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Morlia Ardyn picked her way through the dirt and muck of the countryside around the Brina Cross...
Morlia Ardyn

Kyrina

A Simple Merchant of Mirrors
Location
England
Morlia Ardyn picked her way through the dirt and muck of the countryside around the Brina Cross Inn. As she walked through the tall grasses she hugged her tattered cloak around her thin form. Only a week ago she wouldn't be out here, in this horrible countryside trying not to get any more mud on her expensive shoes. A week ago she'd had a family.

Then the Dark Brotherhood, filthy, stinking, cowardly assassins that they were, had stolen that from her. Well she wasn't going to stand for it. She wasn't going to let them continue their wicked reign of terror across the continent. Oh no. She was going to find them and end them. Yes, she would and all with the spell she'd pried from her father's cold fingers.

There was blood staining the lower left corner but it was mostly legible. She was reasonably confident of performing the spell correctly, so long as it was quiet and she was alone.

She reached a copse of silver barked trees far enough from the Brina Cross Inn and the Gold Road and she brought the scroll reverently out from a satchel at her side. The red stain off putting, and she almost wanted to be sick, but she could still do it. She could summon something so powerful that her father, one of the most powerful mages in Kvatch, would try and summon it to defend her mother and brothers.

Taking a deep breath she started reciting the words. Magicka arched and flashed around her, flickering in shades of indigo and lilac. Her eyes were fixed on the spot before her where her bound creature would appear, her loyal right hand in seeing the brotherhood dead.

She reached the end of the scroll and a bright white light flared into existence right on spot she was staring at. She had to look away or be blinded.

But she knew something had gone deeply, horribly wrong with her spell. She could taste it. She was an altmer, magic was her life's blood, her birth right. And this spell tasted wrong.

Who are you?​

[ ] A hunter locked in combat with a warrior of great power

[ ] A warrior locked in combat with a hunter of great skill

[ ] Tortured existence locked behind bars

[ ] Disdainful equal among their peers

[ ] Elemental fury leashed to another

[ ] Banished and awaiting their time

[ ] A trickster resigned to their fate

Welcome to Loyalty a quest in which a miscast conjuration spell has dumped the questers of SV into the head of a Daedra. This thread's general attitude will shape the general attitude of the daedra who is summoned. As you can probably tell this is not a completely serious quest. Also introducing my Co-QM for this one @Verminlord1. He handles the mechanics and the dice. This is probably for the best. If you have questions regarding that he's the guy you wanna ask.

Though the tags say Skyrim we're actually in the time frame of Oblivion.

Remember guys be polite, you're guests after all. :)
 
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Character Sheet & Inventory
It's back! Ok, the new system here is streamlined and simplified. You roll a dice and add the associated attribute and skill. Good/bad plans, equipment, environment and other situational things can adjust the bonus/penalty.
I am using Rolz for the rolling of dice. Here, have a link. Roleplaying Dice Roller · Rolz

Character Sheet
Stats- Currently Unlocked.
INTELLIGENCE: +0, WILLPOWER: +0, PERSONALITY: (N/A), AGILITY: -10, SPEED: +0, STRENGTH: +5, ENDURANCE: +5, LUCK: Who knows.​

Skills
Int: Alchemy-0, Mysticism-0, Conjuration-0
Will: Destruction-1, Alteration-0, Restoration-2
Per: Illusion-0, Mercantile-5, Speechcraft-1
Agi: Secruity-0, Sneak-20, Marksman-0
Spd: Athletics-26, Acrobatics-22
Str: Blunt-10, Blade-36, Hand to hand-30
End: Block-26, Armorer-5.

Health: 110/110
Magicka: 100/100
Fatigue: 100/100
Damage reduction: 28%
5/turn Magicka recharge
6/turn Stamina recharge



Inventory

Simple Order Sword - (With mutation upgrade)
Crystal Armour


3 Healing potions (weak)
4 Magicka potions (weak)
1 Scroll of Snowball
1 Scroll of Burning grasp
1 Scroll of Invisiblity
1 Poison of Illness
6 Lockpicks
Spider venom - No bottle.


1 petty soul gem (filled).

2 zombie flesh, 1 vampire ash


Gold: 92

 
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Attack Moves, Spells & Omake Index
List of Attacks
(Feel free to write in your own plans and descriptions, this isn't a video game so you can do what you want.)

-Basic sword swing: 5 Stamina (Default attack, Order approves)
-Power attack: 10 Stamina and -10 to hit, +5 for enemy to hit, Does 2.5 times damage. (You stab them, but harder) (affected by weapon type)
-Standing Power attack: 10 Stamina, -10 to hit, +10 for enemy to hit. Does 3 times damage. (You shall not move) (affected by weapon type)
-Flurry of blows: 15 stamina, -10 to hit on each attack, Allows you to attack 3 times in one turn. (Affected by weapon type)
- Spinning attack - In progress of perfecting. (At the moment costs 30 stam, and has a -50 to hit. Will get a chance to hit every enemy within range)

Blocking: A higher blocking skill gives a higher chance of blocking any given attack. This will allow you to covert some of the damage taken into stamina damage instead.

Spells

Restoration
Heal Minor Wounds: 14 Magicka. Heal small amount of health. (Restoration skill too low to accurately guess or decide amount healed)
Destruction
Spark: 22 Magicka, Lightning damage on target. (Destruction skill too low to accurately guess or decide amount of damage)
Weakness to Fire: 27 Magicka, Weakness to fire on target (skill too low to accurately guess or decide percentage weakened)​


The rules of exploration
There are six rules of looting Ayleid ruins. Rule one: Unless pressed for time, always give an area a once-over before you start looting.
Rule Two: Watch the floors.
Rule three: Watch the ceilings.
Rule four: Watch the walls.
Rule five: If it is a grille, a slit, a hole or a series of holes, it is a trap, and will kill you.
Rule six: Glowy crystals are valuable, and come in two kinds: Welkynds, which recharge your mana, and Varlas, which recharge all enchanted items on you, and command a hefty price. The former are sometimes out of reach, but can be retrieved by hitting them with missiles or telekinesis, while latter are caged, but can always be opened by a switch nearby.
-----------------------------------------------------------------------------------------------------------------
Omakes
Unclad Daedra
 
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[X] Elemental fury leashed to another

So... who wants to be an atronach and make the world burn?
 
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[X] Elemental fury leashed to another

Atronach? will be limited to 1 element or can we shift between and mix/match?
 
[X] A trickster resigned to their fate

Sheogorath or bust!
 
Anyone mind helping a fellow figure out which is which?
Sure.
[ ] A hunter locked in combat with a warrior of great power

A daedroth maybe? Or maybe that would be the warrior?

[ ] A warrior locked in combat with a hunter of great skill

Maybe one of those half-naked bipedal demons with the funny name that show up in Oblivion? It would not surprise me if they were either the hunter or the warrior.

[ ] Tortured existence locked behind bars

Couldn't say. Spider daedra and scamp are the only ones I can think of that i haven't pegged as being something else.

[ ] Disdainful equal among their peers


This just screams "dremora" to me, based on what I know of their culture.

[ ] Elemental fury leashed to another

This is likely an atronach. No idea which type.

[ ] Banished and awaiting their time

I am not sure on this one, but for some reason my intuitions say Winged Twilight. No idea how accurate that is.

[ ] A trickster resigned to their fate


Probably a golden saint or dark seducer?

A daedra of Sheogorath sounds right.

[X] A hunter locked in combat with a warrior of great power.

Being a daedroth or a... Half-naked two-sworded thing whos name escapes me right now would be cool.

Also a hunters skillset would be useful for the task at hand being a useful mix of sneaky and killy.
 
[X] A hunter locked in combat with a warrior of great power

A hunter would make it slightly easier to hunt down the dark brotherhood.
 
My guesses are:

A hunter locked in combat with a warrior of great power - > Clannfear or Daedroth? Honestly, none of the known Daedra really seem like hunter-types to me, but the reptilians seem like the closest match.

A warrior locked in combat with a hunter of great skill - > Golden Saints, Dark Seducers and Aurorans all seem more as warriors than anything else, though only Aurorans really look the part. Ogrim could count, maybe? But they're kinda dumb. There's also Xivilai, but they're caster hybrids. So, I'm guessing Auroran.

Tortured existence locked behind bars - > 'Tortured existence' suggests Hunger to me, but I'm getting a blank on what 'locked behind bars' may refer to.

Disdainful equal among peers - > Sounds like a Dremora.

Elemental fury leashed to another - > Atronach of some sort. Guess either fire or storm, as frost doesn't fit the 'fury' part as well. Don't know what the 'leashed to another' part might refer to.

Banished and awaiting their time -> Would be spot on for a servant of Jyggalag if this was before the Oblivion Crisis (no idea what their deal is after the whole thing on the Shivering Isles), though I'm assuming it's after. Still, guessing this is a Knight of Order.

A trickster resigned to their fate - > Scamp is the only Daedra that seems really trickstery to me. Resigned to their fate of being everything else's chewtoy. It fits.

As for my vote:

[X] Disdainful equal among their peers


There can be no other end!

Ham Quest?
 
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