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So, who wants to bet one of the big bad is undead? (You would not use Ice against Shiva. Nor darkness against undead. And both twins counter undead, making it an escort quest for them.)
So, who wants to bet one of the big bad is undead? (You would not use Ice against Shiva. Nor darkness against undead. And both twins counter undead, making it an escort quest for them.)
So, who wants to bet one of the big bad is undead? (You would not use Ice against Shiva. Nor darkness against undead. And both twins counter undead, making it an escort quest for them.)
This is Yang erasure and I will not stand for itCecil is always the only physically-focused character in a party of bards and mages.
Not unless they hated every second of it.And both twins counter undead, making it an escort quest for them
"Violence choose one day to cross paths with me. Whatever happens now it's on him."
We still need one more to fill the party. And with the way you phrase it...The current team runs on:
Porom: "Laughter"
Palom: "Compassion"
Tellah: "Incredible violence"
Cecil: "And hope."
I have to agree. A+ character design. Cecil has now achieved Bingo on the sheet of all my favorite character tropes. If I had played this game as a child, I would have written fanfiction about him. I might still end up doing that, in fact!So, Cecil is a twink now.
I think that's important to note. My dude is now rocking lustrous long blue-white anime hair, and it's clear that he was gorgeous under his helmet the entire time. No wonder Rosa wanted to get him out of that armor, if you know what I mean.
I think I remember reading something like this before. In this thread, even. Is this- did that actually happen? Did someone say something similar? Am I just confused? Am I going insane?My one big gripe is, well...why is being a Dark Knight bad? Thematically, Cecil's class change makes perfect sense, of course - he did bad things, he wants to become a new person, someone who protects instead of just killing. It's thematically coherent. But not...diegetically coherent? Is that the right word? I mean, everyone in the game can take one look at Cecil and go, "oh, a Dark Knight with the power of darkness. How awful, you'll never defeat Golbez that way." Thematically, of course he can't stand up to evil using the powers with which he served evil. But physically, what's stopping him from whacking Golbez with his Dark sword until his HP reaches zero?
I hesistate to call this a "writing oversight", because it seems, rather, like an intrusion of a different type of story logic. A more "primitive" type of logic - and please understand, I'm not using that word in a pejorative sense. "The Dark Sword is bad because darkness is metaphysically bad, duh." If you're into reading old legends or fairy tales, you know what I'm talking about. "A guy did a bad thing (we know it was bad because God/the wise person said not to) and then misfortune happened as a natural metaphysical consequence of the bad thing happening." The insistence on having physical causes for events is a more Enlightenment approach to storytelling. So the treatment of the Dark Knight is not wrong, it's just...stylistically inconsistent with the rest of the game. I mean, we got an explanation of how Baron dominates other nations with its technological superiority, not because the king got secret knowledge from the moon sorcerers.
For whatever reason, it feels like a lot of series make this change in the jump from NES to SNES. Not just Final Fantasy, but look at some classic Nintendo series like Zelda or Fire Emblem: SNES is often where there can start to be an actual story, and where they really get the gameplay nailed down so the games go from "this is a piece of history but I'm not entirely sure I'd recommend going back and playing it" to "this is an all-time videogame classic that everyone should try". FFIV falls under that same umbrella compared to its predecessors, particularly if you aren't playing the Pixel Remasters because the actual NES versions of FFI-FFIII are... very rough, as someone who's played a decent amount of them. Meanwhile the adjustments for FFIV Pixel Remaster are mostly things like some minor QoL improvements, but otherwise you could go right back to the SNES version of the game and be perfectly fine.I remain impressed by the level of storytelling they are managing in this game. For me, so far, FFIV is the point where the series becomes really good. Yes, III was technically impressive and had more mechanical depth, but this is the first time I find myself wanting to play the game myself. The story-gameplay integration in particular is something I love; in my opinion, that is the one thing games can do that no other storytelling medium can, and so it's a sign of the storyteller's mastery of the medium.
So, I try to keep this place a positive space, and I really enjoy the meta-discussion around the games, and I'm not trying to scold people or anything, and I know that FFIV in particular has earned a reputation as a game that's in love with fakeout heroic sacrifices where the character later turns out alive, but, I would like to note,Worth noting is that the spirit was definitely helping speed the process along artificially. The sequel (the one that's not worth playing outside of looking at pictures and bios of the characters because the only weapons, dungeons/maps, and enemies not ripped straight from the original with minimal changes are in the final dungeon), set 17 years later, has a character reveal that they spent the entirety of the 17-year timegap meditating at the top of Mt Ordeals, and only after 17 years of meditation did they unlock the class change (also, that defeating your inner darkness is a whole lot harder when your inner darkness isn't trained to use HP-depleting spells - Darkness consuming HP to use was part of the foreshadowing to the player of how to win that fight).
Relatedly, the sequel also reveals that Palom and Porom aren't actually (or at least don't always want to present themselves as) opposite gender identical twins; its just a phase they eventually grow out of.
Palom keeps the same look as a twenty-something (not realizing that the bowl cut and vertical green stripes look does NOT work when you aren't actually a cute kid anymore)
Whereas Porom decided to change her image entirely and dive facefirst into the deep end of Distinguishing Myself From My Brother By Looking More Girly and embraced the PINK
I suspect that's as much character limits as it is imperfect translations.So, fun fact. In the original SNES version, the translation wasn't exactly perfect. Scarmiglione was named Milon, and his second form was called Milon Z.
I mean, we got an explanation of how Baron dominates other nations with its technological superiority, not because the king got secret knowledge from the moon sorcerers.
Well, sure, implicitly given what his STR implies about his physique, but, well...
When I get all steamed up hear me shoutWell, sure, implicitly given what his STR implies about his physique, but, well...
The twink energy is waaay too strong (also, no, I do not know why he is a little teapot in this concept art)
So this isn't a spoiler because I don't actually know anything about FFIV's plot beyond this point but I'm just going to say this:
Is there any character in Final Fantasy who's planting their death flag more firmly into the bedrock than Tellah? Because that spell list is so obscene I can't imagine the game is going to let you keep him for long.
To be fair, the Spell List of the Gods is balanced in gameplay due to the fact that Tellah only has 90 maximum MP, and that number never goes up. I think around this point the other party white/black mages are learning tier 2 spells, and the Tier 3 ones that Tellah has cost something like 30 MP a cost so while he does have access to the best magic, he also only drops 3 or 4 of them before he's completely pooped out and you have to start shoving some ethers down his throat.So this isn't a spoiler because I don't actually know anything about FFIV's plot beyond this point but I'm just going to say this:
Is there any character in Final Fantasy who's planting their death flag more firmly into the bedrock than Tellah? Because that spell list is so obscene I can't imagine the game is going to let you keep him for long.
I suspect that's as much character limits as it is imperfect translations.