Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Also, I want to say, we did just came out of FFVI, FFVII and FFVIII, where winning too easily was a problem and soured the experience somewhat, so I feel like letting the battles have some difficulty to them by keeping grinding down is actually the better way to play the game. Just my opinion.
 
As I've said, I've never considered FFT a grind-heavy game unless you're going for a particularly completionist sort of run, or doing one of the various 'single job challenges' that involve one of the more advanced jobs and demand you have it set up before Dorter.

This is with the proviso that I don't consider just running into random encounters to be grinding, and the implications of the term feel negative when, well, this is a tactics game where you move your little people on a map and smite the foe, so long as you're enjoying it, it isn't really grinding, it's playing the game. I contrast this to the mainline FFs where you might want to get past a certain story point but keep getting smacked down by the boss of that segment.

Which is not to say no grinding, there are definitely some encounters that if you are unprepared, you're going to need to retool your team or level up. We've already seen at least one of them! But if you know they're coming on a subsequent playthrough merely going for more efficient gameplay (knowing good jobs to run, using the various 'I moved and nothing is in range so I do this autohit ability to gain some points' abilities) will go a long way.

Which means, of course, we'll see Omi grind a hell of a lot because they run right into a wall of sword-art death. :D
 
Getting the full Omi character motivation and worldbuilding deep-dive for FFTA would certainly be a time.

(Though realistically I don't expect it to be covered, it doesn't actually have all that much story for its gameplay as I remember)
 
Apropos of nothing, @Omicron - is final fantasy tactics advance (and its sequel) on the to be played list?
If someone makes a strong argument for it I'll at least consider it, but it's not currently in my plans.

Tactics Advance's story has become a meme, but aside from the controversial premise of the plot, as a narrative I remember it being very light. There's an inciting event, Marche sets out a goal, then he spends thirty hours grinding jobs by taking random Clan missions, occasionally being interrupted by characters going "please reconsider your actions" and him saying "no" and beating them up, then he reaches the end of the game and achieves the goal he initially set out for himself. There are few to no twists, about five named characters with speaking lines, and no character arcs as such.

The fact that once you've completed the main story, you can save and access the post-game content with 300 missions to complete and spend another seventy hours in the game just doing fights with very light plot, even though this post-game cannot really take place within the continuity of the story, tells you what you need to know about the game - its narrative is primarily a very simple moral lesson (in a story clearly intended for children) as the skeleton of what is otherwise intended primarily as a gameplay experience you can keep playing almost indefinitely.

There wouldn't be much for me to say once we've all gotten the Was Marche Right Or Wrong out of our system in the first few updates.
 
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There is definitely a discussion to be had about the Advance games plot being deliberately thin due to be aimed at a younger audience and being placed on a hand held.

Not ten threadmarks worth of discussion. Ultimately, those games are designed to be beat on the train or in the back seat of a car, with plots to match.
 
Well there will come a time when all mainline games are finished, hopefully then all others can be considered, a true chronology of Final Fantasy a Crystal Chronicle if you will
And I cant wait until we reach that point
 
Well there will come a time when all mainline games are finished, hopefully then all others can be considered, a true chronology of Final Fantasy a Crystal Chronicle if you will
And I cant wait until we reach that point
I hold out hope that one day FF14 will port in the selkies and yukes. (Lilties would basically be just another lalafell tribe.)
 
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If someone makes a strong argument for it I'll at least consider it, but it's not currently in my plans.

Tactics Advance's story has become a meme, but aside from the controversial premise of the plot, as a narrative I remember it being very light. There's an inciting event, Marche sets out a goal, then he spends thirty hours grinding jobs by taking random Clan missions, occasionally being interrupted by characters going "please reconsider your actions" and him saying "no" and beating them up, then he reaches the end of the game and achieves the goal he initially set out for himself. There are few to no twists, about five named characters with speaking lines, and no character arcs as such.

The fact that once you've completed the main story, you can save and access the post-game content with 300 missions to complete and spend another seventy hours in the game just doing fights with very light plot, even though this post-game cannot really take place within the continuity of the story, tells you what you need to know about the game - its narrative is primarily a very simple moral lesson (in a story clearly intended for children) as the skeleton of what is otherwise intended primarily as a gameplay experience you can keep playing almost indefinitely.

There wouldn't be much for me to say once we've all gotten the Was Marche Right Or Wrong out of our system in the first few updates.

Now now, it's like. 12 named characters with lines? The five totema, Marche, Mog, Marche's Brother Who's Name Escapes Me, The Girl (who I like but who's name also escapes me), Mewt, The random vierra clanmate for the girl, the two different Nu Mou characters (the court mage and rule breaker), the queen, and Cid.

actually that's like 15? Right about that.

Of course like. it might have been only three Totema who actually spoke and in any event they all drop out of the plot after one mission, so. Yeah I think Tactics so far is already a wider cast than Tactics Advance, really.
 
Now now, it's like. 12 named characters with lines? The five totema, Marche, Mog, Marche's Brother Who's Name Escapes Me, The Girl (who I like but who's name also escapes me), Mewt, The random vierra clanmate for the girl, the two different Nu Mou characters (the court mage and rule breaker), the queen, and Cid.

actually that's like 15? Right about that.

Of course like. it might have been only three Totema who actually spoke and in any event they all drop out of the plot after one mission, so. Yeah I think Tactics so far is already a wider cast than Tactics Advance, really.

The fact that most of them were refered to as "the one who's name escape me", and "They don't have a name", doesn't exactly inspire confidence in it being an amazing story with greatly written characters :V
 
The fact that most of them were refered to as "the one who's name escape me", and "They don't have a name", doesn't exactly inspire confidence in it being an amazing story with greatly written characters :V
The only well developed characters are Marche's brother Doned, the girl Ritz, and Mewt. The driving thrust of the Moral Lesson For Children is that Escapism From Your Problems Is Bad And You Need To Come To Terms With Them, told via transforming the world into a fantasy setting where quality of life is worse for everybody but their specific issues are solved.

Accordingly the three of them have An Issue (Doned is wheelchair bound but has working legs in the fantasy world, Ritz was born with white hair and teased mercilessly for it until she dyed it red but in the fantasy world it's naturally red, Mewt is a bullied nerd whose mother died but in the fantasy world he's a prince and a genie is impersonating his mother so he thinks she's still alive there) and character development relating to coming to terms with their issue and realizing that with the support of friends they don't need to hide in a fantasy world.

Much of the Marche haters come from the fact that to sell the development of those three properly they needed to more thoroughly explore how things were better for them and worse for everybody else, but they instead left the worse for everybody else thing to loose implication and subtext rather than text, leaving a lot of folks with the impression that Marche was forcing his brother to give up on having working legs for no real reason rather than trying to get his brother to realize working legs weren't worth dystopia.

I've also remarked before that what the game really needed was development for the moogle sidekick where he recovered his real world human memories and was then forced to lose them again by the genie pretending to be Mewt's mom, so as to give the player an emotional stake into setting things right, but that's just me fanficcing.
 
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Alright, my play has completely stalled since the last update (I have done several more random battles but not progressed the plot at all), and I know why: I am getting choice paralysis. I am having choice paralysis both from each individual Ability to purchase as I gain JP, and from trying to figure out the job progression of each of my characters, and without being able to decide on how to advance their growth I can't move forward with the plot. Plan 'just roll with it' has failed, it turns out I can't actually do that.

I'm going to need to obsessively plan my full team's final job set-up ahead of time before I can do anything else.
 
Much of the Marche haters come from the fact that to sell the development of those three properly they needed to more thoroughly explore how things were better for them and worse for everybody else, but they instead left the worse for everybody else thing to loose implication leaving a lot of folks with the impression that Marche was forcing his brother to give up on having working legs for no real reason rather than trying to get his brother to realize working legs weren't worth dystopia.

If that was the theme they were going for, I can attest that at least the English translation was pretty bad at it outside of Mewt acting like a jerk. Ivalice never ends up feeling like a particularly awful place, which fucks with that message, especially when the arguments about Genocide pop up.

It's also because, well, Ramza is a really static character. He's basically the embodiment of the game's anti-escapism aesop, being the first to quickly declare that the whole Ivalice thing is bad, and he never once develops any more nuance or doubt.

The game never really talks back to Ramza or forces him to develop his arguments beyond "escapism is bad, this is not real". Broader arguments about the state of Ivalice are fairly tangential to the plot, which is quite a simple one.

As such to most of the audience - especially the children to whom the game was aimed at - Marche can easily come across as an intransigent bully who never listens and never changes his mind and takes away his friends' wishes.

I mean yeah, "Marche thinks his brother being able to walk is sin" is a meme, but I'd say the game does a good enough job making Marche come off as a jerk regardless.
 
I'm going to need to obsessively plan my full team's final job set-up ahead of time before I can do anything else.
I fear that that's not going to be possible, since you're missing several jobs still, and also you'd want to be able to change things around depending on the battle anyway. Keeping the same setup everywhere isn't going to work well.

If you're unsure, wouldn't just keeping people stuck into a job you like at the moment do? You don't need to spend the JP if the abilities the job currently has unlocked are enough for how you're using them, and it'll give you more time to figure out the plan you feel you need without having to have predetermined everything in advance right now.
 
I fear that that's not going to be possible, since you're missing several jobs still
Sure but that's what planning is for: Figuring out which paths to go down for each character so I know which jobs I need them to advance. I will simply need to look up the way to unlock each job and then make a little sheet for each character laying out which specific job combination I want them to have.

If you're unsure, wouldn't just keeping people stuck into a job you like at the moment do? You don't need to spend the JP if the abilities the job currently has unlocked are enough for how you're using them, and it'll give you more time to figure out the plan you feel you need without having to have predetermined everything in advance right now.
that's inefficient
 
Much of the Marche haters come from the fact that to sell the development of those three properly they needed to more thoroughly explore how things were better for them and worse for everybody else, but they instead left the worse for everybody else thing to loose implication and subtext rather than text, leaving a lot of folks with the impression that Marche was forcing his brother to give up on having working legs for no real reason rather than trying to get his brother to realize working legs weren't worth dystopia.
personally the big reason that I'm really down on Marche comes down to this: Ritz's fantasy is She Is Accepted, Doned's is Working Legs, and Mewt's is Instead Of My Family Being Broken And Gone, They Are There For Me And Love Me.

Marche's is I'm Bored And Want An Adventure.

Marche goes to... rip away his friends fantasies... by having a fantasy adventure. Hmm.

Okay wait, the genie gave them what they want- it's a death world full of cutthroat adventurer guilds and Marche Wanted An Adventure. Hmm.

Like. If Marche concluded that the correct response here was to sit through literal years of bureaucracy or something, it just wouldn't have the same Oh Fuck You Marche note of Marche's plan is to take away the much less selfish fantasies of everyone else by acting out his own, explicit wish. But it does have that.
 
Whatever quiets the mind goblins.

Me, I got to the end of a 'tree' so to speak (for example, the one going through Archer), grabbed a few things, then got bored with my accomplishment and started working my way down the other tree (through Monk). Or go through the tree past White Mage, then go back to Black Mage's stuff.
 
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