Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Note that Leviathan winds up being the General Best summon with correct play. While there's always room for other tools, Leviathan does in fact do water damage, which is possible to get a booster to (I forget what though).

His damage is second to Bahamut, but not so much so that a 1.5 times multiplier won't put him ahead vs most targets.
For some reason, Water is extremely hard to boost. There is exactly one way, which is a specific Chemist mix that boosts all elements. Without using that mix every time you want to bust out Leviathan, Syldra is the summon with the highest raw damage, because she can be passively boosted with equipment.
 
So, in its own inimitable fashion the PS1 version managed to mangle the Tonberry's name in a particularly ridiculous way.

The name that version uses for them? Dinglberry. Shortened exactly in that manner.
Question is, is that a better or worse translation than the SNES version of FF6, where they're called "Pug"?
 
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I guess this isn't directly relevant to the Let's Play happening here, but at least tangentially, there seems to be an option in the console port of PR!FFV to turn off encounters entirely? That's not in the version Omicron's playing right now, right?


View: https://www.youtube.com/watch?v=NC6bH50jCik

The release date's on the 18th. I wonder if they'll put out a PC patch with some of the new QOL features?
 
Oh, hey, very belatedly!

Random vagaries of looking for old posts got my eyes on this post from a few months back, part of a series in which @Saint_007 (and I think also @FunkyEntropy and @HolyDragoon, forgive me if I am forgetting anyone one) brought up Hyadain's FFIV Four Fiends Meme Song and posted lyrics excerpts one by one as we went through each archfiend since the full song was spoilers, which I didn't comment much on at the time but was pretty funny, and the final song once I had gone through them all was a pretty funny capstone to that trend.

Anyway, I bring that up because, spoilers for FFXIV:

Yeah, so, in Patch 6.3, the final boss is a battle against this game's version of Rubicante, the Archfiend of Fire, and the thing is?

For his theme, they brought on Hyadain. The very same artist who started out with the iconic meme songs I Can't Defeat Air Man and, indeed, Four Fiends.

This version of the theme is not comedic, but it is obvious how much the Four Fiends song transpires through it, and it is a total banger.


View: https://www.youtube.com/watch?v=uIQeJJrjllk

Over a decade later, his work enters the Final Fantasy canon as an absolutely stunning piece.

Ah, so that's why that old post was brought up. And damn the new version is just boss as all hell.

As for the animal friends of the group? Of the group, Boko makes it alive to the end credits, so don't worry about him.

I think the biggest issue with Magic Pot is how it can't exactly be summoned on command, or where it can be consistently located, because otherwise it would have made a fantastic place to grind ABP.

And technically, you didn't master all the jobs yet, since you clearly don't have all the abilities :p
 
I guess this isn't directly relevant to the Let's Play happening here, but at least tangentially, there seems to be an option in the console port of PR!FFV to turn off encounters entirely? That's not in the version Omicron's playing right now, right?

I'd be surprised if it did, due to the additions of options to increase XP, gil, and ABP, which would probably have alleviated some of Omicron's complaints about grinding for Job mastery.

It's definitely not in the mobile versions I'm playing, which means I consider it enough of a QoL improvement (and also being able to play it on the Switch) to buy the collection again. There's a decent chance the PC version at least might get patched with these new QoL features; I re-bought the collection for the Switch anyway because it's less likely the mobile versions will get that patch.
 
A Four Jobs Fiesta seems like a bit of an ordeal to ask of Omi. He still has at least about eight more games to go through, he's going to end up foaming in insanity. :V

Ahahaha holy SHIT I didn't expect that

I chose not to cut the tongue, and the scene just kind of cut away back to the tower, I figured choosing Yes might be similar and Idunno imply that Lenna couldn't go through with it.

Didn't expect "King Tycoon goes apeshit, throws his daughter across an entire tower".
Dunno why but now I kinda want Final Fantasy to start getting the TerminalMontage treatment.


View: https://www.youtube.com/watch?v=BnQETd4rcoc
 
A Four Jobs Fiesta seems like a bit of an ordeal to ask of Omi. He still has at least about eight more games to go through, he's going to end up foaming in insanity. :V


Dunno why but now I kinda want Final Fantasy to start getting the TerminalMontage treatment.
To be fair, not having to constantly press the screenshot button, write down his thoughts, and post everything into a thread for our enjoyment would probably make Four Job Fiesta go by a lot faster than the Let's Play does. When you know what exactly what you're doing FFV is closer to 15-20 hours long, doubly so because you'll get less decision paralysis when you only have four jobs to choose from, and can skip tons of loot because "whoops don't have a class that uses that".

And good lord I would watch the shit out of a Terminal Montage style video of the final fantasy series.
 
Final Fantasy V, Part 26: The Great Sea Trench & The Interdimensional Rift
We're almost there.

As you can see from the threadmark title, I have decided to start noting which part of the game I'm tackling in a given update, which I should have started way, way earlier but somehow it didn't come to mind at all until just now.

There is, by my count, only one dungeon left before we tackle the Interdimensional Rift and the final stretch of the game. We could just skip it - we basically have our final builds and all the gear we care about - but I endeavour to get these playthroughs as close to complete as possible, so it's time to tackle the Great Sea Trench.



The Great Sea Trench may be underwater, but it is not, as one might expect, a water-themed dungeon. Quite the opposite, in fact: the Trench runs so deep that it has broken through the crust of the earth, and, at the deepest point on the planet, runs directly over the mantle.

It's a magma dungeon.


I dig the concept. "Go far enough under the sea and you'll find a world of fire" is just cool. As expected, there is an environmental hazard in the form of lava floors that can be avoided by Float.

As for the enemies, though, they're not… exactly… volcanic in theme…



I have no fucking idea what is going on here.

All the enemies are labeled 'Unknown,' although they have different traits. All of them have in common a gross body horror aesthetic, whether that's an ambulatory, tumorous heart, Papa Nurgle, Bone Daddy Nito, or whatever the fuck these worm things are. They are also all undead, which raises disturbing questions as to their origin, seeing as they look like pieces of people. They fight through status effects like Sap (drains health over time), poison spores, Doom (sets a timer after which your character dies), and the unique move "Possess," which causes an enemy to kill itself while removing one of the characters from battle, which has… disturbing implications (do they take over a party member and make them commit suicide?). Looking at the concept art, the heart Unknown appears to be literally coming out of a corpse's chest - this raises the fascinating concept of a necromantic effect which causes a specific organ in your body to inflate to grotesque proportions, killing you then taking a life of its own as a monster; I definitely have to use this in a story now.

I really do wonder where these came from. Like… They're not Monsters from Monster World; they are (the worm aside) human bodies or parts of human bodies, horribly mutated. How did they get here, in the Great Sea Trench at the bottom of the world?

There's one possibility, and it's disturbing. Because you see, the Trench isn't actually uninhabited. No, one of the staples of early Final Fantasy sneaks in here as well…






The dwarves are here. Just like in FFIV they lived in the Underworld, in a world lit by seas of magma. However, perhaps because FFV lacks a big enough magma world, they are a small enclave, which seems to have dwindled over time until only five remain.

So…

We have the last remnants of a kingdom of dwarves, inhabited a crack in the Trench, surrounded on all sides by hideous undead.

Yeah, I think I know where the rest of the dwarven kingdom went.

I mean, we don't know what inciting incident led to the undead plague, but as with most things, I'll blame Ronka. Undead make for convenient battle fodder, soldiers who do not care about their own lives, and whose deaths do not cost you any of your people. Self-replicating undead are the kind of bright idea that some necromantic general gets when trying to solve logistical problems shortly before they are either shot on the spot by a savvy officer, or the setting turns into Zombies: The Apocalypse, but I think that's what we have here: Ronka set out to conquer the kingdom of the dwarves and threw a bunch of undead at them, with the zombies designed to take dwarven bodies and turn them into more undead, creating a self-perpetuating, autonomous army. The worlds were split, Ronka collapsed, but the Unknowns required no orders or oversight to continue attempting to kill everything, and continued an endless war in which the great Dwarven Kingdom was slowly whittled to nothing and the caverns of the Deep Sea Trench were full of roaming organic horrors (seriously though, the encounter rate in this place is insanely overtuned).

The rest of the world was saved by the fact that all this fighting is happening under several miles of water pressure, making it impossible for any of the undead to find their way to the surface, but by the same token it doomed the dwarves, unable to find outside help - indeed, nobody even remembers they exist on the surface, even as they fight for generation after generation.

Well. Luckily for them, the dwarves have found an opportunity to escape their doom.


The dwarves are so isolated that they haven't realized the worlds were merged or, indeed, perhaps that they were ever split at all.

They're digging a hole up to the surface.

So, I guess once we deal with Exdeath, we have the slight issue of looking forward to an undead Von Neumann swarm emerging to consume mankind. Great stuff!

Well, nothing to do about it now. Let's deal with our problems one at a time and get this tablet.


Incidentally Lenna just mastered Rapid Fire so I guess her build is complete now.

Of course, in our way will stand a boss, and what a boss it is.





Exdeath sent the Three Little Piggies after us to kill us. Incredible. And look at their design. These guys are seething so hard their heads look like they're about to burst. And are those capes??? They look like some kind of fucked up combination of superheroes, a sentai team, and saibamen. And look at their concept art:


Nice argument. Unfortunately for you, Yoshitaka Amano has already depicted me as the chad and you as the Triton.

Anyway. This trio boss is color-coded and has varying elemental weaknesses, and they resurrect each other if not killed simultaneously or close to it, yada yada. This doesn't really matter because, as we have already discusses, I am busted as hell. Even running Bartz and Faris as monks for training purposes, Lenna's Freelancer and Krile's Mime just obliterate them with Rapid Fire and Summons.



And there we go! Final tablet obtained, and with it the ultimate Time Magic, Meteor!

It's time to head back to Kudze Castle and grab the last six Legendary Weapons that we don't really care about.


The legendary bell… Such unfathomable power…

Alright, before we head on to the last dungeon, let's quickly go and grab an item I didn't know about but was alerted to while streaming this update (this is a thing I do now that I have a magical computer that works). You see, Boko has the same functionality as the Canoe used to in games that had it, in that he can cross rivers. And following the right path and coming at Istory Falls from an alternate angle (above), we find…


…a Magic Lamp!

This is, apparently, a special item which summons the various summons in the game in descending order from Bahamut down to Chocobo and then a special, unique Summon that does nothing. Neat!

Alright. It's time.

We're heading for the Interdimensional Rift.



In a slight bit of fourth wall fuckery, the Rift is the only place in the game that doesn't announce the name of the screen you're on when you enter it. Everywhere else, you get "Great Sea Trench B2" or "Island Shrine F3" or the like. Here though, nothing, which is going to compound the mild uncanniness of the dungeon to come.

Because, right, it's a bit weird that we are swallowed by the Void and the first thing we see is a stretch of desert? There doesn't seem to be an obvious reason why the Void would be filled with sand. We do go on, though…


Busted though my party may be, this Landcrawler enemy is a nightmare with massive HP, heavy Crush attacks, and an all-screen Maelstrom move reducing characters to single digit HP; it's easy enough if you use one of its numerous weaknesses like Blue Magic or the Death spell, but if you don't know that's a possibility, even my overtuned monsters are in real trouble.

Finally, we approach a door leading to what looks like an actual, proper dungeon, but the moment we go to open it…



How kind of the Ten Swords/Dark Generals/Heavenly Lords to show up and announce themselves like this. And it really is just to announce themselves; after saying that we've been "a thorn in Lord Exdeath's side for long enough" (it's nice to be acknowledged), they gloat that the Void will be our burial ground and disappear, allowing us to enter freely.

You know, if they jumped us all at once instead of coming at us one at a time and being dispatched piecemeal… But that's crazy talk.

Alright, let's head in and see what's waiting for us.




I FUCKING KNEW IT, IT'S ALWAYS RONKA'S FAULT SOMEHOW

Again, this section doesn't advertise itself. It doesn't have a name, it just has the visual design cues of Ronka, as seen in the Ruins and the Catapult. But it's pretty clearly Ronkan in architecture. Does that mean pieces of Ronkan infrastructure were swallowed up by the Interdimensional Rift when it was created? Hold on to that thought.


Among the many enemies in this dungeon, the Death Dealers use a 'Roulette' special ability which selects a character at random and instantly kills them, which gets around all my OP stat building with fucking instant death.


Making our way through the chain-elevators and suspended platforms over a vast technological void that we are used to from the Ronkan Ruins, we defeat a number of random encounters that are essentially 'Ronkan Ruin opponents, but leveled up and with a palette swap,' acquire a second Blood Sword, and eventually make our way through the level and onto a new door, which…


Hm.


Hm.


Hm.

None of these NPCs can be talked to, incidentally. In fact, none of them is moving at all. We are 'back' in the Phantom Town, only it's an eerie, frozen version thereof.*

Hey, remember how the Phantom Town townsfolk mentioned how time had stopped for them while they were in the Rift? And how there was that one door that had a magic wall we couldn't get through? Yeah, we came out of that door. I think the Phantom Town is still connected to the Rift, not 'fully' inside our reality, and as we go through the Rift, we move through the part of it still outside our world - moving in parallel to them, frozen outside of time.

And to top it off, there are no monsters in this area, no random encounter, just slowly walking through the frozen world, which if anything makes it even more disquieting/

This is the eeriest section of any Final Fantasy game so far, hands down. We've been to Hell and through a giant fish's guts and across haunted ship graveyards, but there's something to 'the town you know, only you're out of step with time and space and everything is frozen and still' that just takes the cake.

Remembering the secret passages, we make our way through the town, and when we emerge, we find ourselves in…


…the Forest of Moore.

Yeah, it's pretty clear at this point that the Rift is like… Probably less a real, physical place and more a kaleidoscope of emulations of places in the world it's connected to, without sense or reason or geographical mapping. I was fully expecting a dark void with ethereal walkways, like in III and IV, but no, it's weirder (and cooler) than that, a mish-mash of what we've known so far but all askew and off-kilter.


Again, the enemies of this area echo those we are familiar with from the real Forest.


This is our third Ribbon, although Mimes can't equip Ribbons so sadly I have little use for it seeing as I only have two Freelancers.

Just like with the Forest of Moore, our way forward is in finding a tree with a hole in it and speaking to it to beckon the fairies within. Unlike the Forest of Moore, we are not allowed to go through with this unhindered.




Calofisteri is a Reflect Bouncer who uses Reflect at the opening of the fight before bouncing spells off herself, and who reacts to PCs having Reflect by casting buffs on them to reflect on herself, and who apparently responds to Attack by casting Drain to heal herself while hurting us.

None of which registers because Bartz and Lenna have both mastered Rapid Fire and she dies before landing a single hit.


Our battle against the Demons of the Rift is off to a great start.

The next section of the Rift takes after the many caves we've seen in the game, with a watery theme taken from Istory Falls and some weird monsters:



That Great Dragon has a lot of HP and that Achelon has special debuff moves but ultimately everything dies to Rapid Fire.

Not much to write home about, so far. We find a Coral Ring in a chest - I totally forgot to buy a full set like someone told me to, but with this one we have 2, which I figure out to be enough for our needs, right?

Huh.

What's that thing in the shadow over there?


It's moving. Kinda like those things in the Pyramid.


Oh, it is one of those things from the Pyramid-


Oh fuck.





WELP

THAT'S GONNA BE ENOUGH FOR TODAY FOLKS!
 
Ah, the Omega Surprise, a rite of passage for all people in the endgame of FF5, a reminder that even if you're busted as shit, you're not yet invincible.
 
Omega is a bit of a mystery, broadly speaking. He's had other later appearances, but barring his local native XIV incarnation, he gets a lot less exposition than the other recurring bosses. The most we get is the bio of his summon version in the Dissidia games
Dissidia said:
A soulless entity from a far away sky. Created by an ancient civilization as a machine capable of utter destruction, no one is certain for what purpose it was built. One source suggests it was created to eliminate some other massive power. With its creators long gone, it traverses dimensions, aiming only to complete its objective.
With other games repeating the "travels dimensions" bit and noting that like an organism he's capable of growing and changing.

From which, and given his first appearance is here in the Void in the interdimensional rift, folks have concluded that most of his appearances are the same guy, but not much more is known for sure. Even why he challenges heroes is left to supposition, although XIV cannonized the most common supposition for its local variant, that it was to learn from the fights and thereby grow stronger for his fights with his ambiguous nemesis.
 
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Exdeath sent the Three Little Piggies after us to kill us. Incredible. And look at their design. These guys are seething so hard their heads look like they're about to burst. And are those capes??? They look like some kind of fucked up combination of superheroes, a sentai team, and saibamen. And look at their concept art:
Y'know, I look at that sprite design, and all I can think is "posing pouch". And, like. Not the kind that's fully covering.

It makes me want to gouge my eyes out a little, not going to lie.
 
My guess is the Dwarves down there attempted a LARP version of a Dwarf Fortress run. I would have expected one of them to go "Welcome to fucking Boatmurdered! Hope you like lava!" before going off to make a club made of bread that menaces with spikes of bread.

And I see you met Omega's acquaintance. Or rather, the acquaintance of his absurd firepower. I don't think it's a spoiler to say the other infamous FFV boss is nearby: Shinryuu.

(Don't worry, he can still wreck you, but he's nowhere near as busted as Omega is)
 
I was thinking they looked more like pancreases, myself.

Anyway, real curious to see if @Omicron is going to try and fighting Omega immediately, or trying to go around it (which can be done) and come back to it later.

Considering how it appears in the middle of a dungeon as a wandering monster, of a sort, I do think that Omega is the spiritual successor of Warmech, although that makes me wonder - which of the two should be considered the first iteration of the secret superboss in the Final Fantasy series? I know that FFIV had its weapon guardians, but I never got the sense of those truly qualifying, and none of the other entries had anything approaching the Warmech in their encounter roster, unless I'm forgetting something. And deciding whether a random encounter should qualify for the title when compared to a monster you can see and decide to not fight is interesting to me, for the purpose of considering the development of the series as it goes along. Seeing as this will become a staple going forward, it seems like something worth commenting on, right?
 
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From which, and given his first appearance is here in the Void in the interdimensional rift, folks have concluded that most of his appearances are the same guy, but not much more is known for sure.
I mean, that's a fair assumption, given that Gilgamesh is explicitly the one from this game and he's also in the Rift, iirc.
 
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