Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

It turns out that 17 years ago, a mysterious event caused a worldwide signal interference. No communication using radio signals can be used. Instead, the means of long distance communication are chocobo messengers, and the Internet, which works entirely off underground cables which are frequently damaged by monsters or warfare.

That's… a fascinating bit of worldbuilding. It serves to create a world which, while aesthetically and technologically modern, still retains the old RPG feeling of isolated dots separated by wilderness, where communication requires physically going from one place to another. There's Internet, but it's not like our Internet - it's a Cyberpunk 2077 style of geographically isolated networks - your Internet connects you to the rest of Balamb Garden, or all of Dollet, but can't communicate between Dollet and Balamb Garden.
Xu does lament that Galbadia is withdrawing too soon; if they had stayed and wreaked more havoc, SeeD could have made more money from the conflict. This is the first of multiple bits of dialogue in this update that are going to launch us from 'you know if you read between the lines Balamb Garden is kinda fucked up as an institution' into the stratospheric heights of 'oh wow they're not even trying to hide it.'
Garden Faculty: "SeeD shall not act beyond the exact wording of a contract. We are not a non-profit organization. This incident will be a hard-earned lesson for the Dollet Dukedom. They'll now know to be more generous when hiring SeeD."

Right.

This is a step beyond 'to you, this a life-or-death battle for the freedom of your homeland against foreign aggression, but to me, it's a high school graduation exam.' SeeD seems to have made a calculated choice to make an example of Dollet - we showed up just long enough to roll over all opposition, annihilate the Galbadian presence within the city, seize the Comm Tower, destroy the Galbadian mech, and then immediately withdrew without giving Dollet's forces time or resources to actually consolidate their position.

It's utterly ruthless but I kind of admire the effectiveness of it. It's a very obvious show of force that demonstrates to everyone that Balamb Garden's SeeD and their GF-enhanced fighting style are overwhelmingly effective and incredibly valuable, and then it punishes the client for being stingy by sticking to the absolute minimum required by their contract and just straight up abandoning them in the middle of an active war effort, leaving them completely naked.

And, like, it worked. Galbadia did pull out of Dollet. But they were able to make demands in return; we left them in a position of comparative strength, instead of finishing off their local troops. And we can't even be blamed for it. We did no more nor less than our contract said.

Now everyone will know just how powerful SeeDs are, and that they should be paid accordingly.

So yeah! They're assholes.
Balamb Garden's core principle: Always obey authority, and you'll be given the chance to kill as you will.
So, like.

I'm not crazy, right? It feels like these guys are managing Cid. Between cutting him off when he was starting to tell Seifer that he didn't want robots for students and initiative was good, and cutting him off now when he's starting to tell us that we're more than just soldiers and he has a great plan of some kind, both times distracting him with a 'meeting' and telling him to cut it short…

It almost feels like Cid isn't really the one in charge. I know this is a huge stretch from two minor incidents we've seen so far, but I wouldn't be surprised if all these 'meetings' weren't the Garden Faculty regularly taking him to the Mind Control Room to adjust his behavior.
Garden Faculty: "It is expected you will be using quite a number of GFs along the way… Be sure to ignore all the GF criticism you hear from other Gardens or military forces."

OH MY GOD. COULD YOU GUYS BE ANY SHADIER? It's genuinely impressive how untrustworthy you guys are!!

Incidentally this also tells us that the use of Guardian Force junctioning is unique to Balamb Garden; neither of the other Gardens (Galbadia and Trabia) use them, nor do any of the world's militaries. SeeD's godbound teenagers truly are a unique fighting force in the world.

If they are truly as disproportionately powerful as they seem, then I expect that won't last forever. "Memory loss" may be unfortunate, "personality alteration" (if we take from the FR even more so), and there may be drawbacks we have yet to hear from… But a conquered country is a conquered country. If SeeD is as much of a game changer as our early performance in Dollet suggests, it won't be long before other nations have no choice but to follow suit. But it may well be that we're still early in the development of this new military system that nobody has caught up yet. After all, none of the SeeD we've seen so far seems any older than twenty.
We get a salary. Squall's position as a mercenary isn't just a fiction, it's his actual job, and we get paid for it.

This is such a novel way to handle it, to me. I don't know if it's good or bad, but it's interesting. It recontextualizes our relationship to the world, monsters, and Balamb Garden itself: We are their pride, their child soldier mercenaries, and they pay us for it, handsomely. We are fundamentally attached to BGU in a way that would require a huge shift in the narrative justification of our income to break.

War has changed. It's no longer about gods, or madmen, or empires. It's an endless series of proxy battles fought by mercenaries and machines. War, and it's consumption of life, has become a well oiled machine. War has changed. GF-tagged soldiers carry GF-tagged weapons, use GF-tagged gear. Magic inside their souls enhance and regulate their abilities. Memetic control, communication control, eduaction control, personality control... battlefield control. Everything is a weapon, and all weapons are kept tightly under control. War- has changed. The age of monsters has become the age of control. All in the name of profit. He who controls the school, controls the battlefield. And he who controls the battlefield, controls history. War has changed... when the battlefield is under total control, war becomes routine.

War... has changed.
 
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MY MOONSPIRACY AGENDA IS VALIDATED.

I was wondering if you would find that, I only started checking when the lore revealed stuff a bit after this part, but it really is a 'wait, what?' moment if you don't know it's there.

Still, it's all stuff that the characters in-universe are supposed to know and just live with, so I can see it making sense for players to both find it if they want to read literally everything, or have it dumped on them by surprise later if/when it comes up in the plot.

It's one of those things other media can't do as well, where time spent background knowledge and worldbuilding is up to the player. You can either be told all the setting premises in a massive non-stop infodump, or you can just go along with it and be told 'okay, the communication tower is important, go fight towards it' in the moment.

I know of another game where dutifully reading the codex will literally spoil the huge driving mystery of the first like, 60% of the game, because a character is passingly mentioned who reveals the truth of the mysterious happenings when she's introduced, so her codex entry just casually explains her big dramatic reveal a couple hours into the game if you read it.

In hind sight, it was probably a translation issue, where the people writing the codex just wrote a generic descriptor of her rather then some sort of coy implication that would pair nicely with a off-hand mention dozens of hours before her actual introduction.
 
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No. Look. I'm still not sure I fully understand the Chicken-wuss/"chicken yarou" insult. But someone on the animation team clearly decided to lean into it, because after yelling 'OHHHHH YEAHHHHH!!!" Zell runs off towards Cid's office like this:

It is the most ridiculous run cycle I have ever seen. And it involves him propping his arms and moving them like chicken wings.
LOL, I already forgot about that. Not something memorable at the time, but in hindsight this game shows the care the staff put into it through the details like various unique animation, working within and stretching the graph limit.

EDIT: In character, we can also interpret that as Zell getting petty revenge over Seifer's mockery, 'You call me chicken? Look here, this chicken is the one who became SeeD, not Seifer'

And now, all four successful students are in Cid's office. Selphie is here too, of course - I assume the reason she wasn't present in the hallway during the call was because her transfer student status meant special accommodations? And there is one more, unnamed student in the lot, which I like. It's nice to know that it's not just these three's story.
I presume that's because the other two was in different squad?

So, like.

I'm not crazy, right? It feels like these guys are managing Cid. Between cutting him off when he was starting to tell Seifer that he didn't want robots for students and initiative was good, and cutting him off now when he's starting to tell us that we're more than just soldiers and he has a great plan of some kind, both times distracting him with a 'meeting' and telling him to cut it short…

It almost feels like Cid isn't really the one in charge. I know this is a huge stretch from two minor incidents we've seen so far, but I wouldn't be surprised if all these 'meetings' weren't the Garden Faculty regularly taking him to the Mind Control Room to adjust his behavior.
To be fair, its not uncommon trope to have a top leader needing subordinate to manage them so they don't do ineffiecient or odd things.

I think that's true in real life. The oft-said story of how George Lucas can produce excellent movies, when there's people that reined him, come to mind. Or how Elon Musk and Donald Trump will do absolute bonkers if left to their own device.

On the other hand, its not like Cid is doing anything egregious here. At most, he's being time inefficient.

Hmm, mmm.

Anyway, Cid does sneak in a personal word to each of the new SeeD members as he hands them their after-action reports.
ALways like that bit.

Fit for a Robin Williams character I suppose.
MY MOONSPIRACY AGENDA IS VALIDATED.
Heh
What the tutorial tells us, in essence, is that monsters originate from the moon and fall to earth at regular intervals in a recurring event known as the 'Lunar Cry.' These monsters then form a self-sustaining breeding population which roams the world, creating the hostile wilderness conditions that make it difficult to maintain communication between polities. The Lunar Cry also mutate some animals native to the planet into monsters, as well.
There's a lot of evil moons in fiction isn't it.

The salary determined by our rank is FF8's primary method of earning gil, incidentally. If you were wondering about this whole 'not getting gil from monsters' deal, that's because instead, the game will give us money for free at regular time intervals. There are conditions - not getting into enough fights can tank our SeeD rank and reduce our salary - but we are wage earners.
I remember before this point doing grinding and keep wondering where the fuck is my money and resorting to sell items for money.

Guardian Force Squall: Seeds of The Future
 
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The problem is, that tactic is slow. Like, "took me nearly 20 minutes to whittle down the mech" slow. Now, I was ready to call this 'doable, but close to the wire,' except then it turned out the game had one last surprise in store for us.

Killing the Black Widow restores Dollet's normal encounters with soldiers, which normally aren't seen while running away from the mech.

Even running from every random encounter I absolutely cannot make it to the beach in what little time I have remaining. We hit 0:00 on the time while in battle, resulting in a game over. The mech defeated me, not by being too strong to kill, but by making me fail my SeeD exam deadline.
I think maybe it could have worked out if you had used various tricks to dodge the Black Widow for most of the escape, and then fought it near the end; that probably would have reduced the amount of extra fights you'd have to push through afterwards.

Exploring the hotel reveals something I need to keep an eye on from now on: Magazines are important somehow. I find this out by interacting with a random table with magazines on it and learning that this is an old issue of 'Timber Maniac.'

I have no idea what Timber Maniac is, or why it matters that Squall found it and read it, but we sure did find it!
You can also find issues of the magazine in Zell's home and at the train station.

I mentioned way earlier stuff about a 'crafting system'. I was partly tongue in cheek, I have no idea how it even works and don't need to interact with it for now, but: one of our rewards for defeating Evolret was a magazine. A magazine titled 'Weapons Monthly, March Issue.'
You can find another issue of Weapons Monthly in your room.
 
So, Rank 6. Decent? Idk. I feel like I did as well as one could with the minimum amount of looking it up and while getting all available dialogues for the purposes of the Let's Play experience.
It's perfectly fine; there are ways to increase your rank going forwards into the game (just perform perfectly on missions), and even if you don't, and had passed with rank 1, there's 30 SeeD tests and the max rank is 31, so you can still reach max rank if you want (although you can't stay at 31 due to game mechanics, so 30 is the real max rank). Doing well on the exam just gives you some leeway in being able to take the occasional demotion, and Gil in FFVIII are of limited utility. They have use, in fact potentially game-breaking use (everything in FFVIII can potentially break the game), but finishing the game while spending Gil only in the occasions the plot forces you to is 100% possible, and not even all that hard.

If you had taken down X-ATMO92, fighting it only twice (so needing to escape only once) you'd probably have gotten Rank 8 or even 9 (killing the spider is worth bonus points). If you also took the time to rack up the kills, you'd have gotten Rank 10 even with talking to everybody.

For reference, here's the payments for the various SeeD ranks, and how the exam is ranked, in two separate spoilers.
It is worth noting, before starting with the explanation, that the points shown to the players are not what the game uses to determine the score; when the game shows a value of 0, that's actually calculated by the game as a minus 100 points penalty. Each score has a variance from +100 for perfection to -100 for total failure, and an evaluation of 50 is often actually the same as getting 0 points. The scale is not one-to-one, either.

Conduct is for making it timely to the beach in Dollet, and 100 points are super-hard to obtain, as you need to make it there with 25 minutes or more left on the clock. It is, technically, possible to do this and still kill X-ATMO92, but you need to be obnoxiously overpowered to pull it off, and also execute the whole sequence perfectly. This can be a negative modifier as well, going all the way to -100 if there's less than 3 minutes left on the clock. An evaluation of 30 means getting to the beach with 12 minutes or less remaining, and is worth -60 points.

Judgement is for defeating Ifrit; the less time left on the clock here, the better, with 100 points for winning with less than 7 seconds left on the clock and a -100 penalty if there's more than 15 minutes left. This is the easiest score to max when you know about it. An evaluation of 90 is actually worth +80 points, and means there were between 30 and 8 seconds left when Ifrit was defeated.

Attack is the number of killed enemies; killing less than 10 will earn the -100 penalty here, which isn't really possible unless one ran from all enemies (there's 9 forced soldiers to fight on the way to the square, plus four bosses if counting Anacondaur), but the maximum kills required for the 100 points are 75, which can't be obtained without substantial grinding. An evaluation of 50, as Omicron got, is the most normal result to obtain (between 20 and 25 kills), and is worth +50 points; the next scaling step is 50 kills, although the game will lie if you have 26+ kills and give you the same evaluation (80) while still only providing +50 points. Since the G Soldiers are pushovers, this is easy to max, but it won't be maxed unless one goes into it knowing how the exam is graded, since you just won't met that many enemies playing normally. For a blind playthrough, getting 50 is fine.

Spirit is running away. The +100 points are only awarded if somebody only runs once, the mandatory one, and then either doesn't get caught by X-ATMO92, or kill it the first time it catches up. A spirit of 50 means running more than twice, but less than five times - ie, the normal process of getting caught by the robospider and escaping it a few times - and is the +0 points option. -100 points here require more than ten escapes, which generally means you're farming X-ATMO92 for AP, since if you deplete his full HP once but then escape, he still provides the prize (and counts as 1 kill for the Attack tally) but can be fought again, and this is infinitely repeatable on the bridge (time-limit permitting, of course). Doing this requires stupid levels of overpoweredness, although still way less than for making it to the beach in less than 5 minutes.

Attitude is the "no talking to people" score, but it also covers misconduct; jumping the cliff affords the same penalty as talking to five people, for example. Obviously the maximum +100 is obtained by talking to no-one, and the minimum -100 points requires the equivalent of talking with fifty people, which is only possible because of things like heading to the tower before Seifer's order (which you can attempt multiple times, but are stopped if you try, and each attempt is minus one), hiding in the pub, or failing to save the dog can rack up tens of points each. Just talking with people but doing none of the other negatives things result in an Attitude evaluation of 30, which is +0 points, so no penalty.

Completing all of these to perfection (25 minutes to the beach, 75+ kills, 7 seconds or less left on Ifrit, no talking, only 1 escape) is +500 total.

The Seed Rank is then calculated as (500 + points collected)/100, so completing all the tasks is 1000 and your rank is 10; the minimum rank is 1, so even getting -100 on everything can't make you fail. My own rank the first time I played the game was 3.

Killing X-ATMO92 is worth a further +100 points, so the real maximum points that can be obtained is 600; the max rank is still 10 so getting a score that high doesn't matter, but it does means that, if you kill the spiderbot, you could get max rank even if you got +0 from Attitude, AKA talking to everyone. More likely, you'll lose somewhere between 80 and 140 points between Conduct and Attack, resulting in a rank of either 8 or 9 gained depending on the details of that, assuming you did get 100 on both Judgment and Spirit.
Rank 1: 500 gil
Rank 2: 1,000 gil
Rank 3: 1,500 gil
Rank 4: 2,000 gil
Rank 5: 3,000 gil
Rank 6: 4,000 gil
Rank 7: 5,000 gil
Rank 8: 6,000 gil
Rank 9: 7,000 gil
Rank 10: 8,000 gil
Rank 11: 9,000 gil
Rank 12: 10,000 gil
Rank 13: 11,000 gil
Rank 14: 12,000 gil
Rank 15: 12,500 gil
Rank 16: 13,000 gil
Rank 17: 13,500 gil
Rank 18: 14,000 gil
Rank 19: 14,500 gil
Rank 20: 15,000 gil
Rank 21: 15,500 gil
Rank 22: 16,000 gil
Rank 23: 16,500 gil
Rank 24: 17,000 gil
Rank 25: 17,500 gil
Rank 26: 18,000 gil
Rank 27: 18,500 gil
Rank 28: 19,000 gil
Rank 29: 19,500 gil
Rank 30: 20,000 gil
Rank A: 30,000 gil

Of note, the SeeD rank have an XP system of sort, internal to the game. It's not possible for the player to gain this kind of XP through any means other than mandated events like the SeeD exam or other missions, and of course the SeeD texts, although there are a good number of ways to lose SeeD XP in certain events.

Whenever the player is paid, the game will deduct a number of XP from the player's current total equal to 10 minus the number of enemies the player has killed since the last payment. Each SeeD rank has an XP threshold, and if this XP reduction brings the total under the value of that SeeD rank, the player loses a rank.

This is especially relevant for Rank A, because the threshold between Rank A and Rank 30 is exactly 10 points, so it's extremely easy to go down a rank, since the payment is based on steps taken, and there's plenty of situations where you have to walk for long stretches of time in areas that don't have enemies for you to kill in-between them.
 
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It is worth noting, before starting with the explanation, that the points shown to the players are not what the game uses to determine the score; when the game shows a value of 0, that's actually calculated by the game as a minus 100 points penalty. Each score has a variance from +100 for perfection to -100 for total failure, so each point the game shows is doubled, and an evaluation of 50 is actually the same as getting 0 points. The scale is not one-to-one, either.

Conduct is for making it to the beach in Dollet, and 100 points are super-hard to obtain, as you need to make it there with 25 minutes or more left on the clock. It is, technically, possible to do this and still kill X-ATMO92, but you need to be obnoxiously overpowered to pull it off, and also execute the whole sequence perfectly. This can be a negative modifier as well, going all the way to -100 if there's less than 3 minutes left on the clock. An evaluation of 30 means getting to the beach with 12 minutes or less remaining, and is worth -60 points.

Judgement is for defeating Ifrit; the less time left here, the better, with 100 points for winning with less than 7 seconds left on the clock and a -100 penalty if there's more than 15 minutes left. This is the easiest score to max when you know about it. An evaluation of 90 is actually worth +80 points, and means there were between 30 and 8 seconds left when Ifrit was defeated.

Attack is the number of killed enemies; killing less than 10 will earn the -100 penalty here, which isn't really possible unless one ran from all enemies (there's 9 forced soldiers to fight on the way to the square, plus four bosses if counting Anacondaur), but the maximum kills required for the 100 points are 75, which can't be obtained without substantial grinding. An evaluation of 50, as Omicron got, is the most normal result to obtain (between 20 and 25 kills), and it's worth +50 points; the next scaling point is 50 kills, although the game will lie if you have 26+ kills and give you the same evaluation (80) while still only providing +50 points. Since the G Soldiers are pushovers, this is easy to max, but it won't be unless one goes into it knowing how the exam is graded. For a blind playthrough, getting 50 is fine.

Spirit is running away. The +100 points are only awarded if somebody only runs once, the mandatory one, and then either doesn't get caught by X-ATMO92, or kill it the first time it does it. A spirit of 50 means running more than twice, but less than five times - ie, the normal process of getting caught by the robospider and escaping it a few times - and it the +0 points option. -100 points here require more than ten escapes, which generally means you're farming X-ATMO92 for AP, since if you deplete his full HP once but then escape, he still provides the prize (and counts as 1 kill for the Attack tally) but can be fought again, and this is infinitely repeatable on the bridge (time-limit permitting, of course). Doing this requires stupid levels of overpoweredness.

Attitude is the "no talking to people" score, but it also covers misconduct; jumping the cliff affords the same penalty as talking to five people, for example. Obviously the maximum +100 is obtained by talking to no-one, and the minimum -100 points requires the equivalent of talking with fifty people, which is only possible because of things like heading to the tower before Seifer's order (which you can attempt multiple times, but are stopped if you try, and each attempt is minus one), hiding in the pub, or failing to save the dog can rack up tens of points each. Just talking with people but doing none of the other negatives things result in an Attitude evaluation of 30, which is +0 points, so no penalty.

Completing all of these to perfection (25 minutes to the beach, 75+ kills, 7 seconds or less left on Ifrit, no talking, only 1 escape) is +500 total.

The Seed Rank is then calculated as (500 + points collected)/100, so completing all the tasks is 1000 and your rank is 10; the minimum rank is 1, so even getting -100 on everything can't make you fail. My own rank the first time I played the game was 3.

Killing X-ATMO92 is worth a further +100 points, so the real maximum points that can be obtained is 600; the max rank is still 10 so getting a score that high doesn't matter, but it does means that, if you kill the spiderbot, you could get max rank even if you got +0 from Attitude, AKA talking to everyone. More likely, you'll lose somewhere between 80 and 140 points between Conduct and Attack, resulting in a rank of either 8 or 9 gained depending on the details of that, assuming you did get 100 on both Judgment and Spirit.
Rank 1: 500 gil
Rank 2: 1,000 gil
Rank 3: 1,500 gil
Rank 4: 2,000 gil
Rank 5: 3,000 gil
Rank 6: 4,000 gil
Rank 7: 5,000 gil
Rank 8: 6,000 gil
Rank 9: 7,000 gil
Rank 10: 8,000 gil
Rank 11: 9,000 gil
Rank 12: 10,000 gil
Rank 13: 11,000 gil
Rank 14: 12,000 gil
Rank 15: 12,500 gil
Rank 16: 13,000 gil
Rank 17: 13,500 gil
Rank 18: 14,000 gil
Rank 19: 14,500 gil
Rank 20: 15,000 gil
Rank 21: 15,500 gil
Rank 22: 16,000 gil
Rank 23: 16,500 gil
Rank 24: 17,000 gil
Rank 25: 17,500 gil
Rank 26: 18,000 gil
Rank 27: 18,500 gil
Rank 28: 19,000 gil
Rank 29: 19,500 gil
Rank 30: 20,000 gil
Rank A: 30,000 gil

Of note, the SeeD rank have an XP system of sort, internal to the game. It's not possible for the player to gain this kind of XP through any means other than mandated events like the SeeD exam or other missions, and of course the SeeD texts, although there are a good number of ways to lose SeeD XP in certain events.

Whenever the player is paid, the game will deduct a number of XP from the player's current total equal to 10 minus the number of enemies the player has killed since the last payment. Each SeeD rank has an XP threshold, and if this XP reduction brings the total under the value of that SeeD rank, the player loses a rank.

This is especially relevant for Rank A, because the threshold between Rank A and Rank 30 is exactly 10 points, so it's extremely easy to go down a rank, since the payment is based on steps taken, and there's plenty of situations where you have to walk for long stretches of time in areas that don't have enemies for you to kill in-between them.


The game also keeps track of your SeeD rank details before you actually get your rank. There's at least one action where doing it will automatically lower your SeeD rank instantly, but can be done before you pass the test. Also the 'kill monsters to gain SeeD rank' is kept track as well, so every monster killed up to that point is gaining points, while the natural decay of Seed Rank isn't happening.

Together, these mean that your first paycheck may see you gain a bunch of SeeD ranks, or even go down in rank.
 
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Even running from every random encounter I absolutely cannot make it to the beach in what little time I have remaining. We hit 0:00 on the time while in battle, resulting in a game over. The mech defeated me, not by being too strong to kill, but by making me fail my SeeD exam deadline.
Okay, but what if you kill it right before you get to the beach, so there's no random encounters?

EDIT: According to the wiki, you don't get the FMV, and you get an extra hundred points on your grade. You also get points deducted if you don't shoo the dog out of its path.
 
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Garden Faculty: "SeeD shall not act beyond the exact wording of a contract. We are not a non-profit organization. This incident will be a hard-earned lesson for the Dollet Dukedom. They'll now know to be more generous when hiring SeeD."

Right.

This is a step beyond 'to you, this a life-or-death battle for the freedom of your homeland against foreign aggression, but to me, it's a high school graduation exam.' SeeD seems to have made a calculated choice to make an example of Dollet - we showed up just long enough to roll over all opposition, annihilate the Galbadian presence within the city, seize the Comm Tower, destroy the Galbadian mech, and then immediately withdrew without giving Dollet's forces time or resources to actually consolidate their position.

It's utterly ruthless but I kind of admire the effectiveness of it. It's a very obvious show of force that demonstrates to everyone that Balamb Garden's SeeD and their GF-enhanced fighting style are overwhelmingly effective and incredibly valuable, and then it punishes the client for being stingy by sticking to the absolute minimum required by their contract and just straight up abandoning them in the middle of an active war effort, leaving them completely naked.

And, like, it worked. Galbadia did pull out of Dollet. But they were able to make demands in return; we left them in a position of comparative strength, instead of finishing off their local troops. And we can't even be blamed for it. We did no more nor less than our contract said.

Now everyone will know just how powerful SeeDs are, and that they should be paid accordingly.

So yeah! They're assholes.
So yeah, remember The Landing cinematic? That heroic music, your SeeD boats charging in to a beach where those Dollet soldiers were getting blown up like you're the mother-cluckin' cavalry here to save the mother-cluckin' day.

And you were! And you did!

...and then Dollet's money ran out. And SeeD was all, "Ok fam, we're out, good luck lol"

SeeD: mercenaries in every sense of the word.
 
Curious that they apparently regularly have "the moon sends a bunch of murderous monsters" disasters and yet you don't see bad guys using moon imagery. You'd expect more cultural impact from a widely known murder machine like that; I'd expect the moon to be the FF8 World equivalent of skulls in terms of edgy imagery. Galbadian soldiers with moon insignias, goth edgelords with moons on their shirts, etc.

Instead it only shows up in Artistic Cool Imagery with no diegetic equivalent and the cultural aesthetic seems very similar to IRL.
 
We get a salary. Squall's position as a mercenary isn't just a fiction, it's his actual job, and we get paid for it.
Yeah, and the reason it's only used here is because of how easy it is to exploit it. If you do the SeeD tests you'll have all the Gil you'll need for the whole game before you're even done with the first disk. It's funny because if you think about it, that setup would make it hilariously easy to justify monsters giving money by saying there's standing bounties for their elimination, so this would be the only FF where monsters dropping money actually made perfect sense!
 
that setup would make it hilariously easy to justify monsters giving money by saying there's standing bounties for their elimination, so this would be the only FF where monsters dropping money actually made perfect sense!
Nah, a standing bounty would be more like how Earthbound did it, which is that monsters and other enemies don't drop money, but rather "X amount of money has been deposited into your account."
 
Nah, a standing bounty would be more like how Earthbound did it, which is that monsters and other enemies don't drop money, but rather "X amount of money has been deposited into your account."
Or if they dropped vendor trash you had to turn in to bounty officers to get your pay like real animal bounties historically. Scalps, ears, pelts, fins, etc.
 
War has changed. It's no longer about gods...
...
War... has changed.

Guardian Force Squall: Seeds of The Future

Well, given I was hearing Shadowhisker's text in Ron Perlman's voice... "Final Fantasy VIII : Fallout Edition" was what was going through my head.

Curious that they apparently regularly have "the moon sends a bunch of murderous monsters" disasters and yet you don't see bad guys using moon imagery. You'd expect more cultural impact from a widely known murder machine like that; I'd expect the moon to be the FF8 World equivalent of skulls in terms of edgy imagery. Galbadian soldiers with moon insignias, goth edgelords with moons on their shirts, etc.

Instead it only shows up in Artistic Cool Imagery with no diegetic equivalent and the cultural aesthetic seems very similar to IRL.

... you know, that's a very good point. On the other hand... graphical limitations and the game creators just not thinking about it too much are likely why that didn't happen.

(quietly files off the serial numbers of the idea and stows it in the "novelization worldbuilding" folder) Hmm? Oh, nothing to see here....


SeeD test results... it really does set the game apart from most every other FF story - this isn't just something you do, it's a job, you get paid for it at regular intervals... every other game it's kill the monsters, and then they poof into loot and money a la Log Horizon.

And if you want a better salary you have to improve your character in-game.
 
You also get points deducted if you don't shoo the dog out of its path.
So Balamb Garden is evil, but not EVIIIIILLLLL
It'd be bad PR if they did that. There's a fine line between amoral "sending a message to pay more" and "needless cruelty that makes us look bad", but they clearly are aware of it.
Even amoral child-mercenary training schools know that you always, always save Man's Best Friend.
Obviously, this is why the shady robed guys are running interference. They wanted to deduct points for frivolity, but Headmaster Cid resisted the mental conditioning ignored their sage advice and demanded points be awarded. They don't want the Headmaster coming to his senses losing his edge in the cutthroat world of mercenaries by interacting with these meddlesome kids bleeding heart students.
 
Hmm.
I haven't known really what to think of those robed and hatted guys until now. In EN, they're "Garden Faculty." This is an elision - a faculty is a collective body, one is 'a member of the faculty,' not 'a faculty.' I imagine this is a matter of character limits. But for characters with such innocuous name, they have a really distinctive and sinister appearance; whereas everyone else is wearing modern clothes or school or military dress uniforms, they wear long, antiquated robes, and hats that conceal their face (they're human, you can see that underneath when they turn at the right angle, but you can't see their face from the front). It's not clear what their position in the hierarchy is, but they appear to be subordinate staff? They're student supervisors, is what it feels like. But maybe they're teachers?

The Japanese name for them is also entirely uninformative: they're just called "Garden Teacher". ガーデン教師, "Garden kyoushi". Given they all share the same character model and dialogue box label, the English translation of "Garden Faculty" is probably the best the translators could come up with.

If it matters, "kyoushi" is also used in general to refer to other members of the known Balamb Garden teaching staff, like Quistis, but only in the context of their job: back in the Fire Cavern, when Squall is thinking "what the heck kind of teacher is this" (in response to Quistis's joke about her charms), the word used is also "kyoushi".

But for job title, as in what people use when addressing Quistis, it's the common 先生, "sensei". Which is the default for all sorts of job titles in RL and in-game, such as Doctor Kadowaki ("Kadowaki-sensei").

Thus, "Garden Faculty" or "Garden Teacher" is the only reasonable way to translate the dialogue box label for these mysterious hatted people.

Either way, Fujin is pissed; as Raijin explains (given the EN localization's choice to have her speak in single-word sentences, Raijin has to act as her interpreter, which is an interesting dynamic), she's decided it would be our fault if Seifer failed the test.

It's also the same in Japanese: Raijin is "interpreting" or relaying what Fujin allegedly said, while Fujin only goes "... 怒". I assumed it was based off a conversation Raijin and Fujin had offscreen, where we can use our imaginations to fill in Fujin's other body language that the character models could not show.

Finally, one of the Garden Faculty approaches, announcing the name of those candidates who have passed the test one by one: Zell Ditch, "Squall from Squad B"... And that's it.

I did find it interesting that while Squall officially has a surname, in the game he's just referred to as "Squall". (Or whatever the player named him as.) Here, it's "Squall from Squad B", while Zell is referred to by his surname Dincht. (Technically "Din" in katakana, but that's probably another Terra/Tina localization change.) I don't know why Squall's surname isn't used, since it's not like the player has any input over that.

Zell reminds Squall that every SeeD candidate gets to do a speech in front of the class, followed by a graduation party. Squall seems like he would sooner die than give a speech, but Zell seems really excited by the prospect, while Selphie has been reduced to incoherently screaming "Seed! SeeeeD!" SeeeeeeD!" We follow the group back to the class hallway, and…

Selphie's cheering is a case where the translation kind of gave up. What she says in the Japanese script is, literally: "SeeD!シード!し~~どぉ~~!"

As in "SeeD" in three different writing systems: romaji, katakana, and hiragana. And the last is Selphie drawing out the syllables, including the supposedly silent "do" at the end: "Shi~doo~".

Tangentially, Selphie often draws out her words like that, in a cutesy way. So other translations might have her draw out her syllables as well, which is a common way of translating it. It's not as consistent a verbal tic as, say, Raijin and Fujin's, but it's frequent enough that if Selphie has more than a few words to say, she usually draws out at least one word in a cutesy way, even if it's just the ending "desu~".
 
Omi, I love how you find something to enjoy about every FF game. It's adorable.

That said, I too really like how much lore FF8 has scattered around in it and how all the pieces fit together. It's a quantum leap in that lived-in feeling, even over FF7.
I made it through to disc 3 without ever once checking the tutorial menus, and I missed the conversation with that guy about the communications tower. There's such a thing as the lore being too scattered, I think.
Omicron said:
Omicron said:
"When the time comes…"
Garden Faculty: "Headmaster… It's almost time for the meeting. Please make this short."
(The faculty member turns to us.)
Garden Faculty: "SeeD is a valuable asset to Garden. It's (sic) reputation is solely reliant on each one of you. Handle your mission with care." (They turn to Cid and bow, joining their arms.) "Is that what you wanted to say, sir?"
Cid: "Just be ready to do what must be done when I give the signal-"
NORG: "HSST ha ha sir ixnay on the ultimate-yay an-play."
Cid: "Oh haha right. Party time, okay kids?"
 
So this is the fourth FF game to have AP, so it looks like this mechanic is here to stay. I wonder how long it will take
Basically all the
Headmaster Cid: "First of all, congratulations. However… From now on, as members of SeeD, you will be dispatched all over the world."
Headmaster Cid: "We are proud to introduce SeeD, Balamb Garden's mercenary soldiers. SeeD soldiers are combat specialists. BUT… That is only one aspect of SeeD."
Headmaster Cid: "When the time comes…"
The Garden Faculty managing him are suspicious, but honestly Cid doesn't feel innocent himself with his grand plan. "When the time comes…" That's not ominous at all! Do you have any thoughts yet on what his long game is?
 
Basically all the

The Garden Faculty managing him are suspicious, but honestly Cid doesn't feel innocent himself with his grand plan. "When the time comes…" That's not ominous at all! Do you have any thoughts yet on what his long game is?

Ha! I thought I deleted that musing! I was wondering whether FF would move from AP going immediately into a class/ability to AP going into a pool when you gain it that you can spend on any class/ability.
 
As a result, a viable tactic to tackle the mech is to delete 20% of its HP, enter standby (healing any injured teammates, buffing and and using any extra turns to Draw Protects), and then repeat this process five times until it has exhausted its repairs, at which point we can fight it for keeps - if we can delete its 5770 HP (actual HP count will of course vary depending on playthrough, see level scaling in last update), it will be dead for good.

So how hard is it to do that?

Not too hard, it turns out.
Yeah, for the longest time I was under the impression you had to bring it down to 0% HP each time before it fully repaired, and do that multiple times in one battle. As is, not nearly that difficult (if still time consuming if you haven't been pulling tricks to have things like Thundara/Thundaga already).
The problem is, that tactic is slow. Like, "took me nearly 20 minutes to whittle down the mech" slow. Now, I was ready to call this 'doable, but close to the wire,' except then it turned out the game had one last surprise in store for us.
Killing the Black Widow restores Dollet's normal encounters with soldiers, which normally aren't seen while running away from the mech.
IIRC it's suggested to kill the Black Widow around the last screen or two in order to avoid exactly this issue when maximizing your score. Of course, that requires knowing how to dodge it in all the other screens to avoid wasting time and resouces on the way there.
Well, we stock up on a couple of status healing items at the shop, fight a couple of Triple Triad matches, and we're off back to BGU.
Oh on the subject of Triple Triad matches, Omi would you be interested in having it pointed out when there's card players around with specific rare cards? Because there's some cards which are one of a kind and can only be won from specific characters... and it can be hard to know which ones, because they don't always play said cards. Heck, there's one in particular you passed by who apparently only has a 10% chance to use theirs in the first place.
Incidentally, if you thought that Hyne story was kind of a big deal to put in a missable conversation off to the side, we're about to outdo it by a factor of a thousand. Two students are off to the side talking to one another in the atrium…
Remember how some of the students mentioned stuff about not being able to use radio? And how I was wondering why Selphie had to run on foot to deliver a message to Seifer in person and no one had a connection device? These students are talking about Galbadia's plans in Dollet and wondering why anyone would bother activating a communication tower in a world where radio doesn't work.
Hah, I figured this particular one might stand out as soon as I read about it. I think we'll get more about the radio interference later, but it's certainly an interesting bit of background information.
This is the first of multiple bits of dialogue in this update that are going to launch us from 'you know if you read between the lines Balamb Garden is kinda fucked up as an institution' into the stratospheric heights of 'oh wow they're not even trying to hide it.'
It's amazing how much the post-exam dialogue makes me raise an eyebrow or two compared to when I was a kid and just took it all in stride.
Seifer: "Isn't it the Captain's duty to take the best possible action?"
Xu: "Seifer, you will never be a SeeD. Calling yourself a captain is a joke."
Ooh ouch. Can't believe I'm saying it, but poor Seifer, they really lay into him in this update.
I haven't known really what to think of those robed and hatted guys until now. In EN, they're "Garden Faculty." This is an elision - a faculty is a collective body, one is 'a member of the faculty,' not 'a faculty.' I imagine this is a matter of character limits. But for characters with such innocuous name, they have a really distinctive and sinister appearance; whereas everyone else is wearing modern clothes or school or military dress uniforms, they wear long, antiquated robes, and hats that conceal their face (they're human, you can see that underneath when they turn at the right angle, but you can't see their face from the front). It's not clear what their position in the hierarchy is, but they appear to be subordinate staff? They're student supervisors, is what it feels like. But maybe they're teachers?
Well, whatever they are, they make me think of a cult with how they all dress exactly the same up to the concealing hats.
Garden Faculty: "SeeD shall not act beyond the exact wording of a contract. We are not a non-profit organization. This incident will be a hard-earned lesson for the Dollet Dukedom. They'll now know to be more generous when hiring SeeD."

Right.

This is a step beyond 'to you, this a life-or-death battle for the freedom of your homeland against foreign aggression, but to me, it's a high school graduation exam.' SeeD seems to have made a calculated choice to make an example of Dollet - we showed up just long enough to roll over all opposition, annihilate the Galbadian presence within the city, seize the Comm Tower, destroy the Galbadian mech, and then immediately withdrew without giving Dollet's forces time or resources to actually consolidate their position.

It's utterly ruthless but I kind of admire the effectiveness of it. It's a very obvious show of force that demonstrates to everyone that Balamb Garden's SeeD and their GF-enhanced fighting style are overwhelmingly effective and incredibly valuable, and then it punishes the client for being stingy by sticking to the absolute minimum required by their contract and just straight up abandoning them in the middle of an active war effort, leaving them completely naked.

And, like, it worked. Galbadia did pull out of Dollet. But they were able to make demands in return; we left them in a position of comparative strength, instead of finishing off their local troops. And we can't even be blamed for it. We did no more nor less than our contract said.

Now everyone will know just how powerful SeeDs are, and that they should be paid accordingly.

So yeah! They're assholes.
Nah mate, that's just Capitalism! If Dollet wanted better service and aid, they shouldn't have cheaped out on protecting their country from an entire army!
Hm.

They passed Squall and Zell, but not Seifer. So they're blaming the breach of orders on Seifer, but not his subordinates. In fact, they hold these subordinates to have done so well that they deserve to graduate as SeeD, while Seifer is held back again. I can sort of see a logic for it - 'it's always correct to obey your superiors so you can't be blamed for obeying the wrong orders, but you can be praised for executing them well' - but they have to be knowingly slighting Seifer.



It also means that Squall's behavior was exactly correct. His deferring to Seifer's authority as an excuse to hide the fact that he wanted to cut loose as much as Seifer did resulting in Seifer, the Captain, suffering the full punishment, while Squall is rewarded.
I've a sneaking suspicion that Squall absolutely knew that "following orders" here would screw over Seifer and not himself.
I'm not crazy, right? It feels like these guys are managing Cid. Between cutting him off when he was starting to tell Seifer that he didn't want robots for students and initiative was good, and cutting him off now when he's starting to tell us that we're more than just soldiers and he has a great plan of some kind, both times distracting him with a 'meeting' and telling him to cut it short…

It almost feels like Cid isn't really the one in charge. I know this is a huge stretch from two minor incidents we've seen so far, but I wouldn't be surprised if all these 'meetings' weren't the Garden Faculty regularly taking him to the Mind Control Room to adjust his behavior.
Idunno about mind control... but at the least, I don't think I'm nearly as gung-ho about "War Criminal Child Soldier Maker Cid" as I was before hitting this point of the game. Then again, the kindly old Robin Williams man could totally be an act, there's no telling this early on.
Okay, this is the tutorial menu. Not the one on the terminals in our class, although they might be identical for all I know; the one buried in our normal menu. This in turn contains more sub-menus; for instance, selecting 'Basic Terms' sends us to a menu listing things like 'Basic Terms,' 'Battle System' and 'Abilities.' The TEST menu lets us take online tests to increase our SeeD rank; we will be using it in a short bit. But this isn't what I'm here for. No, instead, if we dig to the bottom and pick that unassuming 'Information' tab…
Behold.

MISSABLE FUCKING LORE. It was there the entire time. Just buried in the freaking tutorial menu.
Ahahahaha

You know, in the spoiler thread we were just discussing if someone should try and nudge you towards that tab for the crazy amounts of missable lore just stashed away in the menu, accessible at literally any time. Hell, even outside of lore? There's sections for things like "BTW here is every single magic spell in the game, what it does, and what it's best junctioning stats are".
This is confusing. I have no idea what to make of it. I suppose we'll just wait and see. Anyway, that's about all that's in the tutorial aside from…

Oh yeah, all monsters are moon aliens that have rained down on the earth in an apocalyptic event.
Just a minor tidbit, tiny itty bitty lore

Nothing too important Mr Lunar Cry is

Funny enough, I suspect this ties into that very first Occult Magazine you got at the beginning of the game - that farmer that found a random dead monster in his fields which apparently fell from the skies? I could absolutely buy it fell off the moon.
Selphie has been reduced to incoherently screaming "Seed! SeeeeD!" SeeeeeeD!"
The more of Selphie I see in my replay of FFVIII, the more I buy into fan theories of "this girl is probably on the autism spectrum somewhere".
Oh boy.

So yeah. Our official introduction into SeeD (we don't get to see the speeches) now over, we are granted an official rank. 6 out of… 10, I think? That's okay.
6 out of 10 is more than satisfactory for a blind playthrough. Realistically, you aren't getting much higher without specifically gaming the system in ways mentioned by others before me.

On that note, totally wasn't planning on grinding up 75 kills during Dollet originally, but as it turns out? The cheese to get 100 points from Fire Cavern by letting the timer hit 0 on the Ifrit naming screen specifically works on the Remaster, and the original PS1 version... not the non-remaster on Steam, which happens to be the one I'm playing. In that one, you instead get docked to zero points, which I managed to discover about 2 minutes later after saving. Whoops.
The salary determined by our rank is FF8's primary method of earning gil, incidentally. If you were wondering about this whole 'not getting gil from monsters' deal, that's because instead, the game will give us money for free at regular time intervals. There are conditions - not getting into enough fights can tank our SeeD rank and reduce our salary - but we are wage earners.

We get a salary. Squall's position as a mercenary isn't just a fiction, it's his actual job, and we get paid for it.

This is such a novel way to handle it, to me. I don't know if it's good or bad, but it's interesting. It recontextualizes our relationship to the world, monsters, and Balamb Garden itself: We are their pride, their child soldier mercenaries, and they pay us for it, handsomely. We are fundamentally attached to BGU in a way that would require a huge shift in the narrative justification of our income to break.
It's certainly an interesting choice of a monetary system for FFVIII compared to basically every other Final Fantasy game ever! Sadly, it's rather cheesable between the fact that you rarely actually need to spend money (on account of how the weapons system works and the lack of armor or accessories), and that you can just... spam SeeD Tests to rapidly increase your rank. Like, I'm barely two or three bosses ahead of where you are now, and despite getting a 6 or 7 from the exam I'm already up to SeeD 15 or so without even bothering to look up exam answers online.
I mentioned way earlier stuff about a 'crafting system'. I was partly tongue in cheek, I have no idea how it even works and don't need to interact with it for now, but: one of our rewards for defeating Evolret was a magazine. A magazine titled 'Weapons Monthly, March Issue.'
Yep - don't know if you actually visited the weapons shop in Balamb, but getting better weapons in FFVIII is basically just a crafting system. Bring in the necessary bits and bobs you read about in a magazine, hand the shopkeeper some gil, and boom you've got Gunblade 3.0 with an extra 12 attack. You can also downgrade weapons which is probably why the first magazine or two you pick up covers the most basic equipment characters start with... but I genuinely can't think of any reason to do so. Maybe someone else will know.

Also of note is that you don't actually need the magazines to craft said weapons, just the specific parts - so it might be worth to stockpile screws plus other odds and ends and just drop by weapon stores once in a while to see if you've stumbled upon the requirements for something.
Curious that they apparently regularly have "the moon sends a bunch of murderous monsters" disasters and yet you don't see bad guys using moon imagery. You'd expect more cultural impact from a widely known murder machine like that; I'd expect the moon to be the FF8 World equivalent of skulls in terms of edgy imagery. Galbadian soldiers with moon insignias, goth edgelords with moons on their shirts, etc.
It could be something similar to Endbringers from Worm, if on a smaller scale? Where basically moon imagery/The Lunar Cry is something nobody wants to think about and it's considered super dickish to be using its imagery, as in "bro I had a cousin who lived in Coastal City 12, it got utterly ANNIHILATED last year when twelve billion monsters fell off the moon and hit it head on."
Nah, a standing bounty would be more like how Earthbound did it, which is that monsters and other enemies don't drop money, but rather "X amount of money has been deposited into your account."
Or if they dropped vendor trash you had to turn in to bounty officers to get your pay like real animal bounties historically. Scalps, ears, pelts, fins, etc.
That's what FF12 did, and FF11 from what I heard about it.
Personally what I tend to most associate "beat up monsters and sell their loots to get your actual money" with the Etrian Odyssey series. Heck, it also has something similar to the weapons in FF8 going on in that the way you unlock new weapons for purchase tends to be "oh hey you sold the blacksmith 20 rat teeth and seventeen harvested Super Wood, now he can make rat-tooth chainswords".
 
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