I don't think it works like that.Simple plan that allows us to get points and use the existing points to increase mind stat by 25%. After four lessons the increased mind stat will allow for more efficient Mental Cultivation.
Bold mine. That's why I asked the QM if it is indeed possible to raise stats (not skills) like Mind. At the moment, I don't see a way to do it in the stated rules and other informational posts. Or am I missing something?An inner disciple will oversee your efforts to improve your very self. Dedicate 7 time blocks and gain +25% towards the next letter rank in a stat other than Talent.
In my eyes, we either think short term (the sect and ship), mid term (the war), long term (our life beyond military service) or some kind of mix. For example, we could get the Move technique that lets us travel faster and leave no tracks in the woods, but when will we get the chance to make use of that?
Personally, now that we're past the super short term (making Disciple), I think that raising our Talents, while an investment mostly geared towards the future, is too good to pass up, so that would be my priority. As far as techniques go, instead, we get so many (up to 144) that I think that beginning with the short term sounds wiser, and that going specific and powerful is better than broader and weak. That said, I can see that changing depending on a few factors, and either way, I'd like to know more before deciding, so...
@Kadmus
1) What do we know about the war in which we will have to take part? Stuff like the nature, abilities and technologies of both our side and our enemies', the kind of terrains/battlefields involved, common strategies/tactics used, what will be expected of us, etc. If we know nothing or very little, what would be the best use of a time-block meant to rectify our ignorance on the matter?
2) In your Sect Points informational post, there is no example of Physical Move technique. Is it because the combination is not available for some reason, or was that just an oversight?
3) You've mentioned multiple times that things like techniques and spirits will be able to grow/develop with us (and that lower grade doesn't necessarily mean worse/lower value). Can you tell us more about this process? Specifically (but not limited to) what happens when two cultivators in different realms get access to the same/a similar one at the same time.
Thanks in advance for the reply.
Edit - 4) Could it be that Talents can't be raised, or is there just no way we currently have access to/know about? Are we stuck at our current ranks in those categories?
5) You said to tell you what we'd like the spirit we want to be able to do, but could you give us some examples of what's possible?
Before we look for a spirit, I want to buy one of each of these pills then spend two weeks on cultivation (one wholly physical, one wholly mental, at least as much as we can with the mandatory job). We should take advantage of these pills before Inner Human while we still can, cos they are pretty cheap for what they do. Also, having a higher cultivation means we'll have a wider choice of spirits when we go looking, and it will be easier to subdue or convince them to join us if we're stronger.- Raging Qi Pill. Grants +3 Degrees of Success to every mental cultivation roll for a week. Effective until Inner Human First Step.
- Surging Blood Pill. Grants +3 Degrees of Success to every physical cultivation roll for a week. Effective until Inner Human First Step.
primary: metal supporting: earth countering: water | primary: water supporting: metal countering: wood | primary: wood supporting: water countering: fire | primary: fire supporting: wood countering: earth | primary: earth supporting: fire countering: metal |
I think we shouldnt go for pills, not until absolutelly necessary. The sect will not give something will affect bad on their disciples (not to everyone, only for the most despairing cases maybe) but it can have minor effects along the way, a thing very common in this setting and not unexpected with how cheap these pills are.Before we look for a spirit, I want to buy one of each of these pills then spend two weeks on cultivation (one wholly physical, one wholly mental, at least as much as we can with the mandatory job). We should take advantage of these pills before Inner Human while we still can, cos they are pretty cheap for what they do. Also, having a higher cultivation means we'll have a wider choice of spirits when we go looking, and it will be easier to subdue or convince them to join us if we're stronger.