Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Ahhhh Golbez.


View: https://www.youtube.com/watch?v=z5AX21j0czk&ab_channel=TheSilverdragoon

When I was a kid this intro blew my tiny mind.

...aaaand here's where we start getting into one of my problems with FF4: despite Rosa quickly turning out to be a badass Amazonian bowgirl/healer hybrid she frequently gets treated as the helpless damsel. I think it would be funny as hell if she shot Golbez in the face when he tries to grab her.

The game just dumped a new character on me, Yang, whose abilities (Focus, Kick, and Gird) it doesn't explain.
This is why old games getting re-releases need to give you some kind of manual, or at least some manner of summary of the original game's manual. Because stuff like this and Edward's potion use was all explained...in the manual.

When did you get a hovercraft?
The hovercraft is a possession of the Damcyan royal family, and Edward provides its use to the party.
 
Also, this is one spot where the many translations differ notably. The original SNES translation just called the bomb ring the "package", and the DS translation called it the "carnelian signet", in both cases obfuscating both to the player and to the two heroes what exactly the "gift" was going to do far more than the literal "bomb ring" translation does.
I think 'the Bomb Ring' is my favorite iteration of that.

It creates a nice after-events dawning of "Oh, fuck, thaaaat's what that meant.' Like if Cecil (us) had just been smart enough, less blind, we could have averted this disaster somehow.
We come back to this now. Zap already beat me to the punch on how the SNES translation hid this from the player - it even went so far as to include 'the package opened on its own!' as a line when you walked into Mist. And I'm just forever irked that the original version turned out to be this blunt. It's called a bomb ring ffs. Even if Cecil were a fucking idiot - and as much as I love him, Cecil Harvey definitely picks up the Final Fantasy Himbo Protagonist Blitzball from time to time - if the menu can just up and identify it so clearly, it must be obvious what this thing is going to do when he gets to where he's going. Yeah, trapped between duty and morality and all that, but the dynamic duo have to be looking at this thing and going 'this is a trap. this is so clearly a trap. this is obviously a trap' all the way from Baron to the mountains, and it just shit me to find out that all this time that Rosenkain and Cecilstern just looked at this thing and went 'eh, sure why not' and put the thing in a pocket before marching off. It's such a small change in the overall sense but Jesus.
It's a ring, you don't generally expect those to start unleashing monsters on its own the second you open the package, no matter what it's called.
 
Started replaying this, after you reminded me how much I love FFIV.

Anyway, you know how entering Damcyan has you just outside of the gates, rather than just inside? Well, if you walk along the outer wall, going counter-clockwise, you can access the treasury. I don't know if maybe that's made obvious in the remake, so you didn't see any point in mentioning it, but I figured I'd mention it if you missed it.
 
Nothing much to say about Antlion Cave, other than one of the enemies drops Goblin, an item which teaches Rydia the Goblin summon. This summons… a goblin, who hits like… a goblin, for sub-20 damage, less than Rydia does using her Rod's Magic Arrow attack. It's either a joke item, or has some special function I'm missing.
Goblin is almost entirely a joke item, useful solely for counting towards achievements (in versions of FF4 which have them).
 
the names are taken from the Divine Comedy, they're demon names

This prompted me to have a look at the Four Fiends off a suspicion, and it's interesting from a cultural/linguistics standpoint!

In FFI, the Four Fiends are 四つのカオス, which apparently translates to 'Four Chaoses'. In FFIV, however, they are the 四天王, the Shitennou or Four Heavenly Kings.

Now, if you're even vaguely adjacent to anime-readers you'll probably have heard the term before; it's apparently originally a Chinese Buddhist thing regarding the four gods of the cardinal directions, but Japanese typically uses it to describe the four super-badass subordinates of a particular figure. Famously, the retainers of Minamoto no Yorimitsu are referred to as such, and they're further solidified in this by linking them to the Four Symbols, the mythical animals associated with the cardinal directions, a connection that a lot of Japanese media likes to keep (because it's awesome). Fictional examples are the Elite Four in Pokemon and the four generals of the Dark Kingdom in the first segment of Sailor Moon.

So the Four Fiends in FFIV are called that because of, I suspect, a combination of the anglosphere of 1991 having no idea what the Four Heavenly Kings are and the fact that FFI was released in English in 1990 and established the name already, and they didn't want to change that. I wonder whether it would be translated the same way today, in a world where a lot of FF players have previous exposure to Japanese media?
 
Rydia has learned Fire!

Hopefully you'll make good use of her newfound skill against future enemies. The best way to get over your trauma is to do the traumatizing event to other people, after all, especially as a young kid.


While it's clear that FFIV has made huge strides forward in terms of narrative and gameplay complexity, sadly, it's a huge downturn in quality of Mommy.

Watching/Reading this Let's Play is like actually playing the game myself. :smile2:

But without the suffering.
 
The game just dumped a new character on me, Yang, whose abilities (Focus, Kick, and Gird) it doesn't explain. Focus appears to make Yang take more time before doing his next attack, then have that next attack do more damage, and I'm not sure what the benefit is supposed to be over just attacking twice? Gird is… some kind of defense? Kick is like a Darkness that doesn't cost HP?

I also have four separate Magic menus to navigate (Rosa's White Magic, Rydia's Everything), Rosa has an Aim ability the game hasn't explained and a Pray ability that is a weak free party-wide Heal with a chance to fail outright. Edward's Sing seems useless, his Heal uses a resource that I need to tab into a separate menu (losing ATB time) to check.
Zerban explained Yang's abilities so I won't check those, but Aim is, apparently, a somewhat delayed, slightly stronger attack that can't miss. If you're facing something dodgy and don't want to put up with a chance of missing, there you go.
 
the names are taken from the Divine Comedy, they're demon names
I don't know that I can convey how funny I always have found this.

The group of devils referenced here appear in just a handful of verses across three Chants of the Inferno, with a very bit part and no importance; this is made even more obvious by the fact that Dante straight up invented these creatures, whereas the actual important figures in the Inferno (the wardens of the various layers of Hell) are invariably mythological figures of some sort, from Cerberus to Minos to Gerion. They're basically the prototype of the "mook devil with horns, tail and trident who works for the big D Devil", each one complete with a hook-pole of their own. Correspondingly, their names are incredibly low brow and meaningless; "Scarmiglione" is an archaic version of "Scarmigliato", which means disheveled, "Rubicante" is a similar archaic variant of "Rubicondo", which means red faced, "Cagnazzo" literally means bad dog, and most funny of all, "Barbariccia" is beard (Barba) + curly (Riccia), so curly beard. They're so very clearly meant to be throwaway names for throwaway characters.

Even the first time I played through the game, taking them seriously was a challenge, and really only one of them managed to actually get me to respect them, barely.
 
So, Edward. When I played the game, he was almost always MVP in the siege fight. The Lamia Harp's confuse status wrecked shit up. Hit a gargoyle with it an it would Tornado it's own team into the single digits. Hit a Cocktrice with it and it would petrify it's entire team.

The Antlion and Mom Bomb work slightly different in the 3D remakes. Counter Horn is strong enough to straight up kill a character, and the Antlion's eyes would change between red and white. Hit him with magic when the eyes are white and physical attack when his areas are red and you would be safe.

Mom Bomb had an actual countdown for it's explosion, and it would One-shot your entire team. The battle was to show that the defend command was actually important in this game. It cuts all damage you would take in half. This will have some consequences later on.

Also;
Nothing much to say about Antlion Cave, other than one of the enemies drops Goblin, an item which teaches Rydia the Goblin summon. This summons… a goblin, who hits like… a goblin, for sub-20 damage, less than Rydia does using her Rod's Magic Arrow attack. It's either a joke item, or has some special function I'm missing.

ARE YOU FUCKING KIDDING ME?!
 
Oh yeah. I don't remember if you mentioned this, but when you're targeting an enemy with a spell, if you try to go past the furthest enemy, your spell will target all of them. I don't think the game tells you this, so it can be easy to overlook.
 
Oh yeah. I don't remember if you mentioned this, but when you're targeting an enemy with a spell, if you try to go past the furthest enemy, your spell will target all of them. I don't think the game tells you this, so it can be easy to overlook.

Same goes for healing spells for your own party (or at least it is in FFV), just hit the right arrow when targeting. Took me an embarrassingly long time to notice.
 
Incidentally, adult antlions (the ones who produce eggs) aren't the ones who build these cool sand traps to capture insects. That's antlion larvae. Antlion adults look like boring dragonflies, and lack any interesting feature. This was your science fact of the day!
Hey, Pokemon managed to make adult antlions cool! ...just as long as you don't let something with any sort of ice moves look at them. Then they're a completely different kind of cool.
The antlion's one notable feature is its "Counter Horn," which reacts to any physical attack with another physical attack on a random party member, meaning it basically goes twice a turn with a weak physical attack.
I distinctly recall being able to use Darkness to avoid the counters, which absolutely trivializes this fight by invalidating its gimmick.

The whole Battle of Fabul sequence is, to me, one of FF4's defining moments. Mechanically it's not that different from fighting five random encounters in a row, but the presentation surrounding the whole thing elevates it. And then there's Golbez's entrance, which between how bad the situation's already gotten and how much worse he makes it and that goddamn music is just one of the most amazing villain entrances ever.
 
Another version difference here - the GBA and DS versions increased the usefulness of the sing command. Specifically, GBA increased sing command success rate (and added an accessory that changes it to a defensive buff to the party), DS let you select the effects and gave it party buffs as well as enemy debuffs.

Also, the DS version translated "heal" as "salve", making it clearer its item based.
See, what gets me about this is that it's a solved problem, and yet I think I can tell what went wrong.

In FF3 PR, the Bard's song first starts off with Paeon, a song of healing, then, as you gain job levels, unlock three new songs, for a total of four. So what Edward's Heal command is trying to do is already covered by Paeon, and the "inflict status effects" command is covered by another of the FF3 Songs. You could have collapsed it under a Song menu, have Edward gain more songs as he levels up, and thus give him more stuff to do as you learn to use him properly. And if you wanted a command that used items in an improved fashion, the FF3 Scholar had that!

But the FF3 PR Bard is a wholly different beast from the FF3 NES Bard, who appears instead to have different commands entirely, Scare and Cheer. The PR Bard is backported from earlier 3D port. Meanwhile, PR Edward seems to be a faithful rendition of his NES self, which was already functional enough, instead of basing him in the FF3 PR Bard.

It's not a big deal but it means Edward feels like kind of a letdown compared to the Bard of the previous game.

Golbez is up to some A+ archvillainy here. He stomps effortlessly from objective to objective, taking everything from the heroes, while they scramble about trying to scrape together any kind of a hope.

A+, no notes. If you are writing an antag you could do a lot worse than 'he takes your place because you weren't evil enough and then he does with glee the stuff that your scruples prevented you from doing.'
Definitely a very strong entrance.

Really, given that all three main villains in previous games were met when you tracked them down at the heart of their dungeon, he's getting a significant leg up in the context for best entrance - he only has to compete with the Emperor coming back from Hell and the Cloud of Darkness TPKing the party, which admittedly were both cool, but Gobelz gets massive points for all the build up to his arrival rather than it being sudden and untelegraphed.

Watching/Reading this Let's Play is like actually playing the game myself. :smile2:
Being able to provide an experience of that sort to people who haven't played the games is a big part of why I write that LP in the thorough detail-by-detail breakdown I do instead of glossing over stuff, so thanks.

When did you get a hovercraft?
End of last update! It was a bit of a blink-and-you'll-miss-it mention, but the last thing Edward says after leaving Castle Damcyan is that we'll need his hovercraft to cross the shallows, and I closed the update shortly after mentioning it.

Golbez is literally Palpatine, isn't he? Lightning, deliberate acts of petty cruelty to fuck with people, a knight-turned-dark as his second in command... Yeah, Golbez is Palpatine.

Though Cecil doesn't really slot into Luke or Han, Rosa's not Leia - I think Rydia might be the best fit there - Obi Wan is a hyperwizard with anger issues and dementia, and Edward is a spoony bard who's just kind of there. Luke maybe but he's kind of shit so not really?

IV isn't very Star Wars, is what I'm getting at, I guess, except for having a Sith Lord as the villain.
FF2 was already riffing off Star Wars, and FFIV is very clearly drawing a lot from FF2, but that puts the game at two remotes from Star Wars, which make that kind of 1:1 comparison impossible. Characters were already distorted in adaptation that have changed even further here.

@Omicron just so you know there should be an option to adjust the combat formation so you have 3 back slots and 2 front ones, I notice in your pictures of mount Hobbs that you had Rosa in the frontline
Yeah. I spent a very short time with Yang in the party so I didn't bother; Rosa is in the front row in these screenshots because the game only lets me do a 3/2 formation when I have 5 people. If I have 4 people, it only accepts 2/2 formations, so one of Rosa, Rydia or Edward had to go in the front.

This is why old games getting re-releases need to give you some kind of manual, or at least some manner of summary of the original game's manual. Because stuff like this and Edward's potion use was all explained...in the manual.
Not to be a boomer about it, but the death of game manuals is one of the great tragedies of our era. I remember being a kid, unable to read English and thus unable to play our version of StarCraft which was EN-only... but which had a translated manual, thick and full of both the backstory of the whole setting as well as lore for every type of unit, reading the entire thing back to front and front to back like it was a favorite novel.

Started replaying this, after you reminded me how much I love FFIV.

Anyway, you know how entering Damcyan has you just outside of the gates, rather than just inside? Well, if you walk along the outer wall, going counter-clockwise, you can access the treasury. I don't know if maybe that's made obvious in the remake, so you didn't see any point in mentioning it, but I figured I'd mention it if you missed it.
Yeah, I brought it up briefly in the update, but had to delete the screenshots of me finding secret passages and looting the royal treasuries because I was running hard into the image limit.

This prompted me to have a look at the Four Fiends off a suspicion, and it's interesting from a cultural/linguistics standpoint!

In FFI, the Four Fiends are 四つのカオス, which apparently translates to 'Four Chaoses'. In FFIV, however, they are the 四天王, the Shitennou or Four Heavenly Kings.

Now, if you're even vaguely adjacent to anime-readers you'll probably have heard the term before; it's apparently originally a Chinese Buddhist thing regarding the four gods of the cardinal directions, but Japanese typically uses it to describe the four super-badass subordinates of a particular figure. Famously, the retainers of Minamoto no Yorimitsu are referred to as such, and they're further solidified in this by linking them to the Four Symbols, the mythical animals associated with the cardinal directions, a connection that a lot of Japanese media likes to keep (because it's awesome). Fictional examples are the Elite Four in Pokemon and the four generals of the Dark Kingdom in the first segment of Sailor Moon.

So the Four Fiends in FFIV are called that because of, I suspect, a combination of the anglosphere of 1991 having no idea what the Four Heavenly Kings are and the fact that FFI was released in English in 1990 and established the name already, and they didn't want to change that. I wonder whether it would be translated the same way today, in a world where a lot of FF players have previous exposure to Japanese media?
Hmm. Interestingly, there doesn't seem to be any settled convention. The "Four Heavenly Kings" in various video games and manga appear to be translated either literally as Four Heavenly Kings, or using a smattering of locutions, often simply "the Elite Four," I assume in direct reference to Pokémon.

ARE YOU FUCKING KIDDING ME?!
Yeah, I got two of those, actually, so I still have one sitting useless in my inventory. Why, are they hard to find?

Oh yeah. I don't remember if you mentioned this, but when you're targeting an enemy with a spell, if you try to go past the furthest enemy, your spell will target all of them. I don't think the game tells you this, so it can be easy to overlook.
Yes! I forgot to mention this, I think, but this has been a change since FF2. FF1 only had the first tier of spell be single-target, and every spell after that was omnitarget, then FF2 on moved to the now-familiar format where every spell can be either single-target or omni-target.

I have mixed feelings about it. It allowed me to breeze through the FF2 endgame with Omnitoad, but the way the game divides damage among enemies means that in my experience it's been pretty useless at dealing with random encounters in a way it wasn't in FF1, except for absolute trash that I outleveled several hours ago.

It's significantly more useful for healing spells, though. Curaja Omnicasts were a crucial part of my Cloud of Darkness strategy.

I distinctly recall being able to use Darkness to avoid the counters, which absolutely trivializes this fight by invalidating its gimmick.
Part of why the system is frustrating to me is that the way it incentivize acting fast, not taking time to think, and make it hard to keep track of the exact effects of a given move when you are juggling several enemies acting at random times and several ATB bars you have to take care off put me strongly off that kind of experimentation. I never want to risk wasting an action just to check what effect it has when it could not only be useless, but I could miss the result entirely because somebody just hit Rydia into red HP midway through me going to Black Magic and now backtracking to have her cast a White Magic spell and I have Yang hot on the docket waiting for an input and wasting valuable time.
 
Is the effect of ATB on experimentation really that much worse than just standard real-time? Or does it simply feel worse.

Or is it the same and you don't experiment there either?
 
"Are they hard to find?"

I think you're giving crackers an aneurism.

Edward is easily the most disliked party member in this game, and I think his introduction shows why very plainly. He's whiny (yes he has a reason to be, but gamers seem to be bad with things like emotions and tragedies. This also affects Tidus' popularity) but even worse, he can be an absolute drain on resources without doing much in the way of combat, especially if you don't figure out his potion draining heal command. I've heard more than one person find him less useful than Literally-a-traumatized-child Rydia, and BOY is that a damning statement.

You Spoony Bard is at least partly as big of a meme as it is because a lot of players end up also hating the spoony bard.
 
I mean. Maybe Omicron is just not conveying the really bad parts, but it seems to me that the biggest reason people dislike Edward is he's a man who is not a traditionally gender conforming manly man, nor a nerd which is not manly but at least not, gasp, the horrible crime against nature that is... the effeminate man!

like. Omicron commented on the pleasantly surprising fact that Prince Edward is 'a delicate beauty' and has 'an exquisite voice'. And that this is framed as a positive.

And Edward has continued in this vein; he's a compassionate, emotional and emotions on his sleeve, caring, charismatic, and all around traditionally womanly sort of character, who is a man, and the narrative has been treating this as a good thing, but if you're deep into toxic masculinity or anything like that this is of course a huge violation of those bigoted taboos.

So. I think Edward is basically being hated on primarily for discriminatory reasons. Maybe he's not very mechanically useful, but I'd be genuinely surprised if that, and not culturally rooted discrimination, is The Big Reason.
 
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