Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

I always loved that Magnetite sprite. Just a smol imp boi with a magnet going "I want ta help too!"

Neither of these special encounters prove too much trouble for my not-overpowered-at-all party. Dualcasting Bio for 2,000+ damage while multi-hitting for 1,000-2,000 with Galuf flexibly casting Slowga, Haste, Golem or Titan is definitely the appropriate amount of damage and doesn't turn either of these encounters into tiny gibblets within a couple turns.
…holy shit.

Faris can now Dualcast for the cost of a normal casting. Hahahahaha.

Hahahahahahhahahahahahahaha-

Ahem.

Yeah I think that's pretty solid.
Ah, so fun to see a newcomer's glee at realizing how many fundamental laws of reality they are breaking. ᕕ( ᐛ )ᕗ

Now that's thinking with jobs.
We knew you had it in you, Omi. We're so proud. :_D

But -
Yeah its damage is based on the magic formula. Which means that it ignores row modifiers. It's a pretty nice weapon except for the minor issue of having a base accuracy of 25%.

Aim (Ranger), Jump (Dragoon), Sword Dance (Dancer), and Rapidfire (Ranger) will all ignore the accuracy calculation, so it's pretty good if you have either Rapidfire or equipment that boosts Sword Dance. (With Jump you're only hitting every other turn, and not getting the dragoon bonus. Aim and unboosted Sword Dance are still decent, with the former being more reliable and the latter having secondary benefits from the drain and osmose effects. Rapidfire is the tops, as usual.)
Yeah. If nothing else, with Rapid Fire you should get a reasonably balanced drainage assault.

Honestly. I love it that the comical story in V can do drama just as well or better than IV's viri sirius epic. In particular with one particular moment that should be coming in the near future...
 
Bartz blinked his eyes. "There's...something different about you."

"She's-" Reina started.

"Sh, sh-sh-sh," Faris shushed her sister. "Let 'im figger it out."

Bartz tapped his chin and finally pointed a finger in realization. "You've got your hair up."

"Y'see? 'E ain't the fastest ship in the fleet, but 'e gets there. Aye," she confirmed, turning her head so Bartz could see the golden hairpin gleaming from where it held her normally-wild mane in place.

"I didn't figure you'd go for that level of fuss."

"Eh. 'Tis worth it fer the enchantment. But the best part is, 'tis long enough t'shank with if need be."

Galuf shook his head. "So violent."

"Pirate."
 
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... the Yellow Dragon are instead guarding the Golden Hairpin, which…


…holy shit.

Faris can now Dualcast for the cost of a normal casting. Hahahahaha.

Hahahahahahhahahahahahahaha-

Ahem.

Yeah I think that's pretty solid.

Heh. Now I'm really looking forward to your play of FF VI.

When you get the Celestriad / Economizer (depending on which the remaster choose to use) you reaction is going to be epic.
 
Yeah. If nothing else, with Rapid Fire you should get a reasonably balanced drainage assault.
There's also an understated benefit to using the Blood Sword with Rapid Fire, which is that with most swords against many mob packs, Rapid Fire's random targeting will result in hits that deal less damage due to row modifiers. Not caring about rows means that the Blood Sword doesn't suffer from this problem.
 
Neither of these special encounters prove too much trouble for my not-overpowered-at-all party. Dualcasting Bio for 2,000+ damage while multi-hitting for 1,000-2,000 with Galuf flexibly casting Slowga, Haste, Golem or Titan is definitely the appropriate amount of damage and doesn't turn either of these encounters into tiny gibblets within a couple turns.

The Red Dragon apparently can have the Fire Ring stolen from it, which would be a pretty neat find, but unfortunately I didn't get it despite Lenna using the Thieve's Gloves and mugging twice per turn, and I didn't bother reloading for it. The unique gear is very, very interesting, though: the Red Dragon is guarding the Blood Sword, that old staple of broken synergies with its life-draining ability, fondly remembered from FF2; the Yellow Dragon are instead guarding the Golden Hairpin, which…
Yeah, there'll be better opportunities to get Fire Rings anyways. Pretty sure Red Dragons can show up as random encounters later in the game, and you'll eventually get the Return time magic spell (if you haven't already can't recall if it's 4th or 5th tier off the top of my head) so you can just savescum stealing attempts by resetting the fight every time it doesn't work out.

And yes, while the Blood Sword might need setup to get decent work out of, the Golden Hairpin?

Thine casters are now even more Destroyers of Worlds.


Unfortunately that doesn't work. First off, the Blood Sword lacks the 'can be enchanted' property, meaning no Spellblade combo. Furthermore, I think its damage might key off the Magic stat? I say this because the Blood Sword has a minor boost to Bartz's Magic stat, which does not have any obvious purpose, and because it does not appear to have increased damage from Two-Handed once I swap out Spellblade for it. Meaning whatever game I play with the tools at my disposal, Bartz is only hitting as a normal Knight of his level with no extra skill wielding a level-appropriate sword.

And to make things worse, the Blood Sword's accuracy is terrible. This is the main problem; I ran a couple battles with everyone in Defend mode and only Bartz attacking every turn, and he misses, on average, at least 50% of his shots. Meaning his damage is actually terrible and his survivability isn't even increased that much, since he doesn't heal if he doesn't hurt something.

So the Blood Sword goes back on the shelf for now, and the group returns to their previous jobs.
A few others have mentioned it already, but yeah the Blood Sword works best paired with a class ability that gives you better accuracy - most noticeably Ranger's !Aim or !Rapid Fire. Even then, it's nowhere near the level of power you could get from say, FFII's Blood Sword.

…it's not going out quietly.

Xezat tells Galuf that things are getting hot down there, and he needs to escape quickly; the energy feed has gone into a 'recursive loop' and the whole tower will soon explode. Lenna calls to the wind drake to come bail out the group at the top of the tower, and Galuf says they'll come down to get Xezat - but Xezat tells them to just wait for him in the sub, and he'll join them later after escaping on his own. It's definitely a lie, and Galuf sees through it, and announces that he's not going to let his friend die; Bartz tells him that it's too dangerous, but Galuf doesn't care.
Well, I guess THAT could possibly go wrong. RIP Xezat, he was a real one.
Xezat's request for Galuf to wait for him in the sub was always a pretense - he knew he was going to die, and he was trying to get his friend to stay safe rather than risk his life in a futile attempt to save him, and Galuf knew it. But now that Xezat is gone, Galuf is echoing that pretense, asking to stay and "wait for him" in the sub, fully knowing it's futile, as a way of honoring his promise to his dead friend.

FFV is a pretty light-hearted game, but in terms of the internal logic of heroic deaths and how people react to it, we're miles ahead of most of FFIV's 'character deaths.' Xezat only appeared very recently, and his death is kind of trope-y and telegraphed (as Etranger pointed out, he's very much doing an Obi-Wan), but it's still sold with far more panache than Yang or Cid's fake-out deaths. We're solidly in the territory of Tellah finding Edward with his dying daughter here.
All else aside, while FFV is a super lighthearted game at times, as you say? It does get character death and sacrifice done a lot better than any previous Final Fantasy game. I mean, compare FFIV's rotating cast of "OH NO TIME TO FAKE SACRIFICE MYSELF" to this, and it feels leagues apart. And Xezat isn't even an actual party member, just some dude you met half an hour ago. Game really sells the connection between him and Galuf.
I guess it also means we are not raiding Exdeath's castle immediately now that the barrier is down. Seems unwise to me, but on the other hand finding decrepit old sages hiding in caves has had a pretty high rate of success in helping Final Fantasy adventurers so far, so why not?
I mean, if you want to you can go check out Exdeath's castle here and now, the barrier is down.

Heck, before you head to the next obvious destination, there's at least two more places the sub can access, and... I'm now realizing nobody mentioned it before but you can head to Xexat's Castle before he bites the bullet. I think all you missed out on not going early is some minor dialogue changes though, swapping over to "oh no king man is ded" now.
Its actually kinda fascinating how they have destroying one of the four towers be enough. Even by the early 1990s "thing sealed/protected by x plot coupons, go collect/destroy all of them because apparently one would have been enough but the villain or precursor was being extra" was a trope so going the more realistic route and saying "no, theres more than one for a reason so destroying one is enough to break the circuit" feels clever, even if they were just doing it to avoid repetitive dungeons
Just imagine them doing the Barrier Tower in one of the NES titles - I guarantee you'd have to do four near identical dungeons.
Only so with Jump. Aim has no delay. It's just strictly superior to attacking.
I am like 95% sure Aim does in fact have a delay, since I was using a ranger for a good part of my recent playthrough. Nowhere near the delay of something like Jump or the Monk's Focus, but there is still a slight "taking aim please wait".
 
Oooooh Atomos! Another franchise staple, here rendered in chilling grandeur. Really, that yawning maw/portal of doom, adorned with smoke-spouting twisted faces, giving onto some terrible darkness with him pulsing with the light of some malevolent star… This is one of the coolest boss sprites so far.

It also hints as to Atomos's mechanics, as well.

Atomos is absolutely fascinating but I always got stuck on the part of 'what even is he'. He just kinda unceremoniously jumps you, but he talks to you so he's apparently sentient? But there's no answer, no mention of 'it's Exdeath's familiar, Atomos' or whatever.

It's pretty obvious that, should these characters reach Atomos's maw, they will be permanently removed from the fight. And the thing is, Raising them isn't a solution in itself; Atomos instantly casts Comet again, killing two more characters. The only way to avoid Comet is to leave at least one character KO, which means there is always someone being pulled towards it, effectively putting a timer on the fight.

You can control who is being pulled, though. Aside from Comet, Atomos attacks with percentage-based attacks like Slowga or Gravity, meaning it can't kill you unless you let it. By tactically raising characters and allowing others to be KO'd, you can shift who is getting pulled during the fight if someone gets too close, and everyone else is safe-ish and free to unload damage on Atomos. End result…

Fun fact there is a way to get through this with the whole party in one piece. Your analysis of the mechanics is on point- in fact, if Comet fails to kill something Atomos just immediately recasts it, as I recall he'll cast it about three to five times before you get a turn if you manage to be tanky enough for that to need it. And then just. Keep casting.

But! This is a place where Spellblade shines. You see, Atomos is susceptible to sleep. With Sleepblade, a Mystic Knight will put Atomos to sleep, every time, without fail, while also lowering his HP.

So long story short, you have your Mystic Knight cast sleepblade, put Atomos to sleep, and have someone else ressurect whoever went down in the meantime. Then your Mystic Knight just keeps going ham on him while everyone else twiddles their fingers.

(you could make this even more reliable/safe by running multiple mystic knights with like, white as a backup plan, but one already humiliates him enough)
 
I am like 95% sure Aim does in fact have a delay, since I was using a ranger for a good part of my recent playthrough. Nowhere near the delay of something like Jump or the Monk's Focus, but there is still a slight "taking aim please wait".
I… hm. There is a small real-time delay when it pops up the little spell card thingy. I'm pretty sure everything pauses though, so you're not getting any closer to the next turn of either the enemies or the warriors. I think.
 
Those Level Checkers also carry some pretty good Blue Magic, but I'm the wrong level for Level 4 Graviga and I don't feel like grinding and playing Beastmaster games for it and the other spells they might carry. Sorry, BLU fans!

beta male behaviour

if you simply played the game at a normal pace you would naturally be in roughly the right level range to learn level 4 graviga

skill issue, difference in skill

Unfortunately that doesn't work. First off, the Blood Sword lacks the 'can be enchanted' property, meaning no Spellblade combo. Furthermore, I think its damage might key off the Magic stat? I say this because the Blood Sword has a minor boost to Bartz's Magic stat, which does not have any obvious purpose, and because it does not appear to have increased damage from Two-Handed once I swap out Spellblade for it. Meaning whatever game I play with the tools at my disposal, Bartz is only hitting as a normal Knight of his level with no extra skill wielding a level-appropriate sword.

And to make things worse, the Blood Sword's accuracy is terrible. This is the main problem; I ran a couple battles with everyone in Defend mode and only Bartz attacking every turn, and he misses, on average, at least 50% of his shots. Meaning his damage is actually terrible and his survivability isn't even increased that much, since he doesn't heal if he doesn't hurt something.

So the Blood Sword goes back on the shelf for now, and the group returns to their previous jobs.

Everyone else got here first but dammit I had to look it up myself because this confounded me too. Deals magic damage that ignores Two-Handed and can even be used from the back row, and I had no idea about Aim and Rapid Fire (that's what the glacial pace of job advancement gets me). Not as plainly useful as its FF2 counterpart but maybe there'll be something there if I eventually get back to the game (I am currently busy playing Harvestella which is in many ways just like FF5 except it's not as funny and the presentation cheap as hell).

Galuf, of course, doesn't see this, and isn't stopping in his attempts to get past Bartz and save him, even though without the wind drake his chances are even more abysmal than they previously were. Leaving Bartz with only one choice…


…knocking the old guy out.

Bartz grabs an unconscious Galuf and leaps off the tower onto the drake. As the group escapes the collapsing tower, Galuf , still half-knocked out, makes one request.

Might not be an intentional part of the scene but I think it's worth mentioning that A) they are at the apex of a rather tall tower and B) Bartz is canonically terrified of heights, but he grabs Galuf and leaps straight off onto the Wind Drake to get him to safety.
 
I… hm. There is a small real-time delay when it pops up the little spell card thingy. I'm pretty sure everything pauses though, so you're not getting any closer to the next turn of either the enemies or the warriors. I think.
Just went and tested, just in case; having Faris use !Aim and then the rest of the party enter their attack commands immediately after, she goes after the rest of them. It's not a long delay by any means, but there is a slight delay and a bit of ATB time in between entering the command and it actually going off.
 
Heck, before you head to the next obvious destination, there's at least two more places the sub can access, and... I'm now realizing nobody mentioned it before but you can head to Xexat's Castle before he bites the bullet. I think all you missed out on not going early is some minor dialogue changes though, swapping over to "oh no king man is ded" now.
There's two things I can think of that are worth picking up there if you take the time to explore.
 
Atomos is absolutely fascinating but I always got stuck on the part of 'what even is he'. He just kinda unceremoniously jumps you, but he talks to you so he's apparently sentient? But there's no answer, no mention of 'it's Exdeath's familiar, Atomos' or whatever.
Yeah, Atomos here has a bit of a case of Space Flea. Thankfully they revisited the concept for later games and made it so much better and unique, if still demonic eldritch thingie as fug. For the longest time, Mini-Me couldn't just not think about IX's Atomos when after watching that one cinematic.

Just went and tested, just in case; having Faris use !Aim and then the rest of the party enter their attack commands immediately after, she goes after the rest of them. It's not a long delay by any means, but there is a slight delay and a bit of ATB time in between entering the command and it actually going off.
Did the party use the same jobs, or did any use one that made them significantly slower than the others? Not that I don't buy Aim having a delay, it makes sense.
 
Just goes to show though that important to story and iconic are different things - both the GBA version of 1 and the 2d version of IV The After Years used Atomos for their "four most iconic bosses from V" fights. No points for guessing who the other three they picked were.
 
Did the party use the same jobs, or did any use one that made them significantly slower than the others? Not that I don't buy Aim having a delay, it makes sense.
I just slapped !Aim on Faris since she's already long mastered Ranger, but she was a Ninja, Bartz is a Red Mage, Lenna is a Samurai, and Galuf is a Time Mage currently. So even in the speed department, she'd easily win out.

Though again, it's not like it's a very big delay; everyone else got off their attacks and had like... 1/8th of a bar filled by the time she got to attack. You want the real "holy shit when will you move" attacks in ATB it's still going to be Focus and Jump. Tried using a Dragoon earlier this playthrough but especially since FFV doesn't have the general "spells have casting time" thing FFIV had I'd sometimes get 2 or even 3 turns while they were off playing hackysack with the clouds or whatever Dragoons do in the sky.
 
Yeah, Atomos here has a bit of a case of Space Flea. Thankfully they revisited the concept for later games and made it so much better and unique, if still demonic eldritch thingie as fug. For the longest time, Mini-Me couldn't just not think about IX's Atomos when after watching that one cinematic.


Did the party use the same jobs, or did any use one that made them significantly slower than the others? Not that I don't buy Aim having a delay, it makes sense.
If you have two characters queue up !Attack and !Aim, the !Attack will go first even if you queue up !Aim first. This has happened to me multiple times when I was using Rangers to deal with birds and their stupid high evasion.
 

Oooooh Atomos! Another franchise staple, here rendered in chilling grandeur. Really, that yawning maw/portal of doom, adorned with smoke-spouting twisted faces, giving onto some terrible darkness with him pulsing with the light of some malevolent star… This is one of the coolest boss sprites so far.

I'm too used to the FFXIV (and now that I've played it, FFXI) and their depiction of Atomos, which is a singular creature with a singular face, and the big gaping maw is in fact their mouth.

So my immediate imagination had the Atomos here go "You think it will be that easyAAAAAAAA Think agaAAAAAAAAAA Now you will paAAAAAAA with your blAAAAAAAAAAAd" because it needs to keep its mouth open but speak at the same time.

At least FFV's sprite has faces on the side of the maw, so presumably those are the ones speaking.
 
By the time I got here in my near-zero-grinding playthrough, two Yellow Dragons was too difficult an encounter to bother with. I guess I really missed out.
 

The [Color] Dragon line has been a staple of the game and I enjoy seeing how each game iterates on their visual design. This one's pretty good!

The Red Dragon joins Gil Turtle in the "This thing is Undead for no discernable reason" group. None of the other coloured dragons are Undead either. It is also the first source of the powerful Blue Magic Level 3 Flare. Fairly obviously, it hits all appropriately levelled enemies with the Flare spell (with no reduction for multi-target either!). Niche, but Flare is really good in this game as it calculates the enemies MDef as 1/32 of its normal value.

Fun Flare Fact: Flare is the Capture/Release effect of the weakest enemy in the game, the Goblins from near Tycoon/Tule. Devs probably had fun with that one.

Oooooh Atomos! Another franchise staple, here rendered in chilling grandeur. Really, that yawning maw/portal of doom, adorned with smoke-spouting twisted faces, giving onto some terrible darkness with him pulsing with the light of some malevolent star… This is one of the coolest boss sprites so far.

Continuing with my random Solo Game facts, this bastard is near impossible. Outside of a few specific Job options (Black Mage and Mystic Knight's Sleep, Blue Mage's Dark Shock + Level 5 Death combo, Chemist stacking defenses, or Bard's ability to Hide for 2 hours while Atomos wastes his 20,000 MP) the only way to beat Atomos is extreme overlevelling to the point that the rest of the game is a joke (Level 50-70 depending on Job), or ignoring the Solo Game aspect for this one fight.
 
Don't forget to use the access to the submarine to explore underwater. There's optional stuff laying around that might be interesting to check out.
So far, I've found Ghido's Cave (and left) and an Underwater Cave that leads up to a lake that's otherwise inaccessible and a Chocobo Forest, though I didn't find anything I could use there. I also found Surgate Castle and some cool stuff inside. Haven't finished exploring, though.

Atomos is absolutely fascinating but I always got stuck on the part of 'what even is he'. He just kinda unceremoniously jumps you, but he talks to you so he's apparently sentient? But there's no answer, no mention of 'it's Exdeath's familiar, Atomos' or whatever.
My theory is that Atomos's role as a guardian is secondary to its actual purpose, which is revealed by the way it tries to kill you, and linked to my theory about the nature of the monsters of the tower: it's a living portal. Exdeath created/summoned Atomos in the first place to draw the Travelers/Gravitators/Magnetites aliens into this world to protect the tower. It's also why its signature attack is Comet: it's literally pulling asteroids from the space of another world to drop on you. It can use Gravity, Slow and Old because it's generally messing with relativistic physics in order to create its wormhole-style effect, and it tries to kill the party by doing the exact opposite it's normally doing: pulling them in to dump them into outer space.
 
The funny thing about the Blood Sword was that it managed to trick me into thinking it was a better weapon than it was through sheer RNG. Almost the whole first dungeon I had it equipped it always hit until the boss. The boss didn't last long anyway (Monk with Rapid Fire FTW!) so I didn't question it but it took an embarrassingly long time for me to check out its accuracy and figure out why Bartz was hitting jack and shit for almost 2 hours.
 
Phew. FINALLY...I caught up.

What? The entire thread?

Aw hell no.

That's like...fifty to seventy (or probably more) pages of catch up. I ain't doin' that when I got other things on my plate! I just read the updates/threadmarks.

Maybe some other time.

Speaking of threadmarks though...

Part 9 A is labelled in the threadmarks as Part 8 A. I noticed it all the way back when it came out and I got the notification, but I didn't say anything since, 1, I didn't feel up to reading the update at the time, and 2, I thought it'd be fix by the time I do, but nope. Still says "Part 8 A" after "Part 8".


Why is the image posted twice? Well, okay, one has the dialogue arrow and one doesn't, but otherwise it's the same. I'm assuming this is also an error.

One of them even points us to the Teleport spell contained in a conceived alcove in the wall (automatically revealed by Thief's Find Passage, lmao).

Er, shouldn't that be concealed? Or am I derping?

Anyways. That's all I got.

Except maybe that wow, FFV has been real fun to see Omi play through. Almost a shame I didn't try it out blind myself...but like. At the same time I'm perfectly content with just reading through for now. I'll play it in my own time whenever I feel like it.
 
Sorry about the long delay between updates, it turns out trying to do two writing projects in parallel makes each individual project slower than just half of the speed it used to have instead of just evenly dividing my time between the two, who would have thought 🤔 Still excited to continue this though!
 
Sorry about the long delay between updates, it turns out trying to do two writing projects in parallel makes each individual project slower than just half of the speed it used to have instead of just evenly dividing my time between the two, who would have thought 🤔 Still excited to continue this though!

I was doing my LOTRO LP and started a Wild Arms LP, now they're both slow. Should have read this beforehand, huh? Shows what I know! :p
 
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