Congrats, but I don't know why you're replying to me specifically.Eh ive done zero grinding and im at the same point Omi's at one my concurrent playthrough its perfectly doable.
Congrats, but I don't know why you're replying to me specifically.Eh ive done zero grinding and im at the same point Omi's at one my concurrent playthrough its perfectly doable.
You are achieving a number of defeats and restarts that sounds more fitting to a game of dark souls my man. But you do you.
If someone makes a strong argument for it I'll at least consider it, but it's not currently in my plans.Apropos of nothing, @Omicron - is final fantasy tactics advance (and its sequel) on the to be played list?
Nah see we'd have four factions, not two. There'd be Pro-Marche, Anti-Marche, then also Pro-Marche and Anti-Marche but actually taking the topic seriously instead of just shitposting (this group would consist of at most 3% of posters).Okay but it would be very fun as everyone killed each other for being Pro or Anti Marche granted
I hold out hope that one day FF14 will port in the selkies and yukes. (Lilties would basically be just another lalafell tribe.)Well there will come a time when all mainline games are finished, hopefully then all others can be considered, a true chronology of Final Fantasy a Crystal Chronicle if you will
And I cant wait until we reach that point
If someone makes a strong argument for it I'll at least consider it, but it's not currently in my plans.
Tactics Advance's story has become a meme, but aside from the controversial premise of the plot, as a narrative I remember it being very light. There's an inciting event, Marche sets out a goal, then he spends thirty hours grinding jobs by taking random Clan missions, occasionally being interrupted by characters going "please reconsider your actions" and him saying "no" and beating them up, then he reaches the end of the game and achieves the goal he initially set out for himself. There are few to no twists, about five named characters with speaking lines, and no character arcs as such.
The fact that once you've completed the main story, you can save and access the post-game content with 300 missions to complete and spend another seventy hours in the game just doing fights with very light plot, even though this post-game cannot really take place within the continuity of the story, tells you what you need to know about the game - its narrative is primarily a very simple moral lesson (in a story clearly intended for children) as the skeleton of what is otherwise intended primarily as a gameplay experience you can keep playing almost indefinitely.
There wouldn't be much for me to say once we've all gotten the Was Marche Right Or Wrong out of our system in the first few updates.
Now now, it's like. 12 named characters with lines? The five totema, Marche, Mog, Marche's Brother Who's Name Escapes Me, The Girl (who I like but who's name also escapes me), Mewt, The random vierra clanmate for the girl, the two different Nu Mou characters (the court mage and rule breaker), the queen, and Cid.
actually that's like 15? Right about that.
Of course like. it might have been only three Totema who actually spoke and in any event they all drop out of the plot after one mission, so. Yeah I think Tactics so far is already a wider cast than Tactics Advance, really.
I hope out hope that one day FF14 will port in the selkies and yukes. (Lilties would basically be just another lalafell tribe.)
The only well developed characters are Marche's brother Doned, the girl Ritz, and Mewt. The driving thrust of the Moral Lesson For Children is that Escapism From Your Problems Is Bad And You Need To Come To Terms With Them, told via transforming the world into a fantasy setting where quality of life is worse for everybody but their specific issues are solved.The fact that most of them were refered to as "the one who's name escape me", and "They don't have a name", doesn't exactly inspire confidence in it being an amazing story with greatly written characters
Okay but it would be very fun as everyone killed each other for being Pro or Anti Marche granted
Much of the Marche haters come from the fact that to sell the development of those three properly they needed to more thoroughly explore how things were better for them and worse for everybody else, but they instead left the worse for everybody else thing to loose implication leaving a lot of folks with the impression that Marche was forcing his brother to give up on having working legs for no real reason rather than trying to get his brother to realize working legs weren't worth dystopia.
I fear that that's not going to be possible, since you're missing several jobs still, and also you'd want to be able to change things around depending on the battle anyway. Keeping the same setup everywhere isn't going to work well.I'm going to need to obsessively plan my full team's final job set-up ahead of time before I can do anything else.
Sure but that's what planning is for: Figuring out which paths to go down for each character so I know which jobs I need them to advance. I will simply need to look up the way to unlock each job and then make a little sheet for each character laying out which specific job combination I want them to have.I fear that that's not going to be possible, since you're missing several jobs still
that's inefficientIf you're unsure, wouldn't just keeping people stuck into a job you like at the moment do? You don't need to spend the JP if the abilities the job currently has unlocked are enough for how you're using them, and it'll give you more time to figure out the plan you feel you need without having to have predetermined everything in advance right now.
personally the big reason that I'm really down on Marche comes down to this: Ritz's fantasy is She Is Accepted, Doned's is Working Legs, and Mewt's is Instead Of My Family Being Broken And Gone, They Are There For Me And Love Me.Much of the Marche haters come from the fact that to sell the development of those three properly they needed to more thoroughly explore how things were better for them and worse for everybody else, but they instead left the worse for everybody else thing to loose implication and subtext rather than text, leaving a lot of folks with the impression that Marche was forcing his brother to give up on having working legs for no real reason rather than trying to get his brother to realize working legs weren't worth dystopia.