Done, you'll see once my beta has finished the new chapter.
Not practical, need something automated or with a large area of effect.
In the planning but not through this form.
Hmm... Giving me ideas as some sort of guest-star chapter where I went to other cities, meet people from another series, and help them. We'll see.
Er... Why should I? I no longer have any problems with mundane raw materials, gold included. Perhaps old treasure? For possible magical artifacts?
She'll need a reason. Why should I send a submarine there? That said, I'm waiting for perks that would enable me to raise up Newfoundland and Kyushu.
I intend to use the Endbringers fight to later hunt in different countries. Australia and its fauna/flora are on the list.
*blink* What fighter jet? I only have power armor and a dismantled non-operational spaceship so far.
In the planning already. Danzou should intercept them before they encounter Accord.
Hmm... It should since they are living creatures. Say, I'm not sure, but what kind of creatures did Blasto create in canon?
Possible, but the real question is since I no longer have money problems, what advantage do I have to hunt for such treasures? If they're potentially magical then yes. So, is real magic possible on Earth Bet in the past?
I had an idea of doing that with space and planets but searching for such things is a good idea... Especially if I obtain the perk enabling me to make shopgirls.
Huh... That's an idea. Never thought of that.
I have something for next Sunday but that's a very good idea. Including, once we have the perks required for speed and distance, visiting other countries, especially Japan.
*blink* About what? My projects for renovating Brockton Bay? Not a bad idea, thank you.
1. finding buried treasure raises your PR considerably, its the cool hero that saved a senator and found sunken treasure
plus it opens you up for people to contact you for underwater missions, you are, after all, the only submarine tinker on the east coast, it brings you possibilities of contracts
heck archeologists may contact you from other countries to rent you submarine capacities, there are already businesses that do that with mundane submarines
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2. blasto could make a really powerful creature just for you to fight
- Woad Giant[16][17] - Grown in a vat within his headquarters over weeks.[12] Blasto was able to weave into the giant some power expression, so it would have enough durability to move.[18]
- The Morrigan- pseudo-Endbringer composed using tissue samples from both Myrddin and the Simurgh, genetically merged using a complex fungus. Had it been activated, it would have needed time of days, weeks, or months to scan a subject or topic before being able to understand it at Simurgh's level. Likewise, its range would be limited and would be specialized towards scanning dimensions and energy/material/effect transfers between the real world and shardworlds[19]
so yeah he can make you like, an umber hulk or something to fight, the money alone is worth it, might need a new identity as a non-human fairy queen which is entirely possible but the bullshit of shards
and even if you didn't have money he would likely accept even the most basic of subnautica fish on a water tank as worthy payment
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3. install leviathan class creature sensors in buoys around the coast
it cements you further as a submarine tinker and it gives you an independent warning system against leviathan
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4. get an in with dragon by asking her if she needs the help of a submarine capable tinker to recover anything in Newfoundland, even if she has nothing she will still find
a good way to get your foot in the door if nothing else
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5. maybe actually attack elisburg and kill the creatures in melee once you can quarantine any deadmen switches
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6. catalyst for servents are still valuable things to acquire, some might be available for sale and money is no object for some of the most recent ones like an original Babbage engine
it's a good use of money if you have too much
this includes almost every north American or Canadian heroes
I especially would like to see black Bart as he is summonable in Newfoundland
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7. hunt down Moord Nag, her creatures may be projections, but they might be huntable
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8.actually, genesis might provide you with huntable creatures, even if it's the most painful thing she has experienced
she may do it too if you promise to heal her legs
9. actually the 3 blasphemies are tinker tech creations and count as targets for hunting
you may actually be the only cape that can permanently kill them
10. it makes sense to create an identity as the lunar exalt, as a weird Manton limited version of the faerie queen. heck not even a villain, just a more cut trough type of cape, it will get you a lot of bonus points