Finagle007
[Verified Great Old One]
- Pronouns
- He/Him/His
Mortals are completely incapable of learning Celestial Martials Arts.
Cecelyne's VEE expansion Charms can remedy that.
Mortals are completely incapable of learning Celestial Martials Arts.
I'm not seeing anything in Cecelyne's Charm set that can grant mortals access to Charms they're unable to access. I suppose you could turn them into a demon, but they wouldn't count as mortals anymore.
I'm not seeing anything in Cecelyne's Charm set that can grant mortals access to Charms they're unable to access. I suppose you could turn them into a demon, but they wouldn't count as mortals anymore.
My headcanon for teaching the canonically impossible tiers of Martial Arts and Sorcery by Dragon-Blooded without explosive failure is usually interconnected.Infernal Monster Style can't be used by mortals, it's a Celestial Martial Art. If a mortal with awakened essence (which Missy likely doesn't have to begin with) tried to use it, they'd explode; same with Dragonblooded and Sidereal Martial Arts. She could be taught a Terrestrial Martial Art, if Taylor knew any and if Missy had awakened essence.
As with all things, what you do at your table is fine. But canon doesn't support it.My headcanon for teaching the canonically impossible tiers of Martial Arts and Sorcery by Dragon-Blooded without explosive failure is usually interconnected.
In the first place, Dragon-Blooded get both extra mote cost for using charms of Terrestrial Martial Arts they are not aspected to, and a special charm designed to remove that particular mote cost for Martial Arts charms. This is the basis I use for upgrades.
Go a tier higher. Dragon-Blooded require either a lengthy thaumaturgic procedure, OR knowledge of specialized charms, to reach for Celestal Martial Arts. Even then, with the exception of Immaculate styles that are already aspected to them, ALL CMA charms incur an extra mote cost for them. In addition, All CMA Form charms have a chance of failure - unless the Dragon-Blooded use a specific hearthstone, that removes that chance for failure (and does nothing else at all).
Logically, it might be possible to develop extra charms that require full mastery of that particular CMA Style, and explicitly remove the extra mote cost, and the chance for failure.
Go another tier higher. It's explicitly possible to learn Sidereal Martial Arts charms for Dragon-Blooded. The problem is, it's explicitly impossible to use them without suffering explosive faliure. Meanwhile, fluff-wise, the Arms of Unconquered Sun CMA style was explicitly studied by Solar martial artists in preparation for learning SMA, in the First Age. In other words, there is a precedent for preparatory practices.
So, if we are reaching for Dragon-Blooded using Sidereal Martial Arts, it becomes a natural extension of the logic to develop an extra charm to unlock the use of SMA charms for one particular style... AFTER learning at least the Form Charm - or better yet, all charms involved in the Student's Sutra (yes, I'm looking at you Prismatic Arrangement of Creation).
Why was it not developed before? Well, the answer is equally obvious. Who learns the majority of Celestial Martial Arts? Celestial Exalted, who suffer no penalties for learning CMA, and can get experience discount for TMA on top of that. Who learns, and teaches, Sidereal Martial Arts? Sidereals, who need not any preparatory practices for learning any Martial Arts charms. Celestial Exalted, Solars, and Sidereals - all of them have it easy when it comes to learning supernatural martial arts. They lack the common frame of reference, and are blind to the possibility of Dragon-Blooded requiring specialized preparatory practices.
As simple as that.
Teaching Celestial Circle Sorcery to Dragon-Blooded would (as you might guess) fall under the same conundrum by this logic. There's a precedent (Absorption charms) for learning Sorcery-derived charms that enhance the sorcerer's ability to cast spells. There's a precedent for similarly cross-trainable discipline (Martial Arts charms) requiring specialized training to use charms of higher tier than generally possible. Why cannot there be Enlightening-keyword charms that enable learning Celestial Circle Sorcery for Dragon-Blooded?
No reason there cannot be. It's just that nobody bothered to research them - Celestial Exalted don't need them, Dragon-Blooded don't believe it's possible for them to learn those fell sorceries of Anathema so don't bother looking for such a way.
And if they do bother? They are far, far too likely to stumble upon the poisoned, low-hanging fruit of becoming an akuma to get the desired result.
No reason there cannot be. It's just that nobody bothered to research them - Celestial Exalted don't need them, Dragon-Blooded don't believe it's possible for them to learn those fell sorceries of Anathema so don't bother looking for such a way.
And if they do bother? They are far, far too likely to stumble upon the poisoned, low-hanging fruit of becoming an akuma to get the desired result.
Article: Forbidden Arcana Tutelage
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Any iteration of Sorcerous Enlightenment of (Yozi), Verdant Emptiness Endowment
Oh, how Cecelyne laughs at the foolish sorcerers of Creation! They ape and mimic the Primordials with their stammered incantations and clumsy mudras, ignorant of the true potential of sorcery. But in her mercy, she has endowed her Malefactors with the authority to enlighten the sorcerers of Creation, giving them a gift of true power. This Charm enhances Verdant Emptiness Endowment, allowing the Infernal to bestow knowledge of any Sorcerous Enlightenment of (Yozi) Charm that they possess on any character capable of using sorcery–even if that character does not meet its prerequisites, or is not an Infernal Exalt. While the Charm does not allow the character to access higher circles of sorcery, it does allow them to cast spells with that Yozi's initiation–and in fact, they lose the ability to cast spells without it. If an Infernal uses Forbidden Arcana Tutelage multiple times on one character to grant them multiple Sorcerous Enlightenment of (Yozi) Charms, the sorcerer may pick which initiation they apply to their spells, but they must choose one. There is no XP debt for learning the Charm–it is a free gift on the behalf of Cecelyne. However, it comes with consequences. The Infernal who used this Charm may reflexively counter or dispel any spell cast by the sorcerer that they witness by spending a point of willpower. The sorcerer still loses the motes and willpower for casting the spell.
At Essence 4, the Infernal can use this Charm to grant spells to characters they have already blessed with a Sorcerous Initiation of (Yozi). They must know the spell they wish to grant, and the sorcerer must be capable of casting spells of that circle. The sorcerer incurs XP debt as normal for learning the spell. Infernals who know the Slave-Spawn Summons, Fiend-Vassal Conscription, or All-Commanding Oversoul Beckoning spells cannot teach them to non-Infernals, but can grant their non-Infernal versions: Demon of the First Circle, Demon of the Second Circle, or Demon of the Third Circle.
Benediction of Cosmic Power
Cost: –
Mins: Essence 5
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Forbidden Arcana Tutelage
Cecelyne's law holds that the mighty must triumph over the weak–and she decides who is mighty. With this Charm, an Infernal can tempt sorcerers with offers of power, even allow mortals the secrets of sorcery. This Charm enhances Verdant Emptiness Endowment, allowing the Infernal to use it to grant a character access to any number of circles of sorcery, up to one higher than beings of his type could normally access. A Dragon-Blooded could be granted the ability to cast Celestial Circle spells, or an un-enlightened mortal could be granted Terrestrial Circle Sorcery. The Infernal cannot grant access to Circles of Sorcery that he cannot cast spells of. Mortals granted sorcerous power by this Charm are also enlightened, gaining a mote pool of 15 motes. This Charm cannot initially be used to grant access to Solar Circle Sorcery, but at Essence 6, this limitation is overcome. A character blessed by this Charm must pay 20 XP for each Circle of Sorcery they are granted access to, incurring XP debt if necessary. However, the Infernal may reflexively strip the sorcerer of their ability to cast spells from the granted Circles for as long as he wishes by spending a point of Willpower.
She would just have to cheat by reducing the distance she actually "runs", while matching the distance Taylor runs...Though even then, Running to Forever.... I was joking about the image ofthe PR departments pretty princess using someone like Hookwolf as a mace to bash down a group rather than making any kind of request or suggestion! But it's nice to create chatter on a thread when it's civil...
That said i really hope Missy doesn't try and join Taylor on her runs - the poor gal would keel over.
"You can hear them too... if you want.""You hear voices." She whispered, her eyes immediately bulging in sudden panic. "Oh shit. I promise I won't tell anyone!"
There's a Sorcery spell for that, Hound of Five Winds.While this chapter is a nice welcome addition to the story I am a bit sad that with the loss of Rachel there is less likely hood of Taylor leading a wild hunt through the Bay on the backs of dog Kaiju.
There's still a chance because Exalted, but definitely less.
The origins of the phrase 'Seven Seas' can be traced to ancient times.
In various cultures at different times in history, the Seven Seas has referred to bodies of water along trade routes, regional bodies of water, or exotic and far-away bodies of water.
In Greek literature (which is where the phrase entered Western literature), the Seven Seas were the Aegean, Adriatic, Mediterranean, Black, Red, and Caspian seas, with the Persian Gulf thrown in as a "sea."
In Medieval European literature, the phrase referred to the North Sea, Baltic, Atlantic, Mediterranean, Black, Red, and Arabian seas.
After Europeans 'discovered' North America, the concept of the Seven Seas changed again. Mariners then referred to the Seven Seas as the Arctic, the Atlantic, the Indian, the Pacific, the Mediterranean, the Caribbean, and the Gulf of Mexico.
Not many people use this phrase today, but you could say that the modern Seven Seas include the Arctic, North Atlantic, South Atlantic, North Pacific, South Pacific, Indian, and Southern Oceans.
However, our oceans are more commonly geographically divided into the Atlantic, Pacific, Indian, Arctic, and Southern (Antarctic) Oceans.
My offhand comment about gaining powers was not taken as well as I thought it would be, instead leading to more power testing once the sun came up. The nerds came up with the hypothesis that I am some kind of 'Trump' that can copy powers from other capes. I could only guess they jumped to that conclusion as Miss Militia was also bereft of the need to sleep.
I didn't correct them, mostly from lack of a better cover story. However, I just knew that this was going to haunt me later.
I found myself seated amongst a gaggle of giggling girls. Okay, that was unfair. Only two of them were giggling,
Less worrying. A lot less worrying. The Green Sun Princes are mutagenic and mad, twisting the world and the people within it to the essence of the defeated creators of the universe, but they're powers aren't inherently evil; Malfeas is a Tyranical-King, but that doesn't mean you have to be, you can use his prowess with leadership and battle to drag a nation to glory, or use the Pyrian ideal to create a truly egalitarian society where everyone knows their place in life and is content with it, heck even the power of Adorjan can be used for good by cutting out evil peoples or by making people let go of their more troublesome feelings.I was honestly expecting Abyssal from the opening. I'm not sure whether Infernal is more or less worrying. No, not even now, at the stage we're at.
And that's quite ignoring the problem of Resonance that Abyssals bring to the table. If they aren't actively murdering people and stuff, they instead start to passively murder the world immediately around them and everything in it.Less worrying. A lot less worrying. The Green Sun Princes are mutagenic and mad, twisting the world and the people within it to the essence of the defeated creators of the universe, but they're powers aren't inherently evil; Malfeas is a Tyranical-King, but that doesn't mean you have to be, you can use his prowess with leadership and battle to drag a nation to glory, or use the Pyrian ideal to create a truly egalitarian society where everyone knows their place in life and is content with it, heck even the power of Adorjan can be used for good by cutting out evil peoples or by making people let go of their more troublesome feelings.
Abyssals have none of that.
They are made to murder and it shows.
They're equivalent to Craftsman Needs No Tools only works if they're creating tools for war and murder, be it a fortress, armor for a soldiers bent on genocide or daiklaves, they don't have neutral options, the same goes for the social charms, the reinforce negative intimacies without no option for positive things, unlike even Kimbery, and even their medicine charms work by maiming others to heal.
Suffice to say, the Green Sun Princes are not nearly as potentially dangerous to the actual world, as the Abyssals are.
Only if she upsets Adorjan--Although, with Torment in the equation, Taylor will still have the potential to absolutely wreck anywhere she's put down roots.
Note that this particular implication was later retconned to make Torment a purely internal thing, rather than Yozi-triggered.