Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

It might not be paranoia. Now, this is based on sort of half remembering the game (because I did get this far and past it) and it being a fan theory I've seen floating around, but it would all add up. The remnants of Corel are all here basically adjacent to the Gold Saucer, right? Practically sandwiched between it and the mako reactor?

Shinra burned down the town to make way for the casino.

I mean think about it. The only person who opposed the reactor's construction, Dyne, was out of town with Barret to vouch for him when the explosion happened. The only reasonable assumption is that nobody damaged the reactor except Shinra, whether accidentally through some completely normal safety fuckup... or on purpose. Shinra responded by wildly overreacting, doing a full exterminatus of the town, and then almost directly on top of where it was there suddenly springs a colossal multi-level Cyberpunk Vegas Strip. I mean look at that fucking thing in the Next Time On bumper, they built a city out of gold and covered it in mako-powered lights. You've already seen two examples of local commerce with Shinra's fingers stuck securely in the pie (Wall Market via Don Corneo and now Costa del Sol), what's one more?
...yeah, honestly, that tracks to me. False flag incident to justify wiping out the unsightly local mining town to clear way for their big casino.

I guess I didn't make the connection because even though the ropeway goes from Corel to the Gold Saucer, on the map they're weirdly really far away and the Gold Saucer is in a... Plain? But clearing land for it makes sense.



I first posted this in the spoiler thread.

Admit it. It fits.



Exactly. He's Kissinger, only instead of being a psychopathic manipulator who's convinced all his power games are signs of what a master of realpolitik he is, he's a deranged vivisectionist who thinks his brutality proves what a great scientist he is.
Oh my god.

"What if Josef Mengele was also Henry Kissinger?"

This is profoundly fucked up, I curse you for this knowledge.

Oh we know he knew them in Nibelheim, we saw letters from Johnny earlier, where he established he was friends with (and into) Tifa and didn't really care for Cloud, then he went to Midgard and was not able to get a good job with Shinra. Thus the translation here of being friends with Cloud and in SOLDIER together is quite wrong.

The whole reason we know more than Cloud went to Midgar is Johnny's letters.
Hmm, I can see how you'd make that connection, but I don't think it's the case - Johnny's parents live in the slums, there's an early scene of him drunk banging on the door at night to be let in. If he was the son of the store owner who sent the letter, his parents wouldn't be alive to join him in Midgar, for, huh, obvious reasons.

You know, I wonder if the group has to keep Barret from trying to blow up every new Mako Reactor they run into on their journey across the world? Though I suppose in the case of this one, he wouldn't want to potentially bring even more heat on Corel and potentially get "Burning Town Two: Electric Boogaloo".
Remember, Jessie was the one making the bombs, and she's no longer with us 😔

I bet you I could find a dozen transgirls on twitter who want a morally bankrupt scientist to scramble their genome like eggs right now.
I had to look for exactly five seconds to find fanart of fem!Hojo and have trans girls on Discord saying "would" so y'know you may be onto something-

It's funny Hojo has a Japanese name though, given Shinra fought against Japan stand-in Wutai. Not that he's a guy to care that much about sides other than his own
You know, I'd kind of assumed Wutai was a China stand-in, rather than Japan. Wonder what it's like when we get there.

Speaking of the people running the boat, none of this murdering stowaway and giant monster battle stuff is stopping them. They got some chill ass motherfucker captaining this thing.
It gets better/worse. If we go back to the ship in Costa del Sol, the sailor who's standing by the boarding area to the cargo ship is actually an Avalanche sympathizer.





Shinra's security sucks something fierce.


Hojo might not be some bishounen pretty-boy, but he's not exactly ugly. Plus, I bet he's rich as fuck.
Whichever spinoff this picture is from fails to grasp the full truth of the Hojoness. I would like instead to turn to the Remake for our man's greasiest design:



Is that a thing? I mean, from normal battles, not plot stuff?
I don't know about the character-driven FFs, but in Final Fantasy Tactics Advance, characters who are KO'd during a battle and are not raised by the time the battle is over are lost forever. But it's Tactics Advance; most of those characters aren't 'characters,' they're bundles of skills you've invested XP into.

You missed something here because of the translation.

In the Japanese and the Reunion, he's specifically asking if number tattoos are a popular thing in the cities.

I think you can put together where you've seen references to number tattoos before.
...hm.

Yeah, this kind of an important loss of information in the translation. So far, we've only met the one guy with a numbered tattoo. I can guess as to the plot relevance of that fact due to the Remake, but it would be incredibly easy to just forget about it entirely without that reminder from this conversation.
 
You know, I'd kind of assumed Wutai was a China stand-in, rather than Japan. Wonder what it's like when we get there.

It could be both, since I admittedly don't remember much about Wutai beyond the basics, and even Japanese games have had fictional China-Japan hybrid stand-ins (e.g., Yafutoma in Skies in Arcadia) likely due to the massive influence Chinese culture had on Japan way back when.

And Hojo could also be read as 'What if Shiro Ishii was Henry Kissinger' in that case, guess we'll know if he starts talking about twins or logs first
 
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Hmm, I can see how you'd make that connection, but I don't think it's the case - Johnny's parents live in the slums, there's an early scene of him drunk banging on the door at night to be let in. If he was the son of the store owner who sent the letter, his parents wouldn't be alive to join him in Midgar, for, huh, obvious reasons.
You are correct. Johnny's mistranslation is rather infamous because it does make you think he is from Nibelheim when he is explicitly from Midgar.

On he subject of Johnny though, it's going to be interesting to see how the Remake continuity will go ahead with him. He's been a lot more involved in that story so he'll likely have some role at the Costa Del Sol bit. If events don't diverge too far from that anyway. Maybe he'll try to help deal with Hojo, no way that can go wrong. :p
 
Even in Crisis Core he was already over 50 minimum; in FFVII proper he's certainly above 60, but over 50 isn't exactly young and spry either.
 
You know, i thought young hojo was like, mid-30s because anime 50s is like..... Gandalf-style looks usually.
Yeah, for the age he has he's actually exceptionally well preserved; we know he's 60 because we have information confirming he was already in his mid-twenties, working at Shinra as a project leader (so he wasn't just an intern, he'd spent enough years there to build up a successful career already), when Gast's Jenova Project gave birth to Sephiroth, who was himself 27 at the time of the burning of Nibelheim. 27 + middle twenties = over 50, pretty much. Saying more about that here would involve bringing up spoilers though, but the dates track.
 
You know, i thought young hojo was like, mid-30s because anime 50s is like..... Gandalf-style looks usually.
FFVII is surprisingly willing to have realistically older characters compared to ye ol' JRPG stereotype of "party of teenagers save the world, anyone over 20 is OLD FOGEY", much like FFVI had a pretty varied cast. Honestly the Final Fantasy games so far have generally been good in that regard? Like the cast of FFV were in their late teens to early 20s + Galuf as said Old Fogey, Cecil and company were 20-22 or so... it's only FFII and FFIII where your characters are actively "bunch of random teens save the world", while FFI is... well, whatever you imagine it to be since the Light Warriors don't really have actual character or dialogue. Maybe the Black Mage is an ancient wizened being of knowledge, well over three hundred years old, maybe he's three eight year olds standing on each others shoulders who all master a different element of magic to pretend Black Mage has total magical domination.

And for fun, some of the official character ages so far in FFVII:

Cloud is 21, Aerith is 22, and Tifa is 20, while Barret is 35 and Yuffie is understandably the youngest at 16.

Jessie was 23, Biggs 25, and Wedge 20.

President Shinra was 67, and Rufus is actually 30, a tad older than I expected.

Heidegger is 58, Scarlet is 40, Palmer is 64, Hojo is 62, and Reeve is 35, making Scarlet and Reeve the standout youngest members of the Shinra board (who otherwise strike me as some good old Longtime Rich Boy Friends of President Shinra who he's had licking his boots for decades).

Tseng is 30, Reno is 28, Rude is 30, and Elena isn't listed in the place I'm looking and I'm too lazy to look her up, but I'd guess mid-20s considering her status as the group newbie and her personality we've seen so far.

Oh, and apparently Sephiroth is 30, meaning he was only 25 at the time of Nibelheim? Much like Rufus, I seriously would have expected him to be a bit older than that, though that could just be the long white bishie hair talking.
 
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Oh my god.

"What if Josef Mengele was also Henry Kissinger?"

This is profoundly fucked up, I curse you for this knowledge.

I mean, he just quit the megacorp that rules the world, and what does he do?

Hide out, in paranoid fear that they may try to make his retirement permanent?

Nope. Chills at the beach with some honeys, confident that Shinra doesn't dare do anything to him.

That is Kissinger energy right there.
 
Honestly, I wouldn't try to kill Hojo anywhere near a population center either. He strikes me as the sort of fellow to inject himself with some kind of dead man's switch bioweapon to make everyone's life hell if he dies.
 
Rufus says he heard that Sephiroth was on board, as well as Cloud and the others, and berates Heidegger both for his lax security and for his lackluster charisma, the man only sheepishly giving one-word answers and cringing apologies.

It looks like Rufus has finally managed to wear down Heidegger's bombastic self-confidence… and he likes the results even less than the Heidegger from before. Incredible. Rufus takes the helicopter and leaves, and Heidegger once again vents his frustration by punching people, this time knocking sailors into the harbour and prompting Seaplane Guy to run away in fright.
So...Sephiroth's rampage, Avalanche's infiltration, and the battle against the Jenova creature just...occured right under their noses? The higher-ups just stayed in their cabins drinking champagne and playing poker while all this was happening? I can't disagree with Rufus here. Security on that boat really, really sucked.
As you can see, this is very much a sunny, vacation-y kinda place. And, appropriately enough, it's where FF7 decides to (sort of) do a 'beach episode,' taking a break from the action to have the characters just hang out and chill.

What this means is that each of the three characters who aren't in the party will be found around Costa del Sol, doing their own thing. This is a durable effect; if we leave town and return, they'll still be there, at least for now, so by changing the party on the map, we can get each character's scene.
Is this the first time FF has done this sort of scenario? This is really cool. One of the consequences of party-based game systems where everyone walks around together is that, well, the characters are always together; always under the crontrol of the cursor. If you want to distiguish the characters from each other, having them leave to do their own thing, or choose to hang out with certain characters over others, is a powerful tool, but it requires "suspending" their participation in the player-controlled avatar-party. Thus, it's usually limited to "downtime" sequences, when the characters are safe from attack, because if the player were to find themself in a combat situation while some of the normal party members are unavailable because they're busy sunbathing or whatever, that could be frustrating on both a Watsonian (why is that idiot slacking off when his friends are in danger?) and Doylist (Why can't I use all the gameplay options I'm used to?) level.

Furthermore, a consequence of FFVII's particular approach is that Cloud is the only party member who doesn't get these scenes. The player never gets to look at him from an external perspective, but is always looking out at the world and other characters from behind his eyes.

Hojo: "Nothing. I just remembered a certain hypothesis… Haven't you ever had the feeling something is calling you? Or that you had to visit some place?"
Cloud: "I'll go anywhere Sephiroth is at! To beat him and put an end to all this!"
Hojo: "I see… This could be interesting. Were you in SOLDIER? Heh heh heh! Would you like to be my guinea pig?"

NPC #2: "That's right!! It totally skipped my mind! There was something I was supposed to tell you. That's right! It's about that! It was yesterday. A man wearing a black cape came up from the ocean. I think he had tickets for the Gold Saucer… No, that wasn't it… I wonder if it was all just an illusion.
Ignoring the inexplicable report of Sephiroth, a strange and eldritch murderer who sees all human civilization as beneath him, emerging from the sea and showing off his tickets to a glamorous casino...because I have no idea how to explain that...I shall continue to beat my drum about Hojo being here to observe Sephiroth. He's following his path just like the party! Even more worrying, he shows scientific interest in Cloud - more so than he does to Aerith, even - and we all know that Hojo likes researching things that are abominable and dangerous. That is to say, ah, when he started interviewing Cloud about specific and ominous symptoms that do seem to have some relation to his mental troubles (the so-called Flashback Migrain Syndrome), I immediately got concerned that his 'hypothesis' could mean nothing good for our spiky hero.

...I went back and re-read the big Nibelheim sequence. Back when Sephiroth was still a relatively normal dude, he seemed to suffer from 'Flashback Migraine' at one point. Then he went crazy and started stabbing people and talking to a corpse and developing eldritch powers. Guys, what if Cloud is experiencing the early stages of...all that? What if he and Sephiroth are more alike than we realize?
Probably explains why Rufus landed and immediately flew off in a helicopter rather than spend five minutes in a town where people remember him as a tryhard nepo baby surfer.
When this section is remade, I want to see Rufus challenge Cloud to a surfing contest.
 
FFVII is surprisingly willing to have realistically older characters compared to ye ol' JRPG stereotype of "party of teenagers save the world, anyone over 20 is OLD FOGEY", much like FFVI had a pretty varied cast. Honestly the Final Fantasy games so far have generally been good in that regard? Like the cast of FFV were in their late teens to early 20s + Galuf as said Old Fogey, Cecil and company were 20-22 or so... it's only FFII and FFIII where your characters are actively "bunch of random teens save the world", while FFI is... well, whatever you imagine it to be since the Light Warriors don't really have actual character or dialogue. Maybe the Black Mage is an ancient wizened being of knowledge, well over three hundred years old, maybe he's three eight year olds standing on each others shoulders who all master a different element of magic to pretend Black Mage has total magical domination.

And for fun, some of the official character ages so far in FFVII:

Cloud is 21, Aerith is 22, and Tifa is 20, while Barret is 35 and Yuffie is understandably the youngest at 16.

Jessie was 23, Biggs 25, and Wedge 20.

President Shinra was 67, and Rufus is actually 30, a tad older than I expected.

Heidegger is 58, Scarlet is 40, Palmer is 64, Hojo is 62, and Reeve is 35, making Scarlet and Reeve the standout youngest members of the Shinra board (who otherwise strike me as some good old Longtime Rich Boy Friends of President Shinra who he's had licking his boots for decades).

Tseng is 30, Reno is 28, Rude is 30, and Elena isn't listed in the place I'm looking and I'm too lazy to look her up, but I'd guess mid-20s considering her status as the group newbie and her personality we've seen so far.

Oh, and apparently Sephiroth is 30, meaning he was only 25 at the time of Nibelheim? Much like Rufus, I seriously would have expected him to be a bit older than that, though that could just be the long white bishie hair talking.
Please spoil this post, it's got mild spoilers. Red's real age is a minor but in my opinion important character beat establishing just how much he's been trying to act more mature than he really is to "be a better warrior cat" than his father. Plus, the scene where his real age is revealed will be much funnier if Omicron isn't in the know.
 
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Regarding seeing other characters during downtime, I don't recall how/if FFVIII handles it, but FFIX has a really nice and flexible way of doing it, I think, which it makes good use of.
(I don't think it's a significant spoiler to say that, given how very early said mechanic is introduced.)
 
Pretty sure it's been a major mechanic in Star Ocean since the get-go, too.
Hit a button as you walk into town - at least in one of the first two games - and your protagonist goes "Alright let's split up for some R&R."

Doing certain events via this feature can be bad for you, though.
As in "turbocharged the second game's final boss" bad.
 
Now that I think about it, I can think of one other time this has been experimented with, having the party split off and you can go interact with them - Final Fantasy V, where Faris and her pirate crew would head off to the bar if you stopped in the first town, where you could go somewhat interact with them.

Might be a case or two In FFVI I'm forgetting as well, but can't recall any off the top of my head.
 
Even if Dyne was thinking that the negative effects from the burning of coal for power generation was happening Somewhere Else and thus not his problem, he should still be aware of presumably the higher incidence of Black Lung Disease in North Corel.

To be fair, we do get this exchange, not accounting for translation:

Barret: "But listen, Dyne. No one uses coal nowadays. It's the sign of the times."
Scarlet: "Right, everything is Mako, now. It'll be all right, Dyne. Shinra, Inc. will guarantee your livelihood once the Mako Reactor is completed."
Barret: "Listen, Dyne. I don't want my wife, Myrna, to suffer anymore."
Dyne: "I know how you feel! I feel the same way too, damn it! But even so, I won't give away our coal mines!"

Which doesn't go into the nature of the coal-related suffering, but does imply there is some (and gives some personal motivation for Barret to be in favour of an alternative).

But to be unfair, the sequence is nakedly only bringing it up to refute it. It's something I hope Rebirth is much less Scomo about because there might have been something interestingly complex here if it actually adhered to how coal mining has historically been done (exploitatively) and it's downsides (soot everywhere, tailings spills...). There could be something in the idea that the reason Barret advocated for the new technology is the exact same reason for his opposition to Shinra now.
 
I spent more hours than I care to admit in there. XD

There's tiers to it tho:

Love minigames, gonna 100% this nonsense.

Some of the mini games are cool. Gonna do the ones I like and just get the good rewards otherwise

Just gonna snag the good rewards

Just gonna snag the high tier rewards

Fuck this nonsense, gonna do the minimum possible.
 
If FFVII's minigames make you angry, don't ever check out Breath of Fire III because the minigames in it will drive you to murderous levels of rage.
 
So...Sephiroth's rampage, Avalanche's infiltration, and the battle against the Jenova creature just...occured right under their noses? The higher-ups just stayed in their cabins drinking champagne and playing poker while all this was happening? I can't disagree with Rufus here. Security on that boat really, really sucked.

This is something I wasn't sure I wanted to comment on in the update itself, because it's something on which my own feelings aren't clear.

All video games operate at a degree of abstraction from the 'reality' they are meant to represent. This is normal and inevitable. The nature and degree of that abstraction, however, has a wide range of way it can, or not, impact the story the game is telling.

Here is an obvious example: All NES- and SNES-era Final Fantasy towns are smaller than they 'actually' are. This is the only way the world's internal logic makes sense; there are only a few dozens to a couple hundred of living people on the entire planet if you go by the reality presented in the game. This is because those towns are abstracted. Baron probably has thousands of inhabitants, but they and their houses and so on are not represented within the game due to engine limitations and artistic choices. A town of twenty people stands in for the 'in-universe reality' of an actual medieval city.

This is extremely easy to simply accept in pre-PSX games. It becomes harder the closer we move towards photorealism, the harder this particular abstraction is to buy. Because the people within the game look so real, it's hard to accept that a cluster of ten houses, which also individually look real, and are inhabited by real-looking people, are abstractions standing in for a larger reality. The way FF7 handles this is by implying the rest of the town existing off-screen; we see whole city blocs in cinematics, we travel through large expanses of Midgar by train, there are always obstacles which leave the possibility that more of what we see lies just beyond the boundary of the screen. Even so, towns like Kalm or Nibelheim are unrealistically small; the game still uses camera tricks to suggest more houses than are on the screen, and place multiple buildings that can't be visited, but objectively each of these towns is much, much smaller than the tiny rural village my grandparents live in. They get away with it because they still exist on a relatively high layer of abstraction.

Remake, which goes for photorealistic full 3D characters and environments, can't even get away with that much. Significant amount of efforts are spent on creating a Midgar which feels big enough, because there's so much less abstraction it can get away with. You can't model the world of 7R the way you could the original, with its low-poly Playmobil characters.

So, the Cargo Ship.

The Cargo Ship exists at the dangerous intersection where the abstraction layer intersects with the plot layer.

If we take what we see at face value, it doesn't make any sense. There are all of three (plus one) floors in the ship - the deck, the cargo room, and the engine room, plus the bridge which we can't enter. If we treat the events as they are presented to us visually, everyone in the cargo room and engine room (which includes all Shinra soldiers on board) got killed by Sephiroth/Jenova, the people on the bridge didn't notice until after the ship (with most of its crew dead) came into harbour, the normal docking and disembarkment process occurred, Cloud & Co just walked out in plain view of everyone, and then someone spotted all the dead bodies and went "Mister Rufus Shinra sir, it appeared we have a case of the Demeter, we've been Dracula'd."

This isn't really believable as a sequence of events. It just doesn't make internal sense except Shinra being a weird combination of absolutely incompetent and 'able to carry on basic operations totally unfazed with most of the crew dead, without even noticing they're dead.'

The more likely answer is that we are still in the domain of abstraction. The ship is bigger than it looks. There is more than one cargo deck. There are crew quarters. There is a significant amount of space on the ship we never get to see, and that space mattered to the plot: Shinra soldiers were busy looking in the wrong places while Sephiroth/Jenova headed for the engine room and Cloud & Co pursued them, the party successfully hid in that unseen space while the ship was completing its docking maneuvers, there was significantly more crew than we ever get to see so Sephiroth's body count was relatively small and didn't impair operations even when people noticed the dead, and so on.

All of that makes the scene work better. But for all of it, you have to extend the game a degree of... Charity. Be willing to assume abstraction when it is not obvious or explicitly signaled. Be willing to just roll with what the game is doing when it makes sense in terms of character or narrative even if there is no obvious way of connecting the physical facts as they are shown on-screen. If you're not doing that, the whole sequence is weird and kind of stupid.

And the more 'real' the games get, the more high-fidelity its universe, the narrower the band of acceptable abstraction becomes. If this scene appears in Rebirth, it will need to look different. In the most literal sense of the physical objects and actions portrayed on screen, it will need to change. Either that bit of the plot is altered, or the ship is bigger, or Cloud & Co take different actions (jumping out of the ship to swim to shore after beating Sephiroth?), they'll need to depict what happens here differently.

...

The matter of abstraction that I think hangs over the series the most, the one that can't really be interrogated because the games don't really have answers, is the size of their world.

Put simply, even if we assume, which is very easy, that Corneria and Baron and Fynn and Bal and South Figaro are all larger than they are depicted on screen, there are still so few of them. Every Final Fantasy game has a world-spanning plot that, by its end, has taken us to every corner of the earth and, more or less, met every major polity. Even if we say, not merely 'Baron is larger than it looks,' but 'Baron is a whole kingdom with multiple extra cities that are simply not shown on the map,' even that's not enough, because we know all the world's players. There is Baron and Fabul and Mysidia and Troia, and we've done all the world's major players, and crossed every continent. There can't be more. There is not an entire extra empire on one continent and two extra nations on another that are never explored, people explain geopolitics to us and they are pretty clear about their big players and their limitations.

This is the part where 'abstraction' breaks down. You either have to not think about it, or simply accept that the worlds of Final Fantasy are, even within their own narrative, even within their own universe, incredibly small. Entire planets the size of Western Europe, with about as many power players and major urban centers (fewer, frankly).

It's the Avatar: The Lost Airbender issue, where you kind of have to just accept that their entire planet, pole-to-pole, is the size of a corner of Asia.

And you can just ignore that. You can just, as every AtLA viewer does, simply accept the Small Final Fantasy Setting Hypothesis and let it go through you unbothered. And that's fine. There is no real benefit to interrogating the SFFSH too deeply. Like, what's going to be your takeaway, 'those world sure are small'? It's just the way it is. It's only really interesting to raise as a point when talking about abstraction and worldbuilding as I am doing now.

I'm... curious how this will evolve as we go through the series and the settings become more realistic in visuals and more complex in plot and politics. Because FF7 is pretty good at making its world feel big and lived-in, and Midgar is a beautiful massive giant of a place, but I can count the number of dots on the map, and there isn't that many of them. But what FF7 is, unlike previous settings, is modern. Which raises the question: Is the world of Final Fantasy VII the size and population density of France, or is it the size of a planet but with the population of France scattered across it with vast empty immensities between each individual settlement, enabled by the speed of modern technology connecting them?

That, I think, may be an interesting question to explore, once we have seen more of this universe in this Let's Play.

...

This is, incidentally, something FFXIV has done wonders with. Its expansion structure allows it to thoroughly explore a single chunk of a continent, and then to expand it, and expand it again, painting the world bit by bit so that it does end up thinking like it just might be a real planet, if one on the small size. It does so by making heavy used of Bethesda-style abstraction - 'here are five tents, please consider this to be a village of a few hundred people within the narrative,' but it's fine. It works.

Just some thoughts. I wrapped up the Gold Saucer (the first visit, anyway) but I didn't have it in me to start working on the update tonight, so have some musings instead.
 
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The matter of abstraction that I think hangs over the series the most, the one that can't really be interrogated because the games don't really have answers, is the size of their world.

Put simply, even if we assume, which is very easy, that Corneria and Baron and Fynn and Bal and South Figaro are all larger than they are depicted on screen, there are still so few of them. Every Final Fantasy game has a world-spanning plot that, by its end, has taken us to every corner of the earth and, more or less, met every major polity. Even if we say, not merely 'Baron is larger than it looks,' but 'Baron is a whole kingdom with multiple extra cities that are simply not shown on the map,' even that's not enough, because we know all the world's players. There is Baron and Fabul and Mysidia and Troia, and we've done all the world's major players, and crossed every continent. There can't be more. There is not an entire extra empire on one continent and two extra nations on another that are never explored, people explain geopolitics to us and they are pretty clear about their big players and their limitations.

This is the part where 'abstraction' breaks down. You either have to not think about it, or simply accept that the worlds of Final Fantasy are, even within their own narrative, even within their own universe, incredibly small. Entire planets the size of Western Europe, with about as many power players and major urban centers (fewer, frankly).
This is a general topic I think about a lot- not specifically in the context of Final Fantasy, but it certainly includes it.

Specifically, I think it's a very common writing mistake in- hmm, I'm going to go with the simplistic but ultimately incorrect framing of 'western fiction', though it's certainly quite common in Japanese fiction and I can't actually be sure how widespread it is outside of mostly american fiction because, ultimately, I can only speak of what I am familiar with personally...

Anyways, I will nevertheless use that poor framing to have a way to frame it, since the point is this is not inevitable, and not actually universal to human fiction. But that in particularly mainstream western fiction, it is unfortunately the case that there is what I can only call an obsession with the Entire World.

That is, our heroes, whoever they be, are always interacting at the scope of the entire setting. If we are introduced to a continent, they will always have the entire continent as stakes, and their adventure will go across the entire continent, more or less completely. If we are introduced to a planet, they will cross the breadth of the world, and the villain's schemes will endanger all upon the planet, to destruction or their tyranny or whatever. If it's a solar system we learn exists, then all the planets in the solar system will be subject to the plot, and so on to galaxies, and so on to the universe, and so on if we get a multiverse, on and on and up.

For so much fiction, our heroes adventures mattering to them, but not ultimately being of obvious interest to, say, neighboring countries or other planets is forbidden. Our heroes have to be fighting to Save Everything, Everyone, Everywhere.

It both, in my opinion, weakens the heroism of the heroes, actually, because instead of them, say, actually making a stand for the freedom of slaves or whatever it winds up being that of course they're interested in stopping the bad guy, everyone is interested in stopping the bad guy he's after literally everyone- and it's fine for the protagonists to not be heroic, but ironically this is clearly happening in a lot of cases to make them 'more heroic' but, if you think about it, removes any need for principles deeper than 'the planet! that's where I keep all my stuff and live' for justifying fighting the bad guy.

But also, it inevitably pushes towards this very problem you note- we can't simply hear about some mercantile republic willing to sell to our heroes but ultimately disinterested in the invasion by the evil empire except for how it might affect business, and we can't wonder if there might be further lands and countries and people even farther beyond them, because as you say, we see all the power players in the whole, entire world, because the scope of the adventure expands to the scope of the whole, entire world. No matter how big that world is supposed to be. We simply must see, visit, and save it all.

Which is both silly in that there can be worthwhile stories that are more personal than that, and problematic for the already noted reasons.
 
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