This is completely counter-intuitive and I literally did not even think to search the camp at the time, because the natural flow of the scene is that Kefka is running away, so you catch him, he runs away again, you catch him again. But no, you have to leave him just hanging there in the middle of the camp and go around exploring; you even have enough time to get into an extra fight with a monster-in-a-box for it!
Yeah, also had to reset myself when I suddenly finished the camp and went "wait that's it?" In particular, you... can't wander the camo when Cyan shows up because Sabin is suddenly super interested in helping him where he could in fact wander while Kefka was planning a little bit of genocide.
Ah well you got a green beret out of it, genuinely one of the best helms in the game for a loooong while with that HP buff.
Also fun fact: I used an Invisibility Scroll to grant Shadow Invisibility during this fight, and it just… Stuck? From fight to fight? Whenever I ran into a battle during that whole sequence, Shadow was already invisible at the start. I wonder if this is specific to the Invisibility status effect, to Scrolls, or to Shadow himself?
Yeah Invisibility is like Float where it just sticks between fights.
And yes, this does mean you can dunk all over some areas of the game by getting the status on your full party in places where no enemies have magical attacks.
No, seriously, this is the main gag of this sequence: Sabin apparently already knows how to drive a suit of Magitek armor (...how?), but Cyan doesn't and accidentally gets the lever stuck in reverse, causing the armor to start spinning wildly in circles, then accidentally barrels through an entire garrison of soldiers without any idea what he's doing.
Personally, I chalk Sabin's knowledge of mechanical stuff up to being Edgar's brother. After all, Figaro seems to be one of the most technologically advanced place around asode from the Empire, no reason he wouldn't get a bit via osmosis (even if not to the level of Edgar carrying around his tools.)
And yeah Cyan's I sudden shift to Sit Thou the Comedy Routine is... slightly jarring. Though I do want to comment on how it cracked me up how the moment Sabin and Cyan head north to grab two armors, Shadow just
zips away only to apparently loot and pilot his own offscreen when he pops back up.
Yeah, that's my take. The Magi saw whatever process the dead had to go through normally and went "well I'm above that" and built a magic soul train so they could go to the afterlife in first class. It's canon now.
You know what, sure, head canon accepted.
Also surprisingly helpful: this ghost who, upon being talked to… Wants to joins the party???
HERE WE GO BOIS BEST PARTY MEMBER ACQUIRED
So like, are these ghosts now stuck on earth forever? Did we break the afterlife? Are Sabin and his friends going to be the reason undead exist because they broke the Phantom Train and stranded a bunch of departed souls on this earthly realm? Fucked up!
...Whoops never thought about that. And you don't really fight any undead before this part of the game iirc...
SABIN WHAT HAVE YOU DONE
SABIN YOU IDIOT HAVE YOU NEVER HEARD A SINGLE UNDERWORLD STORY
YOU NEVER EAT THE FOOD OF THE DEAD THAT IS SPECIFICALLY ONE OF THINGS YOU NEVER DO THAT'S HOW PERSEPHONE GOT TRAPPED IN THE UNDERWORLD
God. What a dumbass. Broad of chest, pure of heart, dumb of ass: a true himbo.
Fortunately, it turns out the universe has a special providence for fools, as nothing bad happens and, in fact, the meal serves as a full recovery of HP, MP and all status effects. Fancy.
Fun fact, you get different little scenes forneach party member if you go back and eat again with them in the lead. Like Cyan is fairly hesitant, Shadow feeds Interceptor as well when the dog seems hungry, and the Ghost... absolutely goes wild digging in, more even than Sabin.
So here's the problem with our current party formation: we have no healing abilities. All characters are pure offense, except for Shadow having some self-buff scrolls. There is also no item shop on the Phantom Train. Meaning what you have when you get on is what you get, and I've run out of Potions and Phoenix Downs. There's the dining car, of course, but in order to get to the dining car you have to wade through random encounters and then back again the other way back, so it's a wash.
So…
I just have to reload to a previous save from after the Doma massacre, go to the itinerant merchant in the Cabin, buy a stock of healing items, and then do the entire Phantom Train sequence again.
Very irritating.
A few others have mentioned it by now, but there are in fact a few merchant ghosts wandering the train, so you didn't have to go back quite so far.
Plus, for encounters like Apparation and the Train itself? Well, they're marked as Undead and you probably have a couple phoenix downs, if you want to trivialize things...
It looks like our ghost friend's journey must continue as it was meant to, towards the afterlife, and so he parts ways with us here. Why he helped us will remain a mystery, but that was sweet.
o7. He was a real one, he really was.
We did it. The meme is real. We suplexed an entire train.
I was going to post some art here, but got beat to the punch.
The train is not helpless either, with this Diabolical Whistle move summoning its ghosts to deliver an onslaught of status effects, including the new status 'Imp,' which turns you into a duck.
I highly suspect Imp is supposed to be a Kappa and they just kept the old translation from SNES around.
Also? For someone who was introduced as 'would kill his best friend for the right price,' surprisingly loyal. He made it clear he could vanish at any moment but no, he stuck with us through circumstances where any lesser mercenary would have gone 'lmao you're on your own guys.' Granted, once stuck on the train he didn't have much of a choice, but everything up to then…
Yeah, so while Shadow does have something like a 1 in 16 chance to bail after every fight... he won't run during the Imperial Camp or Phantom Train sequences, so there's really a surprisingly tight window for it to come up.
Also, did you unequip him before he left? At least of relics, that's the important part.
The biggest sin of this sequence, though, is Cyan, a character the game just cannot decide on whether he's a funny old geezer who talks weird and can't into machines and is always comically scared of things it'd be sensible to be scared of as a normal person but not a fantasy protagonist, or if he's a noble, tragic figure who's lost everything in the world and is now adrift and purposeless and still actively grieving because it all happened like 24 hours ago, and it's genuinely hurting the game.
So yeah, I'll say I'm not really against Cyan having his "scared of machines" bit or some comedy roles... but it probably should have waited until
after this scenario at a minimum, so it's not slamming a tonal shift up against the whole Doma tragedy. There's actually one more small optional scene later in this scenario that also jarrs me a bit for the same reason.
And now, character Analysis!
...omi you shit you cut off before wild boi I wanted to write like half a novel about him
Fine, other best boi it is.
So, Ghost! Ghost is... well, a filler member while you explore the train, and for obvious reasons. Possess is just
too overpowered, I mean imagine if you brought it to the final boss? Very anticlimactic! Beyond that, the Ghost has no equipment other than a permanent Lich Ring, which I assume is the devs way of making sure they count as undead for the purpose of this scenario. Can't be healed or iirc revived, potions and the like iust deal damage (to the enemies as well, to be fair. Phoenix Downs in particular arw a great panic button on the train.)
Really, he's just a fun temp party member who helps fill out some space and give enemies another target to split damage up... especially if you don't have Shadow.