Well, 'terra' just means earth and 'brand' is eg a mark, so way back I envisioned a character named terrabrand, because they were a necromancer with earth connections.
After learning that there was an entire optional party member that I had missed by going to the Outpost before thoroughly checking every building in Narshe.
A character who, like Gau, as an entire custom mechanic that requires traveling around the world to find specific things to unlock specific abilities for him.
So that's when I reloaded a save from midway through the passage to the Sealed Gate, teleported out, went through the whole rigamarole required to recruit that character and get him upgraded and had to go back and do the passage again.
So that was what my three hours of FFVI play were about today. You're welcome. We'll pick up the whole fate of the world G7 summit some other day.
Phrasing it as him having 'earth connections' makes it sound like he's in business with the Earth Corporation or something. Or in debt to them, given the brandWell, 'terra' just means earth and 'brand' is eg a mark, so way back I envisioned a character named terrabrand, because they were a necromancer with earth connections.
So, technically Gestahl killed/stunned Madeline and took Terra from her, but that doesn't mean he couldn't have then raised her like she was his own granddaughter. Very anime backstory, to be raised by the dude that secretly killed your mom.Terra protests that he's telling her this even though she's an Imperial soldier, which Locke is quick to dismiss, insisting that 'they were just using you,' which, granted, mind control, I'm inclined to agree until we find out that Terra was Emperor Gestahl's granddaughter before she lost her memories or some similar twist.
Considering Maudin's summon sprite, they may also be bishie sparkles. This would also explain why Madeline had no problem going for the interspecis romance, because if anime has taught me anything it's that there are few that can resist the allure of bishie sparkle generating individuals.You say theres a good chance the party didnt see the flashback, but I like to think Terra at least saw the flashback as a vision her father's magicite gave her.
In no small part because it means she now has an entirely wrong idea of where babies come from (and means the sparkles may have been Maduin's way of censoring the vision stork-style)
I'll take "Writers Cannot Do Maths" for $500, Alex.Huh. Which means if we're going by Celes being 18 (which I still don't buy), Terra is actually older than her. It's been repeatedly stated that the Empire's incursion came 'twenty years ago,' which would make her twenty to twenty one, thereabouts. That's… interesting, Terra is the one character where I would have believed you if you'd told me she was 18, because she has a young vibe, but that's really only due to her amnesia and shyness making her not seem very worldly. Apparently her official age is 18, but that literally contradicts the events of the game as presented.
Yeah, it's clearly a bad judgement call, not just because the Espers are a powerful wild card in this equation, but at this point, I'll have to say the sitation is incredibly desperate. The Empire is unstoppable militarily, especially with the fall of Dohma, and the best Narshe and Figaro can do is stall, but not stop, and it doesn't look like they have any other options. Plus, it's safe to say he must have misunderstood from Terra's story that the Espers are just like us, and could be reasoned with. He forgot that, yes, they're just like us, and can be a bitter, vengeful lot too.Let me rephrase Banon's plan:
His idea is to convince the espers that humans are worthy of trust and that their people can coexist peacefully, by calling on them and asking them to destroy a human empire because it's too evil to be allowed to exist and also it murdered their friends.
These two things are not compatible, my man. And that's before the even more obvious issues like 'opening the sealed gate is exactly what the Empire wants so it can grab more espers to finish its world conquest,' 'the espers couldn't beat the Empire twenty years of Magitek development ago,' and 'using espers in warfare is what led to the end of human civilization in the War of the Magi.'
Unfortunately, because Banon is the Big Wise Reasonable Leader who surely wouldn't be consumed by his own kind of hubris, everyone agrees with his plan.
I agree on that front. The Espers Gate was intentional, losing Terra not so much. Unless Gestahl is ridiculously cavalier about his losses. I mean, he's not above throwing lives away for a good cause, but losing Terra like that was costly, not just because of the loss of two experienced magitech soldiers and three good mechs, but because Terra proceeded to shred a few more on the way out of Figaro.I don't buy that they knew that much and planned that far ahead. Kefka is just making shit up in order to destabilize his opponents like he did with Celes.
Now, to be clear, them clearing out the outpost because they anticipated we'd be coming and just waiting for us so they could jump on the espers? Obviously planned. That was a trap the entire time and everyone is stupid to have fallen for it. But the 'Giving them Terra was our plan all along' I don't buy.
He didn't set the Imperial capital on fire, obviously, but yeah, he desperately needs friends to help him hold back the Espers right now, and he's probably biding his time.Now, there are three ways this could go from there. One is that the Emperor is sincere in, if nothing else, is intent to lay down arms, declare peace, and cooperate with us, if only to save his own skin. One is that he is going to do that up to the point where he sees an opportunity to backstab us for another chance at world domination, which he will instantly take. And another is that he's just lying through his teeth and all of this, including the 'we surrender' stance they're pretending to take right now, is a lie, and they're springing a trap on us as we speak. I would rate these, in order of decreasing likelihood, 2, 3, then 1. No way the guy's honest, but I doubt he like, set fire to his own houses just to trick us or something.
I'd say there might be a connection, but a lot of espers have weird shapes.A horned man, a sylph/fairy, an old dude with wings, a werewolf… Espers have pretty wild variety in appearances, but most seem to stick to a humanoid body plan.
Considering this is Manduin explaining this to Terra, I bet it's his way of "then something happened and you were born as a bundle of joy into our lives".Then there is a weird dancing scene with Maduin and Madeline's sprite flying together across a black screen with beams of light radiating from above, then coming together in an explosion of light that results in a green-haired baby.
I'm guessing FFXIII is a case of "good idea, mediocre execution". Its reputation precedes it, so I won't go into much here, plus I think I'm already on Omi's hit list by now. Thing is, it's like Squeenix decided to go for a very streamlined experience and wound up overshooting the mark.
He still locked her memories away behind a slave crown and effectively made her a mindless supersoldier, so I'll take that with a grain of salt.So, technically Gestahl killed/stunned Madeline and took Terra from her, but that doesn't mean he couldn't have then raised her like she was his own granddaughter. Very anime backstory, to be raised by the dude that secretly killed your mom.
I don't really see what is so odd. Omicron already has so many combatants that the game needs to have an excuse like 'Someone needs to protect Narshe' to limit the party size to something the systems can handle.Man, completely missable optional party members just feels really weird. Like sure, it's a fun little hidden easter egg/secret that isn't that important to the story or anything, but it FEELS like it should be important in a game like this?
Technically all of them do, that's that series' main gimmickHeck, apparently one of the Suikoden games has 108 recruitable characters?
Not even like this is the only time an RPG has hidden or optional party members in the first place, even if it's a first for the Final Fantasy series. Heck, apparently one of the Suikoden games has 108 recruitable characters?
It's based on a combination of the 108 being a sacred number in Buddhist and Vedic (Hindu) mythology representing spiritual completion and the universe, and the Ming dynasty novel Water Margin, where 108 outlaws gather to fight a corrupt government.
Well, when the early game sales depended on parents buying their kids a toy to shut them up for a while, games were made to last, so you had to either make them hard as hell (Souls-likes have nothing on Battletoad or Ghosts 'n' Goblins) to force the tykes to spend a long time getting good, or you hide a lot of easter eggs for replayability factor. Combined with the fact that pre-Internet times didn't exactly have a ton of ways to fact-check rumors and the guy who owned an official strategy guide was seen as an all-knowing guru among his peers, and you get a lot of really weird rumors like reviving Aeris or Lara Croft's nude codes, which end up having no basis in reality.Obviously that's pretty ridiculous compared to FF6, but as a game that already gives you a diverse cast of characters (Omi has met ten playable characters so far, and that's excluding one-offs like Biggs and Wedge, or Banon) and the first game with an actual party select system, I suppose the devs wanted to have a bit of fun with that by stuffing in a few optional characters.
Really, I just like that old game feeling of devs sticking in something as complex as an optional character or extra dungeon that players might just... never find. Kind of makes me think of how Dark Souls and its message system intentionally tries to harken back to that younger age of video gaming where you'd get those playground rumors of stuff that may or may not be bullshit. "Yeah if you go back to Narshe during that one part of the game where you have an airship for ten minutes, you can recruit a moogle as a playable character!" "What no way that's bullshit, last time you told me if you grind to level 10 in the Narshe Mines then Biggs and Wedge survive the Esper!"
And that's how we all end up trying to use Strength on a truck to unlock Mew.
I am! Only FF game I've played has been FF13 and reading TheDarkId's LP of FF10, so this is all news to me.
I actually am essentially new to 6. I played like, a half hour of it at one point and then never got back to it/anothher chance, so this is legit all new to me aside limited osmosis from reading webcomics and such.
I'm new to FF6 as well! I've played 3, 4, 7 through 13, 14 is ongoing due to being an MMO, and 15 (also a few spinoff FF I can't remember the titles of). So most of the games in this Let's Play have been entirely unknown to me, overall.
I watched the first bit of an LP decades ago, but I don't remember a whole lot. I do remember enough of the story to know that the point I quit is coming up soon, beyond which point I basically am completely new to FF6.
The only FF I've ever so much as touched is 14... I should probably get back to finishing the free trial sometime... but I keep getting sidetracked trying to omnicraft my way to good gear as a free trial player lol.
There isn't that much to go through!!! Once you've gotten the magicites, woken up Terra, and gotten the flashback, there's... stuff in the Jidoor Auction House, recruiting Mog, and some rare monsters you can go around trying to beat up or steal stuff from and a couple items to buy? Mog aside none of this is narrative-content and I would probably have breezed through it in terms of update length.Yeah, the game just kind of... shoves Mog in there at Narshe like "oh yeah here's a 10 minute window in the plot to get a new character lmao". Was going to mention him at the end of this update originally as a "there's a thing back in Narshe for that last locked chest now" leading to it, but then you kind of... blasted through what I figured might be multiple updates worth of material in one go. Ah well.
Well, I'm simply not doing that.Water: Pick a fight in the Rafts, waterfall, or underwater. The most powerful and the most annoying dance to get. You will have to go through Sabin's trek again since doing any of these will take you away from the airship until you come full circle. It's also the only dance you can outright miss.
I don't really see what is so odd. Omicron already has so many combatants that the game needs to have an excuse like 'Someone needs to protect Narshe' to limit the party size to something the systems can handle.
This isn't an RPG like FF4 where each individual character usually has a unique impact on both any story scene and any battle they are present for. Characters aren't literally just skins, but they are fairly close to that. Just look at what Gau has contributed so far.
Omicron already has so many combatants that the game needs to have an excuse like 'Someone needs to protect Narshe' to limit the party size to something the systems can handle.
It's also very different from more modern Western cRPG traditions in terms of party member writing.
On the one hand, the water dance is the best one.
So far it kinda feels like FFVI is not taking advantage of its vaunted 'ensemble cast' as much as it should, what with all the completely missable pretty serious character beats that you just don't get if you don't take the exact right team via precognition and the fact that a chunk of the cast are basically non-entities (like Gau and Cyan and Shadow).
I suspect it would have made a much better game from a narrative - and likely mechanical - perspective if you had prescribed teams that you had to use for the 'split everyone up' bits so that they could actually deliver all the beats they want to and also they could have had encounters balanced around the specific party you would have so you didn't screw yourself over by using the wrong team for the wrong bit. Take lessons from FFIV, is what I'm saying.
So far it kinda feels like FFVI is not taking advantage of its vaunted 'ensemble cast' as much as it should, what with all the completely missable pretty serious character beats that you just don't get if you don't take the exact right team via precognition and the fact that a chunk of the cast are basically non-entities (like Gau and Cyan and Shadow).
I mean, whether it had to or not, it is sort of what FFVI needs to actually fully realize what it attempted to, and it's not like it's that hard a thing to figure out when you're already doing different dialogue options based on party composition in some scenes anyway, is it? It is forgivable, I will agree to that, but it's still a pretty big missing element in the game's structure."Unique dialog and party banter for each party comp" hadnt been added to the JRPG repertoire just yet.
And while WRPGs had "stop at any time to chat with your party members and get their opinions" to provide something for that, JRPGs didnt get anything similar until Dragon Quest 7's party chat feature