Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

There, we find an old man telling a story to what is probably his granddaughter, and it feels like an early bit of the setting's deep history.

Old Man: "Long, long ago, when this world was just made, there was a strong god named 'Hyne.' This god was very, very strong, but after fighting a lot of monsters, he became very tired. So he made 'people' like you and me to do all the work, and the god went to sleep."
Girl: "So he took a nap?"
Old Man: "That's right. However, the god was very surprised when he awoke. Surprised that there were so many people."
Girl: "Yeah, there are so many in this world."
Old Man: "Hyne decided to reduce the number of people by taking away the children."
Girl: "You mean… children… like me..?"
Old Man: "Uh huh. Scary, isn't it? …Of course, everyone was scared then, too. And so, the battle against Hyne began. Even though the people were small, they all got together, and finally cornered him. Hyne didn't know what to do. Out of desperation, he gave half his body to the people and ran off with the remaining other half."
Girl: "He can do that?"
Old Man: "Well, he was a god. Anyway, it turns out Hyne tricked the people. The half that Hyne ran away with was the half that had the stronger magic."
Girl: "Wow… So we still can't find the other half that ran away???"
Old Man: "Hmm… It might be close by, actually. It might even be watching you."

What the tutorial tells us, in essence, is that monsters originate from the moon and fall to earth at regular intervals in a recurring event known as the 'Lunar Cry.' These monsters then form a self-sustaining breeding population which roams the world, creating the hostile wilderness conditions that make it difficult to maintain communication between polities. The Lunar Cry also mutate some animals native to the planet into monsters, as well.

So.

We are definitely going to the moon again in this one.

I don't recall whether this is actually remotely true or not, so I'll spoiler it just in case, but when I originally played this game and came across these two lore bits about Hyne and the moon, my immediate theory (probably inspired by Naruto) was:

That the old man's story is talking about FF8's planet and its moon, right? In the story Hyne fought the world's monster inhabitants, creating people to populate it to serve as his servants, but after his own 'on the seventh day he rested' episode there were way too many of them and he tried to get rid of them. (Hello FF16 parallels.) The people fought back and evidently did a great job, but half of him escaped... to space! From which he continues to try to genocide humanity to this day with waves of monsters, hence the Lunar Cry!

That's also, I theorize, why the old man creepily mentions the missing half of Hyne 'watching them' - it's that fuck-off giant moon looming in the sky like a freaky eyeball, isn't it? Now, whether or not that is a creation myth to explain the monster-populated celestial neighbour or if a god ever really existed, well, that's anyone's guess... but it's Final Fantasy, so we probably have to kill him.


I wonder if there's a myth of some sort that lies at the bottom of both this and Naruto's take on the concept in Japan? It'd make sense.
 
I wonder if there's a myth of some sort that lies at the bottom of both this and Naruto's take on the concept in Japan? It'd make sense.

The moon god Tsukiyomi, while not really a villain, is usually portrayed as aloof and antagonistic in Japanese myth, especially towards head goddess Amaterasu. Well, the few times he even shows up anyway. That's the closest thing from Japanese myth I can think of, that and a war on the moon being mentioned in the Kaguya tale
 
It turns out that 17 years ago, a mysterious event caused a worldwide signal interference. No communication using radio signals can be used. Instead, the means of long distance communication are chocobo messengers, and the Internet, which works entirely off underground cables which are frequently damaged by monsters or warfare.

That's a wild piece of worldbuilding to just throw out in a missable side conversation, wow. It's actually kind of a masterful design decision, thinking about it a bit though. Final Fantasy has pretty much always wanted to have more than just raw fantasy in its settings, as far back as the space station in FFI and assorted pieces of technology like airships, with the technology coming more front and center over time starting with VI and the proliferation of magitek, which continues to a much more contemporary setting with VII.

The thing is though, that as you edge the baseline level of technology in the setting forwards, you need to start thinking about how to preserve the more classic Final Fantasy feel to the world, with widespread global communications in particular threatening some of that vibe. Making VIII a world which was much more interconnected and resembling a more familiar modern world, only to have an unexplained event shut down all radio communication and bringing back the idea of isolated communities with travel never being entirely safe - especially with the event happening long enough ago for the world to settle into a status quo, but not so far back that its influence would be forgotten entirely - is a really clever way to get the best of both worlds there.

Xu does lament that Galbadia is withdrawing too soon; if they had stayed and wreaked more havoc, SeeD could have made more money from the conflict. This is the first of multiple bits of dialogue in this update that are going to launch us from 'you know if you read between the lines Balamb Garden is kinda fucked up as an institution' into the stratospheric heights of 'oh wow they're not even trying to hide it.'

Okay wow, Balamb Garden was shady as hell before now but I honestly had my money on it being largely unintentional and me reading too much into it, I guess they're fully aware of what they're doing and are going for it huh. Though if we're given a salary by Balamb Garden and that isn't just a gimmick for the first couple hours of gameplay, presumably we don't realize that the whole institution is ludicrously evil and burn it all to the ground, so I'm curious what the game is going to do with it.

Today's not a good day for Seifer, and it's about to get worse.

Seifer: "Squall! D'you hear about the communication tower in Dollet? We would've been heroes if it weren't for that withdraw order."
Quistis (walking onto the screen with Xu): "You were only looking for a fight."
Seifer: "My dear instructor. I'm hurt. Those are rather cruel words for an aspiring student. A mediocre instructor like you will never understand."
Xu: "Seifer, don't be so stuck on yourself. You'll take all responsibility for leaving the designated area."
Seifer: "Isn't it the Captain's duty to take the best possible action?"
Xu: "Seifer, you will never be a SeeD. Calling yourself a captain is a joke."
(At this point, Seifer lowers his head; from his model it looks like he's doing a 'joyless laughter' kind of animation, but in the Remaster it's clear he's shaking with anger instead. They're both different takes from the same kind of feeling, regardless. He doesn't say anything further until the end of the scene. Quistis and Xu walk out, replaced by Cid.)

Headmaster Cid: "Seifer. You will be disciplined for your irresponsible behavior. You must follow orders exactly during combat." (While he's saying this, Cid is standing straight with his hands behind his back and looking severe.)
Headmaster Cid: "But I'm not entirely without sympathy for you. I don't want you all to be machines. I want you all to be able to think and act for yourselves.." (While he's saying this, his posture relaxes and he does casual things like rubbing his head, moving his hands while talking, or folding his arms.)
Headmaster Cid: "I am…" (As he starts talking, one of the Garden Faculty members approaches, each step audible.)
Garden Faculty: "Headmaster Cid, you have some business in your office…"

They passed Squall and Zell, but not Seifer. So they're blaming the breach of orders on Seifer, but not his subordinates. In fact, they hold these subordinates to have done so well that they deserve to graduate as SeeD, while Seifer is held back again. I can sort of see a logic for it - 'it's always correct to obey your superiors so you can't be blamed for obeying the wrong orders, but you can be praised for executing them well' - but they have to be knowingly slighting Seifer.



It also means that Squall's behavior was exactly correct. His deferring to Seifer's authority as an excuse to hide the fact that he wanted to cut loose as much as Seifer did resulting in Seifer, the Captain, suffering the full punishment, while Squall is rewarded.

Balamb Garden's core principle: Always obey authority, and you'll be given the chance to kill as you will.

Seifer is a fucking dick, but I actually feel kind of bad for him here. He seems fully cognizant of the kind of institution Balamb Garden is, and doesn't give it any respect because of it, and seems to be just using it as a means to fulfil his dream of going out and earning glory. And given that they passed Squall, which given how well Quistis reads him they have to know he's got largely the same motivations as Seifer, it seems like his only crime in their eyes is not falling in line well enough. They have no problems with the kind of person he is, they just want one they can better control.

Also Cid seems much more lenient of him, when he must know what kind of person his student is, which I'm not entirely sure how to take. His actions this update seem to portray him as a doddering principal figure who's doing his best, but is being led around and controlled by the Most Shady People Ever, but given Seifer's actions it kind of makes Cid seem like someone who's fully willing to hand a violent and impulsive young adult official paramilitary backing and sending him out to raise hell on some battlefield.

All I'm saying is my "Cid is the true mastermind behind every evil in FFVIII" theory is still alive and well.

This is a step beyond 'to you, this a life-or-death battle for the freedom of your homeland against foreign aggression, but to me, it's a high school graduation exam.' SeeD seems to have made a calculated choice to make an example of Dollet - we showed up just long enough to roll over all opposition, annihilate the Galbadian presence within the city, seize the Comm Tower, destroy the Galbadian mech, and then immediately withdrew without giving Dollet's forces time or resources to actually consolidate their position.

This also throws the SeeD exam into a whole new light. This isn't just using an active military conflict as a practical test for their mercenary students, this is actively snubbing Dollet and sending a message that if they're not going to pay up, they're not even going to send real mercenaries to their battlefield. They'll just use it as an exam and walk away as soon as they've done the bare minimum the contract stipulates.

(Or if they're feeling particularly peevish, I'm sure Balamb could pull out before then anyway and muster up a halfhearted excuse of their client not providing enough information or misleading them as to battlefield conditions. If SeeD is as much of a gamechanger as this update suggests, there's only so much a client could do in response, and I have no doubt Balamb would pull that kind of stunt if they really wanted to stick it to a client)

I'm not crazy, right? It feels like these guys are managing Cid. Between cutting him off when he was starting to tell Seifer that he didn't want robots for students and initiative was good, and cutting him off now when he's starting to tell us that we're more than just soldiers and he has a great plan of some kind, both times distracting him with a 'meeting' and telling him to cut it short…

It almost feels like Cid isn't really the one in charge. I know this is a huge stretch from two minor incidents we've seen so far, but I wouldn't be surprised if all these 'meetings' weren't the Garden Faculty regularly taking him to the Mind Control Room to adjust his behavior.

No this is exactly the vibe I was getting from this update, everything surrounding Cid and the Faculty screams of a sinister background force manipulating a well-meaning but clueless old man. Which like I mentioned earlier, I'm not sure how to take, because even at it's most generous Cid has to be at least partially complicit in the mercenary organization Balamb Garden is today. Unless it's a really coldly calculated approach to make him seem more friendly and well meaning, to throw the scent off him from anyone that does get suspicious and look into matters, but that might actually be reaching.

When it comes to a Mind Control Room though, I can't help but think about the referenced potential for GF junctioning to cause memory loss. If Cid was an early adopter of the technique and got his brain scrambled in the process, that could certainly create an opening for some sinister organization to move in and take over. But again, with how shady the Garden is as a whole I'm kind of at a loss as to where to take this without getting into Wild Speculation.

Incidentally this also tells us that the use of Guardian Force junctioning is unique to Balamb Garden; neither of the other Gardens (Galbadia and Trabia) use them, nor do any of the world's militaries. SeeD's godbound teenagers truly are a unique fighting force in the world.

If they are truly as disproportionately powerful as they seem, then I expect that won't last forever. "Memory loss" may be unfortunate, "personality alteration" (if we take from the FR even more so), and there may be drawbacks we have yet to hear from… But a conquered country is a conquered country. If SeeD is as much of a game changer as our early performance in Dollet suggests, it won't be long before other nations have no choice but to follow suit. But it may well be that we're still early in the development of this new military system that nobody has caught up yet. After all, none of the SeeD we've seen so far seems any older than twenty.

I'm going to be honest, this whole time I thought SeeD was just the name of the active combat section of the Gardens, not a new and experimental force of one of the Gardens. That does explain why Selphie would want to transfer to Balamb a bit better I suppose. Though now I'm wondering what the other Gardens focus in, do they focus on more mundane mercenary organizations or something?

And with the reference to Balamb being the first Garden constructed "in accordance to headmaster Cid's vision" or whatever the quote was, I thought that was referring to the idea of the SeeD program and giving students incredible cosmic power with frighteningly little oversight. This update is raising a lot of questions that I'm interested to see the game's response to.

Oh yeah, all monsters are moon aliens that have rained down on the earth in an apocalyptic event.

... well then. Moon's haunted I guess. Talk about unexpected pieces of lore to just tuck away for a player to maybe stumble across. This one strikes me as particularly odd because there being giant monsters in a Final Fantasy game is one of the last things I'd ever question, so it's certainly a choice to explain them like this.

You're right, we're definitely going to go shoot the moon ghosts with a sword gun by the end of the game.
 
I've a sneaking suspicion that Squall absolutely knew that "following orders" here would screw over Seifer and not himself.

Honestly, in the context of RL militaries, not only would Squall know this, he and the other SeeD recruits would probably have been explicitly told that this is the correct action in such a hypothetical scenario.

As in, if the order from your immediate superior is not obviously illegal or against the rules of engagement, you should follow those orders. I won't say "must", because that goes deep into actual legal issues, but the general idea is if your superior orders you to do something and it's within the rules of engagement, you need a good reason to disobey, in the sense of "my reason needs to hold up in a court-martial".

That Squall himself had a personal desire to show off his combat skills is not relevant. He deferred the decision to the squad leader, as he should, and the squad leader made the decision to leave their assigned area. This truly is all on Seifer; the responsibility of being squad leader should have made him more thoughtful about the decisions he made.

Of course, illegal orders must be disobeyed, without exception. But "we're moving to another area of operations and engaging the enemy" is probably within a legal order; it's just not following the overall battle plan. I'd even speculate that the squad which holed up in a restaurant and spent the mission eating was probably in more trouble.

This also means Seifer was being graded differently than Squall and Zell; Squall and Zell were graded on being basic grunts who have to follow orders, while Seifer was being graded on being a squad leader. I can't say this is unfair when Seifer was explicitly told that he was made squad leader before the mission, and he accepted this without complaint.
 
I'd even speculate that the squad which holed up in a restaurant and spent the mission eating was probably in more trouble.
Considering that hiding in the bar when the X-ATMO92 is chasing you, which could be seen as trying to save yourself in a desperate situation where your only other choice are "run and pray" or "fight the undying mechanical monster", is the single highest possible demerit (the equivalent of talking to 20 people, which is more people than you can talk to in the entire exam), yeah, SeeD would likely grade that extremely poorly. "Fight or run, but never hide" is a very mercenary take on things, too; you don't need to die if you can run, but you mustn't hide and make the Garden look bad.
 
Considering that hiding in the bar when the X-ATMO92 is chasing you, which could be seen as trying to save yourself in a desperate situation where your only other choice are "run and pray" or "fight the undying mechanical monster", is the single highest possible demerit (the equivalent of talking to 20 people, which is more people than you can talk to in the entire exam), yeah, SeeD would likely grade that extremely poorly. "Fight or run, but never hide" is a very mercenary take on things, too; you don't need to die if you can run, but you mustn't hide and make the Garden look bad.
Not just hiding, but setting the X-ATM on your comrades in the process since it starts chasing them instead.
 
Of course, illegal orders must be disobeyed, without exception. But "we're moving to another area of operations and engaging the enemy" is probably within a legal order; it's just not following the overall battle plan. I'd even speculate that the squad which holed up in a restaurant and spent the mission eating was probably in more trouble.

This also means Seifer was being graded differently than Squall and Zell; Squall and Zell were graded on being basic grunts who have to follow orders, while Seifer was being graded on being a squad leader. I can't say this is unfair when Seifer was explicitly told that he was made squad leader before the mission, and he accepted this without complaint.

Those in leadership should exercise judgement of when not to follow orders as well, considering that the larger plan was explained to the entire squad (Mop up forces in city, wait for counter attack), if something unexpected happened, or there was an opportunity to fulfill the plan better by altering behavior, that would have probably been accepted. "I was told to defend the square for the counter attack, but I saw forces massing nearby and took the chance to attack before they were ready, and then fell back into position" would have made sense. While Seifer would have chased enemy forces halfway to the galbanian capital if he kept finding victims, leaving his area basically entirely undefended.

Considering that 4 (out of 12) candidates graduated, it really does feel like there are some pretty high standards for passing, not just 'did well enough and didn't compromise the mission', but rather 'has shown behavior and skills to the extent we can trust them in all sorts of situations'.

If there were any other squad leaders, none of them passed. (Unless Selphie was a squad leader, but I suspect not. But the 'messenger' squad might not have even had a squad leader).

I suspect that squad B was formed specifically to see if they could work together as a test of personalities. Zell was pretty clearly trying to reign in his emotions, he also did it, following orders he explicitly disagreed with from someone he hates. Squall and Seifer are well known to get into antagonistic fights and have personality clashes.
 
If there were any other squad leaders, none of them passed. (Unless Selphie was a squad leader, but I suspect not. But the 'messenger' squad might not have even had a squad leader).
Or, hear me out here, the other person that got promoted might have been Squad A leader. If they were the technical/communication team, then they might have been graded on their ability to recover information (since they were hacking the town's mainframe), and the leader would likely have been graded for picking the right person to send the message to squad B (in which he succeeded by picking Selphie). The other member of Squad A we saw (the one who didn't hack into the mainframe) was the one who told Squall "don't talk to me or I'll lose points!", which suggest somebody worried they'd do badly.

The one person in that exam who 100% deserved her pass no matter what was Selphie though. "Ordered to deliver crucial, high-priority message alone >> find allies missing from assigned location >> tracks down missing allies alone through dangerous territory despite not being a combat specialist >> deliver message successfully anyway >> helps combat team defeat dangerous opposition without hesitation >> bring back whole missing Squad within assigned time". If that's not promotion worthy, what is?

I suspect that squad B was formed specifically to see if they could work together as a test of personalities. Zell was pretty clearly trying to reign in his emotions, he also did it, following orders he explicitly disagreed with from someone he hates. Squall and Seifer are well known to get into antagonistic fights and have personality clashes.
I suspect the same; as I mentioned, the Italian translation makes it look like putting Seifer in charge of Zell and Squall was a setup to test Zell's and Squall's ability to handle a bad commander.
 
Last edited:
Not just hiding, but setting the X-ATM on your comrades in the process since it starts chasing them instead.
It's actually a pretty funny scene if you do this, since when you head to the beach afterwards it's to X-ATM's bullet-riddled corpse sitting in front of the ships and Quistis standing there waiting for you. And hey, maybe you could have gotten away with it... except Zell instantly opens his big mouth going all "oh whoa, who took care of the robot" and she just gets this look of "you morons had something to do with this didn't you."

View: https://www.youtube.com/watch?v=1o8-n6GwzbA
 
It's actually a pretty funny scene if you do this, since when you head to the beach afterwards it's to X-ATM's bullet-riddled corpse sitting in front of the ships and Quistis standing there waiting for you. And hey, maybe you could have gotten away with it... except Zell instantly opens his big mouth going all "oh whoa, who took care of the robot" and she just gets this look of "you morons had something to do with this didn't you."

View: https://www.youtube.com/watch?v=1o8-n6GwzbA

I have already posted that video in this thread :V
 
Or, hear me out here, the other person that got promoted might have been Squad A leader. If they were the technical/communication team, then they might have been graded on their ability to recover information (since they were hacking the town's mainframe), and the leader would likely have been graded for picking the right person to send the message to squad B (in which he succeed by picking Selphie). The other member of Squad A we saw (the one who didn't hack into the mainframe) was the one who told Squall "don't talk to me or I'll lose points!", which suggest somebody worried they'd do badly.

. . Who? What other person. I don't remember anyone else becoming a kickass special-protagonist class. Lemme double-check...



Ohhh. Huh. This guy. I'm sure he's not going to have any sort of character or personality, right?



. . .Hey, are we still accepting candidates for the 'obviously going to be a villain' list, or are there no more free slots?
 
Minor question to Omicron, as well as anyone else also playing FFVIII and reaching this point: has the Fourth Graduate been named yet? The script site I'm using does name them, ie gives them a label for their dialogue boxes, at this point in the story. I'm largely curious if it's somehow only in the Japanese script, or if the character's name has been shown.

Those in leadership should exercise judgement of when not to follow orders as well, considering that the larger plan was explained to the entire squad (Mop up forces in city, wait for counter attack), if something unexpected happened, or there was an opportunity to fulfill the plan better by altering behavior, that would have probably been accepted. "I was told to defend the square for the counter attack, but I saw forces massing nearby and took the chance to attack before they were ready, and then fell back into position" would have made sense. While Seifer would have chased enemy forces halfway to the galbanian capital if he kept finding victims, leaving his area basically entirely undefended.

Come to think of it, given the sinister dialogue by Garden Faculty about Dollet not paying enough, it's entirely possible the battle plan was to be followed not because it was the most effective at achieving objectives, but because it was all Garden decided Dollet had paid for. As in Dollet hiring SeeD was only enough for SeeD to drop in, clear out the remnant G-Army troops in the city, and potentially counter any G-Army forces that returned from the mountains.

Since we now know Galbadia's true goal was the communication tower in the mountains, that implies either SeeD also knew (potentially in the middle of the Dollet mission itself, via new intelligence), or they already planned on withdrawing if the returning G-Army proved to be more trouble than expected. Either way, the withdrawal order was very quick to arrive. It's even implied that it would have been a leisurely and ordered withdrawal by 1900h, if Seifer hadn't led squad B all the way to the communications tower.

Therefore, Seifer's independent action was criticized not only (or possibly even primarily) for disobeying the broader battle plan, but also because it was added service to Dollet, beyond what was paid for.
 
Attitude is the "no talking to people" score

This revelation singlehandedly transforms Squall from edgy teen to teacher's pet. But no, it probably is mostly him, though it adds to Garden's shadiness in a standard sketchy organisation's forms of control kind of way. I'm doing a little dance and adding it to the Themes pinboard, along with the detail about radio ceasing to function. I feel like that's something that probably gets more buck wild the more about radio you know; I wonder how dependent the various polities were on all this infrastructure that just stopped working one day. Maybe that's contributing to Dollet's poor current position and lack of funds, given the huge tower in their backyard (and it's state of operability after seventeen years)? That thing has jet engines for no reason.

Everyone leaves the room but Squall, whom Cid holds back to give him a 'Battle Meter' item. It is apparently supposed to give us a 'Battle Report.' I have no idea what this is or how it works, but in trying to figure out how to use the Tutorial I stumble upon earth-shaking revelations I will be getting to in a moment.

This is the funniest possible way to get lore, because while the menu isn't diegetic, I love 'something earthshattering (moonshattering?) hidden amongst the mundane' in general. Though Squall would presumably already know this.



I knew it! I knew it couldn't be trusted!

Curious that they apparently regularly have "the moon sends a bunch of murderous monsters" disasters and yet you don't see bad guys using moon imagery.

Although in-universe that opportunity seems to be missed, I love what this shot retroactively symbolically implies now that we know this; SeeD are monsters, descending upon Dollet.

Also huh. Hm. Uh. That... sure is a crater right there. Ah well, I'm sure it won't be important.
 
Last edited:
This revelation singlehandedly transforms Squall from edgy teen to teacher's pet. But no, it probably is mostly him, though it adds to Garden's shadiness in a standard sketchy organisation's forms of control kind of way.
I figure it's less of a "no talking to anyone ever so we can control what you know" thing and more of a "don't fuck around chitchatting in the warzone" thing.
 
Talking with Biggs after you defeat him counts as minus two, unlike talking with allies, which counts as minus one. So... make of that what you will.
 
So, firstly, I gotta say, I like FFVIII setting so far. There is something appealing in the world that started out as high fantasy and then kept advancing in technology to resemble our own without entirely losing the mythical aspects. It reminds me of the Witch and the Beast manga (and now anime), complete with lesser mages whose powers are based on studying the powerful sorceresses/witches shrouded in mystery. Wonder if there is a connection.

Secondly, it's interesting that the game leans into the Garden being a deeply sinister organization. Like you said earlier, at first it appears to be a standard shonen battle school (even if chronologically it would stand at the roots of the genre), and normally those are... fine. They're fine, don't think about a society that deeply cares about teaching teenagers with superpowers to fight and kill, it's fine. Here, however, not only do we have sinister robed figures skulking around, the Garden is specifically mercenaries and is shitty in ways common to mercenaries: they don't fight for a cause or even national interests, they fight for cold hard cash, and are not above snubbing their clients to ensure a better paycheck in the future, even if it probably resulted in numerous deaths that could have been avoided.

Speaking of, it's really funny that we're on third Cid in a row who's a shitty person, and every one of them is shitty in a completely new and different way, and also the games don't seem to get what makes them shitty, at least assuming the presentation of the current Cid as a kindly old man possibly managed by actually evil organization is intended and not a setup for a twist. It's a fucking curse at this point. Watch it, next Cid is gonna be a serial killer, and the game's gonna insist he's a swell guy, actually.

Finally,
MY MOONSPIRACY AGENDA IS VALIDATED.
Seems like the glorious return of diegetic monsters! I've commented before how in FF series monsters mostly exist only for the player characters and otherwise don't affect worldbuilding at all, but here they're given a backstory and a place in the world, which will presumably become important later in the plot. We haven't seen anything like that since... FFII, I think? There's still a possibility they would be treated like always, with only an odd bit of lore thrown into a tutorial menu, but here's hoping for the game to do something interesting with it and have monsters actively affect the structure of towns, organizations meant to deal with them, geopolitics, etc.
 
Seems like the glorious return of diegetic monsters! I've commented before how in FF series monsters mostly exist only for the player characters and otherwise don't affect worldbuilding at all, but here they're given a backstory and a place in the world, which will presumably become important later in the plot. We haven't seen anything like that since... FFII, I think?
Technically, FFVII had the monsters be the result of Mako pollution and escaped Shinra experiment contaminating the wildlife, didn't it? FFVIII does handles it better though, and puts more weight on it with how both the Lunar Cry and the destruction of communication infrastructure affect the structure of the setting. And it's true that FFIV, FFV and FFVI had no justifications for the monster existing - although I think FFIII made some gestures toward them being all creatures created by the ancient wizard who taught Doga, Une and Xande, I can't be certain right now.
 
Last edited:
Back
Top