looking at his stats Ixion makes too much sense they are even closely related being commonly fusedYou gotta wonder what Ramuh's form before he took a human disguise was. Ixion? A living beard?
Last edited:
looking at his stats Ixion makes too much sense they are even closely related being commonly fusedYou gotta wonder what Ramuh's form before he took a human disguise was. Ixion? A living beard?
Good boys deserve good food.
Also, when characters leave the party and return later, they level up to the average level of your party (don't remember if it's currently selected party specifically or all available characters) unless their level was already higher. Naturally, they don't get any esper benefits.
Brave New World, a fairly famous mod of Final Fantasy VI, has one of its major changes being that it redesigns how espers work, and I'd say for the better. It makes the following changes:Yessss, it's finally time to talk about the core mechanic that only unlocks, what, five hours into the game? More?
First of all, note that the benefits of leveling up with an esper apply precisely when you level up. You can equip Celes with Ramuh (she needs offensive spells), wait until her "xp until next level" gets low enough, equip her with Cait Sith and get your magic point, even though she'd only spent one fight with Cait Sith and thirty with Ramuh. Juggling espers between characters to maximize stat gains is an essential tactic and one of many irritations this mechanic brings.
It also does not in any way limit your ability to learn magic, as that is done through the AP system. You can master all spells on everyone in Veldt without gaining a single level if you want and have enough time.
Speaking more broadly, espers are a massive change to character progression in the series that offers almost unprecendented customization options. In a way, they can be seen as an iteration of FFII training system, tempered with AP system from FFV. Espers allow you to turn any character into what you want them to be. Want to make Sabin an extra punchy white mage? You can. Want to make Locke the beefiest tank to ever walk the earth? You can. Sky's the limit, gazing down on you and despairing.
However, it's also clearly a product of old school game design that have not yet heard of being player-friendly.
Firstly, yeah, your early levels are wasted, and if you did the "grind on the raft" trick as some have described, well, you'd be well and truly fucked.
Now, barring extreme cases of power grinding, it doesn't really matter. Gaining ~30 points in your main attack stat (Magic or Strength, depending on whether a given character uses magic/magic-based special commands like most of Blitz or regular attack/physical-based special commands like Tools, other stats are not anywhere near as useful), which can be done fairly easily at least on your main party without much grinding is enough to turn any character into a powerhouse. Magic characters especially start brushing against 9,999 damage limit at this point. The level cap is also far higher than what's required to beat the game, so even if you waste a dozen levels, you can just park yourself somewhere with meaty enemies and grind for an hour to make up for it.
But man, that FOMO hits like a sudden realization that the train you've just managed to escape is going to carry your wife and son into the afterlife, leaving you live the rest of your life alone.
Also, when characters leave the party and return later, they level up to the average level of your party (don't remember if it's currently selected party specifically or all available characters) unless their level was already higher. Naturally, they don't get any esper benefits. The optimized play includes knowledge when specific characters leave and for how long, and then power grinding them to the point they gain zero levels on return. Naturally, it's a very unnatural way to play, but something you may be tempted to do thanks to our friend FOMO.
More subjectively, I do take an issue with everyone becoming a mage. The game goes out of its way to give every character a unique command with bespoke mechanics, but also everyone is going to be a support mage at least because it's too useful not to do, and for some characters it makes sense to abandon their commands entirely in favor of magic. Celes and Terra also suffer because their big thing is learning spells on level up... Except they aren't going to because espers are faster. I literally forgot that Terra can even do it when she suddenly gained Dispel at the end of a battle and I spent an embarrassing amount of time trying to figure out why.
Finally, in the very "me problem" corner, I tend to forget that summoning espers is a thing. You can't set it on auto because it can only be done once per battle, so it's not very useful during random fights, and to select a summon you need to scroll up the magic menu even though you're on the first row, so it tends to slip my mind that it's something that can be done.
So, all in all, cool idea, a great leap forward in game design, but very, very unrefined. Still, you get to snort old man Ramuh, so everything is worth it in the end.
Ooooohhhh... yes, please do. It's Edgar's best tool, and has a random chance of inflicting instant death (though admittedly, that makes it a poor choice against undead and bosses) or massive damage otherwise.Don't forget to get the chainsaw before you leave Zozo! You need to solve the clock puzzle to get it - everyone in town is a liar, so you have to narrow it down by working out what they don't say. Of course, if you don't want to bother with that...
6:10:50
...the memory moves through the priestess's chambers, to the stairs leading up to the king's bedroom - though we do not see the King, we hear him call Sabin's name, and specifically only Sabin's, which makes me wonder how much we're supposed to read into it - is this only because it's Sabin having the flashback from his POV, or is this because Sabin was actually the favored child this whole time?Either way, we soon move to Sabin standing in the open and Edgar catching up with him - and it definitely sounds, from the way Edgar is saying this, that he wasn't present for his father's last moments:
Like, the way this is framed, Edgar is the one seeing Sabin's sorrowful expression, and deducing "So, he didn't make it," which… I'm really curious what's going on between these twins. It could be as simple as "Figaro's law only allows for one king, and Sabin is the older sibling by a couple of minutes, therefore he's lived his life as the official heir, not Edgar;" if that's the case though it's not explicit, and the King's last words demand a different outcome:
This lets us come out in the region of Kohlingen, whose namesake is a charming town to the north with no weird and disturbing secrets whatsoever.
What the fuck?
Oh my god this is a gated community. They literally exiled all the poor! What the fuck!!! Oh and it gets even better, even after kicking out all the poor, there is still a stark class divide, as the 'middle-class families' live in the southern part of town whereas the 'richer families' live in enormous mansions in the northern part of town - mansions so large the game only has room to fit one in its town map, but with the implication of many more.
I think I hate these people.
Well!
First off: "Zozo" is a ridiculous name for a town. It's literally a slightly antiquated French word for "weirdo."
Okay so first off: love the aesthetic, so much. We've had old-timey fantasy town with a touch of steam power here and there, we've had Narshe's steampunk aesthetic, we've had glimpses of the Empire's technology, but this is the first time we step into a place and it looks actually modern. Zozo has high-rise buildings, it has this support structure of construction steel with the characteristic reddish color, it has fully paved streets, it has interior lighting in multiple colors…
..and we can see even more of it on the combat backgrounds, because it turns out Zozo is full of random encounters. Which isn't a first for a FF town (that showed up as early as Fynn in FF2), but is notable because this one actually seems… alive? To actually have ongoing business and people living in it?
There seem to be shops in Zozo, and potentially a puzzle (several people make references to clocks and time), although we won't be getting to it today, as the first location I headed to turned out to be the main plot location; heading to the main building to the south (and past several bodies lying in the street; it's not clear which ones are passed out drunk and which one are unconscious or dead from having been robbed), we end up being in what appears to be some kind of thieves' hideout.
Espers, Ramuh explain, can take any variety of forms; he took a human form so he could live among humans, as one of them, without anyone discovering the truth. This is because humans and espers 'are incompatible creatures,' according to him.
You gotta wonder what Ramuh's form before he took a human disguise was. Ixion? A living beard?
And to complicate things, only three of the four Espers we have grant stat increases on level up.
Ramuh grants +1 Stamina, and teaches Thunder, Thundara and Poison.
Cait Sith grants +1 Magic, and teaches Confuse, Imp and Float.
Siren grants +10% HP, Sleep, Silence, Slow and Fire.
Kirin doesn't grant any stat boosts, but teaches Cure, Cura, Regen, Poisona and Life.
It's weird, because the espers with the most desirable stat boosts have the least desirable magics. Kirin could turn any of my party members into a White Mage, but also doesn't grant any magic boost. Should I equip Celes with Kirin to boost her known repertoire then, or with Cait Sith to increase her Magic stat? Or should I simply wait until I have done the Magitek Research Facility and presumably unlocked more espers to equip and choose from?
For now… Quickly throwing a party together. Say…
Celes (Cait Sith, for Magic gain)
Locke (Kirin, so he can be a backup utility caster)
Sabin (Ramuh, so he can tank better)
Edgar (Siren, same deal)
Maybe?
First of all, note that the benefits of leveling up with an esper apply precisely when you level up. You can equip Celes with Ramuh (she needs offensive spells), wait until her "xp until next level" gets low enough, equip her with Cait Sith and get your magic point, even though she'd only spent one fight with Cait Sith and thirty with Ramuh. Juggling espers between characters to maximize stat gains is an essential tactic and one of many irritations this mechanic brings.
Firstly, yeah, your early levels are wasted, and if you did the "grind on the raft" trick as some have described, well, you'd be well and truly fucked.
Since we're paying for the regeneration, we might as well take advantage of it to go out and get into fights in the Veldt to farm some abilities for Gau.
The soldier gives us the Tintinnabulum, an item which heals its wearers' HP with every out-of-combat step. I'm… not sure how good this is; in some RPGs this would be a fantastic item, but considering the availability of Potions and the fact that footsteps = random encounters in FF, I'm not so sure.
She is being watched over by the creepiest man alive, an old herbalist dude who can barely go a single sentence without some creepy "Gwee-hee-hee-hee!" laughter, even when talking about the most horrible things.
Seriously, dude sounds like a Disney villain. Except he seems to have induced this state at Locke's urging, because this 'Rachel' seems to be… missing her spirit? Locke muses that if he could 'call her spirit back' using 'the legendary treasure,' he might be able to reawaken her.
'Espers fought humans who had been infused with magical powers extracted from other espers. After that meaningless war had ended, the espers fashioned a new realm to which they exiled themselves. They feared that if they remained, it would only be a matter of time before their powers were targeted again.'
For now… Quickly throwing a party together. Say…
Celes (Cait Sith, for Magic gain)
Locke (Kirin, so he can be a backup utility caster)
Sabin (Ramuh, so he can tank better)
Edgar (Siren, same deal)
Maybe?
While I vibe with wanting to change and/or rebalance things, I'm not sure these are the types of modifications that feel like fit with what the game intended (whether it succeeded or not)Brave New World, a fairly famous mod of Final Fantasy VI, has one of its major changes being that it redesigns how espers work, and I'd say for the better. It makes the following changes:
- Every character has a specific list of espers they can equip, with some having as few as two or three. This means that every character also has a specific spell list they can't go beyond, meaning that, for instance, some characters learn mostly offense, some learn mostly support, some learn healing, and some learn a little of everything (Terra and Celes, unsurprisingly).
- The amount of stats you gain from having an esper equipped has a finite cap of 25 that levels separately from your XP, which applies to all Esper stat gains a character has gotten (so, for instance, you can have Celes level up 12 times in Ramuh, 6 times in Siren, and 7 times in Shiva). This means that there's no reason to not level up in the early game. Also, if you don't like a character's build, you can pay money to have their stat gains reset.
It really does feel like the natural next step in that system, and it's one of the big reasons to play that mod (BUT ONLY WITH AN ALTERNATE TRANSLATION PATCH).
Speak for yourself, I first played FFVI on a GameBoy Advance and definitely not an emulator nosireebob.Now that I think about it, we're all operating on SNES conventions
No. Absolutely not. "Well and truly fucked" is not even hyperbole it's so wrong. Pretending like you wouldn't just walk over the entire game with a level 99 character. Ridiculous.
As far as Stat gains being a requirement... the first time I ever beat the game I don't think I had a single level 60 character.
... granted I had every character in my prime four fully kitted out with every magic I could learn them from an esper but that's hardly the same thing.