I mean let's be honestthe Cloud of Darkness (rather than Xande) for III, which gives an idea of which antagonists were considered huge duds in their own games.
You could argue that, V being an ensemble cast story, any given choice is as valid as any other and pick Faris, Lenna or Krile instead of Bartz, but everyone would realize that this is stretching the truth - he's literally on the cover of the game.I mean let's be honest
There's totally another reason the devs went with Cloud of Darkness over Xande
...I mean, possibly also gender diversity since there's not a lot of female main main villains or heroes in most of the Final Fantasy games. Up to this point if you're picking the big centerpiece hero or villain of each game, there's what? Terra/Celes, Cloud of Darkness if you stretch it, and Ultimecia?
Yeah, I considered that argument, but even if it is an ensemble cast with all of them getting fairly equal screentime... the game still opens on Bartz specifically, and solo segments or party splits basically always follow his point of view.You could argue that, V being an ensemble cast story, any given choice is as valid as any other and pick Faris, Lenna or Krile instead of Bartz, but everyone would realize that this is stretching the truth - he's literally on the cover of the game.
Duodecim expands the roster with additional heroic characters (though no villains that I've seen), which does allow it to borrow additional female characters like Tifa, so that's neat. It has a very strong PlayStation bias though - you get characters from VII, VIII, and X, but the only nod to a pre-PSX era game is Kain from IV. I want Faris and Celes, dammit!
Special shout out to XI, which they seemed to recognize when making the first Dissidia was not popular - it only has one character, Shantotto, rather than 2, and she basically has no plot presence whatsoever (though she makes up for it by being tied with Kefka for getting all the best lines)Yeah, I considered that argument, but even if it is an ensemble cast with all of them getting fairly equal screentime... the game still opens on Bartz specifically, and solo segments or party splits basically always follow his point of view.
And yes, Duodecim absolutely falls into ye ol "quick grab this specific era of popular characters for the appeal!" thing that manages to annoy me about big series celebration games like this. I will always have time to complain about Fire Emblem Warriors having a cast that consists almost entirely of characters from Awakening and Fates as the new big popular games, with a casual toss in going "oh yeah here's uhhh Marth because face of the franchise and I guess Lyn because she's popular".
Special shout out to XI, which they seemed to recognize was not popular - it only has one character, Shantotto, rather than 2, and she basically has no plot presence whatsoever (though she makes up for it by being tied with Kefka for getting all the best lines)
I mean, it kind of fits Bartz as a character? I mean, Dissidia does engage in a bit of flanderization here and there, but Bartz did start the game going "Okay, you two going to the North Meteor crater? Cool. Good luck with that, cause Imma go on traveling the world."In fairness, Bartz is not portrayed as a responsible and goal-oriented person in Dissidia—he's shown as world-wise, confident, and emotionally stable, but his tendency to wander off and get hooked on sidequests clashes with Squall's professional and to-the-point mission focus.
That's why his character arc is less about him wanting to be seen to be mature and cool and more about accepting that no, he can't just do it alone; he has to rely on others even if those people and their actions don't match with his philosophy. He learns this in his own game, but again, amnesia.
Wasn't V's Gilgamesh also in there?It has a very strong PlayStation bias though - you get characters from VII, VIII, and X, but the only nod to a pre-PSX era game is Kain from IV.
To be even more pedantic, the lunar surface is also "subterrane" as long as the Earth is overhead.My main complaint about FF4 in Dissidia is a really pedantic one - the game says the FF4 stage is the Lunar Subterrane, but it is clearly the lunar surface, complete with FuSoYa's tower visible in the distance.
Shantotto stealing every scene she is in is canon accurate, at least according to the FFXI novelizations I (for some reason) read as a child. I couldn't tell you the name of any other character, but that gremlin definitely left an impression.I came into Dissidia knowing absolutely nothing about FFXI, and I still don't, but Shantotto was great in Dissidia and always stole her few scenes.
Shantotto stealing every scene she is in is canon accurate, at least according to the FFXI novelizations I (for some reason) read as a child. I couldn't tell you the name of any other character, but that gremlin definitely left an impression.
No, it's definitely always 5's Gilgamesh who shows up in crossovers. He also always keeps his memories when nobody else does, much to his consternation when Bartz invariably fails to recognize him or remember why he wants a rematch.Wasn't V's Gilgamesh also in there?
Or was it a different version of him?
that's so sad, justice for gregNo, it's definitely always 5's Gilgamesh who shows up in crossovers. He also always keeps his memories when nobody else does, much to his consternation when Bartz invariably fails to recognize him or remember why he wants a rematch.
It wasn't just "with no explanation" - it was actually "you know her, don't you?", which is much stronger supporting evidence for your theory, I believe. So, the idea that Cid didn't realize the damage GF were doing to the children's memory holds some water.