Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

The story I heard for why Tifa is built Like That compared to her more modest concept art is they couldnt figure out how to model anything between "straight lines" and "the angular equivalent of spherical" and decided the latter was closer to the concept art than the former. No idea if its true or not, but a decision that will live in infamy if so (the moronic horndog backlash when the remake decided to use the advent of more high-polygon models to give her a concept art accurate build instead of an HD recreation of their LEGO compromise was insane).
 
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In any previous game, by now, we would be exploring the world map. In FFV, the opening hour covered the first meteorite to the pirates' hideout to the wind shrine; in FFVI it was all of Narshe plus our first town visit in Figaro. FFVII isn't doing that. It seems really invested in making Midgar stick.
While my overall memories of FF7 are vague since I haven't replayed it in over a decade (until now, where I'm just... about around where the LP is), but one thing that absolutely stuck in my mind as a talking point for when it came up was exactly this - Midgar is long. Not "an entire disk of a three disk game" long, but still it's a starter city that you don't leave for multiple hours where in previous games, you'd already be halfway to reaching World 2 (leaving the floating continent, hitting the dwarven underground, Galuf's World, World of Ruin, etc.)
Wait, is Texas canon to the Final Fantasy VII setting?

I do not know what to do with that information.
Look, all I know is there's a lot of Cowgirl Tifa fanart.
Tifa, our third playable character and the hottest woman in video game history. Who said that? I didn't say anything.
I'm just saying, can any other video game woman claim to have made it into the Italian Senate? No? Then clearly Tifa is the greatest woman in video game history.
Jessie: "Money… Oh my. It must have been for a lot of it. Sure! Well, what the hell? It's a verbal agreement. Now let me figure this out."
Cloud: "Jessie…"
Jessie: "Oh, stop it, Cloud! Did you hear me?"

I have no idea what Jessie is actually saying here. The sentences are just constructed bizarrely and don't seem to relate to one another. Wedge's dialogue makes more sense - he is convinced that Cloud is secretly lonely and wants friends and Cloud blows him off.
This is... probably a bad translation thing, honestly. Came up last update but the PC version of the game on Steam seems to be almost one for one with the original PS1 version I played, for better or for worse. It' absolutely something to keep in mind considering up to this point, you've been entirely playing Remasters that had plenty of room to fully re-translate their games with a presumably dedicated team rather than "we locked three guys in a room overnight and they gave us this script".
Cloud can reply either "How can you say that!" or "...Sorry," which seems like two different flavors of the same thing, like a lot of these.
Seeing as the first option is the one that gets you positive points with Tifa, I took it as a "how could you say such a hurtful thing, of course I care about you" dialogue, but it is kind of vague yeah.
'the best there is, just like Sephiroth.'
THERE HE IS EVERYBODY

IT'S THE GUY, THE HYPE MAN, KATANA LONG HAIR BOY
There's a scene transition with Cloud waking up in the basement hideout - he clearly slept there, which does raise interesting questions: Where does Cloud normally live? Does he have a house? It seems he's not been back to his hometown in years, and I assume Shinra provided barracks as lodging for SOLDIER, so… does he have any place to stay?

He doesn't, does he. Our fearsome super-soldier with the giant sword who can take out a small army on his lonesome and doesn't need friends is a hobo.

Outstanding.
Cloud is just living the classic murderhobo lifestyle, drifting from place to place killing anything for small sums of money. Respect, it's the fantasy lifestyle we all want.
I don't know how much impact these modifiers will have, and it's unlikely that I'll ever decide to give a character no magic just for a +02 in Strength. We'll see.
From my vague recall, I don't think it really matters much unless you seriously stack someone with nothing but Materia of a single type. Like just going off of that screenshot and the slot counts, I'd assume you max out at like... 8 slots each on weapons and armor, which magic Materia would give a grand total of +/- 32 to your stats, sure... except this isn't FFV or FFVI anymore with things like class-dependent stats, or only ever getting boosts from Magicite. In FFVII, every character just has their own base stats and growths that vary from person to person and increase with levelups, so it's not nearly as big of a potential modifier as it looks.
Each Materia has a whole suite of magic which unlocks as a character gains AP in combat. Here, just by equipping the Restore Materia, Cloud can now cast Cure; with further AP gain, he can unlock Cura, Regen, and Curaga. It's notable that this allows the characters to, in theory, unlock high tier magic in a way that wasn't previously possible in game - games from I to V basically locked magic access behind shop access which was itself locked behind plot advancement, while VI locked them behind esper access which was similarly gated. Here, we could in theory have a full team with Tier 3 spells in the early game.

In theory. Everything I've heard about Materia is that the grinding required to unlock their better stuff is intense and tedious. Forget unlocking top tier magic early game, I might not get to see those spells in the normal course of play without grinding.

Of course, also of note is that you don't have the FFVI problem of needing to grind up magic on every individual character. Materia can be transfered, so if you've got Bolt 3 on Tifa and she gets booted out of the party for someone else, you can just slap the Materia on them instead and they're just as potentially magic capable.
I think Materia was generally scaled decently well with AP from what I remember, such that unless you go out of your way you don't have "whoops tier 3 magic halfway through Midgar" but it's also not "I've reached the final dungeon and I can finally cast Fire 2". Could be off though, I know kid me eventually found guides on best AP grinds and how to get infinite stat boosters and went to town.
Anyway, so far this is pretty simple stuff, but here's where it gets interesting - elsewhere in Sector 7, we can find an 'All' Materia. That Materia doesn't have any magic; instead, if we slot it into a slot which is connected to a magic Materia, it turns that Materia's spell into omni-target spells - so for instance, by equipping Barret with the Restore and All Materia, he casts Cure on the whole party at once.
So one thing you didn't mention that's kind of important about the All Materia - since it levels like any other Materia, each of those levels is how many times you're allowed to use the All effect per battle. Meaning at base level, you can slap this on to multi-target your fire or cure spell... only once. Point being, make it count.

Or you know, buy Recover and All for every member of the party because obviously.
The Remake's version of the arrival at the Sector 5 Slums is where my idea of replaying FFVIIR to refresh my memory and compare it 'live' to the original died and I started simply pulling up Youtube videos.

In the Remake, the time between "Cloud arrives by train at Sector 7" and "the group leaves for Sector 5" is, give or take, three to four hours. Instead of one argument and Cloud agreeing to the next job, Tifa tells Cloud she's found an apartment for him to rent, and he spends at least two days there just hanging out, doing sidequests, killing the local wildlife, running into criminals working for a mysterious boss. Avalanche go on another mission but, for whatever reason, they can't or don't want to afford Cloud's services, so he just stays behind in the slums with Tifa for a while.
So, this here? This is one of the reasons the Remake really loses me (beyond... obvious plot reasons later that many a detractor has probably spoken about at length, and anyone who knows much about the Remake knows what I'm talking about). The original FFVII is three disks long, and Midgar while a significant portion of that first disk is hardly all of it.

The Remake, on the other hand, bloats up Midgar's content so much that it's almost the entirety of the game, which makes the fact that they're releasing the Remake as multiple games years apart from each other become "boy can't wait for Final Fantasy Seven Remake Part Seven: Reimagning to release in 2077 and finish the story!" It's still a fine game, but... absolutely a major issue with it imo.
What's weirdly missing from Remake is that we never end up going down that pinball machine elevator. So we never get to see Barret's Mancave. That's a shame.
Did I say fine game? I mean worst game. Remake officially Cancelled, going to my Twitter as we speak, no Mancave no Good Rating.
Oh! There's a couple rewards, actually - two guys just give us an item if we're quick enough to talk to them.
Since Omi didn't bring it up, I assume he didn't even notice the fact that he got pickpocketed in car 3. Whoops, RIP Gil :V
Once we're inside the reactor, it's literally identical to Reactor 1 but with a different color filter.
On one hand, part of my brain calls this lazy dungeon design. On the other... why wouldn't mass produced reactors have nearly the exact same layout?
It's all going pretty alright so far and gives us some chance to experiment with Tifa. Her Limit Break, Beat Rush, is a… slot machine…? It has a single slot which reads either "Hit" or "Yeah!" I've only managed to get the "Hit," and it barely does more damage than her punches. Underwhelming.
For now I'll just say stick with it, because Tifa has a fairly unique Limit Break system compared to other party members. As for the Hit/Yeah!, it's just a damage modifier iirc, where Yeah! does slightly more damage than Hit.
…is that Tifa?

Is she wearing a cowboy outfit?

Okay so I guess Texas really is canon to the FFVII setting, damn.
Oh, yeah. That would explain the fanart.
It's incidentally good that there is no timer, because there is an incredibly frustrating minigame where we have to time the unbearably slow animation of Cloud pushing a button in synch with Barret and Tifa and I fail it like, twenty times. I hate this.
Hilariously, this is also one of my most distinct memories of Midgar from when I originally played FFVII: failing this minigame over and over. I kind of figured coming in as an adult that it couldn't be that bad.

Nope, it's actually just a shit minigame, why the hell wouldn't one of the party members at least shout "okay press now!" or something??? You just have to somehow internally time it right, because Cloud swings his arms so slow that you can't really do it on reaction. Very silly.
Man, Barret really doesn't get the best repartie in these exchanges.
I'll be honest, the main thought standing out for me in this entire sequence was just "Barry please you have a machine gun on your arm, just start spray and praying Mr President doesn't even have any guards." But I guess talking is a free action.
Airbuster… looks kind of ridiculous, not gonna lie. He's made of a single block and he looks like a toy you'd put on your shelf, you know, one of those with the slightly convex base that you can make go back and forth on its base? His main attack is to bomb us until it runs out of ammo then use energy attacks.

Airbuster is unusual for a boss in that it has a gimmick working against it; the fight is a side attack, and whenever Airbuster is attacked from behind, it takes massively increased damage before turning around to face the person who attacked it. A single Limit Break for Cloud hits it for 600 damage, half of its HP total.
Well, the other main gimmick is that each time it turns around it punches someone in the face for daring to hit it in the back... but when you kill it fast enough, that doesn't really matter.
picking the latter results in Barret shit-talking you for "cryin' like a woman," wow. Real sexism in the workplace hours.
You know, this doesn't really strike me as the smartest thing to say when there is, in fact, a woman who is childhood friends with the guy you're making fun of standing right next to you? And who is proficient in "punching people really hard" while you're standing over a death drop gap?
 
They're not too bad to unlock the skills, but to max 'em out takes ages for the uniques, particularly the late-game ones.
And the reward maxing out a single materia gets you might just be one of the biggest "Fuck You"'s I've unintentionally been given by a game.

It's clearly not meant to be a 'fuck you'. It's got an intention about what you're meant to do with it.

By my god if it isn't a slap in the face for the effort you put in.
 
It's my opinion that FF7's strongest stretch, for the longest time period, is in Midgar. There's plenty of other good bits in the game, but it loses something once you're out of the city.
I think part of the problem is the sense of scale. Midgar is huge. Sectors 5, 6, and 7 are each towns in there own right. Hell, some of the towns on the world map are smaller than any of these sectors. On top of that, you have multiple dungeons in the city, and there is some feeling of progression as NPCs react to things that happen. Only Gold Saucer and Junon manage to even compare, and they still fall way short. Gold Saucer isn't that big, though it is very dense content wise. Junon is just a downsized Midgar, complete with a slum under the actual city. Furthermore, you are extremely limited to where you can go in Junon.

Comparatively the rest of the world is tiny. Kalm, Icicle Inn, Gongaga? Basically single screen towns. City of the Ancients gets a couple screens, but its practically empty, the extra screens only there to enhance the desolate feeling you get looking at the ruins.

Probably the worst bit about Midgar is how little you actually explore it. One sector above the plate, 3 sectors below, and a handful of dungeons. That's 3/4 of the city that you never see.
Edit: Spoiler added.
 
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And the reward maxing out a single materia gets you might just be one of the biggest "Fuck You"'s I've unintentionally been given by a game.

It's clearly not meant to be a 'fuck you'. It's got an intention about what you're meant to do with it.

By my god if it isn't a slap in the face for the effort you put in.
I mean, unless that Materia is the All Materia. Maxing out that is extremely satisfying when you realize what exactly it means for your expenses.
 
And the reward maxing out a single materia gets you might just be one of the biggest "Fuck You"'s I've unintentionally been given by a game.

It's clearly not meant to be a 'fuck you'. It's got an intention about what you're meant to do with it.

By my god if it isn't a slap in the face for the effort you put in.

I mean, it's worth it in a few cases: the ones where it's hardest :V
 
I will say that, despite not having played FF7 for, like, 15 years or so, every screenshot is still high-grade distilled nostalgia injected directly into my eyeballs.

Also man Barret does not get anywhere near the respect here that he does in Remake, which is a shame. Comedy Black Man is, uh, not the best look in a series where I think he's the second ever black person we see?

And the button minigame has stuck with me as needlessly shit ever since I first played this game back when I was... like 10. There's hits and there's misses, I guess I'm saying.
 
Cloud: "If there was anyone from SOLDIER you wouldn't be standing here now."
In other words, Cloud believes himself to be rather useless compared to the typical SOLDIER member, to the point where the rest of Avalanche couldn't make up for the gap in power.

Granted, if Avalanche ever succeeds in blowing up Midgar's entire power infrastructure, I'm not sure how much that schooling will be worth. Or that money, to be frank.
Maybe if Mako reactors are a relatively recent invention, it would be feasible to replace them with more traditional generators in a reasonable time frame.

Cloud: "...You look great, just like a man."
Cloud is slow at coming to terms with the fact that he is bisexual, not gay.
 
Fun update! It's interesting to note that one of the initial rejected pitches one finds out about online for a Final Fantasy VII was supposed to be an urban fantasy mystery set entirely in New York City. Obviously that's weird and was probably never seriously considered, but treating Midgar as basically one massive super-city too big to ever fully explore and split into its own discrete towns is a fun development on that idea. It really sells the modernity of the setting.

Today on "Report from the Reunion"... not much new because you haven't faced oodles of enemies with interesting naming differences. But there's some things to note about the fan translation and the journey to it. I've pulled significantly ahead of you in my playthrough over the past few days so I've been saving some notes on translation that might be interesting to give like last time.

So, I suppose this is where I should note... one of the big things I'm noticing about playing The Reunion compared to the original script is that they've become... interestingly selective about the usage of slang and improper spellings. The original script of FFVII really likes phonetic spellings to sell that people are "common" or uncultured in a very modern setting. The Reunion's retranslation doesn't do away with these entirely, but seems to get selective about very specific character archetypes who should get it. Misspellings and contractions seem to mostly be kept for kids, gangsters... generally "edgy" people.

And Barrett. The original translation's Barret was given heavy recharacterization through the use of AAVE (or the translator's idea of it, at least), with a lot of questionable implication in him being angrier. As "Let's Mosey" puts it: original Japanese Barret was Solid Snake (more military, commanding but calm save when he gets noticeably worked up in the story) while American Barret is Mr. T. Reunion splits the difference, in a way that I personally think is kind of disappointing. Some of the more egregious additions like the infamous "shi't" (which I'm pretty sure is supposed to be a shortened way to convey "sheeeeeittt") were removed, but he still has a lot of contracted words and AAVE-influenced grammar. I think they picked the wrong sacred cow from the original translation here, if what Tim Rogers says is accurate. A retranslation could have been the chance to make Barret hew closer to the "intense but collected" balance from the original Japanese (and which the Remake seems to have made more apparent to the Anglophone audience just by giving Barret a high-fidelity design, acting, and script that can't be turned away from his original characterization like that), but they didn't because perhaps they saw the racialized way of speaking as self-evident for translation.

(she's called Marlene)
First name change of note for the update: The Reunion wants to take the katakana directly to say her name is Marin. It's apparently a real, gender neutral name, but it's, like notably Slavic in origin and the balance of people with it just looking up online seems more male than female. In a fantasy world it's certainly not immersion breaking, but I think "Marlene" was fine. It's certainly a bit more Anglo/American, like most of the names in Midgar are.

I have no idea what Jessie is actually saying here.
The Reunion is way clearer with this line. She's basically saying that Cloud's demands are a lot but reasonable because Barret did make a deal. She's just the one who's going to have to review their budget and work in that cost now (she is presumably the only one in Avalanche with a head for numbers, just as she's the technician and bombmaker).

Side note on Jessie: Reunion makes a lot of her speech more "cutesy" I think. She says "gosh" a lot and has hearts in her little blurb about feeling good, presumably being drunk, at the meal scene. She also comes off as a little... I don't know, Yandere for Cloud? On the first train ride she promises to make him a special ID for next time and talks about it/Cloud "really getting her fuse lit" or something like that, and she gets a bit angry and vows Cloud will regret it if he refuses.

The following interaction is… weird, I think maybe because of the translation? The gist of it is that Cloud asks Barret for his money, Barret takes offense to that, Cloud reiterates once again that he doesn't care about either Shinra or the planet, and then Barret fumes in a corner while we have to talk to everyone else while he cools down. The gist of it makes sense enough - Barret is continuously frustrated by Cloud's insistence that he's just a mercenary, instead of willingly falling in with Avalanche when the planet is at stake, and has to be talked into giving Cloud his money. But the dialogue is just, like, weird. Check out this exchange with Jessie:
It's not quite as jumbled in the Reunion. It's more or less a straight conversation out of the bit about not encountering any other Soldiers, then Barret comments that Cloud now "belongs to" Avalanche, which prompts him to be dismissive and storm out before just mentioning the money once, which is what sets Barret off and makes him say he must miss Shinra.

Okay, so, tunnel enemies! These little guys are called "Grashtrikes" in the original translation, but the Reunion decides to make them a little scarier by reading the kana as "Goulashtrike". I think I like it, despite the extra syllable. It's still like a multi-way pun mashup, just with more ("grass", "trike", and "strike" in the original; "ghoulish", "lash", "strike", "trike", and maybe a bit randomly "goulash" in the retranslation).

These little fish guys are called "Blugus" in the original translation. This is completely different from their original Japanese, which is a bilingual pun on, coincidentally, French and English: "Poissocute". I'm on Reunion's side on here by bringing back the original. It's... well, so cute!

I think you might have missed the big evil seahorses called "Chuse Tank". Reunion just changes the spelling to "Chews Tank" to... make it a joke on fish escaping their tanks?

And I don't think you commented on enemies in the Reactor, but there's one rename there: a robot called "Smogger" gets more literally translated as "Smog Factory" which is, again, a bit clunky in my opinion.
 
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Obviously that's weird and was probably never seriously considered,
Well, not for FF7.

Aya from Parasite Eve just proves that Cloud really could rock a dress.
Side note on Jessie: Reunion makes a lot of her speech more "cutesy" I think. She says "gosh" a lot and has hearts in her little blurb about feeling good, presumably being drunk, at the meal scene. She also comes off as a little... I don't know, Yandere for Cloud? On the first train ride she promises to make him a special ID for next time and talks about it/Cloud "really getting her fuse lit" or something like that, and she gets a bit angry and vows Cloud will regret it if he refuses.
...Okay, so depending on translation stuff, could the Thirsty Jessie memes have always been a thing, or is this just Fan memes being added in retroactively? I can never tell with this game
 
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Okay, so, tunnel enemies! These little guys are called "Grashtrikes" in the original translation, but the Reunion decides to make them a little scarier by reading the kana as "Goulashtrike". I think I like it, despite the extra syllable. It's still like a multi-way pun mashup, just with more ("grass", "trike", and "strike" in the original; "ghoulish", "lash", "strike", "trike", and maybe a bit randomly "goulash" in the retranslation).
Goulashtrike makes me think it's some kind of doordash business that deals exclusively in eastern european foods.

Gonna order some golumpki off goulashtrike, anybody want some potato pancakes or a zubrowka from that sector 5 place?

...man now I just want goulash.
 
...Okay, so depending on translation stuff, could the Thirsty Jessie memes have always been a thing, or is this just Fan memes being added in retroactively? I can never tell with this game
Given fan translators' thing for direct translation and getting as much of the content and implication in as possible, the fan translations being in the works throughout the 2010s way before the Remake, and some fingerprints where the same content was probably in the source material judging off of the English script on the wiki... I think this was always there.
 
Given fan translators' thing for direct translation and getting as much of the content and implication in as possible, the fan translations being in the works throughout the 2010s way before the Remake, and some fingerprints where the same content was probably in the source material judging off of the English script on the wiki... I think this was always there.
Didn't know enough about it's timing for this specific translation, but for that era... yeah that sounds about right.

Wow, that just shows kind of how much the translation affected the popular image of this game. You all weren't kidding about that.
 
Gotta say, I always appreciate when games create a strong sense of place. That's one of the best aspects of The World Ends With You, Pathologic and Vampire: the Masquerade - Bloodlines (and, to a somewhat lesser extent, Shadowrun: Dragonfall and Shadowrun: Hong Kong). All of those games take place in a single city, and by the end of the game you will know it intimately. As the plot progresses, you will return to familiar locations and speak with familiar people, whose circumstances might have changed in the meanwhile. This is just a great way to make you invested in the game, make you feel like the world is alive and you're a part of it rather than just someone passing by.

I think I would be OK if the whole "world map" for FFVII was just Midgar. Certainly, so far at least it feels big and deep enough to sustain a game.

Seeing as the first option is the one that gets you positive points with Tifa, I took it as a "how could you say such a hurtful thing, of course I care about you" dialogue, but it is kind of vague yeah.

Ah yes, the grand predecessor to Mass Effect dialogue wheel that translates "I disagree with you" into "I will fucking feed your family to jackals and make you watch if you don't shut your trap".
 
That could easily have been a star-crossed lover scenario in which they were compelled by their opposite allegiance to try and kill each other, but at that point Cloud had left SOLDIER for unknown reasons, and instead it became an opportunity for Tifa to rope her into her cause.
hmmmmm... typo? or foreshadowing :thonk:
 
Some gameplay notes:

In theory. Everything I've heard about Materia is that the grinding required to unlock their better stuff is intense and tedious. Forget unlocking top tier magic early game, I might not get to see those spells in the normal course of play without grinding.
I didn't really bother grinding materia in my first playthrough, and I still comfortably unlocked the Tier 3 spells during the endgame (before the final dungeon). You should probably only bother grinding if you want to challenge the superbosses, because the final boss isn't that hard a fight--I think you can take him just with whatever materia you happen to find and level during your travels. If you do want to grind materia for Shenanigans, there are some weapons and bracers that doubled or even tripled materia growth, though it'll be a while before you can find them.
It's all going pretty alright so far and gives us some chance to experiment with Tifa. Her Limit Break, Beat Rush, is a… slot machine…? It has a single slot which reads either "Hit" or "Yeah!" I've only managed to get the "Hit," and it barely does more damage than her punches. Underwhelming.
While most characters can only choose to use one limit at a time from whatever limit level they've got equipped (so Cloud can either use his Level 1 limit breaks or his Level 2 limit breaks), Tifa is unique in that she's only got one limit option whenever you select Limit. She does all of her unlocked limits in a row (though the targeting for each limit is random, fair warning). Because of that, she's got one of the stronger mid-game limit breaks.

Unlike Setzer's slot machine, you choose when to stop the Slot machine by pressing the Select button, so you can deliberately stop it on the "Yeah!" option, which turns it into a guaranteed critical hit, basically doubling Tifa's damage. Her later limit breaks also have a "Miss" option. If you stop on a "Miss" with no "Yeah!", the limit does normal damage and Tifa won't be able to move on to her next limit.
 
There are definitely physical builds out there, and they work just fine, even in the endgame. It's just hard to give up the advantages materia brings in favor of 'become brick.'
Or you know, buy Recover and All for every member of the party because obviously.
All costs 1500 gil in the shop, i.e. 'your entire take for blowing up a goddamn nuclear reactor.'
In other words, Cloud believes himself to be rather useless compared to the typical SOLDIER member, to the point where the rest of Avalanche couldn't make up for the gap in power.
I think Cloud believes he would be fine. Barrett, however, would be fucked.

He doesn't say 'WE wouldn't be here', he says 'YOU wouldn't be here.'
 
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