Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Men only want one thing* and it's disgusting,

*To struggle against an antagonistic older mentor figure that you have a fraught and complex relationship with, but ultimately grow to respect as each clash hones both your skill and ideology, a dialectic synthesis of cruel truths imparted through violence that you simultaneously accept and rebuke. All the while knowing that, one way or the other, all this must end in death.

Or, just look at the chart:

 
Men only want one thing* and it's disgusting,

*To struggle against an antagonistic older mentor figure that you have a fraught and complex relationship with, but ultimately grow to respect as each clash hones both your skill and ideology, a dialectic synthesis of cruel truths imparted through violence that you simultaneously accept and rebuke. All the while knowing that, one way or the other, all this must end in death.

Or, just look at the chart:

excellent post but seeing ran'jit in this picture damn near gave me an aneurysm
 
That's actually a picture of him in a FFT collab with War of the Visions: Final Fantasy Brave Exvius, a mobile gacha game. I think full pictures of him from FFT only exists in concept art.
Fortunately, the wiki provided.



It's not an ideal image of the art, but he does seem to have much more normal proportions here, largely thanks to the bulk of his armor giving lots of leeway. The only particular oddity is the helmet and the shape of his head implied underneath.
 
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excellent post but seeing ran'jit in this picture damn near gave me an aneurysm

I know I'm repeating myself here, and that my bias towards that Gaffy-G/ Ran'Jit/ Pai Mei character archetype is on display, but I'll always be on record saying that he's an interesting character that got shafted by putting his entire character backstory and motivation into 2 lines of dialogue and a short story that a fraction of the fanbase has read. You're showing us a character at the absolute end of his arc, who's tied up in the fate of both your secondary villain and secondary protagonist(s), who's a certified asskicker and boss fight like three times, and somehow you just...don't include the detailed backstory you wrote up for him anywhere actually ingame? IMO It's probably Shadowbringer's only big narrative misstep, along with locking a huge, context defining lorebomb behind the rolequests.

EDIT: It'd be like if every time we all went "Okay, so *why exactly* is Seifer such a weird asshole simp?" and it turned out that there was a story in a magazine published 3 years after the game came out that explained all the very understandable and compelling reasons why he's Like That that they just left in a planning document somewhere. He's a central antagonist! Why not include it?!
 
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Fortunately, the wiki provided.



It's not an ideal image of the art, but he does seem to have much more normal proportions here, largely thanks to the bulk of his armor giving lots of leeway. The only particular oddity is the helmet and the shape of his head implied underneath.
It's not as weird, but it still throws me because in my head Gaffgarion has been distinctly shaped like this.
 
Akihiko Yoshida can do normal proportions for humanoid characters- see 2B in Nier:Automata for instance- but he seems to have deliberately done odd proportions for the FFT characters. Look at Ramza's ant-like waist in the opening scene. That kind of waist when you are wearing armor all day every day is just bonkers.

Edit: it's probably because the game only use the face part of the art for the entire game- while the rest of the body is translated into pixelated character. So he can basically go wild with the proportions since those won't show up outside of concept arts. At least, until WotL.
 
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It feels like they were going for a sort if chibi-adjacent look with the character models? I just doesn't feel quite intentional enough and so everyone just looks kind of odd.

It also doesn't help that chibi dudes isn't exactly the best fit for the contents of the story, tone-wise.
 
It feels like they were going for a sort if chibi-adjacent look with the character models? I just doesn't feel quite intentional enough and so everyone just looks kind of odd.

It also doesn't help that chibi dudes isn't exactly the best fit for the contents of the story, tone-wise.
Personally, I think an animated Game of Thrones series in a chibi style would be fantastic.
 
I wanted to play FFXI for a little bit before the new crossover raid starts in XIV.

How can one game be so cozy and charming and immersive, and yet have a setup and interface that's so deeply deranged?
 
I wanted to play FFXI for a little bit before the new crossover raid starts in XIV.

How can one game be so cozy and charming and immersive, and yet have a setup and interface that's so deeply deranged?
You should probably ask this in the FF14 thread.

...actually since 7.1 is about to drop I'll go and update that myself.
 
Very true. I was mostly just hoping to derive psychic nourishment by tormenting Omi with the nightmarish specter of Play Online registration.

It's still a little mind-bending to me how the base subscription for FFXI allows access to the game, but does not include any character slots. Which means the stated price seems cheaper than the usual "$15 per month or so" of most MMORPGs, but the player has to purchase at least one character slot, which brings it up to the standard price.

Taken in isolation it kind of makes logical sense: "game access" (or rather, the game accessing the FFXI servers) is considered one subscription payment, and the player can buy additional services including an arbitrary number of character slots. It's just a really weird way of doing it, when most other MMORPGs (well, all the ones I know of other than FFXI) bundle at least one character slot with the basic subscription.
 
It's still a little mind-bending to me how the base subscription for FFXI allows access to the game, but does not include any character slots. Which means the stated price seems cheaper than the usual "$15 per month or so" of most MMORPGs, but the player has to purchase at least one character slot, which brings it up to the standard price.

Taken in isolation it kind of makes logical sense: "game access" (or rather, the game accessing the FFXI servers) is considered one subscription payment, and the player can buy additional services including an arbitrary number of character slots. It's just a really weird way of doing it, when most other MMORPGs (well, all the ones I know of other than FFXI) bundle at least one character slot with the basic subscription.

Yeah, it's pretty eyerolling to finally figure out PO registration only to find out that you have that final dumb hoop and surprise fee to deal with. Funny enough, I find the Play Online service itself to be incredibly charming when you're actually on it. Extremely chill 2000's Frutiger Aero vibes.
 
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