21stCentury
Let's get down to bismuth
- Location
- Canada
- Pronouns
- They/Them
I also disliked rope classes.
But smoke classes? Loved those.
But smoke classes? Loved those.
That said, any nation with the power of ninjas and tokusatsu hero transformations on their side should have been able to put up a fight against ShinRa.
As a random note this is a bit where the narrative of FFVII is kind of undercut by its mechanics. Because Yuffie is a thief. One of her defining traits in the narrative is her obsession with, and skill at, stealing shit, even breaking the fourth wall to do so. But because the gameplay is entirely predicated on Materia being what gives characters access to skills, she can't mechanically be a thief unless you equip her with the Steal Materia. In the same way that Vincent in cutscenes might or might not be able to fly/hover (or at least Batman-drift with his cloak) in cutscenes but not in combat, it feels like there should be some kind of 'class' mechanics? Ah, well.
The Turks are here, and they are on vacation. The moment we talk to her, Elena says this must be fate that brought us together and tells her to be ready to die, which prompts Cloud and the party to split up and go into combat stance… Only for Reno and Rude, who haven't even stood up from their seats, to tell her to sit her ass down, they're not on the job. They came all the way here, "in the middle of nowhere," to take a break from work, and they have no intention to change that just because the second-most wanted group on the planet just wandered in right in front of them.
Elena is offended by their lax attitude towards their job; Reno tells him that people who sacrifice themselves for their jobs aren't pros, they're just fools, and Elena rejects that attitude and storms out of the room to go hunt 'him' on her own.
Yuffie: "Before I was born, Wutai was a lot more crowded and more impressive."
Yuffie: You see what it looks like now, right? …Just a tourist trap…"
Yuffie: "After the war, we got peace, but we lost something else. Now look at Wutai…"
Yuffie: "That's why… If I had lots of Materia I could…"
Cloud: "Listen, Yuffie. I don't care about the history of Wutai or your feelings. You've got our Materia and I want it back… now."
HOLY SHIT, CLOUD
SIGMA MALE CLOUD STRIFE DOESN'T CARE ABOUT YOUR TRAGIC BACKSTORY
This is genuinely one of the funniest beats in the game, after Yuffie has reacted to every single tragic backstory so far with the verbal equivalent of the yawn emoji, she attempts the sympathy play on Cloud and he gives her exactly the same treatment she gave everyone else. Fantastic stuff. Absolutely top-tier bullying.
There's a theme there, spread across the game, about the way Shinra arrives in places with either the seduction of Mako energy and modern technology or the brute force of arms, and then erases these places' identity, subverts them, absorbs them into itself. The now-nameless town that became the Sectors of Midgar; the way every house in Kalm and Nibelheim has been overgrown with Mako infrastructure like parasitic ivy; the way Corel was lured away from its coal-mining ways and destroyed, leaving room for the Gold Saucer; and the way Wutai is only kept as it was (notice how it and Costa del Sol are the only towns we've seen to not have conspicuous, unaesthetic Mako infrastructure all over the place, and they are both towns meant first and foremost to draw people through appearances). Shinra's modernism and technological advancement subverts everything.
Cloud says he's looking for Corneo too; he has Yuffie, and without Yuffie, we can't get our Materia back (Are you really looking for her only because of the Materia thing? Incredible), and since we're after the same target, Reno offers a truce between us. Of course, they throw in some shit about how we're totally not working together or cooperating or anything, and Cloud agrees that we're definitely not cooperating, it's only a mutual ceasefire, then immediately asks if they know where Corneo went, which is. Y'know.
Cooperating.
Boys, am I right?
Until, eventually, we find Corneo, along with his two captives, arranged in… Whatever the hell kind of scenario this is:
Well, I'm not a fan of 'damsel in distress' tropes at the best of times, and it involving Corneo, Mr Sexual Assault Man from Wall Market, makes it worse. Also… How old is Yuffie? Not that it would make it better if she was an adult, but… Oh, and this is the first time Elena has done anything on screen and it's "getting captured…" Look, I get that the scene is meant to be a gross dude being gross, but I could absolutely do without this energy in my life. And every line out of his mouth makes it worse.
Corneo: "Hmm! Delicious… Scrumptious! I think I've just found a new HOBBY! Which shall it be? Hmm… Hmm…"
Corneo: [Looking up at Elena] "Should I take… HER?"
Elena: "He… Hey, I'm a 'Turk'! You can't get away with this!!"
Corneo: [Looking up at Yuffie] "Or… Maybe… HER?"
Yuffie: "Oh GAWD! If I knew this was gonna happen, I would've taken those rope lessons more seriously!!
I'm sorry Yuffie, what?
Corneo declares that he's made his choice, and his "companion for the night" will be "the cheerful one," meaning Yuffie, whereupon Yuffie shouts "GROSS-NESS" and tells him not to mess with her, he "doesn't even have Materia." The implication being… that she might be okay with this… if there was Materia at the end of it???
I want out of Corneo's reality warping sleaze field, Jesus.
Out of desperation, I throw the tool I know won't work: A basic Attack.
…
Well now I just feel like an idiot.
Reno: "All right, Corneo. This'll be over quick, so listen up. Why do you think we went to all the trouble of teaming up with those guys to get you?"
Reno:
"1. Because we're about to die
2. Because we're sure to win
3. Because we're clueless"
Corneo: "Two… Number two?"
Reno: "All wrong."
Corneo: "No! Wait, st-"
[Reno kicks him off the ledge, and Corneo disappears.]
Reno: "The correct answer was… Because it's our job."
Yuffie: "Anyways, that sure was close. No, normally I would kick their butts, Boom, Bang!!"
Yuffie: "That Corneo guy's a real pain. I'd rather deal with my dad than with that guy."
Yuffie: "You know, some of those Turk guys are pretty good, huh?"
Yuffie: "At least, after all that, we got the Materia back."
Yuffie: "Now come on everybody, let's continue on our journey…"
At which point Yuffie turns back around.
And finds that EVERYONE JUST LEFT WHILE SHE WAS TALKING.
Incredible stuff.
Bullying Yuffie will never not be funny. Honestly, I am starting to think leaving Wutai for later might be the best option, not for difficulty or balance or pacing reasons, but specifically to maximize the amount of shitkiddery for which all of this is deserved payback.
Yuffie calls out to the group to wait for her, then grabs that MP Absorb Materia she stole from us earlier and runs after us, saying that no matter what we think, she's going with us.
I'm honestly not even sure why, at this point. Perhaps she hopes she'll find a treasure along the way that'll make up for all that Materia she failed to steal from us? Maybe she feels she owes us after we saved her life? Maybe she's starting, just a little, to believe in friendship? We don't know, because no one in the party gives a shit.
Truly the character of all time, 10/10.
I wonder to what extent our party's Materia could have done anything. Like… I don't think that part of Yuffie's story was a lie. I think she genuinely tried to grab a whole bunch of upgraded Materia and hope that distributing them (okay, selling them at an outrageous cost, more likely), would help Wutai somehow. But even as armed to the teeth as our party is, they're just nine people. They're not that much of a concentration of force, are they? Yuffie was never going to kickstart the Wutai Revolt off the back of three Firas, two Thundaras and a handful of Curas.
So, remember the Turtle's Paradise posters? They're those posters that are plastered at various points across the world advertising the Turtle's Paradise, a cool place with drinks and ambiance. The posters are part of a promotional campaign, and we're supposed to collect them all. Well, I don't know if you've noticed, but there's a building in Wutai with a particular feature…
The local bar has a turtle hanging over its entrance.
Checking the board next to it reveals a Turtle's Paradise sign telling us about their awesome new publicity campaign, and all we have to do to get our special reward is find all six posters in the world, read them, and come back here to boast about it!
Oh my god, Yuffie has a dramatic tattered hooded cape but the hood is a giant moogle head, in a world where moogles are cutesy corporate mascots. That is hilarious. I'm guessing she thinks it makes her look badass.
So fun fact about Intermission;
View: https://www.youtube.com/watch?v=-hqIqPvJmJg
They made like eight versions of the Happy Turtle theme song in the DLC, all in different musical genres, for each of the collectible Happy Turtle flyers.
She was going undercover against ShinRa, clearly she needed to blend inOh my god, Yuffie has a dramatic tattered hooded cape but the hood is a giant moogle head, in a world where moogles are cutesy corporate mascots. That is hilarious. I'm guessing she thinks it makes her look badass.
Of course, I can't read whatever they say, and the information doesn't appear to be anywhere online, but if one of you can read them, hit me up.
It's weird that they killed and replaced the original Turks we were first introduced for the game,
YOU LITERALLY RESISTED DOING YOUR JOB UNTIL THE LAST POSSIBLE SECOND AND ONLY DID IT BECAUSE YOUR TEAMMATE WAS ABDUCTED
"here's our East Asian rep, it's a fusion of both Japan and China;"
I think the katakana on the materia shop is "Materia," more stunning translation insights to follow.First off, it -is- Japanese, because one of the signs has hiragana on it, and one in back looks like it's got katakana, so it can't be Chinese.
The strategy guide I had actually recommended Barret for this fight. Why? Because of his second level 1 limit, Mindblow, targets MP.
Maybe we've come back full circle and cut off that circle, and spared Yuffie, years from now, the same moral dilemma that now haunts Barret.
pay THIRTY THOUSAND GODDAMN GIL for a lifetime 'Gold Ticket' pass to the Gold Saucer
Although I bet those Ft. Condor guys are probably running low...
You know, I'd read that, ngl.It's been several decades from the end of FFVII. After the dismantling of the Mako infrastructure, civilization returned to the natural source of energy: oil.
The Planet is dying. Again.
Yuffie is a grizzled woman who has one of her eyes replaced with the Steal Materia. She leads an eco-terrorist group Avalanche (named such after an organization she's heard about once. She isn't clear on details because she didn't pay attention at the time) in a fight against an evil oil baron.
That is, until the oil baron is killed by a mysterious swordsman with an unnaturally huge sword, a swordsman who seems to have a connection to Yuffie and loves bullying her.
The oil baron is replaced by his eviler daughter, and the hunt for the swordsman is on.
After the first miserable battle I skip it and never come back, that's how that part of the game works.Those Ft. Condor guys are always running low. It's fiiiine.
I have no idea how that part of the game actually works.
-Morgan.
Before you do that, you might want to make sure you use the Bronco to explore as much water-accessible areas as possible; in particular, there should be a few places around Junon you couldn't reach before but can now.We try to get back on track to the Temple of the Ancients, wherever that is!
It's absolutely worth it to do the pagoda as soon as you can. I believe at least the first few battles should be doable at your level, even, since you do happen to have Big Guard and Beta; you just need to equip Yuffie properly. And there's Adamantoises just outside Wutai which have some interesting stuff to steal, as well as an Enemy Skill to learn; that might help.Well, we'll see about this later. Hopefully the rewards are commensurate to the challenge we're being faced with.
Materia damage is based on the user's magic stat, so the message the video was sending there was that Sephiroth maxed that one alongside his speed and strength, for maximum overpoweredness.Looks like they also gave him some high level materia, just to stack the deck further.
Turtle's Paradise (or at least I think that's the building) has it's name on the outside, which isn't that unreasonable. 亀道楽 it looks like? Except I'm not sure how to interpret 道楽. My dictionary program comes up with "hobby, pastime, dissipation, dissipated", while google translate suggests... "debauchery". Allrightthenmovingon! The other little sign says のみ処, which google interprets as "nostalgia". I don't know about that either way, but some googling finds it attached to other restaurants.
Wutai is as much Ye Olde Kyoto as it is Japaina, as Japan has a long and storied history of jacking China's shit to seem cooler
Grizzled, ancient 30-something Yuffie, leader of the terrorist group Avalanche which is definitely original do not steal, is truly the FF7 sequel we all deserved.It's been several decades from the end of FFVII. After the dismantling of the Mako infrastructure, civilization returned to the natural source of energy: oil.
The Planet is dying. Again.
Yuffie is a grizzled woman who has one of her eyes replaced with the Steal Materia. She leads an eco-terrorist group Avalanche (named such after an organization she's heard about once. She isn't clear on details because she didn't pay attention at the time) in a fight against an evil oil baron.
To no one's surprise, google can hook you up on genderswapped Rufus.The oil baron is replaced by his eviler daughter, and the hunt for the swordsman is on.
As a random note this is a bit where the narrative of FFVII is kind of undercut by its mechanics. Because Yuffie is a thief. One of her defining traits in the narrative is her obsession with, and skill at, stealing shit, even breaking the fourth wall to do so. But because the gameplay is entirely predicated on Materia being what gives characters access to skills, she can't mechanically be a thief unless you equip her with the Steal Materia. In the same way that Vincent in cutscenes might or might not be able to fly/hover (or at least Batman-drift with his cloak) in cutscenes but not in combat, it feels like there should be some kind of 'class' mechanics? Ah, well.
I feel an insatiable need to point out the first three letters of the url for the picture are "Eww".To no one's surprise, google can hook you up on genderswapped Rufus.
Yeah if I'm being honest, something between FFIV and FFVI is around where I like my party members in a JRPG. Not completely "one pre-defined path for everything they get", but just a bit more uniqueness than "has one unique battle command and otherwise ends up homogeneous". I haven't gotten around to actually playing it, but I believe Dragon Quest XI has some sort of skill tree system where each character has their own specific role, but then you can take said role down different paths? That's about the level I like best, especially if it gets balanced out well enough to make every character at least somewhat viable.On a more serious note.
Yeah, it's an issue that crops up in FF games surprisingly often for a JRPG series. Characters are often weirdly interchangeable when it comes to mechanics.
For all that FFVI was imperfect and a victim of its own ambition, I do think its approach to this was preferable. You bring Locke along if you want to steal some cool loot, you bring Setzer if you want to suffer, etc. That reinforced each character's unique identity and made them more memorable, at least for the first half of the game.
I guess FFVII approach does resolve the issue of "do you bring along the characters you like or the characters who are effective", but IDK if the cost is worth it.
Personally, when it comes to JRPGs, I prefer a predefined class for each character, preferably with forks into advanced classes or some extra modular abilities. Full customization is good for a Western style of RPG where the MC is usually meant to fully be a player's avatar rather than its own person, but if they do have a defined life beyond my will, it's good for that to be reflected mechanically.
DQ 11 gives each character 3 weapons and each weapon corresponds to one chunk of the skill tree (plus an extra character-specific tree: Guile or Luminary or whatever).Yeah if I'm being honest, something between FFIV and FFVI is around where I like my party members in a JRPG. Not completely "one pre-defined path for everything they get", but just a bit more uniqueness than "has one unique battle command and otherwise ends up homogeneous". I haven't gotten around to actually playing it, but I believe Dragon Quest XI has some sort of skill tree system where each character has their own specific role, but then you can take said role down different paths? That's about the level I like best, especially if it gets balanced out well enough to make every character at least somewhat viable.