Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

And the games just get bigger from here out, so best to top off your batteries now, Omicron.

Actually, what was your final playtime on each of these first 3? I remember you giving some ballpark figures a while back, but that was before you started on III, I think.
 
And the games just get bigger from here out, so best to top off your batteries now, Omicron.

Actually, what was your final playtime on each of these first 3? I remember you giving some ballpark figures a while back, but that was before you started on III, I think.
Good question! Fortunately, the games each offer you to save after defeating the endboss (dropping you at the last pre-point of no return location when you reload), showing your exact playtime for a completed save.

Final Fantasy I: 15:53 hours.
Final Fantasy II: 21:03 hours.
Final Fantasy III: 19:15 hours.

FFI is slightly inflated by me working out how to do the Let's Play thing and spending an hour looking for the Warmech twice. It's very noticeable how FF3 is a game that takes less time than FFII even though so much happens in it, because everything is just happening all of the time, whereas FFII is more... Plodding and occasionally interrupted by grinding.
 
Interesting that FFII and FFIII each take about twenty hours, with FFI possibly being the outlier for being the first game and thus still working out how much content they can fit in. I wonder how much of it is due to the NES limitations for how much game can be reasonably made within a single cartridge.

It's an interesting comparison to the 60-80 hour JRPGs of the present day.

FFI is slightly inflated by me working out how to do the Let's Play thing and spending an hour looking for the Warmech twice.

I confess I haven't actually finished FFI myself, because I'm still walking that bridge looking for Warmech again.

(Fun fact: Warmech can flee the battle. And has done so three out of three times I finally found it.)
 
Interesting that FFII and FFIII each take about twenty hours, with FFI possibly being the outlier for being the first game and thus still working out how much content they can fit in. I wonder how much of it is due to the NES limitations for how much game can be reasonably made within a single cartridge.

It's an interesting comparison to the 60-80 hour JRPGs of the present day.



I confess I haven't actually finished FFI myself, because I'm still walking that bridge looking for Warmech again.

(Fun fact: Warmech can flee the battle. And has done so three out of three times I finally found it.)
Note that my total runtime is continuous runtime; if I start at 13 hours, play two hours, and die, reload my 13 hour save, play one hour, and then save again, that save is marked as having a 14 hour runtime, not 16 hours.

This means that the previous incarnations of the game, in which saving was only possible on the overworld and a dungeon run could take an hour, fail and have you booted back to your old save, would take significantly longer.

Notably, as has been mentioned before, the FF3 endgame run is several hours of continuous play during which no save would have been possible. Even on my version of the game, which is "easy mode" compared to the NES (leveling is faster, etc), this could have easily bumped the game up to 21-22 hours after I wiped to Cloud of Darkness.
 
So, as excited as I am to get to FFIV, I've just mainlined three Final Fantasy games and written 91k words of Let's Play and done little else in the past two months, so I'm going to force myself to take a break and work on a few other things for a few days.
Taking care of yourself is the most important thing, always. Taking breaks when necessary is important; also, this marathon has been very entertaining so far and I'm sure the last thing anybody would want is for it to end due to burnout. I know I'll be looking forward to the next post whenever it comes, and will happily wait as long as necessary.

Final Fantasy I: 15:53 hours.
Final Fantasy II: 21:03 hours.
Final Fantasy III: 19:15 hours.
I think the fact that FFII and FFIII took about the same time in game play, yet the playthrough of FFII was covered in twelve parts (only five of which needed to be split in half), compared to FFIII requiring sixteen parts, of which a total of twelve(!) needed to be split, tells more about how much more dense with stuff and plot FFIII is than any argument could. Although FFIV is going to be much, much longer.

Speaking of which, whenever you get around to make the first post about FFIV, I'd be happy if it included a recap of what you know about that game! I'm quite curious, since considering how much more famous FFIV is than any of the NES titles, I imagine you're much more informed about it than you were about FFI, FFII, or FFIII.
 
I also wonder what percentage of the whole was spent in meaningless grinding.
*glances at open gdoc with the first sentences of another Mimi Parmentier one-shot*

D-Don't be silly. Who would do that. FFXIV fanworks? Ha ha. That's silly.
Ughhh, I keep meaning to get back into FF14, but I can only imagine how long the climb through three expansions worth of Main Scenario Quest would be.

Plus I hear Monk ended up in the garbage bin again.
 
I also wonder what percentage of the whole was spent in meaningless grinding.

Ughhh, I keep meaning to get back into FF14, but I can only imagine how long the climb through three expansions worth of Main Scenario Quest would be.

Plus I hear Monk ended up in the garbage bin again.

The first third of Stormblood is kinda weak but the only problem is the feeling of pain that Shadowbringers and Endwalker actually end will bring.
 
I also wonder what percentage of the whole was spent in meaningless grinding.

Ughhh, I keep meaning to get back into FF14, but I can only imagine how long the climb through three expansions worth of Main Scenario Quest would be.

Plus I hear Monk ended up in the garbage bin again.
Monk is unironically the best it's ever been. Top tier DPS and it's got Blitzes now so you're not just looping GCDs forever.

If you somehow liked every GCD being a positional they did get rid of that. Can't imagine why anyone would, though.
 
Plus I hear Monk ended up in the garbage bin again.

MNK actually got buffed a bit too far, and is now the top melee DPS. Of course, this is mostly due to potency buffs and current content being very convenient for melee.

However, depending on what sort of playstyle you prefer, MNK is either in the best shape it's in, or utterly unplayable. Basically most positionals are gone (only combo-enders still have positionals), blitzing is much prioritized, and you have the Nadi system to keep track of.
 
Taking care of yourself is the most important thing, always. Taking breaks when necessary is important; also, this marathon has been very entertaining so far and I'm sure the last thing anybody would want is for it to end due to burnout. I know I'll be looking forward to the next post whenever it comes, and will happily wait as long as necessary.
Thank you, that's appreciated. To be clear I don't feel burned out; as far as writing projects go, this has by far been the easiest and smoothest to get out in a long while. Now, I'm aware of course that might change, but you don't have to worry about how I feel right now; I'm putting this on a brief hold because at some point I need to work on my creative projects and see the figurative sun a bit even if my brain wants to plug into more Final Fantasy.

I think the fact that FFII and FFIII took about the same time in game play, yet the playthrough of FFII was covered in twelve parts (only five of which needed to be split in half), compared to FFIII requiring sixteen parts, of which a total of twelve(!) needed to be split, tells more about how much more dense with stuff and plot FFIII is than any argument could. Although FFIV is going to be much, much longer.
I'm very happy that I managed to render the majority of the actual in-game text of all three NES games; having the majority of the FF3 updates be two-parters felt unwieldy and clunky but I managed to do the whole thing without a three-parter so, in the end, I'm happy it worked out. I managed to use screenshots to do things like convey entire plot-relevant conversations to the word and show a blow-by-blow of some crucial fights.

I'm not planning to do that with FFIV. I just don't think that's tenable. I'm going to have to spend my initial time with the game working out a balance of "enough screenshots to illustrate game progress and characterization" and me summarizing things in text.

Speaking of which, whenever you get around to make the first post about FFIV, I'd be happy if it included a recap of what you know about that game! I'm quite curious, since considering how much more famous FFIV is than any of the NES titles, I imagine you're much more informed about it than you were about FFI, FFII, or FFIII.
Sure thing. I could do it right now but it'll be tidier if I include it in the intro post of the actual play, I think. Hopefully I'll remember to include it.

I also wonder what percentage of the whole was spent in meaningless grinding.

Ughhh, I keep meaning to get back into FF14, but I can only imagine how long the climb through three expansions worth of Main Scenario Quest would be.

Plus I hear Monk ended up in the garbage bin again.
I don't know about class balance, although I hear people saying positive things about how Monk plays right now, not that I would know; but as far as MSQ, I could fill a journal with how many complaints I have with Stormblood, but Shadowbringers and Endwalker both have a seat in my Top 10 video games of all time.
 
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MNK has always been good ever since they get rid of that utterly atrocious Lightning Grease mechanic.
I sometimes miss just spamming DK + BS over and over but new MNK is fun as well.
 
If you somehow liked every GCD being a positional they did get rid of that. Can't imagine why anyone would, though.
What's not to like about circle-strafing around enemies doing sick-ass flips and kicks? It's like a dance battle, or like I'm a Shark and/or Jet in West Side Story.

PVP would be impossible but luckily I never went in for that stuff
 
@Omicron, while I understand that the FFXIV quest is inevitable, I hope it comes out after you do a Let's Play for it. That way I'll be able to follow what's going on.
 
@Omicron, while I understand that the FFXIV quest is inevitable, I hope it comes out after you do a Let's Play for it. That way I'll be able to follow what's going on.
There's a pretty good LP in this style over on SomethingAwful:

The ARR stuff, posted in SA's main FF14 thread because it wasn't its own thing yet and the author hadn't realized how big a thing it was gonna be.

The Heavensward thread.

The Stormblood thread (in progress).
 
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I'm not planning to do that with FFIV. I just don't think that's tenable. I'm going to have to spend my initial time with the game working out a balance of "enough screenshots to illustrate game progress and characterization" and me summarizing things in text.
Maybe try to budget yourself? As in, you know how many images can fit into a post, so, assuming a regular length (let's say each FFIV post is a double), you can have that number fixed before you start writing, then during play you take all the screenshot you feel would be important, and then when writing you pair those down to the fixed number, removing the least interesting/more easily summarized and instead describing them? Would that be a workable strategy?
 
Yeah, IV is IIRC where you start getting the real full-on story stuff with actual characters and arcs and stuff in the game and it's just not feasible to screeenshot every single line unless you want each update to be like 8 posts and cover half an hour of gameplay.

(My personal LP method is to screenshot key stuff and then just type out a synopsis for the rest of it. You do need to write as you go though or you end up forgetting what the fuck you were going to say or why you took this particular contextless screenshot and why it's 07 instead of 15, 'cos you're sure you remember this bit coming later, and then you end up having to replay the section again anyway just to make sure you're getting it all right.)
 
Maybe try to budget yourself? As in, you know how many images can fit into a post, so, assuming a regular length (let's say each FFIV post is a double), you can have that number fixed before you start writing, then during play you take all the screenshot you feel would be important, and then when writing you pair those down to the fixed number, removing the least interesting/more easily summarized and instead describing them? Would that be a workable strategy?
I'm thinking of something like that, yeah.

For the record, the total number of screenshots I have taken in the course of this Let's Play so far numbers 3,298. Given this thread has 52 threadmarked updates, and assuming for the purposes of the calculation that I have used the maximum number of 50 pictures per update, I have used roughly ~2,600 of these screenshots in total, with only about 700 going unused.
 
There is the option of just recording the entire session and picking out screenshots from the video later.
 
There is the option of just recording the entire session and picking out screenshots from the video later.
I'm not sure that's super-practical given my current setup, although tangentially I might at one point consider streaming a play session if people would be interested in that.
 
I'm thinking of something like that, yeah.

For the record, the total number of screenshots I have taken in the course of this Let's Play so far numbers 3,298. Given this thread has 52 threadmarked updates, and assuming for the purposes of the calculation that I have used the maximum number of 50 pictures per update, I have used roughly ~2,600 of these screenshots in total, with only about 700 going unused.
Yeah I did the 'post a screenshot of every single dialogue box' method in my Hollow Fragment LP and that made for some bloated four-post updates and shit. After that I switched to the "post a new screenshot when something visual happens" rule of thumb, where I would usually just transcribe dialogue instead of posting screenshots of every new dialogue box (which also let me insert joke dialogue easily :V) and then show stuff like visual gags or character expressions or w/e
 
'Hecatoncheir' SMH that's a duocheir. AKA just some fuckin' dude. Gimme a monster that's just a fucked up sphere of a hundred arms, you cowards.

(Yes I know it's in FFXIII, it's still not Maximum Fucked Up the way a hecatoncheires should be.)

And they're back in FFXIV and... I don't know, it looks like they're just back to two arms? They look a lot like the gigas from FFXI actually. Assuming I'm looking at screenshots of the right things anyway.

I was a bit surprised that they continued with the shortened "Hecatoncheir" name for the FFXIV enemies instead of using the full name.

This is a fun one for @Chehrazad. Ahriman is the first instance of a recurring Final Fantasy antagonist, typically being a giant floating eyeball with a single eye, a mouth, and bat wings. Here, it's a boss; in FFXIV, it's one of the more dangerous but still relatively common forms of voidsent.

They appeared in FFXI too, mostly in the Northlands (the game's "frozen hellscape" area), and are one of the relatively few kinds of Demon-type enemies that appeared in the earlier years of the game. (I think it was just them and the Dark Kindred prior to the second expansion.)

I thought Squall was so fucking cool. And that Rinoa sucked and was cramping his style and ruining everything. Not helped by certain writing decisions in FF8 but still, I also did not get what they were doing with him.

I have sort of complicated feelings about all of that. Because while I think I got at least *some* of what they were going for with Squall, but I also found Rinoa's pushy moments aggravating as someone who often does prefer to be left alone, but I still liked her overall, so...

Man, this is an interesting look at stuff that kind of becomes thematically core to a lot of later games, even if it's not explicitly mentioned by name all the time. It's also sort-of a refutation of the idea of there being some chosen mighty heroes who are destined to win, in some ways; they don't win because they're inordinately powerful or anything, they win because they were good enough people that they could develop meaningful bonds with others who were then willing to help in their moments of need.

FFXI gets kind of convoluted here. Because the PC is maybe kinda sorta a chosen one, but... it's also a MMO, and it does at least sometimes acknowledge how that affects things. And the major mission chains all have recurring characters you work with, but how deep any of those connections are varies quite a bit.

And then there's the Trust system, where you use the bonds you have with the people you've met to summon simulacra of them to fight by your side... but because they have to have some available for everyone, it doesn't always feel deep at all. In fact, doing the trust missions on a new character feels almost like a parody of the whole thing. Thinking back on all the times they've worked together... there aren't any! But somehow it still works. o.o

-Morgan.
 
I'm not sure that's super-practical given my current setup, although tangentially I might at one point consider streaming a play session if people would be interested in that.

Will you still be posting LP chapters here if you do that? My life is not currently set up to budget time for doing such frivolous and unnecessary things as "watch video game streams" or "sleep".
 
FFXI gets kind of convoluted here. Because the PC is maybe kinda sorta a chosen one, but... it's also a MMO, and it does at least sometimes acknowledge how that affects things. And the major mission chains all have recurring characters you work with, but how deep any of those connections are varies quite a bit.

And then there's the Trust system, where you use the bonds you have with the people you've met to summon simulacra of them to fight by your side... but because they have to have some available for everyone, it doesn't always feel deep at all. In fact, doing the trust missions on a new character feels almost like a parody of the whole thing. Thinking back on all the times they've worked together... there aren't any! But somehow it still works. o.o

-Morgan.

In FFXIV there's a similar system later on, but in FFXIV your character is the Warrior of Light, and everyone else's are just, uh, not that; the game very much treats your character specifically as the one who's done all the stuff, not a big team of guys dressed in mismatched pyjamas as is mechanically the case. Or a bunch of guys in exquisitely well-co-ordinated pyjamas, as is mechanically the case for a lot of endgame stuff.
 
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