[x] Practice Protection (because we don't really have any warships)
(67, success) Key greets you happily from pathspace, and he has a friend. Its another shard, but this one is more focuses.
"Hello again. We got another shard around here." Says Key. "This one is different. He's not exactly alive like you or I, but he can do something we can't- fight in pathspace. Yo, pawn, move to the line here."
The pawn shard moves close to the hyperspace line, there Key starts flinging a few small raw pieces of star power down the line only for the pawn to hit them with energy bolts of its own, neutralizing them. You come to understand that if those were real enemy ships, they would suffer spontaneous hull breaches and attacks from nowhere.
Before you leave, Key shows you one more thing: how to make pawns. A few jolts of star power and you have some towers to defend the lines coming into your system. Key warns however that these are really basic defenses. If an enemy develops strong enough radiation shielding or hyperspace protection, these attacks will do nothing. Key will look into stronger defenses soon. But right now, pathspace is utterly silent.
R&D
1. Hyperdrive-Alpha (GM flat out says its important) (+10 designated bonus)
(80+10= 90, major success) Between the resources of the AI Hub and orbital industry, a test-model FTL drive is designed, developed, and deployed using a cargo tug as a base for use. A test mis-fire sends it miles away in a second-long burst. While its accuracy is somewhat wanting, you now have FTL drives that go 15 times the speed of light using the alpha-bands of hyperspace. Not only that, but a large amount of data is recorded and sent back. Enough to possibly start work on the Alpha-plus hyperdrive immediately.
New Research Project Unlocked: Hyperdrive Alpha-plus. (+10)
*all starships will now be built with hyperdrive-alpha cores*
2. Nanotech- alpha (because Nanotech)
(41, neutral) The Hub begins work on developing nanotechnology. Right now they are faced with significant issues of miniaturizing a neural net brain to nano-level, as well as power supply issues. While currently operational to a degree in lab conditions, nano-A isn't in any state for mass-production just yet.
(+10 to Nanotech-Alpha R&D)
3. Starship Engines (Get Hyperium in the Gas Giant)
(49, neutral) Scientist bots tinker with existing engines for slightly better fuel efficiency and rig up particle ramscoops to increase range, but theres no major advancements made just yet. They continue to advise building Heavy Isotope Refineries on Home to tap local Deuterium and Hyperium.
*cargo tugs can now reach gas giant, slowly*
Actions
1. Reclamation (Get the Approval rating higher).
(6, failure) A major radiation-hurricane strikes a major port city, causing massive damage and destroying a lot of major equipment and people. Cleanup and recovery efforts are slow and disorganized due to network interruption and scrambling from the storm. Other reclamation efforts around the world are stalled as resources and skilled robots are diverted to contain this catastrophe.
2. Investigate Builder War Arsenals
(47+10= 57, minor success) Using algorithms derived from the codekey, survey-bots are able to access some underground war reserves. One faction of the Builders evidently knew they would lose an atomic war, so they built up stockpiles and reserves to start a war after the nukes fell. The plan obviously failed as they died out from neutron bombardment, but it did leave a lot of good hardware behind. Tanks, planes, fuel, munitions, enough to equip a regiment of heavy armored troops and store them.
Survey bots think theres a lot more still out there, but more time is needed to find it all.
(+1 unit of heavy armor ground troops + attached air support.)
3. Build Atmo Scrubbers (Get rid of Biosphere damage). (+10 designated bonus)
(22+10= 30, 105 of 200) Progress is slow after the hurricane and many robots grumble at the divertion of the main drone workforce being spent on this project, but it is now half-complete and the drones prove their worth as workers. Many bioroids are happy not to have to get their hands dirty and focus on higher level tasks.
4. Expand Space Industry. Focus on Moon mining and Space Elevators
(76, success) A second space-elevator station goes online by the end of the half-decade and is rapidly being surrounded by industrial platforms taking advantage of zero-G. Lunar mining operations for helium-3, deuterium, and rare minerals are proving very useful in supplementing planetary recovery. A major project has been proposed by an overseer robot to overcome the major issues of transhipping between the moon and Home. An interplanetary transport network using slingshot maneuvers and naturally occuring magnetic fields to create (relatively) cheap and quick shipping compared to current tugs, and would also improve transit between other planets in this system.
System Improvement Unlocked: Interplanetary Transport Network (++ industry, 200 point project)
5. Establish a formal government and culture (See the economic report).
(78, success) The time of the ad-hocracy is over, and thus begins the new robotic democracy. With robots, electronic voting is much easier and more representative of the population as a whole. A small free-market barter system is set up by some bioroids trading clothing, services, food that isn't bio-paste, and other items for power and spare parts or Builder curios. Most importantly though, industrial robots get a chance to do more than just work. QHD systems depend on stimuli to develop, and doing more than daily routines allows for greater personal development. In short, fun equates to robots getting smarter over time. Thus robots begin to experiment with Builder culture and ideals while beginning to form their own.
While current systems are ad hoc and individualized between each of the inhabited cities, several bioroids put forward possible plans to develop public-private contract systems to jump-start an internal economy and new robot society.
(AI Evolution goes from +5 to +15)
New Improvement Unlocked: Public-Private Partnerships. (+ economy, + approval, 100 points to build)
* * * * * * *
PLANETARY CENSUS
Planet Type: Terran
Exploitation: Balanced
Anomaly: Medium Biosphere Damage (- approval, - economics, - birthrate)
System Improvements: Biosynth labs (+ population growth, + diplomacy)
Orbital Elevator Station (+ small industry boost)
Military Space Station Alpha (+ shipbuilding capacity: fighter/corvette/destroyer level)
Universal Recycling Systems (+ industry, + biosphere repair, + morale)
TI Drone Plants (+ drone production rate, +10 to one industry-involved project per turn)
AI Supercomputer Hub station (+10 to one R&D project per turn)
Atmospheric Scrubber Plants (105 of 200)
21 HK satellites
Population:
2.75 billion Quantum-hard drive robots
7.21 million bioroids
23.25 million Task-intelligence drones.
Starships: 4 picket corvette class (currently surveying star system)
Military: 2 regiments of light infantry, plus light air support.
5 regiments of reserve light infantry (brain-less)
1 regiment of heavy armor, plus heavy airborne support.
Key Items
Builder Code-key (+10 bonus to Builder Investigation Actions)
* * * * * *
Available recommended projects
R&D
AI evolution (+15)
Hyperdrive Alpha-plus. (+10)
Isolation Shields (+5)
Nanotech-Alpha (+5)
Improvements
Bioroid Factory (mass-produce bioroids, 150 points to build)
AI Hub subcortex (Improve AI hub, 250 points to build) (+5)
Interplanetary Transport Network (++ industry, 200 point project)
Public-Private Partnerships. (+ economy, + approval, 100 points to build)
Heavy Isotope Refineries (neccessary stepping stone to hyperium implementation, + industry, 200 points to build)
Actions
Investigate Builder War Arsenals (Difficulty -0)
Investigate Builder Deep War Arsenals (Difficulty -20)
Investigate Builder Government Files (Difficulty -30)
Ship Refits
Signal Lens Array (+ sensors)
Hyperium Fuel Injector (+ power, + speed, needs heavy isotope refineries.)
* * * * * *
HOTSPOT EVENT
With the development of the hyperdrive-alpha core, the four scout corvettes have been recalled for refitting with the new drive. The time has finally come to begin exploring the stars.
The question is, where to commit what? Even with better sensors and FTL drives, a star system is a very big place. Its ben decided that all four ships will be sent to just one system at a time together to cover more ground quickly.
Two nearby systems are possible candidates for exploration. You sensed an anomaly at nearby system 473-B, 5 light years away. The robots are considering system 342-D, six light years away, because of its unusual solar patterns.
Any trip to either system will take half about five months to achieve. Which do you favor?
[ ] 473-B, where you sensed an anomaly.
[ ] 342-D, where the robots want to check out unusual solar activity.
[ ] Explore neither
* * * * * *
Decide your next action list: 5 actions, 3 R&D, 1 power practice.