Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Damn you and your inconsistent post schedule Omi, right after I went to bed so I miss all the initial conversation, huh? Ah well, let's get to it.

What's interesting to me in this story is that it's a rare example of Final Fantasy managing to successfully convey the passage of time in-game. Each time we send a letter, the reply arrives only after we rest at the inn, that is to say, after at least a day has passed. Since we're paying for the regeneration, we might as well take advantage of it to go out and get into fights in the Veldt to farm some abilities for Gau. All in all this has the emergent feeling of Sabin, Cyan and their new friend, being stranded in a remote continent of the world, hanging around town for a few days, getting to know the locals, exploring the surrounding plains looking for a way out. It's a really nice feeling of decompressed time that is often missing from FF games, where it often feels like the world fits in the corner of a sketchbook page and traveling the world takes five minutes.
Of course, you can also skip the inn and move the passage of time forward by just talking to a shopkeeper, so the other possible image of this is Cyan, Sabin and Gau just hanging out in whatever shops, watching out the windows for a return letter so they can continue their little sidequest. Doubly so if you choose the relic shop, which has a free bed in the back you can rest out to skip on inn costs :V
This does not go over well with Sabin. This is how we learned that, at least according to rumor (and given their past behavior I have no issue believing that's true), the Empire poisoned the old King; and instead of talking about that, instead of talking about revenge, or even of mourning the old King, all everyone has on the mind is succession - in fact, he adds pretty viciously, he's sure people didn't even care when their mother died in childbirth either.

(Man these games just kinda love death in childbirth huh, it's such a convenient way of taking the mom out of the picture and it's never really given much attention by the narrative, it's always a casual 'And she died giving birth' drop.)
But of course, it's the classic RPG character backstory, gotta kill off them parents so they don't get in the way of your big grand adventures/give you motivations in the first place!
Which isn't an unfair criticism for a grieving…. Teenager…?
I'll come back to this, but the mention at the end of the scene here of "ten years have passed" was what finally got me to look up some character ages for FFVI.
So that's the core divide between Edgar and Sabin: Sabin is the free spirit who resents the structure and expectations of royalty, and who would abandon the whole kingdom to itself on a whim; Edgar is the responsible one who would bite down his own feelings (Sabin reveals that Edgar himself told him he did not, in fact, want to be a king) for the sake of his kingdom and his people.
Oh hey look, more characterization for Edgar to make him a better character than Edge, despite being somewhat similar characters at base.

Of course, a lot of that is the fact that Edgar is the third party member joining 20 whole minutes into the game, instead of the second to last joining a good two thirds of the way through, but still.
FFV had missable content, but it was only missable by failing to go to the right place. You couldn't miss it by not bringing the right party members, because you couldn't pick and choose your party members. FFIV was mostly the same; there was dialogue that would change depending on whether you talked to someone with X in your party but that was a matter of overall story progression, not party selection. This, here, potentially adds massive amounts of narrative content and character development to the story… while also introducing the possibility of missing it completely not because you didn't visit the right place, but because we didn't pick the right characters. It's both a huge advancement and a huge pitfall.

And this would go on to influence the whole subgenre of RPGs with flexible parties. Like, BioWare games all have unique interactions triggered by having the right people in your party when going to a particular place. I've mentioned I am playing the Owlcat Pathfinder games, and they do the same - though in their case it's more a matter of 'companions have unique reactions to event' than 'companions play entire dedicated cutscenes,' maybe precisely because that's such a big thing to be potentially missing?

No, actually, I think it's because cRPGs are driven by 'a player avatar, and the people revolving around them,' whereas JRPGs tend more towards either an ensemble cast, or a hero who's a defined character with their own personality (even when that defined character is 'blando'). It wouldn't really make sense for a Mass Effect mission to pause so Garrus and Wrex have a cutscene together shooting the shit and reminiscing about the past without Shepard present…

…even though it would greatly improve the games actually 🤔 We need to bring the light of 90s JRPG design to benighted modern Western RPG designer, it's the only way.
Personally? I'm a big fan of things like missable character interactions and whatnot in games if just because it makes me feel like the devs have confidence in their game. Rather than say, locking you in a room going "YOU MUST EXPERIENCE OUR CONTENT", they're perfectly willing to put hours into something that not everyone might see. The peak of this in recent times being, of course, Fromsoft throwing entire side areas and superbosses in random hidden locations (seriously, how the hell did anyone find The Great Hollow in DS1?)
What in the everloving Snow White fuck.

OKAY SO LOCKE APPARENTLY JUST HAS SOME COMATOSE GIRL IN A BASEMENT, WHAT THE FUCK.

She is being watched over by the creepiest man alive, an old herbalist dude who can barely go a single sentence without some creepy "Gwee-hee-hee-hee!" laughter, even when talking about the most horrible things. We briefly witness a flashback of Locke looking at the girl and the old man telling him "the love of your life will sleep here just like this forever… and ever… and ever! Hee-hee-hee!"
Not gonna lie, you running into the two Rachel cutscenes "out of order" had me laughing my ass off, because... well YEAH this just seems even more creepy than it already is if you don't have the context of "amnesia childhood sweetheart" and all that!
We are in the middle of a world-wide campaign of conquest by a fascist Empire and this guy has decided the world is too peaceful, exiled himself to this random spot at the ass-end of the world, and is currently single-handedly trying to build a coliseum.

Incredible. Just. What a guy.
Hey, man's got a dream and he's gonna chase it to the ends of the earth, mad respect for it.
…how does that work. How do you call something 'westernmost', isn't the planet a globe. Wouldn't you just go west and find more land because you're circling the world?
I mean, presumably the same way you might call something "westernmost" in our world? Like sure, Asia is west of Alaska, but Alaska is farther west on actual world maps rather than globes, I don't think we've gotten a globe form of a world map yet. Actually, can't recall if we ever do or don't in Final Fantasy, entirely possible I'm thinking of other JRPGs.
Zozo. The settlement created by all the poors and wretches cast out of Jidoor in their great purge.

And ooh boy, is this going to be A Place
Zozo? Never heard of it!

And also for shame to everybody in the thread getting so caught up in mechanics discussion that they don't even talk about one of the best tunes on the soundtrack, Slam Shuffle.

Yeah I'm linking both the original and the PR version fite me
First off: "Zozo" is a ridiculous name for a town. It's literally a slightly antiquated French word for "weirdo."
Considering what the town turned out to be like... is it really that ridiculous of a name in the end?

Neat to find out it's originally French, though.
I don't know if the guy was being sarcastic or just trying to be sneaky before ambushing us but it's very funny to have this guy tell us he doesn't want any trouble before jumping on us in attack mode with this goofy jumping kick sprite.
I'm not sure if you just kinda missed the gimmick of the town, but iirc it's said by someone over in Jidor that it's "a town of thieves and liars". Specifically? Every single person in Zozo speaks only lies, so this guy's just keeping in theme of "Oh I'm so weak I'd never want to fight with you" means "I'm going to kick your ass so hard you'll wish you never climbed this tower".
It's remarkable to me the anger that is conveyed in Terra's transformed sprites.
Eagerly awaiting the day New Frame Plus awakens once more to give us FFV and especially FFVI sprite breakdowns. FFVI is especially relevant because finally graduating from the overworld chibis to using the battle sprite sizes full time has done a lot to open up how expressive all the character sprites are.
Who's talking here?

One answer is that it's Celes; she is the one who moved, her head moving to look directly at Ramuh before this question appeared.

Another answer is that we don't know: there are no dialogue indicators. And the thing is, there are no speech indicators for the whole conversation.

It would be perhaps difficult to arrange the dialogue of this scene to account for everyone who could or could not be here. To make sure that whoever says 'I've heard that long ago humans and espers lived side by side' is someone who could have plausibly heard this (so like, not Gau). The game's solution appears to be just… Ditching markers of speech entirely and letting it be ambiguous who is saying what. Sometimes, though, the game is moving sprites in such a way that it strongly suggests it's a specific character talking, but I think it's doing this based on formation order; so for instance sometimes it looks like Shadow is talking, even though he is otherwise completely silent in all dialogue scenes.

It's… an interesting experiment in bypassing the inherent limitations of the game, although it's not very elegant - but it's subtle, and if you just roll with it, you'll barely notice.
Yeah, this is unfortunately something you'll just have to get used to throughout the game. Sometimes there will still be character specific dialogue (for example, Gau was my party lead in this scene which... unintentionally made things a bit sillier because Ramuh would talk a bunch of lore and he would respond in broken english), but I guess things weren't yet so far with FFVI to have everything be labeled and character specific, instead of the generic dialogue you'll get at times.
Celes is the one who lifts Terra after she falls unconscious, and who carries her to bed. It's a touching moment, and I'm wondering if it's keyed to specific characters or to formation order (Celes is the 'leader' of the group, being in the topmost row).
It's party-lead specific, Gau did it for me. Celes is certainly someone who makes more sense, though.
When people warned me that grinding too much in the early game was not desirable, the comparison that came to mind immediately was KotOR, and there are similarities and differences. For those unfamiliar, in Star Wars: Knights of the Old Republic, you start with a mundane character waking up on a ship in the middle of a Sith attack. You're a Soldier, a Scout, or a Scoundrel, good with a blaster or a melee weapon and with appropriate special abilities… Except you don't care about any of that because any levels you gain as one of those classes is effectively 'wasted,' because a couple hours later you unlock leveling up as a Jedi, which is objectively superior in every way because it has Fucking Magic (Force powers). So you want to avoid gaining XP as much as possible in the early game so you can maximize how many Jedi levels you get (since there is a level cap of 20; if you have 5 Scoundrel levels, you will never have more than 15 Jedi levels).
Well, I think there's some builds that make use of your non-jedi levels? IIRC Scoundrel/Guardian lets you pull shit like "combine sneak attack bonuses with the force leap ability to do obscene amounts of damage starting fights".

In general though yeaaaah why would you ever want levels as "pew pew blasterman" when Lightsabers and Force Lightning are right there
More subjectively, I do take an issue with everyone becoming a mage. The game goes out of its way to give every character a unique command with bespoke mechanics, but also everyone is going to be a support mage at least because it's too useful not to do, and for some characters it makes sense to abandon their commands entirely in favor of magic. Celes and Terra also suffer because their big thing is learning spells on level up... Except they aren't going to because espers are faster. I literally forgot that Terra can even do it when she suddenly gained Dispel at the end of a battle and I spent an embarrassing amount of time trying to figure out why.
It's definitely one of those things that they could have worked out better. Like, Celes and Terra have magic learnsets all the way to level 99, even if there's no way in hell you're ever getting there without obscene amounts of grinding. Brave New World apparently has some neat corrections for this, though also last I checked BNW also jacks up the difficulty to levels I wasn't interested in at the time.

Honestly most overhaul romhacks do that in my experience, they always go "since you've played the original game obviously you want something so ridiculously overtuned that it's unplayable without a guide or dozens of hours of trial and error" and it's just... really annoying, as an often more casual player.
I'm gonna be real, my personal experience of FF6 is that it's one of the easiest FF games, and the stat stuff didn't ever matter that much.
And before I go in any details on Magicite, I want to reiterate this point right here. Yes, you can totally min-max the game by staying low levels until now. Hell, you can stay low levels even longer until you get Espers with more stat boosts (like Omi doesn't have Strength+1 available at the current point in time, and that's the other main combat stat).

But it's not necesssary, in any way shape or form, FFVI isn't a particularly difficult game, doubly so because... everyone can learn all the magic they need, regardless of "class". If you want the best healing or support spells spread around, you just slap a magicite on whoever and congrats now your entire party knows Hasteaga, Curaga, and Esuna. Compared to FFV, ABP is a joke to collect since the most you need to master any spell is 100 and formations tend to be more generous than FFV earlygame is.

As for actual stat boosts... it's been somewhat mentioned, but in general the only stats to really worry about are Strength and Magic since they directly fuel your damage. HP/MP boosts are only small percentiles, Stamina isn't quite a useless stat but it's mostly about avoiding Death effects, and even has a negative in that both Regen and Sap/Poison numbers are tied to it, so a high stamina actually results in taking more poison damage, and Speed tops out in usefulness because of the ATB system (though still might be worth giving a few points of it to Cyan at some point).

As for which character wants which stat, well:

-Terra and Celes both lean Magic over Strength, though with their good equipment sets they also make decent hybrids if you want to go a physical power route

-Edgar, Locke and Cyan are pretty much pure Strength, unless you're going for... one super specific niche build with Cyan, which I wouldn't recommend worrying about on a first playthrough.

-Shadow... can actually go both ways? He has good stats all around in the first place, and scrolls scale off of Magic while Throwing things scales off of Strength.

-Gau wants Strength and Magic because of how Rages work, so it's a decent idea to balance both in his levelups if you plan to use him.

-Sabin... wants Magic. Yes, I know how that sounds, but his Blitzes? All except Raging Fist and Meteor Strike scale off of Sabin's Magic stat, for some inexplicable reason with this physical powerhouse bear of a man.

But of course to repeat myself - Minmaxing these on every levelup might be optimal, but if it isn't fun, don't worry overlymuch about it. FFVI isn't a super difficult game that requires optimization.

And now, rewinding a bit:
Which isn't an unfair criticism for a grieving…. Teenager…?
I looked into it in FFV and was a bit surprised by the ages of the cast, and oh boy FFVI also surprised me!

Terra is 18, which is maybe a few years younger than I expected, but Locke is 25 which is a few years older than I expected. Oh, and Celes is also 18, which makes Locke's white knighting for them both feel slightly more sus, not gonna lie.

Of course speaking of "kinda sus" we've also got Edgar and Sabin who originally made me look up the ages, and the twins? Are both 27. Edgar please stop flirting with teenager girls, thanks.

Shadow's age is listed as "??", which is... about what I'd expect, honestly. Luckily, he still has one piece of important information where I looked everything up: He likes Boiled Eggs. Truly, riveting deep lore.

Cyan is even older than expected, and is listed as being 50. Gau, on the other hand, our precious wild child boi is only 13. Quite the contrast there, and if FFVI were more detailed about it, I almost expect we'd get a "Cyan all but adopts Gau to replace his dead son" arc.
 
-Sabin... wants Magic. Yes, I know how that sounds, but his Blitzes? All except Raging Fist and Meteor Strike scale off of Sabin's Magic stat, for some inexplicable reason with this physical powerhouse bear of a man.
The game foreshadows this, funnily enough. Sabin has earrings in his character portrait, and earrings are one of the Magic-boosting relics.

Speaking of which, did anyone else make some effort to match characters' relics with their sprites and/or portraits (e.g., giving Sabin earrings, giving Celes the white cape, etc.).
 

Ahem.

Slam Shuffle was always a favorite of mine from the soundtrack. The Pixel Remaster version also does...

<3

I'm not sure if you just kinda missed the gimmick of the town, but iirc it's said by someone over in Jidor that it's "a town of thieves and liars". Specifically? Every single person in Zozo speaks only lies, so this guy's just keeping in theme of "Oh I'm so weak I'd never want to fight with you" means "I'm going to kick your ass so hard you'll wish you never climbed this tower".

One of the face-down NPCs calls it out specifically, but I think he's in the north side of town so Omicron missed him.

As for which character wants which stat, well:

-Terra and Celes both lean Magic over Strength, though with their good equipment sets they also make decent hybrids if you want to go a physical power route

-Edgar, Locke and Cyan are pretty much pure Strength, unless you're going for... one super specific niche build with Cyan, which I wouldn't recommend worrying about on a first playthrough.

-Shadow... can actually go both ways? He has good stats all around in the first place, and scrolls scale off of Magic while Throwing things scales off of Strength.

-Gau wants Strength and Magic because of how Rages work, so it's a decent idea to balance both in his levelups if you plan to use him.

-Sabin... wants Magic. Yes, I know how that sounds, but his Blitzes? All except Raging Fist and Meteor Strike scale off of Sabin's Magic stat, for some inexplicable reason with this physical powerhouse bear of a man.

But of course to repeat myself - Minmaxing these on every levelup might be optimal, but if it isn't fun, don't worry overlymuch about it. FFVI isn't a super difficult game that requires optimization.

Terra doubly makes for an effective hybrid for reasons that are apparent once her unique mechanic fully makes its appearance. I always just stuck with boosting magic though because hitting the damage cap with tier 1 Fire is choice.

Speed is good on Locke if he's gonna be a steal/mug-bot. He's already pretty fast, but more chances at loot is never bad. Edgar actually can be built with either magic or strength as well, since Flash and Bio-blaster key off his magic stat. That means missing out on chainsaw memes though, so it's probably the inferior build. It does tickle me that the genius inventor brother wants to build strength and the enormously swole monk wants to build magic.

I wouldn't say that building Gau for both magic and strength is optimal. You're either cat scratching your way to victory in which case you boost strength, or you're using the magic rages and boosting magic. But, again, optimal doesn't really matter much. :V

I know Shadow can synergize well with building magic, but I always forgot where to buy scrolls from and so I never seemed to have enough of them which led me to always building him with Strength instead since shuriken are in a lot more shops.
 
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Oh hey look, more characterization for Edgar to make him a better character than Edge, despite being somewhat similar characters at base.

Of course, a lot of that is the fact that Edgar is the third party member joining 20 whole minutes into the game, instead of the second to last joining a good two thirds of the way through, but still.
Let's also not forget he abandoned his people on a quest of purely personal vengeance that petered out in like ten minutes, and the subject of his governance never came up again. Plus, creeping out on Rydia being his sole characterization for the rest of the game.

Edgar is so much fucking better, there's no competition.

Yeah I'm linking both the original and the PR version fite me
You might have heard my head is dancing to the tune of "Nodding in Funky Approval", but I can tell you, it's all rumors.

Eagerly awaiting the day New Frame Plus awakens once more to give us FFV and especially FFVI sprite breakdowns. FFVI is especially relevant because finally graduating from the overworld chibis to using the battle sprite sizes full time has done a lot to open up how expressive all the character sprites are.
It's been 7 months since they said they were streaming V and *vibrates in impatience*

Honestly most overhaul romhacks do that in my experience, they always go "since you've played the original game obviously you want something so ridiculously overtuned that it's unplayable without a guide or dozens of hours of trial and error" and it's just... really annoying, as an often more casual player.
I cannot take those types of mods seriously. It's like they can't understand that, maybe, I want your ie STALKER mod for the new modification system and better questing that are so much better than vanilla or other mods, why would you think I want enemies to one hit kill me on fucking easy!?

I don't care how easy YOU find a game: it your raised difficulty it's not an optional component, you can stick you mod where the sun doesn't shine.

Terra doubly makes for an effective hybrid since Trance doubles all of her numbers, not just magic. I always just stuck with boosting magic though because hitting the damage cap with tier 1 Fire is choice.

Speed is good on Locke if he's gonna be a steal/mug-bot. He's already pretty fast, but more chances at loot is never bad. Edgar actually can be built with either magic or strength as well, since Flash and Bio-blaster key off his magic stat. That means missing out on chainsaw memes though, so it's probably the inferior build. It does tickle me that the genius inventor brother wants to build strength and the enormously swole monk wants to build magic.

I wouldn't say that building Gau for both magic and strength is optimal. You're either cat scratching your way to victory in which case you boost strength, or you're using the magic rages and boosting magic. But, again, optimal doesn't really matter much. :V

I know Shadow can synergize well with building magic, but I always forgot where to buy scrolls from and so I never seemed to have enough of them which led me to always building him with Strength instead since shuriken are in a lot more shops.
Mind, a Locke dualing both his ultimate weapon and Atma Weapon is an Absolute Monster. Building up his strenght is valid. Edward will use mostly his tools, so he can go by with stat sticks as endgame gear, but yeah, build up his muscles. He gotta carry that junk around somehow!

As for Terra and Celes as meleers, they can be amazing. Just look at their ultimate weapons, they're made for mixing physicals and magic. Celes' simply leans a bit more to defense and support, but using MP for auto criticals? Terra's gonna laugh at your Reflected monsters.

I've also built Shadow for magic sometimes, he's quite good at it and scrolls scale off it. But it won't be needed to go all in if you remember to stick elemental weapons for Throw. Like, really. Throw an elemental weapon to boss who is vulnerable and there, hit cap; all you need can be bought whenever, except for the wind element. He's also a good choice for certain part of the game later, as long as you don't teach him spells.
 
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Allow me to add onto the pile of people saying that no, you really don't need to worry about properly minmaxed Esper level ups in this game. This might break the difficulty of a game like III, V, or the IV DS remake into completely ridiculous and unfair territory, but here it's just another way that, if you want, you can break this game over your knee into little tiny pieces.

I feel like when people talk about RPG difficulty, they're talking about one of two separate things; how hard the fights are, and how hard it is to break the game into little itty bitty pieces. There's other common things, like how necessary grinding is, or how hard it is to grind, but I generally find people using the first two under the umbrella of difficulty. And when it comes to both, Final Fantasy VI is on the extreme low end in terms of FF games.
 
When people warned me that grinding too much in the early game was not desirable, the comparison that came to mind immediately was KotOR, and there are similarities and differences. For those unfamiliar, in Star Wars: Knights of the Old Republic, you start with a mundane character waking up on a ship in the middle of a Sith attack. You're a Soldier, a Scout, or a Scoundrel, good with a blaster or a melee weapon and with appropriate special abilities… Except you don't care about any of that because any levels you gain as one of those classes is effectively 'wasted,' because a couple hours later you unlock leveling up as a Jedi, which is objectively superior in every way because it has Fucking Magic (Force powers). So you want to avoid gaining XP as much as possible in the early game so you can maximize how many Jedi levels you get (since there is a level cap of 20; if you have 5 Scoundrel levels, you will never have more than 15 Jedi levels).

KotOR's split level structure is so weird, but the game is basically designed so's you can take a 7/13 or 8/12 of any configuration through to the endgame. Losing out out Jedi levels for Scout or Soldier levels does make you weaker on Dantooine (when the difference between 1 Jedi level and 3+ is very noticeable) and the late game (though that is actually not true, or at least much less true, of Scoundrel, because Scoundrel levels give you Sneak Attack feats and boatloads of skill points), but that doesn't actually make the game all that much harder.
 
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Oh my god this is a gated community. They literally exiled all the poor! What the fuck!!! Oh and it gets even better, even after kicking out all the poor, there is still a stark class divide, as the 'middle-class families' live in the southern part of town whereas the 'richer families' live in enormous mansions in the northern part of town - mansions so large the game only has room to fit one in its town map, but with the implication of many more.
The music here is also so incredibly posh that you can practically smell the powdered wigs through the screen.

I mean for cryin' out loud it uses harpsichord. Harpsichord.
Slam Shuffle is so great. Zozo would be nowhere near as memorable a zone without the music to back it up. Absolutely perfect alignment of gameplay, setting, and music.

Special plug for Mazedude's incredible remix of this tune. It is just so dirty. Grungy synth bass. Improv trumpet with a harmon mute (stem out). It just sounds like the world's seediest dive bar and I utterly adore everything about this remix.
 
Which. Okay. So the Empire is running a super soldier program, taking children and blasting them with magic to produce its magic-using elite. Wow. That's some new context and waaaiiiit that's basically SOLDIER from FFVII!!!
Yeah, part of the character profiles post I didn't actually, er, post, was ages. And when I first learned how old/young everyone was, I couldn't help but wonder if the Empire would add "child soldiers" to its pile of war crimes. Turns out the answer is yes, along with a side of Human Experimentation. Also, the fact that Kefka apparently likes playing with dolls makes my previous comment about him being responsible for Terra's fashion style 100% creepier.

Sabin, you ace king, I love you.
I'm pretty sure that's not what ascetic means, Omi. IIRC, it's less "I have opted out of the whole human sexual attraction thing" and more "I am a master of self discipline" which makes sense as a martial artist. Also juxtaposes with the whole free spirit bit we learn later on.

Huh, I never realized she was meant to be a furry. The sprite always looked dryad-y to me, like her hair turned into branches.
Gives me energy being vibes, personally. Which kinda makes sense what with "Crystals = Solid Magic" coming up so much in FF and for FF6 in particular, magicite and what Ramuh said about Espers being able to change shape. Terra's basically in her "default" form because she never learned anything else.
 
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I'm pretty sure that's not what ascetic means, Omi. IIRC, it's less "I have opted out of the whole human sexual attraction thing" and more "I am a master of self discipline" which makes sense as a martial artist. Also juxtaposes with the whole free spirit bit we learn later on.
Are you trying to somehow claim that 'I am immune to womanly wiles, in general' is not, in fact, at least subtextually ace??

Like. 'one of the BENEFITS of my martial arts training is that I'm not affected by people being sexy' is uh. Pretty 'look I'm ace and think this is positive'-y in subtext at bare minimum.
 
Well, if we're talking KotOR ... the first game is weird because there are all these skills but most of them don't matter at all (but when they do it has to be your main character); only if you want to complete that annoying Repair-17 sidequest are you really constrained. Also the BAB penalties are horrible if you don't take Soldier/Guardian (thankfully fixed in the second game, which actually makes skills useful (arguably mandatory, but at least party members can usually help) and ranged builds realistic ... though I do still have a half-finished KotOR1 stealth playthrough (I did the math! Scoundrel with 17 DEX and put all further points into it) that relies on ranged crits for damage (unfortunately they require more positioning than melee sneak attacks) ... all the cutscenes that lead immediately into forced combat are the worst).

Back to the main point ... my first run was actually setting up to be a 9/11 split, which is the only build that's outright wrong so I immediately redid it. Most others are at least feasible, though "maximize Soldier and/or Guardian levels" is definitely easiest for BAB reasons. It turns out that Jedi levels don't actually matter for much other than Force Points but you can usually just run away to regen if it matters ... unless you really want some specific Force Power, but sometimes upgrading those actually has major disadvantages.
 
Are you trying to somehow claim that 'I am immune to womanly wiles, in general' is not, in fact, at least subtextually ace??

Like. 'one of the BENEFITS of my martial arts training is that I'm not affected by people being sexy' is uh. Pretty 'look I'm ace and think this is positive'-y in subtext at bare minimum.
Uh, kinda? Like, "I trained and lived a specific lifestyle in the mountains for a decade to avoid being distracted and thus attacked at inopportune moments" implies he is in fact attracted, but is able to control his reactions, just as he would with, say, delicious food or drink.
 
Uh, kinda? Like, "I trained and lived a specific lifestyle in the mountains for a decade to avoid being distracted and thus attacked at inopportune moments" implies he is in fact attracted, but is able to control his reactions, just as he would with, say, delicious food or drink.
An odd comparison to use, considering he pigged out with wanton abandon on the Phantom Train. I also want to say he has a similar moment at the banquet later, but I may or may not be remembering that correctly.
 
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An odd comparison to use, considering he pigged out with wanton abandon on the Phantom Train. I also want to say he has a similar moment at the banquet later, but I may or may not be remembering that correctly.
…yeah, I got nothing. That's on me. Bad example. But I'm sure if he'd been attacked he would have been able to counter perfectly!
 
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Are you trying to somehow claim that 'I am immune to womanly wiles, in general' is not, in fact, at least subtextually ace??

Like. 'one of the BENEFITS of my martial arts training is that I'm not affected by people being sexy' is uh. Pretty 'look I'm ace and think this is positive'-y in subtext at bare minimum.

It certainly aligns with that reading if you're already looking for it, but come on "subtextually ace" applies to everything from the monk style 'I have enough discipline to ignore it' (it is a whole trope) to 'married to their work' types, to 'burned so much they've given up'. I don't know how useful that is.
 
You know, it's been so long since I first played FF6 that I kind of forgot the appreciation of engaging with its world and discovering its secrets and twists so I'm really digging @Omicron doing so, as most LPers I've seen already had experience with the story.

On a music related note, I've found this game has probably some of the best "sad themes" in the franchise - and not just the designated sad themes but even Gau's which is kind of mournful in a way - which I guess given the story isn't too surprising. But it's really quite good.

On a non-FF note:
Brave New World apparently has some neat corrections for this, though also last I checked BNW also jacks up the difficulty to levels I wasn't interested in at the time.

Honestly most overhaul romhacks do that in my experience, they always go "since you've played the original game obviously you want something so ridiculously overtuned that it's unplayable without a guide or dozens of hours of trial and error" and it's just... really annoying, as an often more casual player.

I cannot take those types of mods seriously. It's like they can't understand that, maybe, I want your ie STALKER mod for the new modification system and better questing that are so much better than vanilla or other mods, why would you think I want enemies to one hit kill me on fucking easy!?

I don't care how easy YOU find a game: it your raised difficulty it's not an optional component, you can stick you mod where the sun doesn't shine.
YES THIS SO MUCH I THOUGHT I WAS THE ONLY ONE WHO THOUGHT THIS WAY THANK YOU FOR THE GAMER AFFIRMATION
 
okay but I'm going to back it up and be more direct;

Sabin has, so far, shown no sign of any sexual or romantic attraction or relationships, to any man or woman, and when Cyan is being messed with by a woman being sexy at him the plot explicitly calls out Sabin being composed in the face of it and explicitly has him describe not being affected by womanly wiles as 'one of the benefits' of his training.

He's not like. Sitting there going 'ah, I have learned to control myself through discipline you see' he's going and pushing a lack of apparent reaction to Womanly Wiles as a benefit unto itself.

While having had no romance subplot, not going gaga over anyone, man, woman or hell monster, and just in general so far in fact being pretty seemingly ace?
 
You're very stuck on him using the word 'benefit' in the line there, but it works just as well as 'how are you unaffected by the sexiness' 'one of the benefits of my training is that I can ignore it'.

Like I said, the dialogue aligns with an ace reading, but I wouldn't call it the obvious one.

Edit: Like, he chalks it up to his training, remember. Are we saying that you can train yourself to be ace?
 
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To add to the neverending posts on optimisation, it's completely possible (and not especially difficult) to beat the bonus content in the GBA version with next to no stat optimisation. I only realised about the stat ups about 2/3rds into the game

I don't think we've gotten a globe form of a world map yet. Actually, can't recall if we ever do or don't in Final Fantasy, entirely possible I'm thinking of other JRPGs.

FF8 gives the option to use a globe world map. It's not very useful since you can't see where most of the world is in comparison to your location but it's there.
 
I'd probably file the whole Ace Sabin argument under the same boat as like... Trans Icon Faris, honestly. It's a valid reading with what's there, but I don't think it's exactly what the devs were specifically going for or anything, especially since we're basing the entire thing off of one line from Sabin. Sort of like how Terra let Edgar's flirting bounce off her entirely at the start of the game; it could be read as "we stan our ace queen", but considering other bits that have come up so far like "no seriously Celes can you feel the emotion of love" it reads more as Terra being emotionally stunted between the brainwashing crown, amnesia, child soldiering, and super Esper powers.
FF8 gives the option to use a globe world map. It's not very useful since you can't see where most of the world is in comparison to your location but it's there.
Yeah, FF8 was what was coming to mind, nice to have some confirmation. And yes, I do remember it being more of a novelty rather than something actually useful.
 
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Still, Sabin acknowledges sexual attraction is a thing, that he at some point had it, and while it possibly wasn't what he was looking for when he started training as a martial artist, that he enjoys having a tighter control on it.

It's very possible that from very soon he decided he simply didn't want to be beholden to that attraction in a practical level (dunno, "This lady is trying to manipulate me, it's funny she seems to think my brain gets reduced to my crotch with that like other guys"), but still being capable of romantic attraction and lowering his control when pertinent. But in his case I don't think I can bring myself to tell others he can't otherwise be ace. 🤔

The case of Terra meanwhile is clearly showing that it involves a more complex number of factors that can't be explained right away in that way, so I'd vote to let it go for the moment.

YES THIS SO MUCH I THOUGHT I WAS THE ONLY ONE WHO THOUGHT THIS WAY THANK YOU FOR THE GAMER AFFIRMATION
HOLD ME TIGHT AND NEVER LET GO, MY SIBLING IN HATE
 
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Look, if I have to talk about awesome music every time it shows up I'll be here all day. Every song on the soundtrack is stellar.

There are three specific songs I'm saving my gushing for. Unfortunately the names are spoilers - or at least spoiler adjacent - so I'll list them in the little box below.

Relm's Theme, Aria Di Mezzo Carattere, and Dancing Mad.
Mind, a Locke dualing both his ultimate weapon and Atma Weapon is an Absolute Monster.
Isn't Locke's ultimate weapon the Valiant Knife? VK scales off of how much HP is missing, it's a terrible pairing with Atma Weapon, which deals less damage if you're hurt.
 
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