The setting pivots around the legend of how a god manifests his power in certain women as revenge on humankind, but the god doesn't matter, and the persecution of sorceresses doesn't matter because its never lingered on.
It's such a non-event that not only did I forget it before replaying the game, I also forgot after every single time it was brought up during this entire LP.
When the game closed, and I sat watching through the ending movie, the credits movie, and the post-credit movie, every issue I had with the game almost seemed to fade away and not matter anymore.
I've been thinking about this a lot, especially in terms of games like JRPG's that require large time commitments and narrative buy-in, yet have a higher possibility of shitting the bed or even just ending up moderately unsatisfying one way or another. Is it more fair to judge a game after it's acquired that sort of post-completion patina that occurs as a game recedes into the rosy mists of nostalgia, softening it's flaws and transforming it's missteps into charming quirks? Or should a game be judged more in the harsh light of its moment to moment experience, for good or ill? Who knows? Certainly not me. I mostly just wrote all that because my brain currently feels like cold oatmeal.
I'm in the Tactics camp here. I think it'll be a nice mechanical change of pace to escape the ATB zone, while giving IX some breathing room to not be overwhelmed by VIII's maximalist approach to everything but completing a plotline.