[X] Argue for getting closer. (Greater Prestige gains & a chance of loot, but greater risk of danger)

We will die one day whether we hang back or leap in, so why not chance danger for the greater glory?

[X] Astrid
 
The vote is now closed.
Adhoc vote count started by Oshha on Nov 20, 2023 at 3:18 PM, finished with 10 posts and 7 votes.
 
Boldness Rewarded
[X] Argue for getting closer. (Greater Prestige gains & a chance of loot, but greater risk of danger)
[X] Astrid

"I hear you're getting along better with your father?" you ask Astrid, following up behind her as she marches ahead of you.

You try not to ogle her swaying butt as you walk behind her. Over the past few months, you have begun to notice the fairer sex and of those your age, Astrid is easily the best looking one.

"Brunhildr helped," says Astrid, "She knows how to make the lessons interesting and the work appealing much better than my father can. At this point, Father has practically handed my education off to Brunhildr, which to be fair, it should be another woman and not a man teaching me to a girl."

"So you're basically her apprentice," you note.

"And her friend," adds Astrid, "She teaches me to be a lady, but I help her out of our friendship not for repayment. She gets Piety out of being generous."

"Really?" you inquire.

"Yeah, the Gods approve of her being gracious when it comes to teaching me how to be a proper woman," says Astrid, "And we apparently get Piety out of being a proper lady and housewife. It isn't much, but Piety is Piety, you know?"

"Yeah, I only get extra Piety from the blots," you say, "I wonder what the equivalent for men is."

"Going your job well and honourably is what Brunnie told me," replies Astrid, "In your case, I guess that means conducting yourself honourable in respectable fights."

"So are you going to be a housewife rather than a shieldmaiden now?" you inquire and apparently that is a mistake because it gets Astrid rounding on you.

"Absolutely not!" exclaims Astrid as she jabs a finger into your chest, "I'm still doing my training and I'm actually getting more of it done now."

"Really?" you ask, more out of distracting Astrid than anything else.

"Yeah, Brunhildr spoke to her father, which is to say your father and he spoke to my father," says Astrid, "So now as long as I complete my lessons and prove myself able at being a proper lady, Father turns a blind eye to my other lessons."

"That's nice of them," you say.

"Yes, it is," agrees Astrid, "My magic helps. Being able to control time, even as limited as it is for me, is a massive boon. You know my Speed Up spell?"

"That's the one that lets you do things twice as quickly?" you inquire.

"That's the one," confirms Astrid, "My improved version of it lets for the whole hour and not just until the task is done. And my Cat Fylgia gives enough Seidr reserves that I can cast every waking hour of the day. So I do great in my lessons because I can just do everything faster. Brunnie is jealous, but she gets jealous of me often."

"It's your own fault for being so…so you," says Brunhildr, "Now come on, this was your idea Astrid and you are the one holding us up."

Giving one last look, Astrid turns around again and your conversation ends as your walk towards the wyrm's nest resumes.

***​

"I am going with Astrid," you declare.

"Tell me you aren't siding with her because she is prettier," snaps Brunhildr.

"I'm siding with her because I agree with her that the Gods favour the courageous," you shoot back, "I'm going to be a viking like Father and that means being old. Besides, we're all going to die someday."

"I for one would like to live long enough to meet my grandkids," retorts Brunhildr, but as she looks between you and Astrid, she can see a losing battle, "You are going to go ahead and do this anyway?"

"Yes," answers Astrid.

"Maybe," you tell her.

"Fine," says Brunhildr as she throws up hands in frustration, "Sigrid, use a shapeshifting spell to turn me into something small and speedy. I don't want to be spotted by the wyrm."

"Sure!" says Sigrid excitedly as she darts over and touches Brunhildr's arm.

A moment later and in place of your sisters are a couple of small birds. The one with a golden sheen to it takes flight and lands on your shoulder.

"I'll tell Father what has happened if you get yourself killed," says Brunhildr's voice as the bird speaks into your ear, "But please try to avoid dying. I do love you, little brother."

"Don't worry, I have my Lightning Blood," you assure her.

Brunhildr gives your ear an affectionate nip and with that, Brunhildr takes to the sky with Sigrid joining her.

"Are you ready to go?" asks Astrid with a gleam in her eye.

"As ready as I'll ever be," you answer and the two of you set off with a couple of friendly birds following you.

It doesn't take long to reach the wyrm's nest, where it is built into the side of a cliff. The wyrm itself is home and even at a distance, you can tell it is a mighty beast that is beyond you and Astrid. Even Father, the greatest warrior in all of Agdir, would think twice before crossing a wyrm as while he can slaughter the younger ones, even the middling wyrms are still enough to legitimately threaten him with death.

"Still want to get close?" you whisper to Astrid.

"Yes," she whispers back before making her way through the forest towards the nest.

With a slight tremble, you follow her after, wondering if you made the right call after all. This is your first brush with real danger and it honestly scares you, but you push through it. It is like what Father has taught you, courage isn't not feeling any fear at all, but the ability to act despite your fear.

As you follow Astrid closer, the wyrm suddenly shifts and you both freeze. Raising its neck, the wyrm looks around before spreading a pair of wings and taking to the sky with loud flaps. Astrid throws herself into undergrowth and you do the same, activating your lightning blood to ensure that you succeed in your action as your very survival depends on it.

You stay very still as you watch the shadow pass over you. It is a couple of minutes before you are sure the beast is gone and you dare to move again. You glance over at Astrid and the two of you share a look of fear mixed with the sheer thrill of staring down death and making it out alive.

"That was awesome," says Astrid, "Terrifying, but awesome."

"Yeah, it was," you agree, "Now what?"

"We loot the nest!" exclaims Astrid as she runs forward only for both of you to pause in terror as the wyrm returns, landing in front of you.

You wonder if you are about to die only for the beast to start laughing. As you notice the golden gleam to the monster, a suspicion of what is going on comes to you.

"I told you I was close to getting a second Hamr Trait!" declares the golden wyrm with Brunhildr's voice as Sigrid, still in bird form, lands on her shoulder, "You were right, this was worth it. Come on, let's loot the nest before the real wyrm gets back."

Gain 20 Prestige
Gain 2 Piety
Gain 1 Hamingja.

No plan voting.


What loot do you collect from the nest? Pick three.
[ ] A wyrm egg.
[ ] A pile of coins.
[ ] Three bars of silver and a bar of gold.
[ ] A sword that gleams with magic.
[ ] A pile of gemstones.
[ ] A golden armband with runes.
[ ] A dented helmet that feels powerful.
[ ] A set of two pieces of shaped metal.
[ ] A chunk of blue-white metal.

Torvald/Stealth, DC20 = Autopass with Lightning Blood.
Astrid/Stealth, DC20 = 3+2.4 (5.4).
-Re-roll = 18+2.4 (20.4)
Brunhildr/Stealth, DC10 = 13+2 (15)
Sigrid/Stealth, DC10 = 10+4 (14)

Loot? = 16
Loot Quality = 20
Torvald Sigurdrsson (Age 12)
Unspent Prestige = 58
Unspent Piety = 2

Hit Points = 3
Hamingja (Fate) = 1

Bloodline = Descendent of Thor (Unlocks access to Lightning, Thunder and Storm magic. Provides a boost to all Lightning, Thunder and Storm magic. +2 to Strength. +1 Prestige per month & +1 Piety per month. You have red hair.)
Kenning (Epithet) = None.

Hamr (Body) = 3 (100 Prestige to upgrade)
-Strength = 3 (5) (100 Prestige to upgrade)
-Constitution = 2 (60 Prestige to upgrade)
-Agility = 1 (30 Prestige to upgrade)

Hugr (Mind) = 2 (60 Piety to upgrade)
-Will = 1 (30 Piety to upgrade)
-Intellect = 3 (100 Piety to upgrade)
-Presence = 1 (30 Piety to upgrade)

Fylgia (Familiar) = Lynx. (Your spells and other magic are more potent and powerful)

Traits
Stubborn. You have a raw determination that refuses to be beaten without a fight, no matter how long the odds. Gain Advantage on Will.
-Tier 1. 500 Piety to upgrade.
Clever. You are quick witted, just able to grasp and see things that elude most others, no matter how intelligent they are. Gain Advantage on Intellect.
-Tier 1. 500 Piety to upgrade.
Lightning Blood. Lightning travels through your veins. Pass or win on a single Agility roll per Encounter or Fight.

Items of Note
Iron Sword (Decent) = +1 to Attack rolls, Deals 3 Damage.
Iron Helmet (Decent) = +1 to Defence Rolls, Blocks 1 Critical Hit
Gambeson (Decent) = +3 to Defence Rolls

Skills
History/Norse (Intellect) = 10 (+2)
Lightning Seidr (Intellect) = 15 (+2.5)
Perception (Will) = 5 (+1.1)
Persuasion (Presence) = 10 (+1.6)
Spoken Language/Norse (Intellect) = 20 (+3)
Swordsmanship (Strength) = 5 (+2.1)
Writing/Runes (Intellect) = 20 (+3)

Seidr (Magic)
Daily Number of Spell Points = 9

Lightning Seidr
Anti-Lightning Ward
-Level 1 = Reduce the next lightning damage taken within the hour by 2. Costs 1 Spell Point to cast.
Lightning Bolt
-Level 1 = Deal 2 points of ranged lightning damage. Requires one free hand and 1 Spell Point to cast.
-Level 2 = Deal 4 points of ranged lightning damage. Requires one free hand and 2 Spell Points to cast.
Lightning Flash
-Level 1 = Blind a single target within line of sight for several seconds. Alternatively, use it to make a momentary burst of light. Costs 1 Spell Point to cast.
Lightning Travel
-Level 1 = Travel to anywhere within your line of sight as a lightning bolt. Costs 1 Spell Point to cast.

Relationships
Your Kin
High Chief Sigurdr Princess-Taker (5/10) = Your father and ruler of Torstenby.
Ingrid Goodwife (4/0) = Your mother.
Torsten Sigurdrsson (0/10) = Your older brother by three years and heir apparent to Torstenby.
Brunhildr Sigurdrsdottir (6/10) = Your older half-sister by two years.
Brandr Sigurdrsson (0/10) = Your older half-brother by six months.
Sigrid Sigurdrsdottir (6/10) = Your younger half-sister by one year.
Gunnar Sigurdrsson (-5/10) = Your younger half-brother by three years.

Torstenby
Wulfwynn Rosegarden (-2/10) = Your thrall.
Astrid Bjornsdottir (6/10) = Your childhood friend.
Thane Bjorn Knightslayer (2/10) = Your father's best friend and father of Astrid.

***​

I'll be honest, I wasn't planning for things to go this well. My initial expectations would be that you and Astrid would get spotted, resulting in Astrid having to use her Rewind spell and Valkyrja Wings a few times to distract the dragon while Torvald and the others got away. You would find a single piece of loot as you fled and then the wyrm would grow bored of Astrid when she kept not dying, letting her also flee.

Then you picked Lightning Blood and got some good rolls so yeah, that happened. Anyway, your adventure was successful and you get to choose your spoils. Please note that you aren't choosing between what is there in the vote, but choosing what is there. If you don't pick any option, it was never in the nest.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
[X] A sword that gleams with magic.
[X] A pile of gemstones.
[X] A golden armband with runes.

Equipment and moneyz!
 
[X] A wyrm egg.
No, the dragon won't be angry we stole its baby, this is a great idea.
[X] A sword that gleams with magic.
Can't go wrong with a magic sword
[X] A golden armband with runes.
Unknown magic item, but it won't replace a slot we already have so lovely.
 
[x] A wyrm egg.
[x] A golden armband with runes.
[x] A chunk of blue-white metal.

Looting from the wyrm is gonna piss it off as is, may as well go all the way and take its baby to possibly raise as a companion. Could make for a fun plot thread with a wyrm seeking vengeance down the line. And while the sword would be cool, having a weapon to truly call our own would be nice personal flair.
 
[x] A wyrm egg.
I want a Dragon.

[x] A golden armband with runes.
Maybe we can learn how to make stuff with Runes, plus having a Runed item would be neat.

[x] A chunk of blue-white metal.
We can gift this to our blacksmithing sister to make something cool eventually.
 
[x] A wyrm egg.
[x] A golden armband with runes.
[x] A chunk of blue-white metal.

common dragon rider with dwarves gear common dragon rider with dwarven gear big money big money

also would it be possible to try an insight check on the runes and other such since we have been training in myths, runes and other such?
 
Last edited:
also would it be possible to try an insight check on the runes and other such since we have been training in myths, runes and other such?
Torvald currently has no training when it comes to magic runes or other forms of enchantment. You'll find out what the runes do once you get back to Torstenby and have an expert take a look at them.
 
The vote is now closed.
Adhoc vote count started by Oshha on Nov 22, 2023 at 9:05 AM, finished with 16 posts and 13 votes.
 
Triumphant Homecoming
[X] A wyrm egg.
[X] A golden armband with runes.
[X] A chunk of blue-white metal.

Your return home is a triumphant one with arms full of loot. Despite initially rebuking you for your foolishness, Father also praises all four of you and throws a feast in your honour to celebrate your first adventure.

With the vast riches of his hoard, your father hasn't held back with the foods on offer, something you are grateful for as you bite down on honey-glazed pork. You and the others are sitting at the high table with Father as the guests of honour. Astrid and Brunhildr both look especially pleased with themselves, partially because of their respective personalities and partially because they both came out of this adventure with a wyrm-based Trait.

Or as your father puts it, a wyvern-based Trait.

"There's a difference between different types of wyrms, Torvald," explains Father cheerfully over the loud festivities of the longhouse, "Wyrms have wings, but no limbs. What you faced was a wyvern. You can tell by the hindlegs."

"So wyrms with limbs are wyverns," you say, brows furrowed in thought.

"Not quite, lad," says Father, "Wyverns have hind legs, but no forelegs. Dragons have both hind legs and forelegs."

"So wyrms have no legs, wyverns have two legs and dragons have four legs, Chief," concludes Astrid from the side of you.

"That's right, lass, but all of them have wings," replies Father, "You see, there are also drakes, which have four legs like a dragon, but unlike all of the others, a drake has no wings."

"So what was the wyvern doing?" you inquire.

"It likely came here to claim the land as territory for its hunting," says Father, "Sounds like a young mother from the fact it had eggs and what the reports on its size. Here's another lesson for you kids, the older a wyrm or one of its cousins, the larger and more powerful it is. Always be careful about one of them, but be especially wary if the beastie is a big 'un."

"What happens now?" asks Astrid eagerly.

"We enjoy the feast tonight and then in the morning, aspiring warriors and hunters will hunt down the beast for regents, Prestige and meat," says Father, "And before you ask, none of you will be amongst them. You'll be attending your lessons, chores and sorting out your loot. I presume that both of you will want to hatch those eggs of yours?"

While you claimed one of the two eggs found in the next, Astrid decided to claim the second as both of your sisters were more interested in material treasures. Beyond her egg, Astrid grabbed an axe with runes carved into its metal head and a silver armband when you grabbed the golden one.

As for the loot of your sisters, Brunhildr claimed the gold ring with a sapphire for herself before carrying as many coins and gems as she could. Sigrid also went for the gemstones that Brunhildr couldn't carry in addition for a few metal ingots to for crafting materials. Your younger sister also took the gleaming sword after both you and Astrid turned it down in the hopes of studying to improve her own craft.

"That's right," says Astrid, "I'm going to have my own pet wyrm, Chief. Or wyvern, I guess."

"In that case, I'll have some extra lessons taught to the both of you," says Father before laughing as both of you groan.

"Father!" exclaims Brunhildr from the other side of your father, "I'm Brunhildr Goldwyrm now!"

"Ah, your first Kenning," says Father with a chuckle, "Your first adventure is a good way to get it."

"What does that mean?" you ask.

"Kennings have power, Torvald," explains Father as he glances back at you for a moment, "A man or woman may only have one at a time, but they empower us like a Trait only greater. A good Kenning can be equal to an upgraded Trait. And speaking of a Kenning, what does Goldwyrn give you, daughter?"

"The ability to transform back and forth at will rather than being limited to an hour of transformation for every sunrise," answers Brunhildr after a moment, "It also boosts my Bloodline."

"Ah, that doesn't surprise me," says Father with a hearty chuckle, "The girl with a Pendragon Bloodline being empowered by a draconic Kenning. I'll work out some training for you and these two."

"Father?" says Brunhildr, sounding confused.

"My daughter can turn into a wyrm and I have two budding wyrmriders here," says Father, "I'll have a saddle made for you and you can help your brother and Astrid learn how to ride their future wyverns."

Brunhildr just grimaces at the thought, causing your father to burst out laughing and after a moment, you and Astrid both join him.

***​

"So I had Solvieg give that armband a look over," says Father in the morning as he gives you a lesson in swordsmanship, "According to her, it is some of the highest quality craftsmanship that she has had the honour of laying eyes upon. Not the best, but certainly worth a small ship and whoever made it was without a doubt an expert at their craft."

"Whoa," you say before yelping as Father pokes you in the side.

"Pay attention, lad, you won't get to slack off in a real fight," rebukes your father, "As I was saying, it was made by a real master. The runes are powerful enough that unless they had a Trait or something to enhance their enchantments, whoever did this would be more powerful than me."

"But what does it do?" you insist even as your mind boggles at the idea of someone being more powerful than Father.

"Maylogir protect þú fran hottestinn ór flames," proclaims Father, "Or 'May Logi protect you from the hottest of flames'. It will mostly do that. The hottest flames will still burn you, but even then, this armband will do a great deal to quench their heat. I've seen greater treasures, but for a boy of your youth? Treasure this armband greatly, Torvald."

"Of course, Father!" you promise him.

You get through a few routines with Father before you remember what he didn't bring up.

"Wait, what did Volva Solvieg say about the metal chunk?"

"Oh, I didn't need to show that to her,"replies Father, "I can recognise Adamantine when I see it with my own two eyes."

"Adamantine?" you inquire.

"One of the greatest metals out there," answers Father, "Almost unbreakable and highly resistant to seidr . Extremely difficult to smelt and even harder to enchant, but honestly, Adamantine is practically seidr in its own right. From what you brought back, you have enough that I could have it turned into a sword or helm for you. Maybe a shield if I have Hakon stretch it to its limits. Or perhaps you would like to turn it into an axe for that young shieldmaiden of yours. I don't think I have noticed how Astrid has started to draw your gaze, lad."

No plan voting.

What does Torvald do with his Adamantine?
[ ] He has it forged into a sword.
[ ] He has it forged into an axe for Astrid. (+1 Romance with Astrid)
[ ] He has it forged into a helmet.
[ ] He has it forged into A shield.
[ ] He has it put to one side for future use.

What childhood adventure does Torvald go on as a thirteen year old?
[ ] Escorting Sigrid as she collects materials.
[ ] Investigating the rumours of bandits on the road.
[ ] Running into trouble whilst exploring the countryside.
[ ] Investigating the rumours of a nearby seer.
[ ] The Jarl of Adgir is visiting with his children.
[ ] Checking out an old burial mound.
[ ] A tournament is being held for the youths of Torstenby.
[ ] Astrid and Brunhildr have both been acting odd.

What skills does Torvlad focus on? Pick two.
[ ] Swordsmanship. Focus on your sword lessons with your father.
[ ] Lightning Seidr. Continue learning to master the art of lightning seidr.
[ ] Thunder Seidr. You are descended from Thor and have the potential for Thunder Seidr.
[ ] Storm Seidr. You are descended from Thor and have the potential for Storm Seidr.
[ ] Enchantments (Runes). Learn how to imbue your runes with seidr.
[ ] Language (English). You will get Wulfwynn to teach you the words of her people.
[ ] Athletics. You like to play and race with the other kids.
[ ] Stealth. You can get around without being spotted by the older kids.
[ ] Persuasion. Keep at making friends with the other kids.
[ ] Deception. You can get away with more if you could lie better.
[ ] Intimidation. Father says that all real warriors need to be scary.
[ ] Blacksmithing. Learn how to make metal items with a forge and hammer.
[ ] Nature. There is a lot of dangerous stuff out there and knowing what is dangerous and what isn't is important.
[ ] Perception. Every warrior needs to keep an eye out, whether it is for enemies sneaking up on them or valuable loot to take.

Torvald Sigurdrsson (Age 12)
Unspent Prestige = 58
Unspent Piety = 2

Hit Points = 3
Hamingja (Fate) = 1

Bloodline = Descendent of Thor (Unlocks access to Lightning, Thunder and Storm magic. Provides a boost to all Lightning, Thunder and Storm magic. +2 to Strength. +1 Prestige per month & +1 Piety per month. You have red hair.)
Kenning (Epithet) = None.

Hamr (Body) = 3 (100 Prestige to upgrade)
-Strength = 3 (5) (100 Prestige to upgrade)
-Constitution = 2 (60 Prestige to upgrade)
-Agility = 1 (30 Prestige to upgrade)

Hugr (Mind) = 2 (60 Piety to upgrade)
-Will = 1 (30 Piety to upgrade)
-Intellect = 3 (100 Piety to upgrade)
-Presence = 1 (30 Piety to upgrade)

Fylgia (Familiar) = Lynx. (Your spells and other magic are more potent and powerful)

Traits
Stubborn. You have a raw determination that refuses to be beaten without a fight, no matter how long the odds. Gain Advantage on Will.
-Tier 1. 500 Piety to upgrade.
Clever. You are quick witted, just able to grasp and see things that elude most others, no matter how intelligent they are. Gain Advantage on Intellect.
-Tier 1. 500 Piety to upgrade.
Lightning Blood. Lightning travels through your veins. Pass or win on a single Agility roll per Encounter or Fight.

Items of Note
Iron Sword (Decent) = +1 to Attack rolls, Deals 3 Damage.
Iron Helmet (Decent) = +1 to Defence Rolls, Blocks 1 Critical Hit
Gambeson (Decent) = +3 to Defence Rolls
Golden Armband of Fire Resistance (Excellent) = Reduces fire damage taken by 5.

Chunk of Adamantine = Can be used to create an Adamantine item.
Wyvern Egg = ???

Skills
Athletics (Strength) = 5 (+2.1)
History/Norse (Intellect) = 10 (+2)
Lightning Seidr (Intellect) = 15 (+2.5)
Perception (Will) = 5 (+1.1)
Persuasion (Presence) = 10 (+1.6)
Spoken Language/Norse (Intellect) = 20 (+3)
Swordsmanship (Strength) = 5 (+2.1)
Writing/Runes (Intellect) = 20 (+3)

Seidr (Magic)
Daily Number of Spell Points = 9

Lightning Seidr
Anti-Lightning Ward
-Level 1 = Reduce the next lightning damage taken within the hour by 2. Costs 1 Spell Point to cast.
Lightning Bolt
-Level 1 = Deal 2 points of ranged lightning damage. Requires one free hand and 1 Spell Point to cast.
-Level 2 = Deal 4 points of ranged lightning damage. Requires one free hand and 2 Spell Points to cast.
Lightning Flash
-Level 1 = Blind a single target within line of sight for several seconds. Alternatively, use it to make a momentary burst of light. Costs 1 Spell Point to cast.
Lightning Travel
-Level 1 = Travel to anywhere within your line of sight as a lightning bolt. Costs 1 Spell Point to cast.

Relationships
Your Kin
High Chief Sigurdr Princess-Taker (5/10) = Your father and ruler of Torstenby.
Ingrid Goodwife (4/0) = Your mother.
Torsten Sigurdrsson (0/10) = Your older brother by three years and heir apparent to Torstenby.
Brunhildr Sigurdrsdottir (6/10) = Your older half-sister by two years.
Brandr Sigurdrsson (0/10) = Your older half-brother by six months.
Sigrid Sigurdrsdottir (6/10) = Your younger half-sister by one year.
Gunnar Sigurdrsson (-5/10) = Your younger half-brother by three years.

Torstenby
Wulfwynn Rosegarden (-2/10) = Your thrall.
Astrid Bjornsdottir (6/10) = Your childhood friend.
Thane Bjorn Knightslayer (2/10) = Your father's best friend and father of Astrid.

***​

This is the end of your first adventure as you sort out your loot. Next up is the next round of skill training plus picking your next adventure because as I said, you will be picking Torvald's adventure when he is thirteen.

By the way, I used this website for the translation of the Runes: https://lingojam.com/OldNorsetoEnglishTranslator It was the best I could find so apologies if the translation is inaccurate.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
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