Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Just to note here, in the first 9 games (i.e. 3 generations of consoles worth of them) you're identifying a full third (or more) of them being space flea. The first three generations of the mainline games having like a 1/3rd chance of being space flea is plenty enough to get a reputation for it, yeah?
"A full third" is a bit misleading when it was the second and the last of the six games that reached the west that flea'd. 6, 7 and 8 - which is where the series really hit its stride in the west and became part of gaming culture as a whole - had no fleas, which is exactly why Necron was so jarring to people who beat 9.
 
The Red Moon leaves Earth's orbit and flies off into outer space, to seek out what I assume to be new horizons. It was foreshadowed by the prophecy and I expressed my disbelief then, but this is still kind of baffling.

Also incredibly amusing given I know you've played Endwalker

And we know why the moon was going to leave in Endwalker
 
Yeah, the whole 'as long as hatred remains I will never die' thing would work in a more philosophical work where the 'I' means 'people/things that do what I have done' instead of 'literally me', but FFIV does not have that foundation so it just reads as Z-man huffing copium to get over his defeat.
 
Oh yeah. Now that I can't spoil you, the secret to beating Zeromus without grinding was leaving Edge and Rydia dead because spell effectiveness is split per target in IV so those two were literally getting the rest of the party killed by soaking up healing. A 3 or 2 way split lets Curaja keep up with Big Bang's damage while Kain and Cecil grind through his HP, plus Kain can smooth out damage by jumping over Big Bang.
 
Rydia did have a point wondering why Zeromus didn't mind control Edge. Apparently not even Zeromus likes Edge.


Zeromus: "But then I'd have to touch his brain!" <shudder>
 
Last edited:
Imma gonna go ahead and say that's another clue pointing to Golbez being planned to be a party member once upon a time.

Yes, Rydia, why didn't Zeromus mind-boink Edge? For that matter, why not you? Or Rosa? Or Cid? Or literally anyone else? Why ask it about Edge in particular out of the blue?

But if instead of Edge we had Golbez, the situation changes. "Why didn't you get mind-controlled by Zeromus NOW, Golbez?" "As a matter of fact, he tried. As for how exactly I managed to remain free, choose: knowing is half the battle? The power of love and friendship? Accepting the light? Etc"
 
But if instead of Edge we had Golbez, the situation changes. "Why didn't you get mind-controlled by Zeromus NOW, Golbez?" "As a matter of fact, he tried. "
"Fortunately, I am now wearing a tinfoil hat under my helmet to block the mind control rays. FuSoYa's advice, he called it 'standard equipment for men like me'. It's worked wonders!"
 
I don't have as unambiguously positive feelings about it than I do about FF3
Yeah, that's the paradox of FFIV; in a ton of things it's superior to FFIII, but there are a few aspects where it doesn't measure up and, in those case, the higher quality of the surrounding game makes the low points stand out more. I think a part of it is the much greater focus on story, which I felt went overboard in a manner that compromised the rest of the game, while another part is that it didn't do enough with it.

This might not seem like it makes sense, but in brief, while the story is well written, it's still ultimately too simple to justify removing the flexible gameplay that was the key to FFIII replayability from the game. Now, it might seem like this makes no sense; that a linear story will obviously not offer any replay value to a game. This, however, isn't true. I could reference examples from Final Fantasy entries after IV, but that'd be spoilers, so I'll use a different game: the PS1 Metal Gear Solid - hopefully minor spoilers for that game aren't a bit deal.

Metal Gear Solid has a very well written story, but it is extremely linear; there is exactly one single, solitary thing the players can influence in the entire story, and it's so minor that it only changes one line, a five second long scene, and one character model before the final cutscene plays. However, that one thing is what determine which of the two endings of the game the player get; so, despite the story being almost entirely linear with very predefined situations, one single change alone gives the players a reason to replay. But that's not all of it; the story is also so complex that playing it with knowledge of all the twists provides a completely different but still satisfying experience. It's a perfect example of a game where the story itself offers replayability by itself, simply because of how it's structured.

FFIV has none of this; the story is interesting to play through exactly once, and once played, there's no reason for wanting to play it again. That would be fine if there was something else to offer replayability, such as the gameplay; a superior game would offer both (Metal Gear Solid's gameplay is also structured so that there's plenty of replay value in it), but for a game that sacrificed gameplay to make the story deeper, the story then really needed to do more than it did.

I already mentioned that I felt that locking the characters' classes reduced the depth of the gameplay, while acknowledging that having locked character classes helped with creating deeper characterization; however, in several cases I felt that didn't went far enough. Kain being a dragoon is really only important because it differentiates him from Cecil, but it doesn't otherwise give him any character depth the way Cecil's journey from Dark Knight to Paladin, Rydia's connection with the summons, Palom & Porom's connection, even Yang's monk discipline do. Rosa similarly is only a White Mage because the party need one, but it doesn't really inform her character in any way. So, overall, I would say that, while FFIV is a great game and greatly outstrips FFIII in many respects, especially the exploration aspect (having three different world map, and the scope of the game including a subterranean world and the moon, was truly an inspired move), ultimately, especially when the two game share the same weakness (a disappointing, subpar ending) I feel like it's not really possible to say that FFIV is better than FFIII.

Which brings me to my headcanon for making the ending more satisfying! I mentioned some aspects of this in a spoiler post in the past, but with the game over, I can finally expound on the theory in full. Now, this is not what the game intended, obviously; Zeromus' line about the evil in the heart of men makes it clear what the writers think the theme of the game to be, and Final Fantasy in general tends to be very direct with its plots. Subtlety is rare and surprising when it shows up, and it's generally a better idea to take the games at face value.

That disclaimer provided, my reading is as follow: no mind control of any sort happened in the game. This changes a lot of things, and is likely not the intended reading, as mentioned, but I think I can make a solid argument for it.

To start, we shall ignore any information provided by the sequel; Square always includes retcons in their sequels and remakes and spinoffs anyway (I'd say more, but that's spoilers, so I'll hold my peace for now), and we're going for a textual reading anyway, so the information from them is completely irrelevant to this reading. Which means we can easily ignore the "oh, Golbez was mind-controlled since he was a child" absurdity, and go with the reading FFIV actually suggests, that Golbez' threat was a very recent thing (since the King of Baron only recently changed his behavior, recently enough people had reasons to think he was just being a bit erratic), and that, when FuSoYa said "recently, Zemus reached him" he didn't mean "twenty years ago", he meant in the last year or so. If we ignore the mind-control for a moment, it would have been reasonable to assume that FuSoYa's warning about Zemus reaching Golbez are about manipulating him with lies; it'd be the natural assumption to make if we didn't have a pre-existing context of mind-control to rely upon.

So, in this reading, Zemus merely informed Golbez of the potential to use the Lunarian artifacts on Earth to reach the Moon, possibly without revealing the fact that he planned to destroy the world/exterminate all the humans, although that doesn't really matter that much. This, of course, would only work if Golbez had an actual reason for wanting to go to the moon; when we meet Golbez, we're never told why he wanted to go there, and any claim that it was "to acquire power" make no sense for either Golbez himself, nor for Zemus, who had his own plans of human extermination that had no real correlation with gaining power. Then, what was Golbez after, and why were Zemus' words about the possibility of leaving Earth and going to the Moon something that motivated him enough to go (entirely willingly and consciously) on a campaign of world conquest?

My theory is, Golbez wanted to return to his people's land. Despite being an half-blood, he identified as Lunarian; this could be easily facilitated if it was humans who killed KluYa - we don't know how KluYa died or what happened to him and his wife, since we're ignoring the retcon about his past, so I hold that it's perfectly valid to have them die at the hands of humans and Golbez then decide that humans are non-people. This explains why he's so cavalier about slaughtering them, since he considers himself different and superior to them. He wanted to go back and live with his people on the Moon, perhaps unaware that they were asleep, and when Zemus provided him with a mean to do so, he went for it, uncaring that he had to slaughter a few lesser beings to accomplish the goal. And that's why he stops when faced with FuSoYa; his father brother, a fellow Lunarian, revealing that Zemus never had any intention to bring Golbez to the moon and rather intended to kill him, and at the same time providing Golbez with a means to finally leave Earth - well, once that happens, he has no reason to keep fighting his own brother (whom he spared once already, after he recognized him - possibly something prompted by the spirit of KluYa that Cecil is carrying with himself after passing the Paladin trials) or waging a war of extermination. He just need to get rid of Zemus, and he'll be able to live with his people, and he cares little enough about Earth's fate that, if Cecil wants it for himself, he can leave it to him.

So, what about the mind control then? Well, the only source of any claims of mind control in the game is actually Golbez himself; he's the one who says "oh, that hit has broken my control of Kain", and on the moon, when FuSoYa says "Zemus can reach with his mind to Earth and manipulate people", it's Cecil who says "so Zemus is controlling Golbez then?", to which FuSoYa merely agrees. And while the game likely intend this to be confirmation, it can also be read as FuSoYa merely failing to correct Cecil, either because he trusts Cecil about mind-control going on and thus blames that on Zemus as well, or to manipulate him into forgiving Golbez. Why would FuSoYa want Cecil to spare Golbez? Because, as mentioned, the prophecy could also be intended to refer to Golbez, and if FuSoYa believed it did, he would have motive to want Golbez alive. This works especially well with FuSoYa handing the anti-Zemus crystal to Golbez instead of using it himself, but a more benevolent interpretation is that both are true; FuSoYa believes Golbez to be the chosen one, so when Cecil says he thinks Golbez has been mind controlled, he believes it, because why else would the chosen one go along with Zemus' plans?

With this headcanon, we then know why the Moon, which was no moon but actually a space station housing the Lunarians (Final Fantasy never lets a Star Wars reference pass unremarked, after all), leaves at the end; because Golbez might have stopped destroying Earth since he didn't want to fight Cecil to do so, but it's still populated by the humans who killed KluYa, and he wants nothing to do with them anymore, so he persuaded FuSoYa to leave. After all, Golbez is very persuasive; he persuaded Kain to betray Cecil and work with him.

Naturally, if no mind control ever existed, then it means that Kain was always acting of his own free will; that when he said at the beginning of the game to Cecil "well, we just kill the child", and then went "ah, I was just kidding" when Cecil disagreed, that was about as honest as it is when somebody says "I was just joking" after making a comment that generates outrage from their audience. That he pretended to be under mind-control the first time because Golbez wanted an inside man in Cecil's team who could betray them at the opportune time, and once Golbez simply dropped him, he kept up the pretense of having been mind controlled twice because he knew that Cecil would believe it and it would earn him forgiveness he didn't actually deserve. It's also why he's not at the coronation at the end, because he knows that he doesn't deserve the forgiveness he's been given, since he was never mind controlled at all, and after Golbez left him behind with nary a word, he's decided that trying to atone is the only path forward that he has left to actually, finally become a decent person.

I won't deny that this headcanon is mostly a way for me to justify my dislike of Kain, but I feel like it's one that is, if not supported by the text, at least not in direct contradiction of it; I just think it's more fitting for the character named after the biblical first traitor to actually be a traitor, and the story is more interesting if Cecil's goodness, the thing that allowed him to save the world, is shown to not be completely without drawback.

Of course, this interpretation does implies that, ultimately, Golbez won, in that he got what he wanted and wasn't punished at all for his misdeeds, but I can live with a magnificent bastard like him succeeding, if he does so by giving up on his Earth-destroying plans. It feels fitting. And, dare I say it, it provides the villain (villains, if we count Kain deciding to redeem himself) with some character development, in that he only achieved his goal when he stops killing innocent people to do so, which seems like a very net plus to me.

Ultimately, I feel that this interpretation allows a few things to make more sense, and makes both Golbez and Kain fully culpable for their actions, and only weaseling out of the consequences due to Cecil's inherent goodness making him extremely prone to be tricked. It fits the characters much better, and it explains why Zemus couldn't control other members of the team (Kain and Edge in the final fight, or Tellah at any point), and why throughout the game people kept remarking on "so you weren't mind controlled" multiple times. In the end, however, this is just my own opinion, so everybody can make of it what they want.

There's some jank with the interaction this game has with levels, stealing, and the equipment system you can get up to, but you kind of have to know a bunch of deeply obscure information to make that exploitable. If you're an ultra-expert in the games overcomplicated mechanics you can minmax and become ridiculous, but you have to have encyclopaedic knowledge to really do that.

It's not just stealing; everything in FFVIII is like that. You know any one aspect of the system in enough detail, and you can use that one aspect of the game alone to shatter the rest into a million pieces, but if you don't know, then you have to flounder about and hope you're not about to shot yourself in the foot. It's not a well balanced game at all, but that constant swing between the two is a very unique feel, which I find extremely enjoyable.
 
Last edited:
I'm excited for your playthrough of FFV. 4 and 5 were what I played growing up, and Cecil's fight in mt ordeals as well as a certain scene in 5 are forever in my mind. FFV especially was my favorite.
 
Last edited:
Contrats @Omicron on finishing IV! Calling it a hot mess is probably about right, as there's plenty of things the game got right and plenty of things it got wrong.

One of the biggest things in the games favor is its first couple hours. It starts off very strong with its initial cutscene to introduce us to Cecil as a hero plagued by doubts and then doubles down on that with the genuine pathos of Rydia and Tellah's stories. Mt. Ordeal is a really great story moment showing Cecil's remorse and redemption. Unfortunately, that's kind of where it peaks imo. You still have cool stuff going on with the culmination of Tellah's revenge, and Rydia showing up at a clutch moment, but particularly once you get to the underground I think the game starts losing a lot of its narrative oomph.
 
I'm really looking forward to your playthrough of FFV. If only because you seem like the kind of person who would give the story a chance to prove itself on its own merits and I feel the game's story is unfairly maligned by the fandom for not being like the games surrounding it.
 
I'm really looking forward to your playthrough of FFV. If only because you seem like the kind of person who would give the story a chance to prove itself on its own merits and I feel the game's story is unfairly maligned by the fandom for not being like the games surrounding it.
That's true. It comes off as a little... sillier, if at first. FFI gets a pass because it's the first one, and the team were just getting used to how the whole "making an RPG" bit works. FFII starts with you getting mauled by enemy troops in what can only be described as a war crime (armed soldiers slaughtering unarmed civilians) before tossing you into the brutal struggle of an underdog resistance against a monstrous, all-conquering Empire. FFIV starts with you as the commander of an air force who gets disgraced and demoted for doubting orders, and you trying to stop it before more people get hurt (mostly to atone for your own actions). FFV... well, you'll see. Though to be fair, it ramps up the seriousness pretty quickly.
 
Last edited:
You know, I have dozens of unused Sirens and a couple of characters close to a level up. Why not just fight a couple more Flan Princesses just to round it out?




Ha

Ha

Hahahahahahahaha

HEY YOU KNOW WHAT?

YOU CAN GET MORE THAN ONE ADAMANT ARMOR

AND IT CAN BE EQUIPPED BY ANYONE

ROSA IS NOW THE STRONGEST WHITE MAGE IN THE UNIVERSE
I think this broke them a little bit. Destroy all in the Universe! Mega Holy!

HE MISSED? HAHAHAHAHA-
 
Last edited:
It's what she deserves.

Also: Cecil and Rosa in matching outfits, dawww.

...

Look.

Is Final Fantasy 4 a perfect game? Yes. No.

Do I care? No. I love this game, it shaped the kind of games and stories I liked as a kid, through the D&D games I played as an adult. Cecil and Golbez are still two of my favorite hero/villain combos in videogames. I have a tremendous nostalgia for FF4 even now, such that within moments of the announcement that the Lunar Whale was coming to FF14 my entire discord started pinging me screaming to come look (much as he went through, at least Cecil never had to deal with an orbital whale bus full of 7 passengers spamming memes and arguing about the latest movies while on the way to the next treasure map, although I'm sure Edge and Kain and Palom and probably Rydia would if given half a chance).
Honestly though having the characters hang around in an airship, or perhaps a car, and do banter and character commentary as you fly, or perhaps drive, from one point of the game to the other, would be a killer concept. I sure hope they did it at one point in the series and not in a game that everyone agrees upon being a massive disappointment!

Fun Fact- depending on the version of The After Years you play, Rosa may or may not have been pregnant in that final scene, and possibly even the final battle (which certainly casts the stay in the kitchen moment in a new light).

See, the sequel takes place 17 years later. Its viewpoint character (more of a supporting protagonist than a main character) is Ceodore, Cecil and Rosa's son, who was almost certainly named after Golbez' real name. He is, in the Japanese cell phone and Wii versions of the sequel, 17 years old.


At some point between the Wii and PSP releases they realized what a 17 year old protagonist after a 17 year timeskip implied, and quietly pretended he (and Yang's daughter Ursula, also originally 17) were 14 this whole time and stuck with the 14 age for later releases I think.
Well, this is a JRPG, characters can't have sex, that just doesn't happen. Children spontaneously manifest in the void space before and after a game ends, everyone knows that.

Do you want to be spoiled on how the sequel goes, or are you masochistic enough to want to play it?
Eeeh. People have been telling me stuff about it on and off when it wasn't spoilers for FFIV. I might play it at some point, it's on Steam, although I won't be doing a LP of it.

Proposal: sequels get played only when they can stand in for an MMO. So, X-2 in place of XI, and XIII-2 and -3 in place of XVI, but not, say, IV-2, or XII-2.

Dissidia is right out.
See the thing is I would love to do a Let's Play of FFXIV, but also I'm worried it would literally kill me. That's one big game, man.

Could we get some end game stats in the last post of each game? Play time, levels, equipment, that sort of thing, stuck in a spoiler maybe?
Sure, I'll try to remember that going forward and make a post soon with that data from the past four games.

Wait, why are FuSoYa and Golbez going to sleep, rather than working on waking up the other Lunarians? If you don't want to deal with introducing new characters at this point you could imply it would take a while or whatever, but what reason to the Lunarians have to remain asleep?

This is probably wrapped up in the thing where the writers apparently got their wires crossed with "the evil in men's hearts" versus "the evil in Lunarian hearts", but it kind of seems like if Golbez wants to atone for... whatever he's responsible for, he could at least try to convince FuSoYa that maybe the good Lunarians might want to contribute something to the rebuilding efforts of all the people who just got attacked by an evil Lunarian.
I think if I had one change to make to the ending, it would be to have the Lunarians awaken and meet humanity. You don't need to give them any characterization, you don't need to explain what the world will look like going forward, you can just leave it as an ambiguous but hopeful future that indicates mankind has moved past their dark past and, even though darkness will always remain, they are ready to meet with the Lunarians as equal.

...Here's a weird question.

Did Rydia ever explicitly forgive Cecil?

Like, when kid!Rydia left the party, her and Cecil's interactions still had a lot of meaningful silences on both sides. She returned in the middle of a battle, and cut off Cecil's initial greeting with a line about how they had bigger things to focus on.

Sure, it's obvious the intent is that they made amends at some point, but it just seems a little striking that essentially all of the character writing focused on Cecil and Rydia's relationship is about her holding him accountable over the wrong he did her, and then this same character just instantly forgives Golbez in the space of one sentence about mind control.
Yeah, I think that question is extremely on-point, and I think it gets to a feeling I have about the game, which is that...

I think Cecil gets his redemption too soon. It's not that he should be doing more evil stuff or anything, it's that he spends the huge majority of the game as a Paladin - he gets the upgrade on Part 6 of this 20-part Let's Play; and at some point the player, and the game, kind of... forget about the whole past wrongs thing? And I think Rydia never bringing up Mist Village again is because by the point she joins the group again, the writers are firmly treating Cecil's atonement as a done and past thing that doesn't need bringing up anymore.

Which is a bit of a shame, because for me, where Final Fantasy IV really starts is when Cecil is alone with child!Rydia, swears to protect her, and journeys with her for a while in a kind of bittersweet Lone Wolf and Cub scenario where they're both labouring under the weight of what he's done to her and the fact that he's the only person who can protect her. It's a really good dynamic, which is why it's unfortunate that it lasts about five minutes before Tellah joins the group, much as I love him.

I can see how FF got a reputation for giant space flea final bosses, even if it's not quite accurate. They're not actually without context, but when you're reaching the climax it does seem like you need to brace yourself for a twist or reveal that's convoluted and/or half baked.
Yeah, like, the final bosses of all four games so far have been various degrees of foreshadowed, but essentially all of them only introduce themselves before the final dungeon or at the end of it, it's always a bit jarring.

So, not really a spoiler but as a heads up the end sequence (like, just the credits after the final boss) for FFVI is like 20+ minutes. You may just want to upload it to Youtube rather than try and screenshot the whole thing. :V
I'll find a way. I think I managed to strike a good balance of screenshots to summary with FFIV, although knowing the games get even more plot-heavy in the future kind of intimidates me. The idea of doing FF7 in this format is vaguely terrifying.

-sees notifications-
-"Final Fantasy IV, Epilogue posted"-

OH COME ON. I GOT 40 PAGES TO CATCH UP ON NOW BECAUSE I DIDN'T NOTICE IT'S BEEN TWO WEEKS SINCE I LAST READ THIS THREAD.

Yes yes I know that's all on me but...

...man I was hoping to see the end of the IV playthrough as soon as it came out.

Bah. Screw it! Back to lurking this thread and just pressing the reaction buttons unless there's something I really wanna say so that I will be caught up by the time you do VI because, damn it, I refuse to be behind whenever you play VI!
*cracks whip*

Faster! Faster, I say! Feed me commentary!

@SerGregness @Terrabrand
Regarding the epilogue, I took a moment to check some longplays of the SNES version, and it has a screen in between between the two "Rosa" screens where Cid says, "...No, no, I mean, your Majesty!". So I went to check a Pixel Remaster longplay, and the same screen says, "Er, uh... I mean, Your...Majesty?"

But let's face it, that's not good enough for us, we want to know about the translation. I found a JP-version longplay, but why did I think I could translate that? I found this detailed localization walkthrough that's been in progress since 2013, but it's not done yet so it's useless for now. Finally I found some kind of fansite that uses frames (!) and has the supposed script and a translation, but the script doesn't appear to be completely accurate to what I saw on the screen. Regardless, here it is:



I've attempted a few other approaches to translating the "or should I say" line, and the main difference is that I can't tell if it's supposed to say Queen, Consort, Concubine, or Princess.

EDIT: Caffeine is a hell of a drug.
It turns out the answer is that I just accidentally clicked through the dialogue box too fast and it didn't get caught in the screenshots. Sorry about all that!
 
See the thing is I would love to do a Let's Play of FFXIV, but also I'm worried it would literally kill me. That's one big game, man.
I don't even know how you'd make 14 a text-based LP. It's 5 whole JRPGs stacked ontop of each other and wearing an oversized trench coat. Just my own screenshots folder of things that looked cool or important is over 45 gigs, and I only started doing that in ShB, you'd have to do the entire thing.

There is a reason pretty much everyone just streams the damn thing.
 
Last edited:
I don't even know how you'd make 14 a text-based LP. It's 5 whole JRPGs stacked ontop of each other and wearing an oversized trench coat. There is a reason pretty much everyone just streams the damn thing.
Which only makes my plans to get SV Admin to sponsor me to become SufficientVelocity's first official VTuber more relevant-
 
Which only makes my plans to get SV Admin to sponsor me to become SufficientVelocity's first official VTuber more relevant-
I feel I speak for everyone when I say that if this ever comes to fruition, there must be a Nemo cosplay model.

And aside from that, I'm genuinely facinated by the concept of forum vtuber mascots now. What would an SV vtuber's main content even be?
 
Honestly though having the characters hang around in an airship, or perhaps a car, and do banter and character commentary as you fly, or perhaps drive, from one point of the game to the other, would be a killer concept. I sure hope they did it at one point in the series and not in a game that everyone agrees upon being a massive disappointment!
Wait, which one is the game that everyone agrees upon being a massive disappointment? The first time in the series I can remember something looking something like that (if maybe not a super impressive implementation of it) definitely isn't in one that everyone agrees on being a massive disappointment.
 
Wait, which one is the game that everyone agrees upon being a massive disappointment? The first time in the series I can remember something looking something like that (if maybe not a super impressive implementation of it) definitely isn't in one that everyone agrees on being a massive disappointment.
Omicron is talking about XV. Which, yeah, was pretty disappointing considering how long people waited for it.
 
Last edited:
Well, this is a JRPG, characters can't have sex, that just doesn't happen. Children spontaneously manifest in the void space before and after a game ends, everyone knows that.
*Bites tongue*

See the thing is I would love to do a Let's Play of FFXIV, but also I'm worried it would literally kill me. That's one big game, man.
Indeed. Hence, substitutes.
 
Like IV, V has a sequel that's not very good. An anime sequel, not a game.

You do not have to worry about us spoiling it, for two reasons.

1. It is set 200 years later with only one returning character (and not a major one) showing as a ghost, so there's no character or plot details relevant to the original to spoil in it

2. It is bad.

Now, you may think, so what, he's said the sequel to IV wasn't worth it and that was still spoilable.

The difference is, the sequel anime to V is so bad, Square Enix agrees with me on it. The sequel to IV is, as you say, on steam. The last legal release of the sequel to V was of the English dub. In 1998. Direct to VHS. A year before the first translation of V was released. Japan hasn't seen it since their VHS release in 1994.

I don't think any of us could spoil you on it if we tried, save by quoting wiki articles at you (which make it sound stupid even by the standards of RPGs and bargain bin anime of the day).
 
Last edited:
Back
Top