(some of these are a couple days old because I forgot my quote log)
It is, however, an association found in Roman mythology- he picked up a lot of Hades, but Pluto was also conflated with the Greek god of wealth, because he was lord of the underworld and all that was to be found there… which included the gold and silver you mined from under the earth.
Yeah, actually, I should have noted that - I think it's actually one of the things that's unique to Roman mythology rather than drawn directly from Greek sources? In Greek myth Poseidon, the "Earthshaker," has been dissociated from some of his chtonic Mycenean origins, but they haven't been acquired by Hades yet, so he's the lord of the Underworld but not the master of the earth/underground yet.
This is Yang erasure and I will not stand for it
I was going to say that if Yang wanted to be counted he should have been on screen longer than five minutes but what do you know, now he has
For whatever reason, it feels like a lot of series make this change in the jump from NES to SNES. Not just Final Fantasy, but look at some classic Nintendo series like Zelda or Fire Emblem: SNES is often where there can start to be an actual story, and where they really get the gameplay nailed down so the games go from "this is a piece of history but I'm not entirely sure I'd recommend going back and playing it" to "this is an all-time videogame classic that everyone should try". FFIV falls under that same umbrella compared to its predecessors, particularly if you aren't playing the Pixel Remasters because the actual NES versions of FFI-FFIII are... very rough, as someone who's played a decent amount of them. Meanwhile the adjustments for FFIV Pixel Remaster are mostly things like some minor QoL improvements, but otherwise you could go right back to the SNES version of the game and be perfectly fine.
Having checked out NES footage of the FF games to compare them to my own playthrough, and having played NES ports on the old GBA (there was a whole series of "NES Classics" like the original Legend of Zelda), the NES really feels like...
Like the games developed for that console are a shadow of themselves, so to speak. Like they're laboring under tremendous technical limitations that force them to compromise their vision at every turn. There's no reason why that would be
more the case than with any other older hardware, in a material sense, but stuff like limited character count for names, limited dialogue boxes, the constant use of default black screen everywhere, the sheer limitation of the color palette... The SNES obviously has plenty of limitations of its own and plenty of tricks played to make the most of what it does give you, but it feels like SNES games are more "themselves" than NES games are. That they have room to have such simple things as "a background," "a sky," "a world map," "character models with more than four colors."
It's genuinely a tremendous leap in capability. I think it's hard today, with the iterative improvement in graphics fidelity and processing power, to grasp the monumental jump in capability that is the NES to the SNES or the SNES to the PSOne.
So this isn't a spoiler because I don't actually know anything about FFIV's plot beyond this point but I'm just going to say this:
Is there any character in Final Fantasy who's planting their death flag more firmly into the bedrock than Tellah? Because that spell list is so obscene I can't imagine the game is going to let you keep him for long.
I am 90% sure he's not gonna make it past a dramatic fight with Golbez in which he sacrifices his life to use Meteor, which has dramatic effects but fails to actually kill his foe.
It's a classic bit.
Fun fact: Cagnazzo's weakness to Thunder is so significant and his HP pool is so small that Tellah can just outright murder him with two Thundaga casts.
I like to headcanon this as, once Tellah realizes that the person in front of him that is directly responsible for Anna's death is a water monster, Tellah instantly hits him with enough lightning to power New York City before the fight even starts properly.
See, that is very funny, and I totally missed it because I was being experimental; I saw that bosses Hasted themselves and so I wondered if Slow would work, and while Cagnazzo appears immune to some of the stronger debuffs like Stop, Slow does seem to work. How effective it actually is I'm not sure, but the bottom line is that Cagnazzo and Tellah spent much of the fight just casting Haste/Slow and averaging to default speed.
...Well, since the townsfolk are telling Cecil basic information he should know already, I will take this as confirmation that everyone forgot he had a face under that helmet, and they just don't recognize him now.
That's pretty much canon. Basically everyone who wouldn't have reason to be personally familiar enough with Cecil to know his face or voice is completely oblivious to who this shiny Paladin guy is, which includes most of Baron and the soldiers.
It's interesting that they went with straight up impersonation for the king. I went back and checked, Cecil gave the king the Water Crystal, which clearly fascinated him. He could have fiended! 'While Cecil was away finding redemption the king turned into a literal monster' was an option that would have totally worked for this boss fight. Of course, since unless I missed something important in the update beating Cagnazzo didn't recover the water crystal, the fiend comparison breaks down quickly.
I can guess why they didn't go this route though. They wanted the earth elemental lord to fight Cecil on Mt Ordeals for thematic reasons, and the earth crystal is something Golbez doesn't have.
(They probably could have put it in Damcyan, and made it work, but I'd probably want to commit to named characters fiending into boss monsters and you can see how that's already getting tangled up, there's plenty of character turnover already on the party side! But in another timeline, maybe Anna or someone could have turned into Scarmiglione, is what I'm saying.)
Yeah, I like these ideas, actually. They remind me of Sword of Mana kinda (a game I've been thinking about recently for different reasons), where at some point there is a plot point of characters being affected by monster influence into turning into monsters themselves which is framed as a tragic development.
Don't worry, it's not only you; I was annoyed enough by it that I wrote a full 1 million word fanfic just to make Bleach's power scaling make sense
Twinsies
DRK: I don't want to get better. I want to get worse.
Which is to say, do it. Nothing stands between you and your dreams except, I guess, a bunch of other writing projects you have on a back-burner, but you won't let that stop you, would you?
Okay but thaat's really good.
Imagine - leaning
hard into the FFXIV conceit of a given character having multiple jobs by having each job expressed as a Disco Elysium-style inner voice with a given personality, with influence weighted based on how high a level you have in this specific job.
Cecil's true power is not his connection to light or dark, but his immense Dad Energy.
And yet!
Look at his record on kids surviving his care!
As far as he's aware right now, he's batting 3 for 3 on dead children!