Link in Warhammer Fantasy, MK2

Usefull at any given moment:
Throwing axe: for the very tough and armored foes. Like the spider. (it just slightly beats out four bullets on him.)
Hochland Long Rifle: For getting the first shot off and for those who are otherwise out of our range.

Likely, at least somewhat, useful later:
Halbred: with our magic armor and a mount with barding a shield can't add anything and duel wielding does not work. Better a +1S then nothing
Mace: With the magic shield we cant parry with a hand weapon. The mace gives us everything we would get with a hand weapon and +1S, for one turn.
Lance: +2S on horse back, for one turn, when we can't gain anything from a hand weapon.
Great weapon: Useful under conceivable circumstances. Fighting heavily armored ASF on horseback (us not them)
Longbow: This may one day be useful, then never again.

Useful but not sold here:
Grenade launching blunderbus: for when it is too far for throwing axe and too tough for the handgun.
Pigeon bombs: "Hello again, Peta"
 
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