Vote closed
- Location
- California,USA
Scheduled vote count started by Cyberphilosipher on Oct 7, 2023 at 1:03 PM, finished with 15 posts and 6 votes.
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[X] Plan Conference
-[X] Attend Villain Conference: Ahh the 2006 Villain Conference is currently being scheduled in Toronto Canada, guess its time to rub shoulders with the Villain elite again, at least the orders for meals are good.
-[X] Defame Councilwoman Crystal: It's one thing to blackmail someone, it is another to publicly humiliate them, let's do it, you petty enough.
-[X] Establish Proper Territory: Now that you've taken the general area now its time to make it official and make it proper.
-[X] Buy Workshop Parts: You know damn well that you need tools for long term projects, best get them bought right now while they're cheap.
-[X] Manage the Malcontents: You know your goons are using you as an easy payday, it is time to remind them that such things cut both ways in this business.
-[X] Properly Hide your Hideout: A Hideout is not just a place where you can store loot and bodies, it is a sanctuary, and if an average joe can find it, you not doing your job right as a villain.
-[X] Look into the New Heroes: The New Capes on the Block, as it were. Its good to know who's there to be a problem, and who needs Empathy credits.
-[X] Hire A Mad Scientist: Ahh the Scientist, the Intellectual backbone of Supervillainy, without them could you really be Super?
-[X] Buy/Smuggle Weapons: Some income gets you some good arms and equipment to sell, or use for yourself.
-[X] Organize Rackets: Now that you have Street Rackets, now you can oganize them to be more efficient, and faier, because the only thing worse then an inefficient racket, is one that is not being productive due to…poor working relationships.
-[X] Oversee Project: You need to see this matter Personally. Reward: Oversee an action
--[X] Hire A Mad Scientist: Ahh the Scientist, the Intellectual backbone of Supervillainy, without them could you really be Super?
-[X] Move Zheng's Family: It's time to move his family into the country so they can resettle properly.
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[X]Attend Villain Conference: Ahh the 2006 Villain Conference is currently being scheduled in Toronto Canada, guess its time to rub shoulders with the Villain elite again, at least the orders for meals are good. Cost: 200 Chance of Sucess: 90% Reward: Attend a Villain Conference and meet your betters as it were.
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[X]Meet the Heroes: You know what's better than meeting the villains? Heroes, they like having moments of banter, if they aren't busy. Cost: 50, Chance of Sucess: 70% Reward: Meet the Local Heroes.
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[X]Destroy the local gangs: It's a waste, Gangsters, Cartel men, Mafiosos. They have all the energy and potential to make something good, yet they spend all their time being parasites on good people, as a professional, such vermin belong in the grave, where they will be more useful in death than they ever were in life. Cost:500, Chance of Sucess: 75% Reward: Kill off the local Gangs, seize their assets.
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[X]Build a Lair: Every honest and well-made Supervillain needs a Lair, mostly to use as storage and cheap housing for the Goons, but a LAIR is everything, it is proof you have personality. Cost: 10,000, Chance of Sucess:70% Reward: Build a Villain Lair.
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[X]Manage the Malcontents: You know your goons are using you as an easy payday, it is time to remind them that such things cut both ways in this business. Cost:0 Chance of Sucess: 50% Reward: You sort out the Goon's…issues with your way of doing things and put them in your place.
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[X]Enhanced Aerobics Center: An Enhanced Gym and Center that will help your Goons get into shape. Cost:2,500
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[X]Properly Hide your Hideout: A Hideout is not just a place where you can store loot and bodies, it is a sanctuary, and if an average joe can find it, you not doing your job right as a villain.Cost:0, Chance of Sucess:60% Reward: Hide your Hideout from people PROPERLY THIS TIME.
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[X]Look into the New Heroes: The New Capes on the Block, as it were. Its good to know who's there to be a problem, and who needs Empathy credits. Cost: 100, Chance of Success: 75% Reward: Learn about new heroes.
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[X]Contract work with a Research institute: Its not villainy, but it pays the bills and gets a reputation and leeway with the rest of the world, mostly…but it gives them something to do. Cost:10, Chance of Sucess: 50% Reward:Send your Science Team for Contract work.
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[X]Buy/Smuggle Weapons: Some income gets you some good arms and equipment to sell, or use for yourself. Cost: 5, Chance of Sucess: 70% Reward: Gain Income from Weapons, get equipment for the Goons.
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[X]Hire Goons (Minor Leagues): Middle-income sorts who need a Job, Ex-army guys, the recently fired office workers, the workers…they don't need much work to be the best men and women for the Job. Cost: 40,Chance of Sucess: 60% Reward: Hire Mid-Tier Goons.
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[X]Reconnect with Family:Its been a few years since you last talked to your family, and well, ever since the Kids moved out and your wife went back to working more hours at work, you haven't had time to talk more beyond holiday visits. Let's change that.
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[X]Move Zheng's Family: It's time to move his family into the country so they can resettle properly.
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-[X] Attend Villain Conference: Ahh the 2006 Villain Conference is currently being scheduled in Toronto Canada, guess its time to rub shoulders with the Villain elite again, at least the orders for meals are good. Rolled: D100 => 66
-[X] Defame Councilwoman Crystal: It's one thing to blackmail someone, it is another to publicly humiliate them, let's do it, you petty enough. Rolled: D100 => 90
-[X] Establish Proper Territory: Now that you've taken the general area its time to make it official and make it proper. Rolled: D100 => 95+10 (Omake)=105
-[X] Buy Workshop Parts: You know damn well that you need tools for long-term projects, best get them bought right now while they're cheap. Rolled: D100 => 34
-[X] Manage the Malcontents: You know your goons are using you as an easy payday, it is time to remind them that such things cut both ways in this business. Rolled: D100 => 99
-[X] Properly Hide your Hideout: A Hideout is not just a place where you can store loot and bodies, it is a sanctuary, and if an average joe can find it, you not doing your job right as a villain. Rolled: D100 => 81
-[X] Look into the New Heroes: The New Capes on the Block, as it were. Its good to know who's there to be a problem, and who needs Empathy credits. Rolled: D100 => 11
-[X] Hire A Mad Scientist: Ahh the Scientist, the Intellectual backbone of Supervillainy, without them could you really be Super? Rolled: D100 => 95+37=133
-[X] Buy/Smuggle Weapons: Some income gets you some good arms and equipment to sell, or use for yourself.Rolled: D100 => 81+5=86
-[X] Organize Rackets: Now that you have Street Rackets, now you can oganize them to be more efficient, and fairer, because the only thing worse then an inefficient racket, is one that is not being productive due to…poor working relationships. Rolled: D100 => 74+5=79
-[X] Oversee Project: You need to see this matter Personally. Reward: Oversee an action
--[X] Hire A Mad Scientist: Ahh the Scientist, the Intellectual backbone of Supervillainy, without them could you really be Super?
-[X] Move Zheng's Family: It's time to move his family into the country so they can resettle properly. Rolled: D100 => 93
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