It's really kind of a fascinating way to build up the world of the story under the limitations of the game. Anyway, that's about all for Errands.
It is interesting, the FFT devs must have decided early on on the format of the game - probably taking a page from Tactics Ogre - which precludes a whole lot of talking to townsfolk and incidental dialogue. But at the same time, they didn't want to just keep everything limited to story critical moments. The Errands are an interesting way to get around that and actually deliver some worldbuilding and smaller scale character interaction.
Honestly I wouldn't be surprised if they came up with Errands as a way to give more optional content first, with the rewards being added in to justify their inclusion.
At the same time, while this is a very sauceless way to do this character beat, it has the merit of doing the character beat at all, holy shit. It took until War of the Lions for Agrias to have a scene of reuniting with Ovelia, enquiring about her safety and explaining her motives for staying away? Unbelievable. I'm looking back and the fact that Agrias's last line of dialogue would have been back in chapter 2 without Agrias's Birthday and this, and it's legitimately an insane way to write characters. Yeah, this is a pretty boring way to do that scene, but it gives Agrias and Ovelia A Moment, and that's really all they need.
Yeah it's very like. Minimum Viable Character Beat, but also we desperately did need that beat to happen. I would've liked it to be more natural, but at least they gave us something.
... also, Agrias mentions joining up with Ovelia and being her sworn blade again after this is over, but like. Isn't she labelled a heretic
and also a vampire? Stained by association with Public Enemy Number One Ramza? Unless Ovelia or Delita can really lean on the church to forgive that little bit of sentencing, I don't know how exactly that'll work in the end. I guess maybe with the church with less power, the royals would have more room to push them? Which, actually might be why Agrias doesn't punch Delita here, she knows she's gonna need a favor in the future unless she plans on fleeing the country after the game.
Which. Actually. If that does happen, her name likely would have been stricken from the tale of Ramza the Heretic in tbe future, which means the Durai papers would have had the added dimension of "actually Agrias travelled with Ramza the entire time and killed like. So many demons and priests and lords, it was insane. But remember they were alsp the good guys!"
The more I think about the implications of this scene the more wild they seem, god.
I don't know what this says that the last battle of the brief Agrias subplot involves taking out Agrias so you can steal shit from your enemies. It feels somehow perverse.
If anything it's a perfect microcosm of this game. The storytelling is truly fantastic and characterization is grand, but sometimes all of that is wholly subsumed by the need to punch some dorks in the face on a battlefield.
I like how by now Ramza has walked into so many traps that he is instantly able to sense that this is one. Which leads to the extremely funny outcome that he and Beowulf simply do not consent to walking through the wide open door, forcing Ser Aliste to come out and tell us how totally not tilted he is that we avoided his obvious trap:
"0/10 trap, extremely basic, no style at all, and painfully obvious. Doesn't even involve granting the dreams of the nearest theatre kid"
…oh, never mind then, "the effects should have taken hold by now" was referring to Aliste drugging the garrison to allow us passage instead, not to him dosing up on meth to fight his way past the cancer. That is markedly less cool, even if it's more useful to us.
It can be both! The old dying knight can have a little bit of badass, as a treat.
I'm SORRY!?
ZODIARK?
At the bottom of the deepest dungeon in the world, at the heart of darkness, we find the bearer of the thirteenth auracite and his name is Elidibus and he summons the most powerful summon, which is called Zodiark and its power is "Darkening Cloud"? What?
Has Final Fantasy XIV been one giant Tactics reference this entire time-
Yeah other folks have brought it up, but pretty much. The FFXIV devs are massive Matsuno fans, and I for one support them making some cheeky references to a favorite game and then needing to flesh out the story around those references once it became wildly successful.