It's a good place to put a nice, peaceful interlude. Both lets the pressure go down after the whole assassination plot, and also means you don't get an immediate answer to "wha happun is Squall un-alives".I had not initially expected it, but in retrospect it's obvious and I would have done the same as a writer. How do you keep up the tension of the cliffhanger at the end of Disc 1 when the player can just immediately move on to Disc 2? Present them with a slow-paced and suspiciously idyllic scene featuring Laguna instead while Squall and the others' fate remains uncertain!
Man, on replaying the game when this conversation came up I assumed it was a joke, an exaggeration.Girl: "Yup. That's why I came over to get yoo, Uncle Laguna!" (At this point, her dialogue box reveals her name as 'Elle.') "Am I a good girl?"
Laguna: "No, you're not! It's dangerous to be out there by yourself. What if a monster comes and attacks you?"
Elle: "It's only next door. It's ok."
Laguna: "It's still dangerous!" (He crouches in front of her.) "And since you're such a cute little girl, the monsters will especially be after you! They'll catch you and then they'll suck all your blood out! If anything should happen, Uncle Laguna's gonna cry…"
Elle: "I'll just call yoo, Uncle Laguna! You'll come rescue me, right!?" (She runs off.)
Laguna: "H-Hey! Ellone! Wait!"
Then, literally the first step I took out the door, Laguna gets jumped by monsters. Goddamn how does anyone live in this town if it's this overrun?
Just normal Sorceress Behavior, obviously.So this is the bad kind of military occupation. Not that there is a good kind, really, but these soldiers actively do not care about monsters preying on the local population; they are here solely and entirely for the purpose of preventing a sneak attack by Esthar, the mystery nation that Laguna fought in Centra in the last flashback.
I don't remember if "Esthar is ruled by a Sorceress" is something we knew about previously, but if not, there we have it. The Sorceress Adel rules Esthar, and her armies are at the very least rumored to kidnap young girls to turn into a new Sorceress.
Should we take this as meaning that in the modern day, Adel has passed away and Edea is her successor? Hmm. Curious. But yeah, this is a bad spot for this town.
BTW Ellone and Edea both start with the letter E, just wildly chucking that out there with zero other evidence of connections
The Ward bit was foreshadowed in the last bit of the previous flashback, to be fair. Pretty sure Kiros outright mentioned a throat injury on Ward.It looks like Kiros and Laguna haven't seen each other since the last flashback, which occurred a year ago. I was sort of off the mark with my read on the last pratfall on the cliff - it didn't kill anyone, but while it was played as a comedy beat at the time, it had severe consequences: Laguna spent 6 months recovering, being slowly nursed back to health by Raine, while Ward permanently lost his ability to speak. Kiros is the only one who made it out okay, recovering in only about a month, and has been searching for Laguna ever since.
Also since now it's not spoilers, someone in the thread mentioned that one of the other translations apparently makes an outright joke of it during that scene??? Like Ward just goes "screw you Laguna I'm gonna not talk for the rest of the game!" Absolute wild west of translations, I tell ya wat
Another one for the pile of "really interesting minor lore that I totally forgot about until replaying". The fact that by this point Laguna, Kiros and Ward are apparently aware of their magical maybe-timetraveling brain-riders is wild.Then we can ask Kiros a few questions. The greyed-out question would typically be Squall trying to figure out what's going on, but this time Laguna's reaction to that one is just… Weird.
Laguna: "...I think the fairies are here."
Kiros: "...Fairies? Yeah, I guess so…"
Laguna: "Then our work today should be a cinch."
Kiros: "I'm looking forward to the battles."
I… think what's going on here is that Laguna and Kiros are aware of the SeeD group's presence, but because they lack any knowledge of it, they've been attributing these odd episodes of strange thoughts they hear to 'fairies'? And the talk about battles being a cinch suggests to me that they also sense that they fight better when these 'fairies' are with them. Which means that perhaps the power of Junction is being transferred to Squall, Kiros and Ward when the SeeDs dream of them? They are literally empowered by their presence.
Fascinating.
Oh hey, big main leitmotif title drop. There's quite a few remixes of Eyes On Me in the soundtrack.
Welcome to Final Fantasy VIII! We all have no idea what's going on, either!Light blue dress. Light brown hair. Yellow shoes?
The Mystery Girl from the infirmary and the prom ball is Ellone, isn't she?
I have no idea what's going on.
This is at least the second time this game mentions chocobos and I have yet to see one. You know when we saw our first chocobos in VII? Immediately after leaving Midgar. Where are the dang chocobos, game!? It's a conspiracy. They're hiding the birds from me.
Meanwhile, two screens later, Omi reaches a Chocobo Crossing sign and never finds the Chocobos that cross
Yeah, I guess it's a small nice thing to be able to stock up on a few extra healing items? But 3000 gil is genuinely next to nothing in FFVIII's economy, and without weapon and armor or accessory and magic purchases, you just don't spend enough money to ever care about your funds.Side note: This shop is what a thread reader was referring to when talking about spending all the money you get in the next Laguna sequence because you don't keep it but keep the items, because Laguna in this dream gets a specific sum of money that is unique to the dream. It's not signaled in any way though, so I completely missed that was happening, also 3k is literally less than I get for like 15 minutes of existing as a SeeD, so I don't really think it matters, none of the items were unique.
Well, I'm definitely more dim than Laguna because I absolutely didn't process that the old lady also actively wanted him to leave town and was just being less rude about it.Yeah, so everyone wants Laguna gone. The Old Lady is polite about it, but she's clearly trying to nudge him to leave, while the Shopkeeper is actively hostile, and one of the Galbadian Soldiers none-too-subtly hints that maybe that he's back on his feet it's time to join up with the military again, yeah? Raine and Ellone are the only ones who aren't suggesting he should leave.
Which is a little strange, to me, at first. Because again, the town is overrun with monsters and Laguna is the only one willing to help. But… No, that makes perfect sense to me. Because Winhill was conquered recently enough to still have bullet holes in the interior walls of houses, and most of the able-bodied population was drafted to war, and it is currently under occupation by Galbadian soldiers who literally do not care what happens to the population.
Laguna may be trying to help, but he is also the only person here who is 1) a (retired) Galbadian soldier, 2) not currently part of the military. So everybody hates him for his association with the Galbadian army, but he's also someone you can talk back to and tell to fuck off without retribution from the actual military. The Shopkeeper is centering their resentment towards all the Galbadian troops on Laguna, and the Old Lady is nice-ish but she not-so-subtly wants that Galbadian soldier who is acting like he's her friend out of her sight, and the soldiers are like 'Laguna dude, why are you staying in this shithole when you could join the army again.'
But Laguna is just… Nice enough that he doesn't even seem to notice it. He's not completely naive, he knows the Shopkeeper hates him, but he's decided to put on a resolute face of 'everybody helped me and so I'll pay it back' no matter how obnoxiously people try to get him to leave.
Sadly, most GF command abilities don't tend to be particularly useful, especially considering they're competing for menu space with things like basic magic and item access. Of what you have available Treatment is pretty decent, though.Incidentally, we've just learned the Doom Command, which allows us to inflict Doom (instant death on a timer) on enemies. I dunno if I'll really find any use for it.
I'm going to make a bet that at least one kid back in the day read this cutscene and went "oh my god I missed some unique rare enemies?" And proceeded to hunt around the Laguna Flashback for the next six hours, trying to find the one tile that apparently had these cool rare encounters.The Buchubuchus and Bunbuns aren't in the list of enemies in this area, and in fact I believe Laguna may have made them up, or rather Ellone did.
FFVIII continuing to flex that FMV budget as early as much as it can. Really dope cutscenes as always, and generally well integrated into the actual gameplay.Then a sick FMV plays out of that hexagonal cell he's in, which turns out to be a movable pod, being grabbed by a crane and moved through a massive vertical complex.
Seifer really has gone full goober, hasn't he? Just a good little toy soldier for a murderous dictator, all the while waving his gunblade around like its his dick size going "whoowee look how cool I am now!"Seifer: "I was hoping you'd be there, Squall. So… How'd I look in my moment of triumph? My childhood dream, fulfilled. I've become the sorceress' knight."
Squall, mentally: "(...Sorceress' knight… His… Romantic dream…? But… Seifer… Now, you're just…)
Squall: "...A torturer."
Seifer: "What did you say!?" (No reply.) "Passed out cold, eh?"
Seifer, waving his sword theatrically: "This is the scene where you swear your undying hatred for me! The tale of the evil mercenary vs the sorceress' knight… The fun's just started, Squall. Don't disappoint me now!"
Just makes it all the funnier to me that he went down in maybe two hits at the end of Disk 1.
Not gonna lie, my very first thought at Selphie casting Cure onscreen was "Oh hey Omi will be happy". While yes the gameplay/story integration of magic and summons and the like could be better in FFVIII... it's still certainly better than FFVII where Materia often feels like it might as well not exist beyond gameplay unless it's Black or White.Wait, could it be?
Characters are casting Cure in cutscenes? Holy shit. I thought that wasn't allowed!
Yeah, I hadn't expected that but so far FFVIII is addressing my whole complaint about magic use in FFVII at multiple turns. Unfortunately in this case it doesn't work; the cell contains that old crutch of settings with magical superhumans, an anti-magic field. It doesn't fully suppress magic but it makes it weaker.
And then that fucking thing walks on screen.
And suddenly, the "Fantasy" part of "Final Fantasy" pops in hard when we get wacky mascot character races showing up again. Been a bit, considering FFVII didn't have Moogles outside of a few minigames.
Look, Edna is a big gardening fanatic in her spare time, you know? And for someone like that it's just insulting to have these run-down SeeDs thrown at her from some shitty back-water Garden, obviously.Galbadia's long-range missiles, the advanced weapons that made them so feared across the world, are locked on Balamb Garden and ready to launch. Seifer is pleased, and turned to Squall to gloat some more: "Balamb Garden is to be destroyed on charges of training SeeDs to oppose the Sorceress."
…yeah, there have been some, ahem, changes in political direction since Edea took over, damn. Deling was clearly concerned enough about a direct confrontation between Galbadia and Garden to agree to the plausible deniability of the 'rogue SeeD' attacking him. Meanwhile, Edea is not here to play games, and is just going to nuke the place, consequences be damned. It's clear whatever SeeD is, she hates them.
Maaaaan this is way cooler than the other scene, where Squall basically just goes "your breath stinks bro" and the guard cranks up the shock in response. Which is annoying, because "let me die" is the "right" answer in terms of getting a minor reward later (minor enough that it won't matter in the least to your playthrough so don't bother reloading if you don't want to, just that it is something which exists).…you know, one of my favorite tropes in fiction is when a character is caught in an impossible situation at the hands of another character, and they managed to get out of it by wildly bullshitting. Yeah, yeah, 'guy is so tough he gets tortured but never cracks' is cool and all, but really it's boring and uncomfortable to watch; 'guy reacts to torture by begging for his life and seeming to spill his guts while actually making up a line of total bullshit' is a much better beat, imo.
Squall: "...Flower."
Warden: "What did you say?"
Squall: "The true… goal of SeeD… To spread… seeds all over the world… Fill… the world w… with flowers."
Warden: "Yeah right…!"
Squall: "I… It's the truth. See… Seeing flowers… Takes… away people's will to fight."
Warden: "What then? SeeD wants to bring love and peace to the world…? Ha haha hah! Don't make me laugh! You can't fool me!"
Squall: "W-We… steal the will to fight… Then we in… invade…"
Warden: "...What?" (He calls another warden off-screen.) Hey!!! Watch him!"
Fade out.
As always, Selphie has absolutely zero brain to mouth filter, and I am here for it.Back in the big cell, the party is brainstorming ways out of this. Zell asks if anyone has suggestions, and Selphie has this incredible line:
Holy shit, Selphie.
I love how there is absolutely zero connective tissue between what Selphie loves or finds cute and why she's fine gruesomely destroying for the sake of the mission. Train? Blow it up with a missile! Cute furry mascot? Skin him for a disguise! The mascot immediately backs away in fright and she insists she was kidding (while doing the hand-on-head 'eto bleh!' pose to boot!) and Zell thinks that no, she didn't sound like she was.
What a girl.
LegitimatelyExcept.
This is when Zell realizes, having somehow not thought about this until now, that his weapons are his fists. Everyone else is a specialist trained exclusively in the use of a specific weapon, but he just knows 'punching.'
I spent the first ten minutes of prison cutscenes groaning at the screen because Zell didn't even think about the fact that hey, he's a Rock'em Sock'em Punch Boi. Totally granted that he didn't go punch happy from the start because guns were pointed at him and the girls, but you'd think he would at least consider "if you didn't have multiple guns trained on me I would literally punch your head off".
I am 100% certain that the game just plain shouldn't have let you have any random encounters before the guards with the weapons and locked out the magic command, considering they were only one floor away, and also a plot point that comes up in like the next two minutes after the end of this update.We soon run into a random encounter, the GIM52A, an autonomous robot. It's weak to multiple elements but its Spirit stat is so high it's not worth using magic that isn't very high tier; and it has 1736 HP, with Zell only being lv 11. It's a long fight, requiring several healing spells and a dozen attacks before it's over, and that's with just a random encounter. Damn.
…oh, yeah, magic works just fine. I'm going to choose to ignore that as a gameplay contrivance, because if the anti-magic field is only working inside the cell then there was literally no reason for Quistis and Selphie to stay in rather than go out with Zell.
Fun note while you're in the prison - the prison guards here are technically standard Galbadia Soldiers, but do have a different magic draw set and description from usual. Specifically, they have a bunch of status effect spells for shutting down prisoners, like Sleep, Silence and Blind, so if you've been looking to stock up on certain statuses for casting or junctioning, this is as good of a chance as any.Zell quickly approaches and says he's here to retrieve these weapons; the guards immediately engage him in battle but they are hilariously easy to defeat. Within moments, Zell has recovered all his comrades' weapons, and is headed back to the Cell.
Also man Zell's solo sequence was disappointingly short. Though really, the entire prison's design... could be better. 2 stars out of 5 dungeon I could play Triple Triad while I was there.
New recurring dorky miniboss: The twelve dozen body doubles of President Deling.He even had a zombie as his body double, so it would technically have been foreshadowed.
Genuinely? I suspect it's some variation of the third one. Seifer sees himself as the "Hero" of the story, and becoming "The Sorceress's Knight" plays right into those fantasies of his, which makes Squall and the Garden now evil for being his opposition.I really want to know what Seifer thinks makes Squall 'evil'. Is it just flat out being a mercenary who kills for cash? For taking the evil mission of taking out a hot dommy girlboss mommy? For being opposed to Seifer specifically, thus automatically Evil?
He did say after the SeeD exam that they'd be 'heros' for what they did if it wasn't for the withdrawl. But being heros isn't really what SeeD is for, they may go up against tough odds, but that's part of their job. The sort of triumph over evil is just not part of SeeD's culture that we saw, just cold pragmatic 'points of views in conflict, and our point of view is we can make money from that'
Jury's still out on how much of this is magical brainwashing at work, and how much of it is allllll Seifer.