Let's Read: Warhammer 40,000 Codexes and Star Wars RPG Sourcebooks (Dark Eldar Reviewer)

IC:Cynically speaking the only knowledge most people want from a deamon is either leverage or a way to kill your enemy in a very spectacular manner.

Tell me, does your jaw ever get sore from so much time spent fellating the imperium and the corpse? Because clearly that's all you do, so much that the Inquisition's line is engraved into your brain so deep that it might as well be on rails. If you had Any practical experience with what we've been talking here, you'd know how wrong you are. But you don't. You're just repeating the words you've been told to say, been told to think so you can stay in your gilded cage light-years away from any danger. Where everything's simple and consistent and all you have to think about is polishing gold codpieces all day. Take a day off, go visit the building full of more lies they tell you to keep you in line, marvel at how terrible the galaxy is, and how thankful you are that you don't have to experience it.

The rest of us actually have to keep ourselves alive, take risks, and make our own decisions on what is real, because clearly we can't trust the official version of the story. If you spent even an hour in the underhive, an actual underhive and not the gold-plated sanitized version you have on Terra, they'd eat you alive.

I'd call you a brown-noser, but the ass on that throne hasn't seen shit in thousands of years. Not that they'd ever tell you if it had, because that'd mean it wouldn't be perfect, would it?
 
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Next mini-review is Genestealer Cults.

Oh, and a dark western short story focusing on Ashlee.
 
Codex: Adeptus Astartes, Part 2
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Racilia
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Alright, apologies for the delay, I kinda, uh. Had a visitor that I wasn't expecting. Sorry to hear the gladiatrix is giving it up but - I can understand why. That book on Orks and the section on the Nurgle cult were kinda fucked. Maybe it doesn't effect me as much cause it's the kinda thing you hear some regiments saying sometimes? You know, Astra pre-drop hoo-rah talk. Even a couple of brothers from other chapters. Uncomfortable to think I'm used to it.

Anyway, uh. Where were we…

Right! Just after the section on Chapters and foundings. Oh, a page break. Shit, that's actually some nice artwork, including a couple of actual picts - check out this guy's sleeve he's getting done, it's pretty sick - and actually a fair amount of non-Blues, praise Throne. Pauldrons still look like the artist saw ceremonial gear and tried to make it work in combat though.


Then we're talking about Chapter home worlds, I guess? Alright, guess it makes sense - they discussed Foundings, now we're zooming in on home worlds. Woulda worked better to have the stuff about training and implantation here then, but alright. They're also mentioning the Fleet Based Chapters as well.

Oh here's a weird fuckin line.

Only Terra will be of greater importance to a Space Marine Chapter, and only to the Emperor do the populace owe greater loyalty.

I mean. Maybe to some but like. I know that's what the High Lords of Terra think but - for those of us with set recruitment worlds, those, uh. Are way more important to us than distant Terra. Sorry.

The origin stories of a Chapter's dominion over their home world are as diverse as the Chapters themselves. For most of the First Founding Chapters, their home world is that which was their Primarch's. For those of later Foundings, some now rule worlds their Primarch seized in the Great Crusade. Others liberated their planets from tyranny, or captured them from heretics or xenos. Others still received them as gifts of gratitude or reward for heroic deeds. A great many Chapters cannot account for how their Chapter planet came to be, all records lost, forgotten, destroyed or even hidden. All they know is that their home world, and the mighty fortress monastery built there, is their realm and bastion, and they will defend it unto death.

There's some real loaded language here - 'dominion', describing the capture of planets during the Conquest so blandly - but it's a not bad summary of the variety of Chapter homeworlds. The implication that we only defend the fortress monastery's a bit silly though; like, generally any recruitment world's got a lot of infrastructure and people on it, defence of them is way more important than a training building. Like - nah, maybe I'm underselling how important the monastery is now. It's hard to explain?

Many Chapters maintain feral and death worlds possessed of tenacious and hardy populations, people who endure bitter struggles for survival on a daily basis. On these worlds, life itself is a near impossible test that only the toughest survive, and the Space Marines seek in their aspirants the qualities required to succeed in these conditions.

Oh boy howdy where the fuck to begin.

So calling any damn world a 'feral' world is kind of a massive dick move. Secondly, no, we don't maintain 'death worlds' what the shit. Chapters do generally respect the local culture of the world they draw from and don't fuck with it too much, so that means some are relatively low tech, but that's just not being assholes about other cultures. It's not about some sort of survival of the fittest bullshit to determine who's worthy of becoming a neophyte. Like, fuck, this is a second layer of that on top of the previous shit about the trials being some brutal macho wank!

Also why the fuck is this the only kind of world mentioned! Fuck, the Blues mostly recruit from like, big civic worlds! This is the one time I'd be okay with you mentioning them because at least that'd be better than this! Where's mentions of places like Archonia, Persepolis, Quicksilver II, Augustine - I could fucking go on and on. What is with this - emphasis on boring only the strong survive wank?!

Whether they are forced to by high casualties or gene-depletion on their home world, or simply choose to, many Chapters recruit from more than one world. Some demand aspirants from a world they have saved from invasion. Others have ancient ties with neighbouring worlds which provide aspirants on a regular basis. Though some might call this a dilution of their recruitment pool, many Chapters that do this heavily indoctrinate their 'outsider' recruits so that soon they are virtually indistinguishable - culturally and in outlook - from a locally recruited aspirant.

That first sentence is true. Things kinda slip from there.

Some Chapters are bastards, but I can't think of any who demand a tithe of aspirants from people they've saved. And certainly none think of having more aspirants with different perspectives as a dilution which is - wow, what a loaded word in the context of them thinking of enhancement as genebased.

And of course, more of this stupidity about indoctrination. Throne, I can't fucking believe - I get why you ditched these, gladiatrix. Fucking hells.

The culture of many Chapters is thoroughly intertwined with their homeworld. The Salamanders embrace the way of the smith and the forge, just as their people mine and work the rich metals extracted from their planet's rock. The Space Wolves' feasting and drinking halls mirror those of the tribes they are recruited from, and their warriors bear hunting trophies just as do the tribal chieftains and heroes of Fenrisian myth.

This. This is actually a not bad summary of what sticks around into a Chapter's culture. It's two real obvious examples, but it's not bad.

Generally what sticks is, in order - stuff caused by organ mutations from parent Legions, simple, like, surface observations of homeworld's culture, and some I guess… battle tactics theming? I'm not saying it in the way this codex would, but if you're from a planet where everyone already knows how to use melee weapons, that's going to be part of how the Chapter likes to operate, because it's something familiar. Dunno if that makes sense.

Oh, fuck. Uh, mentioning stuff caused by organ mutations -

So I realised my first section was kinda dry. I was just talking about the codex and not much about myself. I'm… fairly private, but I'll try and scatter stuff in here and there.

Still not saying which Chapter I'm from, but we're one whose original geneseed was cuttings from the Space Wolves. So we get some of the same changes - if you want to know why those changes happen, you need to be an Apothecary or have some pretty high clearance, but I reckon this is maybe where the misunderstanding last part about how organs and enhancements and stuff work came from. Anyway. Point is, because we got some of the same changes, we adopted some similar habits to the original Wolves in some ways, and not in others.

It was weird, having the changes. Kinda, uh. Dysphoric in some ways? In hindsight? And there'd be some usual superstitious bullshit, y'know. 'Oh, if the organs don't take it isn't just normal organ rejection, you become a wolf monster'. Campfire shit.

They made life harder later. Not my fangs, I'd not change them for as much money as a Rogue Trader, but something about the organs, how it effects the skin - we get kinda leathery as we get older, in an unpleasant way.

Uh, anyway. That's enough about me.

Most Chapters have a sphere of influence that reaches beyond their home world, even if it is just to the boundaries of their home system, but a significant number have seen this increase. In these dark times, many areas of space have been given over to direct Space Marine control for security and stability. In the lmperium Nihilus especially, a growing number of worlds cede some or even all of their authority to Space Marine Chapters based nearby, or offer resources, aspirants and serfs to them in exchange for protection.

Mix of good and bad here. Not quite sure what this means by 'sphere of influence' beyond, like, recruitment and training grounds, but yeah, most Chapters have an area that's directly under their protection. That's always been true, it's not a new thing.

Imperium Nihilus… god what a pretentious term. And as for ceding direct, governmental control - I can't think of many Chapters who'd accept. We know what we are and what we're good at, and it's not bureaucracy.

Okay so if it was the choice between some dickhead noble and a Chapter running an interim thing, I could see it, maybe. But the protection racket shit - definitely not the case. It's our job to keep them safe, we wouldn't ask for recruits. Resources - well, we do need to stay equipped, but it wouldn't be as payment for doing our duty.

… though I suppose, a brusque request from an Astartes might be interpreted in that light. Shit. That'd be dark. Fucking hell, if that's ever happened… fuck.



Okay I'm back after a night of drinking. Uh, shit, where were we.

A great many Chapter home worlds have been inundated with refugees as war drives many of the Imperium's teeming trillions to flight. In the case of some Chapters, such as the Ultramarines, their realms have the resources and means to absorb these great throngs to some degree. Others, who oversee inhospitable fiefs, have no means of accommodating these masses, often demanding they serve the Chapter directly in exchange for sanctuary, or leaving them to fight for themselves on their deadly worlds. For these unfortunate souls, life scarcely improves at all

I should've just read on. The rage would've helped me out.

Like I said. Protecting those 'teeming trillions' is our whole purpose. I cannot see any Chapter demanding fealty, or not in some way helping refugees. It's possible those accommodations won't be what they're used to - we're not going to colonise and displace the cultures on already extant planets - but that's a different matter entirely from how this is framed.

Like I said. Pretty sure this author hates Astartes.

Except the Ultramarines, I guess, though that might just be whoever's doing the editing making sure that Guilliman doesn't order them all to be executed for slander.

Now for the aside about fleet-based Chapters. It's… pretty generic? Not even going to quote it, to be frank. There's some interesting takes on the Badab War sure to piss some people off. In general when it's not speculating weirdly, it's fairly accurate? Some Chapters don't have a set single home world, or choose to base themselves out of a bunch of ships. Some of the fleet-based have, like, a mobile fortress-monastery and some spread things out. Some do it because their homeworld got lost, or because being fleet based gives you more tactical mobility, which is what I think the writer rambling about the Templar's 'search for the enemy' means.

We then get another full page picture where I don't know what the fuck the artist was going for - it looks like the, uh, Storm Reapers - one of those all Primaris Chapters - fighting the Black Legion - again - on the weirdest terrain known to man, all in ceremonial armour, including the Legion, with weird fuckin battle lines…


Like, look at that Legionary in the middle, you can see his arm can't have got to that position with the way the artist painted the pauldron. I mean, maybe it's meant to be warp shit? Also where's the lightning coming from? The structure in the back is meant to be a fortress-monastery I think but - and everyone's packed so tight together no-one can shoot -

Ugh.

Anyway, the quote's interesting.

Every fortress monastery is unique. Every element of its design shaped by the Chapter's traditions, preferred methods of warfare and the topography of its home world, which itself shapes the Chapter's culture and values. All, too, are indomitable bastions with countless hangars, void shield generators, impregnable walls and thousands of fearsome defensive weapons.

I mean. That's just describing a normal fortress, the first few sentences. Of course you're going to design it to fit the topography of the landscape, if you didn't you'd be a fucking idiot. And design it to match how you prefer to fight. Like…

… do the authors of this wargame understand tactics? Or strategy? At all? I'd think that'd be important for designing a tactical wargame but.

It is kinda right about how the fortress monastery's design's a bit of a feedback loop though. The older ones, they're the way they are so you train people to fight in the best way to defend it and make use of it, and then new additions get made to match that and so on. I think most Chapters kinda end up hyperspecialising because of that? Like, that kinda vicious circle. It's not a bad thing - but it does mean that when people interfere and send us to the wrong kind of battlefield, cock ups happen.

Not going to go into what the specs of fortress monasteries I know about are like in detail, but that pithy last sentence is undercutting it a bit.

Then it moves on to talk about chapter organisation but… half the bloody page is taken up by a greyscale image of the grodiest chaplain I've ever seen wandering through celebratory-parade rest Blues (again, groan). Like, at least the ceremonial armour's right this time, though we've also got the rankest three headed servitor I've ever seen around for some reason.


I just don't know what this art adds. It's not really accurate, and when it's not failing to understand how fighting works, it's throwing in weird manky shit like these servitors or censer-crotch from last time.

Uh, anyway.

The organisation of many Space Marine Chapters owes itself to the Codex Astartes, a masterwork of the Ultramarines Primarch Roboute Guilliman. First composed ten thousand years ago in some of the Imperium's darkest days, it is considered a holy book and is revered by many Chapters for its age, provenance and authorship.

… I mean. That's not completely wrong but I don't like where this is going. S'not a holy book in the way this means it, I think. And its age? Is this the weird palaiophilia movement shit I've heard these codices are full of?

The Horus Heresy devastated the Imperium. The damage wrought by the Traitor Legions -

Okay, stop, stop.

I get that that's what a lot of people call those things but. Nomenclature moment. Like I said before, no Astartes I know calls them that. Like…

The Schism was awful. But it was awful because it was understandable? The Conquest was shit for everyone, as I understand it, and that some people broke, and found solace in Chaos isn't the problem with it. It was the fact that they were weapons and so they couldn't - we couldn't find it in ourselves to wield ourselves. It's complicated, and I don't know if I could, or should explain it.

Point is, it feels weird to be talking about them in this book like… like we just hate them like the normal populace do. We don't hate the Defectors. We love them. They're us. That doesn't mean what they end up doing, what they did, is okay if it hurts our charges.

The Horus Heresy devastated the Imperium. The damage wrought by the Traitor Legions was so severe that the Emperor's realm never fully recovered. The terrifying power of the Space Marines was shown more clearly than ever before, their fallibility tragically revealed.

Ignoring what I said a sec ago this is… pretty much bang on. I think because the Conquest was so fucking quick - like, the pace of it was nuts, maybe too nuts, really, shoulda spent more time actually civic building - that reports of what Astartes were kinda weren't known by most people until, well, the Schism happened, and then everything went to shit. And obviously it's the worst way to find out what we're capable of, if we're running through the streets punching each other through buildings without giving a fuck about anything else but the fight.

The Schism was all of us at our worst. Don't think anyone would deny that. Honestly this… yeah. This half paragraph is. Good?

It was clear to Roboute Guilliman that the Primarchs held too much power, that the awesome might of the Legions was simply too dangerous to place under the control of so few
individuals. Thus he composed the Codex Astartes.

… this is a bit wonkier though.

Like, yeah. Primarchs had too much power in both statecraft and war, and the public was baying for blood after the Schism. There needed to be some kind of system of checks and balances. But that was… different from the idea behind the original Codex Astartes, as I understand it. I don't know, I've never spoken to Guilliman, never will. Wouldn't want to speak his mind for him.

Didn't stop this writer doing that, I note.

Also what happened to this being about Chapter Organisation? Unless -

Oh please tell me I'm fucking wrong.

Into it he poured every iota of his deep military and logistical knowledge. He transcribed strategies and tactics for every conceivable battlefield situation in utterly precise detail. No element of Space Marine warfare and organisation went without thorough examination and analysis, down to the exact wording of command protocols, squad size and the hue of myriad uniform markings. Finally, it included comprehensive detail of all wargear and technical equipment in the Space Marines' exhaustive and formidable armouries.

I mean.

Yes?

That's kind of the point. It was like, a military recipe book. Everything, every variation on every recipe that was around at the time went into it. But like any cookbook, if you're a good chef, you use the recipe as guidelines, not hard and fast rules.

No detail in all of the Codex's many thousands of pages was more significant
than the decree that the awesome fighting forces of the Legiones Astartes - which at their height included many tens, or even hundreds of thousands of warriors - be broken down into much smaller brotherhoods called Chapters. Each of these fighting forces would be independent, with complete autonomy over their actions and recruitment, and have their own heraldry and colours.

Again, this - feels like it's leaving stuff out. The Codex was a follow up to the decree, which was an earlier thing. It's also leaving out the number of Legions who, like, flat out ignored the Decree, or the Chapters who did the same, cough cough the Templars. And the Legions could do all that independent shit too -

I dunno. Maybe I'm just being grumpy unnecessarily.

With the power of the Space Marines fragmented in such a way, never could treachery spread with the fury of a raging forest fire in the way it did when Horus turned against the Emperor and corrupted fully half of the Imperium with him.

OR NOT! More evidence for writer man hating us because apparently Astartes together strong is the only reason the Schism happened? Like we're some sorta historical strongmen and nothing gets done without us? And corrupted half the Imperium?! That's a huge exaggeration! Like - how are we counting half?

Is it just half because half the Legions turned Defector? Emperor's sake, why does this writer keep forgetting other people exist?!

Not all welcomed these ideas. Rogal Dorn of the Imperial Fists and Vulkan of the
Salamanders argued the most vigorously against them, but all of the remaining loyal Primarchs eventually acquiesced. Thus the loyal Legions that had conquered the galaxy in the Emperor's
name were no more.

None of this history lesson is about organisation in Chapters!

Since the Codex's original composition, the great majority of Space Marine Chapters have attempted to follow it, though none but the most reverent have done so successfully.

Reverence has dick all to do with it! S'a fucking recipe book, I keep saying -

Going to take a break to weed out the potato patch. Fucking hells.



Alright, I'm back. Let's give this another go.

Over the millennia it has been amended and erroneous copies have circulated, meaning some Chapters may all swear to be Codex compliant, yet have noticeably different combat doctrines and even organisational structures.

The erroneous copies thing sounds like bullshit, but yeah, it gets updated every century or so because it's like a recipe book, and Guilliman couldn't see the future. New shit that we've faced gets put in, old equipment that doesn't work or just isn't in high circulation any more - like Volkite Blasters - gets taken out. It's a living breathing thing. It's not something that you hold to through 'reverence', and it's not a mystery why some Chapters follow it more than others; it's because straight from the recipe cooking isn't always as good as home cooking, or 'recipe with tweaks' cooking.

Fucking finally we get an organisation chart about how, according to the Codex Astartes, Chapters should be organised. After all that nonsense.


It's a not bad representation of the updated Codex Astartes recommendations that includes all the Primaris only special boy squads that exist for some reason, though I note someone's written Devastators twice. Look, I was one, I love them, but I don't think we need double the count. It's also weird that they keep listing Chapter serfs and Chapter owned servitors in, like, each separate category rather than having a general one for their assistance. I guess it's good their help is being so recognised though? It's also weird that normal ass Intercessor squads (groan) get to be listed as part of veteran commands AND normal battlelines. Also the way it's written seems to imply only Techmarines use the vehicles which - no? Like, the book itself contradicts that a second later when it says -

Just as every Chapter is a highly flexible fighting force, so each company within it is strategically viable in its own right. Each have their own command elements - including Captain, Chaplain, and command squad - as well as a pool of bikes and armoured transports.

Like - huh? Also it's weird as hell that having given the Codex Astartes' guidelines on company usage it then goes 'oh actually they're all tactically flexible'. Was this… was this bit written by someone else?

Additionally, Chapters may differ in organisation. The Salamanders have three Masters of the Forge and the Iron Hands have no central Armoury, their vehicles instead held by their companies. Other Chapters adapt the Codex to suit their needs in countless ways.

Oh my god it has to have been! Because that last sentence is what I've been saying! Yes! Good writer! Please don't leave me with asshole writer after this!

Now we're going through the things on the org chart one by one, I guess, starting with Chapter Command.

A Space Marine Chapter is a highly sophisticated and efficient fighting machine. The impossible demands that each has to face - gruelling attrition and numberless foes - make being this way nothing less than essential. To succeed, Chapters need impeccable leaders who breathe the arts of war and logistics.

Noooo the return of the bad writer, I recognise his writing style.

CHAPTER MASTERS
Chapter Masters command entire Chapters and are exemplary warriors. For centuries have they slain the foes of the Imperium, and countless campaign badges adorn their personal standards. They are some of Mankind's greatest heroes. They appraise entire war zones with the merest glance, understanding every threat and opportunity that presents itself. The arrival of a Chapter Master to a planet afire with battle can turn an imminent, crushing defeat into a resounding, glorious victory.

I mean you're not wrong, but damn, could you suck them off harder?

They're like any regimental commander. They're generally really good at logistics, yeah, and good leaders. Because we're us, they're generally tough fighters too. But they're not… whatever this weird slavish tone is. If a Chapter Master's showing up to do in field command, it's generally actually a sign things have gone to fuck because it means a lot of the Chapter's being deployed to this one place simultaneously. Which only happens if things are really bad, strategically speaking. So I guess this is right that they tend to show up to things that look like they're about to be crushing defeats, but those rarely get turned into 'resounding, glorious victory' - generally having so many of us there, used to acting relatively independently normally turns things into a bit of a clusterfuck. I guess maybe from the outside it looks different?

Anyway, if the rest of this devolved into softcore erotica after sentence about the Chapter Master's 'merest glance' I wouldn't be surprised. It'd probably be more entertaining.

Few in the Imperium have as much personal authority as a Chapter Master. At full strength their Chapter and its fleet can lay waste to entire systems. Their home world, wittingly or otherwise, is theirs to command, and many enjoy the loyalty of planets and systems further afield.

'Wittingly or otherwise'? 'Personal authority'? Holy shit, they went from portraying Chapter Masters as ultimate warriors to super bureaucrats right quick. The worst part is, this is wrong. The whole fucking point of the decrees is that Astartes aren't allowed that kind of private authority - we're respected but separate. The fleets of a Chapter aren't just going to bomb around creating the Chapter's own private sector, forcing obeissance. Fucking Throne.

Chapter Masters answer to almost no one. They are petitioned for aid, rather than ordered to provide it, and of the many thousands of supplications a Chapter receives, it is the Chapter Master who decides which his warriors shall respond to. In this, he holds the power of life and death over entire systems. Even in a war zone where multiple Chapters are fighting, it is only by choice that those involved follow the leadership of another Chapter.

This is another bit that starts strong then falls apart as it goes on.

Yeah, Chapters get petitioned for aid, and those petitions go through the Chapter Master. That means he decides - generally - where the Chapter deploys, to which warzones, and with what strength. That's all true.

I guess it's true that therefore in a sense a given Chapter Master is deciding who lives or dies by deciding where and what to deploy. But a) that's true of anyone with any level of military authority and b) the way this writer frames it, like that's part of the appeal or horror of being a Chapter Master in particular is weird. Did his planet petition for aid and it didn't get sent? Is that why he hates us?

Anyway, even if they don't answer, generally Chapter Masters - unless they're assholes - will pass on things they're not suited for to people who are better suited. Like, say call comes down to a Chapter who's good at dealing with big, individual threats - Knight Titans, those big 'Nids, that sorta thing - in small close knit squads, but the call's for dealing with repeated slaver pirate raids against an agri-planet. Chapter Master would probably look at how bad the raids were and depending either contact the Fists or a similar Chapter, or even the local Astra boys, and see if they could help.

I have literally no fucking clue what that last sentence is doing here, or what it means. Yeah? In a big field of battle where multiple Chapters are deployed, someone needs to be in senior command, generally? But that's true when we're working alongside the Astra as well, or even the PDF.

Chapter Masters have access to some of the very finest wargear in the Imperium; many don armour and bear weapons millennia old. These ancient relics are sources of immense pride to the Chapter to which they belong, and such is the honour in even touching them, only Chapter Masters are permitted to use them in battle.

Other than the weird ancient-stuff wanking, this isn't entirely wrong. Chapter Masters generally get access to the top gear, because if they die shit's kinda fucked. Often it's stuff they have strong personal ties with, have modified themselves with assistance from Techmarines, and it's theirs, so they maintain it, no help from anyone else. It's a common joke about CMs, actually - 'how does a Chapter Master allot their time? 50% reading and writing reports, 45% gear maintenance, 5% fieldwork.' I do have to tell you though, you don't want to accidentally find yourself snickering to that one when the man himself stops by to do chapel-barracks inspections. I was under a century then, still a Scout - must have panicked so bad I almost upended an entire incense burner over the man's feet.

He was good about it. Gave me thirty thorns, which is fair enough, and that was that.

While most Chapters are led by a single individual serving as a Chapter Master - and many may refer to him by a different title - not all Chapters operate in this way. The Sons of Medusa are led by a triumvirate of lron Thanes. Conversely, the Iron Hands' Iron Council is its ultimate authority, with Kardan Stronos serving as Chapter Master only for as long as the Iron Council deem him fit for the honoured duty of being the voice of the Chapter. The Raven Guard have a clear Chapter Master figure in Kayvaan Shrike, but the Shadow Captains of the Chapter's companies have considerably more free rein to select which campaigns they fight, and how they do so, than their equivalents in many other Chapters.

Huh. I've heard about stuff like this, but it's not actually something I know much about personally. It seems relatively informatively written? Though it's namedropping something fierce - don't think Master Stronos would much appreciate a random civilian using his first name, for instance.

A Chapter Master's role is supplemented by other officers whose roles exist outside of the formal company structure. These vary from Chapter to Chapter, but include such positions as the Lord of the Household, Chapter Master's Secretarius, Securitas Primus and countless others.

Yeah, as always, higher up officers have a whole entourage of people to help them out. Nothing really new there. I wouldn't say they exist outside the formal structure though? It's just a lot of them tend not to be Astartes. Not that we couldn't do the job, it's just if you want someone to do the numbers on how much a campaign is going to cost, better to get someone from the Munitorum who's been training for that kind of thing for decades.

HONOUR GUARD
Most Chapters have an honour guard, an elite cadre of warriors who answer to no one but the Chapter Master himself and have a multitude of functions. They are the Chapter Master's protectors, responsible for his security at all times, whether in council on their home world or in the raging inferno of war. They also serve as advisors, drawing upon their combat experience and wisdom to provide their liege with informed guidance. In this capacity they may also serve as naysayers, their task to challenge the decisions of the Chapter Master to prevent the rot of arrogance and complacency from taking the slightest toehold. An honour guard might include a Chapter Champion - a superlative warrior and living embodiment of all his Chapter's ideals. Very often the honour guard are responsible for the Chapter's standards and banners. This task is a sacred one, borne with great gravitas.

This… isn't bad either. Honour Guard generally have a few more duties than that, and their jobs around the standards and reliquaries are way more important than advising the Chapter Master, but yeah, this isn't… too bad a summary. They're his protectors and friends and allies in combat - they train around how he fights and fight in the way that best matches and helps. Champion's a tough gig too, kinda - to be named Champion means you've been the best example of the Chapter as you can be? It's normally posthumous rather than a position you just have in the Honour Guard, but living Champions do happen.

Generally, when it comes to fighting, it's the Honour Guard doing the grunt work while the Chapter Master does the grand strategy. The tactical level stuff, where there's a position that has to be broken, or a line that has to hold.

Oh, an aside about standards. Kinda relevant, yeah. And of course they're the Blues' ones, no idea if that's accurate or not. Really you shouldn't be - this might just be my Chapter's beliefs, but the only image of the standard should be the standard itself. Having a picture of one, even just the artist's conception, feels kinda wrong.

Many Space Marines across virtually all Chapters adorn their armour with heraldic symbols, laurels, trophies and iconography denoting their names, ancestry and battles they have fought. They also honour fallen heroes or celebrate the champions and leaders they follow into war. Such practices vary enormously, not just from Chapter to Chapter, company to company and squad to squad, but also among individuals. Some Space Marines use identical symbols in different ways, and many Chapters particularly favour practices inherited from their home world.

Ohhhh I get why they keep showing the ceremonial armour now.

Okay so. This isn't wrong but it needs some corrections. We do across all Chapters I know about decorate our ceremonial armour super fucking intensely. Like, sometimes the original Chapter colours are barely there under trophies and remembrances and such. Most Chapters I think do some minor decorations on fighting armour - nothing too big or gaudy, though, not like the ceremonial stuff. It's the difference between public and personal. Like -

So when there's a local election, you might take a pict to remember it. But you also take personal picts of your friends, and those are more meaningful and fewer. Combat armour memorials are for the guy who died saving you, personally you, from an artillery shell. Ceremonial armour memorials are for the brother who died holding the hill the company was meant to hold.

Ihe banners that Space Marines boast are each masterworks crafted by the hands of the most skilled artisans - or even the Space Marines themselves - and blessed in long, sombre rituals. Some are made to commemorate legendary battles, or celebrate the heroics of the Chapter's battle-brothers. Others represent the Chapter as a whole, the companies, or certain bodies such as the Apothecarion or Armoury. They are richly decorated, and each symbol, icon, word, name and embellishment represents something of deep significance to the Chapter and its warriors.

Dunno how you define a 'masterwork' or 'most skilled artisan', but yeah. Think this is true of most military units though. Your banners mean something.

Generally, each of the divisions on the big org chart we had before, if they exist, get their own standard. One for each company, one for the armoury, one for the apothecarion, one for the librarius - exception's generally the Reclusiam, they're living standards - but yeah.

It also talks about relics a bit. I know that it might… seem weird. To carry a friend, or a hero's bone into battle. But it means something. It's like - okay there's all the theological stuff, which I'm not qualified to talk about, about how they're with the Emperor now and can talk to him and help his soul see you if you're in need, but it's also because it means they're there with you, one last time, one more time. I dunno if that makes sense.

Oh, there's also some text on its side in a weird fucking font for some reason. Uhhhh lemme tilt my head a bit…

"Our standards inspire courage in our warriors and fear in our foes. Our ancient weapons spill our enemies' blood as the sight of them stirs our hearts. Our reliquaries teach us the meaning of sacrifice, brotherhood and steadfastness - and these characteristics are the deadliest weapons in our arsenal."

…hmm.

So this sounds like part of a transcribed Chaplain's sermon. But I think it's either been edited really heavily, or there's a lot of context missing. The last line's good, feels right, but the 'ancient weapons' thing - I'm guessing this is either someone talking about, like, Dreadnoughts being deployed (maybe???) or one of those really weirdly anal and traditional Chapters. And - fair enough, Dreads needing to be deployed is the kind of situation where someone would normally ask the Chaplain to say something, because it always sucks having to put them through that. I think there has to be some adjoining stuff between it and the comment on reliquaries though.

As for the standard bit - spliced in from a different speech I think.

No idea why this is in the margins, but uh. Back to the honour guard?

How an honour guard is formed varies from Chapter to Chapter. For some it is a standing institution, its membership only changing as its members fall in battle or volunteer to resign their duties to return to the companies. Such self demotion is a rare occurrence, but does happen in the event that a company suffers such severe casualties that it lacks experienced members. Some of these honour guard have felt compelled to join the Chaplaincy, or to serve as an officer in the Scout Company where they can pass their experience on to the next generation.

… Honour Guard's a specific job, you literally covered that earlier. It's not just where Chapters stick people with the most experience. Someone rotating out is generally because someone better suited to the Chapter Master is available, or because it's stopped being your calling, not some sort of weird experience hoarding that in disaster needs to be rationed out.

These honour guards provide a formal link between Chapter Masters new and old, ensuring a continuity in the Chapter leadership. In other Chapters the Chapter Master will select his own honour guard. These may be warriors he has fought alongside in battle after battle, or mentors whose knowledge and wisdom he greatly values. Some Chapters may have a combination of both, to best secure the advantages of each. Others will draw their honour guard from the 1st Company.

I feel like this is a bit of a non-sequitur after the last bit, but it's mostly right. How you pick varies Chapter to Chapter. Generally you want smart folks who can guide the Chapter Master in if he's new, and people who his command style best suits.

My Chapter - it was kind of halfway between a discussion and an election? You'd nominate someone, and they'd step forth in the hall and explain why they fit, maybe face a few trials, Captains and Master of Library and Master of Sanctity and Master of the Forge would all vote, with the CM having veto power if they just didn't click.

Thanks to their esteemed position, the honour guard have rare access to their Chapter Armoury, and will often bear formidable relic weapons and wear magnificent ornate armour. Such artefacts have been borne into battle by hundreds of Chapter heroes, and with their choice of weapons each warrior is perfectly equipped to deal death to all but the most dangerous of foes.

I mean, they're well equipped, but that's not just old shit. And the really ornate stuff is, again, ceremonial.

This is getting kinda long, so I'll stop here for now. Wrote this last bit out on my porch, thinking about the last time I saw my CM and the Honour Guard, that despite everything they were pretty good to me. Just patting Berta's head and watching the moons rise. Weird the ways the past can hit you all at once.

Racilia, signing off.
 
IC:This was really interesting chapter and I thank you for you contributions.

Still not saying which Chapter I'm from, but we're one whose original geneseed was cuttings from the Space Wolves. So we get some of the same changes - if you want to know why those changes happen, you need to be an Apothecary or have some pretty high clearance, but I reckon this is maybe where the misunderstanding last part about how organs and enhancements and stuff work came from. Anyway. Point is, because we got some of the same changes, we adopted some similar habits to the original Wolves in some ways, and not in others.

It was weird, having the changes. Kinda, uh. Dysphoric in some ways? In hindsight? And there'd be some usual superstitious bullshit, y'know. 'Oh, if the organs don't take it isn't just normal organ rejection, you become a wolf monster'. Campfire shit.

They made life harder later. Not my fangs, I'd not change them for as much money as a Rogue Trader, but something about the organs, how it effects the skin - we get kinda leathery as we get older, in an unpleasant way.

Uh, anyway. That's enough about me.
IC:Going by extremly old information that I have no idea if it still applies due to millenia of organ mutation,changes in geneseed use and the fact that Legion-Building is much different than Chapter maintaining and the information while valid could possibly be considered highly heretical to a Astartes so please don't get too mad at me.Maybe you were too human for the geneseed?Like the earliest members of the your founding chapter back when they were the 6th Legion were specifically mutants from europan region of Terra who were known to have very large amounts of animal DNA inside them and could under a lot of debate be considered intelligent animals with some relation to humanity(I don't mean this in a 'mutants aren't real humans so it's okay to treat them like animals/genocide them' sense but in the sense that they were sentient and capable of society building like a Tau or human but were genetically distinct enough that you could make an argument that they should be counted as a separate species,like how that proto fascist Kin consider themselves different from the rest of the Imperium in a genetic sense).This isn't a unusual occurence at the time since the 9th LEgion/Blood angels used similar techniques.It may be that you weren't distinct enough for the geneseed and it caused a sort of overreaction in looking for genetic changes or the attempts to normalize your body with the organs worked too well and started a throwback so to speak.I really mean no malice and I'm just curious.
 
… do the authors of this wargame understand tactics? Or strategy? At all? I'd think that'd be important for designing a tactical wargame but.

Not like the actual officers in the Guard always do. We've had shotgunners holding trenchlines, and a mechanized unit stuck on a jungle world for six months until we got some retrofitted sentinels and engineering chimeras with chainblades to cut through the trees.

if you're a good chef, you use the recipe as guidelines, not hard and fast rules.

No good chefs in the guard besides in the field. Same recipes day in and day out, only changes when they can't get certain ingredients.

It also talks about relics a bit. I know that it might… seem weird. To carry a friend, or a hero's bone into battle. But it means something. It's like - okay there's all the theological stuff, which I'm not qualified to talk about, about how they're with the Emperor now and can talk to him and help his soul see you if you're in need, but it's also because it means they're there with you, one last time, one more time. I dunno if that makes sense.

Kinda sounds like a bit more personal version of carrying your friend's dogtags or knife or lasgun.
 
IC:This was really interesting chapter and I thank you for you contributions.


IC:Going by extremly old information that I have no idea if it still applies due to millenia of organ mutation,changes in geneseed use and the fact that Legion-Building is much different than Chapter maintaining and the information while valid could possibly be considered highly heretical to a Astartes so please don't get too mad at me.Maybe you were too human for the geneseed?Like the earliest members of the your founding chapter back when they were the 6th Legion were specifically mutants from europan region of Terra who were known to have very large amounts of animal DNA inside them and could under a lot of debate be considered intelligent animals with some relation to humanity(I don't mean this in a 'mutants aren't real humans so it's okay to treat them like animals/genocide them' sense but in the sense that they were sentient and capable of society building like a Tau or human but were genetically distinct enough that you could make an argument that they should be counted as a separate species,like how that proto fascist Kin consider themselves different from the rest of the Imperium in a genetic sense).This isn't a unusual occurence at the time since the 9th LEgion/Blood angels used similar techniques.It may be that you weren't distinct enough for the geneseed and it caused a sort of overreaction in looking for genetic changes or the attempts to normalize your body with the organs worked too well and started a throwback so to speak.I really mean no malice and I'm just curious.
-+++-+++-+++-
Racilia
-+++-+++-+++-​

I'll be real with you, that sounds like one of those campfire stories I mentioned. No offence.

As I understand it - without breaching classified data that would get Apothecaries everywhere coming to kill me - part of any organ being, like, accepted post transplant surgery is the body and organ agreeing it belongs to the body in question. For the Implants, part of that is the hormonal and growth changes to make us the bodies that fit the organs; and for some of them, given, I guess, the genetic roots in the Primarchs they come from, this leads to some weird shit. Not always - like I said, geneseed's like plants and cuttings, but if you take a cutting of an apple tree, even if you do weird shit with it it's going to grow apples, not pears. So - I kinda guess you're not wrong - the organs don't want us to be human. But you're also not right either.
 
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So calling any damn world a 'feral' world is kind of a massive dick move. Secondly, no, we don't maintain 'death worlds' what the shit. Chapters do generally respect the local culture of the world they draw from and don't fuck with it too much, so that means some are relatively low tech, but that's just not being assholes about other cultures. It's not about some sort of survival of the fittest bullshit to determine who's worthy of becoming a neophyte. Like, fuck, this is a second layer of that on top of the previous shit about the trials being some brutal macho wank!

It's a not bad representation of the updated Codex Astartes recommendations that includes all the Primaris only special boy squads that exist for some reason, though I note someone's written Devastators twice.

Ohhhh I get why they keep showing the ceremonial armour now.

This is getting kinda long, so I'll stop here for now. Wrote this last bit out on my porch, thinking about the last time I saw my CM and the Honour Guard, that despite everything they were pretty good to me. Just patting Berta's head and watching the moons rise. Weird the ways the past can hit you all at once.

Racilia, signing off.

...I do get the sense that the authors of these Codexes seem to look down upon a great many people, hence why they glorify the elites and the conquerors and see undeveloped worlds "feral". I also think they have a large beaver in their bonnet about masculinity and the idea of "survival of the fittest", a fundamentally adolescent and unempathetic worldview. I also think the ceremonial armor stuff is meant to sell models, just like every other forced mention of armor painting I've omitted from these books. I didn't feel they were important, but every single one has a segment on what colors to paint one's models.

Creative expression, I suppose, and it is probably fun.

Not that they got the colors right for we Drukhari.

Still, it wasn't really worth mentioning. Tell Berta I say hi, and...same here, frankly.

The past can be a pain.
 
Beasts of the Frontier (Short Story) + Codex: Genestealer Cults Mini-Review
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Beasts of the Frontier (Short Story) + Genestealer Cults Mini-Review

Beasts of the Frontier


Shas'Ui Me'lek Ayawa beat against the door to the escape pod. "Let me out!" she screamed, her voice a typhoon and her soul the stellar void. She yelled something like "Motherfuckers!" in the T'au tongue. As she did it, she kept trying to punch the window, and kept trying to break through.

Red sirens blazed and hope shimmered in the sky, Ayawa continuing to beat her way into the solid metal door. On the other side, staring at her scowling face, were her former comrades in the Greater Good. "Sir!" a young Fire Warrior exclaimed. "Is that our commanding officer?"

The veteran turned to the neophyte. "...Shut up and drop her somewhere she won't try to kill us!"

"What about the Greater Good?" the neophyte yelled.

"The Greater Good is why we're spacing her in a pod instead of just a suit! Warrior, we're near a corpse-lover world, make her their problem or I swear by the name of Aun'va that I will tell everyone that you chose your own personal moral pride over the Greater Good."

That was all that the subordinate needed to know, and the neophyte thus tapped in a code.Still trying to beat at the door, the escape pod shot off of the T'au ship. it floated through the void like a baseball tossed into the the air, before gently lowering itself with its jets onto a clearing in the flat forests of the planet Bluebonnet. The AI in the pod spoke cheerfully. "Civilian Ayawa, this is a notice that due to your exceptional flouting of ethical policy and your rampant disdain for the lives or safety of others, you have been dishonorably dicharged from the military of the T'au Empire. In accordance with Rogue Officer Protocol 7B, your squad has been reassigned to another officer. Your list of transgressions is as follows: disobedience, battle-craze, unwillingness to follow the laws of war, mistreatment of civilians in the fourth and seventh counts, use of torture, military hooliganism in the form of serial killing, unsanctioned psychological warfare in the form of "viscera gardens", and most damningly a complete inability to follow the Greater Good.

"It is increasingly evident to me based on my psychoanalysis protocols that you are defective. You fought for the T'au for a chance to kill, and I am increasingly certain, now outside of the moral structures which once contained you, that you will continue to slaughter. If I may be so blunt, even I must note that you were given a happy life. This decision to abandon it was yours, and it is typical of your inabilty to think rationally."

Ayawa in her armor crawled out of the pod, looking around the forest. She carried her gun. This wasn't a problem. It was just a hunt on a populated planet, one that might be a nice challenge for once.




As she clutched her varmint shotgun on the steps of her homestead in her claws, the half-Tyranid horror turned to her hired hand. "Say, Rufus, ya ever get the feelin' somethin' ain't right?" she asked.

The broad-built man stretched his arms out. "I dunno, what do ya mean?" he asked. Rufus, God-Emperor bless his sunburned heart, could be a real fuckin' idiot sometimes.

"Well, uh, I see Lilac without most of 'er guts," she said, pointing at a disembowled border collie about five yards away.

"I don't like yer jokes, Miss Viola," Rufus said, following Ashlee to the site of the murder. Ashlee put her fingers into the gutted creature. Rufus cried. "She was a good dog, Miss," he said.

Ashlee exhaled. "I smell T'au."

"What would a T'au have ta do with Lilac? Ain't they supposed to be nice?"

Ashlee probed her fingers into an exposed eye socket. "This ain't a food killin'. This is a message, an' one the target had some fun with."

Ashlee stood up. "What do we got that could take out somethin' that smells like T'au?" she asked.

"We aint got much 'sides the varmint shotgun, the plinker, the six-gauge, yer needles, and the elephant gun. Ya sure we don't call the police?"

Ashlee shook her head. "I ain't stupid. Bluebonnet's damn near anarchy, but anyone seein' me like this is gonna' flip. No, we oughta kill the sumbitch 'imself."




Her olfactory sensors in her helmet picked up human. It was nightfall, and she'd returned to the scene of the crime. She cased the farmstead surrounded by forests. Nightfall. Humans slept around this time. She tossed one of her Photon Grenades. It let loose a sonic blast that ripped a corner of the house down. Crack like thunder.

She planted a markerlight in a bush, to watch the house, then disappeared back into the forest.




Everything was broken. Ashlee woke up with a start to find a section of her house had collapsed through, though there were no burn marks. "Son of a bitch!" she yelled. "Rufus, get the hell up here!" It was the early morning. "This don't seem like a T'au attack," she said.

"Well," Rufus said, stumbling through the wooden, aging halls of the old house. "What else could it be? Ya smelled T'au, right?" he said. Then something disembowled him.

There was a crackling noise, and the lights in the house turned off. Ashlee tried to flick the switch over and over. No dice. Something stabbed into her back, only to get stuck in her chitin and wool shirt. She turned around to hit whatever had done it, but her slap hit only air.

Two people spoke, in Low Gothic. First, there was Rufus, saying the word "Ashlee" through burbling.

Ashlee fumbled in the darkness, before stumbling towards a window blind. Then, a slug of plasma hit her in her heel. She stumbled down. "What in hell are ya?" she yelled.

Second, there was something with an accent: laughter. "Sorry, you'll never know," the monster said in a static-break voice.

"Wish I'd've given myself some gaddang night vision right 'bout now!" Ashlee yelled, and then a foot hit her spine, then the back of her head, and when she finally got off the floor the assailant was gone. "I don't give a shit 'bout what biology says, that ain't no T'au."




Devouring a raw chicken in front of a lit firepit she'd made, Ayawa put dog's blood on her face as war paint. She knawed through the cooked collie leg, finding it a bit tough with her herbivore teeth. The smole went through the treetops like ascendant hope. "Whatever you are, farmer, I'll have fun really making you suffer," she said to herself, then turned to a floating screen on her markerlight that connected to the bug in the bush.

She saw the farm girl, who looked more like a matronly old bug-lizard-human, standing guard outside her house with the elephant gun. There was a gravestone out front that wasn't there the day before. She wondered what exactly the farm girl was. She looked like an Ugly Monster.

Maybe she was one.

Smart girl. The Ugly Monsters had the right idea.

The smoke kept rising, and she bit down.




Ashlee Viola was alone, she was unsafe, and she couldn't rely on anyone. The Sheriff would sure as shrapnel hang her for bein' a Genestealer cultist before that old coot'd follow any trails of a forest monster.

The Frontier was a place for the lonely to come to, and it was the kind of place that wanted to stay lonely.

In her pocket lab, she took a glass syringe full of red liquid. Zoanthrope DNA, treated by her and harvested from the space station laboratory/zoo that Antimony had given her. If she took this modified strain, it'd really perk her brain up nice.

She jammed it into a crack in her left arm's armor, right through her lab coat, and pushed the red shit deep in. Her eyes erupted in purple luminescence, her body got covered in wiry fly-like hair, her eyes begun to bulge as her brain expanded out of a crack in her skull and into the flesh of her head and neck, and she jammed a needle of human DNA purchased through the experimental circle she ran. She got taller, but the hair receded mostly and her head rebuilt itself to be normal. Mutagenic substances were a bitch.

Flexing her psychic power, she floated above the floor, exited her house, and ascended skyward. It was time for her bet everything on her dead man's hand.




Ayawa, to translate a T'au game to a more familiar one, figured she had a pair of kings. It wasn't the best hand, but it was a great one, and as such the advantage felt all hers. Her pulse rifle, helmet, and weapons sat comfortably on a log.

Then, she checked her markerlight screen. The farm girl was flying.

"Mon'va'hak!" she yelled, as the farm girl's boots stomped her flat as a falling missile. She hurtled to the ground, looking up at the farm girl, her cracked glasses, her monstrous green body of chitin and sinew, and the crackling halo around her head of electric nightmares sewn together.

"There ya are!" Ashlee said, with a corpse's grin. "Name's Ashlee, or 'Dr. Viola' if ya got some respect."

She tried to grab "Ashlee"'s ankles, but the genetic freak stomped on her face. It dented inward and bled. Ayawa's face felt as though it had been pushed into a white-hot inferno. Ayawa reached for her pulse rifle. Too far. She squirmed. Her combat knife floated through the air, and Ashlee toyed with it using her telekinesis.

"Hey, T'au, where's yer Greater Good now?"

"It...It never was there for me. There's just survival. I'm...I'm going to survive."

Ashlee laughed. "You fuckin' idiot. The Greater Good is survival." With her mind, she prepared to gut the T'au like an eel caught on land.

"Please! Don't kill me!" the squirming whelp begged.

"Oh, why not?"

"I know what you are! You're a monster! This is an Imperial world, right?" she asked, coughing up blood and hacking up spit.

"Damn straight I am, an' damn straight it is. We ain't doin' this high noon. Don't gotta be honorable." The knife floated closer to Ayawa's chest.

"...You...You're like me, aren't you? You get it! You get that we're all just individuals and that the only thing that matters is what we can get, right? You get that?"

"Damn straight I do. Why're ya askin'?" Ashlee said, spitting on Ayawa's exposed face.

"You're alone, right? I killed your stupid friend! I killed your moronic, brain-dead, stupid goddamned friend, right? But you want a friend? You want someone who gets it?"

Ashlee gave it some thought. The knife floated an inch closer to the Fire Warrior as she did so. "I already got friends. Don't project yer social idiocy onto me." Then, she decapitated Ayawa.

The forest was vast, and so was the galaxy. "Good eatin'," she said aloud.








Codex: Genestealer Cults Mini-Review

OOC: I honestly found uncomfortable implications in this book that reminded me strongly of "Great Replacement", Islamophobic, and racist talking points. It was obviously not intended to be written that way, of course, but it seemed right to warn of those possible connections ahead of time.


IC:

Howdy. I'm Dr. Ashlee Viola, or "Medicus" Ashlee Viola for those of ya from lesser planets than Bluebonnet. Kiddin'. Anyway, today we're gonna be talkin' about the Genestealer Cults, or at least these fuckin' books' take on 'em. So, enough of the pleasantries, let's get to it, right? Let's use Magi's formet.


What the Codex describes:
  • Well, this is from an Imperial point-of-view, again. Oh, and it's mostly talking about the Cults as a sign of "decay" and "rot" within the Imperium, as though there ain't Genestealer cults in most empires.
  • Genestealer Cults are secret and invariably evil circles trying to bring planets to ruin.
  • Seems to describe Genestealer Cults seeing themselves as "enlightened freedom-fighters"
  • Genestealer Cultists are stupid and inevitably lead to their planet's destruction by being psychic beacons and summoning the Nids.
  • Genestealers hypnotize, put eggs into, and use people to hatch genestealers, and the more genestealers breed the more their kids look human.
  • Lots of stuff about the enemy wanting to use their anchor babies to destroy our society from within.
  • Genestealer Cults are all evil and made for war.
  • Genestealers are ontologically evil and will betray those who trust them.
  • Various bullshit about the inevitable organizational structures of the cults, and the weird and evil powers they have.
  • Cults are all liars and false fronts meant to ensure the doom of society, there is no possible way they could ever be anything but monsters and heretics who need to be dealt with.
  • Brainwashing and mind control are omnipresent.
  • Genestealer Cults can be anywhere and involved with anyone, and they must be stopped.
  • The "Cult of the Twisted Helix" is an evil cult of mad doctors. There are similar evil cults in most Imperial institutions.

Let's talk 'bout what Genestealer Cults really are. First of all, there ain't no mind control in most, only a small subset of genestealers can even do it. It's just that whenever the Imperium catches a cultist, they often claim they were under mind control because the Imps'll believe it and it can lower sentences in some places. It's exaggerated. Second, Genestealer Cultists ain't stupid. I cannot stress that enough. The book acts like we're all morons. Third, we ain't tryin' to Nidform our planets, or, at least, we ain't tryin' to do that an' get everyone killed. The idea is that ya turn people into Nids as best as ya can - they can be sentient an' sapient - or find ways to live in or get away from Nidland.

Genestealer Cultists, according to the Imperium, are basically anyone who deals with Nids at all as anything other than things to shoot. They're called "Genestealer Cultists" because Genestealers are the most human-like of the Nids, so they do infiltration work and yer normal first contact stuff. Also, the Imps sure love to claim any irreligious organization they don't like is a Genestealer Cult and massacre everyone: labor unions, dissident groups, whatever. Ya ever wonder why so many Genestealer Cult weapons in these books are minin' tools?

People become Genestealer Cutlists because of interest, scientific curiosity (like me), a search for a more affirmin' body when they can't afford treatment, genuinely likin' a Genestealer (they ain't sociopaths and by the way, most of their kids come from people givin' consent), or, hey, maybe just becomin' friends with a sapient Nid. It's very possible. Nids don't really work in societies, but some of 'em can communicate an' anyone can find a weird friendship with a space monster that ain't human.

Oh, an' a lot of "Genestealer Cults" are resistance movements using Nid biotech and medicine to genuinely rebel. The book paints 'em as all as idiots an' dupes to monsters, but while the Nids ain't human in any way there are good reasons why someone might prefer "survival of the fittest" equality to civilization's tyranny, 'specially when the Nids are offerin' to make the cultists more Nid.

They wanna Nidform everythin', so why wouldn't they do it with a kind word an' a bit of help when that'll be good for the Hive Mind? Nids have no compassion beyond wantin' to keep shit they like an' their ecosystem alive, but that don't make 'em impossible to deal with.

The damn problem is that the Imperium acts like everythin' they don't like is Chaos or Genestealer, then tells everyone that Chaos and Genestealer shit are evil an' worthy of death implicitly or explicitly! When Nature offers ya the means to free yer loved ones or have the body ya want, ya take it!

The problem is, the Nids are right about most things. The T'au are more right about one big thing, but I still sympathize with the Nids. There's a logic to survival of the fittest that there ain't in "Worship the big corpse".

Let's get into cults in other empires. The Aeldari don't have much - Shadow in the Warp and all - but the T'au have their own renegades who wanna be selfish for once, an' the Orks fuckin' love Genestealers. They both like fightin', after all, an' Genestealers got lots of teeth.

Necrons don't got much Genestealers with them, obviously, but some Drukhari like fuckin' around with weird genetic monster shit, an' Chaos has a hell of a lot of Genestealer cults typically 'gainst both the Imperium and Chaos. Sometimes one or the other are in the right, sometimes not. It varies. Any glorious revolution has a chance to become another fuckin' oppressor, right?

Oh, an' I'm gonna say it, Genestealers are some of the more human xenos out there. They're hardwired to do things the Nid way, but as inhuman as the Nids are they're...weirdly human, too. You can date 'em, love 'em, have kids with 'em, an' people do.

Sometimes, they'll rip someone's head off, too, but there ya go. They vary.

Everythin' varies.

Oh, an' I will say that yeah, some Genestealer Cults really are evil, an' some Genestealers do monstrous things, an' some Genestealer Cults do get their worlds Nidformed in ways that are harmful to the previous life inhabitin' it.

Okay?

Great. Ashlee out.
 
I think this would have been a pretty interesting read if it had been based off of canon instead of all this wacky non-canon hijinks.
 
I think this would have been a pretty interesting read if it had been based off of canon instead of all this wacky non-canon hijinks.
Did you even read the first paragraph of the first post? Right at the very top?

Out of Character: This is not meant to be a definitive "fixing" of Warhammer 40,000, it's more of a reworking of it to suit my tastes. People should be allowed to enjoy whatever version of the setting they like, including the canon one. This work also covers themes of violence and sexuality and is not suitable for those under 18.

This clearly says it's an AU. If you don't like AUs, Why're you here?
 
I think this would have been a pretty interesting read if it had been based off of canon instead of all this wacky non-canon hijinks.
OOC: a) What would this even look like if it was just canon? It'd just be - well, it'd either be wanking off the weird, fashy propaganda that is the codices, or it'd be just 'yup, that sure is how things are'. b) The whole premise of the thread is that 'canon' 40k isn't canon which c) GW themselves support with their 'ooh there is no canon' stance.
 
Warhammer Book Club: Knights of the Old Republic, Part 1
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Well, I hope everyone's doing well. Today, we are discussing a period millennia in the past from the Galactic Civil War, between the Rebel Alliance and the Galactic Empire. How is everyone feeling?

(Tai Cirra: I'm okay. Kinda curious to see what things were like before the Empire.)

(Nika: Same tbh. Like, previous stuff was about how the fall of the Republic was really bad, but it's hard to evaluate that without knowing much about what it was like, y'know?)

I suppose that is true. Let us begin, without further ado!

The Great Sith War begins with the fall of two Jedi students to the dark side: Exar Kun and Ulic Oel-Droma. The spirit of an ancient Sith Lord, Marka Ragnos, tempts the two Jedi and trains them in ancient teachings of the Sith. Flush with power, the two new Sith Lords lead the forces of the Krath - a dark-side cult founded on the Deep Core world of Empress Teta - in a war against the Republic. As the galaxy becomes embroiled in a conflict between the Sith and the Republic, many Jedi fight on either side of the battle. Some defend the Republic from their former comrades, while others are tempted by the lure of the dark side.

The Great Sith War takes an interesting turn with lasting repercussions when Ulic Oel-Droma vanquishes Lord Mandalore in single combat. This binds the Mandalorian clans to the Sith Lord, and he uses their prowess and numbers to redouble the Sith war effort. With both the Krath and the Mandalorians at their command, the Sith ravage the galaxy and deal the Republic blow after blow, staggering their forces. As more and more Sith train on the planet Korriban, thousands of Jedi die at the hands of Krath and Mandalorian forces.

The tide turns once more in favor of the Republic as the brothers Ulic and Cay Qel-Droma engage in a vicious duel on Ossus. After slaying Cay, a despondent Ulic surrenders to the Jedi Nomi Sunrider. Following his capture, the Republic begins an offensive that drives the forces of the Sith back, eventually shattering the Krath forces, routing the Mandalorians, and scattering the few remaining Sith to the farthest reaches of the galaxy. Crippled by the prolonged war effort, the Republic cannot pursue the Sith forces, and Korriban remains under Sith control.

So this is the Great Sith War, mentioned previously. Seems like more of the same.

(Nika: It was mentioned previously? I thought the Sith were like, Emperor and his goons. There was some mention of them being around before but - a great war seems like something that maybe should've had a bit more focus? We're learning more now though!)

(Vior Or'es: Ah, yes, the Mandalorians, a third faction!)

(Kozba: Yeah?)

(Tai Cirra: What're they like?)

(Vior Or'es: They are much like the Kroot, honorable yet at times prone to physical conflict, and they act with great reverence for their tribe and its peoples.)

(Nika: Shit now I want to know more about the Kroot.)

(Vior Or'es: I am happy to explain, if you have any questions!)

(Nika: … I'll save them for when we're not in the middle of something. Wait, I guess one question - what's the Kroot code of honour like? Are the Mandalorians aliens too then I guess? Also seems kinda rude to 'scatter' the Mandalorians when they were only following Lord Dingus because of like, cultural reasons; why not beat him in combat then get them to go back to doing cool shit? Wait, that was more than one question. I'll shut up.)

(Tai Cirra: Neeks, to anyone besides other humans, we're the aliens. Hells, I'm probably one now considering how little of me's like I was originally.)

(Vior Or'es: Truthfully, I have never worked with a Kroot, though I am told their code of honor forbids assassinations, disguises, and general duplicity, and they seek to win wars through their bonds with their battle-brothers alone, so that all might quite literally dine upon the spoils.)

Now who needs to burn her thesaurus?

The Great Sith War is a devastating event that causes more damage than any conflict since the Great Hyperspace War a thousand years before. The Jedi Order, greatly depleted, turns inward to heal itself, increasing the responsibilities of a Republic that is barely standing. Piracy is rampant. Trade routes, which had been blazed and developed over centuries at enormous cost, require redevelopment at nearly every stop. Nearly one quarter of the civilized worlds in the Republic have been devastated by the conflict, and most worlds are left on their own to rebuild as the Republic's resources are depleted.

With the Republic itself on the verge of collapse for over a decade following the war, a group of politicians put into motion a series of events that eventually restores the Republic to its prior strength. By guaranteeing the various corporations throughout the galaxy safe passage and trade along the space lanes in exchange for commercial investment in the Republic's infrastructure, the Republic is able to rebuild its military and provide much needed goods to the devastated people of the galaxy. Hyperspace explorers once again began scouting the galaxy in earnest, discovering newer and safer routes. Across the galaxy, planets begin to rebuild, commerce resumes, and the Republic's military might is reestablished.

The enemies of the Republic are far from inactive during this time, however. The Sith who had fled back to Korriban bide their time and keep a low profile, while those who had fled to the UnknownRegions practice their dark arts in secret. The Mandalorians continue their nomadic existence, rebuilding their ranks and continuing the Mandalorian tradition. Though the Sith would remain silent for a time, the Mandalorians marshal their forces in secret for a return to the galactic stage.

(Nika: Wait, wait, wait, what's the great hyperspace war?! Also, uh. This Republic kinda sounds like it's struggling.)

(Tai Cirra: What's Hyperspace? Is it like the Warp?)

(Nika: I'm not sure about backing corporations. Couple of planets I've seen doing shit like that haven't gone well. Buuut this is fiction, and helping people is good! Also why are the Mandalorians, like, marshalling in secret? For what?)

(Vior Or'es: Hyperspace is a bit like the Warp, but far less dangerous! Oh, and yes, corporations are typically tied to problems in societies.)

...This Republic does seem to be in dire straights, or, should I say, dire gays.

(Vior Or'es: *straits)

Ugh. Well, anyway, working with corporations can be a necessary part of economics and financial policy. It's not as though we could just get rid of money or anything.

(Antimony: Indeed.)

(Nika: I dunno, I've seen a few rebel groups try it. Generally didn't work on a larger scale, but when they were keeping things small it often worked alright.)

Yes, but how are you supposed to extend that sort of thing to the scale of an entire stellar nation?

(Tai Cirra: Well, if you have enough stuff that you can give everyone what they need to live…)

(Nika: Maybe. I guess the issue is - people? Like, people always end up consolidating power when they shouldn't. Maybe that's why this gave me the wiggles a bit? This handful of 'cool' lords and advisors who made everything great again.)

Do...Do you mean the politicians? Those are elected offices, we have some of those in our society in the Black City. People decide who they want to have those offices for a set term, and the people who have the most written signatures of approval get elected to the offices they were...erm...elected to.

(Nika: … but who does the electing? Other nobles, right?)

The people! Every citizen of Commorragh gets a vote. Of course, that's for lesser offices, not the nobility, but it is a valid decision-making...mechanism for these things.

(Nika: Wait, that's a thing that scales up?! I thought it was just how a bunch of anti-Imperial groups chose their leaders! On like, at most, a half-planet scale!)

Yes? There are entire worlds that use it, even confederations of worlds. It's mostly in Chaotic societies. It is...uncommon in the Imperium. The Kin also use it frequently along with their Votann-worship.

(Tai Cirra: …More reasons to visit you, I guess.)

Oh, it is a bit uncouth and dirty, truthfully. It's not honorable business, though it is very Drukhari in style.

(Tai Cirra: Better than "You were born by people who worked for this House, so you do that until you die and have no actual choice in anything.")

(Vior Or'es: I like not having too many choices. It's very freeing.)

That is the precise opposite of freeing!

(Nika: I mean if things are nice it's maybe freeing Vior. But like, imagine if… if like, your job was to, uh. Make T'au guns, I guess. Except your boss kept making you do something else - make cans of beans, maybe, even though that wasn't what you were trained to do. Then you got less stuff because you'd done the job badly. And then they kill you for not making enough beans.)

(Tai Cirra: Not even full guns. One part of the gun. 16 hours per day. My mom installed the cylinders in the engine blocks. Or your boss decides he doesn't like that another boss is making a bit more money so he gives you and everyone you know guns and tells you to go fight the other boss' workers.)

(Vior Or'es: That does not seem ethical or optimally productive, and both are important. Of course, the former moreso. I am also confused as to why the bosses are fighting each other. Are they not expected to work together for the greater whole?)

(Tai Cirra: Well, production numbers went down, not enough Chimeras being produced, so the PDF came in and shot everyone they could find who didn't immediately get back to work for being traitors and saboteurs. …Nobles probably didn't even get punished. No idea why it started either.)

(The Magician: Ha, sounds like the Josef Stalin Handbook of Business Management. That, or Jack Welch. Maybe Michael Eisner on a bad day. Or, I dunno, the Romanian guy with the hard name to say, the one who was in business in the 60s and went...Oh, or what about Reaganomics! Bet that guy'd shoot a few line workers if he had the balls to go full Pinochet or Caesar. "My fellow job creators, I'm happy to announce I've signed legislation to outlaw unions forever! We begin bombing the Air Traffic people in five minutes!)

(Nika: As always when you do this Magi, I'm going to have to ask what all that means later.)

(The Magician: Look, do ya wanna rundown on 20th century business-political history, or do ya wanna just assume I'm funny and clever?)

(Tai Cirra: I think you're awesome and I want to know more Star Wars.)

As battles rage across the galaxy, Mandalorians win victories against the Republic and the Republic reclaims territories lost to the Mandalorians. Quickly, Jedi such as Revan and his apprentice, Malak, become war heroes. After years of violent conflict, the Republic finally manages to repel the Mandalorians with a devastating victory at Malachor V. There, the Mandalorian forces are nearly wiped out. The surviving Mandalorians go into exile, and the Jedi are heralded as saviors of the Republic. Surprisingly, though, Revan and Malak gather the remnants of their fleets and flee into the Unknown Regions. For a short few months, peace reigns ni the Republic once more, but questions surround the departure of the Jedi.

(The Magician: Ya ever seem to notice how nothing happens in this setting unless it involves the Jedi or Sith? The only exceptions so far have been the Mandos and the Rebel Alliance.)

(Tai Cirra: Yeah, it is kinda weird. Like… I guess there's some kind of power fantasy stuff if having Force powers doesn't have many downsides, but I still wanna hear more about what your average person does.)

(The Magician: Star Wars cares about average people the way a fish cares about a bicycle.)

(Vior Or'es: Well, that simply is not true. In the original trilogy of theatrical tele-productions, Han Solo and Chewbacca are not Jedi nor Sith, and while Leia is Force-sensitive she is far from a trained Jedi Knight.)

(Nika: Huh. Interesting that the heroes are described as 'fleeing'.)

(The Magician: Hey, you can flee heroically! Like from tomatoes, or from a nuclear salvo!)

(Tai Cirra: Or running out of a building right before the charges blow.)

(The Magician: That's not fleeing, that's escaping! The difference is that when you describe escaping you don't sound like yellow-bellied clod!)

Celebration of victory over the Mandalorians soon turns bitter when Revan and Malak return from the Unknown Regions at the head of a massive Sith Armada. Darth Revan and Darth Malak, now Dark Lords of the Sith, quickly reclaim the planet Korriban, seize control of a large swath of Republic space and declare themselves the leaders of a new Sith Empire. While in the Unknown Regions, Revan and Malak steep themselves in the teachings of those Sith who had been defeated in the Great Sith War, and empowered by the Jedi victories in the Mandalorian Wars they set out to conquer the galaxy. The Sith military continue their assaults on Republic worlds, conquering one planet after another, embroiling the galaxy in conflict once more.

Even though the Republic military that travel with Revan and Malak have long since been corrupted by the dark side, upon their return they are joined by many other Republic loyalists. Former comrades-in-arms now fight one another in desperate battles. A Republic already damaged by the Mandalorian Wars struggles to fight off a new enemy made up of their former allies. Many worlds voluntarily join the Sith, believing that because Revan and Malak Saved them from the Mandalorians they are more fit to lead than the Republic. Revan recruits to his cause those Jedi who will follow him, and he attacks the rest, forcing the Jedi to choose between joining the Sith or death.

A Jedi strike force alters the course of the Jedi Civil War by boarding a starship controlled by Revan and Malak, engaging the two Sith Lords in combat. Malak turns on his master, and Revan is struck down, only to be saved by a young Jedi named Bastila Shan. A captive of the Jedi, Revan's memory is erased and his identity rebuilt as a loyal agent of the Republic.

This ruse does not last long, and soon Revan rediscovers who he is and what he has done. Rejecting his former self and embracing the way of the light, Revan retraces his steps and discovers a massive artifact known as the Star Forge, aboard which he duels and vanquishes his former apprentice, Malak, ending the Jedi Civil War.

...So, they're...Sith, now? And they found a..."massive artifact" just sitting there?

(Felicity Vandire: Oh, it's easy to find massive artifacts. You really can stumble upon them sometimes.)

(Tai Cirra: Well, that's why they were fleeing. They're not actually good guys according to the story, and the Guard stumbles across enough artifacts while poking through cities and stuff.)

...Can...Can the Force rewrite someone's memory?

(Vior Or'es: ...Well, frankly the Force can do whatever the storyteller requires.)

(Tai Cirra: …I could do it in theory but I'm not a specialist. I'd probably make their brain run out of their nose. Inquisitors are generally the type who can do it.)

(Nika: Wait so - they save the Republic from the Mandalorians who attacked because they previously had to follow the Sith to attack the Republic but the Republic didn't know or care about their culture I guess so they were mad, but then Revan and Malak run off and become Sith as well, and then Revan gets brain killed and helps the republic kill Malak? Have I got that order of events right?)

I'm sorry, I was busy tending to my dog. He is a very cute and fluffy little man named Mosiah T. Barrabas, and the best example of a hevurix hound you will ever meet.

(The Magician: That looks like a Bichon Frise.)

A what?

(Tai Cirra: I demand pictures.)

[Ynathe Azuuza has sent a picture of a small, cheerful ball of fluff who seems to be tilting his head and presenting himself as if telling a funny joke. He has a ribbon around his neck and is extremely poofy.]

(Nika: Oh wow, that has to be the fluffiest coat I've ever seen! Are you sure this is a dog?)

...Yes?

(Kozba: It looks very smol and I want to pets it.)

(Tai Cirra: So…round…)

After Darth Malak's defeat at the Battle of Rakata Prime, the forces of the Sith fall into chaos. Retreating from continued attacks by the Republic, the Sith Empire fragments into hundreds of smaller territories ruled over by Sith warlords. The few remaining Dark Lords of the Sith fight with one another over the scraps of their Empire, damaging themselves as much as the Republic. While the Republic rebuilds its forces, the Sith seem content to eradicate themselves, as each Dark Lord of the Sith becomes determined to be the new leader of the Sith Empire.

Though the Sith are at war with themselves, a small number of Sith Lords band together to form new leadership for their crumbling Empire. Three Sith Lords, Darth Nihilus, Darth Sion, and Darth Traya, decide to restore their former power by eliminating.the greatest threat facing the Sith: the Jedi Order. Over the course of several months, these Sith Lords dispatch assassins and strike forces to eliminate the few remaining members of theJedi Order. In the middle of the Dark Wars, the Jedi order collapses and only a few survivors escape death at the hands of the Sith.

The Sith Triumvirate eliminates the Jedi and seizes control of the failing Sith Empire, planning to reclaim lost territory and launch a united offensive once more. However, these plans are dashed when a Jedi survivor slays all three members of the Sith Triumvirate and helps eliminate the last of the Sith threat. At the end of the Dark Wars, the Jedi survivors begin to rebuild their Order, the Republic solidifies its forces, and the galaxy is once again peaceful and prosperous.

There must always be a Sith Order and a Jedi Order, an Empire and rebels. How...profoundly depressing. The people of Warhammer's world are trapped in misery by authorial fiat and repression. Meanwhile, fate itself is telling the same story over and over with different personages. It's a loop.

(Nika: Yeah I feel like I haven't actually learnt anything about the Old Republic, y'know? Other than it has corporations and stuff.)

(Vior Or'es: The irony is that Darth Traya would likely agree with Ynathe about the tedious repetition of the Force, and would agree with Nika over being more interested in the average person or even the average leader than some caste of monastic supermen.)

(Nika: Oh, shit, tell me more about - them? What pronouns does Traya use?)

(Vior Or'es: Darth Traya, also known simply by her given name of Kreia, was...an anomaly of a Jedi. She recognized the nature of her world, its repetition, its powerful fate, the ways in which all of its beings were puppets dancing for the amusement of some omnipresent "Force". She turned to the Sith, in search of power, before combining the worldviews of both Jedi and Sith into an adulterated, selfish, survivalist one. In her view, the strong had to survive, and sophonts had to be free of the endless manipulation by the Force. She sought to kill the Force, to transcend it and by implication the ideas of good and evil, and she failed. She is, of course, a villain, one of the most frightening ones in the setting.)

(Ashlee Viola: No, I think I get 'er.)

(Nika: I mean - I get the feeling like puppets to the Force thing, maybe, in this setting, but the survivalist only the strong live thing isn't for me. No offence, Dr. Viola.)

(Tai Cirra: Yeah, I want to help protect the people I care about. People are strong in different ways.)

(Ashlee Viola: Looking at what Vior has sent me, it seems like she wanted everyone to succeed or fail basically by their own merits. She saw the Force as infringing on the individual, of whether an individual had what it took to succeed or not. She wanted everyone's fates to be in their own hands, and saw both charity and, ya know, evil space magic manipulation as bein' kinda contrary to that. So...She was right.)

(Nika: I mean. Also kinda, if Jedi and Sith are psykers, isn't this kinda like planning on blowing up the Warp?)

(Vior Or'es: Precisely! You can see our people's influence in her character, she is very much a traditional T'au antagonist, coded clearly as being unambiguously wrong and malicious. She fails to see the obvious virtue of the Greater Good, and as such is struck down by her own manipulated apprentice.)

(Ashlee Viola: What, so she's evil because she ain't thinkin' like a T'au? Seems kinda fucked to me.)

...Truthfully, I find antagonists who have some valid point but who are given arbitrary and contrived reasons to be evil to make their defeat necessary boring. I think that is, ultimately, a storytelling crutch to avoid actually confronting the ideas the character represents.

(Kozba: I dunno, it's s'posed to be about da punchin' and da laser swords, innit? Maybe it don't gotta be some grubbin' treatise.)

(Tai Cirra: I can see that, but I also object to the idea that I'm hurting people by healing their injuries that make it harder for them to function.)

(Ashlee Viola: Well, it's...It's a crude version of my ideas, one that don't reflect how teamwork's a survival strategy.)

In the days of the Old Republic, as in all Star Wars eras, a variety of species thrive throughout the galaxy. Even though Humans dominate the galactic governments and corporations, many other species hold prominent positions of power. The colonization of the galaxy expands during this era, however the number of inhabited worlds is comparatively fewer than in the classic era. Less common species live on Republic worlds, but they are likely to be fewer in number, and reside in their own enclaves.

Relations between species are more varied than during the classic era. Some worlds have few conflicts, with each species considering others more or less their equal. On other planets,species in the minority might be restricted to certain areas or have fewer rights than the dominant species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human species on the planet Taris, for instance, are not welcome in the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but players might find such conflicts useful points for their character backgrounds.

Any of the common species available during the Rise of the Empire era are suitable for a Knights of the Old Republic Campaign. However, primitive species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances.The remaining species presented in the Saga Edition core rule-book, along with the species presented in this chapter, are all appropriate for a Knights of the Old Republic campaign.

(Tai Cirra: Oh hey, there's the bigotry.)

(Nika: At least it's kinda addressed? It's also interesting that humans are the 'dominant' species in a work made by the T'au.)

(Tai Cirra: …I miss the sun.)

(Vior Or'es: Well, the setting was made by a Gue'vesa with some...unexamined assumptions about the universe from his time in the Imperium.)

...The...the sun?

(Nika: S'generally what humans call the nearest star that provides light and heat to the planet.)

(Tai Cirra: We're hundreds of levels deep. Have to go pretty far down before people stop trying to kill you for looking like I do. The bit about Taris hit kinda close to home.)

...Ah, I see.

Arkanian society and history are among the most complex in the Old Republic. At different times in its history, Arkania has belonged to both the Republic and the Sith Empire and played important roles in each. Arkanians are not afraid to profit from their research and high intelligence. Arkanian corporations amass wealth by bringing key medical treatments and technology to the market at opportune times. Many ni the galaxy find the Arkanians arrogant and aloof. They are horrified by the direction of some Arkanian research, particularly their work in genetic engineering.

Indeed, the Arkanians are known to have transformed entire species over the course of generations, often to the detriment of the species. Even the Arkanian species itself has not been off-limits to research and genetic engi- neering. Specific subspecies, such as Arkanian Offshoots, were engineered for specific tasks. However, the Offshoots are less hardy and shorter lived than the original Arkanians - a trait not helped by occasional attempts by racist Purebloods to wipe them out. They also differ in physical appearance, typically in skin tone, eyes, and ears. Reactions to Offshoots vary within Arkanian society. Much to the horror of the occasional outsiders who visit Offshoot communities, some Arkanians regard them as merely tools or asa slave species. However, such feelings are not universal. Many regard the Offshoots as an example of the cruel consequences of Arkanian corporate greed.

Personality: Arkanians are arrogant and regard themselves superior to all other species. Even those with a more moderate viewpoint still believe themselves to be among the more intelligent beings in the galaxy. As such, they prefer the company of fellow Arkanians. Arkanian Offshoots do not share this arrogant attitude. They are highly confident in their own abilities, nonetheless.

Physical Description: Both Arkanians and Offshoots are bipedal humanoids with near Human appearance. Arkanian eyes have no visible iris or pupil, a trait not shared by the Offshoots. The Offshoots have pure white skin and might display other lesser genetic anomalies.The Arkanians also have only four clawed digits, whereas the Offshoots' hands have five fingers.

Homeworld: The frigid and inhospitable world of Arkania, in the Perave System of the Colonies Region. Offshoots who have left Arkania are scattered across the galaxy, hiding in the lower reaches of society.
Languages: Arkanians speak their native tongue of Arkanian, as well as Basic. Offshoots speak Basic and a slightly different Arkanian dialect based on an older version of the language.

Example Names: Arkoh Adasca, Dolvan Genarik, Jaro Salaban, Kalor Nelprin, Marael Kortva, Sulan Bek.
Example Offshoot Names: Edessa, Gorman Vandrayk, Jarael, Zadaw

What in the world is with these science fiction roleplaying games and their odd, quasi-racist essentialism?

(Vior Or'es: Star Wars in inspiration derives from Imperium "blue peril" stories such as Zoom Harrigan and other pseudo-operatic space stories. A common cliche in such works—one shared by Warhammer's unique view on the real world—is that each species is known for one personality type. If the piece has uncomfortable implications, it is because it is aping that style.)

It still seems thoughtless at best and deeply troublesome at worst.

(Vior Or'es: Well, given that "blue peril" stories can—according to the Magician, who may be making things up—be traced back to Age of Terran "yellow peril" stories, in which the stereotype of the scheming and inscrutable foreigner was associated with humans descended from the "Asian" continent. I am told that the Warhammer Adventures series of propagandistic children's novels also dabbles in "blue peril", though I cannot confirm that. At any rate, it is deeply ironic for a Gue'vesa to dabble in "blue peril" cliches such as that of the Neimodian people, and the Arkanians come off as insulting stereotypes of the Aeldari. I am told that there are multiple authors of this setting, though, so perhaps this book is written by someone...less enlightened.)

Well, I suppose that everybody has some level of bigotry to work through.

The Massassi and Kissai are two subspecies of the original Sith race of Korriban. The Kissai are the priests and spiritual leaders who indoctrinate their comrades in the teachings of the Sith. The Massassi are ferocious, selfless soldiers led by the great Sith Lords. When the Sith Empire goes ot war with the Republic for the first time, the Massassi fil the ranks of the Sith armies and starfleets.

The Massassi are fearsome, ruthless and efficient soldiers. They use traditional Sith weapons and armor--primarily the lanvarok and alchemically hardened armor. They also prefer to use simple martial weapons. In addition to their focus on war and fighting, the Massassi arealso loyal and organized. Even though they are not extremely intelligent, they can be trained well enough to carry out complex battle plans and maintain their equipment, starships, and weaponry.

The Kissai are just as ruthless as the Massassi, butthey are more intelligent and observant. Their strict cultural standards demand that they serve their masters well, a trait instilled in them by the Dark Jedi who first enslave their species.

...What kind of pseudo-Praetorian silliness is this?

(Felicity Vandire: Apparently Yymm Ork Bane keeps getting work.)

The Kin nationalist who wrote Codex: Leagues of Votann?

(Felicity Vandire: Yeah, she helped to write this campaign guide. Apparently she actually is an author of tabletop gaming books, and if this all comes off judgmental, xenophobic, and odd, there's one reason why. Still, she works contract, and she probably didn't enjoy this job. You can see her straining against the Tau shit.)

RAKATA
The Rakata are an ancient species, whose society once stretched from the unknown regions to distant partsof the galaxy, such as Corellia and Manaan. They called it the Infinite Empire. At the height of their civilization, they built a massive space station factory called the Star Forge that enabled them to create the machinery and ships needed to manage their massive, interstellar empire. The Force powered their technology, and they relied on their connection to the Force to control it. For unknown reasons, the
Rakata eventually lost their ability to use the Force. As their grasp over their machinery and technology weakened, so did their control over their subjugated worlds. The native species managed to throw
off their masters and regain control of their own destinies.

However, the impact of Rakata technology would be felt by some of these worlds for thousands of years to come. The Rakata and their planet became lost to history, perhaps purpose- fully erased by the newly freed societies. Their former subjects eliminated their former masters, or forced them to leave. Rakata civilization on their homeworld of Lehon deteriorated until all that remained were small, primitive tribes. Eventually, the Rakata are rediscovered by Darth Revan, who learns the secret of the Star Forge and uses it to build a massive military force to attack the Republic. He and the Republic are also responsible for the destruction of the Star Forge. After the battle to destroy the Star Forge, the Rakata join the Republic. Some leave their homeworld to rejoin a technologically advanced society. Though they spread stories of their ancient society, few believe or take notice. The Rakata that remain on Lehon eventually die out because they are too few to maintain the species.

"Too few to maintain the species"? A "fall from grace" narrative? Oh, Yymm, why must we read your nonsense?

(Vior Or'es: I...Well, I think the presence of such narratives are not always meant to propagate reaction. Sometimes, an interesting plot thread or element of a story or setting may have strange or uncomfortable implications, and that is a natural part of writing. While it is important to be compassionate in one's writing, it is also true that writing is an organic process and that one should not assume the worst of an author simply for including something that can be read oddly. At least, one should not do so without good reason.)

You write?

(Vior Or'es: Yes, I have written many short stories.)

Oh, how fascinating!

CORPORATE AGENT
Interstellar corporations hold a huge amount of power in ail eras of play. In some regions, the corporations control enough systems to operate as the de facto government. However, most are spread across countless worlds throughout the galaxy. Their presence varies, ranging from near dominance of a local market, to only a single office, store, or facility. Major corporations have agents of their own, looking after company interests. These agents might specialize in security, fraud, exploration, administration, or many other aspects of management and production. They operate in the open or covertly, normally restricting their activities to keeping an eye on their own company, but corporations can use agents for corporate espionage or even sabotaging competitors.

(Vior Or'es: What an...interesting prestige class. I suppose that villainous campaigns can be fun.)

There isn't anything inherently wrong with being an agent of a large, faceless corporation. We have some in Dark Eldar space, though they often resemble joint-stock companies more than Imperial corporations or Kinnish megacorporate Leagues.

(Ashlee Viola: Gotta say, that does sound pretty fun, sneakin' around an' doin' shady shit.)

It could be fun, definitely. Now, let's take a break for now and return to working on this tomorrow. We just got to the HK-series assassin droids, and that seems like a good thing to start with next time.

(Vior Or'es: Exciting!)
 
OOC:This was interesting but one reaction of Star Wars that I think would be interesting is Jason Fry's/Paul Urghearts The Essential Guide to warfare.It explains a lot about how the Corporations play a role,all the shit Palpatine pulled and what power Darth Vader has.

IC:Wow I really want to read this series here on Terra.does anyone have any bootleg stuff they could send to me over here.
 
You are ignoring content by this member.
OOC:This was interesting but one reaction of Star Wars that I think would be interesting is Jason Fry's/Paul Urghearts The Essential Guide to warfare.It explains a lot about how the Corporations play a role,all the shit Palpatine pulled and what power Darth Vader has.

IC:Wow I really want to read this series here on Terra.does anyone have any bootleg stuff they could send to me over here.
OOC:
I'll try to find it, it might not be available in scan form, but I do remember finding the Essential Guide series fun as a kid.

IC:
[Ynathe Azuuza has sent this user steadicam-style films of the holo-theater productions of the first three movies (IV, V, VI)]

Here you are. Be careful watching them, though some parts of the Imperium are more or less fine with xenos media, I doubt Holy Terra is one of them.
 
Here you are. Be careful watching them, though some parts of the Imperium are more or less fine with xenos media, I doubt Holy Terra is one of them.
IC:OOH Thanks!Don't worry about me,the Custodes are the ones in charge of the Palace not the Arbites or the various thugs of the nobility and the Custodes are currently(checks next door)- arguing why or why not a desert world would be a good place to establish a crime syndicate that's led by what looks to be a species that requires lots of fluids and if the very nonhuman slug alien called Jabba is basically a jab at the inhuman nature of Imperial nobility and their insistence on extracting wealth out of even places where it's useless or if it's just a slimy alien crime boss.I think they're more happy about being able to argue with each other than they are about the media.
 
Matinee Double-Feature Mini-Reviews: Codex: Adeptus Mechanicus and Codex: Necrons
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OOC:
CW:
This update features a very depressed Ynathe, and will cover topics of sexual abuse of minors in extreme passing, as well as the Azuuza family's stately and miserable life and Ynathe's resulting bad mood. I don't intend to dwell upon them, but it did organically come up as I wrote, so doing some justice to it made sense. I tried to be compassionate about it rather than exploitative. Blink and you'll miss it.


IC:

It's days like these that I can't seem to remember why I'm enjoying myself. My name is Ynathe Azuuza, behind me is a portrait of an imperious old bitch and a delusional monster. They're wearing high collars and silver. I swear by Ynnead, I need to take this portrait down. I won't, though. They're my patron saints, or at least they tried to remind me they were.

When I am dead I'll be far away from them, given that I'm better than they'll ever be.

He thought it was normal and right. She let him do it. She didn't look kindly upon it, but he was an eccentric and she was the empress of the manor. She always said how she loved me. She didn't say it well. She spoke in a high-minded tone, as if her love was not a gift but a chain, as if her love was a burden she quite intentionally placed upon me.

It's been a long time since I was one hundred and fifty, since I was so naive.

I don't break down anymore. I don't weep at night. I don't feel tormented and menaced by their existences. I'm an adult, now.

I have friends who care about me and someone who loves me.

In the name of everything, I have someone who loves me.

I have a career, hobbies, respectable wealth, a bit of fame and fortune...I've moved on. Like most people, my pain is a part of me, but it is a distant part.

Still, I find myself here, drowned in old thoughts I've long since learned are hollow and pointless to indulge. Mother and Father, the saint and the sinner, yet both of them still haunt me. It is a distant sort of haunting.

...So what am I doing, talking about these ugly events if they are so distant, so...painful and yet so inconsequential? This pain is ugly, abstract, lacking in form or composition, so why dwell on it?

Why do those two saints, those two sinners on the wall haunt me?

The answer is Warhammer 40,000. We have three mini-reviews left, and truthfully I just want to get them over with. My mother and father were people, people like any other in the galaxy. They were awful, selfish, misguided, destructive, and...There are no words for Mother, and even fewer for Father.

They were not stereotypes, nor were they simplistic demons of the fevered minds of spoiled Imperial game writers.

The central message of Warhammer 40,000 is that only humans feel pain. Everyone else are too stupid, too evil, or both to get it beyond the purely physical at most.

What a childish notion. Now, let us begin. Here's to family. Cheers.



Codex: Adeptus Mechanicus Mini-Review

What the Codex Describes:

  • Drivel about acquiring knowledge and abandoning the human for "the machine"
  • Nonsense about bravely defeating the "xenos horrors"
  • A focus on dogma, obsessive dogma, as well as a "divine trinity" including an "Omnissiah"
  • Centered around Mars, a forge world
  • Tech-Priests work within a militant (or militarized) church
  • The "Metalica" System exists, apparently, which strikes me as a very on-the-nose name for a forge world. I am unsure why the Magician finds that name so funny, however
  • Some genuinely horrifying surgery and psychosurgery the book seems to glorify or at least wallow in
  • An artifical-intelligence-creating "Dark Mechanicum"
  • In search of taking advanced technology from "heathens"
  • Mars the birthplace of the Cult Mechanicus, made an early alliance with the Emperor
  • Belisarius Cawl is some sort of super-Mechanicus who has created or rediscovered numerous weapons and advanced technologies

Well, the remarkable thing about this Codex is that it is almost entirely objective. While it does take great pains to paint the Mechanicus as being more rigid and hidebound than it actually is, even more technophobic than it already is, it still is mostly correct. Keeping in mind that, like the rest of the Imperium, the Mechanicus' policy and culture varies depending on region and local authorities, all of this is a perfectly reasonable depiction of them. They are conservative, they are often transhumanist, they are known for less-than-ethical experimentation, and Belisarius Cawl genuinely is the man of legend depicted.

This is an edgy but wholly reasonable depiction of the Mechanicus, and in much of the galaxy many or all of the elements described will be visible among local Mechanicus personnel.

Good job, Games Workshop. You got one Codex right. Who wrote this?

Yymm Ork Bane? That bigoted populist wrote this?

Ugh, she really is everywhere. I'm surprised she was able to keep her "folkishness" out of it this time. I suppose she does have some talent when she isn't writing xenos or Kin.









Codex: Necrons Mini-Review

What the Codex Describes:

  • Blah blah "aeons have they slumbered" and the stars are right for their return... The typical cosmic horror cliches, really.
  • Apparently the Necrons are excited to "conquer the lesser races"
  • They have "shattered stars of ancient warp gods" which they use in battle
  • Lots of deeply desophontizing language here
  • Apparently they can "weaponize time"
  • Skeleton warriors!
  • Evil skeletons!
  • They are extremely genocidal
  • Their leaders are highly intelligent
  • They sought immortality and made a deal with the C'tan star gods for immortality and power, a deal that put the Necrontyr into agonizing metal bodies an d turned them into soulness Necrons in constant agony. Some of the reawakend Necrons are less than sane.
  • Necrons are extremely hierarchical
  • They are a relentless mechanical march
  • They are slaver race who enslaved the evil star gods who gave them their nightmarish immortality
  • Each world governed by a ruling noble, "be they phaeron, Overlord, or Lord"
  • A little-used sense of honor, reserved only for those they deem truly sapient
  • Ruled by dynasties
  • Sautekh Dynasty is the most expansionist
  • Mephrit Dynasty once destroyed entire solar systems
  • The Nephrekh Dynasty is ruled by a Necron believing himself to be a god
  • The Nihilakh Dynasty are slow conquerers
  • The Novokh Dynasty are eager to spill blood
  • There are many other dynasties and legions
  • The Silent King was the last king of the Necrontyr and is the current phaeron of the Necrons
  • He feels intense guilt for what he has done to his people, and seeks to atone for what he did to his people by making that fool's bargain
  • Trazyn the Infinite is a Necron who collects artifacts and seems impossible to defeat due to his ability to move his consciousness between many different bodies.
  • Illuminor Szeras is a sort of mad doctor
  • Orikan the Diviner is a seer who seeks to become a god when the stars are right
  • Zahndrekh is a madman who sees the galaxy as it was when the Necrontyr were still around, but he is nonetheless a genius tactician and strategist who has a strong care even within his madness for following the laws and ethics of war

This is another good Codex, probably the best of the xenos codexes along with the T'au one. It does depict the Necrons as genocidal, heartless monsters, but it does not do so in any sensational or outright degrading ways beyond the conception that Warhammer seems to treat every xenos as heartless, genocidal monsters. It also gives surprising empathy for the Necrons' situation. The truth is that they are—generally—not genocidal, even if they can at times be more willing to commit war crimes against shorter-lived races.

They are orderly, hierarchical, imperious, intellectual, and often quite ruthless and emotionally stunted. I am told one has said that he "has no time" for positive emotions in this deeply dysphoric and emotionally-abberant pain-body he's been trapped in for the last millennia.

I am given to believe that the Necrons are essentially corpses made of metal, at once full of sorrow and pain at the complete wrongness of their existences and yet so hollow they can't even appreciate any of it. They are rarely sensitive creatures, but that does not necessarily make them evil—even if this book would like to paint a picture of a species of monsters rather than a species of lone horrors, each seeking to find their place in a galaxy nothing like the time so long ago they once were happy.

I think, all of the casual bigotry in this book aside, that's what I appreciate about this Codex. It has empathy. By the universe, for the first time a Codex has empathy for a "xenos" race! It also doesn't obsessively focus on the Imperium.

I do not believe this has ever happened before.

My standards were so low by now, so I suppose at least one of these was bound to step over that bar. Still, kudos, Games Workshop, your creepy genocide version of the Necrons actually still has some of the great tragedy, anger, depth, and coldness of the real ones.

...This is the best xenos Codex, and even so it warps the people described in it to make a convenient target.

Still, it could be a lot worse, I suppose.
 
"Sir, this planet has spent decades crafting a society perfectly organized for sanity and defense against the daemon. Do we want to throw all of it away?"
What a joke. That Lord of Change barely had to do anything, they were so drowned in desperation. And this assumes there even was a plan! What if he was just spreading hope where it didn't exist before, how would anyone tell the difference?
 
Covenant (Short Story) + Codex: Adepta Sororitas Mini-Review
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Covenant (Short Story) + Codex: Adepta Sororitas Mini-Review


Covenant (Short Story)

As she used her auto-quill to fill out forms, Felicity found herself floating away. With just enough energy left to work, her consciousness in her spaced-out imagination exited her body and ascended far above the stars, past the planets, and moving upwards through the cosmos until she looked upon the Milky Way galaxy in its isolation. She stared at it, swirling and twirling like a spinning top whose dowel supported empires made of suns.

Her daydream continued, and she saw women in plated, knightly armor. This wasn't dress armor, with sculpted busts or heeled boots. No, the markings were utilitarian. She liked her dress armor, back when she wore it, but these were women ready for a War of Faith. She thought of them glaring at her. In theory, of course, one could leave the Adepta Sororitas early. It wasn't the Space Marines, to be part of it was just a job.

Regardless, theories were for scientists, and her former sisterhood expected service until age, infirmity, or death.

She felt their stares, their blood-dappled anger at the coward who left the sisterhood to become a clerk. The Ecclesiarchy may have let her leave, but she in her cloth tunic felt like a deserter nonetheless. The Sororitas were families, and the Sisters of Battle loved ones forged in strife. She got back to her paperwork.

Please check the following boxes for which econo-management insurance plan can be verified for this Sister.

She checked A1, B2, B4, C7, and D1-9. This Sister of Battle was an older woman than her, named Terra Formicia. I could have stayed in the Sisters of Battle until fifty-five, she thought to herself. Sister Formicia needed the general plan (A1), the extended service subplan (B2), the mundane psychology injury risk subplan (B4), the astropsychology injury subplan (C7), and finally all of the stipulations for family payout (D1-9).

She daydreamed again, disowned, and imagined herself with Ynathe. She imagined them cuddling, softly, after their wedding. Weddings were a human concept, and this fantasy was just for Felicity herself. She thought of being hugged, held on a soft couch, the two of them alone. Ynathe wasn't frustrated with the dumb game books, she wasn't suggesting some esoteric fantasy that Felicity would inevitably have to shoot down, they were just sitting there in silence.

She allowed herself that indulgence, to be free. Still, in that moment, she was alone.

She returned to her paperwork. Are they talking about how worthless I am? she thought. Her mind returned to the barracks, to the abbeys, to her sisters. They were. They're probably saying it was the xenos, that I was too friendly with them, that I lost faith. Then, the phrase occured to her:

Have I lost faith? she asked.

I used to be so strong, so devoted to the God-Emperor. My world was so small, wasn't it? I grew up in a villa on peaceful planet, my parents were scared for me but supported me, my Imperium was an...if not welcoming, at least a decent place. You could get a grox tortilla wrap for not too much, my sisters cared about me, my family did...Ynathe, too, was so privileged. She suffered, I'd never deny that, but she's always had wealth, even separated from her family...

She mentally rambled on.

Vior Or'es has a life engineered for her satisfaction. Ashlee grew up on a farm and was lucky enough to become a scholar. Antimony's wealth is...unimaginable. Xe could probably create a space empire if xe wanted to with xyr time, though it might take a few lifetimes to get there.

The Magician is...I don't know. She never told me if she was always in possession of power. Either way, now I have no idea how powerful and privileged she is. Finally, there's Kozba, from...dear God-Emperor, a functioning society of basically decent people, participating in some grand war game where nobody really dies.

What about the Imperial Guardsman, fighting against unimaginable odds and whispering to a weapon? What about the citizen of a small stellar power, painfully aware of the insignificance of his entire civilization and eager to study and learn nonetheless? What about a psyker who was treated with the incredible brutality of my Imperium, living proof that there's deep, pervading evil in my Imperium, just out of sight of the places where people are mostly happy? What about her beloved who survived through suffering and defection by her side?

And, still, even people like me, or the artisan to the Custodes, or Antimony, we're still imperfect, still flawed, still trying.


She looked back at the forms she'd returned her attention to:

Please fill out the following rubric.

She got back to work, though it was a struggle to erase the dissonance between the blandly helpful papers and the knowledge of just how vicious her Imperium could be.

...Isn't that how all empires work?, she thought.






When she woke up in the arms of Ynathe after their wedding, it wasn't like she imagined. Ynathe traced long, dainty fingers with sharp black nails down her wife's cheek. They were in Commorragh, now, in Ynathe's hab. There was an odd, uncomfortable picture on the wall, one of a man who looked relaxed and a woman with cheekbones able to cut steel. Both of them were Drukhari.

"Ynathe?" she asked. Felicity stared into her girlfriend's pinkish eyes and looked at her purple-white pallor. Both looked elegant on her, Felicity thought.

"Yes?" Ynathe asked, very visibly hiding a broad and eager smile with an affected, little one.

"...You're all I have," Felicity said.

"...Pardon?" Ynathe asked. The smile vanished for a moment. She tilted her head just so. "Do you not have your family, your friends in the Sororitas?"

Felicity, for the first time in too long, teared up. "...My family was willing to take having xenos friends, but marrying a Drukhari was...Well, you know the reputation of the Dark Eldar. They're so worried for me, so uncomfortable with the idea."

"What about your Sisters? I would hope they would stand by your decision to leave."

Felicity's tears trickled out, the most she could do. "I'm pretty certain they see me as a coward, leaving early and working for the Ecclesiarchy. I don't want to live away from you. You're the reason I know most of my friends. You're the reason I'm...Look, you have to realize, they're trying in the Imperium. A lot of good people are trying. It's just...I wish it was different. I wish the Imperium was...like the good parts everywhere. I wish..." She still barely cried, but even a few drops were a rushing river for her.

Ynathe shushed her, softly, as one might shush a baby, before holding her tightly and running spindly hands down her back. "You're not alone. What is that...that human saying? 'The blood of the covenant is thicker than the water of the womb'? You still have your family, they can learn. Your sisters did not understand your decision, nor were you wrong in making it. You have us, all of us, and you have me."

Felicity sighed. "...I...I guess you're right. I'm—"

"No, no, you're doing lovely! Very strong! I admire how strong you were to—" Ynathe said.

"...Right, yeah," Felicity said, looking down. Her words were lead.

"Now, darling, we have one last Codex to review, and I've been saving it for you. I reviewed the Codex about my empire in the first post, now it's time for you to do yours in the last post." Ynathe cupped Felicity's cheek with a little gap, like it would hold her tears for her.

"...I am baring my heart out, Ynathe, and all you can think of is the kinda insensitive tabletop wargame?" Felicity sputtered. She separated a bit from her wife. Somehow, the thought that both of them were in an open relationship involving numerous others didn't hurt, but this did. Ynathe sleeping around was an inevitability Felicity was happy to accept, but... "I just feel like you're being kind of insensitive."

"I'm sorry. I was trying to help you focus on something besides all of these large changes. I thought it'd help. I...may have misread the situation."

Felicity laughed, then put a hand on Ynathe's to squeeze.













Codex: Adepta Sororitas Mini-Review

OOC:

Content Warning: Torture, sexual predation, outright sexual abuse.

This update is going to cover Goge Vandire, a man who is at least incredibly creepy and violent. He's also implied pretty heavily by the Warhammer Wiki and TVTropes to be some variant of rapist, sex-slaver, or at the very least a predator using power over the vulnerable for his own sexual and personal gain.

I'm kind of conflicted on Goge Vandire. On one hand, one could definitely find him to be kind of unnecessarily rapey, and I'm inclined to think that one shouldn't use rape unless there's absolutely no other way to tell a story with the same effectiveness. It's a sensitive, over-dramatized topic that can very easily be done poorly and offensively.

On the other hand, from what I have seen of Goge Vandire I do think that one could make a case that him being a monster in this specific way actually serves a narrative point. It highlights the danger for sexual abuse that exists in hierarchies like the ones the Imperium is so fond of, plays with the nature of the setting as full of machismo in a way that feels darkly relevant, and more to the point the Sisters of Battle forming from one of their own women killing their abuser does give the Sisters this sense of them being avenging angels. They're sort of shown as both angels of purity and angels of power, specifically women's power. I think there's genuinely something meaningful about that that might not work without using a gendered crime. It also implies that the Sisters of Battle might have a special hatred for those who abuse women, which I think is kind of an interesting idea.

For those thematic reasons, I've chosen to preserve Goge Vandire being a creep and a torturer, rather than just the torturer stated in the Codex. Frankly, I don't like leaning on the sexual abuse thing, but we established Ynathe as a survivor a long while ago, and I thought it would be taking away from the setting to just have Goge Vandire as a generic torture person.

I still found this uncomfortable to write, though.



IC:

...Good evening, everyone, my name's Felicity Vandire. You know me. Let's get to this dumb game book or whatever. Text for the description increased for readability.


What the Codex Describes:

  • Pious, crusading, holy, militant...Yeah, this all fits so far.
  • Battle-hymns and psalms
  • This book seems to be dancing around us—uh, them—being women.
  • The Ecclesiarchy is known as the "Adeptus Ministorum", which is true.
  • This is absolutely lionizing the Sororitas so far.
  • Oh, great, Goge Vandire's mentioned. Basically, before there was the Sororitas there was the Daughters (or Brides) of the Emperor, and the Ecclesiarch Goge Vandire used them as bodyguards and—depending on who you ask—either subjects for his very unequal pseudo-romantic trysts or outright sex slaves and forced prostitutes. It's kind of ambiguous, since it was long ago and we don't have the information on it, but he got killed by the leader of the Brides/Daughters. He had it coming, on top of being a predator he was also a torturing maniac who thought his reign of blood was a way to "purify the souls" of his victims. At least, that's the official story. My suspicion is that he was simply a power-seeking paranoid sociopath and predator who spread stories of his insanity in hopes it would make him seem less culpable for his actions. That's just my take, though. No, I'm not related to him, and trust me, I get asked that a lot.
  • The book describes the Sisters as being targeted against those "with no hope of redemption", like psykers, heretics, mutants, and xenos. That isn't true. Our job is to defend the Imperial Creed with our faith. That's it. When we're told to crusade, we crusade, but we aren't brainwashed zealots. We're thinking, feeling, mostly-ethical people whose faith elevates our sense of justice.
  • This book doesn't even mention the sexual abuse of some kind that almost certainly happened in the Brides of the Emperor. I really do wish it could simply have never happened, but even the Warhammer 40,000 "Wiki" data-base describes them entertaining him with "exotic skills", as grotesque a way to put that as that is. This is probably another attempt to market this ultraviolent tabletop game at kids, which just seems kind of uncomfortable.
  • Goge Vandire really did deserve to die. Put that in all-caps and block letters, underlined. Basically everyone like him needs to get either beaten into compliance or beaten to death.
  • There's no place in the God-Emperor's Creed or design for men like Goge Vandire.
  • Six founding Matriarchs
  • There's a drawing of the Matriarchs, and it is not in the Gothic style you'd expect. It just looks like generic painted people, instead of stained glass or sculptures.
  • The head of the Adepta Sororitas is Morvenn Vahl, the Abbess Sanctorum
  • The Sororitas are drawn with makeup, which sounds like it should be made up but it isn't. Permanent makeup is common in the Sororitas.
  • More giant shoulderpads.
  • Sororitas Orders - Ranges in reality from knightly orders to units more similar culturally to the Guard's elite units
  • Wars of Faith basically are treated like they brainwash everyone in the Imperium as if by magic
  • These books really seem to hate everyone in the Milky Way, huh?
  • Ordo Hereticus keeps Ecclesiarchy from going rogue with help of Sisters of Battle
  • Why is Celestine the Living Saint dressed in a leotard? Who drew this?
  • Ephrael Stern and Kyganil: Psychic-tainted Sister and Harlequin Eldar adventurer
  • Blah blah bravely defending mankind's soul...worlds must be kept pure blah blah
  • For fuck's sake, if you want to keep a soul pure, don't send it to war! Our faith protects us from our deeds, but it does not make those deeds harmless! Fuck!
  • Sororitas is a big organization
  • More stuff about the generic power of faith, rather than what it does for a person
  • Lots of religious iconography, very little on the actual religion
  • This basically just paints...them as zealous weapons the Imperium points at things to destroy
  • All of the Orders basically boil down to "religious lunatics who love slaughter and the God-Emperor"
  • The Order of the Sacred Rose, my former Order, comes off pretty well as being divine, serene, hopeful, and devotion to a higher power. That's about right.
  • Sisters Hospitaller are nurses and doctors, also right
  • Ordus Dialogus are scholars and translators, yeah

...Essentially, this just treats us as the spiritual equivalent of bombs. It's insulting, degrading, but not inaccurate enough to be completely worth throwing away. Some of this is right, but faith is ultimately a constructive thing. Someone who sees the faith of a Sister in charging against a Nid swarm but not in overcoming personal tragedy or teaching a small child the wonder of the cosmos and its rightful master is someone who doesn't understand faith.

It's all just...so fucking teenage, so childish. Sometimes, these books feel like smashing action figures together, and that's the sense I get here. Like, I remember hearing someone say something about Warhammer 40,000 about how "Everyone's the bad guy, but that's what makes it so cool! Being the bad guy is badass!"

Think about that. Isn't that such a stupid, emotionally stunted way to look at the world? Like evil is a cool affectation rather than hurting real people. I'm not saying villains need to be simplistic or wholly unsympathetic, and I think people have a right to write what they want. I just feel like "playing the villain" doesn't really give the actions of these people weight. These books really do make dumb caricatures out of everyone. There are more things in this world than chainswords and big guns.

Oh, God-Emperor of Mankind, heavenly master of all he senses and surveys, I thank you for bestowing upon us this gift of life and the joys we have unlocked with its key. May your light spread to all of the peoples of the Milky Way, brought by compassionate embrace and understanding. May those who would trivialize your Creed and denigrate those you have suzerainity of learn and become better. I beg you, my Lord, stand by me, between the fires and the flood. Stand by me under blackened night and searing day. Stand by me, for I shall stand by you eternal.

Amen.
 
All OOC:

I'm kind of conflicted on Goge Vandire. On one hand, one could definitely find him to be kind of unnecessarily rapey, and I'm inclined to think that one shouldn't use rape unless there's absolutely no other way to tell a story with the same effectiveness. It's a sensitive, over-dramatized topic that can very easily be done poorly and offensively.
Also, it's a fairly realistic specifically bad path for a man in his position to go down. History has not had a shortage of sexually abusive men in positions of extreme unchecked power.

That's not an attempt to bypass or short-circuit the correct observation that it's a bad idea to use rape as a plot device unless there's a very good and specific reason to do so and no good way to achieve the same goal otherwise. But... well, realism is almost never a bad thing when crafting a narrative.

Agreement with what you said, and sympathy for it being difficult for you.

[*]This book seems to be dancing around us—uh, them—being women.
Still OOC:

I'm not sure exactly what is meant by this? I suspect there's good insight here, I just don't quite have the skill and understanding it would take to tease out the insight from such a compact statement.

[*]For fuck's sake, if you want to keep a soul pure, don't send it to war! Our faith protects us from our deeds, but it does not make those deeds harmless! Fuck!
Still OOC:

This is a very good moment that looks like Felicity's actual personality showing up in a moment of passionate outburst. I imagine she's speaking from personal experience here, and for me it resonates with a lot of other stuff I've heard including stuff written by real military veterans who were also good writers (e.g. David Drake).

[*]More stuff about the generic power of faith, rather than what it does for a person
[*]Lots of religious iconography, very little on the actual religion
Still OOC:

Of course, still OOC, that's because Games Workshop has no desire to describe the Imperial Creed and worship of the God-Emperor in detail beyond a vague implication of it as "kinda sorta triggering all those lingering anti-Catholic biases in British culture" and "they believe really strongly and it makes them extra double plus super fanatics."

It's all just...so fucking teenage, so childish. Sometimes, these books feel like smashing action figures together, and that's the sense I get here. Like, I remember hearing someone say something about Warhammer 40,000 about how "Everyone's the bad guy, but that's what makes it so cool! Being the bad guy is badass!"

Think about that. Isn't that such a stupid, emotionally stunted way to look at the world? Like evil is a cool affectation rather than hurting real people. I'm not saying villains need to be simplistic or wholly unsympathetic, and I think people have a right to write what they want. I just feel like "playing the villain" doesn't really give the actions of these people weight. These books really do make dumb caricatures out of everyone. There are more things in this world than chainswords and big guns.
Still OOC:

I do think THIS is a really good capstone for the reviews as a series, by the way. Really good.
 
Still OOC:

I'm not sure exactly what is meant by this? I suspect there's good insight here, I just don't quite have the skill and understanding it would take to tease out the insight from such a compact statement.
OOC: It sounds like - and River should feel free to correct me - it's saying that the codex is weirdly reticent about addressing the all-female nature of the Sororitas in the text.

Obviously separately there's a couple of interpretations of that - favourably they're maybe trying to make the Sororitas gender inclusive (which would be weird when they don't want to with Astartes, but I've seen this argument around so it's possible the Codex writers were doing that); alternatively, because it's a super male hobby, the authors don't want to mention girls even in the all girls sexy nuns faction, because girls are icky (or just because they're so used to writing literally everything else with only male pronouns).
 
I get the sense that RiverDelta is making a more complex or nuanced point than that. I could be misunderstanding.
 
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Also, it's a fairly realistic specifically bad path for a man in his position to go down. History has not had a shortage of sexually abusive men in positions of extreme unchecked power.

That's not an attempt to bypass or short-circuit the correct observation that it's a bad idea to use rape as a plot device unless there's a very good and specific reason to do so and no good way to achieve the same goal otherwise. But... well, realism is almost never a bad thing when crafting a narrative.

Agreement with what you said, and sympathy for it being difficult for you.

I'm not sure exactly what is meant by this? I suspect there's good insight here, I just don't quite have the skill and understanding it would take to tease out the insight from such a compact statement.

This is a very good moment that looks like Felicity's actual personality showing up in a moment of passionate outburst. I imagine she's speaking from personal experience here, and for me it resonates with a lot of other stuff I've heard including stuff written by real military veterans who were also good writers (e.g. David Drake).

Of course, still OOC, that's because Games Workshop has no desire to describe the Imperial Creed and worship of the God-Emperor in detail beyond a vague implication of it as "kinda sorta triggering all those lingering anti-Catholic biases in British culture" and "they believe really strongly and it makes them extra double plus super fanatics."

I do think THIS is a really good capstone for the reviews as a series, by the way. Really good.

OOC:
Yeah, I definitely agree that Goge Vandire's darkness feels real or grounded in a way that you don't always see in 40K's exaggerated sort of vibe. There are definitely real-world people like Goge Vandire, and they're as disgusting and monstrous. Oh, and I meant that the book never actually refers to Sisters of Battle as women, that it always describes them as Sororitas or soldiers or whatever. There's this real attempt to treat them as being weirdly unisex for an all-women organization. I'm not really sure what to make of that, but if felt worth mentioning.

Oh, and yeah, Felicity is very much speaking as a veteran on that quoted part, and I do think it is kind of a shame that we don't get more detail on the Imperial Creed. That could be interesting to flesh out.

Oh, and thank you! Mind if I ask what you liked about the capstone?

OOC: It sounds like - and River should feel free to correct me - it's saying that the codex is weirdly reticent about addressing the all-female nature of the Sororitas in the text.

Obviously separately there's a couple of interpretations of that - favourably they're maybe trying to make the Sororitas gender inclusive (which would be weird when they don't want to with Astartes, but I've seen this argument around so it's possible the Codex writers were doing that); alternatively, because it's a super male hobby, the authors don't want to mention girls even in the all girls sexy nuns faction, because girls are icky (or just because they're so used to writing literally everything else with only male pronouns).
This is precisely it, yeah. I don't think the words "women" or "woman" are used in the text at all outside of (if anywhere) little bits of narrative prose, and I don't think I saw the word "she" used as a general term, only when referring to specific Sisters.

That GW is de-feminizing them for...some reason, maybe lingering macho ideas, maybe to sell models, I'm not really sure. It just stuck out.

This wouldn't stick out if the Astartes texts didn't often use the general "he", and if the Sororitas weren't based in some level of militant femininity as a thematic...thing.
 
...Oh, and I meant that the book never actually refers to Sisters of Battle as women, that it always describes them as Sororitas or soldiers or whatever. There's this real attempt to treat them as being weirdly unisex for an all-women organization. I'm not really sure what to make of that, but if felt worth mentioning...

This is precisely it, yeah. I don't think the words "women" or "woman" are used in the text at all outside of (if anywhere) little bits of narrative prose, and I don't think I saw the word "she" used as a general term, only when referring to specific Sisters.
Yeah, thought it might be something like that. That the language of the text sort of deliberately swerves around anything that might call attention to the femininity of the women it's talking about, even as the "armor with boobs and heels" stuff is all over the pictures.

...On which note, I really do like the idea of "that is ceremonial dress armor." As in "yes, it actually exists, because Sororitas like to look good and like to feel like we look good, and we're just as capable of commissioning suits of armor that accentuate our sex characteristics as any Iron Age man who ever bought a muscle cuirass or for that matter, if we want to go that far, as King Henry VIII."

(linked picture is of a suit of jousting armor made for King Henry VIII, complete with a rather accentuated codpiece which I dare say is just as amusingly conspicuous as any Sororitas dress armor's nominally bulletproof boobs)

Oh, and thank you! Mind if I ask what you liked about the capstone?
I like that Felicity kind of grits her teeth, punches outwards through the fourth wall, grabs the reader, and says "THIS. THIS IS THE FUNDAMENTAL THING THAT IS ACTUALLY A PROBLEM WITH THIS GAME AND ITS FANDOM. REFLECT ON THIS, MOTHERFUCKER."
 
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I like that Felicity kind of grits her teeth, punches outwards through the fourth wall, grabs the reader, and says "THIS. THIS IS THE FUNDAMENTAL THING THAT IS ACTUALLY A PROBLEM WITH THIS GAME AND ITS FANDOM. REFLECT ON THIS, MOTHERFUCKER."
OOC:

I dunno if I'd go that far, but yeah, that was a somewhat-metafictional statement. I also felt like it was important to end the Codex reviews with Felicity making a prayer to the God-Emperor. There's some symbolism there. There's also, I think, a statement in that paragraph that there's some missed potential in the setting, that a setting where there is "only war" sort of dooms itself to being one-note, you know.

And the prayer at the end felt like a necessary counterbalance to that shaking-by-the-shoulders thing.
 
That was all that the subordinate needed to know, and the neophyte thus tapped in a code.Still trying to beat at the door, the escape pod shot off of the T'au ship. it floated through the void like a baseball tossed into the the air, before gently lowering itself with its jets onto a clearing in the flat forests of the planet Bluebonnet. The AI in the pod spoke cheerfully. "Civilian Ayawa, this is a notice that due to your exceptional flouting of ethical policy and your rampant disdain for the lives or safety of others, you have been dishonorably dicharged from the military of the T'au Empire. In accordance with Rogue Officer Protocol 7B, your squad has been reassigned to another officer. Your list of transgressions is as follows: disobedience, battle-craze, unwillingness to follow the laws of war, mistreatment of civilians in the fourth and seventh counts, use of torture, military hooliganism in the form of serial killing, unsanctioned psychological warfare in the form of "viscera gardens", and most damningly a complete inability to follow the Greater Good.

"It is increasingly evident to me based on my psychoanalysis protocols that you are defective. You fought for the T'au for a chance to kill, and I am increasingly certain, now outside of the moral structures which once contained you, that you will continue to slaughter. If I may be so blunt, even I must note that you were given a happy life. This decision to abandon it was yours, and it is typical of your inabilty to think rationally."

Ayawa in her armor crawled out of the pod, looking around the forest. She carried her gun. This wasn't a problem. It was just a hunt on a populated planet, one that might be a nice challenge for once.
So, was this some kind of psych experiment to see if Ashlee would try to impart the 'nid-brain-compatible interpretation of the Greater Good on Ayawa? An optimistic attempt to create a community of two not realizing that one of them would probably provoke the other?
...Isn't that how all empires work?, she thought.
That's why we hate them, yes.
I'm kind of conflicted on Goge Vandire. On one hand, one could definitely find him to be kind of unnecessarily rapey, and I'm inclined to think that one shouldn't use rape unless there's absolutely no other way to tell a story with the same effectiveness. It's a sensitive, over-dramatized topic that can very easily be done poorly and offensively.

On the other hand, from what I have seen of Goge Vandire I do think that one could make a case that him being a monster in this specific way actually serves a narrative point. It highlights the danger for sexual abuse that exists in hierarchies like the ones the Imperium is so fond of, plays with the nature of the setting as full of machismo in a way that feels darkly relevant, and more to the point the Sisters of Battle forming from one of their own women killing their abuser does give the Sisters this sense of them being avenging angels. They're sort of shown as both angels of purity and angels of power, specifically women's power. I think there's genuinely something meaningful about that that might not work without using a gendered crime. It also implies that the Sisters of Battle might have a special hatred for those who abuse women, which I think is kind of an interesting idea.

For those thematic reasons, I've chosen to preserve Goge Vandire being a creep and a torturer, rather than just the torturer stated in the Codex. Frankly, I don't like leaning on the sexual abuse thing, but we established Ynathe as a survivor a long while ago, and I thought it would be taking away from the setting to just have Goge Vandire as a generic torture person.

I still found this uncomfortable to write, though.
I agree that the narrative purpose you describe justifies its use here.
 
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