Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

…Irvine, who shows up, shoots down the guard, tries to do a dramatic slow-walk in, and gets kicked in the butt by Rinoa which causes him to roll down a set of stairs while she berates him for not agreeing to come with her earlier. When she sees Squall, Rinoa has a bit of internal monologue where she's simultaneously relieved to see he's alive and trying to convince herself she knew it all along.

We knew Irvine was a ridiculous poser from his introduction, but now we're past the reveal from when he couldn't make the assassination shot initially, which means we can get characters dunking on his attempts to look cool.

It is kinda weird that this structure is in fact fully emerged, considering we just said it was buried underground? But I guess it emerged at some point during our escape. The big secret of the D-District Prison, it seems, is that it is mounted on giant drills, so that it can either bury itself underground or rise into the sky depending on what is most convenient at the time. Prisoners heading down? Bury the whole thing in the sand. Fugitives heading up? Just pull the whole thing out and leave them dangling at five hundred feet. It's a… 'Clever' design is a little excessive, but in terms of overblown, excessive displays of fascist power and wealth, it does the job.

I think the bottom door is an emergency panel of some kind, and is never actually useable under normal circumstances. I think the gimmick is that the prison is only accessible when submerged, and it only does this to let people into/out of the prison. When in the air there's no way off, thus making it an 'inescapable' prison. As long as the guards can retain control of the main mechanism, even a riot can't go anywhere. Plus we know that Galbadia have flying power armour and mechanical units, so in an emergency military forces could provide support from the outside.

A massive over-engineered boondoggle of a prison for political prisoners, but absolutely something that a state like Galbadia and Deling would do as a show of 'strength'

"Sorceress Edea… Now she's what I call a queen. Oh… What strength. What power. She's beautiful."

...It's all beginning to make sense. This is why they had a clear copy of the Arc de Triomphe, and they're full of people who simp for powerful women stepping on them. We're in Omicron country.

Carraway: "We were afraid of Esthar. We occupied other countries to build up a force. Things have been going awry ever since then."

It's interesting that you've commented on how the Gardens seem to have become prominent by acting in reaction to Galbadia, when it seems that Galbadia became what it is itself in reaction to Esthar.

What this means in practice is rather convoluted and takes me several attempts to figure out. What he means is that we have to throw a game using the Ifrit card, so that he'll then take our Ifrit, and only then will he start playing the Rinoa Card, which we must then win in the normal way. Because Galbadia is still under 'Random' rules, this would take an impossible amount of time to do if I still had my full collection; as things are it merely takes a dozen attempts to both draw Ifrit, lose the match on purpose, and not accidentally play a card the AI decides it wants more than Ifrit, such as Diablos.

I'm afraid you will struggle to proceed much further on your path without learning the Deep Magic. Namely the secret mechanics for manipulating the card games rules. By strategically playing games in certain regions and also losing cards to the Card Queen you can change the rules of Regions. The most common strategy which people follow is to permanently kill the Random rule from the world entirely, and generally also to spread Open and Same as well.

Heading back to the missile launcher room, more guards ask us what's going on and ask us for help if we continue to bluff, which has served us well so far. The power has gone out, so they need help manually slotting the launcher into place, which we do with another QTE.

I do love that on the best version of the missile base run when you're only exposed at the end, the game forces you to participate in preparing the attack that you're here to stop. It does wonderfully for building tension, because you don't want to blow your cover, but also what you're doing makes the danger more prominent.

Specifically, he identified us because our salute was wrong

This guy definitely accuses soldiers of being spys all the time, he just got lucky on this occasion.

But this is now the third time in this game that our team takes out a Galbadian squad, moves on, and then the officer finds the strength to crawl to some comm device and trigger the Black Widow Mech/the prison monsters/whatever's coming our way now. At some point it's getting obnoxious.

It is a bit, but I will excuse it in this case specifically because the party is racing the clock.

At first, I just assume I am missing the obvious next action, but no. There is no action to take. There is nowhere to go. We can't find a door to interact with. We can't leave through these massive steel gates. All we can is just run around like headless chickens until an arbitrary amount of time has passed and…

This is video games doing something that no other medium can do. Much like you discussed in FF7 with Cloud at the forgotten capital, the illusion of control can be illustrative like nothing else. Here, the game lets you retain control, so you think that there is something you can do. It puts you in the shoes of the characters, desperately looking for an escape, some option, some action you can take, until you realize that there is nothing.

Last time, Selphie, Quistis and Irvine were presumed lost in the destruction of the Galbadia Missile Base. Now, we are back with Squall, Rinoa and Zell, who have just arrived in Balamb Garden (no word on how they did the trip).

It does bring up a lot of questions, but would cut the urgency if it showed a bunch of irrelevant interstitial scenes right now.

Incidentally, if we choose to swear allegiance to NORG, the guy lets us go through without a fight - however, I don't want to end up accidentally locking myself into having to fight other students if it turns out that's required to keep up the pretense

Unlike the missile base, in this case every scene with the Faculty where you have a choice operates independently, so you're never committed, though it ultimately makes little difference.

It's really interesting how we're seeing a split between people who believed in Balamb Garden as an institution, who care about its teachers or students, and people who seem to have treated it in a purely cold-blooded fashion, as an instrument of some conspiracy.

Worth noting it was the Faculty who cut Cid off when he started talking to Seifer saying he wanted them to be able to make independent decisions, and now they're running around demanding blind obedience again.

We are greeted by another student labeled as Nida, a name I've never heard before, and Squall asks him pretty rudely who he is, whereupon it turns out it's the fourth student from the graduation ceremony, you know, the only other guy to make it into SeeD, who was on the same exam and at the same ceremony as Squall, who plain doesn't recognize him.

You thought he was in the game for a one-off gag, but here he is again!

So what does Meltdown do? "Target receives damage under Vit 0. Also causes Vit 0." Given that in VI, Meltdown was a self-destruct spell, I'm worried what this means. Well, it turns out this information is incomplete; what "Vit 0" means is that Meltdown deals damage and sets its target's Vitality and Spirit to 0, those being the resistance stats of the game. So it sets the enemy's Defense values to 0.

This is… probably really good?

One of the best spells in the game, notably for not only retaining use into the endgame, but also improving effectively. As enemies and bosses get beefier their defence stats get chunkier as well, effectively making Vit 0 a more and more useful status. Also worth nothing that it doesn't expire with time, and that enemies are incapable of curing it.

Oh yeah, baby. It's T-Rexaur time.

Very funny moment to hit this if you've been lucky previously and never encountered them in the training centre.

It's truly incredible to me that this guy can watch the whole school busy trying to kill each other and go 'I, an enlightened centrist, understand that there are good people on both sides.

I mean we've seen that Squall's identity is tied up in being the cold professional mercenary who completes the mission, who obeys orders without judgement, because as mercenaries they cannot be blamed for their actions. Unironically I can see Squall complaining that they've ruined Balamb Garden by bringing politics into things. :p

How was this not the very first place the Faculty looked up? How are they not placed there right now, just in case there's something useful to be found in the headmaster's own office?

He's the head of the school for the most elite mercenary force on the planet. The group that can fight wars, conduct sabotage, infiltrate as spies, and assassinate heads of state. Do you expect the Faculty to seriously believe the Headmaster of that institution would hide under his desk in his office, the first place they'll look for him? Of course not, it would be beneath his no doubt impeccable dignity, so they didn't even bother to check such an embarrassing hiding spot.

Squall: [He steps forward.] "Sir, I'd like to handle whatever it is that you're planning."
Headmaster Cid: "And why is that?"
Squall, mentally: "(...I don't know… Because you might screw up.)"
Squall, mentally: "(…Because I want to do more than announce the evacuation.)"
Squall, mentally: "(Because this place is important to me, too.)"
Squall, mentally: "(Because I want to find out your plan.)"
Squall, mentally: "(Because this is my home.)"
Squall, mentally: "(I have too many reasons. I don't know why… Who cares?)"
Squall: "My feelings have nothing to do with it, sir."

Squall continually put off by people showing their humanity and emotions in front of him. He wants Cid to give him a firm decisive order, not waffle about the emotions that drive him to do it.

I don't know what an 'oil stratum' is supposed to be in this context.

It should definitely be 'residue' rather than 'stratum'. To indicate that the entire area is heavily stained with it.

Listen, we've seen giant glass tubes in both VI and VII at this point, and in both cases they were very bad news. What the fuck was going on in this building? And why is the aesthetic so much grungier, more, like… Rusted dieselpunk?

The aesthetic is great. We're clearly in some sort of 'lost forgotten technology of an ancient civilization' zone...but it's also clearly more primitive than the tech Balamb garden normally uses.

The missiles are sentient, evil demon planes.

God, we actually see that eye/camera lens swivel around to track its surroundings and the pupil contracts like a real animal. Outstanding stuff. Why are the missiles not behaving like normal missiles? Because they're full of malicious intent.

Yeah, it was my bad to expect the missiles to obey base realism and resemble real armaments. This is magitech. Whatever those things have going on in their on-board computer, it's at most only half real computing, and probably mostly paramagic.

I would love for more settings to do this. Pull an Eva and pull back the veneer of high-tech futurism and reveal the flesh beneath.

…and Balamb Garden emerges from the smoke, having used its newfound flight capabilities to outrun the blast.

Sick as all hell/

When Cid initially said Balamb Garden used to be a shelter until he 'remodeled it' I'd genuinely thought he meant that, like, most of BGU's surface construction was a modern building built on top of an old bunker complex. But no, not at all! He literally just House Flipped a vast and unknown magitech structure by swapping the decorations and turning the old bridge into his office!

Hey, if no-one was using it, it's free real estate. Plus there's a feeling of security in building a military academy on the foundations of some secure structure.

The system for that has come up in previous updates, but honestly?
Weapon Upgrades count for very little of your overall combat power in FFVIII.

Just as a quick comparison to FFVII, Cloud goes from the Buster Sword (2 materia slots, +18 Attack, +2 Magic) to let's go with Ragnarok since Proud Clod is mandatory and drops it (6 materia slots, +97 Attack, +43 Magic, +35 Spirit). Or for a closer comparison, Mythril Saber can be bought right out of Midgar for +23 Attack and +4 Magic, or Hardedge can be stolen in the Shinra Building for +32 Attack and +6 Magic.

By comparison, Squall's initial Revolver increases his Strength by 11... and his next weapon tier increases Strength by 14. Sure, that adds a bit of extra attack when things like Strength +X% are thrown in, but also magic junctioning is a static number depending on the spell junctioned and how many you have. 100 copies of Fire/Blizzard/Thunder will give you +10 Strength, 100 copies of Water (super easy to obtain before Fire Cavern with refining) gives you +20 Strength... junctioning pulls a lot more weight than weapon upgrades tend to.

Ah, but don't forget, upgrading weapons also increases accuracy, and unlocks finishers for Squall's limit breaks.

I found it amusing how "what kind of attitude is that" in the Japanese script is "what is with your defiant faces". The Garden Faculty unleashes monsters on the party because he doesn't like their faces.

As an aside, the "you" in "you're just supposed to follow orders" is specifically "students" in Japanese. Which might imply some unspoken assumptions in general about Japanese attitudes towards students, rather than SeeDs in this setting in specific.

We have already seen that there are certain factions in the Garden that don't want independent thought, just a focus on how to build the Garden's reputation.
 
It should definitely be 'residue' rather than 'stratum'. To indicate that the entire area is heavily stained with it.
You know maybe it's because I bought the Etrian Odyssey games on Steam since previously posting, but suddenly I'm reminded of those games calling each new environment/set of floors a "stratum" and just picturing the underground machinery part of Balamb Garden going on for hours of dungeon exploration.
Ah, but don't forget, upgrading weapons also increases accuracy, and unlocks finishers for Squall's limit breaks.
Ah, fair, fair - I didn't consider either of those since I was comparing to Squall's weapons which always have max accuracy and forgot that was how he gets more finishers. Still don't think equipment makes a particularly big difference compared to the rest of the series, but yeah that's a factor to consider.
 
Talking to the girls at the counter has them ask us if we'd like some hot dogs. Zell shouts in triumph; finally, after all this time, he's finally getting the much-desired cafeteria hot dogs!

It turns out they already finished the last of the stock. Peak comedy.
The fact that Zell gets a callback like this makes me wonder if there's anything in this sequence for Quistis, if you bring her. I mean, she was a teacher, right? The Garden Faculty are her coworkers, she ought to know them personally.
 
The fact that Zell gets a callback like this makes me wonder if there's anything in this sequence for Quistis, if you bring her. I mean, she was a teacher, right? The Garden Faculty are her coworkers, she ought to know them personally.

Not that I recall, except for one minor moment.

When Cid says 'Quistis was right, you have trouble expressing your emotions' Squall glares at her while she does one of the 'awkward' poses before moving on.
 
Ah, but don't forget, upgrading weapons also increases accuracy, and unlocks finishers for Squall's limit breaks.
Accuracy increases by very little for all characters bar Squall and Selphie with better weapons. Excluding Selphie and Squall weapons give you at best +10 Hit%, while junctioning 100 Double gets you +40 Hit%. 100 Triple gets you +150 Hit%, but Triple is also the best spell to Junction to speed and you might want it on that stat.
TBH Squall getting better finishers is tha main reason you care for unpgrading weapons, Str/Hit% are secondary concerns at best.
 
...I assume the missiles are conducting a "pop up manouver" which is a real thing, so that missiles strike the less armoured top side of a vehicle/bunker/what have you
 
Our next Faculty member is on the way to the library and sends a Grat after us, which is honestly beneath my dignity to post screenshots of.


Oh my god, one of the students in the library has a crush on Zell. That's adorable. Good for you, Zell. She manages to stammer her way through giving us a 'Mega Phoenix,' which is an item I've never seen before in the series but from the name alone I'm gonna guess it's a Full-Life item.

A lot earlier, on BGN :

https://static.wikia.nocookie.net/f...st/scale-to-width-down/1000?cb=20191019023735

Seems she supports him from a long time. I am cheering for you, library girl with a pigtail ! As you don't have a name, let's hope you will not die before dating Zell !

(btw, without Zell, she only gives you a Remedy...)
 
As in Zell and Rinoa (who are coincidentally also the party members chosen by the Japanese script site)
That's because they're the better team to bring to Balamb, since, as mentioned, bringing Zell means getting a Mega-Phoenix (which is a rare item that revives the entire team when used, so a great reason to always have a person with Items), whereas otherwise:

(btw, without Zell, she only gives you a Remedy...)
That. And not only it's obviously impossible to give Rinoa a tour of the Garden if you leave her to be exploded at the Missile Base, but the FMV where she looks around as the Garden is flying only triggers if Rinoa is in the team; if she's not, then you get only the first half of the FMV, showing the flying Garden but not the other characters.

Not that I recall, except for one minor moment.

When Cid says 'Quistis was right, you have trouble expressing your emotions' Squall glares at her while she does one of the 'awkward' poses before moving on.
In the Italian version, Quistis also has a minor line to Xu about "you don't trust me?!", or something to that effect (I haven't replayed that far yet) when you're explaining about the missiles.

Irvine, unsurprisingly since he's never been there, has no particular interaction with anybody at Balamb Garden, so bringing him along is the worst option, from an objective standpoint.
 
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The missiles are sentient, evil demon planes.
It's Galbadia, where monsters have a right to be flying murder/suicide drones if they wish.

Actually thinking on it, could these missiles be some sort of evolved/advanced bombs, you know the monsters that also like to explode in people's faces? Like, can you imagine a scene where some Galbadian scientist is convincing a bomb to be borged up to increase their explosive potential?
 
It's Galbadia, where monsters have a right to be flying murder/suicide drones if they wish.

Actually thinking on it, could these missiles be some sort of evolved/advanced bombs, you know the monsters that also like to explode in people's faces? Like, can you imagine a scene where some Galbadian scientist is convincing a bomb to be borged up to increase their explosive potential?

Well, since we started considering Bombs from the lore perspective, that actually begs the question: is exploding in your face a part of their reproductive cycle?

Middens said:
Snapping someone's neck… Why, it's just like turning a door knob. Sorry? You didn't ask. Excuse my gushing. I've been alone for soo long…I suppose I've entered the habit of talking to myself. myself….myself…myself <_< >_> Prior to our meeting I had nothing to do with any of my time here but whistle the old patriotic anthems. Biding my time just waiting to get back to the glory days. Or do I mean gorey days? Glory days, gorey days. No matter. Those days are back again. …. Here, here, I'll tell you a secret to reward your listening ear. Any bullet that I unload that first doesn't kill its target. That bullet contains a tiny egg. My offspring. One day soon it'll hatch and out will pop a sparkling new magnum. That fresh offspring, my child, it'll garner itself a "friend" and they'll become steadfast partners. It'll serve destruction on their behalf. Spreading its seed with each passing shot. and that's the life cycle of us creatures. Kiss kiss. <3
 
As the game progresses I think that it just generally assumes that you have 100 spells junctioned in every stat.
Well, all of my characters have 100 of a -ra spell junctioned to Strength, Magic or both, depending on whether I mainly use them as a physical attacker or a magic user or both. If the game is expecting me to have 100 Firagas at this stage of the game, I'm not sure how I'm supposed to achieve that.

I wonder if Squall's opinion on the festival setup here depends on if you've agreed to help or not? The game did give several chances to agree with Selphie to help with the festival, but if you refused every time I could see him just go "oh yeah guess this isn't busted yet whatever".
I did wonder that. It's such a funny choice of recurring point too, in a game that's otherwise completely linear 'did Squall agree to help Selphie with the festival' is a funny beat to bring up again.

Okay wow that is one heck of a jump. Like, Fire to Fira, sure, but suddenly having Firaga and Meltdown available on a level 20 bomb? That's kind of wild, pretty sure Meltdown is straight up one of the highest tier spells in the game for some junctions, not to mention great for smacking a dangerous enemy with "no actually you have no defense".

Actually on checking, Meltdown's junctioning potential is
Mid to Awful on almost every stat except for Vitality, where it's one of the best options in the entire game.
I am indescribably annoyed that this Bomb blew itself up before I could fully stock up on Firaga and Meltdown. Especially because I could have just wacked it with a Sleep Attack and made it easy, but I didn't expect it to be a one-off and the other Bombs in the area to have low-level draw lists.

Especially because one of the Tri-Faces actually Confused Zell into casting one of those few Meltdowns I did manage to grab... On himself.

See, meanwhile I feel like my combat damage is keeping up pretty well around this point? At least for Squall in particular, he's got a strength in the low 90s or so between junctioned magic and Strength +20/40% from Ifrit, which do stack with each other if you haven't been taking advantage of that. Throw in an elemental junction or two and you're golden (though granted you did mention that's running into your new restrictions in some cases).
Hmm, yeah, a quick look tells me that most of my characters have their main damage stat in the 40s. That's significantly lower than 90, but like I said, they all have 100 Thundaras or equivalent linked to Strength/Magic. Zell has Ifrit junctioned but he still doesn't break 50...

...and that's because I just checked and found that he doesn't have Str +20%/Str +40%, I gave him Cover and Str Bonus, what am I even doing? Even just swapping those two for Str +20% and Str +40% pushes him to Str 75 which is a massive improvement. Granted I'm not going to do both because I am trying to get his Strength up thanks to Str Bonus but still.

This fucking system, I swear. It has so many fiddly bits.

Agreed on genuinely quite liking this scene. I have to say, replaying FFVIII there's a lot more Squall internal monologuing that I just skimmed over back in the day but does a lot to inform his character, rather than just being what the internet likes to stereotype as "oh look at Squall he's so whiny edgy boy".

Squall lives in his own head to a degree that's genuinely impressive and uncommon by video game standards. The result is that we, the player, actually see a totally different person from what everyone within the story is seeing. It's a fascinating bit of characterization. Especially compared to VII, which kept Cloud's cards a lot closer to its chest for the sake of its multiple character-based plot twists.

From what I remember Rinoa's Limit Break is just kinda meh (at least at this point, there's some dog magazines that give her better random limit breaks),
Speaking of which, I totally forgot to check the progress on Rinoa's Limit Breaks until this post, so I just went to check and it turns out Invincible Moon was complete probably ages ago and I never got a pop-up for it or anything.

I need to go back and reread the thread from earlier because as I recall some of Angelo's LBs aren't desirable to unlock due to interactions with the game's RNG.

You need to think beneath the underneath Omicron.


Junctioning questions aside, I think I might know another reason why you're having trouble doing damage.

I wouldn't consider this a spoiler at all, and not addressing it will probably just make things more annoying. And you should already be aware of it (in that I'm pretty sure I remember seeing you talk about it in an update) but just in case:
Have you upgraded your weapons at all?
...so I'm confused now, because I distinctly recall upgrading at least Squall's weapon to the cool red flame-looking blade, but I'm looking through my screenshots and it turns out I did not in fact do that. I couldn't have; I found the magazine for that weapon back during the Assassination Attempt, and the only time I've had access to a weapons store since then has been when Selphie's party got to drive around a bit between the Prison Escape and the Missile Base. In between, I actually got a fourth magazines with new weapon upgrades.

So no, Squall is still stuck on his second weapon, the Shear Trigger. All the other characters are still on their first weapons due to crafting material shortages, although I expect that will have changed after I burned my entire card library for parts back in the prison.

Well, one thing to be looking forward to whenever we actually get to a store again, I suppose.

This is a strange way of translating the text. More accurately, Zell is saying "hey, are you guys..." and Rinoa finishes with "(Part of) the headmaster's faction?" As in Zell and Rinoa (who are coincidentally also the party members chosen by the Japanese script site) are asking if Fujin and Raijin are with Cid's faction, not asking about Cid.
Yeah, it's a very strange bit of dialogue. Looking at a playthrough of that sequence, it seems like the dialogue is much clearer with other characters; it's just a weird quirk of picking Zell and Rinoa specifically.

Yeah, Meltdown is so good that most of the mid to late game boss strategies (as well as any moderately challenging enemy strat) starts with "use Meltdown to apply Vit 0". It would be considered the optimal strat if it weren't for all the other ways FFVIII lets the player break the game; as it is, it's "just" the optimal strat if you want to play fair.

Wait wait wait.

Meltdown works on bosses?

I forget if it's mentioned before, but in Japanese the Zell-desired food is bread. Or rather パン, which is literally "bread", but more usefully pastry bread with any variety of filling; examples include "yakisoba pan", ie fried noodles stuffed into a hot dog bun,

I should finish 13 Sentinels.

"Impossible to do with Squall alone" is actually pretty much the case. The way this minigame works is you need to press the square button a certain number of times within the ten-second window, with that number decreasing depending on how many people are helping out.

With just Squall, you need to press square one hundred times in ten seconds. I sincerely doubt this is possible outside of turbo mode controllers.

If it matters, Squall and Zell together means pressing square 50 times in ten seconds, and all three means pressing square 20 times in ten seconds. If for some reason the player still cannot accomplish this, the game lets you try again with the three party members, but the number of square button presses is reduced to one. As in just press square once within ten seconds, and the minigame is over.

How utterly baffling. It's not like there are any rewards for winning with fewer characters or penalties for losing, either! FF8 is full of bizarre and random ideas.

I lowkey love this. Squall is genuinely so mentally stunlocked by what he's seeing that he just stands there silent with a gormless look on his face long enough for the Faculty guy to scream at him about NORG (which I must admit like Spoony I hear screamed forcefully like Pinky from Pinky and the Brain). Bro was probably so relieved that the unexpected social interaction defaulted to violence.
He really is the most relatable Final Fantasy protagonist to date, fr fr.

This goes so hard actually, this is where Ace Combat needs to go to step up its game-

That's literally the climax of AC7 though!! The drones even sing a nursery rhyme tune while we get a close-up on their camera lens lighting up in red!!

We knew Irvine was a ridiculous poser from his introduction, but now we're past the reveal from when he couldn't make the assassination shot initially, which means we can get characters dunking on his attempts to look cool.

It's fascinating to me that I remember the Final Fantasy series at some point having a reputation for its protagonists being brooding loners who are too cool for school when the games systematically tear down and make fun of characters who try to embody that archetype.

...It's all beginning to make sense. This is why they had a clear copy of the Arc de Triomphe, and they're full of people who simp for powerful women stepping on them. We're in Omicron country.

I can't believe I provide you with dozens, HUNDREDS of THOUSANDS of words of trenchant video game analysis, only to be VICIOUSLY ATTACKED like this!! You will be hearing from my lawyer!!!

I'm afraid you will struggle to proceed much further on your path without learning the Deep Magic. Namely the secret mechanics for manipulating the card games rules. By strategically playing games in certain regions and also losing cards to the Card Queen you can change the rules of Regions. The most common strategy which people follow is to permanently kill the Random rule from the world entirely, and generally also to spread Open and Same as well.

who designed this and what's their address, i just wanna talk to them

This is video games doing something that no other medium can do. Much like you discussed in FF7 with Cloud at the forgotten capital, the illusion of control can be illustrative like nothing else. Here, the game lets you retain control, so you think that there is something you can do. It puts you in the shoes of the characters, desperately looking for an escape, some option, some action you can take, until you realize that there is nothing.

Yeah, very much so.

Although it gets a little trickier in the Internet era, where it's entirely possible that a player faced with that kind of calculated helplessness will just figure that they are missing the input they're supposed to enter to advance the story, put the game on pause, and go look up how to advance the story, and see 'no you're not missing anything, this is on purpose,' thereby robbing the beat of much of its effect.

Not that this would ever have happened to me.

More than a dozen times.

Very funny moment to hit this if you've been lucky previously and never encountered them in the training centre.
T-Rexaur is kind of emblematic of the perils of FF8's game system - in any other game, either you would obtain some kind of reward for defeating such a tough opponent early in the game, or you would come back later and now comparatively overpowered and satisfyingly crush the beast that gave you so much trouble when you were younger and weaker.

Here, neither is possible: the T-Rexaur is always a giant wall of high-damage HP no matter when you encounter it, and while it does give an impressive XP payout, that's not inherently valuable due to the game's level scaling. Nor does it have a particularly interesting Draw list at any point I encountered it.

I guess it does drop the Dino Bone, which is one of the few ways I've found to make Quake spells - I should make more of those actually. But for the most part there's not that much reason to actually fight the dinos.


Not that I recall, except for one minor moment.

When Cid says 'Quistis was right, you have trouble expressing your emotions' Squall glares at her while she does one of the 'awkward' poses before moving on.
My girl is getting robbed in this game, fr fr

That. And not only it's obviously impossible to give Rinoa a tour of the Garden if you leave her to be exploded at the Missile Base, but the FMV where she looks around as the Garden is flying only triggers if Rinoa is in the team; if she's not, then you get only the first half of the FMV, showing the flying Garden but not the other characters.
...it's genuinely wild to me just how you can miss by not bringing Rinoa along. And she'd be presumed lost along with everyone at the Missile Base, which considering that she is on the cover of the game, makes it even more obvious those characters aren't actually dead? But that much missable content is wild.

I don't imagine you get some particularly unique dialogue from bringing her to talk to her dad in Deling if you put her on the Missile Base team, either?
 
CID IS ALWAYS AN AIRSHIP PILOT. HAS BEEN SINCE THE SECOND GAME IN THE SERIES WITH VI AS THE ONLY EXCEPTION. OF COURSE IN THIS GAME HE WOULD BE COMMANDING AN AIRSHIP EVEN IF HE DOESN'T KNOW HE'S DOING IT. THE SCHOOL WAS THE AIRSHIP! IT WAS RIGHT THERE THE ENTIRE TIME, I'M SO FUCKING MAD.
*applies this reaction to face like a balm*

Ah. So refreshing.

The only reason she's not the game's Sabin-like is because Zell beat her to signups.
Well, considering Sabin's skills scaled better overall buileing for magic...
 
Well, all of my characters have 100 of a -ra spell junctioned to Strength, Magic or both, depending on whether I mainly use them as a physical attacker or a magic user or both. If the game is expecting me to have 100 Firagas at this stage of the game, I'm not sure how I'm supposed to achieve that.
-ra tier spells are actually just... surprisingly weak, for junctions? I mean they're well-rounded so you can slap them on any stat where you don't have anything better, but in general if you've stocked up more specific spells a lot of those work better. Like cure/life spells for HP, Protect/Shell for Vit/Spr, and so on. I mentioned Water, and that sits somewhere between -ra and -ga tier spells in terms of viability and is available stupid early with refining because of fish fins, so it's a good starting point.
Hmm, yeah, a quick look tells me that most of my characters have their main damage stat in the 40s. That's significantly lower than 90, but like I said, they all have 100 Thundaras or equivalent linked to Strength/Magic. Zell has Ifrit junctioned but he still doesn't break 50...

...and that's because I just checked and found that he doesn't have Str +20%/Str +40%, I gave him Cover and Str Bonus, what am I even doing? Even just swapping those two for Str +20% and Str +40% pushes him to Str 75 which is a massive improvement. Granted I'm not going to do both because I am trying to get his Strength up thanks to Str Bonus but still.

This fucking system, I swear. It has so many fiddly bits.
Sounds to me like you gotta slap some Diablos on there for 3 abiity slots, then you can have ALL THE STRENGTH on Squall.

Or you can use the FFVI strat of constantly swapping around abilities when someone is close to a levelup so they have Str/Vit/Mag/Whatever bonus at the right time and place. You know, if you hate yourself like I do.
 
Well, all of my characters have 100 of a -ra spell junctioned to Strength, Magic or both, depending on whether I mainly use them as a physical attacker or a magic user or both. If the game is expecting me to have 100 Firagas at this stage of the game, I'm not sure how I'm supposed to achieve that.

The Zombie spell, weirdly, is one of the better strength junctions I've found 'till this point in the game (that doesn't need any of the cheesier card refine exploits). It's been on a few monsters by now, and refines out of an item I think you can find in shops.
 
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-ra tier spells are actually just... surprisingly weak, for junctions? I mean they're well-rounded so you can slap them on any stat where you don't have anything better, but in general if you've stocked up more specific spells a lot of those work better. Like cure/life spells for HP, Protect/Shell for Vit/Spr, and so on. I mentioned Water, and that sits somewhere between -ra and -ga tier spells in terms of viability and is available stupid early with refining because of fish fins, so it's a good starting point.
So honestly, having Water available for any single skill to boost it almost feels intentional. In a "here is a taste of power" sort of way to push you to looking for whatever obscure monster items you can turn into strong things if you attempted that GF skill earlier on.

Honestly, I'm half tempted to try a "no to playing the card game, yes to refining only the cards from monsters you can battle" run, but I stalled out before the train heist a bit ago.
 
Well, all of my characters have 100 of a -ra spell junctioned to Strength, Magic or both, depending on whether I mainly use them as a physical attacker or a magic user or both. If the game is expecting me to have 100 Firagas at this stage of the game, I'm not sure how I'm supposed to achieve that.
Hmm, yeah, a quick look tells me that most of my characters have their main damage stat in the 40s. That's significantly lower than 90, but like I said, they all have 100 Thundaras or equivalent linked to Strength/Magic. Zell has Ifrit junctioned but he still doesn't break 50...
Yeah, at this point in the game you're supposed to be sporting values between 50 and 100. If you're above 100 on anything, you're too powerful.

That's mostly done through the +20% and +40% stats, but in terms of junction, your workhorse spells right now should be Bio and Break for general stats, possibly Zombie for HP, and if you have them, Protect and Shell for defenses. Upgrading some weapons could net you a bit extra, but as mentioned before the difference between the weaker weapons and the ultimate weapons is around 30 points, with about +5 per weapon for Squall and about +8 per weapon on everybody else, so it might help round up some numbers but it's not too important.

Wait wait wait.

Meltdown works on bosses?
I believe that there is no enemy in the entire game which is immune to Vit 0, yes. Also, you have 7 casts now, right? Check how much that raises your VIT by, and then extrapolate to what 100 would be like. It's a strong candidate for the best spell in the game, certainly in the top ten and probably in the top five.
 
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I really like Raijin and Fujin, I do. They have a great dynamic, they're friendly to us but in a way where it's clear we'll probably end up in conflict when they realize that Seifer is our enemy now, but they're not bad guys. Fujin's EN version manages to do a lot with single-word sentences and physical acting.

With all that said… I'm guessing they never ended up finding Seifer's trail after his 'death,' so they don't know he's working for Galbadia now. Our collaboration is temporary.

I love those nerds so much, they're the best. And honestly, even if we do wind up fighting in the future, can we blame them? I mean if I found out my friend decided to simp for a hot evil sorceress and help her take over the world, it's just being a good friend to help him out.

Headmaster Cid: "I want you to assist them and then evacuate."
Squall, mentally: "(...What's on your mind?)"
Squall: "But I have a lot to report."
Headmaster Cid: "You can tell me later."
Squall, mentally: "(You might be dead later…)"
Headmaster Cid: "Do you have a problem with that?"
Squall, mentally: "(Yeah. What are you going to do?)"
Squall: "Sir, what are you going to do?"
Headmaster Cid: "I'm going to stay here and see this to the end. After all, this place is like my home."
Zell: "You're plannin' on dying here!?"
Rinoa: "No…! You can't! Just come with us, please! You can always rebuild this place!"
Headmaster Cid: "You can rest assured. I am just going to try something. There still may be a way to save the Garden."
[Cid takes a few step, but then visibly weakens and falls to his knee.]
Squall, mentally: "(Against missiles…? How?)"
Headmaster Cid: "Heh heh… I'm too old for this."
Squall: [He steps forward.] "Sir, I'd like to handle whatever it is that you're planning."
Headmaster Cid: "And why is that?"
Squall, mentally: "(...I don't know… Because you might screw up.)"
Squall, mentally: "(…Because I want to do more than announce the evacuation.)"
Squall, mentally: "(Because this place is important to me, too.)"
Squall, mentally: "(Because I want to find out your plan.)"
Squall, mentally: "(Because this is my home.)"
Squall, mentally: "(I have too many reasons. I don't know why… Who cares?)"
Squall: "My feelings have nothing to do with it, sir."
[Cid laughs.]
Headmaster Cid: "Heh heh, Quistis was right. You do have a hard time expressing your feelings."
Squall, mentally: "(Why bother. And what is this? Am I being judged?)"
Squall: "Sir! Please tell us your plan!"

I just love how much we get into Squall's head in this game, really seeing him struggle with his emotions over time. And consider what the other characters are seeing, Cid asks why Squall wants to help and he just stands there gormlessely for a solid ten seconds before trying to brush it off entirely.

Like, especially after his outburst when he first hears of Seifer's death, the rest of the party has to be cottoning on to the fact that he gets way too deep into his own head when shocked or uncomfortable, I have to wonder how much exactly they're figuring out about him as time goes on.

"Why did the missiles in that one FMV do unnecessary dramatic backflips," you all asked earlier?

That's simple.

The missiles are sentient, evil demon planes.

.....

Galbadian Engineer: "Okay, sure we could program these missiles to swarm the target right before impact, but what if we just shoved a monster brain in em? I'm sure we have a few hired already that would love to be turned into high-yield strategic weapons."

"..."

"..."

"... how would you feel about a promotion?"

How utterly baffling. It's not like there are any rewards for winning with fewer characters or penalties for losing, either! FF8 is full of bizarre and random ideas.

Okay that character beat with the valve just struck me as a fairly straightforward metaphor for "Squall can't shoulder everything by himself, he needs to accept help from his friends to succeed." Honestly it's odd that it's even theoretically possible before the others pitch in.

Points to him for just letting the others help and not trying to play it off for anything though.
 
Squall lives in his own head to a degree that's genuinely impressive and uncommon by video game standards. The result is that we, the player, actually see a totally different person from what everyone within the story is seeing. It's a fascinating bit of characterization. Especially compared to VII, which kept Cloud's cards a lot closer to its chest for the sake of its multiple character-based plot twists.

It's fun to think about how other characters perceive him. To them, he's this stoic silent figure who occasionally has just completely unprovoked meltdowns. Quistis can see right through him, though.

How utterly baffling. It's not like there are any rewards for winning with fewer characters or penalties for losing, either! FF8 is full of bizarre and random ideas.

Well, it could be another story/gameplay integration thing. You can't win alone, Squall, gotta ask for help from your buddies, much as you loath it. It's not as strong a beat as helplessly searching for exit that isn't there, but it kinda works?

It's fascinating to me that I remember the Final Fantasy series at some point having a reputation for its protagonists being brooding loners who are too cool for school when the games systematically tear down and make fun of characters who try to embody that archetype.

TBF, they ARE brooding loners too cool for school*. The games do demolish that archetype with relish, but I think for many people the early presentation sticks in their minds more than how those characters evolve over the course of the story. Not to mention people who've only learned about the games from osmosis or bounced off them early on (possibly precisely because they didn't jive with lone puppies protagonists).

*Well, OK, Squall is actually a teacher's pet, but only because he goes to Magical School of Wetworks and Waterboarding.

I can't believe I provide you with dozens, HUNDREDS of THOUSANDS of words of trenchant video game analysis, only to be VICIOUSLY ATTACKED like this!! You will be hearing from my lawyer!!!

Who's your lawyer, and why's she wearing knives for heels?

Although it gets a little trickier in the Internet era, where it's entirely possible that a player faced with that kind of calculated helplessness will just figure that they are missing the input they're supposed to enter to advance the story, put the game on pause, and go look up how to advance the story, and see 'no you're not missing anything, this is on purpose,' thereby robbing the beat of much of its effect.

That ties into what we talked about re: playground rumors back in FFVI era. Knowledge that used to be obtained through trial and error or sheer luck and shared among friends is now just a few clicks away, which irrevocably changed how we engage with games. I don't think it's necessary always a bad thing (I'm not a teenager anymore, I don't have the time to comb through games in search of every secret, so it's nice to have them delivered to me on a silver platter), but it is a genuine cultural shift that's worth noting.

I think that's part of the appeal of (semi-)blind let's play threads like this: to see a game experienced unsullied, even if only vicariously.

T-Rexaur is kind of emblematic of the perils of FF8's game system - in any other game, either you would obtain some kind of reward for defeating such a tough opponent early in the game, or you would come back later and now comparatively overpowered and satisfyingly crush the beast that gave you so much trouble when you were younger and weaker.

Hear, hear! Once again I preach: level scaling is a mortal SIN! Excised it must be from all and every game lest they lead you straight to HELL!

I mean, I guess level scaling has allowed for Balamb Garden encounters to remain competitive without the need to introduce new monsters and the like, but was preserving the difficulty of this one area really worth everything else? So far, it really feels like a bizarre choice for a linear game.
 
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who designed this and what's their address, i just wanna talk to them

You picked up the 'random' card rule in dollet, and spread it like an STD. It was optional for you to go to that place, and play card games, so most people don't realize they fucked up with card rules until they lose like, four unique cards due to a plus-combo. It probably wasn't super-play tested for this.

Since you've been pretty open about asking for specific card spoilers, here's a general method for rule changes from a post 13 years ago (which was over a decade since the game was released).

To abolish a rule, simply find a region that has a ruling the region you wish to play in does NOT have and play a game (or get to the match up screen and then quit). Return back to the other region and save.

Now find someone to play against and say YES to mixing rules and then quit at the match up screen. Now one of three things will happen.

1) Nothing - Keep trying until 2 or 3 happens OR they stop asking to mix rules
2) Rule added - Quit and reload
3) Rule abolished - If its random great, if not quit and reload.

This method will work in the end, however if you find the topic on RNG manipulation it may help you speed the process up.

However to avoid this in the future, whenever you go to a new area, ALWAYS say NO to mixing rules UNLESS you know what you are doing. The only reason you "accidentally" spread random was by not understanding that the game always stores the last set of rules you played with, so if a new area lacks them you will be asked if you wish to play with both sets (and thus leading to rules being spread/abolished).

Now while there are regions that broadly cover everyone in them, there are exceptions. There's a guy in Balamb (the town, not the garden) who is his own region with no rules. There's a lady in the shopping street Deiling City that will only play with FH rules, letting you literally cross the street to play games with regions, and inside the Garden is always Balamb rules, even when lost at sea.

If I recall Random is a rule that starts out naturally in three places. Two of which you're not really going to play in for a long time (if ever), and one is Dollet, which if you're exploring is the third region you can reach, probably long before you understand how the card game rules work since you've never had the freedom to travel between rule regions freely before.

And a word of warning about '100% sure RNG manipulation' guides, they work differently for different versions, so if you do try and use one, double check which version you're playing with. I think you're using the legally allowed PC storage of a PS1 disc set you legally own?

Side note, you can 'purge' yourself of foreign rules just by challenging for a game, and declining without ever going to the TT screen several times.
 
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