Time for another edition of The Music of Final Fantasy. Today I'll be moving a bit ahead because I want to cover these two tracks while they're current to the playthrough (and also because I like both of them).
First off we have the Phantom Forest.
Original.
PR.
So I have to start off by saying that the original version is really iconic to me and so I'll be judging the new version pretty harsly...which is what I'd be saying if the new version had done something wrong. New version is fine. I wouldn't say it's better, but the choices that were made work and so all I'm left with are minor nitpicks. So let's pick at those nits.
Intro: they changed the sample for the weird vocals that start things off. It's different. Not better, not worse - just different. The original is pretty well burned into my brain so it's a little jarring for me but it's not like it really detracts from things so it's fine. For those interested, these are triads where the root moves but rest of the triad remains static on a minor 3rd. Pretty bold of Uematsu to start things off on a 2nd inversion (these triads are very unstable sounding), but OTOH it works because instability works in the context of what's going on in game.
Next we have guitar enter acting as the bass, this is where I'm going to seriously pick a nit. In the original all of its notes are more or less equal in prominence. In the PR however...I don't know if this is just a guitar technique thing or something that's just how the instrument works, but the initial note is nice and strong but the later notes in the bar really lack a solid attack. If this were a brass or woodwind I'd say they were ghosting the 2nd and third notes. And, well, it's not the worst thing in the world but I don't like this change because it robs the piece some of its horizontal motion.
And, at last, we reach the final element of the track: the whatever the hell this woodwind sample is supposed to be. It's not a flute (it's a flute in the remaster), it's not a clarinet, it's not an oboe, it's...just some kind of piercing woodwind adjancent sound. For what it's worth if I had to nail it down I'd say its a oboe flute hybrid. Anyway, I love both this sample and the flute that the remaster uses - they both do different things that work brilliantly for the piece. The mystery sample makes the piece more otherworldly, the flute is just hauntingly beautiful.
There's some background strings in all this, but they do their job without overstepping their bounds so I'll just tip my hat in acknowledgement of a job well done by supporting instruments and move on.
Last, I will shamelessly plug the final moments of the
track before the repeat. It's just a thing of pure beauty, all the elements of the track working together to create a perfect sonic moment. The remaster does this pretty well to, but IMO it'll never be able to fully capture that original moment for me. My nostalgia is just too strong at this point.
Remix recommendation: mp's
Phantom Midnight. This just flat out works as a solo piano piece. Moody and melancholy, with some really neat chord choices to start things off.
The other track I'd like to cover is The Phantom Train.
Original.
PR.
I'll be honest here - I don't think the PR does a good job reimagining this piece. The trumpet sample is too brash, maybe the gain was too high when they recorded the sample, maybe some tech's elbow accidentally jostled the trebles on the EQ, maybe just plain bad mixing, whatever it is it just doesn't do it for me. It also completely buries the woodwind line, which is a terrible shame. My other big issue is the intro, the guitar sounds nice but I'm getting too much of the repeated notes and the rest of the chord is basically non-existant in comparison. It's basically the same issue I had with the Phantom Forrest but in this context this change is significantly worse because the chord progression - you know, the part that makes this segment interesting - is functionally nonexistant due to performance issues. Big dissapointment all around, the remaster is nowhere near as good as the original unfortunately.
That being said, I love this track and what it represents. It's basically a dirge and funeral waltz all wrapped up with overly dramatic brass and woodwind lines (at least in the original. Very disappointed about the fatally flawed execution of the remaster). You could say that it's very...theatrical, to borrow a term that
@Connelly has been using, which I think is a very useful lense for viewing FFVI's world. Endlessly we shuffle on the dance room floor as the train carries us to our final destination...