Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

I think Dark Nation is an extremely appropriate name for Rufus's pet, because it clearly means that he consider it to be the embodiment of all his dreams and ambitions in a physical form.
 
It's going to be… interesting living in Midgar in the coming months.

Tifa: We're now entering what's commonly known among historians as "the Cool Zone".

So... "Hyper" is directly called "stimulant" in the retranslation.

So this strategy gives me the really dark image of the party just constantly stringing Aerith out on amphetamines for more efficient healing.

Fina Fantasy VII: Redo of the Healer
 
Yeah, Barret did get shafted in that spot, but that's because of the elevator boss fight. If you don't have materia set up for the fight, it can be possible for the only one to be able to attack is Barret. Without him it would be entirely possible, especially for a first time playthrough, for that fight to be made unbeatable.
Sure, but nothing said they had to have a boss fight on an elevator. They could just as easily have had Cloud and Aerith run for the door, Barrett, Tifa and Red XIII stay behind to kill the president, and Rufus jump into the helicopter for a ranged-attacks-only phase 2.
 
@Omicron, quick question : soon enough you're going to get an opportunity to recruit an optional character - thing is, they're very easily miss-able. Would you like a guide about how to get them, or let it play blind and if you miss 'em, you miss 'em?
 
The highway.

The highway is probably the single most iconic thing about Final Fantasy 7 - and there is some competition for that title, but the imagery of your sword-bearing JRPG hero jumping on a chopper and tearing down the highway while hitting bad guys with his sword Road Rash-style blew the god damn mind as a kid. The image of Cloud on the bike became iconic. The music is one of the great bangers of the soundtrack. The sequence itself is a borderline perfect execution of the minigame concept.

I don't have any deep analysis here, the highway chase is just plain awesome.

Hundred Gunner and Heli Gunner aren't changed in the retranslation, but I should note that I found on the wiki that as part of the Remake being super iconoclastic on enemy names they are renamed The Arsenal and The Valkyrie.


Cloud: Metal...Gear?
 
This game was, what… One year before Parasite Eve? Maybe I should look into that one. You know, I've kind of always wanted to play it - and Super Eyepatch Wolf just made a video in which he mentions playing it recently and calls it "a banger…" Damn. Things to put on The List.

If you ever have the time you should definitely play Parasite Eve, Fun fact Aya has a Easter egg in the Remake on a billboard for a movie called Valentina

Sadly it uses her Third Birthday look :(
 
the imagery of your sword-bearing JRPG hero jumping on a chopper and tearing down the highway while hitting bad guys with his sword Road Rash-style blew the god damn mind as a kid. The image of Cloud on the bike became iconic.
Especially because it's something that can only be pulled off in a modern setting, which a lot of players would've never really seen before in a jRPG, which then as now were mostly thought of as medieval in setting with a pinch of sci-fi. Granted, Earthbound and the first Persona game did come out before FF7, but neither were as high-profile nor had any sequence like that (though in Earthbound's case, a sequence like that would've clashed with that game's tone, if the SNES could even pull it off)

Edit: Oh, the first Pokémon games came out nearly a year before FF7 in Japan (in the West, FF7 was first by a few months), but those definitely did not have the capacity to pull off anything like that
 
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I mean... Final Fantasy VI had a few sequences like that: climbing the magitek armor to chase Kefka, fighting in free-flight during the ascent to the floating island, the second airship raising from underneath the waves; any of those would have been equally astounding... if FFVI had the same graphic as FFVII. The SNES just wasn't capable of giving scenes like those the kind of impact they deserved, but in terms of such things happening, FFVII isn't really that far off from its predecessor; that kind of absurd stunts are part of Final Fantasy DNA. FFVII just does it with better resources than ever before.

Although I do agree that the bike-riding minigame is pretty fun - and it has that much more impact because it's something NEW, in addition to being the first genuinely good minigame FFVII managed to offer. Not only is it the first time that FFVII approach to minigames of "create as many as possible and then double that twice, that way we're bound to get some good ones out of it" produced a positive result, it's also the first time within the game itself that the 3D nature of it is fully taken advantage of.

That said, I do think that, as the first instance of an "action-based-combat" situation in the Final Fantasy series, it's the harbinger of dark things to come... and I might add that the sequence is only good because it happens just once and strikes with the maximum impact. If it had been, let's say, the third time it had happened? That would have made it lose its shine, which I think would have greatly compromised the sequence's impact.
 
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Now I'm wondering how Omi would react to King's Quest (that has manual saving, but the 'save early, save often' rule very much applies)
Just so long as you have 20+ saves at critical moments (even if they don't seem critical, no, especially if they don't seem critical) so you don't lock yourself into an unwinnable situation and have to literally restart from scratch.

Yeah, Sierra were kinda dicks back in the 90s.
 
I mean... Final Fantasy VI had a few sequences like that: climbing the magitek armor to chase Kefka, fighting in free-flight during the ascent to the floating island, the second airship raising from underneath the waves;
More it was the unique modern day setting on top of the graphics. Though given some of the tech in FF6 they probably could've invented helicopters and motorbikes in its setting, as weird as they'd be in its aesthetic
 
More it was the unique modern day setting on top of the graphics. Though given some of the tech in FF6 they probably could've invented helicopters and motorbikes in its setting, as weird as they'd be in its aesthetic
Well, they did have the Imperial Air Force which was basically flying Magitek armor, so not all that weird.
 
I do find it amusing that the common fandom name for the motorcycle is "Cloud's Bike", even though I am uncertain if he purchased it legally with proof of ownership.

It's pretty famous in FFXIV for being a cash shop item that has an actual gameplay benefit, if a very minor one: as a player mount, it starts at the top speed for every zone, while other mounts are slightly slower until you complete the zone's story quests. (After completing the story quests, all mounts are the same speed.)

So on expansion releases (ie when new zones are released), suddenly everybody is riding that motorcycle, just to eke out that few extra seconds of travel time savings.

Also it plays the FFVII highway minigame theme, straight from FFVII and all its PS1 soundfonts.
 
Also worth bringing up since we've seen the bike: this really cool promotional render.



This image is also weirdly interesting to me because I think it's the only official promotional image ever made where Cloud isn't using either the Buster Sword or... his best weapon. He's using the Hardedge ("Hard Breaker" translating literally from the original Japanese, but Hardedge seems to have stuck as the translation for future games referencing this one), which is the weapon I hinted Omi could steal from the Soldiers 3rd Class. IE: Square considered this the weapon Cloud canonically used on the bike escape even if the game renders it as the Buster Sword in the minigame.

Also interesting how... reasonably sized Hardedge is in this picture. I don't think that matches up to its in-game model and certainly not its Remake depiction as equally sized to the Buster Sword.
 
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I mean... Final Fantasy VI had a few sequences like that: climbing the magitek armor to chase Kefka, fighting in free-flight during the ascent to the floating island, the second airship raising from underneath the waves; any of those would have been equally astounding... if FFVI had the same graphic as FFVII. The SNES just wasn't capable of giving scenes like those the kind of impact they deserved, but in terms of such things happening, FFVII isn't really that far off from its predecessor; that kind of absurd stunts are part of Final Fantasy DNA. FFVII just does it with better resources than ever before.
FFVII also simply had a lot more prominence in Western gaming culture than FFVI; FFVII was the first Final Fantasy game for a lot of players here. And of course VII spawned a rather huge amount of spinoff media.

So the events of VI never really had the chance to become as iconic.
 
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