One of the crewmen offers to take the ship to the Wind Shrine, and Faris is given the option to refuse, but I'm not particularly interested in doing anything until I've gotten access to the job system, so I let the game take us there.
Wait a tic, we're actually going to get to go there? I figured after the previous set of pulling-away-the-football moves that we wouldn't actually get to the Wind Shrine until visiting at least one of the others, if not all three.
Somewhere across the world, the Fire Crystal lights up, and some of its power reaches Faris, and endows him with 'Courage, the essence of flame.' The same thing happens in sequence with the whole party - from an isolated island tower, the Water Crystal reaches out to Lenna with 'Devotion, the essence of water,' from a remote village in the mountain the Earth Crystal reaches to Galuf with 'Hope, the essence earth,' and finally the remains of the Wind Crystal gather up their light to endow Bartz with 'Passion, the essence of wind.'
Huh, interesting. Let's summarize...
Fire=Courage
Water=Devotion
Earth=Hope
Wind=Passion
But the typical associations seem like they'd be more like this...
Fire=Passion
Water=???
Earth=Devotion
Wind=???
... Er, I know how I'd pair those last two, but I'm not sure anyone else would. I suppose courage could refer to... wait, no, that one usually means passion too doesn't it. I really wonder what the thought process behind this was.
And if it'll matter in the rest of the game. After all, this isn't like Exit Fate where your party members have elemental types just like enemies do.
The pirate elder tells us not to worry, all he needs now is some rest,
Also, there are pirate elders.
I'm… going to go out on a limb and say that his father kinda looking like King Tycoon might look without his helmet is just the inherent limits of sprite design and he probably isn't Lenna's secret sibling?
That's ridiculous.
They're cousins. In fact, everyone in the party is cousins.
I had better be wrong.
The ship graveyard is honestly one of the coolest places we've had in the game so far.
I'd be surprised if the people who designed FFXI's Arrapago Reef weren't at least a bit inspired by this place. Broken ships that you have to travel between by walking on inconveniently placed planks, crawling with undead... and lamia, but they actually evoke Siren's thing a bit. Kind of a pain to get around in, but very atmospheric.
No, she didn't stop being masc the moment you found out she had tits, Galuf.
And really, it's quite refreshing, having her not change her mannerisms entirely once the secret was out.
... Well, I say that, but the only example of that which is immediately leaping to mind is someone who there's solid reason to believe was never any kind of male identifying, and was probably happier when the ruse was no longer required. But I feel like there's still a pretty common pattern there that FFV isn't doing and I like it.
I'm not sure how I'd feel about Faris having more complicated gender stuff going on, since... well, she's pretty relatable on that front as is.
-Morgan.