Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Final Fantasy V, Part 24
Let's go on a piano quest.

In case you lost track due to me last mentioning it several months ago: there is an optional piano sidequest in the game. In several towns, you can find a piano which you can play. Every time you play a different piano, the party's piano skill improves. This results in a tangible effect in the form of new, better music.


The Phantom Town piano is a tricky one, being hidden behind two hidden passages, so that if you find the first one you might think that's it and not look further. Thankfully Find Passages makes this a non-issue.

The first four times you play a different piano, the characters perform basic finger exercises, but as we progress, this results in excerpts of several actual piano pieces of increasing complexity, which really helps sell the feeling of an improving skill.

I've been looking for the pianos in every town but not systematically checking I hadn't missed one, so by the time I find the Phantom Town, the last town in the game, and its hidden piano, Lenna performs for us an excerpt of Mozart's Rondo Alla Turca, which is the 7th out of 8 possible pieces, meaning there is one last piano I have missed.

View: https://www.youtube.com/watch?v=quxTnEEETbo

Which I look up on the wiki, because let's be real, I'm not spending an hour looking for it by hand. Turns out I missed a hidden one in an earlier town! Luckily, said town was not swallowed by the void. It's Regole, that remote town at the ass-end of Galuf's world where we got knocked by Exdeath's barrier.



Hell yeah. We have graduated from Mozart to Debussy's Arabesque N°1, thereby officially declaring that French 19th century pianists are superior to overrated 18th century Austrians -




Before leaving - way back when we first visited Regole there was a little girl who was looking for her ribbon. Well, guess what? She found it in the meantime, and she's happy we remembered to check in on her!


Despite providing ridiculous passive benefits, the game insists on not equipping the ribbon when I swap to Freelancer, which is going to drive me mad.

Okay, so, mastering the piano does not intrinsically bring rewards. In order to get said rewards, we have to go pay a visit to the Bard back in Crescent Town and play on their piano, then talk to them.


They give us the Hero's Rime, which is a Bard Song which, as long the Bard is singing, continuously increases the party's character level? Goddamned that seems strong.

Well, I'll see about using Bard if it seems like it would help, although so far I'm doing pretty well.

With all this behind us, it's time to head for the Fork Tower!



Called it.

So, Fork Tower. Each tower requires a different approach, which are signaled by villagers in Crescent reciting Poems of Ancient Wisdom, which are cheap three-line rhymes that I will not dignify with reposting them here. Point is: the tower on the left is full of magical opponents who are weak only to magic and retaliate against any physical attack with special counters. The tower on the right is the opposite, full of physical opponents who are only vulnerable to physical attacks and react poorly to magic.

Thankfully our party has two physical characters (Bartz, Lenna) and two magical characters (Faris, Krile), so we can make an easy split and tackle each tower individually. The game starts with whoever's on the left-side tower:




You may notice that Krile is currently a Monk. This is because I'm hoping to maybe get her to master Monk for the stats? I don't know, I'm just throwing stuff at the wall and seeing what sticks. She still has White Magic equipped, of course, not that I need it, because I just stomp everything with Syldra Dualcasts until we reach the higher levels.


Then the game swaps to the right-side tower:



Hmmm.

So the thing is, the magical group can use summons to make omni-attacks and wipe out an entire enemy screen when we have more than one? Meanwhile, unless we have some bullshit like Rapidfire already mastered, physical characters are limited to only one attack at a time, and physical opponents are fairly beefy. So encounters with groups of opponents actually present a real threat of attrition, especially considering physical classes have no handy way to heal!

Anyway that's why we have Zeninage, we stomp with zero trouble.


Both groups yell at each other over the chasm between the tower to coordinate grabbing the magic, which obviously triggers a boss fight - or rather, two boss fights.


Minotaur is clearly that brother Sekhmet warned us about, and now that someone has said it, I do recognize them as the Taurus paired boss/summons from FFVIII! Those guys were funky. Well, Minotaur is a blunt instrument, just dealing hundreds of damages with physical attacks, but at this point Lenna and Bartz are both equipped with ranged weapons and I have as many Hi-Potions as I could need, so this is just a matter of beating him to death. Whereupon he reveals his trump card!





Oh my god.

He doesn't have any MP.

I failed to capture the frame where the message pops up but that is what happens, he tries to cast Holy only he has 0 MP even though he didn't cast a spell in the whole fight, because he has no MP period, and then he instantly fucking dies from trying to cast the highest level white magic.

This is beautiful.

It also serves a useful gameplay purpose, though! At the same time as being a genuinely funny gag, it warns us that in the other battle, against the magical boss, we should be on the lookout for him casting Flare, because this guy definitely won't have 0 MP so we need to be ready for a world of hurt!


The 'must be taken simultaneously' thing, btw, manifests in the fact that we have 10 seconds to press the button to grab Flare or else it's game over. Not likely to be much of an issue, but a neat touch.


"Omniscient" is definitely a JRPG boss name. Check out the drip on my guy here.

Unfortunately he's not going to live up to his name or fashion sense. He is a pure magic attack, which means Carbuncle reflects his spells back at him, and then I can just blast him with Dualcast Summons.

What is interesting in this fight is who over- and underperforms. Because Bahamut's Mega Flare only deals damage in the 1,500, whereas Old Girl here, well:



Total blowout.

Unfortunately and ironically dualcasting Syldra means that the battle is over so fast I didn't even have time to cast Shell on both Faris and Krile, only Faris (which you can see from the green outline above), so when that dude dies, well:


Krile's Monk HP is nearly enough to tank this, but falls just short, and she dies. Given that this battle is worth 20 ABP on its own, this is enough to prompt me to reload and do it again with proper coverage, whereupon Shell halves Flare's damage and both girls make it.


Yaaaay!


Oh noooo!

Okay this actually turns out totally safe. The tower vanishes and leaves our character out in the open, with the way to the Catapult once again opened:




See now why would you put the Catapult there. Why is the secret ship research facility underwater in a lake, with no outlet into the sea. This completely destroys my theory as to why the Ronkan put it there! This doesn't make sense as a place to build such a thing! Even if they wanted to build it into an isolate lake cut off from the ocean for security or discretion reasons, they have another, bigger lake right next to it that directly connects to the town site that might have been used to approvision it! This doesn't make sense.

Well, it doesn't matter. Let's meet up with Cid.


It turns out Cid found a way to get himself stuck in one of the giant mechanical wheels of the catapult, and Bartz has to rescue him in extremis.





Well, that was sudden, but not unwelcome!

Mid and Cid play out another of those 'multiply from how incredibly fast they work' and soon, we are handed back our ship with new transformation capabilities.

After a cut to Mid and Krile on the deck, Mid muses that the changes should be complete soon; Krile says admiratively that his granddad works really hard, but Mid's reaction is somber.



Mid says that he knows that, and deep down Cid knows it too, but of course it's not that simple. Cid's inventions were well intentioned, but they did end up playing a part in the crystals' destruction and Exdeath's defeat. He does bear a part of responsibility - even if it's not moral responsibility, and he couldn't have known the far reaching consequences of his actions. Nor is it certain that him abstaining from building the crystal machines would have done more than delay Exdeath's eventual escape. But it's understandable that he would feel some degree of guilt, and try to atone by building machines meant to save this world that's now in danger.

Cid comes back, matter-of-factly informing us that the work is done and our ship is now capable of turning into a submersible. Then, just as he is about to leave, he pauses and looks down wearily, or sadly.



It's incredible how much use the game is getting out of this simple single sprite.

All that Cid is good at, he says, is 'modifying machinery'; even so, he's tried everything in his power to help, and the rest is now in our hands.

Man. That guy really has a guilt-induced self-deprecating streak a mile wide, doesn't he?

Cid is a genius, who's built wonders undreamed of since the days of Ronka. He's done so from nothing but some dusty old tomes no one had ever found such inspiration from. He's built airships and submarines and basically made this millennium-old ancient base his home, and mastered its technology. He's built the tech with which we'll save the world. But in his eyes, all that is just 'modifying machinery' - he doesn't even see himself as an inventor.

That's another reason we have to win; to free that old man from his burden of guilt and perhaps let him see himself as who he really is.

(Random note though; it's kind of funny that he's directly addressing Bartz, like he's taken the role of 'team leader' by simple virtue of being the one spunky shounen dude, instead of like… Faris, who's older and more experienced or Lenna who's royalty - Krile I will grant him because she's younger and he literally doesn't know her; but, hm, the fact that Bartz fell into the 'shounen protagonist = face of the party = team leader' in some of those scenes is kinda eeeh in light of how he's literally the One Dude in this group.)

Krile enjoins Mid to 'take care of his grandpa,' and Bartz takes the ship's commands, and we fly away.

And then immediately down.



Submarine, baby!

The World Map reveals four potential locations to explore, and I check them each in turn, but my interest is immediately focused on one area in particular:


The sunken Tower of Wals, erstwhile location of the Water Crystal.

Immediately upon entering, it turns out that the sunken tower is, well, sunken, and Bartz nearly drowns before managing to hold his breath and, well:


Seven minutes holding one's breath is well within the realm of the possible for highly trained humans, although doing so while swimming around and fighting monsters perhaps less so. Thankfully all our characters are supernaturally empowered warriors of light! The seven minutes act as a timer on our expedition into the tower - the last Water Crystal shard is no longer on this floor, and we will need to dive to the bottom of the tower to retrieve it.


The monsters appear similar to what there was last time, but obscured by the water, and we frankly don't have enough time to deal with them so it's Flee every fight (wait fuck the Brave Blade - WHO CARES IT LITERALLY NEVER AUTOEQUIPS).

Finally, at the bottom of the tower, we find:





What the fuck is this dude.

Okay, so, I know the last Water job is the Mime, and this dude appears to be, like, the ultimate Mime? And he has a whole introduction prepared: His name is Gogo, Mimic extraordinaire; "The basis - no, the very soul of mimicry, is the ability to aptly imitate anything, no matter the situation. Thusly, I will imitate your every move!" When we attack, he attacks, when we cast a spell, he casts that spell, and so on. Straightforward. Then, as a wrinkle, he adds at the end, "Could you imitate me, you'd certainly win. But, more likely, the curtain will fall on your lives!"



Okay, so.

I am legitimately intrigued by this problem, right? An enemy who reacts to everything by imitating our moves seems like a really tough opponent, but also one whose behavior we can exploit against him because he is perfectly predictable. We know, at all times, what he's going to do: Exactly what we choose to do first. We have total agency, but face a potentially perfect counter. It's up to us to decide the course of the fight.

And all this, with the pressure of the timer still ticking down.

A quick check reveals what one might suspect - when he says he 'mimics us,' he means with overwhelming power; if we attack, he responds with an attack that deals enough damage to automatically kill any one of our characters. But there are moves he cannot mimic - Zeninage, for instance, prompts him to respond with a normal attack, against one character, rather than wiping us out in a torrent of gil.

So, the first step to the solution is simple: use Carbuncle to cast Reflect on everyone, hit the Mime with my strongest spells, and have him bounce those spells back onto himself. And it works - the Mimics does not mimic buffs, only direct offensive moves, so when I use Carbuncle he doesn't cast Reflect on himself. Bam. Double Holy - first mine, then his own, reflected at himself. I have the beginning of a solid strategy (pay no attention to Bartz being dead in the background, I'm about to raise him). It works!

Which is the point where the Mimic decides to throw a tantrum because I'm not following his arbitrary rules. "You uncultured boors," he calls us, "know you nothing of an artist's soul?"




So yeah. If you try to actually win the fight based on the rules he's set up for us, he gets pissed, throw an omni-Meteor that ignores Reflect, and wipes out the party.

Fucking hell.

So what's the solution, if not that, given that we do not, in fact, have a Mimic command to use against him?

It's…

*heavy sigh*

*rubs head*

It's the Dark Knight reflection vs Paladin twist from IV, except played for bad comedy.

You have to mimic whatever the Mime is doing. But the Mime doesn't take action until you take action. So all you have to do… is nothing.

And wait.

At which point Gogo declares, "You've observed me doing nothing, and are copying my inaction! Or should I say… you're doing perfectly nothing, perfectly! Yes! You feel it - the essence of mimicry! I give you my blessing to follow the true path of imitation! Adieu! Break a leg!"

And then he fucking leaves.




Picture me staring at my window with a look of profound exasperation.

No, I did not enjoy this skit, no matter how cool it was in FFIV. Fuck you, Famed Mime Gogo.

Anyway, we've unlocked the Mime job! That's gotta count for something, right?

Mimic is… interesting. It's an alternative to Freelancer; it still enjoys all the passive benefits from mastered jobs, same as Freelancer, but it has a reduced equipment list (no slapping Excalibur on a mage). However, to make up for it, Mime frees up another of its action slots. Every other job in the game has !Attack, !Item, ![Job Command] and ![Free space]. Mime instead has !Mimic, ![Free Slot], [Free Slot], [Free Slot]. So, by default, Mimic can neither Attack nor use Items. But in exchange, you can slap that bad boy with, say, White Magic, Time Magic, and Summoning.

I am seeing a bright new future for Krile.


Also relatedly, Bartz just mastered Ranger, acquiring Rapid Fire in the process.

Ultimate murder blender build is online.

It's aaaaall coming together, baby.
 
Mimic is… interesting. It's an alternative to Freelancer; it still enjoys all the passive benefits from mastered jobs, same as Freelancer, but it has a reduced equipment list (no slapping Excalibur on a mage). However, to make up for it, Mime frees up another of its action slots. Every other job in the game has !Attack, !Item, ![Job Command] and ![Free space]. Mime instead has !Mimic, ![Free Slot], [Free Slot], [Free Slot]. So, by default, Mimic can neither Attack nor use Items. But in exchange, you can slap that bad boy with, say, White Magic, Time Magic, and Summoning.

Or, perhaps, Time Magic, Dualcast, and Summoning. This is basically the closest that dedicated mages get to the Spellblade Dual Wield Rapidfire wombo combo: Dualcast a summon and quick, then dualcast 2x summons with each of your quick actions, for a total of 5 summons in a turn from one character.
 
I'm pretty sure Omniscient's "outfit" is actually a persian rug he cut a head-hole in.

I mean, he makes it work, granted, but still, that's pretty clearly carpet.

Also, mimic itself is a pretty useful skill, especially since IIRC it doesn't consume MP to use and you can mimic your own party members' actions and not just the enemy's, allowing its use in actual strategizing rather than just copycatting what the AI roulette spits out
 
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Oh my god.

He doesn't have any MP.

I failed to capture the frame where the message pops up but that is what happens, he tries to cast Holy only he has 0 MP even though he didn't cast a spell in the whole fight, because he has no MP period, and then he instantly fucking dies from trying to cast the highest level white magic.

This is beautiful.

It also serves a useful gameplay purpose, though! At the same time as being a genuinely funny gag, it warns us that in the other battle, against the magical boss, we should be on the lookout for him casting Flare, because this guy definitely won't have 0 MP so we need to be ready for a world of hurt!

This is perhaps the best fight gag, and yes, an excellent way to make Omniscient legit flaring you not cheap.

Total blowout.

Unfortunately and ironically dualcasting Syldra means that the battle is over so fast I didn't even have time to cast Shell on both Faris and Krile, only Faris (which you can see from the green outline above), so when that dude dies, well:

While certainly effective, the ultimate way to cheese Omniscient is... Mystic Knight.

See, the thing is you can't physically attack Omniscient. His auto response to physical attacks, because of course he has one, is to reset the fight. He uses that time magic- return?- and forces you to start over.

But... he's not immune to silence. In fact, he's weak to it. And has noodly mage arms.

So a quick Spellblade command later, you silence blade him down and completely lock down his ability to do anything, including his auto return, and his auto flare. He just flails at you with his pathetic auto attack.


Mimic is… interesting. It's an alternative to Freelancer; it still enjoys all the passive benefits from mastered jobs, same as Freelancer, but it has a reduced equipment list (no slapping Excalibur on a mage). However, to make up for it, Mime frees up another of its action slots. Every other job in the game has !Attack, !Item, ![Job Command] and ![Free space]. Mime instead has !Mimic, ![Free Slot], [Free Slot], [Free Slot]. So, by default, Mimic can neither Attack nor use Items. But in exchange, you can slap that bad boy with, say, White Magic, Time Magic, and Summoning.

In general Mimes work as the ultimate mage class where Freelancers serve you as the ultimate warrior, since they care more about equipment and less about the extra slots.
 
Despite providing ridiculous passive benefits, the game insists on not equipping the ribbon when I swap to Freelancer, which is going to drive me mad.
Sadly, auto-equip is maximum Unga Bunga and just wants to give you the biggest stat points in every slot. Though as mentioned earlier in the thread, you can always turn it to "unequip on job change and let me handle it instead" if you want.
Oh my god.

He doesn't have any MP.

I failed to capture the frame where the message pops up but that is what happens, he tries to cast Holy only he has 0 MP even though he didn't cast a spell in the whole fight, because he has no MP period, and then he instantly fucking dies from trying to cast the highest level white magic.

This is beautiful.
Fun fact: If you toss an ether or whatever at Minotaur to give him a bit of MP before this happens, then he actually will cast Holy just fine before dying!
Seven minutes holding one's breath is well within the realm of the possible for highly trained humans, although doing so while swimming around and fighting monsters perhaps less so.
I do love how incredibly direct Bartz is about it though, Just straight up "OH DAMN I CAN ONLY HOLD MY BREATH FOR... HM, ABOUT SEVEN MINUTES?" Plus you didn't even mention that there's a single treasure chest in the tower you can get, which when opened releases air bubbles and you get a whole dramatic fanfare going "AW YEAH THAT'S ENOUGH AIR FOR SEVEN MORE MINUTES".

I love Final Fantasy V.
Picture me staring at my window with a look of profound exasperation.

No, I did not enjoy this skit, no matter how cool it was in FFIV. Fuck you, Famed Mime Gogo.
If you think you didn't enjoy it, imagine the farming I had to do to steal the Gold Hairpin off of Gogo when if I didn't Steal->Return fast enough, he does his entire speech every goddamn time. :V

In case anyone else is crazy enough to actually do this, the optimal stealing strat at this point in the game is: Have a freelancer with Steal + The Masamume and Thief Gloves equipped so they always go first and have the doubled steal rate, then give the Hermes Sandals on your time mage so they usually go fast enough to cast Return before whoever you're stealing from has a chance to pull anything like, say, a minute and a half long speech (thanks Gogo).
Anyway, we've unlocked the Mime job! That's gotta count for something, right?

Mimic is… interesting. It's an alternative to Freelancer; it still enjoys all the passive benefits from mastered jobs, same as Freelancer, but it has a reduced equipment list (no slapping Excalibur on a mage). However, to make up for it, Mime frees up another of its action slots. Every other job in the game has !Attack, !Item, ![Job Command] and ![Free space]. Mime instead has !Mimic, ![Free Slot], [Free Slot], [Free Slot]. So, by default, Mimic can neither Attack nor use Items. But in exchange, you can slap that bad boy with, say, White Magic, Time Magic, and Summoning.

I am seeing a bright new future for Krile.
So Mime... Honestly, Mime is basically the mage-equivalent of Freelancer for endgame parties. See, Mime is the only class that also has the Freelancer bonus of "base stats are all +0 by default but take bonuses from mastered classes" and "can use any and all passives from other classes automatically". Compared to Freelancer, Mime doesn't get the equip anything ever feature being limited to mostly mage-oriented weapons, but since they have three open slots instead of two you can give them three sets of magic and go to town. I've been running Dualcast, Time, and Summon on Bartz for the endgame myself, occasionally swapping in Black to use Osmose if his MP gets low.
 
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The monsters appear similar to what there was last time, but obscured by the water, and we frankly don't have enough time to deal with them so it's Flee every fight (wait fuck the Brave Blade - WHO CARES IT LITERALLY NEVER AUTOEQUIPS).

And then he fucking leaves.
Remember, all you've got to do is just start killing stuff again and the brave blade will power right back up.

An amusing fact about Gogo, you can conventionally defeat him like you tried at first, but he's a superboss. So you'd need to be past level 50 to stand up against him.
And if you mute him using spellblade you keep him from casting at all, allowing you to obliterate him with magic at your leisure.
 
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I never got this far in FFV, but I would've assumed if Gogo copies everything you do you could just say, cast self-destruct as a blue mage and have him copy it to win immediately.
 
Well, it doesn't matter. Let's meet up with Cid.


It turns out Cid found a way to get himself stuck in one of the giant mechanical wheels of the catapult, and Bartz has to rescue him in extremis.





Well, that was sudden, but not unwelcome!
Uhh... I called it on how he'll be too busy with the machinery to worry about or even notice the monsters, I just didn't expect him to be that caught up in machinery! As in "literally stuck in between the cogs".
After a cut to Mid and Krile on the deck, Mid muses that the changes should be complete soon; Krile says admiratively that his granddad works really hard, but Mid's reaction is somber.

Mid says that he knows that, and deep down Cid knows it too, but of course it's not that simple. Cid's inventions were well intentioned, but they did end up playing a part in the crystals' destruction and Exdeath's defeat. He does bear a part of responsibility - even if it's not moral responsibility, and he couldn't have known the far reaching consequences of his actions. Nor is it certain that him abstaining from building the crystal machines would have done more than delay Exdeath's eventual escape. But it's understandable that he would feel some degree of guilt, and try to atone by building machines meant to save this world that's now in danger.

Cid comes back, matter-of-factly informing us that the work is done and our ship is now capable of turning into a submersible. Then, just as he is about to leave, he pauses and looks down wearily, or sadly.

It's incredible how much use the game is getting out of this simple single sprite.

All that Cid is good at, he says, is 'modifying machinery'; even so, he's tried everything in his power to help, and the rest is now in our hands.

Man. That guy really has a guilt-induced self-deprecating streak a mile wide, doesn't he?

Cid is a genius, who's built wonders undreamed of since the days of Ronka. He's done so from nothing but some dusty old tomes no one had ever found such inspiration from. He's built airships and submarines and basically made this millennium-old ancient base his home, and mastered its technology. He's built the tech with which we'll save the world. But in his eyes, all that is just 'modifying machinery' - he doesn't even see himself as an inventor.

That's another reason we have to win; to free that old man from his burden of guilt and perhaps let him see himself as who he really is.
For someone who's a part-time comedy relief character, Cid has a lot of pathos. A genius who manages to work with things far beyond any other mortal and improve on ancient technology, he still feels guilt and self-loathing. It's very humanizing and makes you like the guy more.
(Random note though; it's kind of funny that he's directly addressing Bartz, like he's taken the role of 'team leader' by simple virtue of being the one spunky shounen dude, instead of like… Faris, who's older and more experienced or Lenna who's royalty - Krile I will grant him because she's younger and he literally doesn't know her; but, hm, the fact that Bartz fell into the 'shounen protagonist = face of the party = team leader' in some of those scenes is kinda eeeh in light of how he's literally the One Dude in this group.)
Like you said, FFV is basically a fantasy adventure anime with strong comedy overtones, so the Shounen Protagnist Element(TM) is bound to be strong here. Had this game came out in more modern times, we could have had a version where we could choose Bartz' gender, possibly making it an all-girls team when Galuf passes the torch to Krile.
Finally, at the bottom of the tower, we find:

What the fuck is this dude.

Okay, so, I know the last Water job is the Mime, and this dude appears to be, like, the ultimate Mime? And he has a whole introduction prepared: His name is Gogo, Mimic extraordinaire; "The basis - no, the very soul of mimicry, is the ability to aptly imitate anything, no matter the situation. Thusly, I will imitate your every move!" When we attack, he attacks, when we cast a spell, he casts that spell, and so on. Straightforward. Then, as a wrinkle, he adds at the end, "Could you imitate me, you'd certainly win. But, more likely, the curtain will fall on your lives!"



Okay, so.

I am legitimately intrigued by this problem, right? An enemy who reacts to everything by imitating our moves seems like a really tough opponent, but also one whose behavior we can exploit against him because he is perfectly predictable. We know, at all times, what he's going to do: Exactly what we choose to do first. We have total agency, but face a potentially perfect counter. It's up to us to decide the course of the fight.

And all this, with the pressure of the timer still ticking down.

A quick check reveals what one might suspect - when he says he 'mimics us,' he means with overwhelming power; if we attack, he responds with an attack that deals enough damage to automatically kill any one of our characters. But there are moves he cannot mimic - Zeninage, for instance, prompts him to respond with a normal attack, against one character, rather than wiping us out in a torrent of gil.

So, the first step to the solution is simple: use Carbuncle to cast Reflect on everyone, hit the Mime with my strongest spells, and have him bounce those spells back onto himself. And it works - the Mimics does not mimic buffs, only direct offensive moves, so when I use Carbuncle he doesn't cast Reflect on himself. Bam. Double Holy - first mine, then his own, reflected at himself. I have the beginning of a solid strategy (pay no attention to Bartz being dead in the background, I'm about to raise him). It works!

Which is the point where the Mimic decides to throw a tantrum because I'm not following his arbitrary rules. "You uncultured boors," he calls us, "know you nothing of an artist's soul?"
So yeah. If you try to actually win the fight based on the rules he's set up for us, he gets pissed, throw an omni-Meteor that ignores Reflect, and wipes out the party.

Fucking hell.

So what's the solution, if not that, given that we do not, in fact, have a Mimic command to use against him?

It's…

*heavy sigh*

*rubs head*

It's the Dark Knight reflection vs Paladin twist from IV, except played for bad comedy.

You have to mimic whatever the Mime is doing. But the Mime doesn't take action until you take action. So all you have to do… is nothing.

And wait.

At which point Gogo declares, "You've observed me doing nothing, and are copying my inaction! Or should I say… you're doing perfectly nothing, perfectly! Yes! You feel it - the essence of mimicry! I give you my blessing to follow the true path of imitation! Adieu! Break a leg!"

And then he fucking leaves.

Picture me staring at my window with a look of profound exasperation.

No, I did not enjoy this skit, no matter how cool it was in FFIV. Fuck you, Famed Mime Gogo.
Admittedly, I found the twist interesting, though it is exasperating for those who haven't gotten the trick of it and got a rough time of it
Also relatedly, Bartz just mastered Ranger, acquiring Rapid Fire in the process.

Ultimate murder blender build is online.

It's aaaaall coming together, baby.
Oooooohhhh yessss.... !RapidFire works well with melee attacks, IIRC. While each attack is about a third to a half of the strength of a single one, it all stacks up, especially if you're only hitting one guy - or a group of weak enemies (RapidFire hits at random, so it's not going to be useful if you want to hit one specific target in a group).
I'm pretty sure Omniscient's "outfit" is actually a persian rug he cut a head-hole in.

I mean, he makes it work, granted, but still, that's pretty clearly carpet.
That would make him an absolute unit of a man. I mean, have you tried to carry a Persian rug, let alone try to wear one as a poncho?! Even the smaller ones require two men to carry safely so you don't get a hernia. And if it gets wet, that shit will break a man's spine like brittle candy.
Also, mimic itself is a pretty useful skill, especially since IIRC it doesn't consume MP to use and you can mimic your own party members' actions and not just the enemy's, allowing its use in actual strategizing rather than just copycatting what the AI roulette spits out
Yikes! Does it copy a Dualcast, or just the last attack done?
 
Also relatedly, Bartz just mastered Ranger, acquiring Rapid Fire in the process.

Ultimate murder blender build is online.

You may want to master Monk or Knight (worse stats, but cheaper since you already have three levels and better synergy with RapidFire) on him first for the strength bonus before going Freelancer.

One downside of the combo is that Mystic Knight, Ninja and Ranger all have pretty mediocre strength.
 
Oooooohhhh yessss.... !RapidFire works well with melee attacks, IIRC. While each attack is about a third to a half of the strength of a single one, it all stacks up, especially if you're only hitting one guy - or a group of weak enemies (RapidFire hits at random, so it's not going to be useful if you want to hit one specific target in a group).
!RapidFire technically hits for half strength, which is part of why it's so good. Because you're hitting for 2x damage right there.

The other part is I say technically for a reason; !RapidFire hits ignore armor and can't miss, which means each hit will generally be better than half damage in addition to getting more.
 
For what it's worth, this isn't just a "Syldra with Air-boosting gear is OP" thing. Omniscient is just weak to the Air element.
While certainly effective, the ultimate way to cheese Omniscient is... Mystic Knight.

See, the thing is you can't physically attack Omniscient. His auto response to physical attacks, because of course he has one, is to reset the fight. He uses that time magic- return?- and forces you to start over.

But... he's not immune to silence. In fact, he's weak to it. And has noodly mage arms.

So a quick Spellblade command later, you silence blade him down and completely lock down his ability to do anything, including his auto return, and his auto flare. He just flails at you with his pathetic auto attack.
Another cheese strategy that is mostly useful in solo runs for physical classes, is the Wall Ring for auto-Reflect. While Omniscient has auto-Regen which means it takes a while, you're basically invincible. For extra cheese, you can kill the boss faster by attacking yourself with the Mage Masher, which has a 33% chance of reflecting Mute onto Omniscient. This will then typically get you one free turn where he can not cast Reset.
 
(Random note though; it's kind of funny that he's directly addressing Bartz, like he's taken the role of 'team leader' by simple virtue of being the one spunky shounen dude, instead of like…
It's because he's the most boring one. That's how you determine the viewpoint character/default leader in a lot of stuff. Okay, FFV is good enough that he's not totally boring, but still.
No, I did not enjoy this skit, no matter how cool it was in FFIV. Fuck you, Famed Mime Gogo.
Didn't you ask for a memorable boss? Somewhere another finger curls on the monkey's paw.
 
I'm increasingly convinced that watching Omi deal with this absurdity is much more entertaining than finishing the game myself would have been.
 
Yikes! Does it copy a Dualcast, or just the last attack done?
It will indeed copy both casts of dualcast (all 5 for a dualcast/quick combo) and all eight strikes of a dual wield/rapidfire combo, since as far as the game is concerned those 5 or 8 strikes are one action.

It can also copy thrown, used, or mixed items without consuming another copy of that item from your inventory
 
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And there's the other one.

Flare sucks. There is no way around it. Any mage you have is probably going to have the Magus Rod equipped and the buff it gives the three elements means that all the Ga spells are simply more powerful than it along with being cheaper as well. Apparently Flare Spellblade is good though.

Fortunately, Holy avoids this problem. The Sages Staff gives it a 50% damage boost, so you can count on it hitting hard. The Sage Staff also deals 8x damage when physical attacking the undead and casts Raise when used as an item. It's surprisingly solid.

You probably have the Wonder Rod from the Forked Tower now. If you use that as an item, It will cast Return. That alone makes it very valuable.

Speaking of Return, Omniscient can cast it. Makes the fight a real pain in the ass if you're unlucky.

Alright, This last part is important so listen up. If you sail on the ocean in the same place the Tower of Walse is beneath you (and I mean very close by) there is a rare enemy encounter called the Stingray. It drops the strongest lance in the game and gives some nice AP, but those are not worth fighting it over and over. What is worth doing is using a beast master to take control of one and making it use Mighty Gaurd so that a Blue Mage can copy it. I know grabbing every bit of Blue Magic isn't worth it but trust me, you are going to want this one. It's incredibly powerful.
 
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... I like that Omniscient seems to have a mono-eye. Old man zeon mecha in a fancy dress, I'm here for it.

Also I don't think I ever saw Gogo when I played through FFV back in the day. Having seen it suddenly explains some things for an upcoming game, heh.
 
It will indeed copy both casts of dualcast (all 5 for a dualcast/quick combo) and all eight strikes of a dual wield/rapidfire combo, since as far as the game is concerned those 5 or 8 strikes are one action.

It can also copy thrown, used, or mixed items without consuming another copy of that item from your inventory
In my first playthrough, I did this.

Sweet baby Lemmy Killmister, I did this. A quicked dualcasted Meteor. Why did I think to do this.
 
Alright, now that I gave my advice, it's time to complain.

Omniscient's rare steal is the Kornago Guard and it's the only way to get two of them. But he counters all physical attacks with return reseting the fight and the only way to stop this is with spellblade Silence and Stealing counts as attacking. adding you will be using return yourself to get that rare steal, this was the only boss steal I didn't try to get.

Enemy encounters on the magic side will punch you twice for 9999 damage per hit if you hit them physically. If they hit two different people, it's game over. Stealing is considered an attack, so doing so is not recommended.

The problem is that if you save Lonewolf, stealing from Flaremancer is the only way to get the Blitz whip. In the GBA version, the Flaremancer reappears in the Sealed temple bonus dungeon, where there will be 2 more bodies to absorb the blows, so I stole it from there.

Unfortunately, yeah, Flaremancer appears in the bonus dungeon. With the penalty for physically attacking him fully intact. In a place you are not warned about it and have probably completely forgotten about it. Yeah, Flaremancer is a bitch in that place.
 
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Gogo is one of the more infamous bosses in the series, I find. Despite being beaten by literally the Luigi strat, or perhaps because of it. His schtick is just annoying and is specifically at odds with the timer. I personally hate it.
 
In my first playthrough, I did this.

Sweet baby Lemmy Killmister, I did this. A quicked dualcasted Meteor. Why did I think to do this.
Is that in the "This did not work the way I wanted it" sense, the "okay, my game crashed trying to process this insanity" sense, or the "Now we are all sons of bitches" sense?
 
It's because he's the most boring one. That's how you determine the viewpoint character/default leader in a lot of stuff. Okay, FFV is good enough that he's not totally boring, but still.
Bartz is basically one of those cases of a character being the protagonist in name only. It's not that he's the character who gets the most development, because he doesn't, nor is he the character for whom most of the story is told through the POV of, because he isn't, nor is he the "leader" of the main circle of characters in the story, who just kind of do their own thing. He just happens to be a relatively regular dude, and a dude who is listed first on the party roster, and that makes him the lead by default. Firion in FF2 was a far more obvious example, though.
 
Is that in the "This did not work the way I wanted it" sense, the "okay, my game crashed trying to process this insanity" sense, or the "Now we are all sons of bitches" sense?
I meant it in the "*screams in self-inflicted game over*" sense. This was a long time ago so I may not remember correctly (Itmight have used Holy Flare and/or bieg summon instead, whatever), but getting four Meteors or otherwise high level spells returned to the face is not conductive to physical atomic coherence.
 
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