...yeah wow, that option's a lot more popular than I thought it'd be. Here's some geographical junk since they're all real-world locations:

Google Maps | HQ Locations

Sakuragaoka's... super out of the way. About 20~25km away from the other locations. It's also a residential area, unlike the other locations. I'm not saying no (otherwise I wouldn't have put it as an option), but I think I could have given you guys more information.
Adhoc vote count started by Lutris on May 23, 2019 at 4:20 AM, finished with 25 posts and 15 votes.
 
[X]Sakuragaoka: The Hill

Seiseki Sakuragaoka was once the epitome of suburbia. The Hill, as its name suggests, was dug into the Sakuragaoka mountain on the outskirts of Tokyo proper. It is a moderately large facility, and its remote location makes it a low priority for any scavengers.
Cost: 350BP
Available Space: 600 Units ( Free)
AI Core: 50PP/Turn, 0En/Turn (10 Units)
Energy Generation: 120En/Turn (40 Units)
Facilities: n/A
Discovery Risk: Very Low
 
You have: 1000BP (Build Points)
Okay, the budget is established.
[]Shinjuku: The Lab
The Lab was a small outpost provided to the Artificial Intelligence Initiative, located in Tokyo, deep under the ruins of Waseda University. The Lab is modest in size and facilities, but nevertheless was sufficient for AII research teams.
Cost: 100BP
Available Space: 100 Units (80 Free)
AI Core: 50PP/Turn, 0En/Turn (Size: 10 Units)
Energy Generation: 50En/Turn (Size: 10 Units)
Facilities: n/A
Discovery Risk: Moderately Low
Barebones, but not without merit. After all, the Gestalt quest this one is based on had incredible shinies hiding in the second phase of choosing starting gear. The most incredible starting options, as well as the most expensive, were the COMPLETE STC constructor and library, the Holy Grail of Adeptus Mechanicus, as well as ENTIRE KNOWLEDGE OF THE DAOT HUMANITY! Both were for 300 points each. Not to mention the simple necessity of choosing other things to buy, like fuel and other vital equipment.

If we want all the shinies, this is the only option that can make it possible.
[]Asakusa: The Temple
The Temple was secretly built deep under Sensoji Temple, in historic Asakusa. It is adjacent to the Sumida River, one of the central bodies of water in the city. Though not small by any means, the Temple is certainly not a large facility – however, its accessible location and the cultural significance of the area made it ideal for researchers.
Cost: 350BP
Available Space: 350 Units (270 Free)
AI Core: 70PP/Turn, 0En/Turn (40 Units)
Energy Generation: 120En/Turn (40 Units)
Facilties: n/A
Discovery Risk: Moderate
[]Sakuragaoka: The Hill
Seiseki Sakuragaoka was once the epitome of suburbia. The Hill, as its name suggests, was dug into the Sakuragaoka mountain on the outskirts of Tokyo proper. It is a moderately large facility, and its remote location makes it a low priority for any scavengers.
Cost: 350BP
Available Space: 600 Units ( Free)
AI Core: 50PP/Turn, 0En/Turn (10 Units)
Energy Generation: 120En/Turn (40 Units)
Facilities: n/A
Discovery Risk: Very Low
Both options are very tempting, with subtle differences. Of the two, personally I believe the Hill would be more beneficial to us. It has more space, all of it is free (why some space is listed as not free in other options?), is going to let us build-up in relative peace at first and matches the Temple in other cathegories with exception of granting us only one fourth of the AI Core units, although it provides only a 40% increase in Processing Power. The AI Core can be expanded and improved with time and resources, though.

Either option should allow us to gain at least one great shiny, but probably not all of the shinies. If they are split like in the other Gestalt quest in "All the knowledge of Humanity is yours to have" and "You don't need to worry about designing anything, all the designs are already provided" we could live with it, as our research capabilites can form an adequate substitute for the STC Equivalent in this quest. The Alexandria Core equivalent, however, I find to be of paramount importance to acquire, as it would be literally irreplaceable.

[]Central Tokyo: The Vault
The Vault is a massive, clandestine research facility constructed deep below the Imperial Palace as a joint operation between AII and the Corporate Empire of Neo-Japan's Ministry of War. It is massive in scale, and once housed dozens of teams of scientists, military personnel, and even royalty.
Cost: 600BP
Available Space: 1000 Units (850 free)
AI Core: 100PP/Turn, 0En/Turn (Size: 50 Units)
Energy Generation: 200En/Turn (Size: 50 Units)
Facilities: n/A
Discovery Risk: Moderately High
An amazing starting location, buit also a non-starter, as we would be forced to bid goodbye to any incredible shinies in the second phase. Ultimately, the main base can be expanded and upgraded with time, but the shinies like complete library of cultural, scientific and historical knowledge of humanity is forever and irreplaceable.


Currently, I am torn between the Hill and the Lab. Seeing how the Hill is currently winning, I think I will hedge my vote in favour of the Lab, maybe encouraging others to vote for it as well. My thirst for shinies is that great...

[X]Shinjuku: The Lab
The Lab was a small outpost provided to the Artificial Intelligence Initiative, located in Tokyo, deep under the ruins of Waseda University. The Lab is modest in size and facilities, but nevertheless was sufficient for AII research teams.
Cost: 100BP
Available Space: 100 Units (80 Free)
AI Core: 50PP/Turn, 0En/Turn (Size: 10 Units)
Energy Generation: 50En/Turn (Size: 10 Units)
Facilities: n/A
Discovery Risk: Moderately Low
 
[X]Asakusa: The Temple
The Temple was secretly built deep under Sensoji Temple, in historic Asakusa. It is adjacent to the Sumida River, one of the central bodies of water in the city. Though not small by any means, the Temple is certainly not a large facility – however, its accessible location and the cultural significance of the area made it ideal for researchers.
Cost: 350BP
Available Space: 350 Units (270 Free)
AI Core: 70PP/Turn, 0En/Turn (40 Units)
Energy Generation: 120En/Turn (40 Units)
Facilties: n/A
Discovery Risk: Moderate
 
Both options are very tempting, with subtle differences. Of the two, personally I believe the Hill would be more beneficial to us. It has more space, all of it is free (why some space is listed as not free in other options?)
It is a typo, the Hill has 550 Units of space free.
Each base comes with two pre-installed facilities (AI Core + Power generator) which takes up some of the space available.

The Lab can afford database shinies and the best starting platform, but has very limited space. That will heavily restrict what facility shinies we can get.
Adhoc vote count started by Chrestomanci on May 22, 2019 at 4:58 AM, finished with 12 posts and 9 votes.
 
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[X]Sakuragaoka: The Hill
Seiseki Sakuragaoka was once the epitome of suburbia. The Hill, as its name suggests, was dug into the Sakuragaoka mountain on the outskirts of Tokyo proper. It is a moderately large facility, and its remote location makes it a low priority for any scavengers.
Cost: 350BP
Available Space: 600 Units ( Free)
AI Core: 50PP/Turn, 0En/Turn (10 Units)
Energy Generation: 120En/Turn (40 Units)
Facilities: n/A
Discovery Risk: Very Low
 
Current Tally! It's 11PM here and I've got stuff to do in the morning so I'll be maintaining radio silence until I close the vote, which will close as scheduled in appx. 14 hours from now. Have a great day/night, guys!
Adhoc vote count started by Lutris on May 22, 2019 at 10:18 AM, finished with 16 posts and 13 votes.

Adhoc vote count started by Lutris on May 22, 2019 at 11:50 PM, finished with 19 posts and 15 votes.
 
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Closing the vote!

Final Tally said:
[X]Sakuragaoka: The Hill: 9
[X]Asakusa: The Temple: 4
[X]Shinjuku: The Lab: 2

At 9 out of 15 votes (>7.5), The Hill wins!

Y'all goin' to suburbia! Expect an update within... 36 hours? I'm a bit busy today and tomorrow. Expect to plan and vote for:
  • Databases (my current thinking is to set BP costs to packages of data each containing a specific branch of knowledge - and apply BP discounts based on the tier/sophistication/quality of the package)
  • Vehicles and Mobile Platforms: Mobile platforms like frames (i.e. Sweeperbot, Shaxx's Redjacks), TR3-VR equivalents and so on, as well as vehicles - they will be very slightly cheaper during CC)
  • Facilities and Base Upgrades: See above, but for things like Research Labs, base security, communication facilities, etc.
  • All the above can have BP discounts applied if you're willing to chance corrupted data, malfunctioning/damaged facilities, and suchlike.
  • Mental Attributes (See the Mechanics Informational threadmark): Intellect (INT), Intuition (INTU), Charisma (CHA), Willpower (WIL). You start at an unmodified 1 for each of them, and buying higher attributes will become progressively more expensive the higher the attribute. Remember that you have +2 INT, +1 INTU, and -1 CHA from your choice last turn!
As far as the immediate future after CC goes: You can expect a bit of a start-up period to begin building up your tech and industry while I figure out the tech tree and prep the campaign.

In tangentially related news, Sakuragaoka is the setting of the amazing Ghibli film Mimi wo Sumaseba (Whisper of the Heart)!
Love that movie. Little!me first heard Country Roads from the cover they play in the movie, and to this day it's still my favorite arrangement.

 
You start at an unmodified 1 for each of them, and buying higher attributes will become progressively more expensive the higher the attribute. Remember that you have +2 INT, +1 INTU, and -1 CHA from your choice last turn!
So does this mean we have 0 CHA? Good thing our location means we most likely won't need to convince anyone of anything:whistle:
 
Before I disappear into the aether, the Mechanics post is a bit of a wall, so here are some quotes I feel are especially important:

Research
Researching new science, and developing new technology is a key element of this Quest. Each project in the Research Tree has an associated cost: TSUKUYOMI must generate the Research Points (RP) necessary to complete the project.
Research Points are generated each turn as a result of a (xd100 + x*(nd10) + bonuses) roll, where x is TSUKUYOMI's Level and n is the value of the associated Attribute. Each project also has an associated PP cost; you cannot queue tasks exceeding the total PP you have. Spillover RP will be banked.

To clarify, the flowchart goes:
  1. Choose a thing to research. Each project has an Attribute associated with it (most commonly INT and INTU).
  2. I roll for RP using the above formula, using that particular Attribute.
  3. If GeneratedRP >= Research Cost, success. Overflow RP is banked, to be usable in related research in the future.
  4. If GeneratedRP < Research Cost, unsuccessful, but progress is retained for future votes.
  • Processing Power (PP): PP is based on TSUKUYOMI's hardware and the facilities it has at its disposal, and represent the amount of tasks it can handle. Each Research or Fabrication task has an associated PP cost; you cannot carry out tasks if your total PP expenditure is greater than your net PP.
Energy and Space aren't as much of an issue because you've chosen The Hill, but have a read there too!
 
Ok, just need to know how hard it is to increase our attributes.

Also I'm thinking we spend extra points on databases, cause I want to have a good start, and good production so we can build any other labs we need fast.
 
Prologue | Character Creation (iii)
Article:
Gained Stronghold: The Hill
Seiseki Sakuragaoka was once the epitome of suburbia. The Hill, as its name suggests, was dug into the Sakuragaoka mountain on the outskirts of Tokyo proper. It is a moderately large facility, and its remote location makes it a low priority for any scavengers.
Available Space: 600 Units (550 Free)
AI Core: 50PP/Turn, 0En/Turn (10 Units)
Energy Generation: 120En/Turn (40 Units)
Facilities: n/A
Discovery Risk: Very Low

You spent 350BP!
You now have 650BP!
Source: Results




--------------------------------------
CHARACTER CREATION (iii)
--------------------------------------​

As you focus your mind through The Hill's network, you feel the entire base thrum to life under your command. The Hill contains...

Facilities
Article:
Facilities are add-ons to your base that expand its functionality. They each incur a BP cost at CC, as well as a Space cost. In the future, you may carry out longterm projects to expand your base, improve your existing Facilities, or add new Facilities, but these will come with additional material costs that you may need to scavenge or manufacture from Glimmer. You may not build more/larger Facilities than you have space remaining in your base. You can build more than one of each facility.

Research Lab
Description: Adds extra PP to TSUKUYOMI's PP pool. If TSUKUYOMI has access to third parties (or permanently forked subminds) to act as Researchers, they may add their Core Attributes as extra dice towards TSUKUYOMI's Research Point pool.
Tier 1 | Cost: 50BP | 30 Space | 20 Bonus PP, can host 2 Researchers
Tier 2 | Cost: 75BP | 50 Space | 50 Bonus PP, can host 5 Researchers
Tier 3 | Cost: 100BP | 90 Space | 100 Bonus PP, can host 10 Researchers​

Fabrication Plant
Description: Fabrication plants allow TSUKUYOMI to convert Glimmer into tech, gear, weapons, units, vehicles, and whatever else you can imagine, and also allow TSUKUYOMI to modify existing gear without the aid of a physical body. Tier 1 Plants can handle objects within 2m x 2m x 2m in dimension, and can process 25,000Glimmer per Turn. The number of objects to be converted from Glimmer is limited by PP. Can also house Engineers who may shorten build times dependent on their Skill Rank.
Tier 1 | Cost: 50BP | 50 Space | Capacity: 2x2x2m, 25k Gl/Turn, 1 Engineer
Tier 2 | Cost: 75BP | 70 Space | Capacity: 5x5x5m, 100k Gl/Turn, 3 Engineers
Tier 3 | Cost: 100BP | 100 Space | Capacity: 10x10x10m, 500k Gl/Turn, 5 Engineers​

Habitation Unit
Description: Habitation Units provide food, shelter, and all other life support functions, as well as the basic medical facilities and wellness-support functions required to support a healthy human population.
Tier 1 | Cost: 30BP | 60 Space | 10 Residents
Tier 2 | Cost: 60BP | 90 Space | 15 Residents
Tier 3 | Cost: 90BP | 120 Space | 25 Residents​

Hangar
Description: The Hangar serves as a hangar, garage, and vehicle workshop. It is used to house, repair, and improve vehicles or vehicle-mounted gear once it has been created in the Fabrication Plant. The Hangar may also house Engineers to aid in these tasks; Engineers may also improve vehicles and gear on their own initiative.
Tier 1 | Cost: 40BP | 50 Space | Capacity: 2 Small, 1 Medium Vehicles, 1 Engineer
Tier 2 | Cost: 60BP | 100 Space | Capacity: 4 Small, 2 Medium, 1 Large Vehicles, 2 Engineers
Tier 3 | Cost: 80BP | 200 Space | Capacity: 8 Small, 4 Medium, 2 Large OR 1 Huge Vehicles, 4 Engineers​

Armory
Description: The Armory allows you or your Residents to store, modify, and build infantry to small-vehicle scale weaponry. Armories may also house Gunsmiths, who can add their Skill Ranks when researching new weapons in the Research Lab, or maintain/improve weapons on their own initiative.
Tier 1 | Cost: 50BP | 50 Space | Can host 2 Gunsmith
Tier 2 | Cost: 75BP | 70 Space | Can host 3 Gunsmiths
Tier 3 | Cost: 100BP | 90 Space | Can host 4 Gunsmiths​

Communications Array
Description: The Communications Array improves communications between your base and units out in the Wild, and is an added failsafe for secure encryption. A Tier 2 Array is REQUIRED in order to establish contact with the Warsat network. WARNING: Prolonged use of the Array will raise Discovery Risk.
Tier 1 | Cost: 30BP | 20 Space | Moderate security. Ensures smooth communication without satellite access to entire Tokyo Megalopolis.
Tier 2 | Cost: 60BP | 25 Space | Moderate security. Ensures smooth communications without satellite access to all of Japan, Requires additional surface array. Warsat access.
Tier 3 | Cost: 90BP | 30 Space | Greatly increased security. Ensures smooth communications without satellite access to entire hemisphere. Requires additional space on the surface. Warsat access.​

Glimmer Mine
Description: Generates a passive Glimmer income at 10,000/Turn at Tier 1, 25,000/Turn at Tier 2, and 100,000/Turn at Tier 3. WARNING: Smartmatter mines may cause fluctuations in local space-time due to supradimensional interactions caused by observation and mining of subterranean smartmatter veins.
Tier 1 | Cost: 50BP | 30 Space | 10k Glimmer/Turn, Increased Discovery Risk.
Tier 2 | Cost: 100BP | 60 Space | 25k Glimmer/Turn, Increased Discovery Risk.
Tier 3 | Cost: 200BP | 120 Space | 100k Glimmer/Turn, Increased Discovery Risk.​


Science Packages
Article:
Each Science Package was once a library of data containing the sum-total knowledge of Golden Age humanity in one area, wrapped up into convenient packages organized into categories that a baby Warmind would find especially useful by your well-meaning sort-of-parents: the Artificial Intelligence Initiative.

The Tier of a Science Package denotes how advanced and complete your knowledge is in that category of sciences. Acquiring higher Tiers of a package will automatically give you full understanding of that category of knowledge – in-game, this is represented by a 20% Research Cost discount for projects that are that Tier or lower.
Ex1.: Project ABC (Cost: 100RP) is at Social Science <Tier 4>, and you have Tier 5. Project ABC's Research Cost is discounted to 80RP.​

If a project requires a Tier higher than what you possess in that category, the Research Cost for that project will cost 20% more for each Tier level, and incur an increased chance for failure that scales with Tier disparity (QM Fiat may apply).
Ex2: Project DEF (Cost: 100RP) is Paracausal Mechanics <Tier 7>, and you have Tier 5. Project DEF's Cost is now 140RP.​

Package Tiers:
Tier 1: Early Golden Age (Limited)
Tier 2: Early Golden Age (Complete)
Tier 3: Mid-Golden Age (Limited)
Tier 4: Mid-Golden Age (Complete)
Tier 5: Late-Golden Age (Limited)
Tier 6: Late Golden Age (Complete)
Tier 7: Beyond Golden Age (Limited)​


Information
Description: Encompassing everything from basic programming and electronic warfare to engram encryption, artificial intelligence, and more, the Information package is everything a Warmind could want regarding data and information science.
Cost: Tier 1: Free | Tier 2: 10 | Tier 3: 20 | Tier 4: 30 | Tier 5: 50 | Tier 6: 60 | Tier 7: 100

Military
Description: The Military package contains everything a Warmind needs to wage war. From vehicle engineering, espionage technology, ballistics, and experimental weapons design, if you need something blown up, this package has you covered.
Cost: Tier 1: Free | Tier 2: 10 | Tier 3: 20 | Tier 4: 30 | Tier 5: 50 | Tier 6: 60 | Tier 7: 100

Socioscience
Description: The Socioscience package encapsulates humanity's knowledge of the social sciences and post-digital humanities; everything you need to understand people, what they do, and why they do it. Economics, psychology, sociology, linguistics, and more are contained in this package.
Cost: Tier 1: Free | Tier 2: 10 | Tier 3: 20 | Tier 4: 30 | Tier 5: 50 | Tier 6: 60 | Tier 7: 100

Exoscience
Description: Pioneered by Clovis Bray, exoscience is a category of research and development with the end goal of human dominance in the stars. Astronavigation, terraforming technology, space habitat and vehicle engineering, nanotechnology, and more are contained in this package.
Cost: Tier 1: Free | Tier 2: 10 | Tier 3: 20 | Tier 4: 30 | Tier 5: 50 | Tier 6: 60 | Tier 7: 100

Biomedics
Description: Biomedics was a catch-all term that arose during the Golden Age to cover all biological sciences, as well as medical sciences. General biological research, medicine, bioengineering, genetics, botany, and more are contained in this package.
Cost: Tier 1: Free | Tier 2: 10 | Tier 3: 20 | Tier 4: 30 | Tier 5: 50 | Tier 6: 60 | Tier 7: 100

Physchemics
Description: Physchemics was a catch-all term for the natural sciences that, while not as flashy as other realms of Golden Age R&D are nevertheless fundamental to understanding the universe. Covers everything else that can be considered 'natural'.
Cost: Tier 1: Free | Tier 2: 10 | Tier 3: 20 | Tier 4: 30 | Tier 5: 50 | Tier 6: 60 | Tier 7: 100

Paracausal Theory
Description: The arrival of the Traveler changed everything. Paracausality, acausality, and other nigh-magical effects began to be quantified and researched during the Golden Age. Though humanity was never able to directly harness the pluripotential energy of the Traveler, it was nonetheless able to leverage some truly exotic quirks of reality.
Cost: Tier 1: Free | Tier 2: 10 | Tier 3: 20BP + ??? | Tier 4: 30BP + ??? | Tier 5: 50BP + ??? | Tier 6: 60BP + ??? | Tier 7: 100BP + ???



AI Core Attributes
Article:
AI Core Attribute scores are intrinsic to TSUKUYOMI's gestalt, and represent its aggregate ability across the entire consciousness. After Character Creation, you will only be able to increase Core Attributes by either spending XP or by acquiring new minds with remarkable Attribute scores.

QM Note: As I see some previous posts talking about focusing on data and engineering ability – also note that while Research is a big component in this Quest, so is actually going forth to impact the world. Those rolls are 1d100 + nd4 + Skill*5 against a DC or Opposed Test, where n = the rank of the associated Attribute. While you can definitely cover the gap by researching ways to improve Attributes and adding more minds to your gestalt, Remember that that'll take time to build toward.

Right now, the only limit to purchasing better Attributes is your BP budget. The cost scaling for Attributes is as follows:
Attribute Level [Cost] | 1 [FREE] | 2 [5BP] | 3 [15BP] | 4 [30BP] | 5 [50BP] | 6 [80BP] | 7 [120BP]​

Your current Attribute scores are as follows:
Type (ABBREVIATION): Unmodified Score/Modified Score (Modifiers)
  • Intellect (INT): 1/3 (+2)
  • Intuition (INTU): 1/2 (+1)
  • Charisma (CHA): 1/0 (-1)
  • Willpower (WIL): 1 (0)
For the purposes of Attribute purchase, please disregard Modifiers (i.e. you already have 1 in each stat, that's why they're free).



QM Notes:

Well. It's 1:30AM and I've got work in the morning. I've decided to forgo the Unit portion as I realized that some of the units I wanted to throw in would require pre-investment into some Science Packages, and I might as well throw a handful in as a bonus because you guys have been awesome. Also, I need time to write those up and I wanted to get this out quicker!

This update's just a list of options for you guys to choose from. Please discuss and come up with a PLAN that:
  1. Stays in budget (you have 650 BP and 550 space)
  2. CLEARLY shows how many of each Facility you want (FACILITY NAME | FACILITY TIER | AMOUNT)
  3. Shows which Science Packages you want, and at what Tier.
  4. Clearly shows how much of which attributes you want.
For the actual vote: as long as the contents of the plan are clearly agreed upon and there's a final version you can point me toward, you don't need to include it in the vote itself, or else it'll be a pain in the ass for me to work through the tally system. All I require for the vote is:

[]Plan: PLAN NAME​

Vote for Plans, please! Votes/suggestions that are not in the above Plan format will be discarded. There is now a 24-hour moratorium on voting. Please use this time to talk about which Facilities, Science, and Attributes you wish to purchase.

The CHARACTER SHEET Informational threadmark has also been updated.

Voting is now: CLOSED
A 24-hour Discussion-Only period is now: ACTIVE
 
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Is this the last round of things we'll be spending BP on, or is there another round of unit purchases after this?

A few initial notes:

We can't get tier 7 in everything, but we could get tier 6 if we bought no facilities/stats.

I would like a point of charisma.

Taking tier 1 of all facilities uses 290 space and 300 BP.
 
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Is this the last round of things we'll be spending BP on, or is there another round of unit purchases after this?

It's the last round - sorry that was unclear. If you have nay BP left over, it'll be converted into Glimmer for use in-game (1000Glimmer/BP). I'll come up with something else (the specifics elude me right now) for your starting units, but you can rest easy that they won't require BP.
 
So here is my out line
Facility: lvl 2 for the glimmer mine and research, level 1 for everything else

Data: about lvl 3 for bio and socio science, lvl 5 for information and exo science, lvl 4 everything else

Attribute: add one to charisma, and one to will if we have any left

I only did rough math, we have a lot of space left, BP is the limiting factor. I wanted most facilities, but we can drop the habitat and medical center for higher databases since our lo chance of being found means we can build those later. I picked high info because it covers AI which is us, and info warfare so accessing Warsat should be safer. As for exo, I'm paranoid and think we should have a back up piece of ourselves in space, plus AI with nanotechnology, T2 fanboy moment
 
So here is my out line
Facility: lvl 2 for the glimmer mine and research, level 1 for everything else

Data: about lvl 3 for bio and socio science, lvl 5 for information and exo science, lvl 4 everything else

Attribute: add one to charisma, and one to will if we have any left

I only did rough math, we have a lot of space left, BP is the limiting factor. I wanted most facilities, but we can drop the habitat and medical center for higher databases since our lo chance of being found means we can build those later. I picked high info because it covers AI which is us, and info warfare so accessing Warsat should be safer. As for exo, I'm paranoid and think we should have a back up piece of ourselves in space, plus AI with nanotechnology, T2 fanboy moment
We need a lvl 2 communications array for WARSAT access.
 
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