Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

I think Junctions would be best represented by GFs being Enchantment Creatures with the Bestow ability.
Actually, I was thinking more like the junctions for magic onto stats, and I've basically thought up most of a theoretical card:
Squall Leonheart
WRB
1/3
Legendary Creature - Human Mercenary
Double Strike
Tap - Reveal top card of target player's library, if it is an Instant or Sorcery you may exile it. You can play cards exiled this way for their mana cost, and mana of any type can be spent to cast those spells. Squall Leonheart gains +1/+1 for every card in exile from this ability.
Which combines the technical aspects of "Draw" in FF8, the ability to buff with your spells instead of casting them, the fact you lose that power when you cast them, and the Double Strike in reference to Squall specifically being able to critical hit on demand with perfect accuracy scores. (Also the multi hit nature of his Limit Break)
 
Actually, I was thinking more like the junctions for magic onto stats, and I've basically thought up most of a theoretical card:

Which combines the technical aspects of "Draw" in FF8, the ability to buff with your spells instead of casting them, the fact you lose that power when you cast them, and the Double Strike in reference to Squall specifically being able to critical hit on demand with perfect accuracy scores. (Also the multi hit nature of his Limit Break)
That'd be a genuinely good commander too at that, since those kind of exile abilities persist even when the commander is sent back to the command zone and destroyed, good ability to ramp up and stomp with commander damage while providing strong card advantage, have a bunch of untap effects, etc.
 
I'd argue that Jenova is Sultai more than she's Abzan. As far as I can tell Jenova is completely disinterested in peace, order, justice, or other white-aligned concepts. In fact, I don't think she's social at all: she doesn't even have a cult, IIRC, she just has a bunch of puppet-clones (and infectees? my memory is admittedly a little spotty).

Anyway, the Simic part of the Sultai wedge also fits her theme of genetic manipulation and mutation, and Dimir is the favorite color pair of abominations and horrors. I see her in the same area of the color pie as Tasigur– mostly black, but with a little blue and green sprinkled in for spice.
 
Meanwhile, Jenova, as powerful and apocalyptically dangerous as she is, is fundamentally 'just' a living being. She is a colony organism with shapeshifting powers and a distributed consciousness. She's an infection, one that is exceedingly difficult to permanently get rid of because any lingering trace can sprout to become the whole anew, but she is fundamentally organic and physical. She's a cancer on the Planet, a parasite within the Lifestream, a corruption at the heart of Cloud and Sephiroth. Though she is in some ways greater than we are, she is also less. A being defined by exploitation, parasitism, and predation

...

Jenova is not metaphysically different or greater than humans are. She is just a very, very advanced hostile alien organism, and it is both possible and morally correct to burn out every cell of her in existence.

This is essentially my reasoning behind saying Jenova is a Phyrexian, to whom essentially all of the foregoing would also apply.

Frigging oil.


Me and my long standing irritance against the UB sets because I love how well they manage to capture some of the concepts and ideas from their source material in magic mechanics but hate how pushed they often are and how absolutely lacking in that design spark 90% of the main sets are.

Also me: entirely anticipating to be sobbing on my knees as I open my wallet upon seeing the cool Venat card that bloody well better be in the set or so help me-

Universes Beyond

...

In 2021, Hasbro announced Universes Beyond: a new 'sub-brand' of Magic which would release new sets (sometimes small novelty sets, other times equivalent to full standard sets) based on non-Magic IPs, which would contain fully playable cards based on those IPs, legal in certain formats, both casual and competitive. The very first such set was relatively well received, though with some caution; it was made up of cards based on Godzilla and other Toho monsters, which were, very specifically, alternate names and artworks for existing cards, each one specifying which 'actual' Magic card it replaced, all of them giant monsters from the Ikoria set. Then Hasbro did a hard break by announcing that the first 'true' Universe Beyond would 1) contain fully new cards, not alters of existing ones, 2) be based on The Walking Dead, a zombie apocalypse story with no supernatural elements other than the zombies themselves and set in the modern day, whose universe could not possibly be more at odds with Magic's high fantasy that pointedly eschews guns among a number of other signifiers of technological modernity and which is, I must once again emphasize, about superpowered wizard-gods and their flying bird-people friends fighting dragons. This was very effective at setting the tone of Universes Beyond: This was about IP crossover based on perceived marketability, not about whether or not any given universe played well with Magic's own setting.

The Walking Dead would be followed by UB crossovers with Stranger Things, Arcane, Street Fighter, Fortnite, Warhammer: 40,000, Transformers, Dungeons & Dragons, Doctor Who, Jurassic World, and many others.

Part of what makes UB stuff land (or not) for me is both a. whether they mesh reasonably well with Magic's, for lack of a better term, vibe, and b. how well established things are.

On one extreme, you have something like D&D, which might as well be Magic. It doesn't take a whole lot of work to make either fit with the other, no matter which direction you go. Plus D&D has been around for even longer than M:tG has, and both of them also share common roots with another reasonably good fit, the Lord of the Rings.

In the middle you have something like the Toho stuff -- Godzilla et al don't exist in Magic per se, but Magic -- which has all sorts of kaiju in its own right -- is a setting where Godzilla could exist without shattering anybody's suspension of disbelief. And, on top of that, Godzilla and its descendants have been going strong for seventy years as well. They're not some flash in the pan.





And then you have the fucking Walking Dead, which gave us a legendary baseball bat.





And just one more thing...

So let's get started.

...

Final Fantasy VI

...

Setzer: You cannot make me care enough about Setzer to give him a color identity. Blue, I guess.

Final Fantasy VII

<SNIP A COMPLETE LACK OF NANAKI AND CAIT SITH WHEN YOU GAVE EVEN SETZER A LINE.>

disgraceful
 
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The fact that there is a permanent part of the comprehensive rules to establish that 'walkers are zombies' because nobody in The Walker Dead uses the term zombies so they couldn't use the term on the cards is a travesty.
 
The fact that there is a permanent part of the comprehensive rules to establish that 'walkers are zombies' because nobody in The Walker Dead uses the term zombies so they couldn't use the term on the cards is a travesty.
Lets face it, that is far from the most insane part of the comprehensive rules. That monstrosity exists solely for tournament disputes and edge cases.

For context, the comprehensive rules is 292 pages long. (link)

In 2021, there were 250 pages of rules.

In 2014, there were 203 pages of rules.

So, there definitely was a jump in pages per year from UB, but it was expanding alarmingly even before that.


For an example of how nitty gritty and hilariously detailed the rules get, from a random perusal of the current ruleset
612.7. One card (Spy Kit) states that an object has "all names of nonlegendary creature cards." This
changes the text that represents the object's name. That object has the name of each nonlegendary
creature card in the Oracle card reference. (See rule 108.1.)
 
Lets face it, that is far from the most insane part of the comprehensive rules. That monstrosity exists solely for tournament disputes and edge cases.

For context, the comprehensive rules is 292 pages long. (link)

In 2021, there were 250 pages of rules.

In 2014, there were 203 pages of rules.


For an example of how nitty gritty and hilariously detailed the rules get, from a random perusal of the current ruleset
Yes, there are are a lot of weird edge cases, especially thanks to pushing various design spaces. But saying that it is just for tournament play is false because of stuff like the walking dead cards. Because there is a creature type on the cards, and it isn't zombie, which matters for casual play. Purely because the rights holder of Walking Dead didn't want to fit their stuff within the framework of magic, which is why that's a bad inclusion.
 
To my eternal dismay, I always loved Black decks as well as the idea of heroic characters repping it, but dang does Magic make it hard to justify at times.

I think it does work as a willingness to push above and beyond for the people you care about, and a willingness for (sometimes excessive) self-sacrifice when fighting the good fight, but it does have a lot of other baggage saddled with it.

Also, new personality quiz - what are the Magic colors that fit your personal FFXIV WoL. We've got the canon omni-master, but everyone has their own spin on their WoL.
Mimi Parmentier, my Au Ra WoL, started the game as a Dragoon, then branched off into Dark Knight, then Samurai/Red Mage, then Reaper in EW. So there's an unusual amount of Black there (Dark Knight/Reaper), and some very strong Red vibes, which reflect in how I see her personality. She's happy-go-lucky fight-hungry dumbass who is extremely passionate about things, driven mainly by personal attachments to her supporting cast. She often comes across as excessively careless or not thinking things through, which is partly a coping mechanism with all the shit she went through across HW and ShB, and then EW. The Dark Knight questline is a huge part of her characterization in my mind, and I have basically a whole follow-up story to the Reaper questline that could support a small fanfic. So... I'm inclined to say Black/Red/White, because she is a hero of the people with a love of the world, but, well, I wrote this story about the last time she tried to pick up a job that'd be traditionally associated with either White or Green:

That Time The Warrior Of Light Tried Being The Healer Of Light

So maybe just Rakdos (Black/Red).

(there's also another Mimi piece I never shared on the forum, although it could be posted today under the Mature tag, but I don't know if that meshes with my Brand)
 
Must be a common archetype, I'm currently free-playing through FF14 with Black Mage who did Dark Knight, and stopped in the middle of the 50+ Black Knight quest to become a Master White Mage out of spite. (And maybe because they heard that black and white magic was used to doom the world previously and that seems interesting).

Anyways, while the Thaums and Black Mages are good vibes and straightfoward in what they're about, the Thaums in particular are kinda jokes. Doing the questline with a skeptical bent towards this religious order of healers is making me think this entire group is either running a scam, or are just entirely deluded about what they're actually doing with the forest.
 
Mimi Parmentier, my Au Ra WoL, started the game as a Dragoon, then branched off into Dark Knight, then Samurai/Red Mage, then Reaper in EW. So there's an unusual amount of Black there (Dark Knight/Reaper), and some very strong Red vibes, which reflect in how I see her personality. She's happy-go-lucky fight-hungry dumbass who is extremely passionate about things, driven mainly by personal attachments to her supporting cast. She often comes across as excessively careless or not thinking things through, which is partly a coping mechanism with all the shit she went through across HW and ShB, and then EW. The Dark Knight questline is a huge part of her characterization in my mind, and I have basically a whole follow-up story to the Reaper questline that could support a small fanfic. So... I'm inclined to say Black/Red/White, because she is a hero of the people with a love of the world, but, well, I wrote this story about the last time she tried to pick up a job that'd be traditionally associated with either White or Green:

That Time The Warrior Of Light Tried Being The Healer Of Light

So maybe just Rakdos (Black/Red).

Not all that different from my thoughts on my WoL, actually! Mine started the game with Lancer, then picked up Rogue and a bit of Scholar, before sticking with Dark Knight for the longest time before trying out Reaper. She enjoys a good fight and prefers her solutions to problems direct and to the point, though she picked up a different set of coping mechanisms from ARR/HW events and wound up a bit more withdrawn. And the Dark Knight events were definitely the catalyst for crystallizing the vague thoughts I'd had for her all throughout ARR into a coherent narrative. So at the risk of sounding like a copycat, overall Black/Red, with maybe some White in there.

I will say, if you ever write down your followup thoughts on the Reaper quests I'd love to read them - that was a questline that I wanted to see more of after it ended, and it really felt the pain of the latter expansion classes only getting the one questline.

(Also, that was a fantastic little short story. I have a feeling Mimi would be a natural fit for the introductory Blue Mage quest :V)
 
My own take is the Nega-Cecil, stating out as a Paladin and then becoming a Dark Knight. So, started as Mono White then progressed to White-Red.
 
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Setting aside the question of combat jobs, what colour(s) would an omnicrafter WoL be?

I'm still not sure I understand the nuances of each colour in Magic The Gathering, so I'll just list out the traits that the game assumes we have. In my own opinion of the order of importance:

Willingness to help: Part of the whole "MMORPG player character" thing, since we're obviously willing to help the NPC we're accepting the quest from. This should be a major part of the colour consideration, since the WoL goes out of their way, often quite far, to turn in the absolute best work they can, even when the person in need of help does not strictly need that "absolute best". Speaking of which...

Perfectionist: Maximizing quality. More importantly, maximizing quality to the client's needs, rather than just maximizing quality in itself. If the client needs fast work, the WoL works fast, rather than spend time perfecting every last detail. If the client wants quantity, the WoL gives quantity over quality. This is emphasized in the Armourer 1-50 questline, and reiterated in the Wachumeqimeqi questline for Alchemy and Culinarian. This ties in to the above "willingness to help", as the WoL listens to what the client wants and tailors their work to that, making the absolute best of what the client wants.

Respectful: Particularly respect for both the materials and traditions. The WoL will always remember that the materials they use for crafting, or collect from the wilds, are part of the world, and in many cases mean a loss of life from the tree or animal they obtain the materials from. Very obvious in the Leatherworker questlines, and quite common for Fisher too. As for the "tradition" part, the WoL prefers to create works based on the teachings and methods of the cultures of origin, as shown in the Stormblood questlines. In some cases, like Culinarian, the WoL also uses their vast travel experience to make connections between similarities in cultures.

Inquisitiveness: This is pretty much the point of the Endwalker Studium quests, as well as every Alchemy questline. Is there a new way to do something that will ease burdens? Is there a new discovery in aetherology to be made if we have finer instruments? Can we invent the equivalent of luminol? And tying in with the respect for traditions, the WoL is willing to ponder why these traditions have been passed down for so long. What can we learn from apparently meaningless rituals that might hold some wisdom forgotten even by the traditionalists? Particularly with modern knowledge to explain the causations.

Selflessness: The WoL isn't crafting (or gathering) for their own sakes. They are willing to take a loss or hit to their reputation if it can help someone else. This is a common occurrence in various questlines (especially in Heavensward) where the WoL is in some sort of competition, however informal, and decides to forgo credit for their work, giving it to the guild to fulfil a delayed order or some such. They're willing to spend time and effort to teach new hopefuls to follow in their footsteps, eg the Stormblood Goldsmith questline.

So overall, it looks like strong White, with Blue in close second place, some Green a moderately distant third, and very little Red or Black. I could be mistaken, though, so others should correct me.
 
Honestly, if you were going to make an FF14 WoL card I'd have their cost be colorless - but the abilities they have depends on the amount and the color of the mana was used to summon them. This would represent both the job system (and how versatile their talents are) as well as the way their writing lets one easily self-insert yourself into their head. Your Warrior of Light can be whoever you want them to be, really, so it's only logical that they'd be whatever color you want them to be too.

...actually, maybe have them need one Red mana and the rest of their cost is colorless, to reflect the endless spirit of freedom and adventure that drives them. No matter what kind of person you see in them, they're unambiguously an adventurer first and foremost.

The card art would probably be something in the spirit of the Newfound Adventure artwork:

 
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Wow, that's spooky. My WoL also started as a Lancer into Dragoon, then Samurai, and finally Reaper (and she'll be a Viper through Dawntrail whwnever I get to that). Never used Dark Knight personally but it's funny that we were pulled towards the same DPS jobs in the same order.
 
Was thinking that, if Omicron ever finishes these LPs (in... forever, presumably), it'd be all too fitting if his next review project was Let's Read Every Moebius Comic. Given the other French weirdness he's tackled like Les Thanatonauts, I'm surprised he's never gone over anything by Moebius AFAIK. It's what Amano would want, after all.

Edit: ...Great, now I'm imagining WotC making crossover MtG cards with The Incal
 
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By the time @Omicron gets to Final Fantasy XVI they'll be up to Final Fantasy XX probably :V

He has created the Never-Ending LP Project. May Kefka Sephiroth Exdeath have mercy on his soul.
 
Me: "Yeah, I never really bothered to sit down and craft a concrete personality and backstory for my WoL much beyond what's in the game. It might be fun to put down a sentence or two about it when I have some time."

Me: *is now paragraphs in and counting*
 
By the time @Omicron gets to Final Fantasy XVI they'll be up to Final Fantasy XX probably :V

He has created the Never-Ending LP Project. May Kefka Sephiroth Exdeath have mercy on his soul.
Nah. The only reason it might even be up to XVIII before he's finished XVII when that comes out is if he indulges himself when reaching XIV and covers everything instead of just doing one run through all the expansions.
 
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