- Location
- Mid-Atlantic
I mean, I suppose that depends on whether Central, the computer that's feeding him advice is real or a figment of his own imagination? If the computer's real, it presumably has a plan, and presumably also has the ability to keep picking new proxies after Whitehall dies. Plus, Whitehall is a young man; he's got time to get the ball rolling in the right direction.Yes, but the natural result of Raj Whitehall behaving somewhat realistically is that his soldiers commit horrific atrocities more or less constantly. YMMV, but he's a seriously delusional villain rather than an actual hero, a lunatic who believes that he can "unite" Bellevue by filling enough mass graves.
What actually happens is that the Civil Government falls back into civil war five minutes after Raj Whitehall dies, because you can't miraculously fix a Byzantine culture of constant treachery in one generation.
I suppose there's a valid alternate interpretation of the storyline in which Raj Whitehall just has delusions of being in touch with one of God's angels (a pre-Fall computer!), and his plans and strategies are just the result of him being good at planning and strategy, and it is really all going to fall apart because key elements of his long-term plan for uniting and restoring Bellevue are figments of his own imagination.
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But this just underlines my core point, which is how utterly fucked any attempt to write historical or alternate-historical fiction is under the constraints we seem to be collectively placing it under:
1) A leadership figure who isn't washed clean of the sins of what was merely average bad behavior by past standards gets condemned as a villain protagonist, but
2) A leadership figure who is washed clean of those sins and behaves in a way that wouldn't be seen as especially problematic in the modern day gets condemned as unrealistic.
This puts contradictory pressures on authors, which they cannot hope to satisfy. They can't write protagonists with modern values in the past, because those values would be anachronistic. They can't write protagonists with past values in the past, because they'll be accused of all the things we accuse authors of when they portray Characters Doing Bad Things without immediately coding them as unutterably foul villains.
If you look at the tech bible stuff where they list Havenite designs... the Havenite ships actually seem to be more biased in favor of missile and antimissile systems than the Manticoran ones, at the start of the series.Until fairly recently, defense was better than offense. A fully prepared wall of battle could advance through missile fire without taking more than a few hits, and superdreadnoughts are tough. Tactically, this created extremely indecisive fleet battles, where the outnumbered side would bail on the engagement because they could do basic math.
In theory, you could just build an all-missile fleet and run away before the enemy gets to energy range, but there's one problem with this strategy; the enemy knows where you live. Haven's preferred method of conquest is to launch an enormous fleet attack on a planet, forcing their fleet to either stay and fight or abandon their worlds to Havenite occupation. Before the era of improved missiles and missile pods, an all-missile force would be utterly powerless to do more than inflict minor casualties on a Havenite fleet approaching Manticore.
No one except Manticore is willing to move away from the traditional gun-heavy shipbuilding model, and Manticore is only doing it because they are desperate.
This doesn't actually surprise me; if true, it reflects Havenite combat experience, which exists on a scale the Manticorans cannot duplicate. Manticore's combat experience within living memory comes from pirate hunts and wargaming; Haven has fought dozens of wars of conquest, presumably including things like "their battleships actually fire shots in anger." It wouldn't surprise me that their recent designs (which reflect redesign and optimization to fight the kind of battles they've been fighting for years) are shifting to emphasize missile combat.
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Of course, in fairness to YOUR take, Haven normally expects to be ganging up on enemies it greatly outnumbers! This makes missile combat even more advantageous, and beam combat even more disadvantageous. A large fleet can hope to win a missile engagement and never take more than superficial damage, because it can drown the enemy's missile defenses in volume of fire, while shooting down nearly all the enemy's missiles. A similarly unequal beam combat between fleets still results in at least some ships on the more numerous side getting badly hurt, because of how powerful the individual beams are relative to the ships' ability to resist fire.
So Haven may theoretically be overemphasizing missiles in its designs because if lopsided combat experience, usually fought against less numerous enemies that lack a solid core of capital ships... But that's still not the same as 'no one is foolish enough to place their trust in missiles.'
I think the big reason is because they didn't have jumping-off bases close enough to Manticore to make it a reasonable safe proposition. You're essentially talking about an earlier version of what the Havenites pulled in Operation Beatrice, and the problems with that were:Of course, Haven could just win the war by gathering most of their ships into a giant "Conquest Fleet" and proceeding through hyper to attack Manticore directly. Mahan's strategy of concentrating your ships into one giant fleet was often impractical in our world, where the enemy could simply refuse to give battle, but it is considerably more reasonable in a setting where Haven's giant doom fleet could simply smash through to Manticore and end the war in one battle. They don't do this to Manticore, even though it worked on everyone else, because...reasons.
1) It was very much a death-or-glory gamble based on the assumption that Manticore was about to punch Haven out of the war one system at a time with their new superweapon anyway.
2) It was based on an utterly overwhelming Havenite numerical advantage, even greater than Haven enjoyed at the start of the previous war. That is, Manticore basically only had enough capital ships left for three fleets: Home Fleet, the Trevor's Star defense force, and Honor's fleet that could go out raiding and engaging in offensive operations. Haven had hundreds and hundreds more ships than them, enough that it could present reasonably credible defense forces in its core systems and still be able to attack in overwhelming numbers.
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Also, a massed charge into the enemy's strongest defenses at the very start of a war is always a gamble because you cannot know if they have secret weapons or more ships than you thought. If Manticore has a secret weapon or two (which they in fact do) then the worst possible way to find that out is when your entire fleet slams straight into their fixed defenses in a home system that is lavishly equipped with that secret weapon. Conversely, launching probing attacks on the periphery, forcing the enemy to spread out their forces and deploy their best weapons to defend secondary targets means you get a better sense for what the enemy can and cannot do, and what surprises they have in store.
Note that the worst case scenarios the Havenites ran into during their opening attacks of the war were at precisely the places where unexpected RMN reinforcements showed up and their forces flew into a surprise trap made worse by Manticore having missile pods and rudimentary FTL comms.
Honestly yes, but then part of Flint's core message with the whole series is "equality, diversity, and flexibility are objectively superior to supremacism, purity, and rigid order."Belisarius being somewhat anachronistic is a necessary part of the reader actually viewing him as a protagonist.
Belisarius winning every single battle against the Evil But Incredibly Stupid A.I. is Eric Flint being a bad author who can't stand for his heroes to lose to the Evil Aristos.
Having the racial-supremacist, racial-purist, rigidly-ordered Malwa beating Belisarius, the designated champion of... not that... Well, let's just say that even insofar as it's realistic, it muddles the message. We have enough trouble with enough works of fiction where misaimed racist fanboys have an excuse to identify with totalitarian fuckwits.
The Belisarius series is (for a series released during the Bush administration) a commendably aggressive deconstruction of this, in my opinion; the true bad guys are fash-coated fashes with fash filling and they're just shit all around and that's the point.
Upon reading the novels, the take isMagic A.I. can accomplish a lot, but Center's achievements have been relatively simple and straightforward tasks, like defeating armies and overthrowing governments. The kind of thing that happens all the time, even without an A.I. around to tilt the scales.
Actually changing society is infinitely more difficult than just taking one Big Man and replacing him with a different Big Man. One of the suggestions at the end of the last Whitehall book was the abolition of slavery, which is just a hard no. If the Big Man suggested it, people would actually think he was joking. Slavery is natural and proper and ordained by the Spirit of the Stars, and it's downright silly to even suggest getting rid of it.
"Center has a plan, but the first step of the plan is to put control of the Civil Government (the Byzantine Empire expy) firmly in the hands of Center's proxies. Once Center has control of a major nation-state, or at least control of the people who run the place, then Center can start reshaping government policy, introducing more advanced technologies that will disrupt the existing socioeconomic order and power structure."
Because just to be clear, 'Center' is literally a big machine in the catacombs under the city. You can potentially drag someone down to Center and have them effectively brainwash that person into compliance with Center's objectives, at least as far as I can tell. Whitehall willingly cooperates with Center because he's totally on board with the whole "unite Bellevue, restore star travel" objective, but I'm pretty sure that there's nothing stopping Center from selectively mind-controlling people, given the abilities it displays.
So it's quite possible that over the long haul, with a Center-manipulated proxy on the throne (Center has one in the can waiting for Whitehall's coup to succeed) and Whitehall willingly supporting Center's agenda as the focus of the military's devotion and loyalty... Center can do a lot to reshape Bellevue to its wishes.
I'm not saying it would work, but I can imagine it working.
The actual listed size disparity as measured in fleet strengths is nowhere near 100:1, by the way. Like, it's just... not. I don't remember the ship count, but it's something more like 1.5:1 or 2:1 as of The Short Victorious War.Now, back to the actual discussion! I actually forgot about the battleships, which makes it much, much worse. Weber wanted Manticore to win against an enemy a hundred times their size, but it turns out that people don't actually have a chance of winning against an enemy a hundred times their size.
This isn't Space America against Space Soviet Union, or Space Britain against Space France. This is Space Denmark against Space Soviet Union.
That doesn't invalidate your core points, but we shouldn't overstate the strength of the conclusion.
To be fair, what Haven was actually trying to accomplish was "draw Manticore into a series of battles at secondary locations that would deplete their forces, weakening them for the kill-shot to the home system."Mahan was actually wrong in our universe, since the enemy can just refuse to give you your Gloriously Decisive Battle. I mean, why would the smaller fleet come out to fight a decisive engagement against a stronger enemy? Japan kept trying to beat us with Mahan, but we kept holding back and waiting for reinforcements.
In the Honorverse, though, you can't exactly hide when the enemy is approaching your home system. All Honorverse tactics should revolve around a decisive attack upon the enemy's key point.
There IS a good reason to at least TRY to soften the enemy up before firing that kill-shot, if the enemy gives you the opportunity. Because with something approximating Lanchester-Law naval combat rules in place, it is very much to your advantage to reduce the total number of enemy units you fight in the decisive battle. If you outnumber the enemy 1.5:1 at the decisive battle, you win... but you will lose a significant fraction of your starting forces during the battle. If you outnumber them 3:1, having defeated half their fleet in detail in the opening phase of the war, you still win... and lose fewer forces, while being less vulnerable to the enemy pulling a miracle weapon out of their hat at the last moment.
Drawing the enemy out at secondary locations is also helpful because you're less likely to have to contend with fixed or quasi-fixed STL defenses (giant sublight monitors like the Junction 'forts,' swarms of LACs, fixed fortification missile pods and ground-based launchers on planetary/lunar/asteroid bases).
Now, in theory you can just ignore all this and punch straight through- it's just more of a gamble.
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