Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Remember people, the more you post optimization strategies such as powerful skills, synergies, and grinding techniques the fewer rakes will find a home in Omi's face.

Please, think of the rakes!
 
Remember people, the more you post optimization strategies such as powerful skills, synergies, and grinding techniques the fewer rakes will find a home in Omi's face.

Please, think of the rakes!
True, but they asked for jp uses, I might chime in less when we get to the more obviously powerful stuff, but a lot of this is so they can see that there's options in making builds.
 
Omi just confirming. Are you aware that all of your units can equip a second skill set? Your squires can be set with the item command even if they aren't chemists. As long as they've learned how to use the correct item then it should be available for use with the command set. You just won't be able to throw items the chemist way.

edit: This includes the 'guest' characters as well. (Delita, Argath)
I am, but it's extremely counter-intuitive so I've been struggling to make use of it. Like if I have a Chemist that levels up enough to unlock Black Mage and White Mage, and I swap them into Black Mage, I can still equip them with White Magic because White Mage unlocks with enough base JP to buy Cure, even though this character has never 'spent time' as a White Mage. So I have to do a bunch of like, checking if an Archer who's never been a Chemist still came package with enough Item Abilities to equip Item and use Potions?

It's not intuitive at all.
I do like that the characters are written as, you know, stupid impulsive teenagers with no real clear idea about what the fuck they're actually doing. Who thought it was a good idea to set a bunch of 16-year-olds loose to murder whoever they like?
I mean, Edward the Black Prince was razing the French countryside at the age of 16, what's their excuse?

'Adolescence' is a fairly modern construct, and scions of medieval and early nobility tended to graduate from 'childhood' to 'adulthood' fairly sharply, not rarely with a sword in hand. Ramza being entrusted with leading a bunch of grown men and women into battle and a broad autonomy as long as he doesn't reflect poorly on the family name is honestly one of the most realistic parts of this scenario.

Of course, that doesn't make them not teenagers with no idea what they're doing. Just ones entrusted with entirely too much responsibility.
Zalbag! The friendly down to earth older brother who suggests abandoning posts to chase after some random guy three days march away.
Well, ahem, *awkward cough,* yes, three days march away, definitely.

We just need to account for the... Let me do a quick check... Aries 10 to Taurus 11... Every month is about 30 days...

Yeah, just, a little bit of one month spent walking around fighting monsters to power up our party.

There better not be a fucking time-sensitive hidden mechanic or plot trigger or I will throttle someone over at Square.

SO MUCH LORE

I get the feeling I skipped so much of this as a teenager, I'll have to do some deep diving myself.

Speaking of SO MUCH LORE, I am certain that I saw a reference to the name 'Elidibus' somewhere in the dialogue, Chronicles, or even tutorial, but I can't find it again and it's driving me up the wall.

See, my take on reading this plus the earlier bits during their father's death puts me thinking that Dycedarg just doesn't particularly care for Ramza? In a Catelyn Stark sort of way (if less outright hostile), he would prefer the bastard boy just be set in a corner somewhere and not draw attention or have to deal with him.

Meanwhile, Zalbaag is clearly the fun older brother that cares deeply for Ramza, including wanting him to enjoy himself and get better opportunities.
This is definitely a believable read, I think - generally Dycedarg comes across as having a terminal case of 'I must be the Reasonable One regardless of my own feelings'; he deliberately stepped down from leadership of the Order at his father's behest so his cooler younger brother could take the lead despite him being noted as a great swordsman and mage, he's staying behind doing Strategy instead of riding out to the front, he has some Complicated Feelings towards Ramza that he's trying to set aside in order to focus on keeping the brat alive, he's been burdened with a bunch of decisions his late father made before dying... He strikes me as the kind of guy who is just, constantly at a low-key rumble of frustration from doing things he doesn't necessarily want to do because it's The Responsible Thing For The Eldest Beoulve To Do.

Could be entirely off-base, of course; we've only had two scenes with him so far and a blurb in the Chronicle.

Luv it when I go to the pub and ask the barman for a pint and the news, and he pulls out Gibbon's The History of the Decline and Fall of the Roman Empire and starts to monologue.

It was intensely funny. Like the tab is called 'Rumors,' I expected like, a couple of lines, but no, that Bartender got a history degree he never gets to use and he's about to make it pay off.

By the way, did you notice the daily counter growing whenever you move on a dot on the map?
Yes. I don't like it, I don't trust it, and I suspect this is how the game will try to fuck me over somehow.

Fallout: A Post Nuclear Role Playing Game came out the same years as FFT, after all.

And this is what I meant by "forced grinding": you needed three extra battle to get access to units with actual abilities you can have fun using. Of course, grinding in FFT isn't boring the way it was in FF2, despite using a similar mechanical approach - but I wanted to point out that, if you'd tried to just get through the fight without grinding, as you noticed, it would have been remarkably challenging for being so early in the game.
Yes, but also, I think that forced grinding wasn't actually a bad thing.

I don't mean that even in the sense that 'combat in Tactics is fun;' rather, what I mean is, if you place yourself in my perspective, where I'm totally new at this game, the game introduces an incredible number of gameplay concepts in three battles. It's almost overwhelming. The time spent with just Squires and Chemists learning basic things like 'how movement works,' 'how monsters behave differently from human units,' 'how Charge Time interacts with the Wait command,' 'how terrain elevation and water work,' for a few battles in a row, without also needing to worry about any character mechanics more complex than Move/Attack/Item, was invaluable for getting a feel for the game and learning its basic systems. If I had also had immediate access to advanced classes, or even just all the Squire Commands, I would have performed worse just from information overload.

If I had fought the mandatory Siedge Weald battle against buffed monsters meant for veteran players, while also having my Dorter party of Knight/Black Mage/Archer/Chemist/Other Knight, but as my second fight ever, I'd have been completely overwhelmed. The monsters would have been harder and I would not have known how to use my own toolkit.

There's a lot of aspects of the game that are probably fully ingrained in your mind by now that I need to learn battle by battle, and the grinding angle, so far, has actually been helpful. My characters aren't the only ones gaining EXP; I am too.

It is my understanding, although I couldn't tell you were I picked it up so it's easily possible I'm wrong, that Barbaneth did marry Ramza and Alma's mother, so they aren't bastards - but, unlike Dycedarg's and Zalbag's mother, who was a noblewoman, Ramza's and Alma's mother was common born. So, they are still noble, but of a lesser breed, and thus need to prove themselves. Or, at least, that was my understanding of things - I'm sure if it's correct some rumor or biography will mention it at some point, and if not then I misremembered something. FFT has a lot of stuff to keep track of, so forgetting things is always a possibility.
Very interesting! I'll definitely try to keep an eye on anything that confirms this going forward, it's certainly a plausible working thesis in the meantime.
In the original PSX version, you can freely change the classes and equipment of guest; was that feature removed from WotL? I honestly can't remember, but I would be surprised if it was.
It's not, it's just...

You know, I don't control Delita and Argath. So while I like them just fine as characters within the narrative (I mean Argath is kind of an ass, but for sympathetic reasons), I vaguely resent needing to spend precious money and time optimizing their Jobs, Abilities and Equipment while I don't get to use them as if they were truly my own characters. So I haven't bothered yet. If they don't want to answer simple commands they can just stay Squires with default loadout for the time being.

I'm honestly not seeing the point of JP Boost, if you can get infinite JP by just straightforwardly grinding stuff instead. At least early -- the opportunity cost seems extremely large.
I've been informed ahead of time, since it's a pretty easy to way to accidentally massively change the challenge dynamic of the game, that random battles scale in level but story battles don't, so grinding infinity JP early seems like it would jack up the difficulty of all random encounters while also making story battles completely trivial, which is, generally speaking, the opposite of what I want from any RPG.

He avoided the 'naked knight' problem too, where since you can only buy armor at igros, but may not have any knights yet, you don't buy any armor.

Then you figure out class change after leaving, get some knights and realize you can only equip them with swords, shields, and boots.
This sequence of events did in fact happen, I was just able to realize it just in time, double back around to Igros, and buy equipment without running into monsters on the way. So it was pure luck my own genius at work as usual.
 
Hum…Well. There is one thing in particular I'm thinking of but I will wait to see what Omi knows about it (it's likely not what FFT fans are thinking of!)

There's something more…Mysterious I could try but I'm debating on that one given just how confusing it's going to be.
 
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Yes. I don't like it, I don't trust it, and I suspect this is how the game will try to fuck me over somehow.

Fallout: A Post Nuclear Role Playing Game came out the same years as FFT, after all.

Fun fact: the codex will accurately update the ages of characters who are alive. You can dick around to the point Ramza is 70 years old and still referred to as boy. Or people act as soldiers from the 50 years war (now 50 years ago) is the most recent geopolitical event.

You don't need to worry about it.
 
Fun fact: the codex will accurately update the ages of characters who are alive. You can dick around to the point Ramza is 70 years old and still referred to as boy. Or people act as soldiers from the 50 years war (now 50 years ago) is the most recent geopolitical event.

You don't need to worry about it.
Its supposed to be cute story gameplay integration but kinda gets funky if you spend your time grinding.
 
Since folks got on me for revealing a thing Omi goes into on the very next post, I'll be more restrained. Still, there's two comments on mechanics he's already seen that do not prevent any rake-stepping. :p

JP gain: everyone in a squad gains a percentage (1/4th, 1/6th if the user has JP boost) of the JP earned. Aside from the starting JP you get when unlocking a job, this is one reason a character might have a stock of JP to spend you don't expect. Watching something being done is educational after all! (This also means the ULTIMATE GRIND STRATEGY is to make everyone the same class, but that's neither required and it's kind of uninteresting outside of single-job challenge runs.)

Magic: Magic in this game actually kind of sucks, thanks to the charge mechanic. It's not useless, as the lower-level spells have a rapid enough charge time to be practical but it means the high-tier spells don't get a lot of use outside of previously-mentioned strategies. (i.e., load Ramza up with fire-resist or absorb equipment, cast Firaga on him, have him run up and hug some enemies) This gives FFT something of an inverse "Linear Fighter, Quadratic Wizard" problem. Physical classes don't generally worry about charge time (outside of stuff like an Archer's Aim ability) and advanced classes have magic-like abilities that don't need to be charged.

This doesn't make magic-users pointless, but it does mean the lower-level spells are going to get more use in FFT than they do in other Final Fantasies. You might hold off on a tier-3 spell just because a tier-1 spell will actually resolve in time despite doing less damage. And, of course, many advanced jobs are going to need some magic-job training as prereqs. Still, there's a reason that in my playthroughs I have everyone learn at least Potion and Phoenix Down chemist abilities and slot Item until I've advanced them far enough to make other secondary abilities reliable. Having an emergency battlefield heal + rez is just way too valuable.
 
Obligatory FF14 reference : the Corpse Brigade you can fight against in South Thanalan and the Monk questline are blatant expies of Wiegraf and his boys.
On the whole, Ala Mhigo is very FFT coded.
 
This is definitely a believable read, I think - generally Dycedarg comes across as having a terminal case of 'I must be the Reasonable One regardless of my own feelings'; he deliberately stepped down from leadership of the Order at his father's behest so his cooler younger brother could take the lead despite him being noted as a great swordsman and mage, he's staying behind doing Strategy instead of riding out to the front, he has some Complicated Feelings towards Ramza that he's trying to set aside in order to focus on keeping the brat alive, he's been burdened with a bunch of decisions his late father made before dying... He strikes me as the kind of guy who is just, constantly at a low-key rumble of frustration from doing things he doesn't necessarily want to do because it's The Responsible Thing For The Eldest Beoulve To Do.
The thing is, Dycedarg is old. Probably in his 30's to 40's, because no way Barbaneth married in his 30's- he's knee-deep in the warzone then. Heck, his age gap with Zalbaag is probably about the same too. He's not even that close to Zalbaag, from what little we see of them.

The way I see it, the sheer age gap between him and Ramza is so much like an unbridgeable chasm that worrying about his youngest half-brother's shenanigans is just so far away from his usual set of responsibilities. He literally sent Ramza and Alma packing to schools the moment he got the opportunity. He doesn't get Ramza the way Zalbaag does. Teenage life for him is way different from his own blood brother and half-siblings especially with the Fifty Years War context.
 
I am certain that I saw a reference to the name 'Elidibus' somewhere in the dialogue, Chronicles, or even tutorial, but I can't find it again and it's driving me up the wall.

I believe it's in one of the towns (Gariland probably) info blurb when you press Select on the world map, but I'm not at home to confirm.

Fallout: A Post Nuclear Role Playing Game came out the same years as FFT, after all.

Sounds like the seething of someone who fell into the trap of sending Water Merchants to Vault 13.
 
I believe it's in one of the towns (Gariland probably) info blurb when you press Select on the world map, but I'm not at home to confirm.
Per the wiki

Gariland's description blurb said:
Home to the Royal Akademy for the Magikal arts, famous for producing Elidibus, mage hero of the Fifty Years' War

If I'm reading this article right his name in the PSX translation was instead "Elidibs", which makes me kinda disappointed the PSP retranslation was made because FFXIV would take an entirely different tone using that version of the name
 
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I believe it's in one of the towns (Gariland probably) info blurb when you press Select on the world map, but I'm not at home to confirm.



Sounds like the seething of someone who fell into the trap of sending Water Merchants to Vault 13.
Oh my god, yes, thank you.

Here, for the benefit of any readers who have played FFXIV but haven't played Tactics, here, a little town blur that mentions a random detail so casually yet had me immediately go "Wait a fucking minute-":


 
I am, but it's extremely counter-intuitive so I've been struggling to make use of it. Like if I have a Chemist that levels up enough to unlock Black Mage and White Mage, and I swap them into Black Mage, I can still equip them with White Magic because White Mage unlocks with enough base JP to buy Cure, even though this character has never 'spent time' as a White Mage. So I have to do a bunch of like, checking if an Archer who's never been a Chemist still came package with enough Item Abilities to equip Item and use Potions?

It's not intuitive at all.
Congratulations on discovering another rake, Omi!

You can only use what you buy, and new classes don't start with any abilities learned unless you snagged them via the crystal method. This one is probably giving you trouble because of the difference between how FFT handles learning new abilities vs what you're used to with FFTA where you can immediately use abilities based on your equipment.

So yeah it's completely possible to unlock a new class, switch over, forget to actually learn any of the abilities for the new class, and then waltz into an encounter without any abilities for this new class (and sometimes without a secondary if you forget to do that too!). Ask me how I know.
 
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If I'm reading this article right his name in the PSX translation was instead "Elidibs", which makes me kinda disappointed the PSP retranslation was made because FFXIV would take an entirely different tone using that version of the name
"Hey, yo, Elidibs! What up, bro?"
Elidibs to his homies
I take it the guy is significant in FF14?
He has like 3 patches devoted to him. Which in MMO terms is somewhere between 9 months and a year and a half of content.

Dibs is a Big Deal.
 
I take it the guy is significant in FF14?
Elidibus is, arguably, one of the most important characters in the entire game.

Immense spoilers ahead, but:

You know how sometimes you have an antagonist who is incredibly sympathetic, and with a really deep and compelling backstory, who is also trying to find a way for themselves and the protagonist to see eye to eye and work together towards the goal they believe in with all their heart, but also they tried to kill my cat boyfriend so there is no peace or understanding possible between us and he is going to Super Hell via Verflare applied to the face?

Good times.
 
As we depart the Magick City of Gariland, we cross over the Mandalia Plain, which triggers a flashback to the dying moments of Barbaneth Beoulve - Ramza's father. This is set in 'the waning days of the Fifty Years War,' so a few years ago. 'Knight Gallant' Barbaneth Beoulve enquires to his gathered sons of the state of the war, which -

"Knight Gallant" in Japanese appears to be 天騎士, which works out as "sky knight" or "heavenly knight". It's just a title, so it's a generic superlative, but it does allude to the four knightly orders of the setting, named after the cardinal directions. The player would be familiar with, say, the Order Of The Northern Sky (北天騎士団), so someone with the title of "Sky Knight", which has a major part of the Order's name in it, is likely to be a Big Deal.

We also learn that Delita is Ramza's childhood friend, and that he is actually common-born, a son of farmers, who was taken in by Barbaneth along with his sister Tetra after losing their parents to the Black Death which swept the kingdom towards the end of the Fifty Years War.

I'm not sure if this will be significant in any way, but a few of the names here in English are slightly different to the Japanese. For example, "Tetra" in Japanese is ティータ, which would be transliterated as "Tiita" or "Tieta". Similarly, Ondoria is オムドリア, which is "Omdoria".

I think this is just another Terra/Tina change, to make the names sound better in English. Not very important, but just a minor trivia note.

Knight Gallant Barbaneth Beoulve is on his deathbed. His military prowess was able to salvage what was going to be a humiliating defeat for Ivalice into an at least nominally equal peace, and he finds consolation in knowing that the war will end with him. His sons complain about Ramza not being at his father's side in his last moments, only for Ramza to barge into the room at the last minute.

Incidentally, Zalbaag has the title of 聖騎士 ("sei-kishi"), which is often translated directly as "holy knight". I'm curious what FFT has translated it as, because we already have a Holy Knight Job which is written in katakana.

For tangential trivia, a lot of Japanese stories in the standard faux-European fantasy setting calls knight orders 聖騎士団 by default, because the concept of knights is deeply entwined with the trappings of Christianity. Shining knights proudly and nobly defending their lieges, and praying in stained-glass chapels for divine protection, so on and so forth. I'm not sure if this is a Dragon Quest-ism, like the idea of resurrecting party members at the local church. So the knights themselves are just 騎士, and the order they belong to is a 聖騎士団, and it's just the default way of referring to them. I assume FFT doesn't do this because the knight orders already have sufficiently bombastic names like "of the Northern Sky", and adding a "holy" or "divine" in there just makes it unwieldy.

We run into a detachment of the Corpse Brigade, who appear to have just finished wiping out a group of knights. They're just about to execute the last survivor when we arrive, which, oddly enough, prompts a dialogue choice: Ramza can either chose "Our first duty is to defeat the Brigade." or "We must rescue their captive!" Doing so changes the battle objective, either to defeat all enemies or to protect the soldier, known as Argath. This doesn't seem like it changes much - we need to kill all enemies regardless, but we can add ourselves an extra objective if we want to. I go for it, of course, but it makes me wonder if dialogue options and varying battle objectives will play an extensive role in the game going forward. By the very nature of its narrative being told from the future, it seems unlikely that they will have a real impact on the plot.

According to the script site, choices at least have some changed dialogue in the immediate moment. If you choose to defeat the Corpse Brigade over saving the hostage, Delita is not happy, and accuses Ramza of wanting to leave the hostage to die. Ramza counters that they'll be killing all the Corpse Brigade anyway, thus saving the hostage along the way.

For the choice of saving the hostage, Ramza nobly declares that they cannot besmirch the honour of the Order Of The Northern Sky, and so of course they must save the hostage.

I'm also not sure if this has any meaningful difference, for plot or game mechanics beyond this battle. It could be a hidden (or vestigial) Paragon/Renegade thing, or possibly character relationship points. I also don't know if the answer will be spoilery, because I have no idea how FFT works.

Unrelated to all of this, something I've noticed with the dialogue (at least in Japanese) is how characters talk. In the story cutscenes between battles, the characters talk like, well, they're talking to each other. It's in the usual slightly archaic and pompous tone that fits the characters (Barbaneth talks like a lordly old man, the Akademy knight earlier talks like a pompous instructor), but they're still conversing as per normal.

During battles, the dialogue suddenly becomes noticeably hammier. The characters are no longer just talking to each other, they appear to be talking to an audience. Shorter, more impactful sentences, repeating information to make sure the audience gets it, and using more theatrical phrasing.

This brings to mind my earlier guess about Arazlam's narration sounding like he's narrating a stage play. I don't know if I'm overthinking it, but the dialogue sounds as though it's presented as a theatre stage production. However, this seems to apply only to the battle scene dialogue, at least for now, so I don't know how long this will last. And I might also be biased due to the whole "Majestic Theatre Troupe of the Prima Vista" thing from the FFXIV Ivalice raids.

Those are Alma, Tietra, and Zalbaag. Alma is Ramza's younger sister, from the same mother as him, which has me wondering about his actual family situation. Zalbaag and Dycedarg are referred to as the "trueborn" sons of Barbanath, which suggests Ramza and Alma are bastards, ie born out of wedlock, though legitimized by their father, but if they have the same mother, it's possible that they might just be the children of a second wife? Alternatively Barbanath just had a long term mistress, or a concubine. It's very unclear.

I'm just taking the information from the profile of Ramza mentioned earlier in the post, which I assume is where the "trueborn" term comes from. If there are any other sources, I'd be interested in knowing.

Taking just that profile of Ramza, this appears to be the English translation reaching a bit farther than intended. Ramza (and Alma, whose profile I also checked) are "half-siblings" to Dycedarg and Zalbaag; more precisely "born from a different mother". Pedantically, Ramza is "half-sibling" to Dycedarg and Zalbaag, and Alma is "half-sibling" to Dycedarg and Zalbaag, so there's the remote possibility Ramza and Alma are half-siblings to each other too, but I'm assuming that's too many potential mothers for the story.

The phrase which the English translation turned into "trueborn" appears to be 出来の良い兄たち. The latter part, 兄たち, just means "elder brothers", so we can ignore that. 出来の良い ("deki no yoi") translates to "capable" or "excellent"; literally "good results". I do not know if there is some cultural implication behind this which I am unaware of, where "capable brothers" has the hidden meaning of "trueborn". But as it is, Ramza and Alma's older brothers are just described as "excellent".

The part after that in Ramza's profile, which mentions his feelings of inferiority, are accurate on its own, but in the Japanese text Ramza feels inferior due to his elder brothers' accomplishments, rather than their birth lineage.

Having said all that, "born from a different mother" is still also accurate, so possibly the English translation extrapolated that to "born out of wedlock", as opposed to "second wife". The Japanese text does not clarify either way, at least so far.

Wait a minute, you're telling me the Corpse Brigade aren't motivated by money, they're actual anarchists who are specifically targeting the nobility and trying to end its rule?

Yeah. The term Zalbaag uses is katakana アナーキスト, which does transliterate from "anarchist". Quite clear here. Zalbaag says the Corpse Brigade calls themselves 義賊, which is "righteous thief"; the English translation probably expanded upon that because there's no equivalent term, at least without going into "is FFT saying Robin Hood exists in the setting".

Zalbaag then mentions that a spy he embedded in the Corpse Brigade is missing, then laments that a single spy is not considered worth sending men after, and idly comments that 'Guarding a castle grows dreadfully dull… Wouldn't you agree?'

Amusingly, Zalbaag uses a term for "spy" that's a sort of euphemism: "grass" (草). It's a euphemism used in lots of other media, and possibly in RL history as well; the idea is the spy (or ninja, occasionally) is as unremarkable and hidden in plain sight as grass. It's amusing because the Japanese text had to add "ie Spy" in parenthesis after that, just in case the player has never encountered the term before.

So the Siedge Weald could mean 'The Siege of the Forest,' or perhaps more likely 'the Siedge Forest'?

Likely the latter: "Siedge" is in katakana, meaning a proper name, while "Weald" is just "forest" (森). The katakana for "Siedge" is スウィージ, which is one of those collections of syllables that a translator would look at and go "screw it, call it the Sweegee Forest for all I care".

Argath: "Our luck is ill, that we should chance upon fiends such as these in the wood."
Delita: "Some of us prefer fiends in a wood to a dull watch in castle garrets, Argath."
Argath: "And some of us are not so quick to jape in danger's face."
Ramza: "Enough talk. They come!"

Now that we have a bit more sample size to look at, the speech patterns of each character are starting to emerge. Not as clear-cut and obvious as the various verbal tics in FFVIII, but just trends and slight leans.

Argath talks like a hot-tempered, excitable teenage boy, or young man who hasn't mellowed out yet. He's loud and arrogant, doesn't bother with politeness, and doesn't see much further than the immediate situation. Put positively, he's a hot-blooded shounen fighter type. Put negatively, he's a violent thug.

Delita is more laid-back, with a high default of politeness and calm. He's not stuffy at all, willing to tease and banter, but prefers to ponder things thoughtfully and without emotional bias. He's a cool-headed planner, at times going further into seeming cold and aloof.

Ramza is what you get if you write out dialogue, and then remove every bit of personality from it. He's so deliberately Generic and Polite that even Zalbaag mentions it, back when he was congratulating Ramza's accomplishments. He declares stuff and recites pleasantries, but it all sounds like it's produced by a scriptwriting AI. Given the extra effort put into everyone else's speech, and how characters in the setting also comment on Ramza being Generically Polite, this is almost certainly deliberate, and probably intended to represent something about Ramza that players might psychoanalyze.

Two men are caught in an argument, which swiftly turns violent. The Knight demands to know the location of 'Gustav,' then that of the Marquis; when the Swordsman claims he knows nothing of it, the Knight grabs him by the throat and hurls him to the ground, then threatens him with the point of his sword. Finally, the Swordsman admits that they are in the desert - in a place called the Sand Rat's Sietch, but then, our group enters the scene. The Knight turns around, complains that his luck has taken a turn for the worse, and leaves, leaving only the Swordsman behind.

The Japanese dialogue box labels for these two are "Swordsman-like Man" and "Knight-like Man". Presumably because the player party can only guess at their occupations based on their immediate appearances, and to avoid players reading too much into it and going "oh, he's called a Knight, so that means he's part of one of the Orders! Conspiracy!"

Delita: "I've just remembered! That man - his name is Wiegraf! He commanded the Dead Men during the war - a company of volunteers assembled from the peasantry."

The "Dead Men" is an interesting translation choice, given it uses the same kanji (骸) as the first word of "Corpse Brigade". In this case, "Dead Men" was "Corpse Knight Order". Maybe it's supposed to be "Order Of The Dead Men", like Order Of The Northern Sky et al.

It also contradicts what we've learned so far about knights vs commoners: the Dead Men are, as the translation and the Japanese text says, "a group of strong volunteers assembled from the common people". But their name in Japanese definitely uses the 騎士団 kanji for "knight order". So are these volunteers knights or not? FFT has been fairly consistent thus far in using 騎士団 and 騎士 for actual minor nobility knights, which I assume will be getting more attention given the spotlight on class differences. This Order Of The Dead Men, however, is explicitly stated to be comprised of the common people.

Maybe the Dead Men received some sort of temporary or low-status promotion to knighthood for the duration of the war? I'm honestly not sure if this is actually important, or if the FFT writers just wanted to have Wiegraf command an official "Corpse Knight Order" before his current command of the illegal "Corpse Brigade".

"The atrocities committed by the Order, such as the mass killing of enemy soldiers and the sacking of villages."

Mistranslation. The atrocities like massacring enemy soldiers and sacking villages were acts done by Gustav, not the Order Of The Northern Sky. Or rather, he did them while being a member of the Northern Sky, but this was seen to be problematic by the Order, so he got transferred into the Dead Men.

I do like that the characters are written as, you know, stupid impulsive teenagers with no real clear idea about what the fuck they're actually doing. Who thought it was a good idea to set a bunch of 16-year-olds loose to murder whoever they like?

Cid Kramer, empirically.
 
The "Dead Men" is an interesting translation choice, given it uses the same kanji (骸) as the first word of "Corpse Brigade". In this case, "Dead Men" was "Corpse Knight Order". Maybe it's supposed to be "Order Of The Dead Men", like Order Of The Northern Sky et al.

It also contradicts what we've learned so far about knights vs commoners: the Dead Men are, as the translation and the Japanese text says, "a group of strong volunteers assembled from the common people". But their name in Japanese definitely uses the 騎士団 kanji for "knight order". So are these volunteers knights or not? FFT has been fairly consistent thus far in using 騎士団 and 騎士 for actual minor nobility knights, which I assume will be getting more attention given the spotlight on class differences. This Order Of The Dead Men, however, is explicitly stated to be comprised of the common people.

Maybe the Dead Men received some sort of temporary or low-status promotion to knighthood for the duration of the war? I'm honestly not sure if this is actually important, or if the FFT writers just wanted to have Wiegraf command an official "Corpse Knight Order" before his current command of the illegal "Corpse Brigade".
I admit I'm a little disappointed here. I thought a knight joining a volunteer squad of commoners was going to say something about Gustav's past or radicalization or some such.

Guess we'll see.
 
Since folks got on me for revealing a thing Omi goes into on the very next post, I'll be more restrained. Still, there's two comments on mechanics he's already seen that do not prevent any rake-stepping. :p

JP gain: everyone in a squad gains a percentage (1/4th, 1/6th if the user has JP boost) of the JP earned. Aside from the starting JP you get when unlocking a job, this is one reason a character might have a stock of JP to spend you don't expect. Watching something being done is educational after all! (This also means the ULTIMATE GRIND STRATEGY is to make everyone the same class, but that's neither required and it's kind of uninteresting outside of single-job challenge runs.)

Magic: Magic in this game actually kind of sucks, thanks to the charge mechanic. It's not useless, as the lower-level spells have a rapid enough charge time to be practical but it means the high-tier spells don't get a lot of use outside of previously-mentioned strategies. (i.e., load Ramza up with fire-resist or absorb equipment, cast Firaga on him, have him run up and hug some enemies) This gives FFT something of an inverse "Linear Fighter, Quadratic Wizard" problem. Physical classes don't generally worry about charge time (outside of stuff like an Archer's Aim ability) and advanced classes have magic-like abilities that don't need to be charged.

This doesn't make magic-users pointless, but it does mean the lower-level spells are going to get more use in FFT than they do in other Final Fantasies. You might hold off on a tier-3 spell just because a tier-1 spell will actually resolve in time despite doing less damage. And, of course, many advanced jobs are going to need some magic-job training as prereqs. Still, there's a reason that in my playthroughs I have everyone learn at least Potion and Phoenix Down chemist abilities and slot Item until I've advanced them far enough to make other secondary abilities reliable. Having an emergency battlefield heal + rez is just way too valuable.
An addendum to this is that you can unlock jobs this way and that you can gain jp for jobs you haven't unlocked, magic is hit and miss but not intuitive on how to abuse it. Realistically the game give you enough jp with jp boost if you commit to stuff.
Tactics Ogre made a pretty big deal of it's alignment system; maybe they had something similar planned for FFT. Which, knowing how how some of the consequences in TO go down...that would be something to see in a Final Fantasy game.
Alignment doesn't exist in tactics but some dialogue choices permit you to boost Ramsa's bravery.
Looks at red and green dots


I see the next update is coming right along.

Greatly looking forward to it.
Indeed all hail comarade Wiegraf!
 
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