Damn you and your inconsistent post schedule Omi, right after I went to bed so I miss all the initial conversation, huh? Ah well, let's get to it.
Of course, a lot of that is the fact that Edgar is the third party member joining 20 whole minutes into the game, instead of the second to last joining a good two thirds of the way through, but still.
And also for shame to everybody in the thread getting so caught up in mechanics discussion that they don't even talk about one of the best tunes on the soundtrack, Slam Shuffle.
Yeah I'm linking both the original and the PR version fite me
Neat to find out it's originally French, though.
In general though yeaaaah why would you ever want levels as "pew pew blasterman" when Lightsabers and Force Lightning are right there
Honestly most overhaul romhacks do that in my experience, they always go "since you've played the original game obviously you want something so ridiculously overtuned that it's unplayable without a guide or dozens of hours of trial and error" and it's just... really annoying, as an often more casual player.
But it's not necesssary, in any way shape or form, FFVI isn't a particularly difficult game, doubly so because... everyone can learn all the magic they need, regardless of "class". If you want the best healing or support spells spread around, you just slap a magicite on whoever and congrats now your entire party knows Hasteaga, Curaga, and Esuna. Compared to FFV, ABP is a joke to collect since the most you need to master any spell is 100 and formations tend to be more generous than FFV earlygame is.
As for actual stat boosts... it's been somewhat mentioned, but in general the only stats to really worry about are Strength and Magic since they directly fuel your damage. HP/MP boosts are only small percentiles, Stamina isn't quite a useless stat but it's mostly about avoiding Death effects, and even has a negative in that both Regen and Sap/Poison numbers are tied to it, so a high stamina actually results in taking more poison damage, and Speed tops out in usefulness because of the ATB system (though still might be worth giving a few points of it to Cyan at some point).
As for which character wants which stat, well:
-Terra and Celes both lean Magic over Strength, though with their good equipment sets they also make decent hybrids if you want to go a physical power route
-Edgar, Locke and Cyan are pretty much pure Strength, unless you're going for... one super specific niche build with Cyan, which I wouldn't recommend worrying about on a first playthrough.
-Shadow... can actually go both ways? He has good stats all around in the first place, and scrolls scale off of Magic while Throwing things scales off of Strength.
-Gau wants Strength and Magic because of how Rages work, so it's a decent idea to balance both in his levelups if you plan to use him.
-Sabin... wants Magic. Yes, I know how that sounds, but his Blitzes? All except Raging Fist and Meteor Strike scale off of Sabin's Magic stat, for some inexplicable reason with this physical powerhouse bear of a man.
But of course to repeat myself - Minmaxing these on every levelup might be optimal, but if it isn't fun, don't worry overlymuch about it. FFVI isn't a super difficult game that requires optimization.
And now, rewinding a bit:
Terra is 18, which is maybe a few years younger than I expected, but Locke is 25 which is a few years older than I expected. Oh, and Celes is also 18, which makes Locke's white knighting for them both feel slightly more sus, not gonna lie.
Of course speaking of "kinda sus" we've also got Edgar and Sabin who originally made me look up the ages, and the twins? Are both 27. Edgar please stop flirting with teenager girls, thanks.
Shadow's age is listed as "??", which is... about what I'd expect, honestly. Luckily, he still has one piece of important information where I looked everything up: He likes Boiled Eggs. Truly, riveting deep lore.
Cyan is even older than expected, and is listed as being 50. Gau, on the other hand, our precious wild child boi is only 13. Quite the contrast there, and if FFVI were more detailed about it, I almost expect we'd get a "Cyan all but adopts Gau to replace his dead son" arc.
Of course, you can also skip the inn and move the passage of time forward by just talking to a shopkeeper, so the other possible image of this is Cyan, Sabin and Gau just hanging out in whatever shops, watching out the windows for a return letter so they can continue their little sidequest. Doubly so if you choose the relic shop, which has a free bed in the back you can rest out to skip on inn costsWhat's interesting to me in this story is that it's a rare example of Final Fantasy managing to successfully convey the passage of time in-game. Each time we send a letter, the reply arrives only after we rest at the inn, that is to say, after at least a day has passed. Since we're paying for the regeneration, we might as well take advantage of it to go out and get into fights in the Veldt to farm some abilities for Gau. All in all this has the emergent feeling of Sabin, Cyan and their new friend, being stranded in a remote continent of the world, hanging around town for a few days, getting to know the locals, exploring the surrounding plains looking for a way out. It's a really nice feeling of decompressed time that is often missing from FF games, where it often feels like the world fits in the corner of a sketchbook page and traveling the world takes five minutes.
But of course, it's the classic RPG character backstory, gotta kill off them parents so they don't get in the way of your big grand adventures/give you motivations in the first place!This does not go over well with Sabin. This is how we learned that, at least according to rumor (and given their past behavior I have no issue believing that's true), the Empire poisoned the old King; and instead of talking about that, instead of talking about revenge, or even of mourning the old King, all everyone has on the mind is succession - in fact, he adds pretty viciously, he's sure people didn't even care when their mother died in childbirth either.
(Man these games just kinda love death in childbirth huh, it's such a convenient way of taking the mom out of the picture and it's never really given much attention by the narrative, it's always a casual 'And she died giving birth' drop.)
I'll come back to this, but the mention at the end of the scene here of "ten years have passed" was what finally got me to look up some character ages for FFVI.
Oh hey look, more characterization for Edgar to make him a better character than Edge, despite being somewhat similar characters at base.So that's the core divide between Edgar and Sabin: Sabin is the free spirit who resents the structure and expectations of royalty, and who would abandon the whole kingdom to itself on a whim; Edgar is the responsible one who would bite down his own feelings (Sabin reveals that Edgar himself told him he did not, in fact, want to be a king) for the sake of his kingdom and his people.
Of course, a lot of that is the fact that Edgar is the third party member joining 20 whole minutes into the game, instead of the second to last joining a good two thirds of the way through, but still.
Personally? I'm a big fan of things like missable character interactions and whatnot in games if just because it makes me feel like the devs have confidence in their game. Rather than say, locking you in a room going "YOU MUST EXPERIENCE OUR CONTENT", they're perfectly willing to put hours into something that not everyone might see. The peak of this in recent times being, of course, Fromsoft throwing entire side areas and superbosses in random hidden locations (seriously, how the hell did anyone find The Great Hollow in DS1?)FFV had missable content, but it was only missable by failing to go to the right place. You couldn't miss it by not bringing the right party members, because you couldn't pick and choose your party members. FFIV was mostly the same; there was dialogue that would change depending on whether you talked to someone with X in your party but that was a matter of overall story progression, not party selection. This, here, potentially adds massive amounts of narrative content and character development to the story… while also introducing the possibility of missing it completely not because you didn't visit the right place, but because we didn't pick the right characters. It's both a huge advancement and a huge pitfall.
And this would go on to influence the whole subgenre of RPGs with flexible parties. Like, BioWare games all have unique interactions triggered by having the right people in your party when going to a particular place. I've mentioned I am playing the Owlcat Pathfinder games, and they do the same - though in their case it's more a matter of 'companions have unique reactions to event' than 'companions play entire dedicated cutscenes,' maybe precisely because that's such a big thing to be potentially missing?
No, actually, I think it's because cRPGs are driven by 'a player avatar, and the people revolving around them,' whereas JRPGs tend more towards either an ensemble cast, or a hero who's a defined character with their own personality (even when that defined character is 'blando'). It wouldn't really make sense for a Mass Effect mission to pause so Garrus and Wrex have a cutscene together shooting the shit and reminiscing about the past without Shepard present…
…even though it would greatly improve the games actually 🤔 We need to bring the light of 90s JRPG design to benighted modern Western RPG designer, it's the only way.
Not gonna lie, you running into the two Rachel cutscenes "out of order" had me laughing my ass off, because... well YEAH this just seems even more creepy than it already is if you don't have the context of "amnesia childhood sweetheart" and all that!What in the everloving Snow White fuck.
OKAY SO LOCKE APPARENTLY JUST HAS SOME COMATOSE GIRL IN A BASEMENT, WHAT THE FUCK.
She is being watched over by the creepiest man alive, an old herbalist dude who can barely go a single sentence without some creepy "Gwee-hee-hee-hee!" laughter, even when talking about the most horrible things. We briefly witness a flashback of Locke looking at the girl and the old man telling him "the love of your life will sleep here just like this forever… and ever… and ever! Hee-hee-hee!"
Hey, man's got a dream and he's gonna chase it to the ends of the earth, mad respect for it.We are in the middle of a world-wide campaign of conquest by a fascist Empire and this guy has decided the world is too peaceful, exiled himself to this random spot at the ass-end of the world, and is currently single-handedly trying to build a coliseum.
Incredible. Just. What a guy.
I mean, presumably the same way you might call something "westernmost" in our world? Like sure, Asia is west of Alaska, but Alaska is farther west on actual world maps rather than globes, I don't think we've gotten a globe form of a world map yet. Actually, can't recall if we ever do or don't in Final Fantasy, entirely possible I'm thinking of other JRPGs.…how does that work. How do you call something 'westernmost', isn't the planet a globe. Wouldn't you just go west and find more land because you're circling the world?
Zozo? Never heard of it!Zozo. The settlement created by all the poors and wretches cast out of Jidoor in their great purge.
And ooh boy, is this going to be A Place
And also for shame to everybody in the thread getting so caught up in mechanics discussion that they don't even talk about one of the best tunes on the soundtrack, Slam Shuffle.
Yeah I'm linking both the original and the PR version fite me
Considering what the town turned out to be like... is it really that ridiculous of a name in the end?First off: "Zozo" is a ridiculous name for a town. It's literally a slightly antiquated French word for "weirdo."
Neat to find out it's originally French, though.
I'm not sure if you just kinda missed the gimmick of the town, but iirc it's said by someone over in Jidor that it's "a town of thieves and liars". Specifically? Every single person in Zozo speaks only lies, so this guy's just keeping in theme of "Oh I'm so weak I'd never want to fight with you" means "I'm going to kick your ass so hard you'll wish you never climbed this tower".I don't know if the guy was being sarcastic or just trying to be sneaky before ambushing us but it's very funny to have this guy tell us he doesn't want any trouble before jumping on us in attack mode with this goofy jumping kick sprite.
Eagerly awaiting the day New Frame Plus awakens once more to give us FFV and especially FFVI sprite breakdowns. FFVI is especially relevant because finally graduating from the overworld chibis to using the battle sprite sizes full time has done a lot to open up how expressive all the character sprites are.It's remarkable to me the anger that is conveyed in Terra's transformed sprites.
Yeah, this is unfortunately something you'll just have to get used to throughout the game. Sometimes there will still be character specific dialogue (for example, Gau was my party lead in this scene which... unintentionally made things a bit sillier because Ramuh would talk a bunch of lore and he would respond in broken english), but I guess things weren't yet so far with FFVI to have everything be labeled and character specific, instead of the generic dialogue you'll get at times.Who's talking here?
One answer is that it's Celes; she is the one who moved, her head moving to look directly at Ramuh before this question appeared.
Another answer is that we don't know: there are no dialogue indicators. And the thing is, there are no speech indicators for the whole conversation.
It would be perhaps difficult to arrange the dialogue of this scene to account for everyone who could or could not be here. To make sure that whoever says 'I've heard that long ago humans and espers lived side by side' is someone who could have plausibly heard this (so like, not Gau). The game's solution appears to be just… Ditching markers of speech entirely and letting it be ambiguous who is saying what. Sometimes, though, the game is moving sprites in such a way that it strongly suggests it's a specific character talking, but I think it's doing this based on formation order; so for instance sometimes it looks like Shadow is talking, even though he is otherwise completely silent in all dialogue scenes.
It's… an interesting experiment in bypassing the inherent limitations of the game, although it's not very elegant - but it's subtle, and if you just roll with it, you'll barely notice.
It's party-lead specific, Gau did it for me. Celes is certainly someone who makes more sense, though.Celes is the one who lifts Terra after she falls unconscious, and who carries her to bed. It's a touching moment, and I'm wondering if it's keyed to specific characters or to formation order (Celes is the 'leader' of the group, being in the topmost row).
Well, I think there's some builds that make use of your non-jedi levels? IIRC Scoundrel/Guardian lets you pull shit like "combine sneak attack bonuses with the force leap ability to do obscene amounts of damage starting fights".When people warned me that grinding too much in the early game was not desirable, the comparison that came to mind immediately was KotOR, and there are similarities and differences. For those unfamiliar, in Star Wars: Knights of the Old Republic, you start with a mundane character waking up on a ship in the middle of a Sith attack. You're a Soldier, a Scout, or a Scoundrel, good with a blaster or a melee weapon and with appropriate special abilities… Except you don't care about any of that because any levels you gain as one of those classes is effectively 'wasted,' because a couple hours later you unlock leveling up as a Jedi, which is objectively superior in every way because it has Fucking Magic (Force powers). So you want to avoid gaining XP as much as possible in the early game so you can maximize how many Jedi levels you get (since there is a level cap of 20; if you have 5 Scoundrel levels, you will never have more than 15 Jedi levels).
In general though yeaaaah why would you ever want levels as "pew pew blasterman" when Lightsabers and Force Lightning are right there
It's definitely one of those things that they could have worked out better. Like, Celes and Terra have magic learnsets all the way to level 99, even if there's no way in hell you're ever getting there without obscene amounts of grinding. Brave New World apparently has some neat corrections for this, though also last I checked BNW also jacks up the difficulty to levels I wasn't interested in at the time.More subjectively, I do take an issue with everyone becoming a mage. The game goes out of its way to give every character a unique command with bespoke mechanics, but also everyone is going to be a support mage at least because it's too useful not to do, and for some characters it makes sense to abandon their commands entirely in favor of magic. Celes and Terra also suffer because their big thing is learning spells on level up... Except they aren't going to because espers are faster. I literally forgot that Terra can even do it when she suddenly gained Dispel at the end of a battle and I spent an embarrassing amount of time trying to figure out why.
Honestly most overhaul romhacks do that in my experience, they always go "since you've played the original game obviously you want something so ridiculously overtuned that it's unplayable without a guide or dozens of hours of trial and error" and it's just... really annoying, as an often more casual player.
And before I go in any details on Magicite, I want to reiterate this point right here. Yes, you can totally min-max the game by staying low levels until now. Hell, you can stay low levels even longer until you get Espers with more stat boosts (like Omi doesn't have Strength+1 available at the current point in time, and that's the other main combat stat).I'm gonna be real, my personal experience of FF6 is that it's one of the easiest FF games, and the stat stuff didn't ever matter that much.
But it's not necesssary, in any way shape or form, FFVI isn't a particularly difficult game, doubly so because... everyone can learn all the magic they need, regardless of "class". If you want the best healing or support spells spread around, you just slap a magicite on whoever and congrats now your entire party knows Hasteaga, Curaga, and Esuna. Compared to FFV, ABP is a joke to collect since the most you need to master any spell is 100 and formations tend to be more generous than FFV earlygame is.
As for actual stat boosts... it's been somewhat mentioned, but in general the only stats to really worry about are Strength and Magic since they directly fuel your damage. HP/MP boosts are only small percentiles, Stamina isn't quite a useless stat but it's mostly about avoiding Death effects, and even has a negative in that both Regen and Sap/Poison numbers are tied to it, so a high stamina actually results in taking more poison damage, and Speed tops out in usefulness because of the ATB system (though still might be worth giving a few points of it to Cyan at some point).
As for which character wants which stat, well:
-Terra and Celes both lean Magic over Strength, though with their good equipment sets they also make decent hybrids if you want to go a physical power route
-Edgar, Locke and Cyan are pretty much pure Strength, unless you're going for... one super specific niche build with Cyan, which I wouldn't recommend worrying about on a first playthrough.
-Shadow... can actually go both ways? He has good stats all around in the first place, and scrolls scale off of Magic while Throwing things scales off of Strength.
-Gau wants Strength and Magic because of how Rages work, so it's a decent idea to balance both in his levelups if you plan to use him.
-Sabin... wants Magic. Yes, I know how that sounds, but his Blitzes? All except Raging Fist and Meteor Strike scale off of Sabin's Magic stat, for some inexplicable reason with this physical powerhouse bear of a man.
But of course to repeat myself - Minmaxing these on every levelup might be optimal, but if it isn't fun, don't worry overlymuch about it. FFVI isn't a super difficult game that requires optimization.
And now, rewinding a bit:
I looked into it in FFV and was a bit surprised by the ages of the cast, and oh boy FFVI also surprised me!
Terra is 18, which is maybe a few years younger than I expected, but Locke is 25 which is a few years older than I expected. Oh, and Celes is also 18, which makes Locke's white knighting for them both feel slightly more sus, not gonna lie.
Of course speaking of "kinda sus" we've also got Edgar and Sabin who originally made me look up the ages, and the twins? Are both 27. Edgar please stop flirting with teenager girls, thanks.
Shadow's age is listed as "??", which is... about what I'd expect, honestly. Luckily, he still has one piece of important information where I looked everything up: He likes Boiled Eggs. Truly, riveting deep lore.
Cyan is even older than expected, and is listed as being 50. Gau, on the other hand, our precious wild child boi is only 13. Quite the contrast there, and if FFVI were more detailed about it, I almost expect we'd get a "Cyan all but adopts Gau to replace his dead son" arc.