Let's Read: David Weber's Honor Harrington

Honestly this is I never actually liked the books at all despite having been sold a bill of good on their awesomeness, and enjoy ripping their guts out.
OK, well, that's understandable, but it's really easy to hold a grudge like that past the point where it leads to productive conversation.

While the kind of people who congregate in an Honorverse discussion thread here mostly do love to use the series' flaws as a chew toy up to a point... A lot of us wouldn't be here if there weren't something about the books that we liked, at some point in our lives. Maybe it's the sense of scale. Maybe we're irrationally fond of Haven, or of a specific character like Tom Theisman. Maybe it's the desire to take a half-competently imagined setting and revise it into something fully competent. Maybe it's just that some of us read the novels 15-20 years ago when the average authorial quality was better and our standards were lower too.

But that's there, for a lot of us, even as we acknowledge the factual flaws in the old system.
 
OK, well, that's understandable, but it's really easy to hold a grudge like that past the point where it leads to productive conversation.

While the kind of people who congregate in an Honorverse discussion thread here mostly do love to use the series' flaws as a chew toy up to a point... A lot of us wouldn't be here if there weren't something about the books that we liked, at some point in our lives. Maybe it's the sense of scale. Maybe we're irrationally fond of Haven, or of a specific character like Tom Theisman. Maybe it's the desire to take a half-competently imagined setting and revise it into something fully competent. Maybe it's just that some of us read the novels 15-20 years ago when the average authorial quality was better and our standards were lower too.

But that's there, for a lot of us, even as we acknowledge the factual flaws in the old system.

I mean, I won't deny that there's potential in the series. Or was. The first book made me a little hopeful since it wasn't awful or anything. The second book is what made me dislike it. Though ironically the two books that made me quit reading for a long period of time were spinoffs. Crown of Slaves just did negative things for me, and made me suspect Eric Flint's talents as a writer.

And one of the Shadow of Saganami books had the whole plotline where Mike is discovered to be alive and it turns out that she set up an ambush for the Haven ships coming to pick up survivors from her fleet and it was shocking and a WARCRIME when the Haven commander fired back after lured into a fake surrender by Henke, and Mike was reassured she didn't do anything wrong.
 
[Shrugs]

I mean, fair, I'm not even sure what to say to that. I acknowledge you don't like the series, and some of your reasons for it seem like fair points at which to have stopped liking the setting.
 
Grr, you caught me before I finished editing my post! But you don't have to say anything. If there's nothing to say, you not obligated to have to reply to me. I don't expect you to hang onto my every word and have to reply to me or anything. I'm not important. So it's fine if you just want to go *nod* and have it be that. EDIT: I'm just saying, it's okay not to have anything to say.

Now to what I was editing in before you caught me! The thing that really infuriated me about the Henke thing is it wasn't Manticore backing her up. That's a lot more understandable. It was Haven's President going "Oh Mike, you did nothing wrong when you set up your ships to automatically fire on my people's ships when they were coming to pick your people up in accordance to How Things Are Done, it was my commander who was coming to save your people that you fired upon who was the warcrimer." That just can't be reasoned to be made better.

Also, back then I didn't notice anything about the politics. I just didn't have the knowledge of it. But even then, I did notice the... odd decisions. Like the first book having Haven try such a complicated and stupid scheme for casus belli for just steamrolling in when it is clear that they've never needed it before and more to the point they didn't have anything to fear of people coming to Manticore's aid. Of course, I didn't know that was because Weber was jamming in half the plot of the first Horatio Hornblower book.

And that was what I was going to add.
 
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Also, back then I didn't notice anything about the politics. I just didn't have the knowledge of it. But even then, I did notice the... odd decisions. Like the first book having Haven try such a complicated and stupid scheme for casus belli for just steamrolling in when it is clear that they've never needed it before and more to the point they didn't have anything to fear of people coming to Manticore's aid. Of course, I didn't know that was because Weber was jamming in half the plot of the first Horatio Hornblower book.
OK, this I can actually engage with and comment on.

Even if they're not worried about Manticore having backup, if we try to clean up the setting a bit (purge the stupid shit and just preserve the basic astropolitical relationships and the structures of the governments involved), well...

1) In the absence of Weberian stupidity, as in "if this story were being written by a smart person," then Haven would absolutely have a good reason to be more worried about the galaxy watching this conflict than most of their previous conflicts. Manticore is strategically important for its location, and Haven seizing Manticore would mean a big chunk of money that Solarian businesses now pay to Manticore instead goes to Haven... And that the Solarian League has reason to view With Interest exactly what Haven does with that wealth. Given that Manticore (absent stupidity) probably has some influential friends within the League (and so would Haven, presumably), constructing a casus belli for public consumption that can be spun within the League to make the whole Havenite offensive seem like less of a land grab would be necessary.

2) Conversely, Haven has never fought a power with a navy anywhere even vaguely close to its own in size before. Just bulling straight in, even if that was what they'd done before, is less likely to work here. Especially if the RMN pulls an unexpected superweapon out of its hat, which not!Stupid!Haven might well know is a possibility even if they can't predict the precise nature and potentialities of the weapons.

3) How do you know Haven hasn't constructed pretext-based justifications for a bunch of its wars, for any of a number of reasons? This is a society with a lot of (even under the Legislaturalists) interest in managing and controlling public opinion and attitudes. It's entirely possible that they set up a fake border provocation or two, just like the Nazis set up a fake border incident to justify invading Poland in 1939. It's not because the Nazis honestly thought they might fail to beat the Polish army; it's the opposite, combined with them being dismissive of certain risks.

Yes, Haven never needed to go to such lengths to construct a casus belli before. That doesn't mean they didn't.
 
1) In the absence of Weberian stupidity, as in "if this story were being written by a smart person," then Haven would absolutely have a good reason to be more worried about the galaxy watching this conflict than most of their previous conflicts. Manticore is strategically important for its location, and Haven seizing Manticore would mean a big chunk of money that Solarian businesses now pay to Manticore instead goes to Haven... And that the Solarian League has reason to view With Interest exactly what Haven does with that wealth. Given that Manticore (absent stupidity) probably has some influential friends within the League (and so would Haven, presumably), constructing a casus belli for public consumption that can be spun within the League to make the whole Havenite offensive seem like less of a land grab would be necessary.

This hits the problem that the League is actually helping Haven take over Manticore, even after the whole thing was a failure and the situation was actually even worse than just invading outright would have been. Which has never made any sense whatsoever because as you said they should actually be helping Manticore, because not only is one of the founding members of the Solarian League besties with Manticore, but in real distance Manticore is literally next door to Sol. Manticore should be a virtual member or a real member if only at Beowulf's desire in order to protect Manticore from Solarian League predations. Also, it'd make the Solarian League a ton of money.

Also I know you hate hearing about what Weber said, but this one infodump has always been a source of amusement with... well..

Weber Himself said:
Manticore is a meritocracy, which is very wealthy, which is a "maritime empire," which traditionally consists of a single star system with a relatively low population density, and which recognized 70-odd years ago that it was going to find itself eventually involved in a shooting war against the People's Republic of Haven. Now, let's look at each of those points individually.


(A) Manticore, despite its aristocratic political system, is basically a raving meritocracy.
Just that start really makes it clear that Weber really doesn't know what a meritocracy is.
 
This hits the problem that the League is actually helping Haven take over Manticore, even after the whole thing was a failure and the situation was actually even worse than just invading outright would have been.
Two responses to this.

1) Note the words "absent Weberian stupidity." Part of my point in the post you responded to was to discuss what the strategic logic of the setting at the highest level might support... if Weber weren't constantly fucking himself over by making little screwy twists and turns of internal 'logic' of his own. In this case, we note that logically both Manticore and Haven have reason to cultivate interests in the League. Manticore's continued independence is likely beneficial to certain specific interests in the League (e.g. Beowulfan interests) but very much not beneficial to other interests in the League.

The League is big, so big that even small parts of it have enough power to meaningfully tip the scales of the Manticore-Haven War by aiding one side or the other. If a few League megacorps quietly send weapons technology to Haven, the League government can hem and haw and say it's not interfering in (deniable) private business... and so sorry to the distinguished representative from Beowulf who's sad that their friends got conquered. On the other hand, the reverse is also true; the Beowulfan interests can block any attempt by the League to more openly declare in favor of Haven, and so sorry if NON-Beowulfan League interests find the Manticoran wormhole transit dues to be burdensome.

Haven can reasonably promise to alter the balance of benefits in favor of some League factions, possibly to the detriment of others. Thus, in a reasonable setting where Manticore remains independent as of 1900 PD, we would expect the League to be somewhat... agnostic on the question of whether Haven or Manticore would make a better caretaker for the wormhole junction. There might even be a third faction that's looking forward to letting Manticore and Haven fight, letting Haven move in on the Junction, and then rolling in with a Solarian "peacekeeper" task force of their own, netting the League all of the benefits of controlling the Junction without taking any risk of a stand-up fight with the RMN, which might otherwise choose to get uppity about the system's independence. Letting one group of foreign barbarians do all the bleeding to subdue a different group of foreign barbarians is a classic trick for any large, stable empire, after all.

...

2) There is, actually, a certain plausible internal logic to the League-Manticore-Haven situation. The League, we note, does not have a pattern of insisting on subjugating wormhole systems connected to their space against the will of the locals. I can think of a variety of reasons for this, mostly involving the idea that the League contains a lot of interest groups and that a given wormhole system only has to have clout with a few of them before it becomes impractical for other interest groups to arrange for the wormhole system to be integrated.

But a very plausible sequence of events for the League-Manticore-Haven relationship goes like:

1) In the 1700s and earlier (PD), Manticore establishes itself as preferring to remain independent, but essentially friendly to the League. Some League interests (e.g. Beowulfan ones) have good deals with them, and everyone else's deals are good enough that it's an acceptable arrangement.

2) In 1800 PD, Haven keeps to itself, Manticore's Junction fees are modest, League profits from Junction use are high. This reflects the status quo in (1). Manticore and Haven have friends in the League, because any polity that isn't stupid cultivates friends in the League because of how damn big it is.

3) Around ~1850 PD, Haven starts conquering stuff, Manticore starts preparing for war and raises Junction fees to fund the war effort. League profits drop.

4) By ~1900 PD, Manticore still has friends in the League, but has lost some- this was a price it paid for being able to fund its own national navy as per (3). Haven, meanwhile, has gained friends, because some of them are thinking either "Haven would make a better custodian of the Junction from our perspective" or "Haven blowing up the RMN would give the League an excellent pretext to take the Junction itself."

5) This creates a situation where Haven has friends in the League who help it more significantly than Manticore's friends do... but where Manticore's friends still have influence, and where sufficient bad public relations on haven's part could reverse the situation. Which in turn creates a situation that very effectively fits the canon relationship we see between Manticore, haven, and the League up through the first several books.

The League shouldn't be modeled as a single entity whose national policy has become "singleminded support for Haven." Weber never even says that. It should be modeled as a loose collection of interest groups and factions, some of whom support one policy while others support another.

...Which has never made any sense whatsoever because as you said they should actually be helping Manticore, because not only is one of the founding members of the Solarian League besties with Manticore, but in real distance Manticore is literally next door to Sol. Manticore should be a virtual member or a real member if only at Beowulf's desire in order to protect Manticore from Solarian League predations. Also, it'd make the Solarian League a ton of money.
See above. Don't think of "the League" as a single entity. Think of "the League" as a collection of entities that have their own internal tensions and conflicts. The League is so big that a single corporation or prominent member polity within the League can have as much real power as an entire interstellar government outside the League.

Manticore's independence benefits some League factions and hurts others. Manticore becoming a Havenite conquest would benefit different factions- and hurt others. Manticore becoming a League territory would, again, benefit yet other factions, and hurt yet others.

What "the League" collectively does is then easily explained as the result of all these factions within the League pursuing their own interests, while the central government remains largely aloof or charts a policy of neutrality.

Also I know you hate hearing about what Weber said, but this one infodump has always been a source of amusement with... well..

Just that start really makes it clear that Weber really doesn't know what a meritocracy is.
We can deconstruct this in terms of right-wing political thought over time, but I'll have to do that later. No time right this minute.
 
Now let's not go that far. The League leadership is at times portrayed as Innokenty Kolokoltsov and his four bureaucrat friends with the possible addition of the SLN CO as a junior partner.
Technodyne Industries of Yildun, a single corporation, can still get Up To Something that is decidedly not in the interests of that specific clique, and that they had no particular interest in making happen.

Throughout the series, Beowulf is Up To Things that the clique supposedly "running" the League aren't aware of, including an entire freaking shadow war against their evil opposites.

The League's actual government may or may not have some single powerful group of decision-makers at the top, but for the purposes of the plot of, let's say, Honorverse main sequence books 1-11, clear up from On Basilisk Station to At All Costs, it doesn't even matter. Everything the League does, or fails to do, is more parsimoniously explained by something like:

"Various factions within the League have grown accustomed to being able to play at foreign affairs as benefits their own individual interests, and do so, in ways that may help or harm either Haven, Manticore, or both. The League's central decision-maker(s) don't put their thumbs on the scale because they either don't care, or don't feel that taking sides between the various factions and interest groups is worth the trouble."

...

It is ONLY after the League suddenly becomes plot-relevant starting in Book 12 that we very suddenly see what the top levels of League decision-making are 'really' supposed to look like.

And you can say "well, all of that is what was 'really' always in the background throughout the first eleven novels, twenty years of in-story time, and two decades of the series' publication in real life." But there is just plain no evidence in the text that all "League" actions and considerations from those first eleven books and twenty years reflect a specific leadership echelon at the top of the League making orchestrated decisions. Decisions like "help Haven, hurt Manticore, commit League resources to this."

It's all stuff that could plausibly be happening much lower down as a result of individual interest groups helping their own favored side of the conflict with at most the tacit permission of the higher-ups. And what we DO see of the League up until that point, up until after Book 11's point in the timeline (mostly in Shadow of Saganami and The Wages of Sin) tends to support that interpretation even further. We see League frontier provincial governors who are exploring the idea of declaring independence. We see League megacorps arming third-party factions. We see a lot of shit going down at the margins, both physical and political, of the League's power and control.

And quite frankly, that is far more compatible with the League's actions as presented up through Book 11 than the image of the League as a single centralized nation-state operating according to its unified conception of Best Interests like something out of a Paradox game.
 
Discusses the League.

I feel that early Weber got the League right. They're an isolationist hyperpower that enforces the Eridani Edict, and major corporations ignore unpopular sanctions to sell arms to a seriously awful government. This doesn't even register on my Suspension of Disbelief scale.

Even the Giant Bureaucracy works if we assume that the Assembly doesn't agree on much, so the League's default foreign policy is "don't get involved". The bureaucracy keeps things running while New Texas screams about the evils of tariffs and Old Earth argues for a stronger executive for the ten thousandth time since the League's founding.

I generally imagine League foreign policy as fairly incompetent, because they don't actually need to be competent. The League has two-thirds of the human population, and they probably have an even larger percentage of industry and military power. The League may have an interest in the Junction remaining out of Haven's hands, but they don't have an essential interest in anything except the Eridani Edict. If anyone offends the early League badly enough, or threatens their member worlds in any significant way, they can show up with two thousand superdreadnoughts and a set of scholarly articles on the definition of "hyperpower".
 
The Honor Of The Queen: Chapter 28
Chapter 28 begins with Honor visiting the wounded in sickbay:

She drew a deep breath and straightened her aching spine, and Nimitz scolded gently. She hadn't slept since waking up in sickbay herself, and he didn't like her exhausted, depressed emotions. Honor didn't much care for them herself, but other people were just as tired as she was. Besides, the nightmares were waiting. She felt them whispering in the depths of her mind, and wondered whether it truly was duty alone which had kept her on her feet so long. Nimitz scolded again, harder, and she caressed his soft fur in mute apology, then headed for the lift to the bridge.

You know, all this time I've been asking myself why the bits with the cat annoy me so much. It's not because I don't like cats (is there anyone who doesn't?), but because the cat feels tacked on, for lack of a better word. I hate to bring up the term "Mary Sue" but a common trait of Sues is that they have some particular feature that makes them stand out (unusual eye colour, a beautiful singing voice, a weapon that's unusual for the time period such as a katana, etc.), and this feature invariably feels contrived and out of place. The general tone of these novels is fairly serious and grounded, and yet we have a...six-legged telepathic feline? It just doesn't feel right, somehow.

Anyway, Honor is feeling nervous (to put it lightly) about the upcoming confrontation with the Thunder of God, knowing her ships are in no shape to take on a vessel of that power. We then cut to Alice Truman, commander of the HMS Apollo, and she wants some "work" done of their engines:

Good." Truman never took her eyes from the departing dots of Honor's other ships. "I'm glad to hear that, Charlie, because I want you to take the hyper generator safety interlocks off line."

There was a moment of silence, then Hackmore cleared his throat.

"Are you sure about that, Captain?"

"Never surer."

"Skipper, I know I said propulsion's in good shape, but we took a lot of hits. I can't guarantee there's not damage I haven't found yet."

If they can't be there to take on the Thunder of God, she figures, then they can at least try to bring back reinforcements as quickly as possible. We then get two paragraphs where she reflects on the oh so terrible burden of command and how being a captain means sometimes having to order your people to their deaths.

Commander Truman could imagine no higher calling than to command a Queen's ship, yet there were times she hated the faceless masses she was sworn to protect because of what protecting them cost people like her crew. People like Honor Harrington. It wasn't patriotism or nobility or dedication that kept men and women on their feet when they wanted to die. Those things might have sent them into uniform, might even keep them there in the times between, when they knew what could happen but it hadn't happened yet. But what kept them on their feet when there was no sane reason for hope were the bonds between them, loyalty to one another, the knowledge others depended on them even as they depended on those others. And sometimes, all too rarely, it came down to a single person it was simply unthinkable to fail. Someone they knew would never quit on them, never leave them in the lurch. Alice Truman had always known there were people like that, but she'd never actually met one. Now she had, and she felt like a traitor for having no choice but to leave when Honor needed her.

You know, this reminds me of personal anecdote (well, anecdotes).

I've never served in the military, so don't take anything I say as a gospel, but I've heard several veterans point out that the biggest lie they were sold in the military was this idea that it was some big, happy family of brothers-in-arms. Instead, their superiors often displayed a callous indifference towards someone being maimed, injured, sexually assaulted, or displaying obvious signs of mental health issue. And far from being an exciting adventure, military service was often filled with long stretches of crushing boredom ("Hurry up and wait" being a common phrase). Obviously this isn't directly comparable to the Honorverse setting, but I always find it amusing when people (usually those who have never served) play up the military as this noble band of brothers while people who actually have served usually have a far more nuanced take.

And with that we end this extremely brief chapter.
 
I feel that early Weber got the League right. They're an isolationist hyperpower that enforces the Eridani Edict, and major corporations ignore unpopular sanctions to sell arms to a seriously awful government. This doesn't even register on my Suspension of Disbelief scale.

Even the Giant Bureaucracy works if we assume that the Assembly doesn't agree on much, so the League's default foreign policy is "don't get involved". The bureaucracy keeps things running while New Texas screams about the evils of tariffs and Old Earth argues for a stronger executive for the ten thousandth time since the League's founding.

I generally imagine League foreign policy as fairly incompetent, because they don't actually need to be competent. The League has two-thirds of the human population, and they probably have an even larger percentage of industry and military power. The League may have an interest in the Junction remaining out of Haven's hands, but they don't have an essential interest in anything except the Eridani Edict. If anyone offends the early League badly enough, or threatens their member worlds in any significant way, they can show up with two thousand superdreadnoughts and a set of scholarly articles on the definition of "hyperpower".

The early League was written completely differently, where they were the Hammer of God that could come down on anyone who dared get their attention. They had super advanced technology to the point that the corporate cast-off tenth-rate technology far exceed anything Manticore or Haven had. They could be very scary, but weren't presently dangerous because they had no reason to do anything to Haven or Manticore.

But then Weber ran out of villains and decided to finish the series with the Solarian League so the previous characterization would require effort on Manticore and Haven's part to fight. So they got rewritten to be worthless losers and it ruined the series even more.

I've never served in the military, so don't take anything I say as a gospel, but I've heard several veterans point out that the biggest lie they were sold in the military was this idea that it was some big, happy family of brothers-in-arms. Instead, their superiors often displayed a callous indifference towards someone being maimed, injured, sexually assaulted, or displaying obvious signs of mental health issue. And far from being an exciting adventure, military service was often filled with long stretches of crushing boredom ("Hurry up and wait" being a common phrase). Obviously this isn't directly comparable to the Honorverse setting, but I always find it amusing when people (usually those who have never served) play up the military as this noble band of brothers while people who actually have served usually have a far more nuanced take.

No, that's a general thing you see in stories by veterans. Military service sucks. Weber has extremely obviously never served, which is why the posts I saw on Baen's Bar about how he must have been a Specops super-soldier and/or naval intelligence to know the intriacies in battle so well and not a history professor who can bullshit about it.
 
The early League was written completely differently, where they were the Hammer of God that could come down on anyone who dared get their attention.
Yes.

They had super advanced technology to the point that the corporate cast-off tenth-rate technology far exceed anything Manticore or Haven had.
That part I'm not sure is supported well by the text. My honest impression of the League is that their basic underlying technology (things like material science and electronics) is on par with Manticore and that this was mostly true even in the early novels...

BUT this comes with the addendum that Weber handed the Manticorans several consequential breakthroughs in military technology, that build on that underlying tech the same way that the invention of the tank built on pre-existing innovations in metallurgy and internal combustion engines without just being those prior innovations.

Weber then hits the League with a "not enough combat experience" malus, basically saying that because they don't get into a lot of intense fighting, they don't know how to use their technology to good effect, even as the early-war Manticorans did. And that's... the silly part, frankly, because the League has brushfire wars constantly and has the resources to easily wargame out gigantic conflicts between huge walls of battle. Even if they don't specifically have certain pieces of hardware because they don't have the tooling to mass-produce the new hotness in long range missile tech, they should have perfectly good software and hardware for things like defensive missile ECM that's broadly on par with Manticore's or better.

...

If we're not actively maximzing our own uncharitable assumptions about the setting, we could say something like:

It's not that science or technology has really advanced all that much for Manticore, except in specific areas that revolve almost entirely around killing people. The differences are more like those between, say, a 1919 army and a 1914 army. One side is using weapons and tactics that are 'maximal' given the basic envelope of what the science and industry of the general era in which they live. Meanwhile, the other is not, and is using weapons and tactics that are not maximal, that are instead based on misleading experience from conflicts in which they enjoyed overwhelming advantages that led them to draw the wrong conclusions about what war with a peer competitor (even a small one) would be like.

Realistically this is going to result in some shocks, such as the 1919 army whipping out some tanks and the 1914 army going "wait WHAT THE FUCK IS THAT!?" Or the 1914 army still being dressed in brightly colored uniforms and getting shot to shit in a few critical battles before their men learn to entrench soon enough. Or the 1919 army easily securing air supremacy for whatever it's worth, simply because no one took "build armed aircraft" seriously until 1914 since it was such a new application of such a new technology.

But none of this should be enough to overcome the overwhelming advantage of scale that Weber gave the League, not in the medium or long term... and the other setting details that suggest contact between the League and the theater of war in which all these advanced killing techniques and tools have been invented.

No, that's a general thing you see in stories by veterans. Military service sucks. Weber has extremely obviously never served, which is why the posts I saw on Baen's Bar about how he must have been a Specops super-soldier and/or naval intelligence to know the intriacies in battle so well and not a history professor who can bullshit about it.
This is true.
 
If they can't be there to take on the Thunder of God, she figures, then they can at least try to bring back reinforcements as quickly as possible. We then get two paragraphs where she reflects on the oh so terrible burden of command and how being a captain means sometimes having to order your people to their deaths.

I don't think this is a bad thing.

The burden of command can be terrible. You're under an enormous amount of stress, you have to be playing the part of the confident, strong commander all the time, never showing weakness or doubt, and if you do care about the people under your command, you still have to be willing to send them to their deaths.

I've never served in the military, so don't take anything I say as a gospel, but I've heard several veterans point out that the biggest lie they were sold in the military was this idea that it was some big, happy family of brothers-in-arms. Instead, their superiors often displayed a callous indifference towards someone being maimed, injured, sexually assaulted, or displaying obvious signs of mental health issue. And far from being an exciting adventure, military service was often filled with long stretches of crushing boredom ("Hurry up and wait" being a common phrase). Obviously this isn't directly comparable to the Honorverse setting, but I always find it amusing when people (usually those who have never served) play up the military as this noble band of brothers while people who actually have served usually have a far more nuanced take.

And with that we end this extremely brief chapter.

I think that's fair. Weber didn't serve in the military, and David Drake, who did, has a much more nuanced take. His "families" are more along the lines of "we're all in it together, we're all part of the same military family, but you don't always have to like your family".

Part of the reason Honor receives such loyalty from the people under her command may be that she does care when they're injured or killed. Every unit may not be one big, happy family, but if Honor does buy into that belief, and shows it through her actions, her subordinates could reciprocate.
 
"Being a military commanding officer" sounds like one of those jobs that, like being president of the United States, is way more stressful if you take it seriously than if you don't.
 
That part I'm not sure is supported well by the text. My honest impression of the League is that their basic underlying technology (things like material science and electronics) is on par with Manticore and that this was mostly true even in the early novels...

Sorry if this is spaghetti-quoting. Forgive me. But throughout pretty much the entire Haven war, the only reason why Haven kept up with Manticore is explicitly because the Solarian League was doing tech transfers to them. And several times the Solarian League's technology is far beyond anything Manticore can touch. Like the stealth technology that is only caught out by extreme chance (a laser-beam comm from a stealthed drone that is intercepted because a ship somehow moved in between the drone and the ship it was beaming to, which is insanely implausible but whatever). The rest is explicitly old stuff that manages to keep Haven in the running despite Manticore's +2000000000000000000000% Research Rate.

Weber then hits the League with a "not enough combat experience" malus, basically saying that because they don't get into a lot of intense fighting, they don't know how to use their technology to good effect, even as the early-war Manticorans did. And that's... the silly part, frankly, because the League has brushfire wars constantly and has the resources to easily wargame out gigantic conflicts between huge walls of battle. Even if they don't specifically have certain pieces of hardware because they don't have the tooling to mass-produce the new hotness in long range missile tech, they should have perfectly good software and hardware for things like defensive missile ECM that's broadly on par with Manticore's or better.

I broadly agree with this. Weber, IIRC, retcons constant pirate action in as why Manticore's navy is so extremely well-experienced and have put all of their technology through its paces, but that's really just on the same scale, maybe less-so, then the Solarian League's constant invasions and brushfire wars that get retconned in later.

It's not that science or technology has really advanced all that much for Manticore, except in specific areas that revolve almost entirely around killing people. The differences are more like those between, say, a 1919 army and a 1914 army. One side is using weapons and tactics that are 'maximal' given the basic envelope of what the science and industry of the general era in which they live. Meanwhile, the other is not, and is using weapons and tactics that are not maximal, that are instead based on misleading experience from conflicts in which they enjoyed overwhelming advantages that led them to draw the wrong conclusions about what war with a peer competitor (even a small one) would be like.

Realistically this is going to result in some shocks, such as the 1919 army whipping out some tanks and the 1914 army going "wait WHAT THE FUCK IS THAT!?" Or the 1914 army still being dressed in brightly colored uniforms and getting shot to shit in a few critical battles before their men learn to entrench soon enough. Or the 1919 army easily securing air supremacy for whatever it's worth, simply because no one took "build armed aircraft" seriously until 1914 since it was such a new application of such a new technology.

But none of this should be enough to overcome the overwhelming advantage of scale that Weber gave the League, not in the medium or long term... and the other setting details that suggest contact between the League and the theater of war in which all these advanced killing techniques and tools have been invented.

One of the thing is that Manticore's new stuff isn't really all that new outside of FTL Comms which honestly should have been invented already somewhere. Missile Pods were all old tech that just happened to have miniaturized stuff perfected for it, but Haven was able to replicate them with ingenuity and maybe some tech help. They largely just had bonus stuff that gave bonuses to their missiles alongside that. And it's not like the League was unaware of this stuff. They had a ton of observers who reported on how all of this worked (and got told to fuck off because apparently they weren't meant to actually bring back information as the League refused to believe them despite them being literally next door to Sol thanks to Wormholes)

As you said, the League should have won in pure scale, both materiel and personnel.
 
That part I'm not sure is supported well by the text. My honest impression of the League is that their basic underlying technology (things like material science and electronics) is on par with Manticore and that this was mostly true even in the early novels...

BUT this comes with the addendum that Weber handed the Manticorans several consequential breakthroughs in military technology, that build on that underlying tech the same way that the invention of the tank built on pre-existing innovations in metallurgy and internal combustion engines without just being those prior innovations.

In another episode of 'How to be your worst enemy' Weber sort of addresses the tech stuff - the League's basic tech is in same range as Manticoran tech but the tech base the Solarian League Navy uses is obsolete because they only re-evaluate their budget and procurement once every century.

Relevant infodump part:
David Weber said:
Great Britain relied upon the "10-year rule" in evaluating defensive needs before World War II. That is, on the assumption that Britain would not face combat with another major power for at least 10 years and that budgetary and procurement policies should be based upon that assumption. What the Solarian League has done, in effect (and, frankly, with enormously more justification in light of its relative size and power) is to adopt the equivalent of a "100-year rule."

I'm honestly not sure why Weber explicitly wanted to make the Solarian League Navy obsolete compared to pre-first war Manticoran navy when the changes in paradigm during the War and later on Apollo would have made even a modern but based on the old paradigm SLN rather inadequate.
 
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In another episode of 'How to be your worst enemy' Weber sort of addresses the tech stuff - the League's basic tech is in same range as Manticoran tech but the tech base the Solarian League Navy uses is obsolete because they only re-evaluate their budget and procurement once every century.

Relevant infodump part:


I'm honestly sure why Weber explicitly wanted to make the Solarian League Navy obsolete compared to pre-first war Manticoran navy when the changes in paradigm during the War and later on Apollo would have made even a modern but based on the old paradigm SLN rather inadequate.


The funniest thing about him using the 10 Year Rule is that it only lasted for only 12 years because it turned out to be an immense screwup.

Also the person behind the immense screwup that actually was a massive cut to Britain's military that left it woefully underprepared for WWII was... Winston Churchill.

Also if I remember correctly when they do the 100 year update in the middle of the books, its specifically a visual one only, they don't actually upgrade anything to be more effective, they just make it look cooler.
 
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Sorry if this is spaghetti-quoting. Forgive me. But throughout pretty much the entire Haven war, the only reason why Haven kept up with Manticore is explicitly because the Solarian League was doing tech transfers to them. And several times the Solarian League's technology is far beyond anything Manticore can touch. Like the stealth technology that is only caught out by extreme chance (a laser-beam comm from a stealthed drone that is intercepted because a ship somehow moved in between the drone and the ship it was beaming to, which is insanely implausible but whatever). The rest is explicitly old stuff that manages to keep Haven in the running despite Manticore's +2000000000000000000000% Research Rate.
Which novel does this particular piece of stealth technology come from? Can you provide supporting quotes regarding the overall pattern you describe? Do you believe that the "two followed by long string of zeroes" is an accurate number?

Because it sounds to me like you have formed a semi-accurate 'fanon' of the series that outright contradicts some points and is poorly supported in others.

I broadly agree with this. Weber, IIRC, retcons constant pirate action in as why Manticore's navy is so extremely well-experienced and have put all of their technology through its paces, but that's really just on the same scale, maybe less-so, then the Solarian League's constant invasions and brushfire wars that get retconned in later.
Quite so- and the League should be fighting pirates just as much as the RMN does.

Weber's excuse for why this doesn't keep the League competitive does contain some worthwhile elements.

1) The League can afford to throw numbers at antipiracy and policing problems since it has more shipbuilding capacity than it knows what to do with. It can also afford more consistently to go after the "root cause" of a piracy or military security problem, because no one is going to give them any crap about it if they sail where they like and blow up what they like. Manticore needs to be more circumspect in their overall strategic posture prior to the events of the late novel series, because they are, until then, a regional power, not a galactic one. This means Manticore would have more reason to be stuck fighting actual pirate and rogue-actor ships on roughly equal terms, instead of just rolling in with an overwhelming force of battlecruisers and annihilating the entire pirate fleet and the safe-harbor port they rode in on.

2) One of the main threats to the League military is corrupt actors firing copies of their own weapons at them. Any weapon they manufacture that reaches mass production is, by the sheer scale of that production and the somewhat 'loose' nature of the Solarian League, likely to eventually wind up in the hands of rogue states, pirates, and other Chronic Troublemakers. Thus, aggressive military innovation is at best a very temporary solution to their problems, and they are frankly much better off concentrating on the areas where they enjoy a truly unique advantage over likely enemies that cannot be taken away from them or copied: logistics, soft-power influence, and the overwhelming military mass that can be maintained when you have centuries of leisure time to assemble a fleet and a supermajority of the industrial capacity of the human universe with which to do it.

3) Despite all this, the League's "Frontier Fleet" light combatants, the ones that actually fight these antipiracy actions, are generally displayed as being mostly competent. Aside from simply lacking the specific "killer app" superweapon technologies Manticore has, they perform well, and their hardware is much closer to competitive. A Solarian League Navy cruiser of the Frontier Fleet, as portrayed circa 1920-22 in the setting, would probably be able to do quite well against most RMN cruisers of 1910 or 1915... And a Frontier Fleet ship of 1910 or earlier would likely be roughly a match for an RMN unit of equal tonnage in 1910 unless the RMN unit got some lucky shots in with an opening salvo of (few) missile pods. It's the "Battle Fleet" where Weber fully breaks out the "blatant stupid obsolescence" trope, justifying it by the League never actually needing those ships for practical purposes.

One of the thing is that Manticore's new stuff isn't really all that new outside of FTL Comms which honestly should have been invented already somewhere. Missile Pods were all old tech that just happened to have miniaturized stuff perfected for it, but Haven was able to replicate them with ingenuity and maybe some tech help. They largely just had bonus stuff that gave bonuses to their missiles alongside that. And it's not like the League was unaware of this stuff. They had a ton of observers who reported on how all of this worked (and got told to fuck off because apparently they weren't meant to actually bring back information as the League refused to believe them despite them being literally next door to Sol thanks to Wormholes)

As you said, the League should have won in pure scale, both materiel and personnel.
Well, the really big transformational tech was the long range missiles. Podlaying missile technology isn't nearly as decisive without that.

First, because of the time of flight issue- the longer it takes enemy fire to reach you, the easier it is to set up a gigantic barrage of your own missiles, ready to go when you push the Big Red button.

Second, because of one of Murphy's Corollaries: "If the enemy is in range, so are you." What's overwhelming is being able to hit the enemy in tactical situations where they aren't even close to being able to return fire- to where they can't even just "hold on" until they get in range themselves, but are likely to be wrecked as a fighting force before even deploying their own weapons. Note that Haven manages to fight Manticore on at least comparable terms where neither side can just casually vaporize the other's fleets, and it takes a radical advance in fire control to give Manticore that kind of superweapon performance back.

All the other major techs in Manticore's superweapon palette would work reasonably well if not fired from a missile pod. Missile pods aren't transformational without the other superweapons.

The funniest thing about him using the 10 Year Rule is that it only lasted for only 12 years because it turned out to be an immense screwup.

Also the person behind the immense screwup that actually was a massive cut to Britain's military that left it woefully underprepared for WWII was... Winston Churchill.
Since this sounds like it's about Churchill's involvement in the British government in the 1920s, I think it must be pointed out that the British were under a lot of pressure to downsize their military and avoid mass production of expensive equipment; they'd nearly blown out their economy fighting World War One. Churchill has plenty of screwups to his name, but I'm not sure I'd blame him for that one given that "small military" was a very popular choice at the time.

Politicians in a democracy shouldn't be penalized for doing what people actually want them to do.

Also if I remember correctly when they do the 100 year update in the middle of the books, its specifically a visual one only, they don't actually upgrade anything to be more effective, they just make it look cooler.
You do not remember correctly.

They do make it look cooler, but they also:

1) Design a whole new defensive ECM system that probably requires significant restructuring of the ships, and which lets them further upgrade the designs just by swapping out new drones for old ones.

2) Develop an "oh shit dump a ton of countermissiles" technology that when you think about it actually makes a lot of sense. And should probably work better than it does.

3) More generally increase modularity, which means planning ahead for future updates even if they don't actually have the tech yet... one aspect of doing a 100-year update is that you try to plan ahead for shit you're going to invent thirty years from now, which means leaving spaces open to put it in, or making it easy to hot-swap it out for something that was already there.

4) By all appearances, work on missile pod systems, though likewise, those systems are being developed by specific defense contractors and don't get rolled out to the whole fleet right away- it's the kind of shit that a navy not expecting war might reasonably spend 5-10 years working the bugs out of, if only because it works a LOT better with supporting ancillary systems in place than if you just crap a bunch of missiles out in the general direction of the enemy.
 
Also if I remember correctly when they do the 100 year update in the middle of the books, its specifically a visual one only, they don't actually upgrade anything to be more effective, they just make it look cooler.

Frontier Fleet actually makes a proper update - though since it happened several years prior their new Nevadas are only good by the standards of early first war Manticoran ships.

Battle Fleet is doesn't properly update so one gets the absurd situation where the supposedly elite navy gets worse equipment then the equivalent of the coast guard or the League's local forces because... well they don't bother getting better stuff I guess?

By all appearances, work on missile pod systems, though likewise, those systems are being developed by specific defense contractors and don't get rolled out to the whole fleet right away- it's the kind of shit that a navy not expecting war might reasonably spend 5-10 years working the bugs out of, if only because it works a LOT better with supporting ancillary systems in place than if you just crap a bunch of missiles out in the general direction of the enemy.

The Navy wasn't working on missile pod systems - Technodyne was. The SLN higher ups only became aware that Technodyne had a ton of pods after Crandall's defeat. Even people at the top of the SLN ladder that are described as both well connected and competent - like Fleet Admiral Filareta - didn't know that pod missile systems were being developed - which is why Filareta found the sudden abundance of pods very sus.

Basically forget Manticore, forget the rest of the Mesan conspiracy - Technodyne could have built up some missile control ships and then conquered much of the League.
 
Makes a lot of points, many of which I agree with.

I think that it's possible to construct a fairly conservative Solarian League Navy. I think it's defensible in the context of Battle Fleet, which rarely sees combat and has a strategy which boils down to "bring more stuff". They aren't incentivized to spend a lot of money on fancy new weapons, because the status quo favors them, and they don't have any peer powers who would force them to innovate. The military might want more money- the military, like all large organizations, is generally fond of more money- but the League's government has no reason to throw cash at a problem that they don't think is real.

So some of the major corporations do weapons research, with an eye to selling it to people who will actually use it. There are probably some System Defense Forces with amazing, cutting-edge tech, but the government won't pay for more fancy stuff for Battle Fleet when the stuff they have hasn't been used in centuries.

Even during the first war between Haven and Manticore, there was no reason to listen to the doomsayers. Yes, pods are interesting and dangerous, but we can show up with three thousand superdreadnoughts. Our observers have made some interesting reports, Frontier Fleet is making necessary changes, but the central government isn't going to pay to rebuild Battle Fleet just because some tiny navies have developed some cool stuff.

Until Ghost Rider. Because Ghost Rider isn't just a mechanism for launching more missiles; it's a "Delete" button for superdreadnoughts, and it can kill ships far beyond the range from which they can return fire. Suddenly Manticore is an actual threat.

Individually, most of the Solarian League's mistakes are defensible. Collectively, they really aren't. And the decision to ignore Ghost Rider is roughly equivalent to a hyperpower deciding to ignore the invention of nuclear weapons; this is a game-changer, and suddenly we're facing a situation where a hundred Manticorean capital ships might be able to delete a thousand Solarian superdreadnoughts before they enter firing range. Or at least delete a few hundred of them, then run away before you fire a single missile in response.

As you point out, missile pods are valuable tools; the range increase means that "We can fire more missiles per ship" changes into "We can fire more missiles per ship and you can't fire back". That changes a theoretical war with Manticore into an exercise with unfortunately high casualties into an actual fight, one that you could lose.
 
Frontier Fleet actually makes a proper update - though since it happened several years prior their new Nevadas are only good by the standards of early first war Manticoran ships.
Yeah, but on the other hand they very clearly and unambiguously update their ships more than once every hundred years; they're releasing a new model of ship every decade or three, it looks like. Which is about on par with the Manticorans, allowing for some of the points I made earlier. Developing a ship that is the new hotness and far outperforms its predecessor is great for now, but not so great when tens of thousands of them trickle down into the hands of every system defense force in the galaxy half a century from now and you're trapped in a constant rat race against your own R&D establishment.

Since for almost its entire history the main threat to a League warship has been the League's own weaponry, or weaponry somehow obtained from the League's suppliers... Spending more money on R&D rapidly becomes a matter of diminishing returns.

Battle Fleet is doesn't properly update so one gets the absurd situation where the supposedly elite navy gets worse equipment then the equivalent of the coast guard or the League's local forces because... well they don't bother getting better stuff I guess?
One of the reasons I like Mission of Honor Retold is that it portrays Battle Fleet as an actively innovating military force that's specifically striving to perfect its ability to perform its own stated mission- charge into the star system of some Eridani Edict violating asshole and ruin their whole day.

With that said, the part where there hasn't been an Edict violation in centuries leaves Battle Fleet in kind of an awkward position politically and technologically. They need overwhelmingly more ships than any plausible enemy can construct in a reasonable span of time... but maintaining such a large force of ships is going to seem fairly expensive even by the standards of the Solarian League, and civilian politicians will question the necessity of having thousands of active-duty superheavy warships that never fire a shot in anger from the day they're built to the day they're scrapped and replaced.

It's not entirely surprising that the League reaction is to build a jillion ships and then only replace like 0.5% of the hulls every year, enabling them to leverage their great political stability and economic output for the maximum total fleet strength. The main reason it fails miserably is that after doing this for a few hundred years, you've lost the institutional mindset to respond effectively to rapid developments.

The Navy wasn't working on missile pod systems - Technodyne was. The SLN higher ups only became aware that Technodyne had a ton of pods after Crandall's defeat. Even people at the top of the SLN ladder that are described as both well connected and competent - like Fleet Admiral Filareta - didn't know that pod missile systems were being developed - which is why Filareta found the sudden abundance of pods very sus.

Basically forget Manticore, forget the rest of the Mesan conspiracy - Technodyne could have built up some missile control ships and then conquered much of the League.
Well, in practice I think that would have worked about as well as Lockheed Martin or General Dynamics trying to conquer the United States, but that's a detail.

With that said, I strongly suspect that Technodyne itself was hoping to market the missile pods as part of the overall fleet revitalization and expansion we're calling "Fleet 2000." After all, while they are to some extent an organ of the Alignment trying to farm out weapons R&D, they seem to remain a for-profit corporation whose strategies are in part integrated with the strategic goals of the navy they work for.

Even if they don't always release the goods as soon as they're ready.


I think that it's possible to construct a fairly conservative Solarian League Navy. I think it's defensible in the context of Battle Fleet, which rarely sees combat and has a strategy which boils down to "bring more stuff". They aren't incentivized to spend a lot of money on fancy new weapons, because the status quo favors them, and they don't have any peer powers who would force them to innovate. The military might want more money- the military, like all large organizations, is generally fond of more money- but the League's government has no reason to throw cash at a problem that they don't think is real.

So some of the major corporations do weapons research, with an eye to selling it to people who will actually use it. There are probably some System Defense Forces with amazing, cutting-edge tech, but the government won't pay for more fancy stuff for Battle Fleet when the stuff they have hasn't been used in centuries.

Even during the first war between Haven and Manticore, there was no reason to listen to the doomsayers. Yes, pods are interesting and dangerous, but we can show up with three thousand superdreadnoughts. Our observers have made some interesting reports, Frontier Fleet is making necessary changes, but the central government isn't going to pay to rebuild Battle Fleet just because some tiny navies have developed some cool stuff.
Yeah, yeah.

Until Ghost Rider. Because Ghost Rider isn't just a mechanism for launching more missiles; it's a "Delete" button for superdreadnoughts, and it can kill ships far beyond the range from which they can return fire. Suddenly Manticore is an actual threat.

Individually, most of the Solarian League's mistakes are defensible. Collectively, they really aren't. And the decision to ignore Ghost Rider is roughly equivalent to a hyperpower deciding to ignore the invention of nuclear weapons; this is a game-changer, and suddenly we're facing a situation where a hundred Manticorean capital ships might be able to delete a thousand Solarian superdreadnoughts before they enter firing range. Or at least delete a few hundred of them, then run away before you fire a single missile in response.

As you point out, missile pods are valuable tools; the range increase means that "We can fire more missiles per ship" changes into "We can fire more missiles per ship and you can't fire back". That changes a theoretical war with Manticore into an exercise with unfortunately high casualties into an actual fight, one that you could lose.
Quite true, quite true. And while on the strategic level it's understandable if the League doesn't have details about exactly what Ghost Rider can and cannot do, it doesn't even matter as an excuse whether that's true.

The SLN may not know whether Manticore invented 'super LACs,' or a way to hit targets with capital ship graser beams from ten million kilometers away, or jammers so effective that enemy salvoes just derp and spontaneously combust, or some kind of indestructible impervious kabongium hull armor that makes their ships immune to enemy X-ray laser fire, or killer extreme range missiles, or some kind of insane rapid-fire launcher that lets you crap out every missile in a ship's internal magazines in thirty seconds and then leg it.

Because clearly the RMN figured out something that enabled them to utterly rip apart enemy fleets while taking minimal losses in return, where previously there was a stalemate, even though the RMN is using tech broadly comparable to the SLN's own and the Havenites are using tech that while behind that standard isn't that much far behind... some of which is actual SLN tech itself.

It doesn't even matter how the RMN did that; the League should be doing everything in its power to crash-develop better weapons to ensure it can't happen to them, and stretching forth all its resources to sort out the details of what new superweapon they need to counter.

You're right about that.
 
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I think there are two key elements to understanding Solarian fleet doctrine. First, they have more superdreadnaughts than their next two competitors (Usually that is going to be Haven and Manticore) have warships. At any given point, the SLN has something like 1700 SDs on active duty at any given time, plus 300 undergoing refits, plus another eight thousand in reserve. The Havenite Navy before the 1st Havenite war have 2,100ish ships of all classes, and before the second, something like 1,300 ships of all classes. The RMN has something like 1,600 ships of all classes, before the first Havenite War. (Going by wiki numbers here) Second, they need to keep per ship costs down. With 2000 ish worlds that might need Solarian League assistance, even small increases in the per ship costs to build and field those ships can carve out significant chunks of the overall fleet. I don't have good numbers to hand for what the cost of a first generation MDM refit is, but I can't think it is particularly cheap. Same with many of the other elements that Manticore has begun to field.
 
Yeah, but on the other hand they very clearly and unambiguously update their ships more than once every hundred years; they're releasing a new model of ship every decade or three, it looks like. Which is about on par with the Manticorans, allowing for some of the points I made earlier. Developing a ship that is the new hotness and far outperforms its predecessor is great for now, but not so great when tens of thousands of them trickle down into the hands of every system defense force in the galaxy half a century from now and you're trapped in a constant rat race against your own R&D establishment.

Battlefleet had two Superdreadnought classes - the old Scientists with some ships in active service being over 80 years old and older even Scientist-class comprising much of the reserve and the new Fleet 2000 Vega class which is a Scientist with 2 more missile tubes, more modularity and slightly more automation. The typical SLN ship is small for its class at 6,8 megatons and extremely manpower intensive.

By contrast Manticore had 4 or 5 new SD classes in 40 odd years before the war and everyone, including Haven was building larger (7,5 to 8,5 megatons) and less manpower intensive ships than the SLN before 1905.

Now sure for the smaller ships that Frontier Fleet uses the League isn't that far behind.

With that said, the part where there hasn't been an Edict violation in centuries leaves Battle Fleet in kind of an awkward position politically and technologically. They need overwhelmingly more ships than any plausible enemy can construct in a reasonable span of time... but maintaining such a large force of ships is going to seem fairly expensive even by the standards of the Solarian League, and civilian politicians will question the necessity of having thousands of active-duty superheavy warships that never fire a shot in anger from the day they're built to the day they're scrapped and replaced.

Uncompromising Honor actually gives us the total numbers of the SLN straight from its brand new CO Seth Kingsford. Total personnel across Battle Fleet, Frontier Fleet and Marines is 155 million.

Now that might sound like a lot... however the total population of the League, without the protectorates is over 3 trillion. That means that only 1 in 20000 Leaguers is employed in the federal military.

By contrast the US Navy employs about 1 in a thousandth of the population. The US Navy alone hires 20 times as many people per capita as the Solarian League's Navy + Coast Guard + Marine Corps. The Irish navy employs about 1 in 5000 and Ireland spends a whooping 0,27% of its GDP on defence.

There's nothing fairly expensive about that - and once again troop numbers are deceptively high because the SLN is explicitly tail heavy by Honorverse standards and because they don't modernise and instead churn the same 100 year old design 50 ships at a time (by contrast Manticore having a thousandth of the League's population and four fifths of Earth's GDP could churn out dozens of newer larger ships every year and also kickstart Grayson's industry).


The argument of the SLN being too expensive doesn't hold any water.


Well, in practice I think that would have worked about as well as Lockheed Martin or General Dynamics trying to conquer the United States, but that's a detail.

Lockheed Martin doesn't have superweapons the US government can't counter though.
 
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Stepping away from the Solarian League discussion, what would you have liked to see in the canon Honorverse that the books skipped over?

If you were writing your own AU, how would you do it?
 
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