Live The Balance (Original cultivation)

Eh. Surely the sect has ways to guide us on that side.

So the Neverending Prep plan is ok?

[X] Plan The Neverending Prep

[X] Zhang Shui
[X] Other (you will go wandering and try to find someone interesting. Now that you are an outer disciple, new options will be available).

Let's see what Other gives us.
 
[X] Plan Foundation Building and Self Strengthening
-[X] Novelty
-[X] Leng Jin
-[X] 1 block a day on the Garden Job
-[X] 2 blocks a day on Deepwater Body
-[X] 1 block a day on Wood-nurtured Physique
Is the right way to format my plan? I chose to focus on the techniques so that we aren´t super weak for our realm even though we might be planning on not being a combat specialist.

Also, Can we use the pills to improve our techniques instead of our cultivation base?
 
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Yep. That works.

Any preference on the Socials? Can I entice you to voting for Other (ie random) and Zhang Shui (soldier lady)?
Sorry but you can´t. My plan for this week is to just focus on improving the body techniques so that the character isn't weak for his realm and has a better foundation to help him advance to the next stage. I want him to improve his attack and defence body techniques to I before doing anything else.
 
I have a slight preference for a full on back-line healer, but a medic/alchemist mix would be a close second so I'm on board for continuing with our goal of Water/Wood/Fire.
Sorry but you can´t. My plan for this week is to just focus on improving the body techniques so that the character isn't weak for his realm and has a better foundation to help him advance to the next stage. I want him to improve his attack and defence body techniques to I before doing anything else.
Social votes are separate from turn plan votes, so you can vote for both.
On to the actual plan votes.

Anyone rember what the plan was for this one?
Admittedly part of the reason I'm still voting for foundational stuff was to put off making a decision on our career path, but after this week I'm pretty confident we'll go medic/alchemist, though if possible I'd rather get to the peak of Outer Human before starting to fill out our other techniques.
 
Admittedly part of the reason I'm still voting for foundational stuff was to put off making a decision on our career path, but after this week I'm pretty confident we'll go medic/alchemist, though if possible I'd rather get to the peak of Outer Human before starting to fill out our other techniques.
Yeah, that's fair.

Which one though? Medic, or Alchemy?
 
I have a slight preference for a full on back-line healer, but a medic/alchemist mix would be a close second so I'm on board for continuing with our goal of Water/Wood/Fire.

Social votes are separate from turn plan votes, so you can vote for both.
Admittedly part of the reason I'm still voting for foundational stuff was to put off making a decision on our career path, but after this week I'm pretty confident we'll go medic/alchemist, though if possible I'd rather get to the peak of Outer Human before starting to fill out our other techniques.
I did not know that I can have the social votes separate from the non social one. Thanks for letting me know. I would still not vote for social since not talking much to other people during the next week can help Zhi Gao have more time to advance his techniques.
 
To clarify, social choices are completely divorced from time used for week plan choices. You don't get better rolls/more rolls by not choosing social actions for the week, I just write fewer social interactions.
 
To clarify, social choices are completely divorced from time used for week plan choices. You don't get better rolls/more rolls by not choosing social actions for the week, I just write fewer social interactions.
Oh okay. I guess I will edit my plan to have a Social Action then
Also, Can I vote for Novelty as a social action? Sorry for bothering you.
 
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Yeah, that's fair.

Which one though? Medic, or Alchemy?
I was thinking both? The first quote below implies that's a viable option for water-wood-fire, which would mean more of a focus on burst healing and enhancement on the medic side and medicinal alchemy and poisons on the crafting side (highlighted in red below). We probably wouldn't be as good at either side as a dedicated specialist, but there should be enough synergy between the two to mostly make up for that, as well as some combos specialists can't reach. It'd probably be even more technique intensive though.
It seems like his best bet, if he seeks to be both an alchemist and a medic, is to pursue a water-wood-fire triad; that would allow him to limit his technique selections for both healing and alchemy, and let him get the best out of both.
They provide him a list of techniques he should pick up if he's interested in healing, from Woven Switch Prosthesis, which would allow him to create artificial limbs out of wood qi that would let the flesh and bone slowly grow back, to Waves Wash Clean, which would let him slowly purge poisons and curses from those around him with the slow ebb and flow of water qi. They warn him that healing is, however, a fairly technique-intensive specialisation; he is likely to need to use the majority of his capacity for healing and healing-related techniques, especially as he should pick up similar techniques in multiple aspects, so that he can efficiently deal with patients who have a variety of elemental aspects themselves. It can be managed with a water-wood-fire or metal-water-wood triad, if one wishes to stick to the traditional methods, with the metal-water-wood triad focusing on surgery and behind the front lines healing, and water-wood-fire specialising in sudden bursts of healing and front-line combat enhancements.

Alchemy, in a similar vein, requires a broad spread of elemental techniques, to properly process the different materials. Using a fire technique to try and refine a water ingredient is a recipe for disaster, for example. From the few questions Zhi Gao manages to ask Elder Li, in between the bouts of hammering and grinding and careful painting that occupy the Elder's attention in his workshop, the traditional triads for alchemy are wood-fire-earth and water-wood-fire, with the first offering a better selection of what Zhi Gao considers 'broad utility' pills, and the second being more focused on medicinal alchemy and poisons.
 
[X] Plan The Neverending Prep
[X] Zhang Shui
[X] Other (you will go wandering and try to find someone interesting. Now that you are an outer disciple, new options will be available).
 
Vote closed:

Adhoc vote count started by Kadmus on Jul 1, 2021 at 1:00 PM, finished with 28 posts and 7 votes.

  • [X] Plan The Neverending Prep
    -[X] The Garden Job
    -[X] Spend 100 sect points on Mind training (X2)
    -[X] Spend 100 sect points on Body training (X2)
    [X] Zhang Shui
    [X] Lady Zhu.
    [X] Other (you will go wandering and try to find someone interesting. Now that you are an outer disciple, new options will be available).
    [X] Plan Foundation Building and Self Strengthening
    -[X] Novelty
    -[X] Leng Jin
    -[X] 1 block a day on the Garden Job
    -[X] 2 blocks a day on Deepwater Body
    -[X] 1 block a day on Wood-nurtured Physique


Winner:
[X] Plan The Neverending Prep
-[X] The Garden Job
-[X] Spend 100 sect points on Mind training (X2)
-[X] Spend 100 sect points on Body training (X2)

Social: Zhang Shui, (rolls) Lady Zhu.
 
We won't be able to make cultivation pills if we go water-wood-fire route?
I'm hoping there is a job that utilises his speaker ability.
 
We won't be able to make cultivation pills if we go water-wood-fire route?
I'm hoping there is a job that utilises his speaker ability.
I'd rather sacrifice the ability to make cultivation pills for the ability to be more useful in the front lines. Besides, we'd never be able to compete against a production focused cultivator. Better to sacrifice those aspects to build a better defined role.
 
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