Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Ghosts!

Fun fact, when following a guide on "permanently missable items", these ghosts are one of the first because you can steal a limited item called Ghost Hand from them and this is the only place to get it.

It's not an actually useful item, since it's a one-use Osmose effectively, but it certainly told me "oh this guide is covering literally everything missable isn't it".
The faithful train conductor, or controller, or whatever he is, can't bear to leave the station even as he's heard that the plate was about to fall. How could he have heard about it, you ask?

Well, the answer is that we're late and the party's already started.
Damn, now that's dedication. "Yeah so I realized everyone here including me is going to be crushed by ten million tons of metal in a few minutes, but I really don't wanna lose my job at the station, you know? They fire you if you leave mid-shift."
Wedge: "...Cloud. You remembered… My name. Barret's up top. …Help him… An' Cloud… Sorry, I wasn't any help."

Damn. RIP, Wedge. The callback between Cloud's first lines in the game commenting that he doesn't need to learn anyone's name because he'll be out after this one job and him now calling out Wedge's name in concern as he's lying there dying is a really neat touch.

Or "dying." Cloud seems to believe he can make it, and asks Aerith to take care of him.
Guess that's one more credit towards FF7 humans being Just Built Different, at least a little bit. Because boy howdy, that was one hell of a fall Wedge made, possibly with multiple impacts if I'm remembering properly, and here he is able to still cough out sentences.
It looks like Shinra bypassed local slum security by using airborne troops, including, huh, these goofy motherfuckers:
They're soldiers with helicopter hands who fight using propeller blades as swords. Ridiculous.
Enemy design in FF7 has a tendency to get very, very goofy. And while part of that is just the transition from static sprites to moving models, part of it is also just... that they apparently had a lot of fun designing extremely goofy models in the first place.

Barret, you literally have a gun. Could literally nobody prevent this? But no, they don't, and Reno does push that button.
The way I felt watching that scene was that Reno effectively hop skipped and jumped through Barret's fire to go activate the tower self-destruct, but yeah it could have been conveyed better.
His move 'pyramid' targets one of our characters and puts them in a, well, pyramid; while in the pyramid, they cannot act and their ATB gauge doesn't fill up. Reno taunts us to 'try and break it if you can' and, indeed, the solution is as easy as directing our next physical attack against the affected character, which breaks the pyramid and frees them. I'm not clear on what the pyramid is, but I'm going to guess some kind of robot-deployed force field? Other than occasionally taking a break to deal with pyramids, Reno is fairly simple to deal with, especially with new Limit Breaks.
Oh hey, it's one of those places kid me game overed on. I don't know if it was a lack of healing, or just not dealing with the pyramids, but I distinctly recall getting my ass kicked here. On the other hand, this playthrough it was a lot easier because I already had three restore materia because obviously if you have the option to give every party member easy healing access, you do it even if only one has All to go with it.
"killing our own population and destroying half of our city,"
Whoa, whoa now Omi.

It's one eighth of the city, we got eight districts. Not much worse than a little pinch of decimation, you know?
It's like the writers saw my complaints about Celes and Terra and immediately set out to fix them. The fact that Aerith met once, in a context where they could easily have acted jealous towards one another over Cloud and instead immediately swear to be each other's BFF and proceed to act like it is very good.
Yeah I'm still not far enough ahead to remember if this will change as the game goes on and the party gets larger, but so far the game's done a good job of actually characterizing everyone and having interactions and things. Of course, FF6 also didn't start to fall off in that regard until you got party select around Narshe, so... we'll see, we'll see.
President Shinra overlooks the destruction without so much as batting an eyelid.
The visuals make it clear that the top of the plate is inhabited, and from prior dialogue, we know it's inhabited by the upper class - it didn't save them when Shinra decided their sacrifice would be profitable.

This doesn't feel like a good move on Shinra's part, tbh. There is absolutely no way the benefits of deliberately destroying one eighth of their city outweigh the costs. But who cares? They don't have to follow rational self-interest. They're Shinra. They own the world. I don't think anyone reading this is going to think that behavior is implausible, but if you do, I'd like to direct you to "looking out your window."

It's a pretty strong scene, really showcasing the potential of 3D cinematics to convey, well, cinematic displays of grandiose destruction.
I think one thing that makes this scene particularly strong is the absolute lack of music, barring one bit. They could have easily had some distress-filled track going "oh no look everyone is dying", but all you have is the explosions in the distance, the sound of groaning metal as the plate begins to fall, the TV going to static (and the man on the television turning with a "what the fuck" expression as the plate falls, nice touch)... and then the only music in the entire scene.

You can faintly hear what sounds like some nice, soothing classical music playing and getting louder as the camera approaches the Shinra tower, as President Shinra watches the plate fall from the complete comfort of his office. Quite a way to set the mood, that little snippet of music.
Tifa asks aloud if this is their fault, if all these innocents lost their lives because Avalanche was there, and Barret dismisses the very thought - nobody is responsible for Shinra's sins but Shinra. And honestly, he's right. The cost and consequences of Avalanche's terrorism is to be found in the impact of the destroyed reactors on people's lives, not on a wildly unpredictable and out-of-scope counterterrorist response of 'nuke the damn city.' Governments threatened by terrorism typically crack down in ways that hurt bystanders as collateral, and that's something you have to be prepared for, but this is an insane escalation.

Barret launches into a heated, passionate speech about Shinra's greed and evil and the need to destroy them once and for all. Tifa is… unsure how she feels about that.
I also like this, and what it says about both Barret and Tifa. Like, Barret's absolutely right, this is entirely on Shinra's head and proves just how evil they are that they would murder so many people just to take care of a tiny terrorist cell, but Tifa's reaction strikes me as... particularly realistic? It's that reaction of having it kick in of just what scale of things she's gotten herself involved in, even more than the reactor bombing.
Said item is a Turbo Ether, so that's nice.
Random aside, Ethers feel a lot more effective in FF7 compared to FF6? I mean part of that is they restore 100 MP instead of 50 MP, but also so far MP isn't scaling up nearly as fast as it did in FF6, and that's not even mentioning the Osmose problem I've brought up time and time again.
Aaaand that's gonna be it for tonight, I think. That's where I stopped last time I played.
Oh good, that's also where I stopped, so I still have time to stay ahead. :V
What bugs me a lot, though, is where the Remake takes all this.
And this here is probably one of the biggest problems I have with the Remake (other than... being called Remake). Midgar is a fairly dense part of the original game, and there's certainly room for a bit more meat... but the Remake takes it well beyond "a bit more" and into shoving several dozen thanksgiving dinners down your gullet, dragging out Midgar with oodles of sidequests that just don't feel necessary. To some degree, I wonder if that's an overarching problem with the Final Fantasy games as a while right now because having been following a streamer playing FFXVI... the same issue has jumped out there, where hours at a time become "oh boy time to ignore the plot and go sidequest for three hours".

Not to say you can't have sidequests in a JRPG, but usually the hours at a time part comes about when the game opens up more, like hitting the world map or getting an airship.
 
Last edited:
Omicron said:
Wedge: "...Cloud. You remembered… My name. Barret's up top. …Help him… An' Cloud… Sorry, I wasn't any help."
Damn. RIP, Wedge. The callback between Cloud's first lines in the game commenting that he doesn't need to learn anyone's name because he'll be out after this one job and him now calling out Wedge's name in concern as he's lying there dying is a really neat touch.

Or "dying." Cloud seems to believe he can make it, and asks Aerith to take care of him.
Guess that's one more credit towards FF7 humans being Just Built Different, at least a little bit. Because boy howdy, that was one hell of a fall Wedge made, possibly with multiple impacts if I'm remembering properly, and here he is able to still cough out sentences.
Cloud: "Come on Wedge, get up, you didn't even fall from the top of the Plate, that's survivable"
Wedge: "Cloud... you remembered... my..."
Cloud: "Walk it off, man."
Wedge: "Sorry I wasn't any help."
Cloud: "Well, not with that attitude!"
 
Okay, "escaped from a Shinra laboratory," good to have that clarified. Elmyra is confused by the phrasing of "returned to the Planet," which makes me wonder what are the Midgarian beliefs regarding the afterlife. Given the retrofuturistic hellscape, ruined church, and mining of the planet's lifeblood, I'm leaning towards the assumption that people hold broadly materialistic beliefs that reject the existence of a 'soul' or the continuation of existence after death; whereas Aerith, and one assumes the Ancients as a whole, believe that with existence, the soul or something like it "returns to the planet" in some way which represents a kind of afterlife.

There are… interesting conclusions that could be drawn from that, and I don't know if I would draw these conclusions if I didn't have some of my pre-existing knowledge of the game. If you're a Final Fantasy VII virgin, I'd be interested to see if you see where I'm going with this.
I have only background familiarity with the plot of FF7, osmosed over the years indirectly, and I admit I don't have any guesses as to what kind of conclusions you think could be drawn from that and all. Like obviously there's things one could guess, but those facts aren't at this juncture suggesting a specific direction to me.
 
Cloud: "Come on Wedge, get up, you didn't even fall from the top of the Plate, that's survivable"
Wedge: "Cloud... you remembered... my..."
Cloud: "Walk it off, man."
Wedge: "Sorry I wasn't any help."
Cloud: "Well, not with that attitude!"
Gosh, not everyone is level 20 Cloud! Some people are still level 7. Heck, some people are even lower! Can you believe some people go their entire life without even killing one monster and end up being level 1? It's true!
 
Okay, so, not much to say about names and the Reunion in this update because I'm super tired, but let me hit two points quick and dirty before bed.

They're soldiers with helicopter hands who fight using propeller blades as swords. Ridiculous.
The literal name of these guys in Japanese is apparently something like "Sky Trooper", which the Reunion chooses to render as a very literal and inelegant "Aerial Soldier". Strangely, the original English translation did this better in alignment with Reunion by calling them "Aero Combatants": they're quite obviously the same class of cyborg/pharmaceutically-enhanced grunts as the blue guys earlier, just juiced up with propeller swords. The Remake goes wild entirely by using a more "sci-fi military" terminology with "Helitrooper".


This guy is Tseng, who appears to be some kind of Shinra executive.
Oh dear lord, Tseng's name...

So, apparently this is getting into the massive problems with transliterating a name from Chinese into Japanese and then into English; his name in literal kana is "Tson", the Japanese transliteration of the Cantonese name "曾". In Pinyin, the most academically preferred and consistent Chinese transliteration scheme, this name gets rendered as "Zeng" and the Reunion obliges, but in the '90s I guess the resources for our put-upon translator were a bit old so we get Tseng... except a lot of text in other versions and expanded documents also interchangeably use "Zeng" and "Zheng". This whole mess is apparently the subject of a joke in Crisis Core.

Like with everything besides Aerith and enemy names, the Remake ultimately sided with that original translator, and thus Tseng remains canon... aside from, again, the occasional bit of background writing.
 
Last edited:
Elmyra is confused by the phrasing of "returned to the Planet," which makes me wonder what are the Midgarian beliefs regarding the afterlife. Given the retrofuturistic hellscape, ruined church, and mining of the planet's lifeblood, I'm leaning towards the assumption that people hold broadly materialistic beliefs that reject the existence of a 'soul' or the continuation of existence after death; whereas Aerith, and one assumes the Ancients as a whole, believe that with existence, the soul or something like it "returns to the planet" in some way which represents a kind of afterlife. There are… interesting conclusions that could be drawn from that, and I don't know if I would draw these conclusions if I didn't have some of my pre-existing knowledge of the game. If you're a Final Fantasy VII virgin, I'd be interested to see if you see where I'm going with this.
Well, if _I_ said it, I'd be implying that maybe only the Ancients actually have souls, but perhaps _you_ mean something different?

Although, I suppose I'm not an FF virgin, it's just been literal decades since I played VII and I've both forgotten most of it and am trying to take your line solely in context of what you've played so far.

Later, Aerith would one day blurt out to her mother that "someone dear to her has died," and that "His spirit was coming to see you, but he's already returned to the planet." A few days later, Elmyra received the letter she dreaded for a while - a notice of her husband's death.
Okay, never mind, normal people have spirits. P-zombie crisis averted.

Maybe I shouldn't have been as scrupulous about limiting myself to information that had already come up at the time you wrote that sentence.
 
Last edited:
I though Japanese just doesn't distinguish between beards and mustaches. Mostly because One Piece has a character named Whitebeard that has a giant white mustache and absolutely nothing that could be considered a beard.
Look, if Edward Newgate tells you his epithet is Whitebeard despite having a completely shaved chin, you smile and agree because the man could crush your head with a errant flex.
 
there's no cultural association between trains and ghosts that I'm aware of in either Japan or the West, so this genuinely seems like a homemade idea.
For where ghost train folklore comes from, apparently there are some Japanese tales from the early 20th century where ghost trains are linked with tanuki, usually where people would hear the noise of a mysterious train coming only for it to just be a roadkilled (or 'track killed' I guess) tanuki. Not that either FF6 or 7 reference tanuki in their ghost train segments, unless there was something I missed.

The US also has a couple of ghost train tales too, a big one being the funeral train that runs every night on the anniversary of Lincoln's death. There's also the Silver Arrow in Sweden and the St. Louis Light in Canada.

Edit: Huh, given my avatar, now I'm wondering why Gravity Falls never had a ghost train episode?

Night on the Galactic Railroad also fits, though moreso for the train to the afterlife in 6 than for these random spooky mobs here.
 
Reno's kind of interesting in an archaeological sense, given he would be straight up ctrl+c, ctrl+v'd into Kingdom Hearts later and then proceed to diverge from there due to character development and being a fan favourite. It also solidly delineates him as one of the characters Tetsuya Nomura is responsible for, since iirc he's stated that he's only comfortable transplanting characters that he's made this way.
 
Reno's kind of interesting in an archaeological sense, given he would be straight up ctrl+c, ctrl+v'd into Kingdom Hearts later and then proceed to diverge from there due to character development and being a fan favourite. It also solidly delineates him as one of the characters Tetsuya Nomura is responsible for, since iirc he's stated that he's only comfortable transplanting characters that he's made this way.
... Are you talking about Axel? I know they have the same voice actor and the fanart connection is popular, but they're hardly copy-pasted.
 
Also…

Tifa's Wall Market Adventure was completely pointless, right?

Like, as a story beat it was strong. I enjoyed it!

It's just, within the context of the broader plot, clearly getting the information from Don Corneo didn't actually matter. It's not just that it didn't help stop Shinra from collapsing the plate, it's that not having that information didn't keep Barret and Avalanche from spotting Shinra attacking the pillar and moving to defend it. They were even successful at it until Reno used a helicopter drop to get to the controls. If Cloud, Tifa and Aerith had been in Sector 7 with zero knowledge of the attack, they presumably would still have ended up defending the pillar as Barret did. They still would have been in the exact same place when the Pillar collapsed, if indeed it did collapse with the group having further, earlier backup.

I don't know. It's not a major issue in the grand scheme of things. Characters are allowed to take well-intentioned actions that ultimately turn out not to matter or to make things worse, that's not bad storytelling. It just bugs me a little.
It seems like it would be a really easy fix. Just have Tifa call (radio?) the Avalanche hideout and have that be how they know to defend the pillar.
 
Okay, so about Turks and the plate… I didn't play FF7 when it first came out. In fact, there was a very long period of time between the initial release and me finally deciding to get the game on Steam and play it for myself, during which time I ended up watching Advent Children and getting into FF7 fanfiction. (You know how it goes, there's a good crossover or an author you like starts writing in an unfamiliar setting so you use the wiki or tvtropes to follow along and suddenly you're neck deep in a fandom where you never engaged with the original material.)

So I went into my first play through with a decent understanding of the characters and places and concepts. Or, I thought I did, because what happened to Sector 7 caught me off guard. The stories I'd read either didn't mention it at all or just made a brief reference so I never realized what "the fall/collapse of the plate" was supposed to mean. It was especially jarring to find out that Turks were directly responsible because there was nothing about their portrayal in the movie or fics that suggested they were capable of something like this. I had the impression that they were Punch-Clock Villains at worst. (It's still technically true, but I thought they were more "decent people stuck in bad jobs" than… I don't even know how to describe this… monsters for a paycheck?)

I have no idea how they ended up as such popular supporting characters when this is one of the first things you see them do. …Actually, I do know. They've got attractive designs and the whole secret agent thing going for them. And there's some moments later in the game that (try to) soften the blow, but there really should be a limit…
 
Look, if Edward Newgate tells you his epithet is Whitebeard despite having a completely shaved chin, you smile and agree because the man could crush your head with a errant flex.
Honestly, just your head is underselling it, man's like 25 feet tall and can sink islands by punching... and that's while he's on life support.
(It's still technically true, but I thought they were more "decent people stuck in bad jobs" than… I don't even know how to describe this… monsters for a paycheck?)
I'd call it a good old "Just Following Orders" myself. Granted, Shinra isn't exactly the Nazis so much as Capitalism Incarnate, but it's still guys looking at their orders to perform acts that'll kill an eighth of a city and going "yeah, yeah, another day on the job. Hey Rude, meet me for drinks on floor 30 afterwards? Hear they got a new coffee machine in."

Really what makes it doubly worse for me now compared to when I was younger is... when I first played FF7 I didn't even realize there was a lower and upper city, I thought it was just like "we're dropping a big empty plate on the slums". Still evil, obviously, but somehow it just makes it that much worse when it goes from "Shinra purging the rats in the slums to get at Avalanche" to "Shinra gives so few shits they'll kill the middle-upper class too".
 
Last edited:
EDIT: Another Remake thing that I forgot, pretty funny that Cloud beasts on Reno one-on-one easily in the church and then even with Rude as backup the two Turks get rinsed again at the Sector 7 pillar, so the Whispers have to step in to stop the gang from preventing the plate-drop.
I thought this was one of the worst parts of the remake. It kind of made Shinra feel incompetent to me during one of their crowning moments of villainy. I guess in their seat of power Shinra just can't hack it.
 
Tifa asks Cloud if he's coming after her and Cloud says, matter of factly, "Yeah," as if he wasn't taking on the world's most powerful corporation in the wake of them destroying an entire sector just to get a handful of his friend.
…I think there's a typo here. I hope there's a typo here.

You know how it goes, there's a good crossover or an author you like starts writing in an unfamiliar setting so you use the wiki or tvtropes to follow along and suddenly you're neck deep in a fandom where you never engaged with the original material.

So it's not just me? That's reassuring.
 
Also, the mention of Elmyra's husband trying to return to her but being prevented from it by his "return to the planet" suggests that the planet has a pull, that souls/spirits have some degree of independent action like they do in most FF games, but that lingering as ghosts requires resisting the planet's gravity.

Except around trains, of course.
It makes sense, see, because the trains are mag-lev.

Obviously souls are electrically charged- why else would the lights flicker whenever a ghost enters the room?- so hanging out around magnets can prevent them from sinking into the ground. This also explains how the Mako Reactors work.
 
Ghosts.

What these ghosts are supposed to mean for the general metaphysics of the setting, or why they're haunting a train graveyard, I have no idea. Maybe they're train ghosts?

The train/ghost connection is interesting, though, because it's coming back from FFVI. Not in any way near as obvious as "train that literally carries the dead," but there's a train "graveyard" and it contains ghost, so it's clearly a theme that the series is angling for, and I'm not sure where it's coming from - there's no cultural association between trains and ghosts that I'm aware of in either Japan or the West, so this genuinely seems like a homemade idea. And that's cool! I like it.
There was also the ship graveyard in FF5, with lots of ghosts; it could be an evolution of that, in a way. I always assumed that the various undead there were what remained of the crew of the doomed ships after Siren had her way with them. Maybe train crew are similar? They give a portion of themselves to the train, and when they and the train die to misadventure at the same time they sort of get… stuck or something.
Then the enemy comes flying in on a helicopter, and everyone just stands around helplessly while Reno reaches the pillar controls.

Barret, you literally have a gun. Could literally nobody prevent this? But no, they don't, and Reno does push that button.
………
…too bad it's also pursuing some of FFVI's less interesting developments, like the fact that the protagonists mostly fail because they decide to just stand around while Reno sets the plate to self-destruct. It's not as egregious as some of the scenes from earlier games and we do end up fighting him, but, c'mon.
*headdesk* fucking JRPGs…
Anyway, that's a supervillain line. Like, nobody calls themselves "the rightful heir to this planet" and is a good guy. But, hm, "rightful heir to this planet" doesn't quite match the vibe I got of Sephiroth over the years, who seemed to be more of a nihilist? That's interesting, we'll see where the game is going with that.
Yeah, that's interesting. I don't know 7, but the by his common portrayal I always thought he was basically Kefka but emo instead of a literal clown.

He's already done a cover of Big K's greatest hit, after all…
Given the retrofuturistic hellscape, ruined church, and mining of the planet's lifeblood, I'm leaning towards the assumption that people hold broadly materialistic beliefs that reject the existence of a 'soul' or the continuation of existence after death; whereas Aerith, and one assumes the Ancients as a whole, believe that with existence, the soul or something like it "returns to the planet" in some way which represents a kind of afterlife.

There are… interesting conclusions that could be drawn from that, and I don't know if I would draw these conclusions if I didn't have some of my pre-existing knowledge of the game. If you're a Final Fantasy VII virgin, I'd be interested to see if you see where I'm going with this.
Hm. Not quite sure what you're getting at. Obviously the Ancient religion is literally true, because there are only two kinds of religion in RPGs: objective truth, and vast conspiracy. And Aerith proves it's the former, not the latter.

Mako is presumably undifferentiated soul-stuff, and Materia is obviously related to Magicite, but this time it's more ancestor-worship-y than being the corpse of a magical individual.

It also makes me wonder, especially given that Aerith can sense death, if the Ancients are psychopomps. Shinra massacred them so they could steal the soul-juice for their own purposes, and the Ancients were in the way. Then something went a little awry in the ecosystem and they realized that the needed Ancients for… something. Sephiroth was their big play for fixing that problem (not enough Ancients? Make a super-Ancient with Mako!) but he went rogue so they need a replacement to try the next plan.

…Oh, ew. They better not be trying to breed more Ancients using Aerith…
 
Also cases where the religion is true but not accurate; Legend of Zelda is fond of this (ex: Hyrule pretty consistently forgetting either Hylia the actually present deity or the Golden Goddesses shes technically there to serve as representative for), and FFXIV uses it quite often as well (ex: the Sylph deity Ramuh being implied to be a misremembering of Rhalgr, who is himself not quite as myth remembers him, particularly in origin story)
 
Last edited:
and FFXIV uses it quite often as well (ex: the Sylph deity Ramuh being implied to be a misremembering of Rhalgr, who is himself not quite as myth remembers him, particularly in origin story)

FFXIV's handling of religion is genuinely fascinating, because what happens to people's souls after they die is scientifically known and rather basic general knowledge. Despite that, the dominant belief system in the primary setting has an entire pantheon (of twelve deities) and lore about seven heavens and seven hells that all have nothing to do with the known facts.
 
Back
Top