This scene has no dialogue, but what happens in it is obvious.
I have no idea what a 'Bomb Ring' is, and I am hella suspicious of it. That said, I'm also being asked to kill a monster that is hurting the locals, so presumably I'm doing some good… right?
Kain pursued the path of the Dragoon to try and find a connection to his father (shades of the kid in Deist in FFII, tbh).
... I'm not sure if this is ever brought up in game - to my knowledge, it isn't - but part of Cecil's issues with his Dark Knight status is that apparently his armor is forcibly bonded to his skin Dr. Doom style.
Also, I think it's probably worth posting Cid's concept art because it's amazing.
Given the smoke (and the sail-like striped cloth) I think that's supposed to be an engine he's trying to fix
Yeah, FF4 was when square started to really develop their story beyond 'you're the heroes, go kill the bad guy' there were plenty of shades of this in FF2 and 3, but it was actually the transition to the SNES that allowed this, the increase in cartridge capacity allowed them to put in a lot more text than before to build the story up. Also the transition from the 'build your own character' gameplay from the first 3 to the fixed character mechanics of the 4th and beyond allowed them to spend less development balancing gameplay and more building the story and setting.This feels weird to say, but FFIV is the first Final Fantasy game I can remember hearing good things about. I've heard all three NES-era games talked about in games media before, but usually in historical terms, about what they meant for the emergence of the JRPG genre, how they innovated technically, how their storytelling was limited but still novel… FFIV is the first game where I remember reading or hearing people saying, "this was a great story that I enjoyed."
So, yeah. That's Final Fantasy IV started. Really excited to see where this is going.
Also iirc 4 was the first FF game to get a major release outside of Japan.
I think you mean they skipped 2 and 3 there >.>Nah, 4 was titled FF II, 1 got a US release, and then they skipped 1 and 2.
Will also note they dumbed down FFIV's combat alot for the OG US release.
I'm happy FFIV started, but I got no notification despite watching the thread, can anyone tell me what it could be? And I'm sure they're active cause I read the whole update with one notification waiting for me.
I particularly appreciate how he's drawn like...
Unfortunately it goes quickly enough that I totally missed it when it happens and only ran into the ATB system in my first actual battle 😔One thing I'll add about the opening is that it serves a gameplay purpose as well: it shows off the new ATB system, instead of just dropping the player in and saying "figure it out 4head"
This seems to be a known issue. My understanding is that this is because most threads in Gaming are assumed to be started by Some Rando about a general-topic discussion for a game, and there's no particular reason why everyone should be pinged every time the guy who happened to start the Hearts of Iron IV thread decides to post in the thread about whatever.I'm happy FFIV started, but I got no notification despite watching the thread, can anyone tell me what it could be? And I'm sure they're active cause I read the whole update with one notification waiting for me.
You could ask a site admin to move the thread over to creative writing, while this isn't a fanfic, I think it could arguably fit in there as a creative analysis of the game and world.I don't know how to change this. I don't know if it's even possible.
I think you mean they skipped 2 and 3 there >.>
but yeah that explains a lot, the NES was when video games were making their big push back into the market following the crash because of the abomination that was the ET game, SNES was when they fully regained the lost ground and started pushing forwards.
I particularly appreciate how he's drawn like...
He's a big, muscular guy, with this dark outfit, this big dark bushy beard, his goggles and mask hide his face and leave only his teeth, he looks kinda like Krampus; he has a design that could very easily scan as 'evil.' If you put that guy as the antagonist evil airship designer - which is what he is, right now, to the rest of the world - it'd be like, sure, totally.
But also he's drawn in a fun way, with a wacky pose doing something ill-advised, smiling broadly, and generally just goofy enough that it makes his character immediately likeable and friendly.
Weird comparison because the art styles are very different, but his design reminds me of nuShe-Ra's Scorpia: designed to immediately visually code as "part of a villainous faction, but a likeable character who could easily turn coat to the good side."
You could ask a site admin to move the thread over to creative writing, while this isn't a fanfic, I think it could arguably fit in there as a creative analysis of the game and world.
Speaking of that kid, in a funny bit of historic final fantasy trivia Kain's own father is apparently named Ricard, a call back to, well, Ricard the Dragoon in FF2.Cecil isn't just a knight, he is a Dark Knight, and this is a special status that required special training, which he was personally ordered to undergo by the king. Kain is a Dragoon, which is also a special elite status requiring special training, but less prestigious than the Dark Knight. Kain pursued the path of the Dragoon to try and find a connection to his father (shades of the kid in Deist in FFII, tbh). Now the two are fast friends, and both gigaknights of two different special orders. This is a great dynamic.
I mean, while this is true, this is actually a bad thing, in my opinion. It's the reason why I can't honestly say that FFIV is a full improvement on FFIII; because, while everything else (characterization, story, theme, you name it) in FFIV is leagues above FFIII, mechanically speaking, FFIII is the superior game, and for a game, good mechanics should be weighed more than story. Like, if you can only play one once, yeah, FFIV all the way, but if you are in the fantasy situation of "these are the only two games you have and can play, nothing else", then FFIII would be my pick because it's the one with actual replayability and flexibility. I'll probably expand more on it once the mechanics have been explained a bit in the let's play itself, to avoid too much spoiler, but I think it's safe to say that, while FFIV's approach did a lot to add depth to the classes by tying them to a single character (as Omicron mentioned regarding the Dark Knight class), I firmly believe that it's the inferior choice from a gameplay standpoint, simply because of how simple and lacking in complexity this makes it. Future titles that copy the FFIV approach found ways to solve this issues, but in FFIV itself, this is perhaps the greatest flaw the game has. At least, that's what I think of it.the transition from the 'build your own character' gameplay from the first 3 to the fixed character mechanics of the 4th and beyond allowed them to spend less development balancing gameplay and more building the story and setting.
Damn my dude looks sick.So abit curious on your opinions on some of the other concept art like say for cecil