Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

So here's one aspect of the whole thing that's worth pointing out when asking why Remake had to end with the big fight against the Whisper Harbinger and Sephiroth.

1) Remake was never going to cover the entirety of FF7 because creating an hour of content in a triple-A PS4 game is probably 4,000 times as labour intensive as creating an hour of content in a PS1 game.
2) Where do you stop Remake if it can't be the whole game? You can at least cover Disc 1, because Midgar is a relatively self-contained arc of the story and stops just before you get into anything alarming like having to create an entire open world or what have you.
3) If you're stopping the game early, you need to give it some kind of satisfying climax, something to make the player feel like they have experienced a story that resolved in some capacity, even just to lay groundwork for the next part and leave you wondering about the future

Does anyone honestly think there's a world in which FF7 Remake was created under these circumstances and fucking Motor Ball was the final boss of the game? Because an early fight with Sephiroth sure feels like literally the only card they could have possibily played without being crushingly lame. Sure in a perfect world maybe they could've done the whole thing in one shot and had no pressing need to bring Sephiroth forward, but also Sephiroth is one of the most famous video game villains of all time and there would be something faintly ridiculous about trying to play coy and hide him for an entire video-game, like some 'ooh maybe the killer isn't michael myers this time~ (it was it always was)', whereas now even though Sephiroth has plenty of face-time his motives are legitimately still a mysery, even to returning fans of the original!
 
I rather dislike FF7R because it claims to be a remake but its a sequel. Also well if you were going blind for FF7, you shouldn't have touched FF7R with 10 foot poll.
 
So here's one aspect of the whole thing that's worth pointing out when asking why Remake had to end with the big fight against the Whisper Harbinger and Sephiroth.

1) Remake was never going to cover the entirety of FF7 because creating an hour of content in a triple-A PS4 game is probably 4,000 times as labour intensive as creating an hour of content in a PS1 game.
2) Where do you stop Remake if it can't be the whole game? You can at least cover Disc 1, because Midgar is a relatively self-contained arc of the story and stops just before you get into anything alarming like having to create an entire open world or what have you.
3) If you're stopping the game early, you need to give it some kind of satisfying climax, something to make the player feel like they have experienced a story that resolved in some capacity, even just to lay groundwork for the next part and leave you wondering about the future

Does anyone honestly think there's a world in which FF7 Remake was created under these circumstances and fucking Motor Ball was the final boss of the game? Because an early fight with Sephiroth sure feels like literally the only card they could have possibily played without being crushingly lame. Sure in a perfect world maybe they could've done the whole thing in one shot and had no pressing need to bring Sephiroth forward, but also Sephiroth is one of the most famous video game villains of all time and there would be something faintly ridiculous about trying to play coy and hide him for an entire video-game, like some 'ooh maybe the killer isn't michael myers this time~ (it was it always was)', whereas now even though Sephiroth has plenty of face-time his motives are legitimately still a mysery, even to returning fans of the original!
Its me. I thought it was going to end on a Motor Ball fight. I was 100% expected it to be piloted by Roche and doing crazy wacky woohoo pizza things as a result. "Roche in a giant robot at the edge of Midgar" would have made for a fine final boss.
 
I rather dislike FF7R because it claims to be a remake but its a sequel. Also well if you were going blind for FF7, you shouldn't have touched FF7R with 10 foot poll.
He played FF7R before this whole gala was so much as a twinkle in his eye.

Its me. I thought it was going to end on a Motor Ball fight. I was 100% expected it to be piloted by Roche and doing crazy wacky woohoo pizza things as a result. "Roche in a giant robot at the edge of Midgar" would have made for a fine final boss.
Roche is a cool fight, but to pretend he's final boss worthy is absurd. Dude is the literal definition of 'quirky side boss you fight during some filler who's charismatic enough to make it pop all the same'.
 
So here's one aspect of the whole thing that's worth pointing out when asking why Remake had to end with the big fight against the Whisper Harbinger and Sephiroth.

1) Remake was never going to cover the entirety of FF7 because creating an hour of content in a triple-A PS4 game is probably 4,000 times as labour intensive as creating an hour of content in a PS1 game.
2) Where do you stop Remake if it can't be the whole game? You can at least cover Disc 1, because Midgar is a relatively self-contained arc of the story and stops just before you get into anything alarming like having to create an entire open world or what have you.
3) If you're stopping the game early, you need to give it some kind of satisfying climax, something to make the player feel like they have experienced a story that resolved in some capacity, even just to lay groundwork for the next part and leave you wondering about the future

Does anyone honestly think there's a world in which FF7 Remake was created under these circumstances and fucking Motor Ball was the final boss of the game? Because an early fight with Sephiroth sure feels like literally the only card they could have possibily played without being crushingly lame. Sure in a perfect world maybe they could've done the whole thing in one shot and had no pressing need to bring Sephiroth forward, but also Sephiroth is one of the most famous video game villains of all time and there would be something faintly ridiculous about trying to play coy and hide him for an entire video-game, like some 'ooh maybe the killer isn't michael myers this time~ (it was it always was)', whereas now even though Sephiroth has plenty of face-time his motives are legitimately still a mysery, even to returning fans of the original!
This is a very good point and something I should have brought up in my own post, I think. Like, I remember at the time of playing the Remake thinking "huh, no way this covers the whole game, but it's not like there's a major story boss coming so - what? Are we just getting another random Shinra robot as final boss? Heidegger comes down to fight us in a mech? All of that sounds like kind of a letdown after all that buildup." I had no idea where they were going, but I knew they had to be going somewhere. There was no way they didn't change the conclusion to Midgar in some way.
 
I played most of FFVII years ago (I think I got to just before the final boss, but never beat the final boss?), though not when it came out; IIRC, VIII was my first Final Fantasy (and I got all the way to the final boss of that and don't recall whether I ever beat that, either), but I may not have gotten to VII until after IX, not sure. I think later on I played remakes or remasters of IV and V, though I don't recall how far I got, played some of X, and I think beat XII?

(IX, by the way, is my favorite of all of the ones I've played, and IIRC I've played through the whole game at least twice.)

...Anyway, that was something of a digression from saying: I did play through FFVII, at least almost the whole main plot, and not as my first Final Fantasy game, and I still as far as I recall got the best idea I ever had of what was actually going on in it from some fanfiction I happened upon years later. Or that's how I remember it, at least. I mean, my impression is that despite how confusing people've said VIII's time kompression is, I had a lot less difficulty with that than with the general plot of VII, and I never really understood why on Earth VII turned into such a big thing.

So as interested as I am to know what Omicron makes of VIII (which I have a soft spot for even if I badly misunderstood one of the core gameplay mechanics and had a much harder time playing it as a result (On the one hand, yeah, turned out, I learned later, there was a reason why level grinding somehow didn't seem to be making combat any easier, and on the other IIRC I didn't use junctioning nearly as much as I ought to have.)) and IX (see above), it's been interesting seeing him go into VII here (and the bits of reading back in the thread I've done, mostly about VI so far (I didn't start at the beginning), have also been interesting.).

...Anyway, I think what spurred this post was something along the lines of feeling like, hm... Well, the FFVIIR I'd already heard did the thing with breaking destiny, but I feel like I've a different relation to that than a lot of people do due to how little I understood or cared about (the latter probably mostly a result of the former) the plot of the original. Which might be... adding an additional dimension of interest to reading the comparison here?

(Also, due to how much larger that fanfic looms in my head than any other FFVII material, my main impression of Sephiroth is basically of a pretty nice, kind of lonely guy who doesn't get out much but still gets on well with his coworkers (when that's returned, at least) and wants to do right by them. It is, ah, probably not a spoiler to say that that's not so much, as I understand it, the main impression most people familiar with FFVII media have of him.
(And thinking about how I just described him, no, it was not a Sephiroth shipping fic. :D))

[shrugs]

Okay, so I'm not really clear on what I'm talking about here, I think, but I'll go ahead and post this in case anyone finds it interesting.

And to provide Omicron with another comment saying someone's enjoying the content he's making here. :)
 
Like I said, for the most part it held up for me, but for instance there are flashbacks which absolutely do not explain themselves or make sense without further context from outside the game itself (looking at you, black-haired dude I think is called Zack).
Man, it's weird how this is somehow the one thing I actually osmosed before reading this LP, where like, 80% of the stuff that's happened so far was 'huh, didn't know that was a thing in ff7' but this guy I already know about.

no further commentary, just kinda funny.
 
Admittedly my only real interaction with FF7R is watching a particular LP of it, but given I rewatch that entire LP for fun every few months, I feel pretty comfortable in saying that I really, really love FF7R's take on things. Even with the bloat. And I've never played the original to be clear, everything I knew about FF7 prior was pure cultural osmosis.

My take on the ending is that the Sephiroth you actually fight has somehow subverted the Whispers, and also that the fight absolutely fucking slaps. Like god damm, that shit is so fucking cool, even when it ends with him being sat on by a fat chicken.

Remake Rufus kicked my ass up and down ShinRa tower, harder than anything else in the game. I presume I was missing a mechanic.
He's basically a puzzle boss. You either wreck his shit with parries, or you have to carefully time a Braver to hit him when he's reloading, which Staggers him instantly. The game tells you as much when you scan him.

Also I'm shocked noone has paused to ask what the fuck he's wearing, and why anyone trusts him to dress himself when his decisions lead to wearing a second and third coat exclusively for each leg.
 
Its me. I thought it was going to end on a Motor Ball fight. I was 100% expected it to be piloted by Roche and doing crazy wacky woohoo pizza things as a result. "Roche in a giant robot at the edge of Midgar" would have made for a fine final boss.
If the whispers weren't in the game I think Rufus would have been an appropriate final boss. Maybe introduce him earlier and give people more time to hate him. I would have loved the game if they had just made the changes they wanted to make instead of constantly stopping things dead with the boring whisper fight and story.
 
But still too cowardly to truly strike back?

More broadly the Shinra Building in Remake isn't a "dungeon." It's literally just the entire late game. That means it's expanded in many ways, but it also means that. Like. It has entire dungeons inside it and sometimes it's tedious. I'm simply not sure the game needed a scene in which Cloud hallucinates Sephiroth (or does he??), falls down a bunch of stairs, and has to climb back up over half an hour pulling switches to move pods to climb up the new, bigger and better Jenova Containment Chamber? Okay, that one might justify itself - the fact that there's a VR room where you can engage in battles against simulated opponents for rewards and you can just say "Aerith will be fine" and play there for about an hour, hanging out in the Shinra lobby in between? I'm not so sure. The pacing is fucked.

The Metatextual Ghosts

The final level is a kind of weird, alternate dimension kind of place, a ruined version of Midgar, with floating buildings and such, controlled by a giant made of thousands of fused Whispers. There's a boss gauntlet against multiple variants of Super Whispers, destroying chunks of the giant. Once it's no longer strong enough to hold us back, Sephiroth appears, and he is our final boss. I… think this Sephiroth is a construct of the Whispers? Like, he clearly represents the inevitability of fate, the strongest opponent who embodies the destiny our protagonists are forced to follow. But I'm not clear if it's "Sephiroth broke in once the Whispers were too weak to hold him back," "Sephiroth has been summoned by the Whispers to stop the protagonists in a last-ditch move," or "this Sephiroth is an artificial construct of the Whispers." Again; probably makes more sense if you've played the full original game rather than just the Midgar sequence.


Which is why Final Fantasy VII Remake is often referred to as an "AU" or a "sequel." It's a game that only makes complete sense in discourse with the original. Final Fantasy VII Remake is a game about Final Fantasy VII.

9/10, hopefully I'll have finished FF7 by the time Rebirth drops and gets even weirder with it.
It's not that Reeve is cowardly, it's more like that if he displays too much humanity he'll have an 'accident' out of one of Shinra HQ's many windows.

Yeah, the pacing of the remake is entirely f'ed up, what they should have done is have the game continue until you got to Kalm and had THAT as the endgame area, it would've given them a lot more space to work with in making FF7's endgame content, and allowed them to close on Cloud's whole explanation of who Sephiroth is and what's going on with him.

That's just Nojima's normal writing style. I swear the man is in some kind of writers junk measuring contest with Kojima for the title of 'Most convoluted plot in the history of writing'.

Considering it's not slated to come out until early next year you should have it fully done by then. I imagine that most of your future updates won't be as jam packed as the Midgar section is.
 
Meanwhile, in terms of antagonist characterization, the Shinra executives are now somehow even more evil, but the normal Shinra employees are less so? Like, the Board - Shinra, Scarlet, Palmer, and Heidegger, are all cackling villains who literally make jokes about how much they love torture. Reeve is more sympathetic, it's clear he really cares about people and isn't just mad about his own department being impacted… But still too cowardly to truly strike back?

I've always felt that the Shinra Executives in FF7R need a borderlands style introduction card because of how cartoonish they seem

The Whispers are a bunch of hooded ghost-things that appear throughout Final Fantasy VII Remake. If you haven't played the original game, or if you played it long enough ago that the exact details of the plot are blurry, their motivations might seem ambiguous, even inscrutable; they alternatively help and hinder the party at seemingly random time with no rhyme or reason.

If you have a clear memory of the plot of the original, though, the motivations of the Whispers are increasingly obvious: They're the Canon Enforcement Force.

You can see what I mean about the Whispers' motivations being incredibly bizarre if you haven't played the original and incredibly clear if you have, right? On one hand they save Barret, on the other they mercilessly murder Wedge, and it's all because their only and overriding interest is for "fate to unfold as it should," that is to say, ensure the Remake sticks to canon events. But by their very existence, they introduce the idea that it doesn't have to. That the Remake is a story of its own, with characters who are their own people and who may, if left to their own designs, change the course of fate. The Whispers have to intervene because, if they don't, the protagonists might actually change their own fate and prevent one specific tragedy which happens in the original, and which I won't talk about; the Remake never explicitly references it, but its shadow looms over the entire plot. Basically everything about the Whispers exists to present the audience with the great question of, "if our protagonists have to be corralled by fate's agents to force them to follow canon, does that mean that they might break their hold and avert that tragedy?"

So it's brave of you to try and tiptoe around the video game equivalent of "No Luke, I am your father." Foolish but brave.

The thing that IMHO makes FF7R work is that it is aware the plot of FF7 was driven by secrets. Everyone in FF7 has secrets and the plot is driven by the heroes need to discover Sephiroth and Shinra's secrets and complicated by the heroes own secrets.

Unfortunately like cats, once secrets are out of the bag they are hard to put back in. And Remake doesn't try. It doesn't rub your nose in them but it also doesn't shy away from revealing Information that otherwise was kept secret until well after leaving Midgar in the original.

Instead it introduces new secrets and questions, like why in addition to inexplicable scenes like this
The room at the top is titled the "&$#% Room." Once we enter, we see…


What the fuck is that.

Oh, it's a ghost. It's Cloud's ghost. Or at least a vision of himself.

Cloud turns to… 'himself'... and asks "You? What are you doing in a place like this?" Then Cloud suffers the Flashback Migraine, holding his head in his hands in pain as the vision replies "That's what I wanted to ask you. Should you be foolin' around here? You think problems go away by just thinking about them?"

Then the vision stands up holding its sword, and Cloud passes out. The Honey Bee rushes into the room in a panic, fade to black, and there's this exchange:

Backseater: "You can't change anything by just sitting back and looking at it."
Cloud: "What are you saying?"
Backseater: "It's started moving."
Cloud: "What has?"
Backseater: "Wake up!"

Why is Cloud now having visions of Sephiroth in addition to REDACTED?

Or the big unanswered question of FF7R, why are the Whispers needed to keep things on the canon route?

Is time travel involved? And if so who time traveled and why?

And so it does a pretty good job of being interesting to players who span from knowing nothing at all about FF7 to have played FF7 and all of the side games.
 
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...Anyway, I think what spurred this post was something along the lines of feeling like, hm... Well, the FFVIIR I'd already heard did the thing with breaking destiny, but I feel like I've a different relation to that than a lot of people do due to how little I understood or cared about (the latter probably mostly a result of the former) the plot of the original. Which might be... adding an additional dimension of interest to reading the comparison here?
Very similar for me. I didn't get to the final Sephiroth fight (I have vague recollections of a demon wall boss?), but I do remember that when I dropped it I couldn't care less about the characters or plot, and I had no clue why people were always raving about the game. I preferred THIRTEEN to FF7, for what it's worth.

So yeah. Hearing people complaining about how Remake was "Nothing" like the original was honestly a selling point for me.
 
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Silently Watches said:
I preferred THIRTEEN to FF7, for what it's worth.
Wow. From what I vaguely recall hearing about XIII, it was... not great! I mean, different people have different tastes, of course, but I don't recall it being very well received in general.

And yeah, after reading things about VII like that fanfic and this thread's section on it, I've gotten an appreciation for it I didn't from playing it, but I still don't get why it turned into what it did instead of just being a good FF game and successfully move of the series to 3D and the PS1 in particular. So far my leading hypothesis is that it started by just happening to come along at the right time and wowing people who played it close to when it came out, that led to the accumulation of more media around the base game, that further raised its prominence, and it kept snowballing from there. But that feels... flimsy? Like, it's an explanation, but it doesn't feel like a very good one? And I still wonder if I'm just missing something.

Out of curiosity, if you don't mind me asking, did you ever try VIII and/or IX, and, if so, do you have any particular thoughts you'd like to share? Though they'd probably need to be spoilered in this thread.
 
I would have loved the game if they had just made the changes they wanted to make instead of constantly stopping things dead with the boring whisper fight and story.
This of course brings up the eternal question of remakes and fanfiction: "How much can you deviate from the source material before you hit the point of 'might as well be making something original?'"
 
In the Shinra labs, when Cloud introduces himself as a "SOLDIER, First Class," Hojo takes a look at him and starts saying that no, that's wrong, and before he can even finish his sentence the Whispers show up to drag him away and keep him from revealing critical information ahead of time; Cloud has a brief bout of Flashback Migraine then goes "Well, let's never think about this again!," again.
I was honestly considering stopping my "you can watch up to here without spoilers" for the abridged series because of how unsubtle they were with foreshadowing. I see that the remake has put most of those concerns to rest for me however! Incidentally If you're following along at home, you can now watch up to episode 10 without spoilers.
 
I still feel like the plot ghost stuff should have been a Snowgrave-style secret route. At the very least, then you'd have the "canon" series of events to inform the new version without needing to play through the original.
I feel like FFVII is a big enough cultural touchstone (in Japan at least) that the "canon" series of events are known by the layperson.

I also feel that the new version defines its own canon outside of the original, like the Rebuilds did. The game explains to you what parts of the canon you need to pay attention to in order to understand the relevant metatext; the Time Jannies function as a mysterious presence outside of that just fine.

E:
This of course brings up the eternal question of remakes and fanfiction: "How much can you deviate from the source material before you hit the point of 'might as well be making something original?'"
I think the Ship of Theseus argument for fanworks is ultimately irrelevant, as the defining point of a fanwork is the brand name. Like yeah, you should have respect for the original work, but you're playing with toys already laid out for you. It holds even less weight for official remakes because the answer is "We own the IP, so our word is law until the check bounces." :V

Fandom can care super hard about canonicity and tone and what have you, but if a work is influential enough, it will redefine what is acceptable on those fronts.
 
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Think it might be interesting to compare FFVIIR with, of all things, the Gus van Sant remake of Psycho. Both interrogate the whole idea of remakes, but the Psycho remake goes to the exact opposite extreme by being such a shot-for-shot remake that it becomes a 'Be Careful What You Wish For' deal.

Though that may be my own interpretation of the Psycho remake, AFAIK van Sant just wanted to do the remake 'before anyone else could'
 
If watching, like, 5 other people play FFVII after having gone into VIIR blind has taught me anything, it's "Do not assume anything about somebody's exposure to the source material for that matter if you haven't played it again yourself within the last 4-5 years don't assume yourself to be intimately familiar". There will be things you think are obvious - "How could you not get that it's been referenced by a dozen other games even Super Smash Bros got in on it!" - that absolutely are not to others. Likewise there will probably be plot points you actively misremember because if the last time you touched the game it was ~20 years ago you're dealing with ~20 years of side material with retcons and what-have-you to alter your perception.

I just bring this up as I've seen a bunch of people decide for those same "Played VIIR then went back to the original" to spoil them on things that were big [and, in one particularly bad case, spoil with the wrong information at that] but "Were obvious if you played VIIR / Payed attention to Gaming since it came out" so. Yeah. VII, VIII [kinda], and X are where FF fans normally need to start getting Channel Mute'd for marathon streams to avoid ruining somebody's experience.
 
If watching, like, 5 other people play FFVII after having gone into VIIR blind has taught me anything, it's "Do not assume anything about somebody's exposure to the source material for that matter if you haven't played it again yourself within the last 4-5 years don't assume yourself to be intimately familiar". There will be things you think are obvious - "How could you not get that it's been referenced by a dozen other games even Super Smash Bros got in on it!" - that absolutely are not to others. Likewise there will probably be plot points you actively misremember because if the last time you touched the game it was ~20 years ago you're dealing with ~20 years of side material with retcons and what-have-you to alter your perception.

I just bring this up as I've seen a bunch of people decide for those same "Played VIIR then went back to the original" to spoil them on things that were big [and, in one particularly bad case, spoil with the wrong information at that] but "Were obvious if you played VIIR / Payed attention to Gaming since it came out" so. Yeah. VII, VIII [kinda], and X are where FF fans normally need to start getting Channel Mute'd for marathon streams to avoid ruining somebody's experience.
People do have a funny habit of assuming everybody has played a game that came out 25 years ago.

No matter how revolutionary it was at the time (I was in 7th grade, and it blew my tiny child mind), a lot of people playing video games today were not born then, let alone playing video games.
 
I think the Ship of Theseus argument for fanworks is ultimately irrelevant, as the defining point of a fanwork is the brand name. Like yeah, you should have respect for the original work, but you're playing with toys already laid out for you. It holds even less weight for official remakes because the answer is "We own the IP, so our word is law until the check bounces." :V
Ship of Theseus is generally conceived that you're replacing the old parts with ultimately similar parts. IF you stick airplane wings on it and render it unable to float on the water, it's definitely not a Ship of Theseus anymore.
 
no, it was not a Sephiroth shipping fic
Tell me, was it "The Fifth Act"? (That's the best FFVII fanfiction ever written, for the unaware - and a relatively quick read, too). Because if so, well, that one is specifically based off the spin-off Crisis Core, where Sephirot's characterization had experienced enough fanon drift already to have been substantially different from what the original game presents. Hence why he comes across as much less unhinged.

I still don't get why it turned into what it did
That's because we're not done with the original FFVII yet. The impact will have a ton more sense once you've experienced it in full - with proper understanding, I mean; Omicron is doing an amazing job of shedding light on the more obscure aspects of the game and finding interesting analysis points. I've said it before, but as good as it is, the Midgar section is a very poor showing of what FFVII has to offer; I know it's a tired cliche to say that "the REAL (thing X) starts here", but in FFVII's case, that is actually correct. Midgar is what is most remembered, but the rest of the game is what actually shaped the RPG culture going forwards.

I have already expressed why I think the Remake is not as good as people say it is - and Omicron did an excellent job of outlining why - so I won't elaborate on it too much, but I want to say a few things about it still. Even with all the effort they put into it and the fact the FF7R is still not a bad game, the compression of things into Midgar still feels really forced to me, and doesn't hold up fully. Also, since it was brought up in the thread before, I want to remark, now that the Remake's analysis has been completed, that it in fact DOES NOT provides additional characterization to any of the main characters, with the lone exception of Barret. Everybody else goes through the exact same emotional beats they did in FFVII, except more slowly - Tifa starts a bit behind, but that's not really added characterization, that's just backtracking - and due to the horrible pacing, instead of feeling like things are being explored in greater depth, to me the game ends up feeling repetitive, walking on already trod ground again and again.

So, that's my take on the Final Fantasy 7 Remake - it's a decent game, the whole meta-canon confrontation aspect is interesting but ultimately neutered by how it can only deal with the smallest portion of the tragedies FFVII has to dish off (it'd have had more weight and made more sense if the actual big tragedy was the game's ending climax), and overall I'm not sure it justifies its existence, even while being very visually stunning and presenting a couple of interesting upgrades to the original in places. But, again, that's just my opinion of it.
 
e go through various levels of Shinra stuff while getting blasted with their propaganda (there's an entire museum we have to go through that has full VR reconstructions of the planet's past and Midgar's construction) and talk to a bunch of employees.
Haven't played Remake, but I have watched a commentary on it and one thing I noticed in this sequence is that the Ancients inexplicitly have FF14's Cid's Enterprise.
 
This is a very good point and something I should have brought up in my own post, I think. Like, I remember at the time of playing the Remake thinking "huh, no way this covers the whole game, but it's not like there's a major story boss coming so - what? Are we just getting another random Shinra robot as final boss? Heidegger comes down to fight us in a mech? All of that sounds like kind of a letdown after all that buildup." I had no idea where they were going, but I knew they had to be going somewhere. There was no way they didn't change the conclusion to Midgar in some way.

I made a catastrophic error when it came to this part of the remake. I beat the Jenova Dreamweaver boss probably around midnight, then decided to press on to the end, already knowing the remake ended upon leaving Midgar. The Rufus boss fight dunked on me for a bit, but I knew the highway chase was the leaving point, and pressed on. Way, way too late, I reached the wall of whispers and door of light and Aerith's 'are you sure you want to proceed?' and, like an idiot, thought this was a 'do you want to end the game?' choice. After all, whispers blocking the way out of the city, but Aerith finds a way through? Made sense. So I hit yes. I went through that entire whispers boss fight, utterly exhausted, desperate for it to end so I could finally go to sleep.
 
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