Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Your guess is as good as mine. The same reason the Amano piece where he's not prussian gives him the neck of a giraffe, presumably.

On which note, Bartz from the same angle


Necks are supposed to be as long as the head they're attached to, right?
I, too, think Elezen design in FFXIV was definitely not a mistake and the devs should have doubled down.
 
Don't forget 1000 Needles. Guaranteed 1000 damage, regardless of Def or MagDef.
True, though admittedly that one falls off pretty quickly. Around the point where I got 1000 needles it was decent sure, but I could also just do 300-400 damage with basic attacks from most fighters which didn't cost several dozen MP, not even getting into spellcasters, and those numbers only go up as the game goes along.

Now, if we got 10,000 needles that might be a different story.
 
Only the coolest motherfuckers do the 'standing on the prow of a moving ship' move.
Feris is indeed the coolest of motherfuckers, I'm glad you noticed.

This should be the one they call… "Butts."
This is extra hilarious given that he's the guy with the Wind affinity.

Unless it was a low-velocity fall, in which case it wouldn't be coming from outer space through the 'normal' process of meteorites, hmm.
Space styrofoam. Hyper low density is the only explanation for avoiding an extinction level event :V

I appreciate that while waiting for everyone to wake up, Bartz just stands on a cool rock. He's got real anime vibes.
You have no idea.

I love that they decorate their hideout with giant skull flags and have skull switches for everything. These guys really commit to their aesthetic and I commend them for that.
The pirates cave tune is really catchy. Remix recommendation for this track


View: https://www.youtube.com/watch?v=OKGXWGUzr5k&list=TLGG0QgSP9ppEiIwNTEyMjAyMg

*Faris's gender presentation is ambiguous, and Lenna calls him 'Sir,' so I'm going to go with he/him even though I have a vague suspicion he might not be a man? We'll see.
The important thing is that their hair game is 100% on point.

Bartz: Knight or Thief
Lenna: Monk
Galuf: White Mage
Faris: Black Mage

Which, I will admit, is not the most novel or exciting lineup, but I like to ensure good magic coverage.

Any thoughts?
Bartz is protagonist adventure dude so fighter makes sense.
Lenna tries to spin a story about how she got knocked out by the meteor but we all know the truth is she went down like a chump to some goblins and is thus a caster.
Galuf is an old dude with a wiry beard and is thus obviously a wizard. White mage is a nice choice particularly if you stick Lenna as the black mage since that lets you subvert the healer chick stereotype.
Faris is a pirate, which unfortunately isn't a class. Thief is a landlocked pirate which is close enough.
 
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Bartz is protagonist adventure dude so fighter makes sense.
Lenna tries to spin a story about how she got knocked out by the meteor but we all know the truth is she went down like a chump to some goblins and is thus a caster.
Galuf is an old dude with a wiry beard and is thus obviously a wizard. White mage is a nice choice particularly if you stick Lenna as the black mage since that lets you subvert the healer chick stereotype.
Faris is a pirate, which unfortunately isn't a class. Thief is a landlocked pirate so that could be their class.
Funny enough, three of these are totally accurate to their base stat increases. Bartz has the highest strength (could've sworn it was Galuf), Lenna the highest magic, Galuf the highest stamina (but lowest magic) and Faris the highest speed.

Though again, barely matters in practical terms. The biggest stat differences between characters are only 4 points, and most classes give much higher bonuses. For example, Knight gives +23 strength and +20 stamina, and Black Mage gives +31 magic. You can go whatever route you want, in my current playthrough Lenna is mainlining Thief with a side of some of the funkier classes that show up later, Bartz is mastering every spellcaster under the sun, Faris is all the frontline heavy hitter classes with White Magic on tap for an extra healer, and I'm not actually sure what I'm doing with Galuf.
 
And this is our first boss! The Wing Raptor is simple, he has a solo attack, and a 'Breath Wing' that hits everybody for 17-18 damage. At worst, you might need to potion up once, but, again, the game can't afford to be complicated yet. The birdy is promptly cut down to size, and we advance to the central room of the shrine, where they are faced with the the reveal we already knew:

It's been awhile, but if I remember right it literally has the Mist Dragon's gimmick of entering a counter mode to omni attack the party.

But it's pretty weak.

. The one I'm really unsure of is Thief, which never felt worth it in FF3 but might be different this time around, especially thanks to special abilities.

You should always have a thief in the party. Always. Aside steal actually being pretty good, you need a thief to gain such useful passives as 'highlight secret passages' and 'don't get fucked by back attacks'. You should only stop having a thief around when you're just running a Freelancer instead.

Yeah, as far as I can tell, every character has a preset statline which is modified by the job they assume - for example, Bartz has a Strength of 28, but if he's a Monk that becomes 50-ish. There's also some sort of endgame fuckery you can do where the Freelancer job's stats are collected from the highest stat modifiers of every job that character has mastered, as a sort of different spin on the idea of Onion Knights becoming gigachads at level 90+.

Also one upside to every character having persistent MP progression - if you switch from a martial class to a caster class in the middle of a dungeon, you aren't just completely fucked!

Worth commentary: certain class skills also alter stats. With max level black magic, for example, it will raise your magic to a black mage's magic to have Black Magic in your swap slot, assuming it's not already better. The lower level versions provide the same effect but to some lower value, which still leads to your eg Monk With Black Magic being a better caster than Monk Without Magic even aside having actual spells to cast.
 
Also funny is the fact that Monks can attribute Barehanded to another job after hitting level 1, which also attributes their Strength modifier, so you both save on gear and massively boost autoattack viability whenever you've got a slot free. Consider levelling Lenne as a Monk and then changing to Black Mage so that when she's not demolishing her enemies with the powers of fire and ice she's tearing out their ribcages with her bare hands like a Mortal Kombat character-

Yeah, being the level grinder that I am, I noticed immediately that I could equip Barehanded to my mages, and it gives them alarmingly high melee damage. So in cases where I don't actually want to use magic (ie grinding random critters) but want to be on a mage job anyway, I simply equipped Barehanded (and later Kick, also from MNK), and had a full team of four Black Mages wandering the same few overworld tiles going "I CAST FIST".

Also on Thief, it's definitely worth mastering purely for the passives - its where you get "see hidden passages" and "reduce number of back attacks", and it gives your Freelancer the biggest agility boost of any class.

So minor trivia on differences between platforms: I've been playing the Pixel Remasters on mobile Android, and there are two modes for controlling the characters: there's the "virtual joystick" mode, which just places a, well, virtual joystick on the touchscreen, which can be toggled between left side or right side, and it lets you control the game in the eight cardinal and intercardinal directions. (In earlier FFs, since diagonals were not yet invented, this is reduced to the four cardinal directions.)

The other control scheme is "tap mode", which works like the standard smartphone game and lets you directly tap menu options, and tap locations for your characters to go. Your characters will auto-path their way to their destination, which means the bits in earlier games where you had to find an out-of-the-way path were trivialized, since the characters will just zip along that path automatically. If they get blocked by a wandering NPC, the game is nice enough to make that NPC move out of their way on the next movement tick.

However, this only works for "seen" paths, ie pathways that are not coded to be "hidden". Which means for "hidden" pathways, the game goes "no valid path found" and the destination is considered inaccessible in tap mode. This is the case even with the "See Hidden Passages" ability, which displays those hidden passages, but since they're still coded as "hidden", the game goes "what are you talking about, there's no pathway there".

So the only way to access those passages is to switch to virtual joystick mode and manually enter the passages. Which are still coded as "hidden" even when you're in them, so if you decide to switch back to tap mode, the characters will refuse to move anywhere, even to the tile directly in front of them.
 
One thing I remember from my FFV games (on emulator, because I picked the game up in 200X and didn't have a SNES or any way to find the FFV cartridges, yes hiss boo, I know), is that the game gives you two types of experience: standard experience (EXP), used to level up the characters and raise HP/MP, and ability points (ABP), which is the real treasure here, as they level up classes. So it's entirely possible to level up your characters to lvl 99 but without mastering any class - which, let's be honest, is not a good idea here. Once you obtain classes, your best option to train them is to find enemies who give disproportionately high ABP instead of EXP, but that's an issue for grinding, which I suspect Omicron is going to skip because they don't grind or like grinding.

Blue Magic... yeah, I second what people said here. It's awesome as hell, but needs a bit of a guide to know how to collect and use, which makes it a pain for anyone not actively trying to get it all. Like lvl 5 Death, which insta-kills anything with lvls of 5 or multiples thereof, but you need to be careful how to get it or it'll wipe out your party (for instance, have one person be a Blue Mage at lvl 15 and everyone else is lvl 14 or 16, because if everyone is lvl 15 when you get the spell, everyone just dies) and you need to revive the affected individual before the fight is over or you'll not get the spell. And then you have to know which enemies are vulnerable to the spell. Like this one boss who gets beaten once, then rises as a tougher form - except his new form has a level which is a multiple of 5 now, so you can insta-gank them with the spell.

Like I said, hard to obtain and use, but worth if it you do. A matter of personal taste if you want to or not.

As for Bartz bailing on the party at first, he's not doing it out of cowardice. He's... well, I'd go with more "socially awkward/loner", but curiously though, not in an edgy way. He just likes solitude, something you see as you get into his backstory.

Galuf... you'll like more as time goes on. He gets a really awesome moment later on, but that's spoiler territory.

As I said before (though I had to spoiler it), FFV starts more light-hearted in a way compared to FFIV. In FFIV, you're the commander of a fleet of airships, so it's implied that you're at least skilled and experienced, and the opening is more somber as it's clear Cecil regrets his engagement in war crimes. I also never got that he was 18; he always felt like he was 20+ to me, what with the mood and rank. FFV starts with more comedic scenes, and you have three teenagers and an old man, not exactly your heroic cast. And they engage in a lot of silly moments, so it just feels very light-hearted.
 
Huh, given XIV's Galuf, I'm surprised he's the one with the lowest Magic.
Also, I assume his XIV granddaughter will show up here at some point.
 
Huh, given XIV's Galuf, I'm surprised he's the one with the lowest Magic.
Also, I assume his XIV granddaughter will show up here at some point.
I mean. The stats are never more than a four point difference between characters, with the lowest Freelancer values being 24, and a good value in a stat being in the high 40s or 50s. The statistical difference is largely negligible, it's more useful to know honestly for explaining why Galuf goes last and Feris first when like, everyone is still Freelancers, because ATB gauge is affected by Agility. So the small difference causes that.
 
Which, I will admit, is not the most novel or exciting lineup, but I like to ensure good magic coverage.

Bah the true way of playing FF5 is

Have the party as full Monks until you grind the passive who give any class the bare handed proficiency of the Monks. Then grind the other classes until you have Freelancers with max Black Magic, hitting like trucks and all the passives
 
Wing Raptor, just like the Mist Dragon, has a counter stance that Omicron might have missed by just bowling it over; it will close its wings around itself, and any attacks will miss it and be counterattacked by a special move, which I believe is Breath Wings

This goes completely unmentioned by the game, but the boss only has 250 HP and thus can be beaten down before you ever see the phase. As such, this feels like Shitty Mist Dragon as a boss; it's trying to teach you something but can very easily be beaten down before it can actually teach you the thing it's trying to.
Yeah, I've fought this boss dozens of times for various challenge runs, and I have never seen the counter stance activate. The poor bird is just too feeble.

Blue Mage is fun if you have a guide for collecting the best spells. White Wind and Big Guard were mentioned up-thread, and are pains in the ass. My most-used Blue Magic spell is Goblin Punch. It's insanely powerful if you use it properly, and not even hard to get. No joke, Goblin Punch is worth training Blue even if you never find anything else.

Thief's passives are never outright needed, but so convenient I'm always happy to have one.

Man, that Amano art tho. I don't even like Amano's good art, but he must have been in a rush or recovering from surgery or something when he did the concepts for this game. They're all warped emaciated monstrosities.

Who gets what Job doesn't matter most of the time. The mechanics of the game use a really weird system where damage values are a fixed number, and then get an integer multiplier based on your stats. Early on this will cause insane bumps where you suddenly do +100% damage, but later on it smooths over. I usually pick jobs based on who has the best sprites. Faris and [five] are often my favourites, but they all have some stylish costumes available.

Also, you should be ending up in town soon. You get a fun missable cutscene if you check on Faris after he goes to the pub.
 
Ah, it's nice having reached a FF I haven't played again, makes me feel like I can post without shame or risk of accidentally hinting or spoiling things.

Between Faris and Bartz, it's interesting that we have the beginnings of a theme around people bonding with animals.
... It is, however, with great shame that I admit that for this sentence -and this sentence alone!- I accidentally misread "Faris" as "Farts"...

So I know that at some point, someone else joins the party. Now this could be a surprise like FFIV where the game actually does have five party slots, but given that there are four crystals, four elements, and they've eached grace one out of four characters, I think it's more likely that one of these starting four is going to kick the bucket and be replaced by someone else partway through the game, and I'm betting on the old man out of genre savvy.
Now now, it could also be Lenna because girl.
 
Yeah, I've fought this boss dozens of times for various challenge runs, and I have never seen the counter stance activate. The poor bird is just too feeble.

Blue Mage is fun if you have a guide for collecting the best spells. White Wind and Big Guard were mentioned up-thread, and are pains in the ass. My most-used Blue Magic spell is Goblin Punch. It's insanely powerful if you use it properly, and not even hard to get. No joke, Goblin Punch is worth training Blue even if you never find anything else.
Ah yes, the infamous Goblin Punch, categorized by the renowned sage Blindy O'Sightless...
Thief's passives are never outright needed, but so convenient I'm always happy to have one.
They're pretty good though. Faster movement (I'm an impatient sort) and helping you spot hidden passages to find loot are big plusses for me. But never getting ambushed or blindsided is a huge in-battle advantage, since you never have to worry about the enemy getting a free round of attacks ever again (unless there are scripted fights I might have forgotten about).
Man, that Amano art tho. I don't even like Amano's good art, but he must have been in a rush or recovering from surgery or something when he did the concepts for this game. They're all warped emaciated monstrosities.

Who gets what Job doesn't matter most of the time. The mechanics of the game use a really weird system where damage values are a fixed number, and then get an integer multiplier based on your stats. Early on this will cause insane bumps where you suddenly do +100% damage, but later on it smooths over. I usually pick jobs based on who has the best sprites. Faris and [five] are often my favourites, but they all have some stylish costumes available.

Also, you should be ending up in town soon. You get a fun missable cutscene if you check on Faris after he goes to the pub.
Oh right, missable scenes. Joy.

I'm not complaining, though; they're really fun and add to the characters, and the ones in FFV are probably among the earliest examples of such in RPGs. It's just frustrating for someone like me who likes to get everything.
 
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Monk Lenna is GOAT. I make them Dragoon later most of the time.

Red Mage gets it's signature ability this game, you might want to start it early on a dedicated caster.
 
Blue Mage can be a pain in the ass, but it's probably the most fun part of the whole game. I've seen people do all-blue-mage runs.
On jobs, be sure to try to master as many jobs as you can with each character - as mentioned, the stat boosts carry over to Freelancer so Freelancer gets the highest boost for each stat among mastered jobs, but also Freelancer gets every passive skill applied automatically, which can be quite helpful in some ways - counter, dual wielding, boosted item efficacy, extra HP and MP boosts, etc, without taking up your extra ability slot.
I've done the thing of mastering ALL jobs. Yes, Freelancers become ridiculous eventually. Grinding job levels pay off.
Ah, FF5. The first time I tried it, I bounced off it hard. Maybe because I over-focused on the Blue Mage. So when I tried again, I read a guide to building characters, which I think in retrospect was based on the assumption that you'd just grind a class to max level before you did anything else, and I have no idea why anyone would play a game that way.
I am so sorry they took advantage of you like that. Monsters!
¯\_(ツ)_/¯
 
I mean. The stats are never more than a four point difference between characters, with the lowest Freelancer values being 24, and a good value in a stat being in the high 40s or 50s. The statistical difference is largely negligible, it's more useful to know honestly for explaining why Galuf goes last and Feris first when like, everyone is still Freelancers, because ATB gauge is affected by Agility. So the small difference causes that.
While the base stat difference being small is true, it's still noticeable in combat, and in particular when each one has a different job. Last time I was grinding Dhorma Chimeras or Skull Eaters, Faris had to carry the party because the others can't react fast enough. And even then it was a toss up between Bartz or Lena about finishing the job, while Galuf needed to be something fast like a Thief or Magic Knight to contribute anything at all beyond standing front row with a shield.

Not important enough to dictate your decisions most of the time, but noticeable enough to make a difference when/if you know how to use it.

Speaking of missable scenes, there's also one if you go back to pirate cave.
That'll be some time later I think, because there's no entrance tile available to where the ship can take you right now.

To be fair, none of us said anything about "grind a class to max level before you did anything else" :_D

That said, now that I check, Blue Mage is not too painful to master compared to most physical jobs. Red Mage on the other hand...
 
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