Let's Play Star Wars: Empire at War

If I where you I would skip all the normal battles, unless something important/interesting happens. It would be nice to be done with Genosis before the weekend.
 
People seem to like space battles. What if I just showed those?

Though I'd like feedback from more people.
 
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Yeah, I wouldn't show every single battle; it'll take forever since there's what, 40 planets or something? Best to just show us interesting bits, or maybe pick one battle as your "highlight reel"
 
*writes down notes* Oh don't mind me everyone just keep up the suggestions.
 
Are there any sort of guidelines people would like to suggest regarding which space battles to post, or do you want to leave it up to me?

Also, I've been thinking that I could do short, non-image updates for everything else where I write it as I play. For any image space battle update, I could stick the land battle at the end under a line break. They probably wouldn't be too long, maybe three paragraphs at most.

Though, I could just not do any significant updates at all except the big, image ones and quickly summarize all the in between battles at the beginning. Something along the lines of, "I captured planets x, y, and z. It wasn't too hard."

One thing's for sure. I won't be doing any image updates for battles on my planets. At most, a line or two about what happened.

So, which of the two options sounds better or do you guys want something else, and do you care about the battles on my planets?
 
I do.


We do have Vader as our commander here.


Sure, he might not be nice to his officers.

But that is because most of them tend to be incompetent retards.

The rest of his men? He is very much one to care for them.

So their story being recorded is better.
 
Big Important Announcement
Big Important Announcement

Based on feedback provided by my valued readers, I have decided to change my manner of posting.
From this point forward, I will not show land battles. My metric for determining whether to show a space battle will be on how many units the enemy has and how challenging I believe it will be.
The exceptions are campaign missions, of which all will be shown, and defensive battles, which I will show on a case-by-case basis.
That will be all.
Also, update to come soon.
 
Taking Sullust and Bespin

We have just routed the fleet over Sullust. The Rebel scum put up minimal resistance. Glory to the Empire.


When we landed our troops on Sullust, we were unsure of what we would find. Due to the heavy ash, intelligence was minimal. We had suspected that the Rebel scum were allied with the natives, but did not expect to be ambushed straight out of the shuttles. We set up a defensive perimeter around the landing site, with several incursions by scout troopers. They spotted Rebel structures that were crucial to their defense, and allowed our bombers to blow them to smithereens. Unfortunately, several of those brave men did not return to the landing sight. May they rest in peace.

With the Rebel buildings naught but rubble and dust, Lord Vader led us in an incursion to wipe the scum from the face of the planet. Glory to the Empire. Before the 501st left the planet, we set up some temporary turrets to aid in the protection of the under-construction buildings. Glory to the Empire.


Since people were talking about Bespin, I figured I might as well show you how that battle went. Don't worry, it's not super long.



The fleet arrives in the bottom left corner of the map. I took the time to add two more Acclamators to my fleet, so now I start with 3 Acclamators instead of 2. Yay!



From there, I decide to head east and attack from that direction, because lol strategy. Unfortunately, it appears that the Rebels expected this move and ambushed me with two Corellian corvettes. In the confusion, one Tie Bomber is destroyed.



From there I begin my assault on the space station. The Tie Fighters, and Vader's squad hunt down any Rebel fighter squadrons, while the Tartan cruisers either aid the Acclamators in attacking a proton torpedo launcher or killing any other Corellian corvettes that happen to appear. The Tie Bombers target the hanger.





The battle is over before long, and it's a sweet victory.



So, you may have noticed that the first two snippets were from the point of view of an Imperial soldier. I've decided to do quick little summaries in the form of log entries that describe battles I'm not showing. They're pretty quick to type up, so that should speed things up quite a bit.

Next time, I'll probably go for Naboo and Dagobah, with the two pirate planets after that, followed finally by the battles at Geonosis sometime during the weekend.
 
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Taking Naboo and the Vergesso Asteroids
—​


So, when I went to attack the Rebels over Naboo, it turned out that they had just conquered the planet, meaning no space battle. I'll take it.

—​

When we landed on Naboo, we were immediately set upon by the Rebel scum and their Gungan allies. It was all we could do to hold the landing zone, and despite the efforts of Lord Vader, many of our men were killed. However, we were able to keep a stalemate with the Rebels until they had all died in a vain attempt to defeat us. With the Rebel soldiers dead, the Gungans lost the will to fight, and the planet was ours. Glory to the Empire.

—​

Alright, guys, let's go take over the Vergesso Asteroids!



Well... This will be interesting for sure.

So, I start off in the top right corner, with the pirate space station in the bottom left corner and all the pirates in between.



I go down and then left, where I meet the pirates in combat. At first, it doesn't seem too bad...


Oh hey, I can handle this!

...but then things take a turn for the worse.



This is probably the first real space battle so far, in that there's a bunch of enemy ships and I'm struggling to respond to everything that's going on at once.

My strategy is to target the proton torpedo launchers on the Pirate Interceptors with the Acclamators and Tie Bombers while Vader's squadron, the Tie Fighters, and the Tartan patrol cruisers take care of the fighters. Generally, things go according to plan.

Unfortunately, one of my Acclamators seems to think it's a good idea to fly straight into the middle of the war zone, and it promptly takes the brunt of the attacks. Eventually, it dies.




Soon, the number of pirate ships starts to dwindle, and I send my Tie Bombers to the space station in order to destroy the hanger so that no more reinforcements can arrive for the pirates.



Finally, there are no more pirate ships. Only the space station remains, so I order everything to attack it. Well, except for two Tartan cruisers who are almost dead. I don't want them to be destroyed by the concussion missiles, so I send them off to the side to wait.

After that, the space station dies pretty quickly.








I'm pretty sure this is the first space battle in which I've had losses. If not, it's definitely the most difficult space battle so far. Fortunately, things turned out pretty well.

Dagobah next.
 
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Taking Dagobah
So, first of all, massive shoutout to @Fallenblades643. I took your advice and bumped up the number of Acclamators (and also Tartan patrol cruisers) in my fleet by over twice as much. As you'll see, that was a very good move.

So, after doing that I moved my fleet to Dagobah for the space battle... and it turns out there's a massive Rebel fleet there.



Things don't look very good. The Rebel fleet is around the size of mine, probably larger. Also, what they lack in frigates they more than make up for in fighters. So many fighters. Seriously, so many. Whoever said the Rebels had an advantage in swarm tactics, there sure weren't kidding.

One thing in my favor is that it looks like a good portion of the Rebel fleet is made up of transports for land units. They're not particularly strong and are quite fragile, which is good, but they do have weapons so they act as a nuisance, attacking en masse anything that happens to get near their side of the map.

Anyways, I make what's probably a bad move and move the fleet up near the space station. Now both the Rebel ships can easily surround me, and the space station itself is in range to fire. This puts me in a bad position.

Due to bad micromanagement on my part, it's the Acclamator with the fleet commander on it that fronts the formation as they advance towards the space station, and as one might expect, the Rebels quickly tear it to pieces. Now bereft of my precious bonuses, all of my ships are much more fragile.





A brief aside: you might have noticed that that one Acclamator had a name under its class name. All ships frigate-class and above have a pool of names that will be applied to the ships in combat. The Empire ones are pretty cool, too.

So, I keep up my strategy of focusing on the fighter swarms with my Tartans, Tie fighters, and Vader while the Acclamators switch between firing on the station shield generator and any Corellian corvettes that come close. This 'stand and fight' tactic leads to quite a few deaths that could have been avoided by retreating away from the space station, including Vaders.

What happened was that I used him too freely as a fighter-sweeper, assuming he would be fine and not taking care to move him away if he got hurt or use his ability to replenish his squadron. So, he died. :/

Whenever I have space to hyperspace in more reinforcements, I usually brought in Tartan patrol cruisers due to the plenitude of fighters. Of course, when the swarm finally started to thin I brought in more Acclamators in order to destroy the space station.





To make things go more quickly, I have the Tartans and Acclamators activate Boost Weapons. Unfortunately, due to the drain in shields and several ships having low health, this allows the space stations and few Rebel ships around the perimeter to kill off a few of them.



After the space station's blow up, there's just some transports left, which I mop up.



Lot's of losses, which I take the time to replace before the land battle. I also bolster my land army.



Invasion time!

—​

It's common knowledge that Dagobah is covered in thick, murky swamps. It was due to this fact that our forces had to land in two waves, the first clearing a larger landing zone for the second.

The underbrush provided ample spaces for the Rebels to station their missile troopers, capable of firing on our vehicles from cover. To this end, Tie Maulers were called in, capable of crushing both the trees and the Rebels hiding in them.

Slowly, we searched the swamp for every Rebel soldier, killing all we found until the planet was cleared of the scum. Glory to the Empire.​



I feel like this snippet is lower quality than the previous ones, but I'm tired and about to watch a movie, so eh.​
 
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Shit imagine an AU where Vader Died on some random ass mission before the movies took place. :p
 
Yeah, you frankly need to use Acclamators as disposable shock troopers, and be more worried about keeping the Tartan patrols around to murder the figher and bomber wings.

Thankfully, the Victories excel at murdering the main threats to the Tartan's and carry a respectable CAP.

Acclamators are always disposable fighter deployments.
 
Taking Bestine and Corulag
—​

Prior to the fleet travelling to Bestine, we were reinforced by 5 Acclamator-class Cruisers and Tartan Patrol Cruisers. These would prove highly valuable in the coming battle.

When we arrived at Bestine, the pirates were massed around their asteroid base. We advanced closer and drew out several of their interceptors and fighter squadrons. The Acclamators and bombers destroyed the interceptors, focusing first on their proton torpedo chutes, while the Tartans and fighter squadrons protected the bombers from the enemy fighters.

The fleet stayed at a safe distance from the asteroid base while the pirates sent their vessels to assault us. Eventually, there were few remaining pirate ships, and the bombers and Acclamators started to bombard the enemy station. The battle was soon won, and we began to land our troops. Glory to the Empire.

—​

Our transports landed at a series of islands, on which the main pirate base was known to be. Lord Vader, the Commander, and an escort of AT-STs secured a larger landing site, and more of the army was brought down.

We progressed through the islands, striking down the pirates wherever we came across them. We were supported by bombing runs from the frigates in orbit, which destroyed pirate turrets that defended key locations.

Eventually, after using a narrow land bridge to travel from one island to another, we came across the pirate stronghold. The pirates mustered a final defense and managed to hold us off for some time, but our bombers were able to destroy the base during the engagement. Without any more reinforcements, the pirates were soon defeated. Glory to the Empire.

—​

So, now that there's only one Rebel planet left, I've taken most of my mini defensive fleets and moved them into my main fleet. As you might guess, that's increased its size quite a bit.



I begin in the lower right hand corner with the asteroid base in the upper right hand corner. I move my fleet closer to it, and try to draw out some of the pirates' ships. Unfortunately, they won't be baited so easily.




What I do is when several of their ships draw closer to my fleet, I send Vader in to attack them for a bit, and then have him pull away. My hope was that they would follow him over into the range of the rest of my ships. It doesn't work out the first few times I try it, but after I moved the rest of my ships a little closer, it does.



As before, I have the Acclamators and bombers focus on the pirate interceptors, proton torpedo launchers first. The anti-fighter team (as I have dubbed them) buzzes around taking out any pirate fighters that I see.

One of my Acclamators wanders a bit close to the pirate asteroid base and starts taking a lot of damage. I tell it to move way out of the range of the battle, hoping that it doesn't die. It wouldn't be a big deal if it did, but I would prefer saving my credits for the good stuff after Geonosis.



Pretty soon, most of the pirates are dead, so I send the bombers to go attack the space station's hangar. They manage to destroy it before getting killed off by various pirate lasers and stuff, so that's a success.



With all of the miscellaneous pirate ships dead, I can focus on the asteroid base. I try to be smart, so I destroy the concussion missile launchers first, followed by the turbolaser towers.



Fortunately, the one Acclamator that almost died escaped out of range, so I just had it sit there for the rest of the battle.


Cheer up, Acclamator! At least you aren't dead.


—​

The pirates at Corulag were disliked among the populace. Due to this, many of the civilians of Corulag were able and willing to lend their aid to the Empire's cause. They constructed turrets and barricades, cleared landing zones, and captured abandoned buildings that could still be of use. Several even found a troop of mercenaries and haggled some supplies from them.

Our own soldiers were led by Lord Vader. We proceeded to the north section of the capital city, where we reinforced the civilians that were already there. In the southeast corner of the city, several resourceful militia members took control of an abandoned sensor array and a nearby turbolaser tower, allowing us complete sight over the entire city.

There was little the pirates could do to halt our assault, as soon after we landed our bombers destroyed the building that they had made their headquarters. Most were killed attempting to break through our lines, and the few that remained could not hide from our soldiers' sweep of the city.

Corulag has been liberated. Glory to the Empire.



So, with this section of the game coming to a close, I'd thought I'd show you a galactic view of my empire.




I've reinforced the right side with more Acclamators. Unfortunately, I've practically hit my current population max, so I'll have to wait until after the battle at Geonosis to further build up my forces.

I'll try to get the two missions at Geonosis out soon, if not tonight then early tomorrow.
 
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Subjugating Geonosis Pt. 1
Since the space battle at Geonosis was a campaign mission, I expected it to be pretty difficult, maybe around the level of that one battle where the Rebels actually managed to destroy a few of my ships. Seems I was wrong, though.



So, before the battle starts there's a brief cutscene. A single Acclamator cruiser arrives out of hyperspace. It's suddenly set upon by a Corellian corvette and two X-Wing squadrons. The Acclamator alerts the rest of the fleet that the Rebellion has allied themselves with the Geonosians. Now, that confused me, as on the galactic map Geonosis was colored red, which is associated with the enemy faction - in this case the Rebels - so it would seem that I was supposed to already know that Geonosis was Rebel controlled. Oh well, it's probably gameplay and story segregation.



As soon as the cutscene is over, the rest of my fleet warps in. I didn't notice this until about halfway through the battle, but I actually have five Acclamators in this battle, as opposed to the four I had in the previous ones. My guess is that I get the one in the cutscene too, though it seems I lost a Tartan patrol cruiser to make room for it.

Anyways, after my fleet destroys the Corellian corvette and X-Wings, two more corvettes attack from the sides. I have to move my fighters and bombers out of the way so that the big ships can take care of it.



When I move to go east towards the main Rebel force, one of my Acclamators starts taking a lot of damage. Turns out that there was a Marauder Missile Cruiser hiding out of sight. These are pretty much space artillery - they fire Diamond boron missiles, which have a huge explosion radius and do enough damage to take out frigate shields in a couple of salvos or destroy any fighter within range with a single missile.



There are also some space turrets between my fleet and the Rebels, two missile platforms and a laser platform. I send Vader and the Tartan patrol cruisers to get the Marauder cruiser, everything else destroys the two missile platforms. After Vader's group gets the Marauder, they take out the laser platform, too.



After all of that, I move the fleet near the main Rebel force and their space station. Besides the Marauder, this is also the first appearance of a level three space station and the Nebulon-B frigate. Level three space stations are a lot tougher that level twos; it's pretty much useless trying to get through the shields with what I currently have. Nebulon-B frigates aren't particularly good or bad. They only have two laser cannons and two turbolasers, but they also have the ability to boost their shields to ridiculous levels.



The Nebulon-B is only an annoyance at this point, so I ignore it. I have the Acclamators and Tie Bombers focus on the Rebel space station's shield generator, as they're the only ships I have with shield-penetrating weapons. After it's gone, the bombers start attacking the hangar, while the Acclamators alternate between attacking Corellian corvettes and the Nebulon-B. Vader, the Tie Fighters, and Tartans act as a mobile anti-fighter force, as usual.




Eventually the Rebels start to thin out, so I take a moment to actually destroy the Nebulon-B. The Acclamator on the right starts taking worrying amounts of damage, so I try to move it away. Unfortunately, with its engine destroyed, it doesn't manage to escape before the space statino finishes it off.

At this point, the battle is pretty much over. There's only the space station left, so I indulge in the cinematic camera mode.






There's few losses this time, only a single Acclamator and Tartan patrol cruiser. Also, for some reason the after-battle screen shows the Rebel space station as level two instead of level three.


Please wait warmly.
 
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Subjugating Geonosis Pt. 2
After the space battle, Grand Moff Tarkin gives me a call, and he seems kinda angry. He says that in order to teach the Geonosians a lesson, we should kill a bunch of them. Vader objects, saying that'll cut into the labor force, and Tarkin responds by saying that those left over will work twice as hard. Truly, a master strategist.

Now, the land battle on Geonosis is interesting. The main reason is that the Rebels get native units on their side, the Geonosians. What separates the Geonosians from most native units is that they spawn in huge numbers - probably 20 to 30 per squad. In addition, they have practically no health. While most native units have less health than even basic infantry, a Geonosian will die in a single shot to pretty much anything. All this comes together to allow the Rebels to pull off their swarm tactic even better than usual.




There's a Geonosian spire right next to where the landing point, so I have the AT-STs use their barrage ability to destroy it quickly before it can give me any trouble. After landing some more units, I advance forward.




I build some turrets in the valleys at the entrance to the landing point, and then move to the clearing to the west. Here there's a reinforcement point, which I capture, and an abandoned mining facility. What those do is you can capture them, and they should give you a single credit boost and then explode. For some reason, the one on Geonosis never seems to work, though.

For my reinforcements, I land some Stormtroopers and some scout troopers. The scout troopers will be sent forwards to find good targets to bomb and just generally give me an idea of what's ahead.




First, I send the scout troopers up to the northwest. It looks like there could be some Rebel buildings there, but it turns out there aren't. I don't even encounter any Rebel units entering the area to capture the reinforcement point or build turrets or anything.

Since there's nothing there, I move the scouts down south, near the intersection. There's some more Geonosian spires there, so I bomb them.



Next, I send Vader to scout the right path. I didn't expect to find much, but instead I'm greeting by all the Rebels that should have been in northwest clearing. Darth Vader skedaddles out of there as fast as he can, though he's followed by some T-2B tanks. They don't do much damage though, and the retreat before Vader reaches the main force.


It's not retreating, it's advancing away from the enemy!

I wait until a bombing run is ready, and then get my sweet, sweet revenge.



My entire army moves forward to clean up what's left, and is attacked by a bunch of Geonosians. Vader and the Tie Maulers are surrounded and things look a bit sticky for a minute, but then the AT-STs get in range to use barrage, which clears the area very quickly.




I build some turrets to protect this front, and then quickly drop a bombing run on the Rebel barracks up the hill.



This front is pretty safe for now, so I move to the northwest clearing and capture the reinforcement point there. More stormtroopers and AT-STs, the always-reliable backbone of my army.

I send Vader to go attack the officer academy that was near the barracks. Then, I take those scout troopers from before and have them head to the large area in the northeast. That's where the main Rebel base is. Unfortunately, the scout troopers don't survive long in enemy territory, but it's long enough for me to get vision on the other Rebel barracks and bomb it.





The southwest entrance to the Rebel base is relatively undefended, so I move my entire force to the eastern clearing before heading up north into the base. The only resistance I encounter at first is a lone anti-infantry turret, which can't stand up to all my units for long. The mining facility that was next to the barracks is damaged and doesn't last long either.




Next up is the Rebel communications array. Now, at this point I'm pretty sure the only thing left is a Rebel mining facility, so before ending the mission I take the time to go around and build turrets on any remaining build pads.






I'm pretty burned out, so I don't think I'll update tomorrow. Maybe if I'm bored or something.

Anyways, the next part of the game is gonna be pretty difficult, I think. After capturing Geonosis, I get my technology level increased, which means I get access to all sorts of shiny new toys. The thing is, I'm pretty sure the Rebels also get a tech boost, and they don't have to sit around replacing all their old units with better ones. So, any advice you might have on how to deal with that would be nice.
 
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Just sit back and fortify what you have right now, keep the stuff you've already built around, and concentrate on building your new ships and army vehicles.

There's no reason to start selling off all your Acclamators - just keep them around for local defense in particularly active hot spots. As each one dies over time from Rebel attacks, you'll have Victory Star Destroyers rolling off the production lines at the same time, so the size of your forces will stay relatively the same.
 
Stick a Victory with 2 Acclamators on the planets you control that have 5 or more ground slots, are capable of building Cap ships, or draw in more then 300 credits.
 
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