Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

This is all very well reasoned, but it still leaves open the question of why her secret section of SeeD remains in good standing with the rest of the PMC. Is someone blackmailing her?
 
Okay, this only raised further questions. SeeD was Edea's idea? Didn't Cid just say that SeeD was started to fight the sorceress?

…is it possible that Edea herself is a victim of mind control, and the Edea we've seen so far isn't the 'true' Edea?

Ok, lets untangle this. I don't think is that complicated.

The sorceress has always been refered as The Sorceress. Singular. And we have heard that sometimes girls get kidnapped to become a new sorceress.

Hypothesis: There is only one sorceress. She is a bodysnatcher that keeps herself inmortal by stealing a new body every generation.

Edea is the latest victim but retained selfcontrol for a while, and created SeeD to kill her future self.
 
Hypothesis: There is only one sorceress. She is a bodysnatcher that keeps herself inmortal by stealing a new body every generation.

Edea is the latest victim but retained selfcontrol for a while, and created SeeD to kill her future self.
Hm... plausible, but at the same time, straight from Cid's mouth:
Headmaster Cid: "One day, Edea began talking about building the Garden and training SeeD. I became obsessed with that plan. But I was very concerned with SeeD's goal, that one day SeeD might fight Edea…"
Headmaster Cid: "She laughed and told me that would never happen. However…" [He trails off.]
So at the least, I don't think Edea specifically created SeeD with the purpose of killing herself, though granted she could have just not wanted to tell her husband "yeah this is a complicated future mind control security suicide plan".
 
Hm... plausible, but at the same time, straight from Cid's mouth:

So at the least, I don't think Edea specifically created SeeD with the purpose of killing herself, though granted she could have just not wanted to tell her husband "yeah this is a complicated future mind control security suicide plan".
That could be "You silly, they'd never fight me!" or it could be "You silly, they'd never fight me! They'd fight the ancient bodysnatching evil that's going to take over my body in a few years!"
 
Imagine if Deling knew not only the true purpose of the SeeDs and the Gardens, but that Edea was also a founder. That speech would have been really confusing: "How dare you persecute the Sorceress!" says the person who set up three schools expressly for that purpose.
 
I have vague memories of NORG, mostly because when he appeared I went 'wait, Balamb Garden is controlled by the Honey Monster!?'.

I definitely appreciate the double-fakeout of 'it was about the money all along', but very much do not appreciate the 'I'm sorry, can't tell you shit, we're only in Disc 2 and haha fuck you'. You can easily avoid that sort of shit with better plotting, don't do that shit, it's infuriating in an unenjoyable way, not in an engaging way. 'I don't know/what the fuck drugs have they been giving you' would be a way more satisfying answer from Ellone, and why would this random woman know anything about cross-temporal possessions anyway? Even if she does, she can lie, and it would be more engaging!
 
Cid is being bodily pushed away from the next screen by the Faculty members while complaining about the 'greed' of the Garden Master, which is certainly interesting. "SeeDs were brought up for the future…" Hm.

...

Like. Balamb Garden dangles 'all the Garden cares about is cash' as an ostensible red herring early on, then introduces the Moonspiracy angle, the Faculty being shady motherfuckers, Cid having secret goals he won't explain, it would seem by all rights that the greed is hiding something darker and more esoteric… And then it turns out it was a double red herring, it was the conspiracy stuff hiding the greed.

...

…this is President Shinra all over again, huh. We had to kill Monster Jeff Bezos so that we could face the real stakes of the story regarding the existential war with the sorceress and get the problem of war capitalism out of the way. I am… a little disappointed.

It wasn't a red herring; the Moospiracy, Cid's Secret Goals; the twist was more that there were Two Guys who each represented the two different kinds of evil here: Norg, driven by Greed, and Cid, driven by Pride, so to speak.

What happened is that the guy who wanted to brainwash children into being super-soldiers to help his wife become the Sorceress Supreme or whatever, that guy defeated the guy who wanted to brainwash children into being super-soldiers to just do warmongering for profit. It wasn't a red herring that one was a cover for the other, it was that there was tension between a faction that was mostly interested in maintaining the status quo, and one who wants to, like, burn down the world or something.

If anything I'd say that the story is more that the capitalists who just go along with it to make a buck (Norg) end up getting rolled and dragged deeper by the scarier guys who will do atrocities out a convinction they're Morally Correct (Cid).



Ah, well. …is this the fourth game in a row to feature a protagonist with memory issues? V and VI put it front and center from the start with Galuf and Terra, VII was sneakier about it by not letting you know Cloud had memory troubles at the start, and now VIII is… Well it said 'GFs may cause memory issues' right at the start, but it's left Squall's own deal as merely hints. Hm. Did Djidanne have any memory issues in IX? I can't remember.
Well, since you're asking, yes he did, although to gloss over that spoiler with pablum, he very much had his Own Deal that was different than these other characters.

And honestly, I think it's was good idea and I liked that Final Fantasy kept doing Amnesia Arcs. Sure it's soap opera melodrama, but when you're ending up trying to save the world from some kind of magic demon god trying to turn off plate tectonics or whatever, "High Melodrama" is already the genre, so it's fine.

So the Amnesia Thing allows you to have a character that both goes on a journey to learn secrets of the world, taking the Player along for the narrative arc; while also having that journey, those secrets, be intensely personal, deeply rooting the journey in their emotions and allowing them to have a specific, individual Relation to what's going on. And the fact that it's always deeply related to what's going on with the world's Magic - Galuf had amnesia as result of faulty Dimension-Shifting, Terra was brainwashed with Mind Control, Cloud got all screwed on Reincarnation Science Experiments, and now Squall has magic contracts with demons that eat memories as payment, or whatever; because the Amnesia, how it happened and why, is intrinsically part of the plot instead of an excuse the writer uses to dole out information conveniently, it means that "solving the Amnesia" becomes a part of the story, that the characters take agency over.

I don't know how much it was intentional on the part of the writers, but I've thought for a while now that the way this stretch of Final Fantasy games used Magic Amnesia to drive their Plots, was just really good.
 
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While we're on the subject of Squall's magically-induced early onset Alzheimers...

We are greeted by another student labeled as Nida, a name I've never heard before, and Squall asks him pretty rudely who he is, whereupon it turns out it's the fourth student from the graduation ceremony, you know, the only other guy to make it into SeeD, who was on the same exam and at the same ceremony as Squall, who plain doesn't recognize him.

Squall, you're so bad.
...Squall should have known this guy's name. He went to school with this guy for what must have been years, how could he not have known his name? Or at the very least recognize him? It's not just childhood memories about family members he may or may not have seen in years that are being eaten, it's recent stuff like people he's going to school with!

This is horrifying!
 
Or at the very least recognize him? It's not just childhood memories about family members he may or may not have seen in years that are being eaten, it's recent stuff like people he's going to school with!
Squall has 255 Accuracy; even if he's under the Blind status, it doesn't really affect his combat effectiveness either way, so however he Does It, that doesn't seem to rely on his vision all that much.

What I'm saying is that maybe Squall just needs glasses. Thick ones
 
While we're on the subject of Squall's magically-induced early onset Alzheimers...


...Squall should have known this guy's name. He went to school with this guy for what must have been years, how could he not have known his name? Or at the very least recognize him? It's not just childhood memories about family members he may or may not have seen in years that are being eaten, it's recent stuff like people he's going to school with!

This is horrifying!
Interviewer: "As a SeeD, how do you deal with the stress and regrets of all the hundreds of people you've killed?"

Squall: "I've killed people?"
 
Squall: "Please tell me about Sorceress Edea. I heard she's your wife."
Headmaster Cid: "You're quite right… She had been a sorceress since childhood. I married her, knowing that. We were happy. We worked together, the two of us. We were very happy."

Right, so, we finally got to this twist and I have something I've wanted to propose for a long time.

Everyone who meets Cid FF8 thinks of him as Final Fantasy Robin Williams. Not surprising, given his appearance and role in the story.

But now with this information, knowing these two are a married couple, I think there's a another, better paradigm.



 
While that is a funny idea, Gomez would have been 100% behind Morticia taking over a country; he also wouldn't send students to try and kill her, he'd do it himself - that's just how you do proper Addams foreplay, after all.
 
Right, so, we finally got to this twist and I have something I've wanted to propose for a long time.

Everyone who meets Cid FF8 thinks of him as Final Fantasy Robin Williams. Not surprising, given his appearance and role in the story.

But now with this information, knowing these two are a married couple, I think there's a another, better paradigm.



I heartily approve of this comparison, and only wish you'd done it with Jones and Astin rather than Huston and Julia.
 
I don't know how I feel about the twist that SeeDs were always meant to have an idealistic vision that was corrupted by the profit motive and they've now been redeemed by NORG's demise. It feels, once again, like Final Fantasy moving away from an interestingly realistic/modern but grim premise, as with Shinra in the previous game. On the other hand… As far as redemption arcs go, the Balamb Garden Civil War was compelling, and it's interesting to think of it as like… The Dark Knight/Paladin connection of IV wrought at the scale of a whole organization.

On this note, I think I've come to really strongly dislike Final Fantasy's tendancy towards exactly this kind of thing - setting up a flawed and deeply interesting world rife with conflict, only to throw most of it out of the way between one and two thirds of the way into the game only to pivot to defeating the Great Evil of the month. It starts to feel like they don't know how to resolve the plots they set up, or just aren't interested in seeing them through. And it's deeply frustrating! It makes it harder to really get invested in the troubles of the world if we're going to wind up mostly ignoring them to kill some pseudo-god down the line.

I really think I would love these games a lot more of they were able to get your cosmic stakes alongside the more grounded troubles, and have working towards overcoming them being inherently and thematically helpful towards overcoming the greater threat.
 
While that is a funny idea, Gomez would have been 100% behind Morticia taking over a country; he also wouldn't send students to try and kill her, he'd do it himself - that's just how you do proper Addams foreplay, after all.

Gomez would've also personally dueled NORG instead of just folding.

Selphie makes a better Addams, up to and including the fascination with exploding trains.
 
As time marches forward, as Squall is adapted into Kingdom Hearts and Dissidia and other Square-Enix properties, the writers depict Squall as a stone-cold, snarky, cocksure badass, completely forgetting that he's actually a psychological basketcase full of unresolved childhood trauma.
I imagine there's a distinct lack of internal dialogue from him, so you're only getting half of the picture.

On this note, I think I've come to really strongly dislike Final Fantasy's tendancy towards exactly this kind of thing - setting up a flawed and deeply interesting world rife with conflict, only to throw most of it out of the way between one and two thirds of the way into the game only to pivot to defeating the Great Evil of the month. It starts to feel like they don't know how to resolve the plots they set up, or just aren't interested in seeing them through.
That's similar to the Alera Codex series now that I think about it. So I suppose FF isn't the only one guilty of it, just the only one brazen enough to do it repeatedly,
 
I'm certainly not surprised other media does it, but yeah, FF gets extra annoying by having it as a repeat thing. Plus seeing the games in order in this thread while comparing them, it becomes a lot more noticeable.
 
FF also handles the "realistic threat applicable to reality stuff" to "cosmic evil" transition a lot better than other games have at least. Like, it maintains broad themes and tone not too badly most of the time.

Contrast, say, Tales of Vesperia where the act 2-act 3 transition is an abrupt 90 degree lurch from musing about the nature of justice and about vigilantism vs working within a corrupt system to a parable about the dangers of fossil fuels and the tension between conservationism and preservationism and ends saying nothing about whether vigilantism or working within the system is more just (despite such driving the first two acts and the protagonist's character arc) but instead making a plea for geoengineering.
 
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There's a sweet-then-funny beat where three girls are swearing to one another that they'll stay in touch after school and never forget each other, and that they'll tell each other as soon as they get a boyfriend… And talking to one of the other two girls reveals that she already has a boyfriend and is now afraid of saying it after hiding it and swearing she'd tell them when it happens. Which is weird, because it's our first time seeing the inner monologue of an NPC by talking to them, I'm pretty sure?
She's just thinking very, very loud.

Alternatively, she's whispering to herself.

(Yes, this is the most important thing for me to comment on. Nothing else too important happened this update, I'm sure.)
 
Squall's inner monologue: "(That sorceress… Who is she? Why fire missiles at the Garden? Is Seifer ever coming back? I'll get even with him next time.)"

I do have to laugh that in the middle of his anxiety and questions about what exactly is going on, he has a little side thought about how he'll totally dunk on Seifer next time.

The guitar player. Not just, a guy who plays guitar, but that guy who will take any slow day as an opportunity to whip out his guitar and make you hear him go "Anyway, here's Wonderwall."

Even schools for elite mercenary forces cannot escape him.

The central 'drama' in this scene, minor as it is, is that Squall doesn't know how to do a date, and the way he doesn't know how to do a date is that he never makes his tour interesting by throwing in a funny comment, or an interesting anecdote about the place they're visiting, the way a good tour guide would. And you could say, well, sure, that's his drab personality in a nutshell… But this place is literally Squall's entire world. He has seemingly never known anything else until a couple of weeks ago. He literally thinks of the Garden as 'his home.'

And he can't find anything interesting to say about it! It's really remarkable.

Well of course not. He wants to be the professional disaffected mercenary, and his image of that is one that is never 'childish' or 'invested'. He has no stories like that show his involvement in the world as an actual person, because he has spent his life looking down on people who express their humanity.

Squall has spent his years in Balamb Garden deliberately avoiding having a personality because it would be 'unprofessional'. Trying to fit into a mould that literally no-one around him actually cares about.

There are some vibes here, and I could do a trans reading of this with a bit of effort.

If you got all that on your first read, congrats; I didn't. The exact chain of events and authority initially just confused me. Like, this exchange says both that NORG sent the order to Martine to carry out an assassination, and that Balamb Garden had nothing to do with the order?

I think it's ultimately pretty simple and, on getting a second read in doing this update, I understand now: Martine and NORG were just playing a game of hot potato with the blame for the assassination. NORG is the Garden Master for Balamb, but he's never been mentioned as Garden Master for Galbadia. Martine is his subordinate and a decoy Garden Master. NORG asked Martine to carry out the assassination so that, if it failed, the blame would fall on Martine and Galbadia Garden, away from NORG and BGU. That's why cat's paws are for, after all. Because NORG seems to hold serious power and influence over the Garden headmasters, Martine couldn't refuse or duck out of that order; however, when we showed up on his doorstep as if delivered by the hand of providence itself, Martine told us the order was on behalf of Cid, so that when we failed and were captured, the sorceress put the blame on Balamb Garden, Cid and NORG, rather than Galbadia Garden and Martine.

NORG sent the order, but the order was specifically for Galbadia Garden to arrange it. So it was meant to be just Irvine and some other G-Garden members as support. SeeD was crucially never meant to be involved, so that if the attempt failed it would look like it wasn't 'Garden wants the Sorceress dead', but rather 'Galbadia Garden, fearing losing autonomy totally acted to preserve its own material interests and position'

Martine lied about Squall's team being part of the mission, and possibly Cid was involved in that side of things as well.

Garden Faculty: "In order to do so, we needed to hand over those involved in the assassination of the sorceress. We had to show Balamb Garden's sincerity."
NORG: "Bujurururu! OFFER-THE-SeeD's-HEAD-ON-A-SILVER-PLATTER-AND-PRETEND-WE-OBEY-THE-SORCERESS!"

It's interesting that NORG hasn't signed up to team Sorceress. He absolutely wanted her dead, and he isn't interested in capitulating in actuality, merely presenting the image of penitence whilst repositioning, presumably for another attempt at a later time.

NORG: "FushiruruFushiruru… GIVE-YOUR-REPORT-ON-THE-SORCERESS."
Squall, mentally: "Now where do I start…?"
Garden Faculty: "Answer him quickly. Be concise."
Squall: "..."
Squall, mentally: "(...It's going to be a sad report.)"
Squall: "...We failed to assassinate Sorceress Edea. Confirmation of Headmaster Cid's order was made at Galbadia Garden. After Irvine Kinneas of Galbadia Garden joined our party…"

Squall got the chance to debrief with Garden staff like he wanted!

NORG really did just want to make a norgillion dollars from war profiteering and then people had to bring in 'ancient sorceress lineages' and 'SeeDs should stand for an ideal' and 'nukes homing in on your location as we speak.'

It's funny because NORG is exactly what Squall thought he actually wanted in the leadership of Garden. NORG doesn't have ideological motivations. He's not interested in his SeeD's emotional state or thought process. He doesn't want them to have 'hobbies' or 'personality'.

NORG is what Squall wished that Cid was...and when confronted with his ideal, a mercenary force that will abandon a fight out of logic Squall finds it repulsive. With the Dollet mission he obeyed orders whilst Seifer was complaining about how 'they could have been heroes', and yet here...

Spoiler alert: It's exactly the one you'd think from the fact that he keeps spamming Water as his main spell.

If you do draw Leviathan then NORG loses access to the Water spell, so the fight should be a touch easier on the second go around.

Also NORG's pod is clearly a gamer chair with LED lighting.

Headmaster Cid: "You're quite right… She had been a sorceress since childhood. I married her, knowing that. We were happy. We worked together, the two of us. We were very happy."
Headmaster Cid: "One day, Edea began talking about building the Garden and training SeeD. I became obsessed with that plan. But I was very concerned with SeeD's goal, that one day SeeD might fight Edea…"
Headmaster Cid: "She laughed and told me that would never happen. However…" [He trails off.]

The Garden is a young organisation, so it seems reasonable to assume the idea arose as a response to Esthar and their Sorceress and accompanying war.

This does narrow the possibility space somewhat. If Edea wasn't lying (and as yet we have no reason to think she was), then SeeD wasn't meant to be a contingency for herself, so something fucky-wucky must have happened.

Squall: "Are you the one responsible!? Are you the one taking us to that 'dream world'!?"
Ellone: "I'm sorry."
Squall, mentally: "(Not again. So much I don't understand.)"
Squall: "Why me!? I have enough problems as it is! Don't get me involved in this!"
Ellone: "I'm sorry."

I do laugh that we find out the source of the visions is this girl we meet here, and she knows Squall and the gang don't want them, and she's sorry about making them live through it...but she's not sorry enough to stop.

God. Okay, I'll admit, Squall lying in bed thinking about how he's totally independent now, only to curl up in fetal position as he admits to himself that he's lying to himself and is lost and confused and just wants to not depend on anyone but doesn't know how to do it, that hits.

Yeah, they do a great job showing how his whole persona is kind of absurd.

Yeah, that's our Squall right there. Abandoned by or having lost the person closest to him, alone in the rain, telling himself and her that he'll be okay. He'll take care of himself.

He'll never depend on anyone.

And then that sentiment twisting itself over the years into what Squall has become now, someone who is pathologically afraid of relying or depending on anyone, completely shutting out others and unable to ever express his feelings, only slowly beginning to open up and connect to his friends.

As a continuation of what I said before about Squall finding out that he doesn't want he thought he wanted, this scene also works for good Squall development.

It's not just that Squall doesn't want to rely on others, he thinks everyone should live without depending on each other. He looks down on people for not doing so.

...and yet, after some pressing, he helps his team mates when they really need it.

He relied on someone and was let down, so doesn't want to rely on anyone ever again. He doesn't want others to rely on him in fear that he himself will let them down.

Delicious.

I'll give him this, Norg may decide to show up for literally just one scene in the game before going "BUJUJUJU I'M FINISHED" like an NES copy of Kid Icarus, but between his theme, his room, and his appearance, he absolutely leaves an impression. This entire sequence is one that I remember a lot better than other parts of the game.

He has a very distinct silhouette, so to speak! There's no way you can conflate his traits with anyone else, so he sticks out.

FF also handles the "realistic threat applicable to reality stuff" to "cosmic evil" transition a lot better than other games have at least. Like, it maintains broad themes and tone not too badly most of the time.

I swear there's some joke about how in Fire Emblem it always turns out there's an evil dragon behind everything, and thank goodness for that, because otherwise you might have to deal with all the social and political problems that were major plot points before that.
 
I swear there's some joke about how in Fire Emblem it always turns out there's an evil dragon behind everything, and thank goodness for that, because otherwise you might have to deal with all the social and political problems that were major plot points before that.
Being fair, the one time Fire Emblem did decide to make a game where you could potentially pick a side to deal with all the social and political problems from the point of view of different factions, it's resulted in the FE fandom trying to brutally murder each other over said choices for the last almost five years.

(But yes, there is basically always a Dragon or Demon God or Something at the end of an FE game)
 
Being fair, the one time Fire Emblem did decide to make a game where you could potentially pick a side to deal with all the social and political problems from the point of view of different factions, it's resulted in the FE fandom trying to brutally murder each other over said choices for the last almost five years.

Isn't that the whole purpose of being in a fandom, though? The first time you have a Take, you find a horse's head in your bed next morning. Doylist and Watsonian are the names of my knives.
 
I agree that it sounds like a successful execution. Creating fandom rivalries, complete with buying 'merch' in burger king to support one side or another, is the goal, not a unfortunate failure state.
 
It would be fascinating to have a Final Fantasy game, or JRPG really, swap out the order of things. A Hero's Journey to defeat The Demon King being completed by Disc 2... now deal with the multiple kings and churches and Hidden Elf Villages you found getting into politics.
 
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