Neither of these special encounters prove too much trouble for my not-overpowered-at-all party. Dualcasting Bio for 2,000+ damage while multi-hitting for 1,000-2,000 with Galuf flexibly casting Slowga, Haste, Golem or Titan is definitely the appropriate amount of damage and doesn't turn either of these encounters into tiny gibblets within a couple turns.
The Red Dragon apparently can have the Fire Ring stolen from it, which would be a pretty neat find, but unfortunately I didn't get it despite Lenna using the Thieve's Gloves and mugging twice per turn, and I didn't bother reloading for it. The unique gear is very, very interesting, though: the Red Dragon is guarding the Blood Sword, that old staple of broken synergies with its life-draining ability, fondly remembered from FF2; the Yellow Dragon are instead guarding the Golden Hairpin, which…
Yeah, there'll be better opportunities to get Fire Rings anyways. Pretty sure Red Dragons can show up as random encounters later in the game, and you'll eventually get the Return time magic spell (if you haven't already can't recall if it's 4th or 5th tier off the top of my head) so you can just savescum stealing attempts by resetting the fight every time it doesn't work out.
And yes, while the Blood Sword might need setup to get decent work out of, the Golden Hairpin?
Thine casters are now even more Destroyers of Worlds.
Unfortunately that doesn't work. First off, the Blood Sword lacks the 'can be enchanted' property, meaning no Spellblade combo. Furthermore, I think its damage might key off the Magic stat? I say this because the Blood Sword has a minor boost to Bartz's Magic stat, which does not have any obvious purpose, and because it does not appear to have increased damage from Two-Handed once I swap out Spellblade for it. Meaning whatever game I play with the tools at my disposal, Bartz is only hitting as a normal Knight of his level with no extra skill wielding a level-appropriate sword.
And to make things worse, the Blood Sword's accuracy is terrible. This is the main problem; I ran a couple battles with everyone in Defend mode and only Bartz attacking every turn, and he misses, on average, at least 50% of his shots. Meaning his damage is actually terrible and his survivability isn't even increased that much, since he doesn't heal if he doesn't hurt something.
So the Blood Sword goes back on the shelf for now, and the group returns to their previous jobs.
A few others have mentioned it already, but yeah the Blood Sword works best paired with a class ability that gives you better accuracy - most noticeably Ranger's !Aim or !Rapid Fire. Even then, it's nowhere near the level of power you could get from say, FFII's Blood Sword.
…it's not going out quietly.
Xezat tells Galuf that things are getting hot down there, and he needs to escape quickly; the energy feed has gone into a 'recursive loop' and the whole tower will soon explode. Lenna calls to the wind drake to come bail out the group at the top of the tower, and Galuf says they'll come down to get Xezat - but Xezat tells them to just wait for him in the sub, and he'll join them later after escaping on his own. It's definitely a lie, and Galuf sees through it, and announces that he's not going to let his friend die; Bartz tells him that it's too dangerous, but Galuf doesn't care.
Well, I guess
THAT could possibly go wrong. RIP Xezat, he was a real one.
Xezat's request for Galuf to wait for him in the sub was always a pretense - he knew he was going to die, and he was trying to get his friend to stay safe rather than risk his life in a futile attempt to save him, and Galuf knew it. But now that Xezat is gone, Galuf is echoing that pretense, asking to stay and "wait for him" in the sub, fully knowing it's futile, as a way of honoring his promise to his dead friend.
FFV is a pretty light-hearted game, but in terms of the internal logic of heroic deaths and how people react to it, we're miles ahead of most of FFIV's 'character deaths.' Xezat only appeared very recently, and his death is kind of trope-y and telegraphed (as Etranger pointed out, he's very much doing an Obi-Wan), but it's still sold with far more panache than Yang or Cid's fake-out deaths. We're solidly in the territory of Tellah finding Edward with his dying daughter here.
All else aside, while FFV is a super lighthearted game at times, as you say? It does get character death and sacrifice done a
lot better than any previous Final Fantasy game. I mean, compare FFIV's rotating cast of "OH NO TIME TO FAKE SACRIFICE MYSELF" to this, and it feels leagues apart. And Xezat isn't even an actual party member, just some dude you met half an hour ago. Game really sells the connection between him and Galuf.
I guess it also means we are not raiding Exdeath's castle immediately now that the barrier is down. Seems unwise to me, but on the other hand finding decrepit old sages hiding in caves has had a pretty high rate of success in helping Final Fantasy adventurers so far, so why not?
I mean, if you
want to you can go check out Exdeath's castle here and now, the barrier
is down.
Heck, before you head to the next obvious destination, there's at least two more places the sub can access, and... I'm now realizing nobody mentioned it before but you can head to Xexat's Castle before he bites the bullet. I think all you missed out on not going early is some minor dialogue changes though, swapping over to "oh no king man is ded" now.
Its actually kinda fascinating how they have destroying one of the four towers be enough. Even by the early 1990s "thing sealed/protected by x plot coupons, go collect/destroy all of them because apparently one would have been enough but the villain or precursor was being extra" was a trope so going the more realistic route and saying "no, theres more than one for a reason so destroying one is enough to break the circuit" feels clever, even if they were just doing it to avoid repetitive dungeons
Just imagine them doing the Barrier Tower in one of the NES titles - I guarantee you'd have to do four near identical dungeons.
Only so with Jump. Aim has no delay. It's just strictly superior to attacking.
I am like 95% sure Aim does in fact have a delay, since I was using a ranger for a good part of my recent playthrough. Nowhere near the delay of something like Jump or the Monk's Focus, but there is still a slight "taking aim please wait".