- Location
- Maryland
Remake Rufus is a Metal Gear Rising boss.
Its me. I thought it was going to end on a Motor Ball fight. I was 100% expected it to be piloted by Roche and doing crazy wacky woohoo pizza things as a result. "Roche in a giant robot at the edge of Midgar" would have made for a fine final boss.So here's one aspect of the whole thing that's worth pointing out when asking why Remake had to end with the big fight against the Whisper Harbinger and Sephiroth.
1) Remake was never going to cover the entirety of FF7 because creating an hour of content in a triple-A PS4 game is probably 4,000 times as labour intensive as creating an hour of content in a PS1 game.
2) Where do you stop Remake if it can't be the whole game? You can at least cover Disc 1, because Midgar is a relatively self-contained arc of the story and stops just before you get into anything alarming like having to create an entire open world or what have you.
3) If you're stopping the game early, you need to give it some kind of satisfying climax, something to make the player feel like they have experienced a story that resolved in some capacity, even just to lay groundwork for the next part and leave you wondering about the future
Does anyone honestly think there's a world in which FF7 Remake was created under these circumstances and fucking Motor Ball was the final boss of the game? Because an early fight with Sephiroth sure feels like literally the only card they could have possibily played without being crushingly lame. Sure in a perfect world maybe they could've done the whole thing in one shot and had no pressing need to bring Sephiroth forward, but also Sephiroth is one of the most famous video game villains of all time and there would be something faintly ridiculous about trying to play coy and hide him for an entire video-game, like some 'ooh maybe the killer isn't michael myers this time~ (it was it always was)', whereas now even though Sephiroth has plenty of face-time his motives are legitimately still a mysery, even to returning fans of the original!
He played FF7R before this whole gala was so much as a twinkle in his eye.I rather dislike FF7R because it claims to be a remake but its a sequel. Also well if you were going blind for FF7, you shouldn't have touched FF7R with 10 foot poll.
Roche is a cool fight, but to pretend he's final boss worthy is absurd. Dude is the literal definition of 'quirky side boss you fight during some filler who's charismatic enough to make it pop all the same'.Its me. I thought it was going to end on a Motor Ball fight. I was 100% expected it to be piloted by Roche and doing crazy wacky woohoo pizza things as a result. "Roche in a giant robot at the edge of Midgar" would have made for a fine final boss.
This is a very good point and something I should have brought up in my own post, I think. Like, I remember at the time of playing the Remake thinking "huh, no way this covers the whole game, but it's not like there's a major story boss coming so - what? Are we just getting another random Shinra robot as final boss? Heidegger comes down to fight us in a mech? All of that sounds like kind of a letdown after all that buildup." I had no idea where they were going, but I knew they had to be going somewhere. There was no way they didn't change the conclusion to Midgar in some way.So here's one aspect of the whole thing that's worth pointing out when asking why Remake had to end with the big fight against the Whisper Harbinger and Sephiroth.
1) Remake was never going to cover the entirety of FF7 because creating an hour of content in a triple-A PS4 game is probably 4,000 times as labour intensive as creating an hour of content in a PS1 game.
2) Where do you stop Remake if it can't be the whole game? You can at least cover Disc 1, because Midgar is a relatively self-contained arc of the story and stops just before you get into anything alarming like having to create an entire open world or what have you.
3) If you're stopping the game early, you need to give it some kind of satisfying climax, something to make the player feel like they have experienced a story that resolved in some capacity, even just to lay groundwork for the next part and leave you wondering about the future
Does anyone honestly think there's a world in which FF7 Remake was created under these circumstances and fucking Motor Ball was the final boss of the game? Because an early fight with Sephiroth sure feels like literally the only card they could have possibily played without being crushingly lame. Sure in a perfect world maybe they could've done the whole thing in one shot and had no pressing need to bring Sephiroth forward, but also Sephiroth is one of the most famous video game villains of all time and there would be something faintly ridiculous about trying to play coy and hide him for an entire video-game, like some 'ooh maybe the killer isn't michael myers this time~ (it was it always was)', whereas now even though Sephiroth has plenty of face-time his motives are legitimately still a mysery, even to returning fans of the original!
Man, it's weird how this is somehow the one thing I actually osmosed before reading this LP, where like, 80% of the stuff that's happened so far was 'huh, didn't know that was a thing in ff7' but this guy I already know about.Like I said, for the most part it held up for me, but for instance there are flashbacks which absolutely do not explain themselves or make sense without further context from outside the game itself (looking at you, black-haired dude I think is called Zack).
He's basically a puzzle boss. You either wreck his shit with parries, or you have to carefully time a Braver to hit him when he's reloading, which Staggers him instantly. The game tells you as much when you scan him.Remake Rufus kicked my ass up and down ShinRa tower, harder than anything else in the game. I presume I was missing a mechanic.
If the whispers weren't in the game I think Rufus would have been an appropriate final boss. Maybe introduce him earlier and give people more time to hate him. I would have loved the game if they had just made the changes they wanted to make instead of constantly stopping things dead with the boring whisper fight and story.Its me. I thought it was going to end on a Motor Ball fight. I was 100% expected it to be piloted by Roche and doing crazy wacky woohoo pizza things as a result. "Roche in a giant robot at the edge of Midgar" would have made for a fine final boss.
It's not that Reeve is cowardly, it's more like that if he displays too much humanity he'll have an 'accident' out of one of Shinra HQ's many windows.But still too cowardly to truly strike back?
More broadly the Shinra Building in Remake isn't a "dungeon." It's literally just the entire late game. That means it's expanded in many ways, but it also means that. Like. It has entire dungeons inside it and sometimes it's tedious. I'm simply not sure the game needed a scene in which Cloud hallucinates Sephiroth (or does he??), falls down a bunch of stairs, and has to climb back up over half an hour pulling switches to move pods to climb up the new, bigger and better Jenova Containment Chamber? Okay, that one might justify itself - the fact that there's a VR room where you can engage in battles against simulated opponents for rewards and you can just say "Aerith will be fine" and play there for about an hour, hanging out in the Shinra lobby in between? I'm not so sure. The pacing is fucked.
The Metatextual Ghosts
The final level is a kind of weird, alternate dimension kind of place, a ruined version of Midgar, with floating buildings and such, controlled by a giant made of thousands of fused Whispers. There's a boss gauntlet against multiple variants of Super Whispers, destroying chunks of the giant. Once it's no longer strong enough to hold us back, Sephiroth appears, and he is our final boss. I… think this Sephiroth is a construct of the Whispers? Like, he clearly represents the inevitability of fate, the strongest opponent who embodies the destiny our protagonists are forced to follow. But I'm not clear if it's "Sephiroth broke in once the Whispers were too weak to hold him back," "Sephiroth has been summoned by the Whispers to stop the protagonists in a last-ditch move," or "this Sephiroth is an artificial construct of the Whispers." Again; probably makes more sense if you've played the full original game rather than just the Midgar sequence.
Which is why Final Fantasy VII Remake is often referred to as an "AU" or a "sequel." It's a game that only makes complete sense in discourse with the original. Final Fantasy VII Remake is a game about Final Fantasy VII.
9/10, hopefully I'll have finished FF7 by the time Rebirth drops and gets even weirder with it.
Meanwhile, in terms of antagonist characterization, the Shinra executives are now somehow even more evil, but the normal Shinra employees are less so? Like, the Board - Shinra, Scarlet, Palmer, and Heidegger, are all cackling villains who literally make jokes about how much they love torture. Reeve is more sympathetic, it's clear he really cares about people and isn't just mad about his own department being impacted… But still too cowardly to truly strike back?
The Whispers are a bunch of hooded ghost-things that appear throughout Final Fantasy VII Remake. If you haven't played the original game, or if you played it long enough ago that the exact details of the plot are blurry, their motivations might seem ambiguous, even inscrutable; they alternatively help and hinder the party at seemingly random time with no rhyme or reason.
If you have a clear memory of the plot of the original, though, the motivations of the Whispers are increasingly obvious: They're the Canon Enforcement Force.
You can see what I mean about the Whispers' motivations being incredibly bizarre if you haven't played the original and incredibly clear if you have, right? On one hand they save Barret, on the other they mercilessly murder Wedge, and it's all because their only and overriding interest is for "fate to unfold as it should," that is to say, ensure the Remake sticks to canon events. But by their very existence, they introduce the idea that it doesn't have to. That the Remake is a story of its own, with characters who are their own people and who may, if left to their own designs, change the course of fate. The Whispers have to intervene because, if they don't, the protagonists might actually change their own fate and prevent one specific tragedy which happens in the original, and which I won't talk about; the Remake never explicitly references it, but its shadow looms over the entire plot. Basically everything about the Whispers exists to present the audience with the great question of, "if our protagonists have to be corralled by fate's agents to force them to follow canon, does that mean that they might break their hold and avert that tragedy?"
The room at the top is titled the "&$#% Room." Once we enter, we see…
What the fuck is that.
Oh, it's a ghost. It's Cloud's ghost. Or at least a vision of himself.
Cloud turns to… 'himself'... and asks "You? What are you doing in a place like this?" Then Cloud suffers the Flashback Migraine, holding his head in his hands in pain as the vision replies "That's what I wanted to ask you. Should you be foolin' around here? You think problems go away by just thinking about them?"
Then the vision stands up holding its sword, and Cloud passes out. The Honey Bee rushes into the room in a panic, fade to black, and there's this exchange:
Backseater: "You can't change anything by just sitting back and looking at it."
Cloud: "What are you saying?"
Backseater: "It's started moving."
Cloud: "What has?"
Backseater: "Wake up!"
Very similar for me. I didn't get to the final Sephiroth fight (I have vague recollections of a demon wall boss?), but I do remember that when I dropped it I couldn't care less about the characters or plot, and I had no clue why people were always raving about the game. I preferred THIRTEEN to FF7, for what it's worth....Anyway, I think what spurred this post was something along the lines of feeling like, hm... Well, the FFVIIR I'd already heard did the thing with breaking destiny, but I feel like I've a different relation to that than a lot of people do due to how little I understood or cared about (the latter probably mostly a result of the former) the plot of the original. Which might be... adding an additional dimension of interest to reading the comparison here?
all over again I really wish FF7R hadn't had all the friggin' minigames so I could have played it to the end XDFinal Fantasy VII Remake
...
9/10, hopefully I'll have finished FF7 by the time Rebirth drops and gets even weirder with it.
Wow. From what I vaguely recall hearing about XIII, it was... not great! I mean, different people have different tastes, of course, but I don't recall it being very well received in general.Silently Watches said:
This of course brings up the eternal question of remakes and fanfiction: "How much can you deviate from the source material before you hit the point of 'might as well be making something original?'"I would have loved the game if they had just made the changes they wanted to make instead of constantly stopping things dead with the boring whisper fight and story.
I was honestly considering stopping my "you can watch up to here without spoilers" for the abridged series because of how unsubtle they were with foreshadowing. I see that the remake has put most of those concerns to rest for me however! Incidentally If you're following along at home, you can now watch up to episode 10 without spoilers.In the Shinra labs, when Cloud introduces himself as a "SOLDIER, First Class," Hojo takes a look at him and starts saying that no, that's wrong, and before he can even finish his sentence the Whispers show up to drag him away and keep him from revealing critical information ahead of time; Cloud has a brief bout of Flashback Migraine then goes "Well, let's never think about this again!," again.
I feel like FFVII is a big enough cultural touchstone (in Japan at least) that the "canon" series of events are known by the layperson.I still feel like the plot ghost stuff should have been a Snowgrave-style secret route. At the very least, then you'd have the "canon" series of events to inform the new version without needing to play through the original.
I think the Ship of Theseus argument for fanworks is ultimately irrelevant, as the defining point of a fanwork is the brand name. Like yeah, you should have respect for the original work, but you're playing with toys already laid out for you. It holds even less weight for official remakes because the answer is "We own the IP, so our word is law until the check bounces."This of course brings up the eternal question of remakes and fanfiction: "How much can you deviate from the source material before you hit the point of 'might as well be making something original?'"
People do have a funny habit of assuming everybody has played a game that came out 25 years ago.If watching, like, 5 other people play FFVII after having gone into VIIR blind has taught me anything, it's "Do not assume anything about somebody's exposure to the source material for that matter if you haven't played it again yourself within the last 4-5 years don't assume yourself to be intimately familiar". There will be things you think are obvious - "How could you not get that it's been referenced by a dozen other games even Super Smash Bros got in on it!" - that absolutely are not to others. Likewise there will probably be plot points you actively misremember because if the last time you touched the game it was ~20 years ago you're dealing with ~20 years of side material with retcons and what-have-you to alter your perception.
I just bring this up as I've seen a bunch of people decide for those same "Played VIIR then went back to the original" to spoil them on things that were big [and, in one particularly bad case, spoil with the wrong information at that] but "Were obvious if you played VIIR / Payed attention to Gaming since it came out" so. Yeah. VII, VIII [kinda], and X are where FF fans normally need to start getting Channel Mute'd for marathon streams to avoid ruining somebody's experience.
Ship of Theseus is generally conceived that you're replacing the old parts with ultimately similar parts. IF you stick airplane wings on it and render it unable to float on the water, it's definitely not a Ship of Theseus anymore.I think the Ship of Theseus argument for fanworks is ultimately irrelevant, as the defining point of a fanwork is the brand name. Like yeah, you should have respect for the original work, but you're playing with toys already laid out for you. It holds even less weight for official remakes because the answer is "We own the IP, so our word is law until the check bounces."
Tell me, was it "The Fifth Act"? (That's the best FFVII fanfiction ever written, for the unaware - and a relatively quick read, too). Because if so, well, that one is specifically based off the spin-off Crisis Core, where Sephirot's characterization had experienced enough fanon drift already to have been substantially different from what the original game presents. Hence why he comes across as much less unhinged.
That's because we're not done with the original FFVII yet. The impact will have a ton more sense once you've experienced it in full - with proper understanding, I mean; Omicron is doing an amazing job of shedding light on the more obscure aspects of the game and finding interesting analysis points. I've said it before, but as good as it is, the Midgar section is a very poor showing of what FFVII has to offer; I know it's a tired cliche to say that "the REAL (thing X) starts here", but in FFVII's case, that is actually correct. Midgar is what is most remembered, but the rest of the game is what actually shaped the RPG culture going forwards.
Haven't played Remake, but I have watched a commentary on it and one thing I noticed in this sequence is that the Ancients inexplicitly have FF14's Cid's Enterprise.e go through various levels of Shinra stuff while getting blasted with their propaganda (there's an entire museum we have to go through that has full VR reconstructions of the planet's past and Midgar's construction) and talk to a bunch of employees.
This is a very good point and something I should have brought up in my own post, I think. Like, I remember at the time of playing the Remake thinking "huh, no way this covers the whole game, but it's not like there's a major story boss coming so - what? Are we just getting another random Shinra robot as final boss? Heidegger comes down to fight us in a mech? All of that sounds like kind of a letdown after all that buildup." I had no idea where they were going, but I knew they had to be going somewhere. There was no way they didn't change the conclusion to Midgar in some way.