Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

I've tried to find a middle ground approach to drawing new magic on monsters between not caring and getting full stacks for everyone while hating my life. Getting enough stacks for one person to hit 100 doesn't actually take all that many draws when you have all 3 working on it. ATB goes pretty fast in this game, so 3-4 full-party draws is a minute or two, and gets you pretty close to one full stack unless the magic defense is sky high.
 
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Honestly, the real problem is that you're capped to 9 units of a spell. That means that, even in the most generous of cases, you need 12 turns of drawing per character, or 36 total drawing actions, per spell. That's just too much, especially since you have to actually fight the enemy and, in case like Gerogero, that can be a pain.

I think I've said it before, but if the draw number had a x5 modifier, so that the minimum draw was 5 units and the maximum draw was 45 units, the whole process would be a lot smoother, and actually fun. That makes it so that three draws per characters are enough to max a spell, or 9 across the whole team, which makes for a reasonable draw time per fight. I find that two or three draws per fight are more than feasible, and three times that on a long boss fight is manageable; it's the tedium of having to draw spells one by one that is what really dulls the experience.
 
Hmm. But the nature of the train, though, I mean, consider how Rinoa's room is fitted out? A
Rinoa's room doesn't have sheets, blankets, or a pillow. I'm pretty sure it was a luxury cabin before they grabbed it and they added nothing.

...Maybe they had funding, but have much less or none now? So they were able to spend more in the past, explaining their train, and build up a fund they could use on things like the replacement president's car, but since their current income is much lower, they're trying to be very careful about what they use that fund for?
Maybe they started out with a big lump sum (the member's life savings, plus maybe selling all their houses to live on the train) and have been rapidly depleting it.

The parts about Deling are mostly accurate, except the phrasing used for his contemptuous glare was "(Deling) glared down at the two of them like they were dirty rags". No idea why the change from "rags" to "rats", although I suppose it doesn't make much of a difference. The rest, about personally shooting the corpses, is the same.
"Dirty Rat" is an existing English insult phrase (though one that was more common in previous decades). You see it used in quite a number of movies (mostly gangster ones). "Dirty Rag" is not a phrase in the English insult lexicon, even if the intent would probably have gotten through.
 
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SolipsistSerpent said:
Rinoa's room doesn't have sheets, blankets, or a pillow. I'm pretty sure it was a luxury cabin before they grabbed it and they added nothing.
I don't know, the combination of features their base has feels off to me, for that.

Also, I'm not sure whether it actually doesn't have sheets, blankets, and a pillow, or whether that's a gameplay resolution limit.

Maybe they started out with a big lump sum (the member's life savings, plus maybe selling all their houses to live on the train) and have been rapidly depleting it.
Maybe.
 
comparing someone to vermin is generally more natural and contemptuous in english than comparing them a rag.

"Dirty Rat" is an existing English insult phrase (though one that was more common in previous decades). You see it used in quite a number of movies (mostly gangster ones). "Dirty Rag" is not a phrase in the English insult lexicon, even if the intent would probably have gotten through.

I admit I might be reading my own interpretations into it, which may be too subjective.

But generally, I think that "dirty rats" would evoke a stronger, more disgusted reaction, compared to "dirty rags". As in "looking at them like they were dirty rats" means Deling considered them vermin to be actively exterminated, even when already dead. If using the "gangster movie" interpretation, there might be an undercurrent of punishing perceived treachery.

"Looking at them like they were dirty rags" implies indifference. Deling does not even consider them worthy of the effort of extermination; they're just litter. Unhygienic and should be "cleaned up" and disposed of, but there's not as much disgust, if it makes sense.

Again, this is just my interpretation of how "dirty rags" (ボロ雑巾) would be read, so I don't know if "dirty rats" has the same idea. And overall I agree that it doesn't make much difference either way, in portraying Deling as a Bad Person.
 
I don't know, the combination of features their base has feels off to me, for that.
Well, Rinoa's room is a luxury cabin. I don't think the rest of the base was. The other, messier and less decorated rooms, were probably for train staff.

Also, I'm not sure whether it actually doesn't have sheets, blankets, and a pillow, or whether that's a gameplay resolution limit..
I can't tell if it had a pillow (and I'm not sure if it should) but Squall's cot in the infirmary has a thin blanket or a sheet, so they can do that much.
Squall's bed in his dorm has both a blanket and sheets and I think a line that suggests a pillow but it is hard to tell, so maybe pillows were beyond them? I wouldn't think so given how simple a shape they are and how much detail the rest of the room has, though.
 
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Well, given that Rinoa is called "princess" by the others and that her Limit Breaks are all dog related, perhaps her father was the Doge of Timber and the resistance is based off of money that was squirrelled away before the invasion.
 
Well, given that Rinoa is called "princess" by the others and that her Limit Breaks are all dog related, perhaps her father was the Doge of Timber and the resistance is based off of money that was squirrelled away before the invasion.
It may be funnier than that. What if Rinoa's family was Galbadian royalty, deposed by the relatively new republic (turned empire), and used their emigre fortune to foment counterrevolution in the sister republics?
 
So, not much to note for the Italian translation here.

- The female lead of the game's name is translated as Rinoa here; as mentioned, name changes are rare in this localization, so this isn't a surprise.
- The periodic with the information about Deling is titled "Politics and Mystery". The story is mostly the same as in English, with the most notable differences being that it mentions the D-District Prison as being inescapable, its enormous costs were covered with a massive tax hike that tanked Deling's popularity, and a note that Galbadia's long-range missiles guidance system which can ignore radio "is of unknown nature", and that "calling them missiles might be a misnomer", which is a very particular detail to be included here.
- Of course, it's worth mentioning that the +1 SeeD rank is only awarded if the train heist is completed without making mistakes; it's recompense for carrying out the mission perfectly. This is true in the English version as well, just seemed worth noting.
- The discussion about Watts and Zone's parents is mostly the same, but the specific phrasing in Italian is "before repression of Timber's discontent began", which suggests after the country was conquered but before the Galbadian government was installed.
- The fact that the man who discusses Rinoa's and Seifer's connection says "I joined recently, so I don't know" suggests that, whatever the connection between Rinoa and Seifer, is old news and not something recent. I think that's worth keeping in mind.
- When Rinoa confronts the fake Deling, it says that one of the reasons they crafted this trap for the Owl is that "Resistance in Timber has grown more active of late", which is an interesting note to make, given how the Owl just went and got themselves SeeD.
- Gerogero is another renamed monster in Italian, to "Namtal Utoku", which is the japanese name, as was noted earlier in the thread. The model it uses is still the censured version with blue guts and green blood, instead of red.

By the way, @Omicron, speaking of names, did you manage to catch the surname of every member of the team? I'm not sure if you paid enough attention to learn them all - there's actually an interesting quirk to them that comes up later.
 
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3. The full, actually legally binding version of the contract (as opposed to the Cliffs Notes version that Cid gave Rinoa) also has a careful definition of "full independence", which Cid fully expects will be achieved soon, possibly by another team (ie assassinating the Galbadian president or whatever). This will plunge the world into another huge war full of business opportunities, an ocean of blood for Cid to get his beak wet in.

Or some similar twisty devil in the details sort of thing; we should not underestimate Cid's capacity for Evil Schemes.

Actually, that's a good question. Did they say if the simplified version of the contract Rinoa shows is fully legally binding, or are they bound by the full legalese text and the one that Cid gave her is in nice friendly english that just so happens to leave a bunch of key details out?

It's very plausible that Cid would totally given Rinoa a non-legally binding "natural language" version of the contract to Rinoa that obfuscates some of the clauses left in the "real" contract.

He could also just... Break the contract, honestly. Obviously SeeD has a reputation to uphold but the Timber Owls are nobody. If Cid tells Squall and the other 'withdraw immediately' just as a Galbadian force is about to overrun the train base, then... Who will even know that SeeD broke their word?

One way or another the Owls are in a perfect situation for someone else to screw them over.

I'll be honest though, this part has been confusing me. I got the impression that somehow 17 years ago radio waves just ceased to function as expected, rendering radio technology functionally ineffective. But this suggests that it's just largely mundane interference, which can be punched through with a powerful enough signal, which I can't help but question.
A good remark! The responsibility here lies with me; I summarized the two bits of expositions we get from the students and the Codex as "worldwide radio interference," but they are actually a bit more specific than that. The Information tab entry says, quote, "Almost all radio communication facilities were shut down because of noise across all frequencies. However, short transmissions are still possible. Believed to have some relation to the moon, but details are unknown."

...I was totally meaning to bring up the fact that people believe it in some way to be related to the moon later and then forgot it and never did so that's a big piece of information some people may have been missing; it's a huge part of why I am a proponent of the Moonspiracy. The Lunar Cry and the moon is related to the radio interference? Too much to be a coincidence, even if the game doesn't make the connection yet.

But yes; the interference that makes radio communication non-function takes the form of noise, meaning instead of getting nothing at all from radio, you're probably getting creepy garbled static that messages might sometimes come through in part, rather than nothing at all. 'Short transmissions are still possible' suggests that maybe Deling can manage to get out one brief address to the world using the Dollet tower, but that sustained communication wouldn't be possible.

Although that runs into the problem that...

You know, after seventeen years and all, even if the Dollet Tower could send a Radio broadcast world wide, considering that the President had to go to an entirely different country with an ...active? rebellion in order to send out his broadcast in the first place...who else out there can even still receive Radio signals?
...right, that. A few people have raised this issue already and I'm embarrassed to say that it didn't even cross my mind as an issue; how would people even know to tune in without the long range communication that make this entire setup necessary? It seems like even if Deling did his broadcast successfully, he'd be talking into the void.

Curious whether that'll be addressed or left as just kind of a plot hole.

This is where junctioning really started to sour the game for me. We've touched on the feeling before in this thread, what with magicite and materia where both of them had their pluses and minuses as a magic system where one of the minuses was that they sort of took away the uniqueness of individual characters...well junctioning is that on steroids. Swapping junctions make FF8 characters feel like sleeves for a junction layout, with only their LBs and cutscenes keeping the idea of a party afloat. Not helped by how arbitrary junctioning is. Is it hard? Is it easy? Does it take some special concentration? Does it hurt? Fuck dude, calm down, just go into the menu and do it.

That said, the train heist is a great sequence, really feels like it's carrying on FF7's snatching from the Resident Evil idea bin to create action-horror setpieces.
Hmmm.

I think Junction works better for me just because while GFs aren't really characters in the narrative sense, the way they're built with their own stats, character affinity, sets of ability to learn, and so on, makes them feel like they actually are cool custom monsters that you have made a psychic bond with to draw power from. So while we've lost out even more on character mechanical identity compared to previous games, that was already pretty dead by the time VII came around, and instead it's replaced by a weird but interesting experience in off-loading your character identity to your Pokémon team, and honestly, so far, I'm not liking it worse than Materia.

What the hell Omi, you can't do this

You are supposed to beat undead bosses the hard way, and then belatedly realize you could have used a Phoenix down. You just ruined your own bit.

IT'S CALLED CHARACTER DEVELOPMENT, BITCHES, DEAL WITH IT

ONLY TOOK ME EIGHT GAMES

Two Things:

It's been a DAY?!?!
How are these kids not exhausted, they were in combat 24 hours ago.
Although the timeline doesn't make sense, by my reckoning. If we take the beginning of the game when Squall wakes up in the infirmary as Day 1, he went to the Fire Cavern that day. Then at dawn of Day 2, SeeD lands on Dollet's Ruputan Beach; given the preparations and briefings beforehand, they likely would have set out on the day before, ie Day 1 afternoon or so. When we see the squads drive to Balamb and set off on the landing boats, it's bright and sunny, and when we see the cutscene of the landing, it's dramatically set to the moon's backdrop, with the sun being just above the horizon.

For most of Day 2, Squall and co. hang around the town square, up until Seifer gets bored and rushes the communications tower. This is probably in the afternoon, if not late afternoon. The communications tower battle happens, the tower is activated, and Selphie finally recalls her message to withdraw to the beach. Which means SeeD withdraws from Dollet at 1900h on Day 2. We see this in the cutscene with the boats sailing away into the setting sun.

So we have the concrete timestamp of the activation of the Dollet communications tower by Galbadia on Day 2 afternoon. We, including both players and Squall, see this happen, so there's no chance for confusion.

When we return to Balamb after the Dollet mission, it's bright and sunny. Now, this might be plausible in isolation due to the travel time between Dollet and Balamb via assault landing craft, since it apparently took at least one night to go from Balamb to Dollet. But that means it's already Day 3.

After an unspecified amount of "free time" on Day 3, Squall and co. return to Balamb Garden, where they receive their exam results, and the immediate investment ceremony with Cid giving his personalized advice. On Day 3 evening and night, there's the SeeD ball, and then Quistis orders Squall to the secret meeting spot.

The next day, ie Day 4, the new SeeDs start off in the morning (with Zell almost oversleeping), get on the train, get the shared dream of Laguna, arrive in Timber, meet the Forest Owls, plan out the train heist, execute the train heist, and defeat the body double, and it's apparently not even evening yet. And if you've been following along, that makes this Day 4, while the communications tower was activated on Day 2, ie not "yesterday".

The only way I can reconcile this is pretending that the Dollet mission and the SeeD ball happened on the same day. Which means the withdrawal from Dollet at 1900h, complete with red sunset backdrop, and the relaxing evening ball all happened in at most a few hours between them. Which is a lot of Garden administration to handle in those few hours, including the immediate investment ceremony. And the "bright and sunny" parts are due to the inability of the game engine to do a night sky for in-engine scenes.

This is deeply unrealistic, so I'm much more inclined to believe the word "yesterday" is the error. It's also the same in the Japanese script (昨日), when I think "the day before" (前日) would solve all these timeline problems.

Oh, yeah.

Adloquium's attempt to wrangle the timeline into making sense is a solid shot, but I'm pretty sure that's not it.

Like, it's absolutely ridiculous, but I think the timeline goes like this:
  1. Day 1, Early Morning: Squall duels Seifer. Squall is knocked unconscious and suffers a scar. (It's dark out; duels are traditionally fought at dawn.)
  2. Day 1, Morning: Squall and Quistis go to the Fire Cavern and capture Ifrit. (It's bright daylight.)
  3. Day 1, Afternoon: The Dollet Attack. SeeD withdraws at 19:00. (It's late afternoon, early evening, leaning on sunset.)
  4. Day 1, 19:00: SeeD comes back to Balamb; students are dismissed until sundown, ie at most an hour or two.
  5. Day 1, Sundown: SeeD candidates gather for their grade. The candidates selected for promotion are made SeeD.
  6. Day 1, Night: Squall meets with Rinoa at the dance, then has his conversation with Quistis, before going back to his dorm and falling asleep.
  7. Day 2, Morning: Squad B is gathered to receive their first mission as SeeD.
  8. Day 2, Undefined: Everyone falls asleep on the train for an unknown period of time.
  9. Day 2, Noon or Afternoon: SeeD meet with the Forest Owls and attempt to abduct President Deling.
It's an absolutely insane pace, but I'm more or less used to it from video games. For some reason gamedevs are allergic to leveraging the valuable ambiguity of time and using indicators that any amount of time might have happened since the last plot point.

I forget what the character body language is like here, but Squall's line in Japanese has an extra "Hm?" at the end, implied to be a sort of intimidating Yakuza-esque "are you, a man asking for my help, telling me that you intend to waste my talents with running errands? Hm? Are you?"

Usually characters who do that take a step forward for more intimidation, intruding on the other person's personal space. Not sure if this is something Squall would do, since it's a bit out of character for him, but it's probably also taught in Garden's "how to negotiate and influence people" classes.
At first, Squall crosses his arms while looking away, then he looks back at Zone and puts his arms on his hips while delivering his line. Contextually I think he hesitated to just ignore it and had to psyche himself up a little bit to deliver the 'don't fuck with me' attitude that he thinks he should have.


I didn't think we'd get a game that beat FF7's almost fetishistic love of transportation, especially railways, but FF8 doesn't just like trains and cars and boats and planes, it LOVES them.

Which reminds me:
"There's no way they'll keep all the old FF7 minigames" -You, a fool
"What if we kept all the old minigames, and then added even more" -FF7 Rebirth dev team, geniuses

why am i here

just to suffer
 
And in that fleeting moment, they cry for the answer to the question;
Why, given life, are they meant to suffer. To die...
As fragmented, imperfect beings, yours is a never-ending quest.
A quest, to reach the highscore on every FF7 minigame.
*SummoningSalt makes a 130-minute video about how the rest of the world bands together to keep just one FF7 minigame high score out of your hands*
 
Oh, yeah.

Adloquium's attempt to wrangle the timeline into making sense is a solid shot, but I'm pretty sure that's not it.

Like, it's absolutely ridiculous, but I think the timeline goes like this:
  1. Day 1, Early Morning: Squall duels Seifer. Squall is knocked unconscious and suffers a scar. (It's dark out; duels are traditionally fought at dawn.)
  2. Day 1, Morning: Squall and Quistis go to the Fire Cavern and capture Ifrit. (It's bright daylight.)
  3. Day 1, Afternoon: The Dollet Attack. SeeD withdraws at 19:00. (It's late afternoon, early evening, leaning on sunset.)
  4. Day 1, 19:00: SeeD comes back to Balamb; students are dismissed until sundown, ie at most an hour or two.
  5. Day 1, Sundown: SeeD candidates gather for their grade. The candidates selected for promotion are made SeeD.
  6. Day 1, Night: Squall meets with Rinoa at the dance, then has his conversation with Quistis, before going back to his dorm and falling asleep.
  7. Day 2, Morning: Squad B is gathered to receive their first mission as SeeD.
  8. Day 2, Undefined: Everyone falls asleep on the train for an unknown period of time.
  9. Day 2, Noon or Afternoon: SeeD meet with the Forest Owls and attempt to abduct President Deling.
It's an absolutely insane pace, but I'm more or less used to it from video games. For some reason gamedevs are allergic to leveraging the valuable ambiguity of time and using indicators that any amount of time might have happened since the last plot point.

This does imply there is no travel time between Balamb and Dollet, or at least so little travel time that it can be considered negligible. Which might be accurate in gameplay, but that would also make the entire world traversible in around a few minutes on foot (assuming one can walk on oceans).

And the "bright daylight" part continues to be ambiguous, because everything after the Dollet mission until the SeeD graduation dance is in "bright daylight". As mentioned, this could be due to the inability of the game engine to change the skybox and lighting to account for time of day.

There is also the amusingly mercenary implication that Dollet's contract with SeeD only lasted a few hours at the very most, and less than an hour in all probability: SeeD landed in Dollet at sunset, and departed at the same sunset. Also implying that Seifer had zero patience, since Squad B's holding of the town square must have lasted like ten minutes or something before he went charging off to the mountains.
 
Man this one is going to read weird…

Are GFs limited resources? We got Ifrit from the cave, so does that mean we have the only one and the next graduating class has to look elsewhere for a GF? Will the team ever be ordered to hand over some (or all) of the GFs collected for redistribution to other SeeD members down the road?

On the one hand, GF acting as the game's Summons implies this is the case. On the other hand, this means that narratively there'd only be a handful of SeeD members with GFs at any given time, and what happens to a GF when the one they're junctioned to dies?
 
GF can be resurrected with the appropriate item; now, that's true of characters as well, but if we take the description of GFs as "independent energy sources" as accurate, it wouldn't be strange if GFs are immortal.

With that in mind, I would expect that letting SeeD keep the GF they have collected for themselves would be best, as it incentivizes operatives to take the initiative to hunt down GF themselves (even though it seems likely the Garden should have at least some teams specifically deployed to collect GFs all over the world). However, if a SeeD leaves Garden, then I expect Garden will demand they leave their GF behind, to be given to newly graduated Seed/used for training purpose/kept as a strategic reserve of power. It seems the more rational approach to things.

Note that we don't know yet if GF are a renewable resource (aka, the question "how does a GF forms?" has not been answered for us yet) or not, but in either case, it only makes sense for the Garden to try and monopolize them.

As for the morality of essentially enslaving an entire species (if that's an applicable word) of what appear to be at least partially sentient beings, the Garden Faculty would like to remind you that GF are a symbiotic existence incapable of surviving without being bonded to humans and who'd quickly perish in the wild if not rescued by the SeeD and put into Garden employment, and any rumors otherwise is just propaganda from the enemy in an attempt to cripple Garden's military power.
 
I mean, given that the cave of fire is explicitly a test that they do for all Balamb SeeDs, I have to assume that there's just, like, a hundred Ifrits out there junctioned to SeeDs? One Ifrit, indivisible, but junctioned to lots of people, or is Ifrit just re-created out of the cave's environement after each one is beaten and junctioned?
 
Well, GFs are described as "independent energy sources," so I can only assume it works on some geomantic principle where magic naturally wells up in places until it can be "Drawn," and the fire cave possesses enough magic juice for Ifrit to build up there and each successful SeeD cadet is just "drawing" from that pool until it has to be replenished.

This would also explain Draw Points.
 
Yeah, my personal assumption would be some combination of animism and 'this shit recharges'. Ifrit is the spirit of the caves of fire, and the caves of fire create the spirit of Ifrit; when he's taken, there's an Ifrit-shaped hole that gets re-filled and Ifrit then 'respawns'.

Of course it could just be I'm talking bullshit and there's only one of each GF and Balamb has just been sending students into the cave of fire who all failed and Squall's the first one to succeed, finally stripping away the last GF from the landmanss Balamb is on.
 
It's also possible that, since the Fire Cavern is a test, the Garden just took one of the GF they had in storage and released it in the cave with orders of "face this student and bow to him if he proves sufficiently powerful", and they would release a different GF for every new candidate who had to take the test.
 
GFs and TT cards overlap; I'm going to assume all GFs have a card.

Given the obscure circumstances in which some GFs are acquired, the existence of TT cards for them implies that they aren't unique.
 
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