- Location
- Singapore
- Pronouns
- Singular They
However, more importantly, the girl was awake the entire time - she watched Cecil step in to defend her and put his life on the line to go against his king's orders to protect her. Forgiveness might not be on the table, but now she knows that at least he's sincere. She asks him if he's okay, and he tells her not to worry about him, as he won't let anyone hurt her.
A year ago I replayed FFIV (3D remake on Steam) in preparation for FFXIV Endwalker, and when I got to that part I went "oh. Oh. Of course. Sidurgu and Rielle."
Damcyan was home to a Crystal, and Golbez repeated Cecil's own actions in Mysidia, killing everyone in their way to get it. Edward was only saved because his father, his mother, and even Anna shielded him and took the arrows meant for him.
I assume it's due to the limitations of the hardware at the time leading to pared-down cutscene presentation, but I always felt it was a little odd that the Crystal of Damcyan was stolen and Golbez had done the whole thing with marching into the Crystal Room with troops killing anyone in their way, but what we actually see right before we enter Damcyan is the Red Wings airships flying by and doing a bombing run.
In other words, we don't actually see any infantry being dismounted from those airships, or being picked back up. Initially I thought the dying residents of Damcyan were injured by the bombardment, but from Edward's account the troops actually went in themselves.
Making it even worse is the fact that at this stage of the game you're Cecil carting around an 8-year-old and an 80-year-old. They have glass bones and paper skin, and Cecil doesn't have a taunt function. Even with backrow defensive buffs, one mislaid input letting the enemy get a turn might just mean one of your charges getting folded like an omelette. It's not that bad now, but...
... there's a lot of game to go...
I admit I've been pondering this since I played through the earlier Pixel Remasters myself with their "true" turn-based, and I don't actually know if that system would help in cases like this either.
Or rather, the case that I had to handle with my own aforementioned playthrough, where by far the most Game Overs I had in FFIV was in the grinding of low-level enemies between leaving Baron and entering the Mist Cave. Because at the time the party consisted of
And thinking about how it would go with a "true" turn-based system like the earlier games, that would also mean the party going with their two actions, then the Cockatrices all going with a chance to Petrify.